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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RodWill</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-23T01:46:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbug&amp;diff=8524</id>
		<title>Gamehelpbug</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbug&amp;diff=8524"/>
		<updated>2021-06-15T20:18:12Z</updated>

		<summary type="html">&lt;p&gt;RodWill: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
&lt;br /&gt;
On your turn, you:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grow&#039;&#039;&#039;: Place a stone on any empty hex, to start a new bug or expand an existing one. However: You cannot use this action to merge two bugs, nor expand a bug to be larger than all other bugs on the board.&lt;br /&gt;
* &#039;&#039;&#039;Eat&#039;&#039;&#039;: All of your bugs which are adjacent to identically shaped opponent bugs &amp;quot;eat&amp;quot; those bugs, removing them from the board. You don&#039;t eat if you can&#039;t grow in that position.&lt;br /&gt;
* &#039;&#039;&#039;Bonus grow&#039;&#039;&#039;: If any of your bugs ate, you may grow them by 1 hex (so long as doing so does not merge any bugs).&lt;br /&gt;
&lt;br /&gt;
First player who &#039;&#039;&#039;cannot&#039;&#039;&#039; place a stone on their turn &#039;&#039;&#039;wins&#039;&#039;&#039;. (You have &amp;quot;filled the ecosystem with your bugs so much you can no longer expand&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Don’t eat opponent critters when unnecessary. It’s almost always better to delay eating to the last moment. When you eat your opponent’s critter, you also give your opponent more flexibility.&lt;br /&gt;
* While it can be fun to capture multiple opponent bugs at once, it’s dangerous, because it gives your opponent a lot of flexibility to counterattack.&lt;br /&gt;
* Try to minimize the number of moves you have left to play and maximize your opponent’s. In the late stage if there is no tactical advantage to be gained, fill the cells that only you can fill before the ones that both you and your opponent can fill.&lt;br /&gt;
* Ultimately, you want to make captures that don’t lead to opponent counter-captures. At first this is impossible. So early, you need to build your position, so when it becomes possible to prevent counter-captures, you can do so better than your opponent. It’s all positioning, and it takes a while to learn this skill.&lt;br /&gt;
* The difficulty of building shapes, and therefore the difficulty of defending and attacking shapes, is governed by a hierarchy. Over time and experience, it&#039;s possible to understand this hierarchy. Doing so will better help you decide which shapes to build, and which shapes to keep your opponent from building.&lt;br /&gt;
* On smaller boards, controlling a large amount of the second-most outer ring may be key to victory - it ensures you won&#039;t have to fill the outer ring, while your opponent will.&lt;/div&gt;</summary>
		<author><name>RodWill</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbug&amp;diff=8523</id>
		<title>Gamehelpbug</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbug&amp;diff=8523"/>
		<updated>2021-06-15T20:16:42Z</updated>

		<summary type="html">&lt;p&gt;RodWill: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
&lt;br /&gt;
On your turn, you:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grow&#039;&#039;&#039;: Place a stone on any empty hex, to start a new bug or expand an existing one. However: You cannot use this action to merge two bugs, nor expand a bug to be larger than all other bugs on the board.&lt;br /&gt;
* &#039;&#039;&#039;Eat&#039;&#039;&#039;: All of your bugs which are adjacent to identically shaped opponent bugs &amp;quot;eat&amp;quot; those bugs, removing them from the board. You don&#039;t eat if you can&#039;t grow on your turn.&lt;br /&gt;
* &#039;&#039;&#039;Bonus grow&#039;&#039;&#039;: If any of your bugs ate, you may grow them by 1 hex (so long as doing so does not merge any bugs).&lt;br /&gt;
&lt;br /&gt;
First player who &#039;&#039;&#039;cannot&#039;&#039;&#039; place a stone on their turn &#039;&#039;&#039;wins&#039;&#039;&#039;. (You have &amp;quot;filled the ecosystem with your bugs so much you can no longer expand&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Don’t eat opponent critters when unnecessary. It’s almost always better to delay eating to the last moment. When you eat your opponent’s critter, you also give your opponent more flexibility.&lt;br /&gt;
* While it can be fun to capture multiple opponent bugs at once, it’s dangerous, because it gives your opponent a lot of flexibility to counterattack.&lt;br /&gt;
* Try to minimize the number of moves you have left to play and maximize your opponent’s. In the late stage if there is no tactical advantage to be gained, fill the cells that only you can fill before the ones that both you and your opponent can fill.&lt;br /&gt;
* Ultimately, you want to make captures that don’t lead to opponent counter-captures. At first this is impossible. So early, you need to build your position, so when it becomes possible to prevent counter-captures, you can do so better than your opponent. It’s all positioning, and it takes a while to learn this skill.&lt;br /&gt;
* The difficulty of building shapes, and therefore the difficulty of defending and attacking shapes, is governed by a hierarchy. Over time and experience, it&#039;s possible to understand this hierarchy. Doing so will better help you decide which shapes to build, and which shapes to keep your opponent from building.&lt;br /&gt;
* On smaller boards, controlling a large amount of the second-most outer ring may be key to victory - it ensures you won&#039;t have to fill the outer ring, while your opponent will.&lt;/div&gt;</summary>
		<author><name>RodWill</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_carcassonne&amp;diff=6592</id>
		<title>Tips carcassonne</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_carcassonne&amp;diff=6592"/>
		<updated>2020-12-23T17:03:26Z</updated>

		<summary type="html">&lt;p&gt;RodWill: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[Base game]&lt;br /&gt;
&lt;br /&gt;
The biggest part of the game revolves around challenging your opponent&#039;s cities (or roads) and preventing him to steal yours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the base game has a pretty restricted set of tiles, &#039;&#039;&#039;blocking enemy meeples is quite easy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A city with only one meeple is vulnerable to an opponent&#039;s takeover, but one with several meeples is vulnerable to blocking tiles.  If your city becomes impossible to complete, your meeples will be imprisoned here, which is a big handicap.&lt;br /&gt;
&lt;br /&gt;
For those reasons, avoid building giant cities, and prefer several small ones instead, so that they are not too interesting to attack for your opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, try to avoid using too many meeples at once (e.g. building 3 different cities if you could focus on one and finish it first).&lt;br /&gt;
&lt;br /&gt;
In fact, you should try to &#039;&#039;&#039;always keep at least 1 meeple&#039;&#039;&#039; in your hand until the last few tiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[Traders &amp;amp; Builders]&lt;br /&gt;
&lt;br /&gt;
Make sure to use the builder as early and often as you can. Only avoid using it if your opponent will likely be able to trap it.&lt;br /&gt;
&lt;br /&gt;
Focus on building cities as much as you can.  Roads are already quite weak in the base game, but with extensions, and the &amp;quot;resources&amp;quot; on cities, they are even weaker.&lt;br /&gt;
&lt;br /&gt;
For the same reason, it&#039;s not always worth putting a meeple on a cloister : will you really be able to get it back ?  Is the risk worth &#039;&#039;&#039;only 7 or 8&#039;&#039;&#039; points ?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Don&#039;t waste the big meeple&#039;&#039;&#039; on fields (except in the very end, of course).  He&#039;s particularly precious, both for attacking and defending cities.&lt;br /&gt;
&amp;lt;br&amp;gt;Also, try to avoid having him trapped, of course.  It&#039;s much more inconvenient than losing a regular one, really.&lt;/div&gt;</summary>
		<author><name>RodWill</name></author>
	</entry>
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