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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Robinton37</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-04T01:13:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfruitpicking&amp;diff=15414</id>
		<title>Gamehelpfruitpicking</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfruitpicking&amp;diff=15414"/>
		<updated>2022-11-27T22:00:42Z</updated>

		<summary type="html">&lt;p&gt;Robinton37: /* Collect a Market Card */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
The players become farmers who will plant and pick fruit on their Fruit Island and trade them with Market Island.&lt;br /&gt;
&lt;br /&gt;
The goal is to collect a set of Market Cards and claim a title from one of the 4 districts of Market Island.&lt;br /&gt;
&lt;br /&gt;
== Turn overview ==&lt;br /&gt;
&lt;br /&gt;
=== Planting Seeds ===&lt;br /&gt;
&lt;br /&gt;
Choose one Farm, pick up all the Seeds and, clockwise, redistribute 1 Seed onto each of the next spaces, until no more Seeds are left in your hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: There may be rare situation at the start of a player&#039;s turn, where the player has no Seeds left on any of their Farm Cards (all Seeds are on the Harvest House and Storage).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;In that case, that player takes 3 Seeds from their Storage (or Harvest House if there are not enough seeds in the Storage).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Then, starting clockwise from the Farm right of the Harvest House, the player redistributes 1 Seed to each of the first 3 Farm Cards and ends their turn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Active Farm ===&lt;br /&gt;
&lt;br /&gt;
The last Farm you put a Seed on becomes your Active Farm for this turn. Now choose either Water plants or Collect Market Card.&lt;br /&gt;
&lt;br /&gt;
If the Harvest House is the Active Farm, they plant Seeds again. A player cannot pass their turn.&lt;br /&gt;
&lt;br /&gt;
=== Water plants or Collect a Market Card ===&lt;br /&gt;
&lt;br /&gt;
==== Water plants ====&lt;br /&gt;
&lt;br /&gt;
Take Seeds from your Storage equal to the number of fruit or Raindrops depicted on your Active Farm and add them to the Active Farm.&lt;br /&gt;
&lt;br /&gt;
==== Collect a Market Card ====&lt;br /&gt;
&lt;br /&gt;
Collect a Market Card depicting the same fruit as your Active Farm.&lt;br /&gt;
&lt;br /&gt;
Take Seeds from your Harvest House equal to the total price of the Market Card (fruits on card plus seeds shown on market stall) and return them to your Storage.&lt;br /&gt;
&lt;br /&gt;
All Seeds on the Active Farm must be returned to the Storage as well.&lt;br /&gt;
&lt;br /&gt;
=== Next player&#039;s turn ===&lt;br /&gt;
&lt;br /&gt;
After a player&#039;s turn, The next player in order starts their turn.&lt;br /&gt;
&lt;br /&gt;
=== Game end ===&lt;br /&gt;
&lt;br /&gt;
Check if you have collected one of the 4 sets of Market Cards.&lt;br /&gt;
&lt;br /&gt;
If yes, the game ends after every player has had the same number of turns.&lt;br /&gt;
&lt;br /&gt;
==== Victory conditions ====&lt;br /&gt;
&lt;br /&gt;
* Family: A pair and three of a kind&lt;br /&gt;
&lt;br /&gt;
* Monopolists: Four of a kind&lt;br /&gt;
&lt;br /&gt;
* Lovers: Three distinct pairs&lt;br /&gt;
&lt;br /&gt;
* Merchants: All five different kinds&lt;br /&gt;
&lt;br /&gt;
If after game end trigger, multiple players complete sets, the tie breakers are:&lt;br /&gt;
&lt;br /&gt;
* Most fruits depicted on market cards, then&lt;br /&gt;
&lt;br /&gt;
* Most seeds on Farm Cards and Harvest House, then&lt;br /&gt;
&lt;br /&gt;
* If still equal, all tied players win.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Small children variation ===&lt;br /&gt;
&lt;br /&gt;
Don&#039;t use the Market Island Board.&lt;br /&gt;
&lt;br /&gt;
From the Market Card deck, reveal the first three cards to be used as the Market. The price for each Market Card will simply be the number of fruit depicted on it.&lt;br /&gt;
&lt;br /&gt;
The game ends when any player buys 5 Market Cards.&lt;br /&gt;
&lt;br /&gt;
=== Random setup variation ===&lt;br /&gt;
&lt;br /&gt;
Instead of every player copying the same Farm Card configuration as the starting player, every player shuffles their Farm Cards and lays down the cards randomly on their Fruit Island Board.&lt;br /&gt;
&lt;br /&gt;
=== Solo mode ===&lt;br /&gt;
&lt;br /&gt;
==== Setup ====&lt;br /&gt;
&lt;br /&gt;
Make a Market Card deck with only 5 different Market Cards (one card from each fruit) in it. Draw the top card of the deck and lay it face up on the table.&lt;br /&gt;
&lt;br /&gt;
==== Gameplay ====&lt;br /&gt;
&lt;br /&gt;
There is only one Market Card available for you to collect at any one time.&lt;br /&gt;
&lt;br /&gt;
In order to collect it, you must pay its price (number of fruit on the card) plus any remaining Seeds that may be in your Harvest House.&lt;br /&gt;
&lt;br /&gt;
All the Seeds from your Harvest House are never used again in the game.&lt;br /&gt;
&lt;br /&gt;
The seeds on the Active Farm still go back to the storage.&lt;br /&gt;
&lt;br /&gt;
Then, draw the next card from the top of the Market Card deck and the game continues.&lt;br /&gt;
&lt;br /&gt;
==== Game end ====&lt;br /&gt;
&lt;br /&gt;
The game ends with one of the following three conditions.&lt;br /&gt;
&lt;br /&gt;
* There are no Seeds left in the Storage.&lt;br /&gt;
&lt;br /&gt;
* There are no Seeds on your fruit Farms, only in the Harvest House.&lt;br /&gt;
&lt;br /&gt;
* You collected all five Market Cards.&lt;br /&gt;
&lt;br /&gt;
If you collected all five Market Cards, you&#039;ve won! If not, try again!&lt;/div&gt;</summary>
		<author><name>Robinton37</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_draftcider&amp;diff=15363</id>
		<title>Tips draftcider</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_draftcider&amp;diff=15363"/>
		<updated>2022-11-23T04:34:08Z</updated>

		<summary type="html">&lt;p&gt;Robinton37: Wrote up very basic strategy guide, based on one unfinished (but I&amp;#039;m winning!) play&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four batches - Steady Height, Monochrome Batch, Apples of a Feather, and Unlucky Batch - that can each take as many cards as you wish to play, and will give more points for each additional card. As such, if you possibly can, pick one of these and contribute as many cards to it as you possibly can. They are listed in order from &amp;quot;easiest but fewest points&amp;quot; to &amp;quot;hardest but most points.&amp;quot; Monochrome is a good starting pick: easy to keep the rules, but gives enough points to win.&lt;br /&gt;
&lt;br /&gt;
Special Color Tree: Gives 20 points for a single apple; get this if you can, but try to leave it for late-game to ensure you won&#039;t be stuck dumping cards into the Bad Batch. (The last two cards on Feather and Unlucky both grant more points, but if you&#039;re at the 11th+ play on either you&#039;ve won the game anyway.)&lt;br /&gt;
&lt;br /&gt;
Steady Height gives 3 points for the first played card... _any_ card, without restrictions or further required plays.&lt;/div&gt;</summary>
		<author><name>Robinton37</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmyshelfie&amp;diff=15302</id>
		<title>Gamehelpmyshelfie</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmyshelfie&amp;diff=15302"/>
		<updated>2022-11-18T19:59:47Z</updated>

		<summary type="html">&lt;p&gt;Robinton37: /* Turns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Create patterns in your shelf to score points via private and public goals. Public goals score by completely achieving, private goals are scored on how many elements you achieved e.g. 3 out of 5 elements will score you the 3 element achievement. In addition, groups of the same type score based on their quantity touching. The game end is triggered when one player finishes their shelf and scores a bonus point. All players get the same number of turns.&lt;br /&gt;
&lt;br /&gt;
===Turns===&lt;br /&gt;
&lt;br /&gt;
Take 1-3 items from the main board, these items must form a continuous row or column and must all have 1 free edge prior to taking anything (i.e. if a free edge is created because of taking, you cannot then take it)&lt;br /&gt;
&lt;br /&gt;
All items taken will then be placed in a single column on your board, in an order of your choosing&lt;br /&gt;
&lt;br /&gt;
The main board does not have new items added every turn, instead they will only be completely refilled if none of the items currently present touch each other&lt;/div&gt;</summary>
		<author><name>Robinton37</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppandemic&amp;diff=9714</id>
		<title>Gamehelppandemic</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppandemic&amp;diff=9714"/>
		<updated>2021-10-15T14:37:29Z</updated>

		<summary type="html">&lt;p&gt;Robinton37: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Roles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Contingency Planner&#039;&#039; - Take an Event Card from the Discard pile and place it on the Role Card. It doesn&#039;t count against the limit of 7 hand cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dispatcher&#039;&#039; - Move any pawn to a city containing another pawn OR Move another player&#039;s pawn as if it were their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Medic&#039;&#039; - Remove all cubes of a colour when treating a city. For any cured disease: Treats for free when entering city, and prevents cubes/Outbreaks in their location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Operations Expert&#039;&#039; - Build a Research Station in their location without discarding a city card. Once per turn, Move to any city from a Research Station, using any city card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quarantine Specialist&#039;&#039; - Prevents Outbreaks and placement of disease cubes in their location plus all connecting cities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Researcher&#039;&#039; - May give any card to a player in same location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scientist&#039;&#039; - Can cure a disease by using only 4, not 5, cards of the same color.&lt;/div&gt;</summary>
		<author><name>Robinton37</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppandemic&amp;diff=9602</id>
		<title>Gamehelppandemic</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppandemic&amp;diff=9602"/>
		<updated>2021-10-04T01:08:36Z</updated>

		<summary type="html">&lt;p&gt;Robinton37: Some minor rephrasing; hopefully these will be clearer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Roles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Contingency Planner&#039;&#039; - Take an Event Card from the Discard pile and place it on the Role Card. It doesn&#039;t count against the limit of 7 hand cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dispatcher&#039;&#039; - Move any pawn to a city containing another pawn OR Move another player&#039;s pawn as if it were their own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Medic&#039;&#039; - Remove all cubes when treating a city, not just 1. For any cured disease: Treats for free when entering city, and prevents cubes/Outbreaks in their location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Operations Expert&#039;&#039; - Build a Research Station in their location without discarding a city card. Once per turn, Move to any city from a Research Station, using any city card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quarantine Specialist&#039;&#039; - Prevents Outbreaks and placement of disease cubes in their location plus all connecting cities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Researcher&#039;&#039; - May give any card to a player in same location.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Scientist&#039;&#039; - Can cure a disease by using only 4, not 5, cards of the same color.&lt;/div&gt;</summary>
		<author><name>Robinton37</name></author>
	</entry>
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