<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sazcat</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sazcat"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Sazcat"/>
	<updated>2026-09-16T12:58:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthefoxintheforest&amp;diff=22312</id>
		<title>Gamehelpthefoxintheforest</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthefoxintheforest&amp;diff=22312"/>
		<updated>2024-08-26T21:46:05Z</updated>

		<summary type="html">&lt;p&gt;Sazcat: /* Card Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Be the first to reach 21 points or more at a round&#039;s end, each round consists of 13 turns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turns===&lt;br /&gt;
&lt;br /&gt;
The non-dealer starts, after that the winner of one turn will start the next until 13 turns are complete then wins are scored&lt;br /&gt;
&lt;br /&gt;
The one who follows must play a card of the same suit, unless they cannot in which case they can play anything&lt;br /&gt;
&lt;br /&gt;
After which, if odd cards have been played, these have abilities that can now be activated&lt;br /&gt;
&lt;br /&gt;
If suits match, the highest rank wins&lt;br /&gt;
&lt;br /&gt;
If suits do not match, the decree (trump) suit wins first followed by the lead suit&lt;br /&gt;
&lt;br /&gt;
===Card Abilities===&lt;br /&gt;
1 (Swan) - If you play this and lose the trick you lead the next trick&lt;br /&gt;
&lt;br /&gt;
3 (Fox) - When you play this card, exchange the decree card with a card from your hand (ability can be passed)&lt;br /&gt;
&lt;br /&gt;
5 (Woodcutter) - When you play this card, draw 1 card. Then discard any 1 card to the bottom of the deck&lt;br /&gt;
&lt;br /&gt;
7 (Treasure) - The winner of the trick receives 1 point for each 7 in the trick&lt;br /&gt;
&lt;br /&gt;
9 (Witch) - When determining the winner of a trick with only one 9, treat the 9 as if it were in the trump suit&lt;br /&gt;
&lt;br /&gt;
11 (Monarch) - When you lead this, if your opponent has the same suit they must play either the 1 or highest card in that suit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Round End===&lt;br /&gt;
&lt;br /&gt;
Once 13 cards have been played, the round ends and winnings are scored by each player&lt;br /&gt;
&lt;br /&gt;
0-3 wins scores 6 points&lt;br /&gt;
&lt;br /&gt;
4 wins scores 1 point&lt;br /&gt;
&lt;br /&gt;
5 wins scores 2 points&lt;br /&gt;
&lt;br /&gt;
6 wins scores 3 points&lt;br /&gt;
&lt;br /&gt;
7-9 wins scores 6 points&lt;br /&gt;
&lt;br /&gt;
10-13 wins scores 0 points&lt;br /&gt;
&lt;br /&gt;
After which, unless someone has scored 21+, a new round begins with a new Decree&lt;br /&gt;
&lt;br /&gt;
You can play a short (16 point win) or long (35 point win) if preferred&lt;/div&gt;</summary>
		<author><name>Sazcat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthefoxintheforest&amp;diff=22311</id>
		<title>Gamehelpthefoxintheforest</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthefoxintheforest&amp;diff=22311"/>
		<updated>2024-08-26T21:45:39Z</updated>

		<summary type="html">&lt;p&gt;Sazcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Be the first to reach 21 points or more at a round&#039;s end, each round consists of 13 turns&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turns===&lt;br /&gt;
&lt;br /&gt;
The non-dealer starts, after that the winner of one turn will start the next until 13 turns are complete then wins are scored&lt;br /&gt;
&lt;br /&gt;
The one who follows must play a card of the same suit, unless they cannot in which case they can play anything&lt;br /&gt;
&lt;br /&gt;
After which, if odd cards have been played, these have abilities that can now be activated&lt;br /&gt;
&lt;br /&gt;
If suits match, the highest rank wins&lt;br /&gt;
&lt;br /&gt;
If suits do not match, the decree (trump) suit wins first followed by the lead suit&lt;br /&gt;
&lt;br /&gt;
===Card Abilities===&lt;br /&gt;
1 (Swan) - If you play this and lose the trick you lead the next trick&lt;br /&gt;
3 (Fox) - When you play this card, exchange the decree card with a card from your hand (ability can be passed)&lt;br /&gt;
5 (Woodcutter) - When you play this card, draw 1 card. Then discard any 1 card to the bottom of the deck&lt;br /&gt;
7 (Treasure) - The winner of the trick receives 1 point for each 7 in the trick&lt;br /&gt;
9 (Witch) - When determining the winner of a trick with only one 9, treat the 9 as if it were in the trump suit&lt;br /&gt;
11 (Monarch) - When you lead this, if your opponent has the same suit they must play either the 1 or highest card in that suit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Round End===&lt;br /&gt;
&lt;br /&gt;
Once 13 cards have been played, the round ends and winnings are scored by each player&lt;br /&gt;
&lt;br /&gt;
0-3 wins scores 6 points&lt;br /&gt;
&lt;br /&gt;
4 wins scores 1 point&lt;br /&gt;
&lt;br /&gt;
5 wins scores 2 points&lt;br /&gt;
&lt;br /&gt;
6 wins scores 3 points&lt;br /&gt;
&lt;br /&gt;
7-9 wins scores 6 points&lt;br /&gt;
&lt;br /&gt;
10-13 wins scores 0 points&lt;br /&gt;
&lt;br /&gt;
After which, unless someone has scored 21+, a new round begins with a new Decree&lt;br /&gt;
&lt;br /&gt;
You can play a short (16 point win) or long (35 point win) if preferred&lt;/div&gt;</summary>
		<author><name>Sazcat</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpforeverhome&amp;diff=22310</id>
		<title>Gamehelpforeverhome</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpforeverhome&amp;diff=22310"/>
		<updated>2024-08-26T21:05:44Z</updated>

		<summary type="html">&lt;p&gt;Sazcat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Manage a dog shelter whilst trying to find homes for the stray dogs you pick up.&lt;br /&gt;
&lt;br /&gt;
Win by scoring the most reputation points by completing training cards, finding your dogs a home, and competing for shelter commendations&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Setup===&lt;br /&gt;
&lt;br /&gt;
Starting with the first player, each player picks 1 dog&lt;br /&gt;
&lt;br /&gt;
Then, starting with the last player, each player picks a second dog&lt;br /&gt;
&lt;br /&gt;
After which, all players place their first 2 dogs onto their grid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you perform two actions, these can be the same or different.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can take a dog and place it in an open space in your Shelter&#039;&#039;&#039;, after which a new dog is drawn to replace it, if this was your first action this means you may take the dog that was just drawn for your second action&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can take a training card into your hand&#039;&#039;&#039;, after which a new card is drawn to replace it, if this was your first action this means you may take the card that was just drawn for your second action (hand limit is 5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can move a dog&#039;&#039;&#039; already in your shelter to an open space orthogonally or diagonally adjacent to it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training Cards===&lt;br /&gt;
&lt;br /&gt;
In addition to your normal turn actions, you can play training cards from your hand if you have completed their requirements&lt;br /&gt;
&lt;br /&gt;
These cards show a configuration shape of dogs it wants the player to make on their board&lt;br /&gt;
&lt;br /&gt;
A beige and a dark bordered dog are single groups of one dog type each, whilst a multi-coloured dog is any dog and a cross in a space means it must be empty&lt;br /&gt;
&lt;br /&gt;
The medallion on the lower right shows how many points the card is worth, whilst the house on the top left shows how many dogs out of those needed to make the pattern will actually get rehomed&lt;br /&gt;
&lt;br /&gt;
Player can Rehome a dog wherever they like (City, Suburbs, Countryside or Foster Home) but the different areas have different conditions as to how they might score at end game e.g. the Foster Home gives 1 point per any dog&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
Once one player has played their 7th Training card, the round is completed in full and then it ends&lt;br /&gt;
&lt;br /&gt;
Alternatively, if somehow the group manages to run out of dogs or training cards to draw at any point, this triggers end game too&lt;br /&gt;
&lt;br /&gt;
After which, commendations are awarded for meeting certain conditions, multiple players can meet the same conditions if they apply and get the same rewards&lt;br /&gt;
&lt;br /&gt;
From this, add Training and Home points gained&lt;br /&gt;
&lt;br /&gt;
Whoever has the most points wins!&lt;br /&gt;
&lt;br /&gt;
If tied, the player who homed the most dogs wins!&lt;/div&gt;</summary>
		<author><name>Sazcat</name></author>
	</entry>
</feed>