<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RyDog39</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RyDog39"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/RyDog39"/>
	<updated>2026-10-08T04:12:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpazulqueensgarden&amp;diff=29359</id>
		<title>Gamehelpazulqueensgarden</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpazulqueensgarden&amp;diff=29359"/>
		<updated>2026-04-11T03:36:46Z</updated>

		<summary type="html">&lt;p&gt;RyDog39: /* Phase 2 - Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Arrange the most beautiful garden and have the most victory points at the end of 4 rounds.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
This game is played in 4 rounds. Each round is played in 3 phases:&lt;br /&gt;
&lt;br /&gt;
Phase 1: Players perform actions of acquiring tiles and placing them in their garden&lt;br /&gt;
&lt;br /&gt;
Phase 2: Scoring&lt;br /&gt;
&lt;br /&gt;
Phase 3: Preparation for next round (not performed in the 4th round)&lt;br /&gt;
==Phase 1 - Actions==&lt;br /&gt;
Note: a player&#039;s storage can hold 12 tiles and 2 expansions at any given time. If acquiring tiles and the player does not have enough room to acquire all applicable tiles, the player cannot take that action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
During the action phase, players choose 1 of the following actions on their turn:&lt;br /&gt;
&lt;br /&gt;
# Acquire hexagons and garden expansions&lt;br /&gt;
# Place a hexagon&lt;br /&gt;
# Place or take a garden expansion&lt;br /&gt;
# Pass&lt;br /&gt;
&lt;br /&gt;
Each player continues to perform one of these actions in turn order until all players have passed.&lt;br /&gt;
&lt;br /&gt;
1. Acquiring Tiles:&lt;br /&gt;
&lt;br /&gt;
* Take all hexagons and garden expansions of a chosen pattern or a chosen color (if two or more hexagons are identical in the selection, only take one). Place the hexagons in your storage.&lt;br /&gt;
&lt;br /&gt;
2. Placing Hexagons:&lt;br /&gt;
&lt;br /&gt;
Note: a group is formed when at least two hexagons of identical patterns &#039;&#039;&#039;or&#039;&#039;&#039; identical colors (&#039;&#039;&#039;not both&#039;&#039;&#039;) are adjacent. One hexagon can be part of a group for its pattern and also be a part of another group for its color.&lt;br /&gt;
&lt;br /&gt;
* Select a tile from your storage, pay it&#039;s cost (as seen in the top corners of the player board) by discarding that number of tiles and/or garden expansions from storage and placing the tile on player&#039;s garden board. After placing the tile, see if any fountain, statue, bench or pavilion is completely surrounded and place a joker into the storage area if there is a free space.&lt;br /&gt;
* Paying a tiles cost can be done in one of the following ways:&lt;br /&gt;
** all discarded hexagons must be of the &#039;&#039;&#039;same color&#039;&#039;&#039; and &#039;&#039;&#039;different patterns&#039;&#039;&#039;&lt;br /&gt;
** all discarded hexagons must be of the &#039;&#039;&#039;same pattern&#039;&#039;&#039; and &#039;&#039;&#039;different colors&#039;&#039;&#039;&lt;br /&gt;
* Tiles are placed in one of the following ways:&lt;br /&gt;
** Not adjacent to any hexagon&lt;br /&gt;
** Adjacent to one or more hexagons where the color of the tile being placed must be the same as &#039;&#039;&#039;at leas one&#039;&#039;&#039; of the adjacent hexagons, and the placement of the new tile will &#039;&#039;&#039;not form a group&#039;&#039;&#039; that contains 2 identical hexagons (e.g. same pattern and same color)&lt;br /&gt;
&lt;br /&gt;
3. Place or Take a Garden Expansion: (choose 1 for this action)&lt;br /&gt;
&lt;br /&gt;
* Take a face down garden expansion, pay 6 victory points and place the expansion on a free expansion area around the fountain board in any orientation that satisfies the same placement rules as placing a hexagon.&lt;br /&gt;
* Take a garden expansion from your storage, pay its cost (paid same way as placing a hexagon) and place the expansion on a free expansion area around the fountain board in any orientation that satisfies the same placement rules as placing a hexagon.&lt;br /&gt;
&lt;br /&gt;
4. Pass&lt;br /&gt;
&lt;br /&gt;
Note: the first player to pass in a round gains the first player marker and moves back their scoring marker 1 space on the scoring track. A player who passed cannot take actions again for the remainder of the round&#039;s phase 1.&lt;br /&gt;
&lt;br /&gt;
* A player may pass if they no longer wish to perform actions or if there are no legal actions to take.&lt;br /&gt;
* When passing, the player may choose to discard any number of tiles from their storage and deducting the same number of victory points.&lt;br /&gt;
&lt;br /&gt;
==Phase 2 - Scoring==&lt;br /&gt;
Starting with the first player, each player calculates their round score. The rotary wheel indicates the 3 scored patters or colors for the round.&lt;br /&gt;
&lt;br /&gt;
Points are scored for each hexagon in your garden matching the pattern or the color indicated by the wheel.&lt;br /&gt;
&lt;br /&gt;
One point is scored for each visible pavilion in the player&#039;s garden&lt;br /&gt;
==Phase 3 - Preparation (Rounds 1-3 only)==&lt;br /&gt;
Turn the rotary wheel clockwise to its next position indicated by the lines.&lt;br /&gt;
&lt;br /&gt;
Discard all remaining tiles from the face down garden expansions into the tower, and return all remaining garden expansions to the supply by turning them face down.&lt;br /&gt;
&lt;br /&gt;
Place the next round stack in the display area and fill the top of that stack with exactly 4 tiles drawn randomly from the bag.&lt;br /&gt;
&lt;br /&gt;
The new first player places the first player marker in the display area&lt;br /&gt;
==End Game==&lt;br /&gt;
The game ends after phase 2 of the 4th round is completed. Perform final scoring:&lt;br /&gt;
&lt;br /&gt;
Gain 1 point for each remaining Joker&lt;br /&gt;
&lt;br /&gt;
Lose 1 point for each remaining hexagon in storage&lt;br /&gt;
&lt;br /&gt;
Move the evaluation marker to the first step of the evaluation track and score any group of &#039;&#039;&#039;at least 3 hexagons&#039;&#039;&#039; matching the current evaluation. (a group is scored by calculating the points for each single hexagon, in function of their pattern as shows by the values on the right side of the scoring board.&lt;br /&gt;
&lt;br /&gt;
Repeat the evaluation for all colors, then for all patterns.&lt;br /&gt;
&lt;br /&gt;
Whoever has the most points wins! (in case of a tie, the tied players all share the victory)&lt;/div&gt;</summary>
		<author><name>RyDog39</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppiepmatz&amp;diff=18517</id>
		<title>Gamehelppiepmatz</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppiepmatz&amp;diff=18517"/>
		<updated>2023-10-25T16:08:57Z</updated>

		<summary type="html">&lt;p&gt;RyDog39: /* Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Have the highest points and win the game&lt;br /&gt;
&lt;br /&gt;
== Set up ==&lt;br /&gt;
&lt;br /&gt;
2 perches for up to 3 players&lt;br /&gt;
&lt;br /&gt;
3 perches for 4 players&lt;br /&gt;
&lt;br /&gt;
== Turn ==&lt;br /&gt;
&lt;br /&gt;
	• On your turn, place a bird in one of the queues next to the perches&lt;br /&gt;
	&lt;br /&gt;
	• When the sum of the birds (number on the cards) are greater than that of the feeding bird (the one immediately next to the perch), the player will collect that card.&lt;br /&gt;
	&lt;br /&gt;
	• Based on the difference of the sums of the birds in queue and the feeding bird, the player will also collect a seed card above the perches in the corresponding position, with 1 being the card closest to the perch and 4 being the one furthest away. If the difference of the sums is 5 or more, then the top card of the seed deck will be drawn which may result in collecting eggs, a crow, or a squirrel.&lt;br /&gt;
	&lt;br /&gt;
	• Each egg on the seed cards are worth 1 point at the end of the game.&lt;br /&gt;
	&lt;br /&gt;
	• The highest numbered bird in the queue will now assume the feeding position&lt;br /&gt;
	&lt;br /&gt;
	• An evaluation will be performed again. If the sum of the remaining birds are greater than the currently (new) feeding bird&#039;s number, the player will also collect the new bird and another seed card accordingly&lt;br /&gt;
	&lt;br /&gt;
	• If the bird card that is added did not trigger the feeding bird to fly away, the player will be allowed to play a bird card with number equal to or lower than the played card into their collection&lt;br /&gt;
&lt;br /&gt;
	• Draw back up to 4 cards&lt;br /&gt;
&lt;br /&gt;
== Squirrels and Crows ==&lt;br /&gt;
&lt;br /&gt;
	• There are squirrels and crows in the seed card deck&lt;br /&gt;
	&lt;br /&gt;
	• When flipped, they will be added to the lowest seed card that does not already have a pest on them (each seed card can have at most 1 pest)&lt;br /&gt;
	&lt;br /&gt;
	• Crows force you to discard one bird from the species you have most of&lt;br /&gt;
	&lt;br /&gt;
	• Squirrels force you to discard two random seed cards&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
Game end is triggered when the seed deck runs out&lt;br /&gt;
&lt;br /&gt;
Players will finish the round&lt;br /&gt;
&lt;br /&gt;
Each player will then be allowed to add two more cards to their collections&lt;br /&gt;
&lt;br /&gt;
== Scoring == &lt;br /&gt;
&lt;br /&gt;
	• Each mating pair (2 cards with same number and species): 5 points&lt;br /&gt;
	&lt;br /&gt;
	• Bird cards: The player with the most in a species score the total number of eggs they have in that species. Friendly tie.&lt;br /&gt;
	&lt;br /&gt;
	• Seed cards: Each egg is worth 1 point&lt;br /&gt;
	&lt;br /&gt;
	• Tie breaker: the player with the most mated pairs wins&lt;/div&gt;</summary>
		<author><name>RyDog39</name></author>
	</entry>
</feed>