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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Runtly</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-28T19:52:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwizard&amp;diff=7871</id>
		<title>Gamehelpwizard</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwizard&amp;diff=7871"/>
		<updated>2021-04-08T00:49:58Z</updated>

		<summary type="html">&lt;p&gt;Runtly: /* Game Length */ 2th -&amp;gt; 2nd&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective is to correctly predict the number of tricks you will take in each round, in order to receive points. Highest score wins!&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* Shuffle all 60 cards, include 13 dwarves, 13 elves, 13 giants, 13 humans, 4 wizards and 4 jesters.&lt;br /&gt;
* Deal a number of cards equal to the round number to each player. The next card turned up is trump.&lt;br /&gt;
* If the card is jester, there is no trump. If the card is wizard, the dealer chooses the trump. At the last round there is no trump.&lt;br /&gt;
* Each player, starting from the player to the left of the dealer, bids a number of tricks he is going to take.&lt;br /&gt;
* The player to the left of the dealer starts the first trick and leads any card. If the card led is a wizard, it must win. If it is a jester, the next card played decides the lead suit. If only jesters are played, the first jester wins. &lt;br /&gt;
* Players must follow suit if possible. If a player cannot follow, he may play another suit, including the trump suit. Wizards and jesters can be played at any time.&lt;br /&gt;
* A trick is won by the first wizard played. If there is no wizards, it is won by the highest trump. Else, it is won by the highest card of the lead suit. The winner of a trick leads the next trick.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
* If a player predicts correctly, he scores 20 points, plus 10 points for each trick taken.&lt;br /&gt;
* If a player predicts wrongly, he loses 10 points for each over or under trick.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
* When all the cards are dealt out in a round, that round is the last.&lt;br /&gt;
* That means there are 20 rounds with three players, 15 rounds with four, 12 rounds with five and 10 rounds with 6.&lt;br /&gt;
* At the end of the game, the player with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===Bidding===&lt;br /&gt;
* Hidden prediction: Predictions are revealed simultaneously before the round is played.&lt;br /&gt;
* Plus/minus 1: The total number of tricks predicted by the players may not equal the number of tricks available in any round.&lt;br /&gt;
* Secret prediction: Predictions are not revealed until the round ends.&lt;br /&gt;
&lt;br /&gt;
===Game Length===&lt;br /&gt;
* 5 rounds: All cards are dealt out in each round. Only 5 rounds are played.&lt;br /&gt;
* Amigo tournament rules: 10 rounds are played with specific number of cards. With 3 players, start with 2 and add 2 each round. With 4 players, start with 1, add 2 until the 6th round, then add 1 each round. With 5 players, start with 2, add 2 in 2nd round and 1 in other rounds.&lt;/div&gt;</summary>
		<author><name>Runtly</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1291</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1291"/>
		<updated>2014-11-18T22:30:00Z</updated>

		<summary type="html">&lt;p&gt;Runtly: /* Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cards ==&lt;br /&gt;
&lt;br /&gt;
In a standard game of Hanabi, there are 5 colors of cards of rank 1 through 5. In each suit there are&lt;br /&gt;
&lt;br /&gt;
-three 1s&lt;br /&gt;
&lt;br /&gt;
-two 2s&lt;br /&gt;
&lt;br /&gt;
-two 3s&lt;br /&gt;
&lt;br /&gt;
-two 4s&lt;br /&gt;
&lt;br /&gt;
-one 5&lt;br /&gt;
&lt;br /&gt;
== About &amp;quot;cheating&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;real life Hanabi&amp;quot;, you can talk. That&#039;s why we chose to let the chat open for the online version.&lt;br /&gt;
&lt;br /&gt;
As a consequence, this is very easy to cheat at Hanabi. And as you can imagine, this is very stupid and this has no interest... except for ELO boosting. This is the reason why for this game there is no international ranking (ie: best player, second best player) and no trophies associated to it.&lt;br /&gt;
&lt;br /&gt;
== ELO rating ==&lt;br /&gt;
If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Here is how it works:&lt;br /&gt;
&lt;br /&gt;
1) Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
&lt;br /&gt;
2) The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;Hanabot&#039;&#039;&#039;). Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolor), the number of players on the team and, most importantly, your team&#039;s score. All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
&lt;br /&gt;
3) Your team (actually your team&#039;s average ELO) will now compete against Hanabot. The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
If your score is below 18 (50-card game) or below 21 (60-card game), your team is considered as losing against the weakest Hanabot for this configuration (variant and number of players).&lt;br /&gt;
&lt;br /&gt;
FYI, you can find all bots&#039; ELO ratings here:&lt;br /&gt;
(available soon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A loss (3 Strike tokens) is the same as a score of 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;/div&gt;</summary>
		<author><name>Runtly</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1290</id>
		<title>Gamehelphanabi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphanabi&amp;diff=1290"/>
		<updated>2014-11-18T22:29:26Z</updated>

		<summary type="html">&lt;p&gt;Runtly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cards ==&lt;br /&gt;
&lt;br /&gt;
In a standard game of Hanabi, there are 5 colors of cards of rank 1 through 5. In each suit there are&lt;br /&gt;
-three 1s&lt;br /&gt;
-two 2s&lt;br /&gt;
-two 3s&lt;br /&gt;
-two 4s&lt;br /&gt;
-one 5&lt;br /&gt;
&lt;br /&gt;
== About &amp;quot;cheating&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;real life Hanabi&amp;quot;, you can talk. That&#039;s why we chose to let the chat open for the online version.&lt;br /&gt;
&lt;br /&gt;
As a consequence, this is very easy to cheat at Hanabi. And as you can imagine, this is very stupid and this has no interest... except for ELO boosting. This is the reason why for this game there is no international ranking (ie: best player, second best player) and no trophies associated to it.&lt;br /&gt;
&lt;br /&gt;
== ELO rating ==&lt;br /&gt;
If you are playing with ELO rating on, your ELO may be changed at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Here is how it works:&lt;br /&gt;
&lt;br /&gt;
1) Every player on the team is temporarily considered as having the average ELO rating of the team.&lt;br /&gt;
&lt;br /&gt;
2) The system will generate a bot associated with the score your team has achieved (let’s call it &#039;&#039;&#039;Hanabot&#039;&#039;&#039;). Hanabot’s ELO rating depends on the variant you are playing (50 cards, 60 cards, 60 cards multicolor), the number of players on the team and, most importantly, your team&#039;s score. All Hanabot’s ELO ratings have been set by an experienced player, they are not random or simply proportional to the score/number of players.&lt;br /&gt;
&lt;br /&gt;
3) Your team (actually your team&#039;s average ELO) will now compete against Hanabot. The system will calculate your team’s ELO gain/loss as though your team had tied with Hanabot.&lt;br /&gt;
If your score is below 18 (50-card game) or below 21 (60-card game), your team is considered as losing against the weakest Hanabot for this configuration (variant and number of players).&lt;br /&gt;
&lt;br /&gt;
FYI, you can find all bots&#039; ELO ratings here:&lt;br /&gt;
(available soon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The 55-card variant (50 cards + 1 of each value in the sixth color) cannot be played with ELO rating on. This is because this variant is highly dependent on draw and a team’s score may not always reflect the players’ skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A loss (3 Strike tokens) is the same as a score of 0.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you achieve the perfect score and this should cost you ELO points, you will be considered as having beaten the bot associated with the score, so that you lose no ELO points.&lt;/div&gt;</summary>
		<author><name>Runtly</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1194</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1194"/>
		<updated>2014-08-06T23:55:33Z</updated>

		<summary type="html">&lt;p&gt;Runtly: Undo revision 1135 by Benthor (talk) Spanish translation ended up on English page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object of the game ==&lt;br /&gt;
The players are travelers in Japan. They will follow the prestigious Tokaido and try to make this journey as rich an experience as possible.&lt;br /&gt;
&lt;br /&gt;
To do this, they will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==￼Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&#039;&#039;&#039;Farm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player earns 3 coins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hot Spring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player draws one Encounter card and receives a bonus:&lt;br /&gt;
:* Shokunin - one Souvenir&lt;br /&gt;
:* Annaibito - one Panorama&lt;br /&gt;
:* Samurai - 3 points&lt;br /&gt;
:* Kuge - 3 coins&lt;br /&gt;
:* Miko - 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Village&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: The player draws 3 Souvenir cards and can purchase one or more of these cards.&lt;br /&gt;
&lt;br /&gt;
: Each Souvenir belongs to one of 4 types: small objects, clothing, art, and food &amp;amp; drinks.&lt;br /&gt;
&lt;br /&gt;
: Souvenirs cost 1, 2 or 3 coins. They are worth 1, 3, 5 or 7 points depending on the actual Souvenirs in a player’s collection.&lt;br /&gt;
&lt;br /&gt;
: As you purchase Souvenir cards, group them into sets; each set can contain only one Souvenir of each type.&lt;br /&gt;
:* The first Souvenir in a set is worth 1 point.&lt;br /&gt;
:* The second Souvenir in a set is worth 3 points.&lt;br /&gt;
:* The third Souvenir in a set is worth 5 points.&lt;br /&gt;
:* The fourth Souvenir in a set is worth 7 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Panorama&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: Panoramas are made of 3, 4 or 5 sections.&lt;br /&gt;
&lt;br /&gt;
: When a player stops on a Panorama Station, if he doesn’t yet have any Panorama cards of this type, he takes a Panorama card of value « 1 ».&lt;br /&gt;
&lt;br /&gt;
: Otherwise, he takes the next number in ascending order and scores a number of points equal to the value of the card.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;NOTE:&#039;&#039;&#039; Each traveler can create only a single panorama of each type; a traveler who completes a panorama can no longer stop on the spaces corresponding to that type (Sea, Mountain, or Paddy).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn.&lt;br /&gt;
&lt;br /&gt;
: The Inns are the places where players can buy Meal cards. Meal cards cost 1, 2 or 3 coins and all give 6 victory points.&lt;br /&gt;
&lt;br /&gt;
: The first traveler occupies the space nearest the road, and later travelers form a line after him.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: When the first traveler arrives at an Inn, he draws as many Meal cards as there are players, plus 1.&lt;br /&gt;
&lt;br /&gt;
: He can then purchase one Meal card of his choice by paying its price.&lt;br /&gt;
&lt;br /&gt;
: He adds this card, face up, to his collection and places the remaining cards next to the board, face down.&lt;br /&gt;
&lt;br /&gt;
: He then must wait for the other travelers to arrive at the Inn. Upon arrival, each traveler can purchase one of the remaining Meal cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;IMPORTANT:&#039;&#039;&#039;&lt;br /&gt;
:* A traveler cannot taste the same culinary specialty twice during his journey.&lt;br /&gt;
:* A traveler can never purchase more than one Meal card per Inn.&lt;br /&gt;
:* A traveler is never obliged to purchase a Meal card.&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest total face value of Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Extracted from the English rule book)&#039;&#039;&#039;&lt;br /&gt;
= Expansions = &lt;br /&gt;
&lt;br /&gt;
== Cross Roads Expansion ==&lt;br /&gt;
&lt;br /&gt;
With this expansion, each station (except the Inn) gives travelers a new option.  There are also new travelers added.&lt;br /&gt;
&lt;br /&gt;
Rules for playing the Cross Roads Expansion can be found here: http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf&lt;br /&gt;
&lt;br /&gt;
Note: The Fortune die (for gambling at the farm) has these faces: x0, x1, x2, x3, x3, x4&lt;br /&gt;
&lt;br /&gt;
== The New Encounters ==&lt;br /&gt;
&lt;br /&gt;
This expansion adds 4 new Encounter cards.  Description of the cards is here: http://boardgamegeek.com/image/1452161/tokaido-the-new-encounters?size=large&lt;/div&gt;</summary>
		<author><name>Runtly</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1193</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=1193"/>
		<updated>2014-08-06T23:54:55Z</updated>

		<summary type="html">&lt;p&gt;Runtly: Undo revision 1152 by Xenom (talk) Spanish translation ended up on English page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;   &lt;br /&gt;
== Objetivo del juego ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Los jugadores son viajeros en Japón. Seguirán la prestigiosa Tokaido e intentarán hacer del viaje una experiencia tan rica &lt;br /&gt;
&lt;br /&gt;
como sea posible&lt;br /&gt;
&lt;br /&gt;
Para ello, viajarán a través de magníficos paisajes, degustrán deliciosas especialidades culinarias, comprarán recuerdos, &lt;br /&gt;
&lt;br /&gt;
se beneficiarán de las virtudes de las aguas termanles, y tendrán encuentros inolvidables.&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Jugar el juego&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
El jugador cuyo viajero sea el más rezagado será quien tomará el siguiente turno.&lt;br /&gt;
&lt;br /&gt;
Este jugador deberá mover a su viajero hacia el espacio abierto de su elección, pasando libremente sobre uno o más &lt;br /&gt;
&lt;br /&gt;
espacios abiertos.&lt;br /&gt;
&lt;br /&gt;
Una vez que haya movido su viajero, el jugador recibirá los beneficios correspondientes a es tipo de espacio.&lt;br /&gt;
&lt;br /&gt;
NOTA: Algunos de los espacios en el tablero son dobles. Los espacios dobles se utilizan solo en juegos con 4 o 5 &lt;br /&gt;
&lt;br /&gt;
jugadores.&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
== Descripcion de los Espacios ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Granja&#039;&#039;&#039;&lt;br /&gt;
El jugador gana 3 monedas&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Aguas Termales&#039;&#039;&#039;&lt;br /&gt;
El jugador toma una tarjeta de Aguas Termales. Estas tarjetas vales 2 o 3 puntos.&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Templo&#039;&#039;&#039;&lt;br /&gt;
El jugador debe donar 1, 2 o 3 monedas al templo y obtener 1 punto por cada moneda donada.&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Encuentros&#039;&#039;&#039;&lt;br /&gt;
El jugados roba una carta de Encuentro y recibe un bono:&lt;br /&gt;
      Shokunin - un Recuerdo&lt;br /&gt;
      Annaibito - un Panorama&lt;br /&gt;
      Samurai - 3 Puntos&lt;br /&gt;
      Kuge - 3 Monedas&lt;br /&gt;
      Miko - 1 Punto y 1 Moneda al templo (del banco)&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Pueblo&#039;&#039;&#039;&lt;br /&gt;
El jugador roba 3 tarjetas de recuerdo y puede comprar una o más de esas tarjetas.&lt;br /&gt;
&lt;br /&gt;
Cada recuerdo pertenece a uno de los 4 tipos: objetos pequeños, ropa, arte y alimentos y bebidas.&lt;br /&gt;
&lt;br /&gt;
Los Recuerdos cuestan 1, 2 ó 3 monedas. Otorgan 1, 3, 5 ó 7 puntos en función de los recuerdos contenidos en la colección &lt;br /&gt;
&lt;br /&gt;
del jugador.&lt;br /&gt;
&lt;br /&gt;
Cuando compre tarjetas de recuerdo, agrúpelos en conjuntos; cada conjunto puede contener sólo un recuerdo de cada tipo&lt;br /&gt;
      El primer Recuerdo en un conjunto 1.&lt;br /&gt;
      El segundo Recuerdo en un conjunto vale 3 puntos.&lt;br /&gt;
      El tercer Recuerdo en un conjunto vale 5 puntos.&lt;br /&gt;
      El cuarto recuerdo en un conjunto vale 7 puntos.&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Panorámica&#039;&#039;&#039;&lt;br /&gt;
Las panorámicas se componen de 3, 5 ó 5 secciones&lt;br /&gt;
&lt;br /&gt;
Cuando un jugador se detiene en una estación panorámica,si aun no tiene ninguna tarjeta de ese tipo de panorámica, toma una &lt;br /&gt;
&lt;br /&gt;
tarjeta panorámica de valor «1».&lt;br /&gt;
&lt;br /&gt;
De lo contrario, toma el siguiente número en orden ascendente y anota tantos puntos como el valor de la tarjeta.&lt;br /&gt;
&lt;br /&gt;
NOTA: Cada viajero puede crear una única panorámica de cada tipo; un viajero que complete una panorámica ya no puede &lt;br /&gt;
&lt;br /&gt;
detenerse en los espacios correspondientes a ese tipo (Mar, Montaña o Arroz).&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Posadas&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Todos los viajeros deben detenerse en cada posada.&lt;br /&gt;
&lt;br /&gt;
Las posadas son lugares donde los jugadores pueden comprar las tajertas de comida. Estas tienen un costo de 1, 2 ´0 3 &lt;br /&gt;
&lt;br /&gt;
monedas y otorgan 6 puntos de victoria.&lt;br /&gt;
&lt;br /&gt;
El primer viajero ocupa el espacio más cercano a la carretera, y los viajeros posteriores forman una línea detras de él.&lt;br /&gt;
&lt;br /&gt;
Cuando el primer viajero llega a una posada, roba tantas tarjetas de Comida como jugadores existan más 1.&lt;br /&gt;
&lt;br /&gt;
Entonces compra la tarjeta de Comida de su elección, pagando su precio.&lt;br /&gt;
&lt;br /&gt;
Añade esta tarjeta, boca arriba, a su colección y coloca las tarjetas restantes a un lado del tablero, boca abajo.&lt;br /&gt;
&lt;br /&gt;
Luego debe esperar a que los otros viajeros lleguen a la posada. A su llegada, cada viajero comprará una de las tarjetas &lt;br /&gt;
&lt;br /&gt;
de Comida restantes.&lt;br /&gt;
&lt;br /&gt;
   IMPORTANTE:&lt;br /&gt;
&lt;br /&gt;
      Un viajero no puede probar la misma especialidad culinaria dos veces durante su viaje.&lt;br /&gt;
      Un viajero no puede adquirir más de una tarjeta de Comida por posada.&lt;br /&gt;
      Un viajero no está obigado a comprar una tarjeta de Comida.&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
== &#039;&#039;&#039;Fin del Viaje&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cuando todos los viajero hayan llegado a Edo. en la última Posada, el juego termina.&lt;br /&gt;
&lt;br /&gt;
Los viajeros anotan puntos adicionalres dependiendo de su clasificación como donantes en los templos.&lt;br /&gt;
&lt;br /&gt;
      El más generoso anota 10 puntos.&lt;br /&gt;
      El segundo anota 7 puntos.&lt;br /&gt;
      El tercero anota 4 puntos.&lt;br /&gt;
      Todos los demás anotan 2 puntos.&lt;br /&gt;
&lt;br /&gt;
Otorgar las siguientes tarjetas de logros a los viajeros apropiados. Cada tarjeta de logro vale 3 puntos. Si los jugadores &lt;br /&gt;
&lt;br /&gt;
estan empatados en un logro, entonces cada uno recive 3 puntos.&lt;br /&gt;
&lt;br /&gt;
      Gastrónomo - El jugador con el valor conjunto más alto de las tarjetas de comida.&lt;br /&gt;
      Coleccionita - El jugador con la mayor cantidad de recuerdos.&lt;br /&gt;
      Bañista - El jugador con la mayor cantidad de tarjetas de aguas termales.&lt;br /&gt;
      Parlanchín- El jugador con la mayor cantidad de tarjetas de encuentro.&lt;br /&gt;
&lt;br /&gt;
Nota: existen otras 3 tarjetas de logro que se otorgan durante el juego. Una para cada tipo diferente de panorámica y cada &lt;br /&gt;
&lt;br /&gt;
unoa se otorga al jugador que sea el primero en completar la panorámica específico.&lt;br /&gt;
&lt;br /&gt;
Nota: Si los jugadores están empatados después de la puntuación final, el jugador con más tarjetas de logro gana.&lt;br /&gt;
&lt;br /&gt;
( Extraído del libro de reglas Inglés )&lt;br /&gt;
Expansiones&lt;br /&gt;
Expansión Cruce de Caminos&lt;br /&gt;
&lt;br /&gt;
Con esta expansión , cada estación (excepto la Posada) ofrece a los viajeros una nueva opción. Añaden también nuevos &lt;br /&gt;
&lt;br /&gt;
viajeros .&lt;br /&gt;
&lt;br /&gt;
Las reglas para jugar la expansión Cruce de Caminos se pueden encontrar aquí : &lt;br /&gt;
&lt;br /&gt;
http://www.funforge.fr/US/files/crossroads/Crossroads_Rules_US.pdf&lt;br /&gt;
&lt;br /&gt;
Nota: El dado de la fortuna (para los juegos de azar en la granja ) tiene estas caras : x0, x1, x2, x3, x3, x4&lt;br /&gt;
&lt;br /&gt;
Los Nuevos Encuentros&lt;br /&gt;
&lt;br /&gt;
Esta expansión añade 4 nuevas tarjetas de Encuentro . La Descripción de las tarjetas está aquí : &lt;br /&gt;
&lt;br /&gt;
http://boardgamegeek.com/image/145&lt;/div&gt;</summary>
		<author><name>Runtly</name></author>
	</entry>
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