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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SammyP75</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-16T07:03:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpresist&amp;diff=29284</id>
		<title>Gamehelpresist</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpresist&amp;diff=29284"/>
		<updated>2026-04-05T16:24:08Z</updated>

		<summary type="html">&lt;p&gt;SammyP75: /* 4. Recovery Phase */ The correct number of cards to be drawn is 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Resist! ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resist!&#039;&#039;&#039; is a solo card game where the player leads a group of Spanish resistance fighters (Maquis) against the Franco regime. The game ends after a certain number of rounds or if the resistance is crushed.&lt;br /&gt;
&lt;br /&gt;
=== Game Objective ===&lt;br /&gt;
Collect as many &#039;&#039;&#039;Victory Points (VP)&#039;&#039;&#039; as possible by completing missions. The game ends immediately in defeat if 5 civilians are killed or the resistance runs out of cards to draw.&lt;br /&gt;
&lt;br /&gt;
=== Quick Setup ===&lt;br /&gt;
* Create a deck of &#039;&#039;&#039;Maquis cards&#039;&#039;&#039;.&lt;br /&gt;
* Set up a display of &#039;&#039;&#039;Mission cards&#039;&#039;&#039;.&lt;br /&gt;
* Place enemies (Civil Guards) face-down on the missions.&lt;br /&gt;
* Draw a starting hand of 5 Maquis cards.&lt;br /&gt;
&lt;br /&gt;
=== Game Flow ===&lt;br /&gt;
The game is played over several rounds until the player chooses to end the resistance or loses. Each round has four phases:&lt;br /&gt;
&lt;br /&gt;
==== 1. Planning Phase ====&lt;br /&gt;
* Play Maquis cards from your hand.&lt;br /&gt;
* Each card has two modes: &#039;&#039;&#039;Hidden&#039;&#039;&#039; and &#039;&#039;&#039;Revealed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Hidden:&#039;&#039;&#039; Usually provides lower combat values but returns to your discard pile at the end of the round.&lt;br /&gt;
* &#039;&#039;&#039;Revealed:&#039;&#039;&#039; The card is significantly stronger but is permanently removed from the game after the round (it goes to the &amp;quot;sacrifice&amp;quot; pile).&lt;br /&gt;
* Use card &#039;&#039;&#039;abilities&#039;&#039;&#039; (e.g., reveal enemies, draw cards, boost attack values).&lt;br /&gt;
&lt;br /&gt;
==== 2. Attack Phase ====&lt;br /&gt;
* Choose one &#039;&#039;&#039;Mission&#039;&#039;&#039; from the display to attack.&lt;br /&gt;
* Calculate your total &#039;&#039;&#039;Attack Value&#039;&#039;&#039; (sum of all played Maquis values).&lt;br /&gt;
* Reveal all enemies defending the chosen mission.&lt;br /&gt;
* &#039;&#039;&#039;Overcoming Defense:&#039;&#039;&#039; You must meet or exceed the mission&#039;s defense value to succeed.&lt;br /&gt;
* &#039;&#039;&#039;Eliminating Enemies:&#039;&#039;&#039; You can also use your attack value to permanently defeat individual defenders (Civil Guards).&lt;br /&gt;
&lt;br /&gt;
==== 3. Aftermath Phase ====&lt;br /&gt;
* Check the effects of any remaining enemies on the mission (many will attack or kill civilians if not defeated).&lt;br /&gt;
* If the mission was successful, take the card for VP. If not, it remains, but you suffer the consequences listed on the card.&lt;br /&gt;
&lt;br /&gt;
==== 4. Recovery Phase ====&lt;br /&gt;
* Place all &amp;quot;Hidden&amp;quot; cards into your discard pile.&lt;br /&gt;
* Remove all &amp;quot;Revealed&amp;quot; cards from the game.&lt;br /&gt;
* Draw a new hand of 5 &#039;&#039;&#039;cards&#039;&#039;&#039;. If the deck is empty, reshuffle the discard pile (unless specific defeat conditions apply).&lt;br /&gt;
&lt;br /&gt;
=== Card Categories &amp;amp; Symbols ===&lt;br /&gt;
* &#039;&#039;&#039;Attack Value (Number):&#039;&#039;&#039; Your strength during the Attack Phase.&lt;br /&gt;
* &#039;&#039;&#039;Mission Value:&#039;&#039;&#039; The strength required to win the mission.&lt;br /&gt;
* &#039;&#039;&#039;Civilian Symbol:&#039;&#039;&#039; Found on missions or enemies; if 5 of these are lost, the game ends immediately.&lt;br /&gt;
* &#039;&#039;&#039;Spies:&#039;&#039;&#039; These cards clog your deck. They have no combat value and must often be removed using special abilities.&lt;br /&gt;
&lt;br /&gt;
=== End of Game &amp;amp; Scoring ===&lt;br /&gt;
The game ends when:&lt;br /&gt;
# The player decides to stop the resistance (after any round).&lt;br /&gt;
# No more missions are available.&lt;br /&gt;
# Defeat conditions are met (5 civilians dead, Maquis deck empty, or 2 missions failed).&lt;br /&gt;
* &#039;&#039;&#039;Scoring:&#039;&#039;&#039; Total the VP of completed missions. Your rank is determined by a table in the rulebook (ranging from &amp;quot;Historical Defeat&amp;quot; to &amp;quot;Resistance Victory&amp;quot;).&lt;/div&gt;</summary>
		<author><name>SammyP75</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpresist&amp;diff=29283</id>
		<title>Gamehelpresist</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpresist&amp;diff=29283"/>
		<updated>2026-04-05T16:22:41Z</updated>

		<summary type="html">&lt;p&gt;SammyP75: /* Quick Setup */ I removed the &amp;quot;sequential&amp;quot; phrase as this is not the case - you lose if you EVER fail 2 missions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Resist! ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resist!&#039;&#039;&#039; is a solo card game where the player leads a group of Spanish resistance fighters (Maquis) against the Franco regime. The game ends after a certain number of rounds or if the resistance is crushed.&lt;br /&gt;
&lt;br /&gt;
=== Game Objective ===&lt;br /&gt;
Collect as many &#039;&#039;&#039;Victory Points (VP)&#039;&#039;&#039; as possible by completing missions. The game ends immediately in defeat if 5 civilians are killed or the resistance runs out of cards to draw.&lt;br /&gt;
&lt;br /&gt;
=== Quick Setup ===&lt;br /&gt;
* Create a deck of &#039;&#039;&#039;Maquis cards&#039;&#039;&#039;.&lt;br /&gt;
* Set up a display of &#039;&#039;&#039;Mission cards&#039;&#039;&#039;.&lt;br /&gt;
* Place enemies (Civil Guards) face-down on the missions.&lt;br /&gt;
* Draw a starting hand of 5 Maquis cards.&lt;br /&gt;
&lt;br /&gt;
=== Game Flow ===&lt;br /&gt;
The game is played over several rounds until the player chooses to end the resistance or loses. Each round has four phases:&lt;br /&gt;
&lt;br /&gt;
==== 1. Planning Phase ====&lt;br /&gt;
* Play Maquis cards from your hand.&lt;br /&gt;
* Each card has two modes: &#039;&#039;&#039;Hidden&#039;&#039;&#039; and &#039;&#039;&#039;Revealed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Hidden:&#039;&#039;&#039; Usually provides lower combat values but returns to your discard pile at the end of the round.&lt;br /&gt;
* &#039;&#039;&#039;Revealed:&#039;&#039;&#039; The card is significantly stronger but is permanently removed from the game after the round (it goes to the &amp;quot;sacrifice&amp;quot; pile).&lt;br /&gt;
* Use card &#039;&#039;&#039;abilities&#039;&#039;&#039; (e.g., reveal enemies, draw cards, boost attack values).&lt;br /&gt;
&lt;br /&gt;
==== 2. Attack Phase ====&lt;br /&gt;
* Choose one &#039;&#039;&#039;Mission&#039;&#039;&#039; from the display to attack.&lt;br /&gt;
* Calculate your total &#039;&#039;&#039;Attack Value&#039;&#039;&#039; (sum of all played Maquis values).&lt;br /&gt;
* Reveal all enemies defending the chosen mission.&lt;br /&gt;
* &#039;&#039;&#039;Overcoming Defense:&#039;&#039;&#039; You must meet or exceed the mission&#039;s defense value to succeed.&lt;br /&gt;
* &#039;&#039;&#039;Eliminating Enemies:&#039;&#039;&#039; You can also use your attack value to permanently defeat individual defenders (Civil Guards).&lt;br /&gt;
&lt;br /&gt;
==== 3. Aftermath Phase ====&lt;br /&gt;
* Check the effects of any remaining enemies on the mission (many will attack or kill civilians if not defeated).&lt;br /&gt;
* If the mission was successful, take the card for VP. If not, it remains, but you suffer the consequences listed on the card.&lt;br /&gt;
&lt;br /&gt;
==== 4. Recovery Phase ====&lt;br /&gt;
* Place all &amp;quot;Hidden&amp;quot; cards into your discard pile.&lt;br /&gt;
* Remove all &amp;quot;Revealed&amp;quot; cards from the game.&lt;br /&gt;
* Draw a new hand of &#039;&#039;&#039;4 cards&#039;&#039;&#039;. If the deck is empty, reshuffle the discard pile (unless specific defeat conditions apply).&lt;br /&gt;
&lt;br /&gt;
=== Card Categories &amp;amp; Symbols ===&lt;br /&gt;
* &#039;&#039;&#039;Attack Value (Number):&#039;&#039;&#039; Your strength during the Attack Phase.&lt;br /&gt;
* &#039;&#039;&#039;Mission Value:&#039;&#039;&#039; The strength required to win the mission.&lt;br /&gt;
* &#039;&#039;&#039;Civilian Symbol:&#039;&#039;&#039; Found on missions or enemies; if 5 of these are lost, the game ends immediately.&lt;br /&gt;
* &#039;&#039;&#039;Spies:&#039;&#039;&#039; These cards clog your deck. They have no combat value and must often be removed using special abilities.&lt;br /&gt;
&lt;br /&gt;
=== End of Game &amp;amp; Scoring ===&lt;br /&gt;
The game ends when:&lt;br /&gt;
# The player decides to stop the resistance (after any round).&lt;br /&gt;
# No more missions are available.&lt;br /&gt;
# Defeat conditions are met (5 civilians dead, Maquis deck empty, or 2 missions failed).&lt;br /&gt;
* &#039;&#039;&#039;Scoring:&#039;&#039;&#039; Total the VP of completed missions. Your rank is determined by a table in the rulebook (ranging from &amp;quot;Historical Defeat&amp;quot; to &amp;quot;Resistance Victory&amp;quot;).&lt;/div&gt;</summary>
		<author><name>SammyP75</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpresist&amp;diff=29282</id>
		<title>Gamehelpresist</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpresist&amp;diff=29282"/>
		<updated>2026-04-05T16:01:56Z</updated>

		<summary type="html">&lt;p&gt;SammyP75: /* Quick Setup */ The correct number of cards to be drawn is 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Resist! ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resist!&#039;&#039;&#039; is a solo card game where the player leads a group of Spanish resistance fighters (Maquis) against the Franco regime. The game ends after a certain number of rounds or if the resistance is crushed.&lt;br /&gt;
&lt;br /&gt;
=== Game Objective ===&lt;br /&gt;
Collect as many &#039;&#039;&#039;Victory Points (VP)&#039;&#039;&#039; as possible by completing missions. The game ends immediately in defeat if 5 civilians are killed or the resistance runs out of cards to draw.&lt;br /&gt;
&lt;br /&gt;
=== Quick Setup ===&lt;br /&gt;
* Create a deck of &#039;&#039;&#039;Maquis cards&#039;&#039;&#039;.&lt;br /&gt;
* Set up a display of &#039;&#039;&#039;Mission cards&#039;&#039;&#039;.&lt;br /&gt;
* Place enemies (Civil Guards) face-down on the missions.&lt;br /&gt;
* Draw a starting hand of 5 Maquis cards.&lt;br /&gt;
&lt;br /&gt;
=== Game Flow ===&lt;br /&gt;
The game is played over several rounds until the player chooses to end the resistance or loses. Each round has four phases:&lt;br /&gt;
&lt;br /&gt;
==== 1. Planning Phase ====&lt;br /&gt;
* Play Maquis cards from your hand.&lt;br /&gt;
* Each card has two modes: &#039;&#039;&#039;Hidden&#039;&#039;&#039; and &#039;&#039;&#039;Revealed&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Hidden:&#039;&#039;&#039; Usually provides lower combat values but returns to your discard pile at the end of the round.&lt;br /&gt;
* &#039;&#039;&#039;Revealed:&#039;&#039;&#039; The card is significantly stronger but is permanently removed from the game after the round (it goes to the &amp;quot;sacrifice&amp;quot; pile).&lt;br /&gt;
* Use card &#039;&#039;&#039;abilities&#039;&#039;&#039; (e.g., reveal enemies, draw cards, boost attack values).&lt;br /&gt;
&lt;br /&gt;
==== 2. Attack Phase ====&lt;br /&gt;
* Choose one &#039;&#039;&#039;Mission&#039;&#039;&#039; from the display to attack.&lt;br /&gt;
* Calculate your total &#039;&#039;&#039;Attack Value&#039;&#039;&#039; (sum of all played Maquis values).&lt;br /&gt;
* Reveal all enemies defending the chosen mission.&lt;br /&gt;
* &#039;&#039;&#039;Overcoming Defense:&#039;&#039;&#039; You must meet or exceed the mission&#039;s defense value to succeed.&lt;br /&gt;
* &#039;&#039;&#039;Eliminating Enemies:&#039;&#039;&#039; You can also use your attack value to permanently defeat individual defenders (Civil Guards).&lt;br /&gt;
&lt;br /&gt;
==== 3. Aftermath Phase ====&lt;br /&gt;
* Check the effects of any remaining enemies on the mission (many will attack or kill civilians if not defeated).&lt;br /&gt;
* If the mission was successful, take the card for VP. If not, it remains, but you suffer the consequences listed on the card.&lt;br /&gt;
&lt;br /&gt;
==== 4. Recovery Phase ====&lt;br /&gt;
* Place all &amp;quot;Hidden&amp;quot; cards into your discard pile.&lt;br /&gt;
* Remove all &amp;quot;Revealed&amp;quot; cards from the game.&lt;br /&gt;
* Draw a new hand of 5 &#039;&#039;&#039;cards&#039;&#039;&#039;. If the deck is empty, reshuffle the discard pile (unless specific defeat conditions apply).&lt;br /&gt;
&lt;br /&gt;
=== Card Categories &amp;amp; Symbols ===&lt;br /&gt;
* &#039;&#039;&#039;Attack Value (Number):&#039;&#039;&#039; Your strength during the Attack Phase.&lt;br /&gt;
* &#039;&#039;&#039;Mission Value:&#039;&#039;&#039; The strength required to win the mission.&lt;br /&gt;
* &#039;&#039;&#039;Civilian Symbol:&#039;&#039;&#039; Found on missions or enemies; if 5 of these are lost, the game ends immediately.&lt;br /&gt;
* &#039;&#039;&#039;Spies:&#039;&#039;&#039; These cards clog your deck. They have no combat value and must often be removed using special abilities.&lt;br /&gt;
&lt;br /&gt;
=== End of Game &amp;amp; Scoring ===&lt;br /&gt;
The game ends when:&lt;br /&gt;
# The player decides to stop the resistance (after any round).&lt;br /&gt;
# No more missions are available.&lt;br /&gt;
# Defeat conditions are met (5 civilians dead, Maquis deck empty, or 2 consecutive missions failed).&lt;br /&gt;
* &#039;&#039;&#039;Scoring:&#039;&#039;&#039; Total the VP of completed missions. Your rank is determined by a table in the rulebook (ranging from &amp;quot;Historical Defeat&amp;quot; to &amp;quot;Resistance Victory&amp;quot;).&lt;/div&gt;</summary>
		<author><name>SammyP75</name></author>
	</entry>
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