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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-16T04:08:37Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjekyllvshide&amp;diff=7396</id>
		<title>Gamehelpjekyllvshide</title>
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		<updated>2021-02-17T06:43:14Z</updated>

		<summary type="html">&lt;p&gt;Rubeusm: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Gameplay ===&lt;br /&gt;
&lt;br /&gt;
Each round consists of ten tricks:&lt;br /&gt;
&lt;br /&gt;
* The starting player leads with any card.&lt;br /&gt;
* If the &#039;&#039;&#039;starting player&#039;&#039;&#039; plays a colour card, the opponent must play a card of the same colour &#039;&#039;&#039;or&#039;&#039;&#039; a Potion card. If they do not have a card of the same colour, they may play any other card.&lt;br /&gt;
* If the &#039;&#039;&#039;starting player&#039;&#039;&#039; plays a Potion card, they must announce a colour. The opponent &#039;&#039;&#039;must&#039;&#039;&#039; play a card of the named colour—even if they have a Potion—if they can. If they don&#039;t have any of the named colour, they may play any card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compare the played cards to determine the winner of the trick.&lt;br /&gt;
&lt;br /&gt;
* If both cards are the same colour, the highest number wins.&lt;br /&gt;
* If both cards have different colours, the stronger colour wins. (Colour strengths are tracked at the top of the board. The first colour to be played during a round automatically becomes the weakest colour. When a second colour is played, that becomes the middle colour and the remaining colour becomes the strongest.)&lt;br /&gt;
* If someone played a Potion, the Potion&#039;s effect is resolved, then the highest number wins. (The &amp;quot;+&amp;quot; on the potion cards is basically worth ½: Potion 3+ would beat Red 3, but lose to Red 4.)&lt;br /&gt;
&lt;br /&gt;
== Potion effects ==&lt;br /&gt;
&lt;br /&gt;
The effect of a potion is based on the card played by the other player:&lt;br /&gt;
&lt;br /&gt;
* Purple: winner steals a trick.&lt;br /&gt;
* Green: players swap two cards.&lt;br /&gt;
* Red: reset the color ranking.&lt;br /&gt;
* Potion: they neutralise each other, so nothing happens and the highest wins.&lt;br /&gt;
&lt;br /&gt;
== Round Scoring ==&lt;br /&gt;
&lt;br /&gt;
The pawn moves a number of spaces towards Hyde&#039;s end of the board equal to the difference between the number of tricks each player won (irrespective of who actually won the most tricks).&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
The winning condition is different for each player.&lt;br /&gt;
&lt;br /&gt;
* Hyde: if the pawn ever reaches the last space on Hyde&#039;s side, Hyde wins immediately.&lt;br /&gt;
* Jekyll: if after three rounds Hyde has not won, then Jekyll wins.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
* Return Match: players play 1 round as Hyde and 1 as Jekyll. The Hyde uses the least rounds to let the pawn reaches the leftmost space wins.&lt;/div&gt;</summary>
		<author><name>Rubeusm</name></author>
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