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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Roguem</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Roguem"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Roguem"/>
	<updated>2026-09-22T15:27:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&amp;diff=1372</id>
		<title>Gamehelpk2</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&amp;diff=1372"/>
		<updated>2015-02-15T22:47:00Z</updated>

		<summary type="html">&lt;p&gt;Roguem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Turn Summary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Card Selection&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;ol&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Each player plays 3 cards face down.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Players reveal them simultaneously.&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;/ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Risk Tokens&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;ol&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;The player with the most movement points takes a risk token. In case of a tie, no one takes a risk token.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Another risk token is revealed if needed.&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;/ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Action Phase&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;ol&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Players move their climbers using their played (green) cards.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Placing a tent costs the same as the cost to enter that space.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Players increase their climbers&#039; acclimatization level using their played (blue) cards.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;The player with a risk token must suffer the consequences and either reduce their movement by that amount or, if they choose not to, subtract acclimatization points from a climber who had one or more cards assigned to this turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Each climber&#039;s newly gained victory points are marked on the victory point track.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Note the influence of weather on movement (only in winter weather)!.&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;/ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Acclimatization Checks&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;ol&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Add/subtract acclimatization according to each climber&#039;s current space.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;A tent adds +1 to acclimatization.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Subtract acclimatization resulting from the current weather, if in the affected altitude zone.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;If acclimatization exceeds 6, it is reduced back to 6.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;If acclimatization drops below 1, the climber dies and losing any VP gained.&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;/ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;End of Turn&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;ol&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;The starting player marker passes to the left.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;The weather marker moves to the next space.&amp;lt;/li&amp;gt;&lt;br /&gt;
              &amp;lt;li&amp;gt;Draw 3 cards to have 6 again.&amp;lt;/li&amp;gt;&lt;br /&gt;
       &amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Roguem</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1351</id>
		<title>Gamehelpkoryo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1351"/>
		<updated>2015-01-21T20:43:35Z</updated>

		<summary type="html">&lt;p&gt;Roguem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THE OMNISCIENT (1): In case of a tie for majority, the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during final scoring.&lt;br /&gt;
&lt;br /&gt;
SPY (2): This character has two powers, each requiring specific conditions to be met. A - During his turn, the player who has the majority associated with this character may steal a Money token from another player; B - As long as he has no Guardian in play, the player who has the majority associated with this character may not be targeted by any Lobbying event, even if he is the one playing it (he must choose other players to swap cards, hence this power is not available in 2 player games).&lt;br /&gt;
&lt;br /&gt;
SENATOR (3): During the Ending Phase, the player who has the majority associated with this character may keep 2 cards more than the number allowed for the active season.&lt;br /&gt;
&lt;br /&gt;
PRIEST (4): During his turn, the player who has the majority associated with this character may destroy one of his Event cards.&lt;br /&gt;
&lt;br /&gt;
SHIP OWNER (5) During the Order Phase, the player who has the majority associated with this character may play 1 card each of 2 different types instead of playing only cards of the same type.&lt;br /&gt;
&lt;br /&gt;
BANKER (6): The player who has the majority associated with this character may take a Money token. When the Bank is empty this power becomes inactive.&lt;br /&gt;
&lt;br /&gt;
GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a Barbarian event.&lt;br /&gt;
&lt;br /&gt;
BROADCASTER (8): During the Card Distribution Phase, the player who has the majority associated with this character may get one card more than the number allowed for the active season.&lt;br /&gt;
&lt;br /&gt;
MERCHANT (9): This character has no special power other than awarding the player with the majority associated with this character 9 Influence points at the end of the game.&lt;br /&gt;
&lt;br /&gt;
BARBARIANS (-1): The player who plays this event may destroy a character card in an opponent&#039;s tableau. The player who has the majority of Guardians may not be targeted.&lt;br /&gt;
&lt;br /&gt;
LOBBYING (-1): The player who plays this event may swap 2 character cards between two different players. The player who has the majority of Spies may not be targeted (including the player playing the event).&lt;/div&gt;</summary>
		<author><name>Roguem</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1350</id>
		<title>Gamehelpkoryo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1350"/>
		<updated>2015-01-21T20:39:08Z</updated>

		<summary type="html">&lt;p&gt;Roguem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BARBARIANS (-1): Thee player who plays this event may destroy a character in an opponent&#039;s tableau. The player who has the majority of Guardians may not be targeted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE OMNISCIENT (1): In case of a tie for majority, the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during final scoring.&lt;br /&gt;
&lt;br /&gt;
SPY (2): This character has two powers, each requiring specific conditions to be met. A - During his turn, the player who has the majority associated with this character may steal a Money token from another player; B - As long as he has no Guardian in play, the player who has the majority associated with this character may not be targeted by any Lobbying event, even if he is the one playing it (he must choose other players to swap cards, hence this power is not available in 2 player games).&lt;br /&gt;
&lt;br /&gt;
SENATOR (3): During the Ending Phase, the player who has the majority associated with this character may keep 2 cards more than the number allowed for the active season.&lt;br /&gt;
&lt;br /&gt;
PRIEST (4): During his turn, the player who has the majority associated with this character may destroy one of his Event cards.&lt;br /&gt;
&lt;br /&gt;
SHIP OWNER (5) During the Order Phase, the player who has the majority associated with this character may play 1 card each of 2 different types instead of playing only cards of the same type.&lt;br /&gt;
&lt;br /&gt;
BANKER (6): The player who has the majority associated with this character may take a Money token. When the Bank is empty this power becomes inactive.&lt;br /&gt;
&lt;br /&gt;
GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a Barbarian event.&lt;br /&gt;
&lt;br /&gt;
BROADCASTER (8): During the Card Distribution Phase, the player who has the majority associated with this character may get one card more than the number allowed for the active season.&lt;br /&gt;
&lt;br /&gt;
MERCHANT (9): This character has no special power other than awarding the player with the majority associated with this character 9 Influence points at the end of the game.&lt;/div&gt;</summary>
		<author><name>Roguem</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1349</id>
		<title>Gamehelpkoryo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1349"/>
		<updated>2015-01-21T10:56:59Z</updated>

		<summary type="html">&lt;p&gt;Roguem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THE OMNISCIENT (1): In case of a tie for majority, the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during final scoring.&lt;br /&gt;
&lt;br /&gt;
SPY (2): This character has two powers, each requiring specific conditions to be met. A - During his turn, the player who has the majority associated with this character may steal a Money token from another player; B - As long as he has no Guardian in play, the player who has the majority associated with this character may not be targeted by any Lobbying event, even if he is the one playing it (he must choose other players to swap cards, hence this power is not available in 2 player games).&lt;br /&gt;
&lt;br /&gt;
SENATOR (3): During the Ending Phase, the player who has the majority associated with this character may keep 2 cards more than the number allowed for the active season.&lt;br /&gt;
&lt;br /&gt;
PRIEST (4): During his turn, the player who has the majority associated with this character may destroy one of his Event cards.&lt;br /&gt;
&lt;br /&gt;
SHIP OWNER (5) During the Order Phase, the player who has the majority associated with this character may play 1 card each of 2 different types instead of playing only cards of the same type.&lt;br /&gt;
&lt;br /&gt;
BANKER (6): The player who has the majority associated with this character may take a Money token. When the Bank is empty this power becomes inactive.&lt;br /&gt;
&lt;br /&gt;
GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a Barbarian event.&lt;br /&gt;
&lt;br /&gt;
BROADCASTER (8): During the Card Distribution Phase, the player who has the majority associated with this character may get one card more than the number allowed for the active season.&lt;br /&gt;
&lt;br /&gt;
MERCHANT (9): This character has no special power other than awarding the player with the majority associated with this character 9 Influence points at the end of the game.&lt;/div&gt;</summary>
		<author><name>Roguem</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1348</id>
		<title>Gamehelpkoryo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1348"/>
		<updated>2015-01-21T10:56:04Z</updated>

		<summary type="html">&lt;p&gt;Roguem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THE OMNISCIENT (1): In case of a tie for majority, the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during final scoring.&lt;br /&gt;
&lt;br /&gt;
SPY (2): This character has two powers, each requiring conditions to be met. A - During his turn, the player who has the majority associated with this character may steal a Money token from another player; B - As long as he has no Guardian in play, the player who has the majority associated with this character may not be targeted by any Lobbying event, even if he is the one playing it (he must choose other players to swap cards, hence this power is not available in 2 player games).&lt;br /&gt;
&lt;br /&gt;
SENATOR (3): During the Ending Phase, the player who has the majority associated with this character may keep 2 cards more than the number allowed for the active season.&lt;br /&gt;
&lt;br /&gt;
PRIEST (4): During his turn, the player who has the majority associated with this character may destroy one of his Event cards.&lt;br /&gt;
&lt;br /&gt;
SHIP OWNER (5) During the Order Phase, the player who has the majority associated with this character may play 1 card each of 2 different types instead of playing only cards of the same type.&lt;br /&gt;
&lt;br /&gt;
BANKER (6): The player who has the majority associated with this character may take a Money token. When the Bank is empty this power becomes inactive.&lt;br /&gt;
&lt;br /&gt;
GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a Barbarian event.&lt;br /&gt;
&lt;br /&gt;
BROADCASTER (8): During the Card Distribution Phase, the player who has the majority associated with this character may get one card more than the number allowed for the active season.&lt;br /&gt;
&lt;br /&gt;
MERCHANT (9): This character has no special power other than awarding the player with the majority associated with this character 9 Influence points at the end of the game.&lt;/div&gt;</summary>
		<author><name>Roguem</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1347</id>
		<title>Gamehelpkoryo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1347"/>
		<updated>2015-01-21T01:45:20Z</updated>

		<summary type="html">&lt;p&gt;Roguem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THE OMNISCIENT (1): In case of a tie for majority, the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during final scoring.&lt;br /&gt;
&lt;br /&gt;
SENATOR (2): During the Ending Phase, the player who has the majority associated with this character may keep 2 cards more than the number allowed for the active season.&lt;br /&gt;
&lt;br /&gt;
(3)&lt;br /&gt;
&lt;br /&gt;
PRIEST (4): During his turn, the player who has the majority associated with this character may destroy one of his Event cards.&lt;br /&gt;
&lt;br /&gt;
SHIP OWNER (5) During the Order Phase, the player who has the majority associated with this character may play 1 card each of 2 different types instead of playing only cards of the same type.&lt;br /&gt;
&lt;br /&gt;
BANKER (6): The player who has the majority associated with this character may take a Money token. When the Bank is empty this power becomes inactive.&lt;br /&gt;
&lt;br /&gt;
GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a Barbarian event.&lt;br /&gt;
&lt;br /&gt;
BROADCASTER (8): During the Card Distribution Phase, the player who has the majority associated with this character may get one card more than the number allowed for the active season.&lt;br /&gt;
&lt;br /&gt;
MERCHANT (9): This character has no special power other than awarding the player with the majority associated with this character 9 Influence points at the end of the game.&lt;/div&gt;</summary>
		<author><name>Roguem</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1346</id>
		<title>Gamehelpkoryo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1346"/>
		<updated>2015-01-21T01:38:10Z</updated>

		<summary type="html">&lt;p&gt;Roguem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THE OMNISCIENT (1): In case of a tie for majority the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during the final scoring.&lt;br /&gt;
&lt;br /&gt;
(2)&lt;br /&gt;
&lt;br /&gt;
(3)&lt;br /&gt;
&lt;br /&gt;
PRIEST (4): During his turn, if a player has the majority associated with this character he may destroy one of his « Event » cards.&lt;br /&gt;
&lt;br /&gt;
SHIP OWNER (5) During the Order Phase, if a player has the majority associated with this character he may play 1 card each of 2 different types instead of playing only cards of the same type.&lt;br /&gt;
&lt;br /&gt;
BANKER (6): If a player has the majority associated with this character he may take a Money token. When the Bank is empty this power becomes ineffective.&lt;br /&gt;
&lt;br /&gt;
GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a « Barbarian » event.&lt;br /&gt;
&lt;br /&gt;
BROADCASTER (8): During the Card Distribution Phase, if a player has the majority associated with this character may get one card more than the number allowed for the active season.&lt;br /&gt;
&lt;br /&gt;
MERCHANT (9): This character has no special power other than awarding the player with the majority associated with this character 9 Influence points at the end of the game.&lt;/div&gt;</summary>
		<author><name>Roguem</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1345</id>
		<title>Gamehelpkoryo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1345"/>
		<updated>2015-01-21T01:34:28Z</updated>

		<summary type="html">&lt;p&gt;Roguem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THE OMNISCIENT (1): In case of a tie for majority the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during the final scoring.&lt;br /&gt;
&lt;br /&gt;
(2)&lt;br /&gt;
&lt;br /&gt;
(3)&lt;br /&gt;
&lt;br /&gt;
PRIEST (4): During his turn, if a player has the majority associated with this character he may destroy one of his « Event » cards.&lt;br /&gt;
&lt;br /&gt;
SHIP OWNER (5) During the Order Phase, if a player has the majority associated with this character he may play 1 card each of 2 different types instead of playing only cards of the same type.&lt;br /&gt;
&lt;br /&gt;
BANKER (6): If a player has the majority associated with this character he may take a Money token. When the Bank is empty this power becomes ineffective.&lt;br /&gt;
&lt;br /&gt;
GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a « Barbarian » event.&lt;br /&gt;
&lt;br /&gt;
BROADCASTER (8): During the Card Distribution Phase, if a player has the majority associated with this character may get one card more than the number allowed for the active season.&lt;br /&gt;
&lt;br /&gt;
(9)&lt;/div&gt;</summary>
		<author><name>Roguem</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1344</id>
		<title>Gamehelpkoryo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1344"/>
		<updated>2015-01-21T01:31:06Z</updated>

		<summary type="html">&lt;p&gt;Roguem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THE OMNISCIENT (1): In case of a tie for majority the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during the final scoring.&lt;br /&gt;
&lt;br /&gt;
(2)&lt;br /&gt;
&lt;br /&gt;
(3)&lt;br /&gt;
&lt;br /&gt;
PRIEST (4): During his turn, if a player has the majority associated with this character he may destroy one of his « Event » cards.&lt;br /&gt;
&lt;br /&gt;
SHIP OWNER (5) During the Order Phase, if a player has the majority associated with this character he may play 1 card each of 2 different types instead of playing only cards of the same type.&lt;br /&gt;
&lt;br /&gt;
BANKER (6): If a player has the majority associated with this character he may take Money token. When the Bank is empty this power becomes ineffective.&lt;br /&gt;
&lt;br /&gt;
GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a « Barbarian » event.&lt;br /&gt;
&lt;br /&gt;
(8)&lt;br /&gt;
&lt;br /&gt;
(9)&lt;/div&gt;</summary>
		<author><name>Roguem</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1343</id>
		<title>Gamehelpkoryo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1343"/>
		<updated>2015-01-21T01:24:08Z</updated>

		<summary type="html">&lt;p&gt;Roguem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THE OMNISCIENT (1): In case of a tie for majority the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during the final scoring.&lt;br /&gt;
&lt;br /&gt;
(2)&lt;br /&gt;
&lt;br /&gt;
(3)&lt;br /&gt;
&lt;br /&gt;
PRIEST (4): During his turn, if a player has the majority associated with this character he may destroy one of his « Event » cards.&lt;br /&gt;
&lt;br /&gt;
SHIP OWNER (5) During the Order Phase, if a player has the majority associated with this character he may play 1 card each of 2 different types instead of playing only cards of the same type.&lt;br /&gt;
&lt;br /&gt;
(6)&lt;br /&gt;
&lt;br /&gt;
GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a « Barbarian » event.&lt;br /&gt;
&lt;br /&gt;
(8)&lt;br /&gt;
&lt;br /&gt;
(9)&lt;/div&gt;</summary>
		<author><name>Roguem</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1342</id>
		<title>Gamehelpkoryo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1342"/>
		<updated>2015-01-21T01:19:36Z</updated>

		<summary type="html">&lt;p&gt;Roguem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THE OMNISCIENT (1): In case of a tie for majority the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during the final scoring.&lt;br /&gt;
&lt;br /&gt;
(2)&lt;br /&gt;
&lt;br /&gt;
(3)&lt;br /&gt;
&lt;br /&gt;
PRIEST (4): During his turn, if a player has the majority associated with this character he may destroy one of his « Event » cards.&lt;br /&gt;
&lt;br /&gt;
(5)&lt;br /&gt;
&lt;br /&gt;
(6)&lt;br /&gt;
&lt;br /&gt;
GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a « Barbarian » event.&lt;br /&gt;
&lt;br /&gt;
(8)&lt;br /&gt;
&lt;br /&gt;
(9)&lt;/div&gt;</summary>
		<author><name>Roguem</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1341</id>
		<title>Gamehelpkoryo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1341"/>
		<updated>2015-01-21T01:17:38Z</updated>

		<summary type="html">&lt;p&gt;Roguem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THE OMNISCIENT (1): In case of a tie for majority the player controlling this character wins the tie and may use the corresponding power. This power does not break ties during the final scoring.&lt;br /&gt;
&lt;br /&gt;
(2)&lt;br /&gt;
&lt;br /&gt;
(3)&lt;br /&gt;
&lt;br /&gt;
(4)&lt;br /&gt;
&lt;br /&gt;
(5)&lt;br /&gt;
&lt;br /&gt;
(6)&lt;br /&gt;
&lt;br /&gt;
GUARDIAN (7): As long as a player has the majority associated with this character, he may not be the target of a « Barbarian » event.&lt;br /&gt;
&lt;br /&gt;
(8)&lt;br /&gt;
&lt;br /&gt;
(9)&lt;/div&gt;</summary>
		<author><name>Roguem</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1340</id>
		<title>Gamehelpkoryo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1340"/>
		<updated>2015-01-20T23:36:14Z</updated>

		<summary type="html">&lt;p&gt;Roguem: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THE OMNISCIENT (1 unique card in play – Value of 1 unique Influence Point): The power of the « Omniscient » is permanent. In case of a tie for the majority on any given family, the player controlling the « Omniscient » wins the tie and may use the corresponding power. So, if 3 players have 2 « Guardians » in play, but one also controls the « Omniscient », then he is the one protected from the « Barbarian » event. Not the others. This power does not break ties for scoring Influence Points during the final scoring phase. It is applicable only during the rounds.&lt;/div&gt;</summary>
		<author><name>Roguem</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1339</id>
		<title>Gamehelpkoryo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkoryo&amp;diff=1339"/>
		<updated>2015-01-20T23:30:19Z</updated>

		<summary type="html">&lt;p&gt;Roguem: Created page with &amp;quot;THE OMNISCIENT (1 unique card in play – Value of 1 unique Influence Point): The power of the « Omniscient » is permanent. In case of a tie for the majority on any given fa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;THE OMNISCIENT (1 unique card in play – Value of 1 unique Influence Point): The power of the « Omniscient » is permanent. In case of a tie for the majority on any given family, the player controlling the « Omniscient » wins the tie and may use the corresponding power. So, if 3 players have 2 « Guardians » in play, but one also controls the « Omniscient », then he is the one protected from the « Barbarian » event. Not the others.&lt;/div&gt;</summary>
		<author><name>Roguem</name></author>
	</entry>
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