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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=RockinRye</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-10T07:17:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcaptainflip&amp;diff=29821</id>
		<title>Gamehelpcaptainflip</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcaptainflip&amp;diff=29821"/>
		<updated>2026-05-15T03:58:53Z</updated>

		<summary type="html">&lt;p&gt;RockinRye: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Collect the most coins to win the game. &lt;br /&gt;
&lt;br /&gt;
There are 9 characters in the game. &lt;br /&gt;
&lt;br /&gt;
There are 72 cards - all double sided and each character appears 16 times &lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Draw a character tile from the bag. &lt;br /&gt;
&lt;br /&gt;
You can either keep the side you see, or flip it and have the other side (but no backflips). &lt;br /&gt;
&lt;br /&gt;
Place the tile on that side at the lowest point on a column of your choice. &lt;br /&gt;
&lt;br /&gt;
Apply the immediate effect (Yellow). &lt;br /&gt;
&lt;br /&gt;
If they are on the highest space of their column, also take the column bonus. &lt;br /&gt;
&lt;br /&gt;
If you hold the Treasure Map at the end of your turn, take 1 coin. &lt;br /&gt;
&lt;br /&gt;
===End Game===&lt;br /&gt;
&lt;br /&gt;
When one player completes 4 columns, finish off the round, then end the game. &lt;br /&gt;
&lt;br /&gt;
Apply end game effects of characters (grey). &lt;br /&gt;
&lt;br /&gt;
If using board C, there are also end game bonuses on the board. &lt;br /&gt;
&lt;br /&gt;
The player with the most coins wins!&lt;br /&gt;
&lt;br /&gt;
Remember, 3 Gunner tiles or more at the end automatically loses!&lt;br /&gt;
&lt;br /&gt;
If tied, the player who currently holds the treasure map wins!&lt;br /&gt;
&lt;br /&gt;
Scoring FAQ:&lt;br /&gt;
Swabbies score by number of columns they are in. Multiple swabbies in a single column will not increase your score.&lt;br /&gt;
&lt;br /&gt;
===Special Tile===&lt;br /&gt;
&lt;br /&gt;
Dolphin (promo) Tile. If played, this tile allows everyone to flip one tile previously played and use the effect.&lt;/div&gt;</summary>
		<author><name>RockinRye</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_solarstorm&amp;diff=15729</id>
		<title>Tips solarstorm</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_solarstorm&amp;diff=15729"/>
		<updated>2023-01-10T18:02:56Z</updated>

		<summary type="html">&lt;p&gt;RockinRye: Slight tweak of my previous wording for concise-ness, and added a note on action tokens.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tip for game start:&lt;br /&gt;
At the outset, notice what cards you have and identify which room(s) will be the easiest for you and your teammates to divert power. Consider giving a card to a partner if it means they can divert on their turn.&lt;br /&gt;
&lt;br /&gt;
A note on resources:&lt;br /&gt;
Remember that, as in real life, resources are not endless! Therefore, try not to waste any by being forced to discard (holding more than 6 cards at the end of your turn). You can choose to draw only one card at the end of your turn (choose to draw a face-up card). &lt;br /&gt;
&lt;br /&gt;
A note on scavenging:&lt;br /&gt;
Given you can only restart your turn/actions from a point after revealing information; if you&#039;re considering scavenging, it might make sense to scavenge at the beginning of your turn. Your success (or not) at scavenging can also help you determine your course of action. Remember that when successful, you can help yourself to either face-up or face-down resource cards; completely your choice (if you were lucky enough to get a 6, you could even pick one face-down and one face-up, or 2 face-up, or 2 face-down).&lt;br /&gt;
&lt;br /&gt;
A note on action tokens: don&#039;t be afraid to take them (even at beginning of game)! It might be better to end your turn early and have more actions available for your next turn, especially if you don&#039;t quite have the right mix of resources.&lt;br /&gt;
&lt;br /&gt;
Hope that helped! Have fun :)&lt;/div&gt;</summary>
		<author><name>RockinRye</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_solarstorm&amp;diff=15727</id>
		<title>Tips solarstorm</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_solarstorm&amp;diff=15727"/>
		<updated>2023-01-10T06:51:33Z</updated>

		<summary type="html">&lt;p&gt;RockinRye: 3 tips (game start, resources, scavenging)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tip for game start:&lt;br /&gt;
At the start of the Game, notice what cards you have and identify which room(s) will be the easiest for you and your teammates to divert power. Consider giving a card to a partner if it means they can divert on their turn.&lt;br /&gt;
&lt;br /&gt;
A note on resources:&lt;br /&gt;
Remember that, as in real life, resources are not endless! Therefore, try not to waste any by being forced to discard (holding more than 6 cards). You can choose to draw only one card at the end of your turn (draw a face-up card). &lt;br /&gt;
&lt;br /&gt;
A note on scavenging:&lt;br /&gt;
Given you can only restart your turn/actions from a point after revealing information; if you&#039;re considering scavenging, it might make sense to scavenge at the beginning of your turn. Your success (or not) at scavenging can also help you determine your course of action. Remember that when successful, you can help yourself to either face-up or face-down resource cards; completely your choice (if you were lucky enough to get a 6, you could even pick one face-down and one face-up, or 2 face-up, or 2 face-down).&lt;br /&gt;
&lt;br /&gt;
Hope that helped! Have fun :)&lt;/div&gt;</summary>
		<author><name>RockinRye</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_splendor&amp;diff=9902</id>
		<title>Tips splendor</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_splendor&amp;diff=9902"/>
		<updated>2021-10-24T10:01:21Z</updated>

		<summary type="html">&lt;p&gt;RockinRye: /* Mid Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Strategy==&lt;br /&gt;
===Early Game===&lt;br /&gt;
* Card getting order: high value&amp;gt;late game&amp;gt;noble.&lt;br /&gt;
* Gem getting order: current&amp;gt;opponent&amp;gt;mid game&amp;gt;late game.&lt;br /&gt;
&lt;br /&gt;
===Mid Game===&lt;br /&gt;
* Mid game starts when all players get about 3-4 cards.&lt;br /&gt;
* Calculate what you need carefully and minimize the turns needed. If they are taken by opponents, consider reserving.&lt;br /&gt;
* Observe what your opponents plan. Sometimes buy cards when they have 8 or more gems to have a better chance to get a gem you want. Sometimes buy cards with gold so that you can buy cards faster.&lt;br /&gt;
* You should try to secure that card you want by either having multiple plans or reserving it.&lt;br /&gt;
* Reserving cards not only can prevent opponents from taking it, it can also gain you one gold, providing you flexibility. However, think twice before you use that gold to prevent getting stuck later on.&lt;br /&gt;
&lt;br /&gt;
===Late Game===&lt;br /&gt;
* Late game starts when a player gets at least 10 points.&lt;br /&gt;
* When taking gems, plan at least 2 ways to buy a high value card. That way you can get points quicker.&lt;br /&gt;
* Observe what your opponents need most and grab them to get more time.&lt;br /&gt;
* Ending the game as soon as possible is much more important than getting more points, unless you are the first player.&lt;br /&gt;
* Using reserves to secure points first before limiting your opponents.&lt;br /&gt;
* Unless your opponents are way ahead, just buy cards to secure your position or you may accidentally reveal a card that can change the game!&lt;br /&gt;
&lt;br /&gt;
==Different Main Strategies==&lt;br /&gt;
* There are many main strategies in Splendor, which applies for everyone and usually have no preference over one another. &lt;br /&gt;
* If you think a strategy is op, it is because you haven&#039;t found a way to block them or be faster.&lt;br /&gt;
&lt;br /&gt;
===Card Reserving===&lt;br /&gt;
* First, reserve 1-2 important cards, mostly level 2. This can prevent opponents to get them. &lt;br /&gt;
* Then, buy a few level 1 cards, at least 1 of each type. This should build up your basic engine.&lt;br /&gt;
* After that, start buying cards you reserved and reserve new cards, gaining you lots of points.&lt;br /&gt;
* Do note that you can reserve cards from the deck, which is a good thing when you don&#039;t want to destroy the current position.&lt;br /&gt;
* If you notice your opponent aiming for a card, reserve them first to waste their effort.&lt;br /&gt;
* This strategy is what strong players usually do. Therefore when the gold stock is empty, consider other ways to counter...&lt;br /&gt;
&lt;br /&gt;
===Engine Building===&lt;br /&gt;
* First, buy about 7-9 level 1 cards to get discounts.&lt;br /&gt;
* Secondly, buy cards that can get you nobles. That are valuable in return of your engines.&lt;br /&gt;
* Lastly, start buying point cards with little cost after discount. Some better players can even get cards for free!&lt;br /&gt;
* This strategy is mostly useful for players who have some gaming experience. Do note that everyone wants them and it can be tricky!&lt;br /&gt;
&lt;br /&gt;
===High-Score Aiming===&lt;br /&gt;
* First, select a target. You can reserve it if you want. Then, start collecting lots of gems for it.&lt;br /&gt;
* You want to get point cards, especially level 2 and 3 ones. Therefore buy any point card if you can afford.&lt;br /&gt;
* This strategy is mostly useful for beginners with little experience in gaming. It can be effective, but can be blocked easily.&lt;br /&gt;
* To prevent that, reserve a level 3 card, then buy level 1 cards to reach it and repeat. It is much faster.&lt;br /&gt;
&lt;br /&gt;
===Nobles Hoarding===&lt;br /&gt;
* First, compare the nobles and see what cards they need in common. Get them first.&lt;br /&gt;
* Then, observe your opponents and decide exactly which nobles you aim for and get the cards needed.&lt;br /&gt;
* This strategy is good as you can get 2 or more nobles if you are lucky, potentially winning you the game. However it is quite slow, which is why I don&#039;t recommend.&lt;br /&gt;
&lt;br /&gt;
==Card Review==&lt;br /&gt;
===Which cards are the best?===&lt;br /&gt;
* Level 1: (4,1)&amp;gt;(3,0)&amp;gt;(4,0)&amp;gt;(5,0)&lt;br /&gt;
* Level 2: (6,3)&amp;gt;(5,2)&amp;gt;(7,2)=(9,2)&amp;gt;(7,1)=(8,1)&lt;br /&gt;
* Level 3: (9,5)&amp;gt;(7,4)&amp;gt;(12,4)&amp;gt;(14,3)&lt;br /&gt;
* Note: Each card here is showed by (cost, point). Cards are sorted from most valuable to least valuable.&lt;br /&gt;
&lt;br /&gt;
===What relationship are there between the colours?===&lt;br /&gt;
* Level 1: Black for green, Blue for black, Green for white, Red for blue, White for red.&lt;br /&gt;
* Level 2: Black for red, Blue for blue, Green for green, Red for white, White for black.&lt;br /&gt;
* Level 3: Black for white, Blue for green, Green for red, Red for black, White for blue.&lt;br /&gt;
* Note: Each relationship is showed by (most needed gem colour) for (card colour). However, these relationships are usually, but not always true.&lt;/div&gt;</summary>
		<author><name>RockinRye</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=6805</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=6805"/>
		<updated>2021-01-08T18:22:50Z</updated>

		<summary type="html">&lt;p&gt;RockinRye: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panorama, if completed draw a panorama of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card; add it if you don&#039;t already own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to choose a Panorama and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object and 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last Inn, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
===Farm===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X= Loses coins, 1= Recovers coins, 2/3/3/4= Gains double that many coins).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hot Springs===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4 points (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Panorama===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain), or 5 (Sea) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points. Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin. (&#039;&#039;There are 6 Cherry Tree cards.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Temple===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Village===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different types of Souvenirs and are grouped in sets. The first type of Souvenir in each set is worth 1 point, the next different type of Souvenir is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, gain 1 point for each Souvenir or Legendary Object. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
===Inns===&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins that are worth 6 points. &lt;br /&gt;
: When the first traveler arrives at an Inn, they draw as many Meal cards as there are players, plus 1.&lt;br /&gt;
: As players arrive at the Inn they may buy a Meal card to add to their collection, hidden from other players.&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during their journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest sum of coins on their Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
== Description of the Travelers ==&lt;br /&gt;
&#039;&#039; &#039;&#039;&#039;Name&#039;&#039;&#039; (starting coins)  Special powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Base Game===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chuubei&#039;&#039;&#039; (4) At intermediate inns, before meal, draws encounter card&lt;br /&gt;
* &#039;&#039;&#039;Kinko&#039;&#039;&#039; (7) At inns, buys meals at 1 coin discount&lt;br /&gt;
* &#039;&#039;&#039;Hiroshige&#039;&#039;&#039; (3) At intermediate inns, before meal, acquires panorama card of choice&lt;br /&gt;
* &#039;&#039;&#039;Hirotada&#039;&#039;&#039; (8) At temple spaces, may take 1 coin from the bank and donate it to the temple, scoring 1 point; does this in addition to normal temple action&lt;br /&gt;
* &#039;&#039;&#039;&#039;Mitsukuni&#039;&#039;&#039; (6) Earns 1 additional point per hot spring and achievement card&lt;br /&gt;
* &#039;&#039;&#039;Sasayakko&#039;&#039;&#039; (5) At village spaces, when purchasing at least two souvenirs, the cheapest is free; must have enough coins to pay for both at full price&lt;br /&gt;
* &#039;&#039;&#039;Satsuki&#039;&#039;&#039; (2) At inns, selects one meal card at random from the set of meal cards; may take it for free or purchase another at full price&lt;br /&gt;
* &#039;&#039;&#039;Umegae&#039;&#039;&#039; (5) At encounter spaces, gains 1 coin and 1 point before drawing encounter card&lt;br /&gt;
* &#039;&#039;&#039;Yoshiyasu&#039;&#039;&#039; (9) At encounter spaces, draws two encounter cards and keeps one; places other on bottom of deck&lt;br /&gt;
* &#039;&#039;&#039;Zen-emon&#039;&#039;&#039; (6) At village spaces, may purchase one souvenir for 1 coin instead of full price&lt;br /&gt;
&lt;br /&gt;
===Crossroads===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daigoro&#039;&#039;&#039; (3) At intermediate inns, before meal, draws souvenir card&lt;br /&gt;
* &#039;&#039;&#039;Gotozaemon&#039;&#039;&#039; (0) At panorama spaces, gains 1 additional coin&lt;br /&gt;
* &#039;&#039;&#039;Jirocho&#039;&#039;&#039; (5) At intermediate inns, before meal, may gamble 1 coin; player throws the fortune die and follows normal rules for gambling&lt;br /&gt;
* &#039;&#039;&#039;Kita&#039;&#039;&#039; (4) At encounter spaces, may take both actions (draw encounter card &#039;&#039;&#039;and&#039;&#039;&#039; buy calligraphy card)&lt;br /&gt;
* &#039;&#039;&#039;Miyataka&#039;&#039;&#039; (4) At temple spaces, may take both actions (donate coins &#039;&#039;&#039;and&#039;&#039;&#039; buy amulet)&lt;br /&gt;
* &#039;&#039;&#039;Nampo&#039;&#039;&#039; (2) At inns, earns 1 point per coin value of meal eaten&lt;br /&gt;
&lt;br /&gt;
== Game Options ==&lt;br /&gt;
&lt;br /&gt;
=== Initiation ===&lt;br /&gt;
A simplified version with no Travelers and everyone starting with 7 coins.&lt;br /&gt;
=== Return Trip ===&lt;br /&gt;
Instead of starting on the left side of the board, players move right to left.&lt;br /&gt;
=== Gastronomy ===&lt;br /&gt;
The first person arriving at an Inn draws one less card, only drawing one card per player. &lt;br /&gt;
=== Preparations ===&lt;br /&gt;
When leaving the starting Inn, the last player gains two coins, the next gains one coin, the fourth and fifth players each lose a coin.&lt;br /&gt;
=== Crossroads ===&lt;br /&gt;
This expansion adds a second option at each location (other than the Inns) to choose from when stopping.&lt;br /&gt;
=== New Encounters ===&lt;br /&gt;
This adds 4 new encounters to the possibilities when on the &#039;Encounters&#039; space.&lt;/div&gt;</summary>
		<author><name>RockinRye</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=6804</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=6804"/>
		<updated>2021-01-08T18:20:42Z</updated>

		<summary type="html">&lt;p&gt;RockinRye: /* Encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move his Traveler forward to the open space (dot) of his choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once he has moved his Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
==Description of the spaces==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Encounters===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panoramas, if completed draw a panoramas of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card add it if you don&#039;t own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to chose a Panoramas and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and draw a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object and 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last Inn, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
===Farm===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X= Loses coins, 1= Recovers coins, 2/3/3/4= Gains double that many coins).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hot Springs===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4 points (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Panorama===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain), or 5 (Sea) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points. Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin. (&#039;&#039;There are 6 Cherry Tree cards.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Temple===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stoppping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Village===&lt;br /&gt;
&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different types of Souvenirs and are grouped in sets. The first type of Souvenir in each set is worth 1 point, the next different type of Souvenir is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, gain 1 point for each Souvenir or Legendary Object. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
===Inns===&lt;br /&gt;
&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins that are worth 6 points. &lt;br /&gt;
: When the first traveler arrives at an Inn, they draw as many Meal cards as there are players, plus 1.&lt;br /&gt;
: As players arrive at the Inn they may buy a Meal card to add to their collection, hidden from other players.&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during their journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest sum of coins on their Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
== Description of the Travelers ==&lt;br /&gt;
&#039;&#039; &#039;&#039;&#039;Name&#039;&#039;&#039; (starting coins)  Special powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Base Game===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chuubei&#039;&#039;&#039; (4) At intermediate inns, before meal, draws encounter card&lt;br /&gt;
* &#039;&#039;&#039;Kinko&#039;&#039;&#039; (7) At inns, buys meals at 1 coin discount&lt;br /&gt;
* &#039;&#039;&#039;Hiroshige&#039;&#039;&#039; (3) At intermediate inns, before meal, acquires panorama card of choice&lt;br /&gt;
* &#039;&#039;&#039;Hirotada&#039;&#039;&#039; (8) At temple spaces, may take 1 coin from the bank and donate it to the temple, scoring 1 point; does this in addition to normal temple action&lt;br /&gt;
* &#039;&#039;&#039;&#039;Mitsukuni&#039;&#039;&#039; (6) Earns 1 additional point per hot spring and achievement card&lt;br /&gt;
* &#039;&#039;&#039;Sasayakko&#039;&#039;&#039; (5) At village spaces, when purchasing at least two souvenirs, the cheapest is free; must have enough coins to pay for both at full price&lt;br /&gt;
* &#039;&#039;&#039;Satsuki&#039;&#039;&#039; (2) At inns, selects one meal card at random from the set of meal cards; may take it for free or purchase another at full price&lt;br /&gt;
* &#039;&#039;&#039;Umegae&#039;&#039;&#039; (5) At encounter spaces, gains 1 coin and 1 point before drawing encounter card&lt;br /&gt;
* &#039;&#039;&#039;Yoshiyasu&#039;&#039;&#039; (9) At encounter spaces, draws two encounter cards and keeps one; places other on bottom of deck&lt;br /&gt;
* &#039;&#039;&#039;Zen-emon&#039;&#039;&#039; (6) At village spaces, may purchase one souvenir for 1 coin instead of full price&lt;br /&gt;
&lt;br /&gt;
===Crossroads===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daigoro&#039;&#039;&#039; (3) At intermediate inns, before meal, draws souvenir card&lt;br /&gt;
* &#039;&#039;&#039;Gotozaemon&#039;&#039;&#039; (0) At panorama spaces, gains 1 additional coin&lt;br /&gt;
* &#039;&#039;&#039;Jirocho&#039;&#039;&#039; (5) At intermediate inns, before meal, may gamble 1 coin; player throws the fortune die and follows normal rules for gambling&lt;br /&gt;
* &#039;&#039;&#039;Kita&#039;&#039;&#039; (4) At encounter spaces, may take both actions (draw encounter card &#039;&#039;&#039;and&#039;&#039;&#039; buy calligraphy card)&lt;br /&gt;
* &#039;&#039;&#039;Miyataka&#039;&#039;&#039; (4) At temple spaces, may take both actions (donate coins &#039;&#039;&#039;and&#039;&#039;&#039; buy amulet)&lt;br /&gt;
* &#039;&#039;&#039;Nampo&#039;&#039;&#039; (2) At inns, earns 1 point per coin value of meal eaten&lt;br /&gt;
&lt;br /&gt;
== Game Options ==&lt;br /&gt;
&lt;br /&gt;
=== Initiation ===&lt;br /&gt;
A simplified version with no Travelers and everyone starting with 7 coins.&lt;br /&gt;
=== Return Trip ===&lt;br /&gt;
Instead of starting on the left side of the board, players move right to left.&lt;br /&gt;
=== Gastronomy ===&lt;br /&gt;
The first person arriving at an Inn draws one less card, only drawing one card per player. &lt;br /&gt;
=== Preparations ===&lt;br /&gt;
When leaving the starting Inn, the last player gains two coins, the next gains one coin, the fourth and fifth players each lose a coin.&lt;br /&gt;
=== Crossroads ===&lt;br /&gt;
This expansion adds a second option at each location (other than the Inns) to choose from when stopping.&lt;br /&gt;
=== New Encounters ===&lt;br /&gt;
This adds 4 new encounters to the possibilities when on the &#039;Encounters&#039; space.&lt;/div&gt;</summary>
		<author><name>RockinRye</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppiratenkapern&amp;diff=6495</id>
		<title>Gamehelppiratenkapern</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppiratenkapern&amp;diff=6495"/>
		<updated>2020-12-14T11:38:19Z</updated>

		<summary type="html">&lt;p&gt;RockinRye: /* Skulls Island */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective is to make sets of identical objects and score points.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
* Draw the top fortune card, which affects you for this turn.&lt;br /&gt;
* Roll all 8 dice. Each die has 6 faces: coin, diamond, monkey, parrot, saber (sword) and skull.&lt;br /&gt;
* If you roll 3 skulls, you forfeit your turn.&lt;br /&gt;
* If you get 4 or more skulls, you go to the island of the dead. Otherwise, the turn continues.&lt;br /&gt;
* You can reroll any of your dice, except skulls, but you must reroll at least 2 dice.&lt;br /&gt;
* If you get 3 or more skulls after the reroll, you are disqualified and score nothing.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
* Each set of 3 or more scores points as follows: 3:100, 4:200, 5:500, 6: 1000, 7:2000, 8:4000.&lt;br /&gt;
* Each diamond and coin is worth an additional 100 points.&lt;br /&gt;
* If the player generates points with all 8 dice, they score an extra 500 points.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
* If a player gets 5000/6000/8000 or more points, others can get a final turn.&lt;br /&gt;
* The winner is the player with the highest score after the final round, if they have more than 6000 points.&lt;br /&gt;
* Otherwise, the game continues.&lt;br /&gt;
&lt;br /&gt;
==Skulls Island==&lt;br /&gt;
* If a player rolls 4 or more skulls in their first roll, their turn doesn&#039;t end. Instead, they go to Skulls Island for that turn.&lt;br /&gt;
* They can reroll as normal, except they can only continue if they roll at least 1 skull. Otherwise, their turn ends.&lt;br /&gt;
* Opponents each lose 100 points per skull. Other objects have no value.&lt;br /&gt;
&lt;br /&gt;
==Fortune Cards==&lt;br /&gt;
* Animals: Monkeys and parrots are grouped together and counted as a type.&lt;br /&gt;
* Diamond: You start with 1 extra diamond.&lt;br /&gt;
* Gold Coin: You start with 1 extra gold coin.&lt;br /&gt;
* Guardian: Once during your turn, you can reroll a skull.&lt;br /&gt;
* Pirate: Double all points (positive or negative) in this turn.&lt;br /&gt;
* Pirate Ship (2-4): If you roll at least the number of sabes on the card, you get bonus points (2:300, 3:500, 4:1000). Otherwise, score nothing but the same number of negative points.&lt;br /&gt;
* Skulls (1-2): You start with the amount of extra skulls on the card.&lt;br /&gt;
* Treasure Island: Place dice on this card if you want. They are protected and must score, even you roll 3 or more skulls.&lt;br /&gt;
&lt;br /&gt;
If you are playing with the promo cards the following also appear:&lt;br /&gt;
&lt;br /&gt;
* After the Storm: You are only allowed to reroll your dice once. You receive double points for diamond and coins. If you visit Skull Island, you can only reroll once. If you roll 3 skulls, your turn ends but you score according to skull island rules.&lt;br /&gt;
*Peace: You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero. If you succeed, you get double the points. You are allowed to go to Skull Island, but you are not allowed to roll sabres there or your opponents will not lose points.&lt;/div&gt;</summary>
		<author><name>RockinRye</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppiratenkapern&amp;diff=6494</id>
		<title>Gamehelppiratenkapern</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppiratenkapern&amp;diff=6494"/>
		<updated>2020-12-14T11:33:03Z</updated>

		<summary type="html">&lt;p&gt;RockinRye: /* Fortune Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective is to make sets of identical objects and score points.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
* Draw the top fortune card, which affects you for this turn.&lt;br /&gt;
* Roll all 8 dice. Each die has 6 faces: coin, diamond, monkey, parrot, saber (sword) and skull.&lt;br /&gt;
* If you roll 3 skulls, you forfeit your turn.&lt;br /&gt;
* If you get 4 or more skulls, you go to the island of the dead. Otherwise, the turn continues.&lt;br /&gt;
* You can reroll any of your dice, except skulls, but you must reroll at least 2 dice.&lt;br /&gt;
* If you get 3 or more skulls after the reroll, you are disqualified and score nothing.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
* Each set of 3 or more scores points as follows: 3:100, 4:200, 5:500, 6: 1000, 7:2000, 8:4000.&lt;br /&gt;
* Each diamond and coin is worth an additional 100 points.&lt;br /&gt;
* If the player generates points with all 8 dice, they score an extra 500 points.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
* If a player gets 5000/6000/8000 or more points, others can get a final turn.&lt;br /&gt;
* The winner is the player with the highest score after the final round, if they have more than 6000 points.&lt;br /&gt;
* Otherwise, the game continues.&lt;br /&gt;
&lt;br /&gt;
==Skulls Island==&lt;br /&gt;
* If a player rolls 4 or more skulls in their first roll, his turn doesn&#039;t end. Instead, he goes to Skulls Island for that turn.&lt;br /&gt;
* He can reroll as normal, except he can only continue if he rolls at least 1 skull. Otherwise, his turn ends.&lt;br /&gt;
* His opponents each lose 100 points per skull. Other objects have no value.&lt;br /&gt;
&lt;br /&gt;
==Fortune Cards==&lt;br /&gt;
* Animals: Monkeys and parrots are grouped together and counted as a type.&lt;br /&gt;
* Diamond: You start with 1 extra diamond.&lt;br /&gt;
* Gold Coin: You start with 1 extra gold coin.&lt;br /&gt;
* Guardian: Once during your turn, you can reroll a skull.&lt;br /&gt;
* Pirate: Double all points (positive or negative) in this turn.&lt;br /&gt;
* Pirate Ship (2-4): If you roll at least the number of sabes on the card, you get bonus points (2:300, 3:500, 4:1000). Otherwise, score nothing but the same number of negative points.&lt;br /&gt;
* Skulls (1-2): You start with the amount of extra skulls on the card.&lt;br /&gt;
* Treasure Island: Place dice on this card if you want. They are protected and must score, even you roll 3 or more skulls.&lt;br /&gt;
&lt;br /&gt;
If you are playing with the promo cards the following also appear:&lt;br /&gt;
&lt;br /&gt;
* After the Storm: You are only allowed to reroll your dice once. You receive double points for diamond and coins. If you visit Skull Island, you can only reroll once. If you roll 3 skulls, your turn ends but you score according to skull island rules.&lt;br /&gt;
*Peace: You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero. If you succeed, you get double the points. You are allowed to go to Skull Island, but you are not allowed to roll sabres there or your opponents will not lose points.&lt;/div&gt;</summary>
		<author><name>RockinRye</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppiratenkapern&amp;diff=6493</id>
		<title>Gamehelppiratenkapern</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppiratenkapern&amp;diff=6493"/>
		<updated>2020-12-14T11:29:37Z</updated>

		<summary type="html">&lt;p&gt;RockinRye: /* End of Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective is to make sets of identical objects and score points.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
* Draw the top fortune card, which affects you for this turn.&lt;br /&gt;
* Roll all 8 dice. Each die has 6 faces: coin, diamond, monkey, parrot, saber (sword) and skull.&lt;br /&gt;
* If you roll 3 skulls, you forfeit your turn.&lt;br /&gt;
* If you get 4 or more skulls, you go to the island of the dead. Otherwise, the turn continues.&lt;br /&gt;
* You can reroll any of your dice, except skulls, but you must reroll at least 2 dice.&lt;br /&gt;
* If you get 3 or more skulls after the reroll, you are disqualified and score nothing.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
* Each set of 3 or more scores points as follows: 3:100, 4:200, 5:500, 6: 1000, 7:2000, 8:4000.&lt;br /&gt;
* Each diamond and coin is worth an additional 100 points.&lt;br /&gt;
* If the player generates points with all 8 dice, they score an extra 500 points.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
* If a player gets 5000/6000/8000 or more points, others can get a final turn.&lt;br /&gt;
* The winner is the player with the highest score after the final round, if they have more than 6000 points.&lt;br /&gt;
* Otherwise, the game continues.&lt;br /&gt;
&lt;br /&gt;
==Skulls Island==&lt;br /&gt;
* If a player rolls 4 or more skulls in their first roll, his turn doesn&#039;t end. Instead, he goes to Skulls Island for that turn.&lt;br /&gt;
* He can reroll as normal, except he can only continue if he rolls at least 1 skull. Otherwise, his turn ends.&lt;br /&gt;
* His opponents each lose 100 points per skull. Other objects have no value.&lt;br /&gt;
&lt;br /&gt;
==Fortune Cards==&lt;br /&gt;
* Animals: Monkeys and parrots are grouped together and counted as a type.&lt;br /&gt;
* Diamond: You start with 1 extra diamond.&lt;br /&gt;
* Gold Coin: You start with 1 extra gold coin.&lt;br /&gt;
* Guardian: Once during your turn, you can reroll a skull.&lt;br /&gt;
* Pirate: Double all points (positive or negative) in this turn.&lt;br /&gt;
* Pirate Ship (2-4): If you roll at least the number of sabes on the card, you get bonus points (2:300, 3:500, 4:1000). Otherwise, score nothing but the same number of negative points.&lt;br /&gt;
* Skulls (1-2): You start with the amount of extra skulls on the card.&lt;br /&gt;
* Treasure Island: Place dices on this card if you want. They are protected and must score, even you roll 3 or more skulls.&lt;br /&gt;
&lt;br /&gt;
If you are playing with the promo cards the following also appear:&lt;br /&gt;
&lt;br /&gt;
* After the Storm: You are only allowed to reroll your dice once. You receive double points for diamond and coins. If you visit Skull Island, you can only reroll once. If you roll 3 skulls, your turn ends but you score according to skull island rules.&lt;br /&gt;
*Peace: You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero. If you succeed, you get double the points. You are allowed to go to Skull Island, but you are not allowed to roll sabres there or your opponents will not lose points.&lt;/div&gt;</summary>
		<author><name>RockinRye</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppiratenkapern&amp;diff=6492</id>
		<title>Gamehelppiratenkapern</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppiratenkapern&amp;diff=6492"/>
		<updated>2020-12-14T11:28:41Z</updated>

		<summary type="html">&lt;p&gt;RockinRye: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective is to make sets of identical objects and score points.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
* Draw the top fortune card, which affects you for this turn.&lt;br /&gt;
* Roll all 8 dice. Each die has 6 faces: coin, diamond, monkey, parrot, saber (sword) and skull.&lt;br /&gt;
* If you roll 3 skulls, you forfeit your turn.&lt;br /&gt;
* If you get 4 or more skulls, you go to the island of the dead. Otherwise, the turn continues.&lt;br /&gt;
* You can reroll any of your dice, except skulls, but you must reroll at least 2 dice.&lt;br /&gt;
* If you get 3 or more skulls after the reroll, you are disqualified and score nothing.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
* Each set of 3 or more scores points as follows: 3:100, 4:200, 5:500, 6: 1000, 7:2000, 8:4000.&lt;br /&gt;
* Each diamond and coin is worth an additional 100 points.&lt;br /&gt;
* If the player generates points with all 8 dice, they score an extra 500 points.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
* If a player gets 5000/6000/8000 or more points, others can get a final turn.&lt;br /&gt;
* The winner is the player with the highest score after the final round, if he has more than 6000 points.&lt;br /&gt;
* Otherwise, the game continues.&lt;br /&gt;
&lt;br /&gt;
==Skulls Island==&lt;br /&gt;
* If a player rolls 4 or more skulls in their first roll, his turn doesn&#039;t end. Instead, he goes to Skulls Island for that turn.&lt;br /&gt;
* He can reroll as normal, except he can only continue if he rolls at least 1 skull. Otherwise, his turn ends.&lt;br /&gt;
* His opponents each lose 100 points per skull. Other objects have no value.&lt;br /&gt;
&lt;br /&gt;
==Fortune Cards==&lt;br /&gt;
* Animals: Monkeys and parrots are grouped together and counted as a type.&lt;br /&gt;
* Diamond: You start with 1 extra diamond.&lt;br /&gt;
* Gold Coin: You start with 1 extra gold coin.&lt;br /&gt;
* Guardian: Once during your turn, you can reroll a skull.&lt;br /&gt;
* Pirate: Double all points (positive or negative) in this turn.&lt;br /&gt;
* Pirate Ship (2-4): If you roll at least the number of sabes on the card, you get bonus points (2:300, 3:500, 4:1000). Otherwise, score nothing but the same number of negative points.&lt;br /&gt;
* Skulls (1-2): You start with the amount of extra skulls on the card.&lt;br /&gt;
* Treasure Island: Place dices on this card if you want. They are protected and must score, even you roll 3 or more skulls.&lt;br /&gt;
&lt;br /&gt;
If you are playing with the promo cards the following also appear:&lt;br /&gt;
&lt;br /&gt;
* After the Storm: You are only allowed to reroll your dice once. You receive double points for diamond and coins. If you visit Skull Island, you can only reroll once. If you roll 3 skulls, your turn ends but you score according to skull island rules.&lt;br /&gt;
*Peace: You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero. If you succeed, you get double the points. You are allowed to go to Skull Island, but you are not allowed to roll sabres there or your opponents will not lose points.&lt;/div&gt;</summary>
		<author><name>RockinRye</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppiratenkapern&amp;diff=6491</id>
		<title>Gamehelppiratenkapern</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppiratenkapern&amp;diff=6491"/>
		<updated>2020-12-14T11:27:35Z</updated>

		<summary type="html">&lt;p&gt;RockinRye: /* Player&amp;#039;s Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective is to make sets of identical objects and score points.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
* Draw the top fortune card, which affects you for this turn.&lt;br /&gt;
* Roll all 8 dice. Each die has 6 faces: coin, diamond, monkey, parrot, saber (sword) and skull.&lt;br /&gt;
* If you roll 3 skulls, you forfeit your turn.&lt;br /&gt;
* If you get 4 or more skulls, you go to the island of the dead. Otherwise, the turn continues.&lt;br /&gt;
* You can reroll any of your dice, except skulls, but you must reroll at least 2 dice.&lt;br /&gt;
* If you get 3 or more skulls after the reroll, you are disqualified and score nothing.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
* Each set of 3 or more scores points as follows: 3:100, 4:200, 5:500, 6: 1000, 7:2000, 8:4000.&lt;br /&gt;
* Each diamond and coin is worth an additional 100 points.&lt;br /&gt;
* If the player generates points with all 8 dice, he scores an extra 500 points.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
* If a player gets 5000/6000/8000 or more points, others can get a final turn.&lt;br /&gt;
* The winner is the player with the highest score after the final round, if he has more than 6000 points.&lt;br /&gt;
* Otherwise, the game continues.&lt;br /&gt;
&lt;br /&gt;
==Skulls Island==&lt;br /&gt;
* If a player rolls 4 or more skulls in their first roll, his turn doesn&#039;t end. Instead, he goes to Skulls Island for that turn.&lt;br /&gt;
* He can reroll as normal, except he can only continue if he rolls at least 1 skull. Otherwise, his turn ends.&lt;br /&gt;
* His opponents each lose 100 points per skull. Other objects have no value.&lt;br /&gt;
&lt;br /&gt;
==Fortune Cards==&lt;br /&gt;
* Animals: Monkeys and parrots are grouped together and counted as a type.&lt;br /&gt;
* Diamond: You start with 1 extra diamond.&lt;br /&gt;
* Gold Coin: You start with 1 extra gold coin.&lt;br /&gt;
* Guardian: Once during your turn, you can reroll a skull.&lt;br /&gt;
* Pirate: Double all points (positive or negative) in this turn.&lt;br /&gt;
* Pirate Ship (2-4): If you roll at least the number of sabes on the card, you get bonus points (2:300, 3:500, 4:1000). Otherwise, score nothing but the same number of negative points.&lt;br /&gt;
* Skulls (1-2): You start with the amount of extra skulls on the card.&lt;br /&gt;
* Treasure Island: Place dices on this card if you want. They are protected and must score, even you roll 3 or more skulls.&lt;br /&gt;
&lt;br /&gt;
If you are playing with the promo cards the following also appear:&lt;br /&gt;
&lt;br /&gt;
* After the Storm: You are only allowed to reroll your dice once. You receive double points for diamond and coins. If you visit Skull Island, you can only reroll once. If you roll 3 skulls, your turn ends but you score according to skull island rules.&lt;br /&gt;
*Peace: You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero. If you succeed, you get double the points. You are allowed to go to Skull Island, but you are not allowed to roll sabres there or your opponents will not lose points.&lt;/div&gt;</summary>
		<author><name>RockinRye</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppiratenkapern&amp;diff=6490</id>
		<title>Gamehelppiratenkapern</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppiratenkapern&amp;diff=6490"/>
		<updated>2020-12-14T11:20:17Z</updated>

		<summary type="html">&lt;p&gt;RockinRye: /* Objective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective is to make sets of identical objects and score points.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
* Draw the top fortune card, which affects you for this turn.&lt;br /&gt;
* Roll all 8 dice. Each die has 6 faces: coin, diamond, monkey, parrot, saber (sword) and skull.&lt;br /&gt;
* If the player gets 4 or more skulls, he goes to the island of the dead. Otherwise, the turn continues.&lt;br /&gt;
* The player can reroll any of his dice, except skulls, but must reroll at least 2 dice.&lt;br /&gt;
* If he gets 3 or more skulls after the reroll, he is disqualified and scores nothing.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
* Each set of 3 or more scores points as follows: 3:100, 4:200, 5:500, 6: 1000, 7:2000, 8:4000.&lt;br /&gt;
* Each diamond and coin is worth an additional 100 points.&lt;br /&gt;
* If the player generates points with all 8 dice, he scores an extra 500 points.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
* If a player gets 5000/6000/8000 or more points, others can get a final turn.&lt;br /&gt;
* The winner is the player with the highest score after the final round, if he has more than 6000 points.&lt;br /&gt;
* Otherwise, the game continues.&lt;br /&gt;
&lt;br /&gt;
==Skulls Island==&lt;br /&gt;
* If a player rolls 4 or more skulls in their first roll, his turn doesn&#039;t end. Instead, he goes to Skulls Island for that turn.&lt;br /&gt;
* He can reroll as normal, except he can only continue if he rolls at least 1 skull. Otherwise, his turn ends.&lt;br /&gt;
* His opponents each lose 100 points per skull. Other objects have no value.&lt;br /&gt;
&lt;br /&gt;
==Fortune Cards==&lt;br /&gt;
* Animals: Monkeys and parrots are grouped together and counted as a type.&lt;br /&gt;
* Diamond: You start with 1 extra diamond.&lt;br /&gt;
* Gold Coin: You start with 1 extra gold coin.&lt;br /&gt;
* Guardian: Once during your turn, you can reroll a skull.&lt;br /&gt;
* Pirate: Double all points (positive or negative) in this turn.&lt;br /&gt;
* Pirate Ship (2-4): If you roll at least the number of sabes on the card, you get bonus points (2:300, 3:500, 4:1000). Otherwise, score nothing but the same number of negative points.&lt;br /&gt;
* Skulls (1-2): You start with the amount of extra skulls on the card.&lt;br /&gt;
* Treasure Island: Place dices on this card if you want. They are protected and must score, even you roll 3 or more skulls.&lt;br /&gt;
&lt;br /&gt;
If you are playing with the promo cards the following also appear:&lt;br /&gt;
&lt;br /&gt;
* After the Storm: You are only allowed to reroll your dice once. You receive double points for diamond and coins. If you visit Skull Island, you can only reroll once. If you roll 3 skulls, your turn ends but you score according to skull island rules.&lt;br /&gt;
*Peace: You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero. If you succeed, you get double the points. You are allowed to go to Skull Island, but you are not allowed to roll sabres there or your opponents will not lose points.&lt;/div&gt;</summary>
		<author><name>RockinRye</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpyatzy&amp;diff=6470</id>
		<title>Gamehelpyatzy</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpyatzy&amp;diff=6470"/>
		<updated>2020-12-13T02:25:03Z</updated>

		<summary type="html">&lt;p&gt;RockinRye: /* Lower section */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Yahtzee==&lt;br /&gt;
&lt;br /&gt;
A player rolls five dice to begin a turn. They are then allowed to take up to two rerolls, each reroll being any number of those dice. (In BGA, you click on the dice that you want to reroll.)&lt;br /&gt;
&lt;br /&gt;
After those rerolls, or when the player chooses to stop rolling, the player must choose which category to score the final result. There are 13 scoring categories, and each must be used for one of the 14 rounds. This can often force a player to take a zero score for some categories. &lt;br /&gt;
&lt;br /&gt;
Scoring for Yahtzee are as follows&lt;br /&gt;
&lt;br /&gt;
===Upper section===&lt;br /&gt;
&lt;br /&gt;
1-6: One category for each number on the die. In these categories, the score is the sum of the pips on the dice of that number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example, a roll of 1-1-2-5-5 could be scored as 2 points in the &amp;quot;ones&amp;quot; category, 2 points in the &amp;quot;twos&amp;quot; category, 10 points in the &amp;quot;fives&amp;quot; category, or 0 points in the &amp;quot;threes,&amp;quot; &amp;quot;fours,&amp;quot; or &amp;quot;sixes.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a player scores a total of at least 63 points across these six boxes combined, a bonus of 35 points is added to their final score.&lt;br /&gt;
&lt;br /&gt;
===Lower section===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Three-Of-A-Kind&#039;&#039;&#039; At least three dice showing the same face -- Points equal the sum of all 5 dice (not just the 3 of a kind)&lt;br /&gt;
* &#039;&#039;&#039;Four-Of-A-Kind&#039;&#039;&#039; At least four dice showing the same face -- Points equal the sum of all 5 dice (not just the 4 of a kind)&lt;br /&gt;
* &#039;&#039;&#039;Full House&#039;&#039;&#039; A three-of-a-kind and a pair -- 25 points&lt;br /&gt;
* &#039;&#039;&#039;Small Straight&#039;&#039;&#039; Four dice having sequential numbers 1-2-3-4, 2-3-4-5, or 3-4-5-6)	-- 30 points&lt;br /&gt;
* &#039;&#039;&#039;Large Straight&#039;&#039;&#039; Five dice having sequential numbers (1-2-3-4-5 or 2-3-4-5-6) -- 40 points&lt;br /&gt;
* &#039;&#039;&#039;Yahtzee&#039;&#039;&#039; All five dice showing the same face -- 50 points. You get 100 bonus points for 2 yahtzees&lt;br /&gt;
* &#039;&#039;&#039;Chance&#039;&#039;&#039; Any combination -- points equal the sum of all 5 dice&lt;br /&gt;
&lt;br /&gt;
==Yams==&lt;br /&gt;
&lt;br /&gt;
In the game of Yams, the categories and calculations are slightly different. Scores are generally higher.&lt;br /&gt;
&lt;br /&gt;
===Upper section===&lt;br /&gt;
&lt;br /&gt;
This is similar to Yahtzee but the bonus is calculated differently. The bonus threshold is 60 points, and is 30 points + the difference between the score achieved and 60.&lt;br /&gt;
For example: When you complete your upper with 63, you would score 63 + 30 + (63-60) = 96 points.&lt;br /&gt;
&lt;br /&gt;
===Middle section===&lt;br /&gt;
&lt;br /&gt;
This is a higher and lower section which are similar to Chance in Yahtzee and a bonus that is the difference between them.&lt;br /&gt;
* &#039;&#039;&#039;Plus&#039;&#039;&#039; - scores the sum of all dice&lt;br /&gt;
* &#039;&#039;&#039;Minus&#039;&#039;&#039; - scores the sum of all dice&lt;br /&gt;
* &#039;&#039;&#039;Delta&#039;&#039;&#039; - automatically calculated - scores the &#039;&#039;&#039;Plus&#039;&#039;&#039; score minus the &#039;&#039;&#039;Minus&#039;&#039;&#039; score&lt;br /&gt;
&lt;br /&gt;
So if the Plus score was 22 and the Minus score was 13, the Delta score would be nine. Like subtraction.&lt;br /&gt;
&lt;br /&gt;
===Lower section===&lt;br /&gt;
&lt;br /&gt;
Scoring is different here for four of a kind and there is no three of a kind. There is no chance. Yams is more generous: four 1s will net you 40+ points in four of a kind, whereas in Yahtzee it woul net you a maximum of 10 points. &lt;br /&gt;
* &#039;&#039;&#039;Four of a Kind&#039;&#039;&#039; - 40 points plus the sum of the dice&lt;br /&gt;
* &#039;&#039;&#039;Full House&#039;&#039;&#039; - 30 points plus the sum of all dice&lt;br /&gt;
* &#039;&#039;&#039;Small Straight&#039;&#039;&#039; - 45 points&lt;br /&gt;
* &#039;&#039;&#039;Large Straight&#039;&#039;&#039; - 50 points&lt;br /&gt;
* &#039;&#039;&#039;Yahtzee (Yams)&#039;&#039;&#039; - 50 points plus sum of dice&lt;br /&gt;
* &#039;&#039;&#039;Rigole&#039;&#039;&#039; - four matching dice and one which has the inverse pip configuration on it. So, for example: 4-4-4-4-3, 5-5-5-5-2, 1-1-1-1-6&lt;/div&gt;</summary>
		<author><name>RockinRye</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpyatzy&amp;diff=6468</id>
		<title>Gamehelpyatzy</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpyatzy&amp;diff=6468"/>
		<updated>2020-12-12T22:15:34Z</updated>

		<summary type="html">&lt;p&gt;RockinRye: /* Yahtzee */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Yahtzee==&lt;br /&gt;
&lt;br /&gt;
A player rolls five dice to begin a turn. They are then allowed to take up to two rerolls, each reroll being any number of those dice. (In BGA, you click on the dice that you want to reroll.)&lt;br /&gt;
&lt;br /&gt;
After those rerolls, or when the player chooses to stop rolling, the player must choose which category to score the final result. There are 13 scoring categories, and each must be used for one of the 14 rounds. This can often force a player to take a zero score for some categories. &lt;br /&gt;
&lt;br /&gt;
Scoring for Yahtzee are as follows&lt;br /&gt;
&lt;br /&gt;
===Upper section===&lt;br /&gt;
&lt;br /&gt;
1-6: One category for each number on the die. In these categories, the score is the sum of the pips on the dice of that number.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example, a roll of 1-1-2-5-5 could be scored as 2 points in the &amp;quot;ones&amp;quot; category, 2 points in the &amp;quot;twos&amp;quot; category, 10 points in the &amp;quot;fives&amp;quot; category, or 0 points in the &amp;quot;threes,&amp;quot; &amp;quot;fours,&amp;quot; or &amp;quot;sixes.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a player scores a total of at least 63 points across these six boxes combined, a bonus of 35 points is added to their final score.&lt;br /&gt;
&lt;br /&gt;
===Lower section===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Three-Of-A-Kind&#039;&#039;&#039; At least three dice showing the same face -- Points equal the sum of all 5 dice (not just the 3 of a kind)&lt;br /&gt;
* &#039;&#039;&#039;Four-Of-A-Kind&#039;&#039;&#039; At least four dice showing the same face -- Points equal the sum of all 5 dice (not just the 4 of a kind)&lt;br /&gt;
* &#039;&#039;&#039;Full House&#039;&#039;&#039; A three-of-a-kind and a pair -- 25 points&lt;br /&gt;
* &#039;&#039;&#039;Small Straight&#039;&#039;&#039; Four dice having sequential numbers 1-2-3-4, 2-3-4-5, or 3-4-5-6)	-- 30 points&lt;br /&gt;
* &#039;&#039;&#039;Large Straight&#039;&#039;&#039; Five dice having sequential numbers (1-2-3-4-5 or 2-3-4-5-6) -- 40 points&lt;br /&gt;
* &#039;&#039;&#039;Yahtzee&#039;&#039;&#039; All five dice showing the same face -- 50 points. You get 100 bonus points for 2 yahtzees&lt;br /&gt;
* &#039;&#039;&#039;Chance&#039;&#039;&#039; Any combination -- points equal the sum of all 5 dice&lt;br /&gt;
&lt;br /&gt;
==Yams==&lt;br /&gt;
&lt;br /&gt;
In the game of Yams, the categories and calculations are slightly different. Scores are generally higher.&lt;br /&gt;
&lt;br /&gt;
===Upper section===&lt;br /&gt;
&lt;br /&gt;
This is similar to Yahtzee but the bonus is calculated differently. The bonus threshold is 60 points, and is 30 points + the difference between the score achieved and 60.&lt;br /&gt;
For example: When you complete your upper with 63, you would score 63 + 30 + (63-60) = 96 points.&lt;br /&gt;
&lt;br /&gt;
===Middle section===&lt;br /&gt;
&lt;br /&gt;
This is a higher and lower section which are similar to Chance in Yahtzee and a bonus that is the difference between them.&lt;br /&gt;
* &#039;&#039;&#039;Plus&#039;&#039;&#039; - scores the sum of all dice&lt;br /&gt;
* &#039;&#039;&#039;Minus&#039;&#039;&#039; - scores the sum of all dice&lt;br /&gt;
* &#039;&#039;&#039;Delta&#039;&#039;&#039; - automatically calculated - scores the &#039;&#039;&#039;Plus&#039;&#039;&#039; score minus the &#039;&#039;&#039;Minus&#039;&#039;&#039; score&lt;br /&gt;
&lt;br /&gt;
So if the Plus score was 22 and the Minus score was 13, the Delta score would be nine. Like subtraction.&lt;br /&gt;
&lt;br /&gt;
===Lower section===&lt;br /&gt;
&lt;br /&gt;
Scoring is different here for four of a kind and there is no three of a kind. There is no chance.&lt;br /&gt;
* &#039;&#039;&#039;Four of a Kind&#039;&#039;&#039; - 40 points plus the sum of the dice&lt;br /&gt;
* &#039;&#039;&#039;Full House&#039;&#039;&#039; - 30 points plus the sum of all dice&lt;br /&gt;
* &#039;&#039;&#039;Small Straight&#039;&#039;&#039; - 45 points&lt;br /&gt;
* &#039;&#039;&#039;Large Straight&#039;&#039;&#039; - 50 points&lt;br /&gt;
* &#039;&#039;&#039;Yahtzee (Yams)&#039;&#039;&#039; - 50 points plus sum of dice&lt;br /&gt;
* &#039;&#039;&#039;Rigole&#039;&#039;&#039; - four matching dice and one which has the inverse pip configuration on it. So, for example, 4-4-4-4-3 or 1-1-1-1-6&lt;/div&gt;</summary>
		<author><name>RockinRye</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsobek&amp;diff=5691</id>
		<title>Gamehelpsobek</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsobek&amp;diff=5691"/>
		<updated>2020-09-21T14:09:16Z</updated>

		<summary type="html">&lt;p&gt;RockinRye: /* Character cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Theme==&lt;br /&gt;
Players are merchants trading in the economy that has grown up next to the construction site of the temple dedicated to Sobek. There&#039;s a market, and the feluccas sailing up and down the Nile are bringing goods of all sorts. You have 3 rounds in which to acquire more money than your rivals, but try not to become too corrupt.&lt;br /&gt;
&lt;br /&gt;
==Game turns and actions==&lt;br /&gt;
&lt;br /&gt;
On your turn you must choose one of the 3 actions. Then play passes to the player on your left. The actions are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Take a card from the marketplace and add it to your hand&#039;&#039;&#039;&lt;br /&gt;
: Only the first four cards (starting from the left) are available. Taking the first available card has no consequences since the order of arrival of the feluccas is respected. However, taking one of the other cards causes corruption. All the cards that you skip end up in your corruption pile.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play a character card and apply its power&#039;&#039;&#039;&lt;br /&gt;
: See below for powers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play a set&#039;&#039;&#039;&lt;br /&gt;
: A set is a group of at least three goods cards of the same type. A set can include one or more amulets which act as wild cards (jokers). A set can also include characters - each character is associated with a goods type; this is shown on the card. When a character is played as part of a set, its power is ignored.&lt;br /&gt;
: It is possible to add cards to a set that has already been played (in order to earn more points during scoring), but the same rule still applies: you must add a minimum of 3 new cards.&lt;br /&gt;
: When a set is played an event are triggered (provided at least 1 of the 5 event tokens remains). The player who played the set chooses an event from the remaining tokens and immediately applies its effect. The token is then discarded.&lt;br /&gt;
&lt;br /&gt;
==Event tokens==&lt;br /&gt;
There are 12 event tokens with 5 randomly selected for each round:&lt;br /&gt;
* 4 x Guild - (one of each of snake, reed, ankh, scorpion). On the scoring track, move your scoring marker forward to the next space of that symbol and move an opponent&#039;s scoring marker back to the next space of that symbol.  &lt;br /&gt;
* 2 x Flood - Take another turn&lt;br /&gt;
* 2 x Curse - Add a curse token to another player&#039;s corruption pile; it counts as 2 cards in that player&#039;s pile.&lt;br /&gt;
* 2 x Prosperity - add the token to one of your fish, cattle or wheat sets, thus increasing the score of this set.&lt;br /&gt;
* 1 x Embalming - return all the cards from your corruption pile to your hand&lt;br /&gt;
* 1 x Deceit - Score the number of cards in your corruption pile&lt;br /&gt;
&lt;br /&gt;
==Character cards==&lt;br /&gt;
* 1 x Queen Sobek Neferou (Ivory)- draw 3 cards and add them to your hand.&lt;br /&gt;
* 2 x High Priest/Priestess (Ebony/Marble)- discard all the cards of one goods type from your corruption pile. Characters of that goods type can be discarded. Amulets (wild cards) cannot be discarded.&lt;br /&gt;
* 2 x Scribe (Fish/Cattle) - your opponents reduce their hands down to 6 cards; the remainder are added to their corruption pile.&lt;br /&gt;
* 1 x Vizir (Cattle) - add a card of your choice to your hand from an opponent&#039;s corruption pile.&lt;br /&gt;
* 1 x Merchant (Wheat)- take a card of your choice from along the Nile.&lt;br /&gt;
* 1 x Courtesan (Wheat) - add 1 or 2 cards from your hand to an existing played set.&lt;br /&gt;
* 1 x Thief (Fish) - steal a card from an opponent. You can see the different coloured backs of the card so you know which type of card you are stealing.&lt;br /&gt;
&lt;br /&gt;
==Goods cards==&lt;br /&gt;
There are 54 goods cards in total:&lt;br /&gt;
:6 x Ivory&lt;br /&gt;
:7 x Ebony&lt;br /&gt;
:7 x Marble&lt;br /&gt;
:9 x Cattle&lt;br /&gt;
:10 x Fish&lt;br /&gt;
:10 x Wheat&lt;br /&gt;
:5 x Amulet&lt;br /&gt;
Nine of the cards have a different coloured back; the player&#039;s starting hand is dealt from these leaving 45 cards which are shuffled with the character cards to form the deck. In a two player game 9 cards are removed at random so there will be only 5 goods deliveries not 6 as normal.&lt;br /&gt;
&lt;br /&gt;
==End of the round==&lt;br /&gt;
The round ends and is scored when the last card is taken from the marketplace. &lt;br /&gt;
&lt;br /&gt;
Each player may play &#039;&#039;horizontal&#039;&#039; sets from their hand. These do not score as highly as sets played in the round proper but they do reduce the number of cards in the hand.&lt;br /&gt;
&lt;br /&gt;
You cannot play character cards; you cannot add to existing sets.&lt;br /&gt;
&lt;br /&gt;
All cards remaining in the players hand are added to their corruption pile.&lt;br /&gt;
&lt;br /&gt;
Sets are scored by multiplying the number of scarabs in the set by the number of cards in the set (including amulets, characters and Prosperity tokens). Horizontal sets are scored by adding scarabs.&lt;br /&gt;
&lt;br /&gt;
Then the &#039;&#039;&#039;corruption penalty&#039;&#039;&#039; is applied. The player with the most cards in their corruption pile (including Curse tokens) is the most corrupt. In the event of a tie the player with the most scarabs. If there is still a tie then all players receive the penalty. The size of the corruption penalty depends on the amount of points earned by the player through scoring sets. For every 10 points earned through sets the player will move back to the next symbol of the type they ended up on. For example if Kate earned 23 points and ended up on the Ankh symbol then this is 2 &amp;quot;lots&amp;quot; of ten and so she will move back 2 Ankh symbols. &lt;br /&gt;
&lt;br /&gt;
== Game end == &lt;br /&gt;
The game ends after 3 rounds. The game can end early if one player gets more than 100 points.&lt;/div&gt;</summary>
		<author><name>RockinRye</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsobek&amp;diff=5581</id>
		<title>Gamehelpsobek</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsobek&amp;diff=5581"/>
		<updated>2020-09-13T22:26:47Z</updated>

		<summary type="html">&lt;p&gt;RockinRye: /* Character cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Theme==&lt;br /&gt;
Players are merchants trading in the economy that has grown up next to the construction site of the temple dedicated to Sobek. There&#039;s a market, and the feluccas sailing up and down the Nile are bringing goods of all sorts. You have 3 rounds in which to acquire more money than your rivals, but try not to become too corrupt.&lt;br /&gt;
&lt;br /&gt;
==Game turns and actions==&lt;br /&gt;
&lt;br /&gt;
On your turn you must choose one of the 3 actions. Then play passes to the player on your left. The actions are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Take a card from the marketplace and add it to your hand&#039;&#039;&#039;&lt;br /&gt;
: Only the first four cards (starting from the left) are available. Taking the first available card has no consequences since the order of arrival of the feluccas is respected. However, taking one of the other cards causes corruption. All the cards that you skip end up in your corruption pile.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play a character card and apply its power&#039;&#039;&#039;&lt;br /&gt;
: See below for powers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Play a set&#039;&#039;&#039;&lt;br /&gt;
: A set is a group of at least three goods cards of the same type. A set can include one or more amulets which act as wild cards (jokers). A set can also include characters - each character is associated with a goods type; this is shown on the card. When a character is played as part of a set, its power is ignored.&lt;br /&gt;
: It is possible to add cards to a set that has already been played (in order to earn more points during scoring), but the same rule still applies: you must add a minimum of 3 new cards.&lt;br /&gt;
: When a set is played an event are triggered (provided at least 1 of the 5 event tokens remains). The player who played the set chooses an event from the remaining tokens and immediately applies its effect. The token is then discarded.&lt;br /&gt;
&lt;br /&gt;
==Event tokens==&lt;br /&gt;
There are 12 event tokens with 5 randomly selected for each round:&lt;br /&gt;
* 4 x Guild - (one of each of snake, reed, ankh, scorpion). On the scoring track, move your scoring marker forward to the next space of that symbol and move an opponent&#039;s scoring marker back to the next space of that symbol.  &lt;br /&gt;
* 2 x Flood - Take another turn&lt;br /&gt;
* 2 x Curse - Add a curse token to another player&#039;s corruption pile; it counts as 2 cards in that player&#039;s pile.&lt;br /&gt;
* 2 x Prosperity - add the token to one of your fish, cattle or wheat sets, thus increasing the score of this set.&lt;br /&gt;
* 1 x Embalming - return all the cards from your corruption pile to your hand&lt;br /&gt;
* 1 x Deceit - Score the number of cards in your corruption pile&lt;br /&gt;
&lt;br /&gt;
==Character cards==&lt;br /&gt;
* 1 x Queen Sobek Neferou - draw 3 cards and add them to your hand.&lt;br /&gt;
* 2 x High Priest/Priestess - discard all the cards of one goods type from your corruption pile. Characters of that goods type can be discarded. Amulets (wild cards) cannot be discarded.&lt;br /&gt;
* 2 x Scribe - your opponents reduce their hands down to 6 cards; the remainder are added to their corruption pile.&lt;br /&gt;
* 1 x Vizir - add a card of your choice to your hand from an opponent&#039;s corruption pile.&lt;br /&gt;
* 1 x Merchant - take a card of your choice from along the Nile.&lt;br /&gt;
* 1 x Courtesan - add 1 or 2 cards from your hand to an existing played set.&lt;br /&gt;
* 1 x Thief - steal a card from an opponent. You can see the different coloured backs of the card so you know which type of card you are stealing.&lt;br /&gt;
&lt;br /&gt;
==Goods cards==&lt;br /&gt;
There are 54 goods cards in total:&lt;br /&gt;
:6 x Ivory&lt;br /&gt;
:7 x Ebony&lt;br /&gt;
:7 x Marble&lt;br /&gt;
:9 x Cattle&lt;br /&gt;
:10 x Fish&lt;br /&gt;
:10 x Wheat&lt;br /&gt;
:5 x Amulet&lt;br /&gt;
Nine of the cards have a different coloured back; the player&#039;s starting hand is dealt from these leaving 45 cards which are shuffled with the character cards to form the deck. In a two player game 9 cards are removed at random so there will be only 5 goods deliveries not 6 as normal.&lt;br /&gt;
&lt;br /&gt;
==End of the round==&lt;br /&gt;
The round ends and is scored when the last card is taken from the marketplace. &lt;br /&gt;
&lt;br /&gt;
Each player may play &#039;&#039;horizontal&#039;&#039; sets from their hand. These do not score as highly as sets played in the round proper but they do reduce the number of cards in the hand.&lt;br /&gt;
&lt;br /&gt;
You cannot play character cards; you cannot add to existing sets.&lt;br /&gt;
&lt;br /&gt;
All cards remaining in the players hand are added to their corruption pile.&lt;br /&gt;
&lt;br /&gt;
Sets are scored by multiplying the number of scarabs in the set by the number of cards in the set (including amulets, characters and Prosperity tokens). Horizontal sets are scored by adding scarabs.&lt;br /&gt;
&lt;br /&gt;
Then the &#039;&#039;&#039;corruption penalty&#039;&#039;&#039; is applied. The player with the most cards in their corruption pile (including Curse tokens) is the most corrupt. In the event of a tie the player with the most scarabs. If there is still a tie then all players receive the penalty. The size of the corruption penalty depends on the amount of points earned by the player through scoring sets. For every 10 points earned through sets the player will move back to the next symbol of the type they ended up on. For example if Kate earned 23 points and ended up on the Ankh symbol then this is 2 &amp;quot;lots&amp;quot; of ten and so she will move back 2 Ankh symbols. &lt;br /&gt;
&lt;br /&gt;
== Game end == &lt;br /&gt;
The game ends after 3 rounds. The game can end early if one player gets more than 100 points.&lt;/div&gt;</summary>
		<author><name>RockinRye</name></author>
	</entry>
</feed>