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	<updated>2026-09-16T17:32:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstirfryeighteen&amp;diff=2539</id>
		<title>Gamehelpstirfryeighteen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstirfryeighteen&amp;diff=2539"/>
		<updated>2017-07-09T15:34:48Z</updated>

		<summary type="html">&lt;p&gt;Rudiferme: /* Card Frequencies and Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome Chefs!==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stir Fry Eighteen&#039;&#039;&#039; is a game about cooking stir fry while deceiving your opponents and trying to score the most points at the table. Players draw additional cards each turn by discarding either pairs of matching ingredients or  &amp;quot;protein cards” face down. Each player draws a card each turn and then may discard face down ingredients to draw more cards. Chefs at the table can call for a Taste Test and flip these cards over! Catching another chef using false ingredients is super tasty and grants you an extra card but beware, wrongly accusing a chef will cost you all of the cards in your hand!&lt;br /&gt;
&lt;br /&gt;
Additionally, &#039;&#039;&#039;Stir Fry Eighteen&#039;&#039;&#039; can be a mouthful so we&#039;ve taken to calling it &amp;quot;&#039;&#039;&#039;#SF18&#039;&#039;&#039;&amp;quot; as you may see in the rules.&lt;br /&gt;
&lt;br /&gt;
===Card Frequencies and Values===&lt;br /&gt;
There are 18 cards:&lt;br /&gt;
* 1 - Shrimp   (6 points, 9 points with Ginger, 11 points with Soy Sauce and Ginger, when discarded gives 4 cards) &lt;br /&gt;
* 1 - Pork   (5 points, 8 points with Mushrooms, when discarded gives 3 cards&lt;br /&gt;
* 1 - Chicken   (3 points, 5 points with Green Onion, 7 points with Ginger and Green Onion,  when discarded gives 2 cards)&lt;br /&gt;
* 2 - Ginger   (2 points, 4 points with Pork)&lt;br /&gt;
* 2 - Green Onion   (3 points, 5 points with Shrimp)&lt;br /&gt;
* 3 - Soy Sauce    (1 point, 2 points with Green Onion, 3 point with Ginger&lt;br /&gt;
)&lt;br /&gt;
* 3 - Mushrooms    (2 points, 3 points with Chicken)&lt;br /&gt;
* 5 - Noodles    (1 point)&lt;br /&gt;
&lt;br /&gt;
==How to Play:==&lt;br /&gt;
* Shuffle the #SF18 deck and deal three cards to each chef. &lt;br /&gt;
* The chef who most recently ate stir fry goes first!&lt;br /&gt;
&lt;br /&gt;
* At the beginning of your turn draw a card from the deck.&lt;br /&gt;
* There is no maximum hand size during your turn or another chef’s turn.&lt;br /&gt;
* You MUST discard down to three cards at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
The following includes the actions players may take, instructions on cooking, how to end your turn, and all about bluffing your fellow chefs or calling their taste tests! &lt;br /&gt;
&lt;br /&gt;
==Chef’s Actions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discarding to draw new cards&#039;&#039;&#039;:&lt;br /&gt;
* Discarding is done face down and bluffing is encouraged. &lt;br /&gt;
* Discard a pair of matching ingredients to draw 3 cards.  (May only be done once per turn)&lt;br /&gt;
* You do not have to name the pairs you discard out loud.&lt;br /&gt;
* Discard a “protein” (chicken, pork, or shrimp) card to draw the value listed on the card. (May only be done once per turn)&lt;br /&gt;
&lt;br /&gt;
Note that you can only do one of &#039;&#039;&#039;EACH&#039;&#039;&#039; discard type per turn, but may do &#039;&#039;&#039;BOTH&#039;&#039;&#039; every turn if you choose to.&lt;br /&gt;
&lt;br /&gt;
==Cook a Stir Fry==&lt;br /&gt;
* You may cook 3-5 different ingredients once per turn.  (no less than 3, no more than 5). &lt;br /&gt;
* You must have noodles as one ingredient in your stir fry.&lt;br /&gt;
* No two like ingredients may be cooked in a single stir fry.&lt;br /&gt;
* If the deck runs out it is NOT reshuffled until you have cooked.&lt;br /&gt;
* Count your ingredient and bonus scores and record your total. (Take only the single highest value for any bonus.) &lt;br /&gt;
&lt;br /&gt;
==End of Turn==&lt;br /&gt;
* Gather all played and/or discarded cards and shuffle them into the deck.&lt;br /&gt;
* If you cooked this turn draw a card. &lt;br /&gt;
* You may pass if you cannot or do not want to cook.&lt;br /&gt;
* If you have more than three cards, discard down to three and shuffle the deck again.&lt;br /&gt;
&lt;br /&gt;
==Bluffing and Taste Tests==&lt;br /&gt;
Bluffing is encouraged but your fellow chefs may call a taste test! &lt;br /&gt;
* Taste test is when a chef claims you’ve lied about your discard.&lt;br /&gt;
* The accusing chef immediately flips over the card(s).&lt;br /&gt;
* If the cooking chef&#039;s cards are legitimate the accusing chef discards &#039;&#039;&#039;ALL&#039;&#039;&#039; of their cards immediately.&lt;br /&gt;
* If the accusing chef has no cards they lose 5 points. &lt;br /&gt;
* You may not call a bluff if under 5 points w/ an empty hand. &lt;br /&gt;
* If the accusing chef catches the cooking chef in a lie, the accusing chef draws an extra card to begin their next turn.&lt;br /&gt;
* If a chef is caught bluffing they do not draw cards for the rest of the turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;: Pat plays two cards face down and attempts to draw three cards. Ralph calls a taste test and immediately flips the discarded cards over revealing a ginger and a green onion. Ralph will draw one extra card to start his next turn and Pat gets nothing.&lt;br /&gt;
&lt;br /&gt;
* Note: This ability is additive. If you call 2 bluffs successfully prior to your next turn then you would draw two extra cards to begin that turn. &lt;br /&gt;
&lt;br /&gt;
==Winning the Game==&lt;br /&gt;
* The first chef to score 50 points wins! &lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
Above is the basic win condition, after you get acquainted try one of these following slight variants. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Close the Kitchen Variant&#039;&#039;&#039; - This is a scoring variant. After the first player reaches 50 or higher, each other player may take 1 turn. The highest score at the end of these turns wins. &lt;br /&gt;
* &#039;&#039;&#039;Master Chef Variant&#039;&#039;&#039; - Play to 300 points!&lt;br /&gt;
* &#039;&#039;&#039;Empty Pantry Variant&#039;&#039;&#039; - Players do NOT draw a card to start each turn! &lt;br /&gt;
* &#039;&#039;&#039;Bull&#039;s eye Chef Variant&#039;&#039;&#039; - Players must score EXACTLY 50 to win!  ( Developed as a mix your own recipe by Thomas W. at PAX South 2016. )&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mix your own Recipe!&#039;&#039;&#039; - Did you create your own variant for #SF18?    Share it at www.YanaguanaGames.com!&lt;/div&gt;</summary>
		<author><name>Rudiferme</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsaboteur&amp;diff=2535</id>
		<title>Gamehelpsaboteur</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsaboteur&amp;diff=2535"/>
		<updated>2017-07-08T13:27:32Z</updated>

		<summary type="html">&lt;p&gt;Rudiferme: /* Roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==1==&lt;br /&gt;
=== Goal ===&lt;br /&gt;
&lt;br /&gt;
Get as many gold nuggets as possible during the three rounds of the game.&lt;br /&gt;
In order to do so,&lt;br /&gt;
&lt;br /&gt;
# if you are a &#039;&#039;&#039;gold digger&#039;&#039;&#039;, you must, in association with other gold diggers, build a path from the &#039;Start&#039; card to the treasure card which can be found among the three &#039;End&#039; cards&lt;br /&gt;
# if you are a &#039;&#039;&#039;saboteur&#039;&#039;&#039;, you must, in association with other saboteurs, prevent the gold diggers to get to the treasure.&lt;br /&gt;
&lt;br /&gt;
Your role (gold digger or saboteur) will be randomly selected at the start of each round.&lt;br /&gt;
&lt;br /&gt;
=== Rules summary ===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must click on a card from your hand to select it, then play this card or discard it.&lt;br /&gt;
You can also rotate a &#039;Path&#039; card before playing it by clicking the &#039;rotate&#039; arrow that appears above the card.&lt;br /&gt;
&lt;br /&gt;
The cards are of several types:&lt;br /&gt;
&lt;br /&gt;
* &#039;Path&#039; card: you can play this card to extend the maze, provided it is compatible with the cards already in place. To do this, click the location where you want to put the card.&lt;br /&gt;
* &#039;Sabotage&#039; card: you can break another player&#039;s tool of the type indicated. To do this, click the corresponding tool in the target player&#039;s panel (under the score). A player with a broken tool cannot play a Path card.&lt;br /&gt;
* &#039;Repair&#039; card: you can repair your, or another player&#039;s, broken tool of the type indicated. To do this, click the corresponding tool in the target player&#039;s panel (under the score), or click on the &#039;Sabotage&#039; card in front of you.&lt;br /&gt;
* &#039;Map&#039; card: you can play this card on any &#039;End&#039; card to discover whether or not the treasure lies there (you alone will get the information, other players will see nothing). Just click on the &#039;End&#039; card that you want to know. Then click on &amp;quot;I have seen it&amp;quot; button at the top.&lt;br /&gt;
* &#039;Rock fall&#039; card: this card lets you remove any &#039;Path&#039; card of the maze. Just click on the card you want to remove.&lt;br /&gt;
&lt;br /&gt;
=== Cards in play ===&lt;br /&gt;
&lt;br /&gt;
* 44 &#039;Path&#039; cards&lt;br /&gt;
* 9 &#039;Sabotage&#039; cards (three for each tool)&lt;br /&gt;
* 6 &#039;Repair a tool&#039; cards (two for each tool)&lt;br /&gt;
* 3 &#039;Repair a tool among these two&#039; cards (one for each combination of two tools)&lt;br /&gt;
* 5 &#039;Map&#039; cards (one less than in the box set, as requested by the game author)&lt;br /&gt;
* 3 &#039;Rock fall&#039; cards&lt;br /&gt;
* 28 &#039;Gold&#039; cards&lt;br /&gt;
** 16 with one gold nugget&lt;br /&gt;
** 8 with two gold nuggets&lt;br /&gt;
** 4 with three gold nuggets&lt;br /&gt;
&lt;br /&gt;
=== Roles ===&lt;br /&gt;
&lt;br /&gt;
Roles are randomly selected among a set that depends upon the number of players:&lt;br /&gt;
&lt;br /&gt;
* with 3 players: 1 saboteur and 2 gold diggers &lt;br /&gt;
* with 4 players: 1 saboteur and 3 gold diggers &lt;br /&gt;
* with 5 players: 2 saboteurs and 3 gold diggers  &lt;br /&gt;
* with 6 players: 2 saboteurs and 4 gold diggers &lt;br /&gt;
* with 7 players: 2 saboteurs and 5 gold diggers &lt;br /&gt;
* with 8 players: 3 saboteurs and 5 gold diggers &lt;br /&gt;
* with 9 players: 3 saboteurs and 6 gold diggers &lt;br /&gt;
* with 10 players: 3 saboteurs and 7 gold diggers&lt;br /&gt;
&lt;br /&gt;
=== Available variants ===&lt;br /&gt;
&lt;br /&gt;
The game author, &#039;&#039;&#039;Frederic Moyersoen&#039;&#039;&#039;, told us about some game variants, and we implemented all four of them. Please tell us which one is your favourite in the forum!&lt;br /&gt;
&lt;br /&gt;
Two variants are about gold sharing:&lt;br /&gt;
*&#039;&#039;&#039;Old Mine:&#039;&#039;&#039; the old mine was not as packed with gold... sometimes all you got for your digging was worthless stones. In this variant, some &#039;Gold&#039; cards do not yield any gold nuggets (among the 28 &#039;Gold&#039; cards, 4 are worth three nuggets, 8 are worth two nuggets, 10 are worth one nugget and 6 are worthless). So it is definitely best to get first to the treasure in order to be sure not to leave empty-handed!&lt;br /&gt;
*&#039;&#039;&#039;New mine:&#039;&#039;&#039; the new mine is more even to each gold digger. Instead of distributing as many &#039;Gold&#039; cards as the number of players - which benefits most to the gold digger that gets first to the treasure as he often gets two &#039;Gold&#039; cards - it distributes as many &#039;Gold&#039; cards as the number of gold diggers in play. Therefore, each gold digger will get only one &#039;Gold&#039; card (however, it is still best to be first go get to the treasure in order to get a card of higher value!)&lt;br /&gt;
&lt;br /&gt;
Two variants are about gameplay:&lt;br /&gt;
*&#039;&#039;&#039;Competitive:&#039;&#039;&#039; the gold diggers who have a &#039;Sabotage&#039; card (broken pickaxe, lamp or trolley) laid in front of them at the end of a round, do not receive a &#039;Gold&#039; card when their team wins the round. The &#039;Gold&#039; cards are distributed between the gold diggers who have no broken tool (saboteurs are not affected by this rule). Therefore, with this variant it can be interesting to sabotage some of your fellow gold diggers... but not too often, so as not to make your team lose!&lt;br /&gt;
*&#039;&#039;&#039;Selfish dwarf:&#039;&#039;&#039; one of the gold diggers will get a red jacket. This gold digger is a selfish dwarf: he can only win if he manages to complete the connection to the treasure himself. In this case, he gets four gold nuggets while the other players get nothing at all. If another gold digger completes the connection, the selfish dwarf takes no part in the treasure sharing (which is done with as many &#039;Gold&#039; cards as the number of players, selfish dwarf excluded)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Have a good game !&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==2==&lt;/div&gt;</summary>
		<author><name>Rudiferme</name></author>
	</entry>
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