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	<updated>2026-10-28T20:17:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpyinyang&amp;diff=18891</id>
		<title>Gamehelpyinyang</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpyinyang&amp;diff=18891"/>
		<updated>2023-11-15T22:09:33Z</updated>

		<summary type="html">&lt;p&gt;Shaevor: added movement rule (translated from french rulebook, it is missing in the english rulebook)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Presentation ==&lt;br /&gt;
Yin Yang is a strategy board game where you make up your own rules of combat and regeneration. You secretly define on dominoes the laws by which you fight, then lay them down throughout the game in order to destroy your adversary&#039;s pieces or regenerate your own.&lt;br /&gt;
&lt;br /&gt;
== Aim of the game ==&lt;br /&gt;
To win, you must either reach the opposite Yin-yang corner (the square where the symbol of yin and yang is) with one of your pieces, or force your opponent to have no available actions to play.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Black plays first, then white. During their turn, each player must either:&lt;br /&gt;
* Move one of their pieces&lt;br /&gt;
* Apply one of their laws&lt;br /&gt;
* Move one of their pieces then apply one of their laws. (only in this order)&lt;br /&gt;
&lt;br /&gt;
If they are unable to perform any of these actions, they lose the game.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
The pieces move one space (not diagonally) onto an empty square.&lt;br /&gt;
&lt;br /&gt;
== Laws ==&lt;br /&gt;
Each domino defines a law. A domino has four slots representing 4 squares on the board, then an arrow pointing to 4 other slots. In each of the first 4 slots, you can insert a white plug, a black plug or leave it empty: together, they represent a cause. In the other 4 slots, which represent an effect, you will insert the same combination of plugs, albeit with one of these modifications:&lt;br /&gt;
&lt;br /&gt;
* One plug has disappeared. This is a destruction law.&lt;br /&gt;
* Two plugs (of the same color) have appeared on previously empty slots. This is a regeneration law.&lt;br /&gt;
* The effect is represented as 2 arrows in a circle. This is an adaptation law.&lt;br /&gt;
&lt;br /&gt;
=== Creation of laws ===&lt;br /&gt;
Before the start of the game, players secretly define 4 laws each. These laws are hidden to your opponent until revealed.&lt;br /&gt;
When a player decides to apply a law for the first time, the law is revealed and placed to the right of the gameboard (from their viewpoint), with the arrow pointing to the right. It is forbidden to reveal a law without applying it in the same turn. Once revealed, the law can be used by its owner at any of their turns, whenever the cause is met.&lt;br /&gt;
&lt;br /&gt;
=== Conditions of application ===&lt;br /&gt;
A law is applicable when on the game board, we can isolate 4 adjacent squares where the placement of the pieces match those of the plugs constituting the cause. In case of a destruction/regeneration law, applying the law means modifying those 4 squares on the board so that it matches the effect of the law.&lt;br /&gt;
&lt;br /&gt;
In case of an adaptation law, you do not modify the placement of the pieces on the board, but one of your own laws (revealed or hidden). Pick one of your dominoes and modify it as you please. It is then hidden until you decide to apply it in a further turn. You can modify the adaptation law itself, like any other law. You can&#039;t change one of your opponent&#039;s laws. You can&#039;t modify a law and apply it in the same turn, since the modification already counts as your action.&lt;br /&gt;
&lt;br /&gt;
The law is always oriented with the arrow to the right. It can&#039;t be rotated.&lt;br /&gt;
&lt;br /&gt;
A law can only be applied on one place at a time.&lt;br /&gt;
&lt;br /&gt;
A law of destruction will always make only one piece disappear, and a law of regeneration will only make two appear.&lt;br /&gt;
&lt;br /&gt;
The application of a law is not compulsory, but remember a player always has to play at least one action per turn. You can&#039;t apply one of your opponent&#039;s laws.&lt;br /&gt;
&lt;br /&gt;
Note that you only have finitely many new pegs available for regeneration (8 for Black, 10 for White).  Once they have been placed, regeneration laws may no longer be applied.&lt;br /&gt;
&lt;br /&gt;
=== Conflicting laws ===&lt;br /&gt;
Two laws are said to be conflicting if they have the same cause, but two different effects. They cannot coexist: it is therefore forbidden to reveal a law which is conflicting with a law already revealed. You will have to modify it with an adaptation law or wait for your opponent to modify them.&lt;/div&gt;</summary>
		<author><name>Shaevor</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplittlefactory&amp;diff=16403</id>
		<title>Gamehelplittlefactory</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplittlefactory&amp;diff=16403"/>
		<updated>2023-03-25T17:42:32Z</updated>

		<summary type="html">&lt;p&gt;Shaevor: /* Worth 5VP */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the Game ==&lt;br /&gt;
&lt;br /&gt;
Be the first to score ten (10+) or more &#039;&#039;&#039;Influence Points&#039;&#039;&#039; (VPs) by producing buildings and also using your buildings to produce more VPs.&lt;br /&gt;
&lt;br /&gt;
== First Turn ==&lt;br /&gt;
&lt;br /&gt;
On the first turn you may trade up to all of your coins for basic goods (wood,&lt;br /&gt;
grain, clay, stone, and/or cotton) as long as they are available. The first&lt;br /&gt;
player starts with three (3), second four (4), third (5) etc.&lt;br /&gt;
&lt;br /&gt;
== Game-play ==&lt;br /&gt;
&lt;br /&gt;
On your turn you must choose to either &#039;&#039;&#039;Produce&#039;&#039;&#039; or &#039;&#039;&#039;Trade&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;You have a set hand limit of seven (7) goods.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Produce&#039;&#039;&#039; a single basic good (wood, wheat, clay, stone, or cotton)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Produce&#039;&#039;&#039; a single trade good by revealing or expending one or more other goods (as shown below and in the &#039;&#039;&#039;Conversion Chart&#039;&#039;&#039; in the lower right of the game board)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trade&#039;&#039;&#039; a number of goods for other goods / buildings of equal (or lesser) cost&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Additionally, each building you own may perform its action once per turn - before or after you produce or trade &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Expended Basic Goods returned to their columns for immediate reuse.&lt;br /&gt;
&lt;br /&gt;
Expended Trade Goods go into the discard pile to the right of their deck.&lt;br /&gt;
&lt;br /&gt;
When a column of Trade Goods is depleted, replacement cards are drawn until there are again five distinct cards, shuffling the discard pile as needed.&lt;br /&gt;
&lt;br /&gt;
After your turn, it proceeds to the next player.&lt;br /&gt;
&lt;br /&gt;
This repeats until the winning condition are met.  A player has ten (10+) or more victory points.&lt;br /&gt;
&lt;br /&gt;
=== Trading ===&lt;br /&gt;
&lt;br /&gt;
Each good has a value in the upper left, which is its trade value (which is always equal to it purchase price, in the lower center-right).  This value (combined with any other cards) may be used to purchase any other available card(s). Either the number of cards you discard or gain must be 1.&lt;br /&gt;
&lt;br /&gt;
=== Producing ===&lt;br /&gt;
&lt;br /&gt;
A good may be produced if it is in one of the five columns on the left side of the board by revealing or expending the appropriate good(s).&lt;br /&gt;
&lt;br /&gt;
The piles to the right of the decks show cards that have been previously expended.  These cards may be examined at any time, but may not produced.&lt;br /&gt;
&lt;br /&gt;
Note that basic goods do not have a cost, so you may always produce one basic good (among those available on the bottom row).  This is inefficient but sometimes necessary.&lt;br /&gt;
&lt;br /&gt;
If you have multiple choices of what to produce, you can only select one per turn.  However buildings allow you to perform additional conversions.&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
&lt;br /&gt;
Buildings are worth 1-3 &#039;&#039;&#039;Influence Points&#039;&#039;&#039; (VPs).  Most buildings have an additional ability (a limited extra trade/consume phase), which is either one of the trades on the &#039;&#039;&#039;Conversion Chart&#039;&#039;&#039; or a trade of one or more specific goods for a given number of additional Influence Points.&lt;br /&gt;
If the conditions on the top of the card are met you will have the option to play the card once during your turn, either before or after you Trade or Produce.&lt;br /&gt;
&lt;br /&gt;
== The Goods ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Goods ===&lt;br /&gt;
First Level (Beige)&lt;br /&gt;
&lt;br /&gt;
All Basic Goods have trade value 1.  The numbers after each good are the quantity available with 4/3/2 players.&lt;br /&gt;
;Wood (5/4/3)&lt;br /&gt;
:Expend two (x2) to produce Paling&lt;br /&gt;
:Expend to produce Coal&lt;br /&gt;
:Expend with Grain to produce Sheep&lt;br /&gt;
:Expend with Clew to produce Fishing Rod&lt;br /&gt;
&lt;br /&gt;
;Wheat (3/3/2)&lt;br /&gt;
:Expend to produce Flour&lt;br /&gt;
:Expend with Wood to produce Sheep&lt;br /&gt;
:Expend with Clay to produce Cow&lt;br /&gt;
&lt;br /&gt;
;Clay (3/3/2)&lt;br /&gt;
:Expend with Grain to produce Cow&lt;br /&gt;
:Expend to produce Clay Brick&lt;br /&gt;
:Expend with Stone Brick to produce Wall&lt;br /&gt;
&lt;br /&gt;
;Stone (3/2/2)&lt;br /&gt;
:Expend to produce Cut Stone&lt;br /&gt;
:Expend to produce Fish&lt;br /&gt;
:Expend with Coal to produce Beam&lt;br /&gt;
&lt;br /&gt;
;Cotton (2/1/1)&lt;br /&gt;
:Expend to produce Clew&lt;br /&gt;
&lt;br /&gt;
=== Second Level Trade Goods (Blue) ===&lt;br /&gt;
&lt;br /&gt;
;Paling (wooden boards) (Value 5, Quantity 2)&lt;br /&gt;
:Expend to produce Barrel&lt;br /&gt;
:Expend to build Fishmonger&lt;br /&gt;
:Expend to build Spinning Mill&lt;br /&gt;
:Expend to build Cloth Mill&lt;br /&gt;
:Expend to build Fish Pond&lt;br /&gt;
:Expend to build Cattle Ranch&lt;br /&gt;
:Expend with Clay Brick and Cut Stone to build Mansion&lt;br /&gt;
:Expend with Beam and Wall to build Castle&lt;br /&gt;
;Coal (Value 3, Quantity 3)&lt;br /&gt;
:Expend with Stone to produce Beam&lt;br /&gt;
:Expend with Flour to produce Bread&lt;br /&gt;
:Expend to build Butcher Shop&lt;br /&gt;
:Expend to build Clay Brick Factory&lt;br /&gt;
:Expend with Clay Brick to build Brewery&lt;br /&gt;
;Flour (Value 3, Quantity 2)&lt;br /&gt;
:Expend with Coal to produce Bread&lt;br /&gt;
:Expend to build Masonry&lt;br /&gt;
;Sheep (Value 5, Quantity 2)&lt;br /&gt;
:Reveal to produce Clew&lt;br /&gt;
:Expend to produce Steak&lt;br /&gt;
;Cow (Value 5, Quantity 2)&lt;br /&gt;
:Reveal to produce Milk&lt;br /&gt;
:Expend to produce Steak&lt;br /&gt;
;Clay Brick (Value 3, Quantity 3)&lt;br /&gt;
:Expend to build Bakery&lt;br /&gt;
:Expend to build Foundry&lt;br /&gt;
:Expend to build Water Mill&lt;br /&gt;
:Expend to build Sheep Ranch&lt;br /&gt;
:Expend to build Milk Shop&lt;br /&gt;
:Expend to build Quarry&lt;br /&gt;
:Expend with Coal to build Brewery&lt;br /&gt;
:Expend with Stone Brick to build Bread Store&lt;br /&gt;
:Expend with Paling and Stone Brick to build Mansion&lt;br /&gt;
;Cut Stone (Value 3, Quantity 2)&lt;br /&gt;
:Expend with Clay to produce Wall&lt;br /&gt;
:Expend to build Sawmill&lt;br /&gt;
:Expend to build Barrel Factory&lt;br /&gt;
:Expend to build Leather Factory&lt;br /&gt;
:Expend to build Charcoal Hut&lt;br /&gt;
:Expend to build Dairy&lt;br /&gt;
:Expend with Clay Brick to build Bread Store&lt;br /&gt;
:Expend with Paling and Clay Brick to build Mansion&lt;br /&gt;
;Fish (Value 5, Quantity 1)&lt;br /&gt;
:Expend to build Specialty Shop&lt;br /&gt;
;Clew (yarn) (Value 3, Quantity 2)&lt;br /&gt;
:Expend with Wood to produce Fishing Rod&lt;br /&gt;
:Expend to produce Cloth&lt;br /&gt;
&lt;br /&gt;
=== Third Level Trade Goods (Purple) ===&lt;br /&gt;
&lt;br /&gt;
All third level trade goods are unique (have quantity 1)&lt;br /&gt;
&lt;br /&gt;
;Barrel (Value 8)&lt;br /&gt;
;Beam (Value 8)&lt;br /&gt;
:Expend with Paling and Wall to build Castle&lt;br /&gt;
:Expend to build Deli&lt;br /&gt;
:Expend to build Shoe Store&lt;br /&gt;
;Bread (Value 11)&lt;br /&gt;
;Steak (Value 8)&lt;br /&gt;
;Leather (sometimes called Fabric) (Value 8)&lt;br /&gt;
;Milk (Value 4)&lt;br /&gt;
;Wall (Value 8)&lt;br /&gt;
:Expend to build Tailor&lt;br /&gt;
:Expend to build Restaurant&lt;br /&gt;
:Expend to build Cheese Store&lt;br /&gt;
:Expend with Paling and Beam to build Castle&lt;br /&gt;
;Fishing Rod (Value 8)&lt;br /&gt;
:Reveal to produce Fish&lt;br /&gt;
;Cloth (Value 6)&lt;br /&gt;
:Expend to build Hardware Store&lt;br /&gt;
&lt;br /&gt;
== The Buildings ==&lt;br /&gt;
Once you have a building a process will be &amp;quot;automated&amp;quot; for you, provided that you have the necessary input good(s) and that the output good is available.&lt;br /&gt;
The building may activated only once during your turn. &lt;br /&gt;
A building can be produced by expending the good(s) listed at the bottom right in lieu of trading for its &amp;quot;cost&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Worth 1VP ===&lt;br /&gt;
&lt;br /&gt;
;Butcher Shop (Expend Coal or trade in 6)&lt;br /&gt;
:Allows you to expend Sheep to produce Steak&lt;br /&gt;
:Allows you to expend Cow to produce Steak&lt;br /&gt;
;Brick Factory (Expend Coal or trade in 6)&lt;br /&gt;
:Allows you to expend Clay to produce Clay Brick&lt;br /&gt;
;Bakery (Expend Clay Brick or trade in 6)&lt;br /&gt;
:Allows you to expend Coal and Flour to produce Bread&lt;br /&gt;
;Foundry (Expend Clay Brick or trade in 6)&lt;br /&gt;
:Allows you to expend Coal and Cut Stone to produce Beam&lt;br /&gt;
;Water Mill (Expend Clay Brick or trade in 6)&lt;br /&gt;
:Allows you to expend Grain to produce Flour&lt;br /&gt;
;Sheep Ranch (Expend Clay Brick or trade in 6)&lt;br /&gt;
:Allows you to expend Wheat and Wood to produce Sheep&lt;br /&gt;
;Barrel Factory (Expend Cut Stone or trade in 6)&lt;br /&gt;
:Allows you to expend Paling to produce Barrel&lt;br /&gt;
;Leather Factory (Expend Cut Stone or trade in 6)&lt;br /&gt;
:Allows you to expend Cow to produce Leather&lt;br /&gt;
;Milk Shop (Expend Clay Brick or trade in 6)&lt;br /&gt;
:Allows you to expend Milk to gain 1VP&lt;br /&gt;
;Charcoal Hut (Expend Cut Stone or trade in 6)&lt;br /&gt;
:Allows you to expend Wood to produce Coal&lt;br /&gt;
;Quarry (Expend Clay Brick or trade in 6)&lt;br /&gt;
:Allows you to expend Stone to produce Cut Stone.&lt;br /&gt;
;Sawmill (Expend Cut Stone or trade in 6)&lt;br /&gt;
:Allows you to expend 2x Wood to produce Paling&lt;br /&gt;
;Dairy (Expend Cut Stone or trade in 6)&lt;br /&gt;
:Allows you to reveal Cow to produce Milk&lt;br /&gt;
;Masonry (Expend Flour or trade in 6)&lt;br /&gt;
:Allows you to expend Cut Stone and Clay to produce Wall&lt;br /&gt;
&lt;br /&gt;
;Fishmonger (Expend Paling or trade in 8)&lt;br /&gt;
:Allows you to expend Fish to gain 1VP&lt;br /&gt;
;Specialty Shop (Expend Fish or trade in 8)&lt;br /&gt;
:Allows you to trade a level 3 good for other goods (&#039;&#039;&#039;not&#039;&#039;&#039; buildings)&lt;br /&gt;
;Spinning Mill (Expend Paling or trade in 8)&lt;br /&gt;
:Allows you to reveal Sheep or expend Cotton to produce Clew&lt;br /&gt;
;Textile Mill (Expend Paling or trade in 8)&lt;br /&gt;
:Allows you to expend Clew to produce Cloth&lt;br /&gt;
;Fish Pond (Expend Paling or trade in 8)&lt;br /&gt;
:Allows you to reveal Fishing Rod or expend Stone to produce Fish&lt;br /&gt;
;Cattle Range (Expend Paling or trade in 8)&lt;br /&gt;
:Allows you to expend Clay and Wheat to produce Cow&lt;br /&gt;
&lt;br /&gt;
;Hardware Store (Expend Cloth or trade in 10)&lt;br /&gt;
:Allows you to expend Leather to gain 2VP&lt;br /&gt;
:Allows you to expend Beam to gain 2VP&lt;br /&gt;
&lt;br /&gt;
=== Worth 2VP ===&lt;br /&gt;
&lt;br /&gt;
;Brewery (Expend Clay Brick and Coal or trade in 11)&lt;br /&gt;
:Allows you to expend Barrel and Wheat to gain 2VP&lt;br /&gt;
;Bread Store (Expend Clay Brick and Cut Stone or trade in 11)&lt;br /&gt;
:Allows you to expend Bread to gain 2VP&lt;br /&gt;
;Deli (Expend Beam or trade in 12)&lt;br /&gt;
:Allows you to expend Steak to gain 2VP&lt;br /&gt;
;Shoe Store (Expend Beam or trade in 12)&lt;br /&gt;
:Allows you to expend Leather and Clew to gain 3VP&lt;br /&gt;
;Tailor (Expend Wall or trade in 12)&lt;br /&gt;
:Allows you to expend Cloth and Clew to gain 2VP&lt;br /&gt;
;Restaurant (Expend Wall or trade in 12)&lt;br /&gt;
:Allows you to expend Steak and Bread to gain 4VP&lt;br /&gt;
;Cheese Store (Expend Wall or trade in 12)&lt;br /&gt;
:Allows you to expend Barrel and Milk to gain 3VP&lt;br /&gt;
&lt;br /&gt;
=== Worth 3VP ===&lt;br /&gt;
&lt;br /&gt;
;Mansion (Expend Paling, Clay Brick, and Cut Stone or trade in 18)&lt;br /&gt;
:Has no effect&lt;br /&gt;
&lt;br /&gt;
=== Worth 5VP ===&lt;br /&gt;
&lt;br /&gt;
;Castle (Expend Paling, Beam, and Wall or trade in 30)&lt;br /&gt;
:Has no effect&lt;br /&gt;
&lt;br /&gt;
== Anatomy of Card == &lt;br /&gt;
* Bottom center - the cost of the card&lt;br /&gt;
** Each board represents one method of obtaining the card&lt;br /&gt;
** If an icon includes the card outline, it is merely revealed, otherwise it is expended&lt;br /&gt;
** If there are two icons, both must be paid&lt;br /&gt;
** The right-most icon is the purchase price, which is paid by expending goods (or gold, on the first turn of the game)&lt;br /&gt;
* Bottom right (small) - total copies of card in the deck&lt;br /&gt;
* Upper left &#039;&#039;(Goods Only)&#039;&#039; -- small icon and trade-in value of card&lt;br /&gt;
* Top &#039;&#039;(Buildings Only)&#039;&#039; - &amp;quot;Automated&amp;quot; Action which may be performed once a turn, if the inputs are owned and the output is available&lt;/div&gt;</summary>
		<author><name>Shaevor</name></author>
	</entry>
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