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	<updated>2026-10-06T19:31:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbahamataxi&amp;diff=25914</id>
		<title>Gamehelpbahamataxi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbahamataxi&amp;diff=25914"/>
		<updated>2025-07-27T20:51:44Z</updated>

		<summary type="html">&lt;p&gt;SFIrish1: /* Passengers */ English grammar edit only.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Bahama Taxi is played by 2 to 4 players, who become taxi drivers in some city. They compete to gather the highest income by carrying passengers.&lt;br /&gt;
&lt;br /&gt;
== Required stuff ==&lt;br /&gt;
&lt;br /&gt;
* the board&lt;br /&gt;
* standard 52-card deck&lt;br /&gt;
* distinguishable pieces (one for each player)&lt;br /&gt;
* a paper and a pencil&lt;br /&gt;
&lt;br /&gt;
== Board ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;transform-origin:top left;transform:scale(0.375);width:300px;height:300px;&amp;quot;&amp;gt;[[File:BahamaBoard.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The board depicts a scheme of road connections in a city. It consists of 52 areas, enumerated with card symbols.&lt;br /&gt;
&lt;br /&gt;
On each of four parts of the board there are areas for distinct card suit ({{spade}}, {{heart}}, {{club|color=green}}, {{diamond|color=purple}}).&lt;br /&gt;
&lt;br /&gt;
Congested city core, called Downtown, is reflected by areas in the middle of the board, enumerated with ranks (A, K, Q, J).&lt;br /&gt;
&lt;br /&gt;
Two given areas are adjacent, whenever they are connected with a line or touch each other.&lt;br /&gt;
&lt;br /&gt;
; Example pairs of adjacent areas:&lt;br /&gt;
&lt;br /&gt;
: {{diamond|color=purple|5}}, {{spade|2}}&lt;br /&gt;
: {{spade|Q}}, {{spade|A}}&lt;br /&gt;
: {{club|color=green|A}}, {{club|color=green|K}}&lt;br /&gt;
&lt;br /&gt;
; Example pairs of areas, that are not adjacent:&lt;br /&gt;
&lt;br /&gt;
: {{heart|3}}, {{heart|5}}&lt;br /&gt;
: {{spade|A}}, {{club|color=green|A}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: BGA implementation uses 4-color playing cards and 4-color game board to enhance visibility.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Taxi movement ==&lt;br /&gt;
&lt;br /&gt;
Each player controls one taxi. A taxi is represented by a piece placed on a board area. Only a single piece is allowed to occupy a given area.&lt;br /&gt;
&lt;br /&gt;
Players take turns. On their turn, a player must move their taxi to any unoccupied adjacent area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: In BGA implementation, taxi movement is obligatory to make the game more dynamic and to prevent players from stalling the game, especially during late game phases.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Passengers ==&lt;br /&gt;
&lt;br /&gt;
Citizens are not in a hurry.&lt;br /&gt;
Whenever one of them wants to get from area X to area Y, they take their time waiting on X for any taxi to pick them up.&lt;br /&gt;
Then they travel until dropped off at their destination Y. Passengers give no suggestions about taxi route and leave it all to the driver.&lt;br /&gt;
&lt;br /&gt;
A player receive fares for getting a passenger to their final destination, proportional to the distance between areas X and Y.&lt;br /&gt;
The distance is measured as a number of taxi movements needed to get from X to Y via the shortest route.&lt;br /&gt;
Neither actual route nor driving time affects fares at all.&lt;br /&gt;
&lt;br /&gt;
Any citizen, who is trying to catch a taxi or travel as a passenger, is represented by a pair of cards, lying face up one on another.&lt;br /&gt;
The bottom card stands for area X, while the top one for area Y.&lt;br /&gt;
A pair of cards for citizen waiting on area X is placed by the board, on the X color side.&lt;br /&gt;
A pair of cards for citizen being a passenger of given player taxi is placed in front of the player.&lt;br /&gt;
A pair of cards for citizen who has been dropped off at final destination is discarded on the discard pile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: In BGA implementation, meeples are placed on the lower right corner of corresponding spaces, and highlights/tooltips are added, instead of placing cards on corresponding color sides.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A taxi can carry up to 3 passengers at one time.&lt;br /&gt;
A player can pick up a citizen with their taxi on the end of their turn, if the taxi is placed on the same area the citizen is waiting.&lt;br /&gt;
A player can drop off a citizen on the end of their turn, if the taxi is placed on the same area the citizen is travelling to.&lt;br /&gt;
&lt;br /&gt;
== Ingame situation example ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bahama_example.png]]&lt;br /&gt;
&lt;br /&gt;
; Comments:&lt;br /&gt;
&lt;br /&gt;
: Player A can move their taxi to area {{diamond|color=purple|6}} and pick up the citizen waiting there as a third passenger.&lt;br /&gt;
: Player A can move their taxi to area {{spade|9}} and drop off one of passengers.&lt;br /&gt;
: Player B can move their taxi to area {{diamond|color=purple|2}}. They can’t pick up the waiting citizen, because they are already carrying three passengers.&lt;br /&gt;
: Player C can’t move their taxi to area {{diamond|color=purple|10}}, because it is occupied by another taxi.&lt;br /&gt;
: &amp;lt;s&amp;gt;Player C can wait on area {{spade|8}} and pick up waiting citizen as a third passenger.&amp;lt;/s&amp;gt;&lt;br /&gt;
: &#039;&#039;As the note from Taxi Movement, Player C must move in BGA implementation, thus cannot pick up waiting citizen on {{spade|8}}.&#039;&#039;&lt;br /&gt;
: Player D can’t move taxi to area {{club|color=green|A}}, because it is not adjacent to area {{spade|A}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! area, where a citizen is waiting for taxi&lt;br /&gt;
! destination area&lt;br /&gt;
! fare&lt;br /&gt;
|-&lt;br /&gt;
| {{spade|8}}&lt;br /&gt;
| {{heart|8}}&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{spade|10}}&lt;br /&gt;
| {{club|color=green|10}}&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| {{club|color=green|K}}&lt;br /&gt;
| {{heart|10}}&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| {{club|color=green|3}}&lt;br /&gt;
| {{diamond|color=purple|A}}&lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| {{diamond|color=purple|K}}&lt;br /&gt;
| {{club|color=green|9}}&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| {{diamond|color=purple|5}}&lt;br /&gt;
| {{spade|2}}&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| {{diamond|color=purple|2}}&lt;br /&gt;
| {{heart|2}}&lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| {{diamond|color=purple|6}}&lt;br /&gt;
| {{diamond|color=purple|8}}&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Random element in game ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, the whole deck is shuffled and placed face down by the board, becoming the draw pile.&lt;br /&gt;
&lt;br /&gt;
Each player discovers the initial position for their taxi, drawing a card from draw pile. Used cards are discarded face up on the discard pile.&lt;br /&gt;
&lt;br /&gt;
A citizen waiting for a taxi is added by drawing a pair of cards from the draw pile and placing it properly by the board. This way 8 citizens are added initially.&lt;br /&gt;
Whenever any citizen is picked up by a taxi, a new random citizen is added, but only if there are enough cards in the draw pile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: In BGA implementation, a card is discarded in 3-player game during setup to make the number of cards in the deck even.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final phase of game ==&lt;br /&gt;
&lt;br /&gt;
Once the draw pile runs out of cards, a player is not permitted to pick up a third passenger. They can still carry three passengers if they have been picked up already.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: BGA implementation marks drawn cards by gray border around corresponding spaces of the game board. If all spaces are gray-bordered, the deck is exhausted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once there are no more than 4 citizens waiting for a taxi, a player is not permitted to pick up a second passenger. They can still carry two passengers if they have been picked up already.&lt;br /&gt;
&lt;br /&gt;
As soon as there are no citizens waiting for a taxi, the game is over and players’ income is compared. A player does not receive any income for passengers left in their taxi.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The game also ends automatically when all players drop off all passengers while there is only a single passenger waiting a taxi.&#039;&#039;&lt;br /&gt;
&#039;&#039;Since the last passenger cannot be dropped off, this game end does not change the end game result.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Variant rules ==&lt;br /&gt;
&lt;br /&gt;
BGA implementation supports variant rules which are not included in original rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Default options are bolded.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Shift change ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039;: Players start the game with an empty taxi.&lt;br /&gt;
&lt;br /&gt;
* Yes: Players start the game with a full taxi.&lt;br /&gt;
&lt;br /&gt;
=== Pickup before movement ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039;: Players cannot pick up a passenger on the same space before taxi movement.&lt;br /&gt;
&lt;br /&gt;
* Yes: Players can pick up a passenger on the same space before taxi movement. This rule is not applied when the deck is exhausted.&lt;br /&gt;
&lt;br /&gt;
=== Faster movement ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;No&#039;&#039;&#039;: A taxi may move only once per turn. Taxi movement is mandatory.&lt;br /&gt;
&lt;br /&gt;
* Fast: A taxi may move up to twice per turn. During 1st/2nd deadline all taxis gain 1/2 extra movements.&lt;br /&gt;
&lt;br /&gt;
* Faster: A taxi may move up to three times per turn. During 1st/2nd deadline all taxis gain 2/4 extra movements.&lt;br /&gt;
&lt;br /&gt;
Players may undo taxi movements up to 5 times per turn.&lt;br /&gt;
&lt;br /&gt;
In all variants, a taxi must move at least once and cannot return to (or stay in) its starting space.&lt;br /&gt;
&lt;br /&gt;
A taxi must stop movement first to pick up or drop off a passenger (unless &#039;Pickup before movement&#039; variant is on). No further movement is allowed.&lt;br /&gt;
[[Category:Card games]]&lt;br /&gt;
=== 5-8 player variant ===&lt;br /&gt;
&lt;br /&gt;
5-8 player games use two decks of playing cards.&lt;br /&gt;
&lt;br /&gt;
* &#039;Pickup before movement&#039; variant must be enabled first.&lt;br /&gt;
&lt;br /&gt;
* If a starting card identical to another player&#039;s starting card is drawn during setup, set aside the card and draw another card until a unique card is drawn, then shuffle cards set aside in the deck.&lt;br /&gt;
&lt;br /&gt;
* When a player has a legal space in their cab and there are two passengers at the origin point, the player can pick up 0, 1, or 2 passengers (to a maximum of 3 passengers in the taxi).&lt;br /&gt;
&lt;br /&gt;
* When a player has two passengers in their cab with the same exact destination spot, the player drops off both passengers simultaneously and scores both.&lt;br /&gt;
&lt;br /&gt;
* When a pair of identical cards are drawn while generating a passenger, the pair is discarded immediately and a new pair of cards is drawn until a passenger is generated or the draw deck is exhausted.&lt;br /&gt;
&lt;br /&gt;
== Attribution ==&lt;br /&gt;
&lt;br /&gt;
[https://boardgamearena.com/gamepanel?game=bahamataxi BGA implementation of Bahama Taxi and variant rules] are derivatives of [https://bsulkowski.pl/bahama-taxi/ &amp;quot;Bahama Taxi&amp;quot;] by [https://bsulkowski.pl/contact/ Bartosz Sułkowski], used under [https://creativecommons.org/licenses/by/4.0/deed.en CC BY 4.0].&lt;/div&gt;</summary>
		<author><name>SFIrish1</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdinnerinparis&amp;diff=15606</id>
		<title>Gamehelpdinnerinparis</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdinnerinparis&amp;diff=15606"/>
		<updated>2022-12-24T21:57:50Z</updated>

		<summary type="html">&lt;p&gt;SFIrish1: Put in periods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of this game is to have the most victory points at end of the game by building restaurants, terraces, claiming objectives, and competing for majorities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During setup, choose one objective card from the two dealt to you. The other card is placed as a common objective near the objective deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A player&#039;s turn consists of 3 actions, the first of which must be Draw Ingredient.&lt;br /&gt;
The remaining actions can be any combination of&lt;br /&gt;
* A)Draw an Ingredient from the display or from the deck (Afterwards, discard down to 7).&lt;br /&gt;
* B)Build Terraces with income money and temp money from cards.&lt;br /&gt;
* C)Build Restaurant (pay by discarding the matching ingredients).&lt;br /&gt;
* D)Claim Objective and place it faceup in your area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When buying a terrace, you take the left-most terrace from the row corresponding to the restaurant for which you are building it.  That determines the price and the reward (as listed on the personal playing mat).&lt;br /&gt;
&lt;br /&gt;
End game trigger : &lt;br /&gt;
* Collectively build 11(2player) 13(3player) or 15(4player) restaurants&lt;br /&gt;
* A player has built all terraces from two rows&lt;br /&gt;
* Or it is impossible to build more restaurants or terraces&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scoring&lt;br /&gt;
* A) restaurants points&lt;br /&gt;
* B) completed objective points&lt;br /&gt;
* C) majority points&lt;br /&gt;
* D) terrace rows last built points &lt;br /&gt;
* E) loss points for incomplete objectives in hand&lt;/div&gt;</summary>
		<author><name>SFIrish1</name></author>
	</entry>
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