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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpflipfreighters&amp;diff=27864</id>
		<title>Gamehelpflipfreighters</title>
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		<updated>2025-12-26T07:57:25Z</updated>

		<summary type="html">&lt;p&gt;Robertos: Convert lists to HTML lists to fix broken padding, according to the wiki guide (https://en.doc.boardgamearena.com/Wiki_formatting#Lists)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
In Flip Freighters, players play as a freight company, that is in charge of getting products to their customers. This will be done through the flipping of cards from a deck and deciding whether to load those “goods” on trucks to be shipped out, or to use the card’s numerical value to deliver the trucks to their destination. &lt;br /&gt;
&lt;br /&gt;
The player at the end of the game who manages to ship their goods most effectively, to their customers, wins the game.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;1 Sheet per player&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;2 Decks of (standard) Playing Cards. Use only Ace,2,3,4,5,6 and all four Jokers, removing all 7,8,9,10,Jack,Queen,King&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: In this game Aces are considered to be 1’s.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note: Jokers may be used as any number and suit.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Shuffle all &#039;&#039;&#039;52 cards&#039;&#039;&#039; together then deal out &#039;&#039;&#039;3 piles with 15 cards each&#039;&#039;&#039;.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Choose one of these piles to be the draw deck for week one, and place the other two piles off to the side.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;The &#039;&#039;&#039;extra 7 cards may be removed&#039;&#039;&#039; from the table as they will not be used in this game.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;The game will take place over &#039;&#039;&#039;3 weeks&#039;&#039;&#039; (rounds).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Each week will consist of &#039;&#039;&#039;5 days&#039;&#039;&#039; (turns).&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;During each day, &#039;&#039;&#039;players will play&#039;&#039;&#039; &#039;&#039;&#039;simultaneously&#039;&#039;&#039; : they use the values on the three faceup cards to &#039;&#039;&#039;&amp;lt;u&amp;gt;load&amp;lt;/u&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;lt;u&amp;gt;move&amp;lt;/u&amp;gt;&#039;&#039;&#039; their trucks. Once all players have used all three cards, the next day will begin.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;A week ends when all the cards in the draw pile are exhausted. Players will use those last three cards as usual, score points, and then move to the next week.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;At the end of three weeks, players will total their score and the player with the highest score wins.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==On Your Turn==&lt;br /&gt;
&lt;br /&gt;
All players may then use each of the three cards of the day, in any order of their choosing, to do one of two actions: &#039;&#039;Loading or Moving.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;Loading&#039;&#039;, suits represent types of goods, and the numbers represent the amount of that good.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;&#039;&#039;Loading&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
        &amp;lt;ol style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;Click on a card&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;The game displays/highlights all truck &#039;&#039;&amp;lt;u&amp;gt;squares&amp;lt;/u&amp;gt;&#039;&#039; where you can load with this card (suits represent types of goods, and the numbers represent the amount of that good)&lt;br /&gt;
                &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Each square that has a number on it requires that number;&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Each square that has a suit on it requires that suit; squares that have multi-suits may be filled with any suit.&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;The amount you can load is indicated by the symbol outside the truck.&lt;br /&gt;
                        &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
                            &amp;lt;li&amp;gt;&amp;quot;&#039;&#039;&#039;=&#039;&#039;&#039;&amp;quot; means this truck must be loaded with only one value&amp;lt;/li&amp;gt;&lt;br /&gt;
                            &amp;lt;li&amp;gt;&amp;quot;&#039;&#039;&#039;≠&#039;&#039;&#039;&amp;quot; means this truck must be loaded with only different values&amp;lt;/li&amp;gt;&lt;br /&gt;
                            &amp;lt;li&amp;gt;&amp;quot;&#039;&#039;&#039;#&#039;&#039;&#039;&amp;quot; means this truck must be loaded with any values&amp;lt;/li&amp;gt;&lt;br /&gt;
                            &amp;lt;li&amp;gt;&amp;quot;&#039;&#039;&#039;6-1&#039;&#039;&#039;&amp;quot; means this truck must be loaded with 1,2,3,4,5,6 values from front to back, ie from RIGHT to LEFT. &#039;&#039;You may skip numbers but you may never fill in numbers that were skipped.&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
                            &amp;lt;li&amp;gt;&amp;quot;&#039;&#039;&#039;1-6&#039;&#039;&#039;&amp;quot; means this truck must be loaded with 6,5,4,3,2,1 values from front to back, ie from RIGHT to LEFT. &#039;&#039;You may skip numbers but you may never fill in numbers that were skipped.&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
                        &amp;lt;/ul&amp;gt;&lt;br /&gt;
                    &amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;once a truck has started moving, you may not load anything else onto it&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;Click on the square you target&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;&#039;&#039;Moving&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
        &amp;lt;ol style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;Click on a card&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;The game displays/highlights all truck &#039;&#039;&amp;lt;u&amp;gt;route spots&amp;lt;/u&amp;gt;&#039;&#039; where you can move to with this card&lt;br /&gt;
                &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Any truck may be moved at any point, as long as it has at least one square filled&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;You can move as far from the truck starting position as the card&#039;s value&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;You can move less than the maximum&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Additionally, you may split the value on a card between two or more trucks&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;Click on the circle you target for a truck&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;Click on the circle you target for another truck, etc... repeat&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;Click the top button &amp;quot;Stop moving&amp;quot; to confirm&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;In case you did not spend all the possible moves for a card, you won&#039;t be able to use the remaining amount (unless you cancel your turn)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;Once you have filled in all the movement circles for a truck, it has reached its destination (near the box with scoring condition), the game displays the score of the truck according to the truck scoring rules and the loaded goods. This truck is now &#039;&#039;delivered&#039;&#039;, and can no longer be accessed for the rest of the game&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;It is worth noting that some trucks have more than one stop location along their path (x1 and x2), giving you more points for delivering the truck further. When you reach the first location you may choose whether to deliver that truck, or you may keep going. Once you have delivered and score the truck, you may not continue moving that truck.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Overtime Hours&#039;&#039;&#039;&lt;br /&gt;
        &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Near the week-end scoring, you will find a section labeled “Overtime Hours.” This area will let you either increase or decrease a card’s value by 1. Players may choose to use multiple circles on the same card, and may even increase a number over 6 if they would like. Every hour that you do &#039;&#039;&amp;lt;u&amp;gt;not use&amp;lt;/u&amp;gt;&#039;&#039; will give you 2 points at the end of the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;In order to use it, click on the buttons &amp;quot;&amp;lt;u&amp;gt;+1&amp;lt;/u&amp;gt;&amp;quot; or &amp;quot;&amp;lt;u&amp;gt;-1&amp;lt;/u&amp;gt;&amp;quot; on step 2 (either loading or moving)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;if &#039;&#039;Overtime Variant Rule&#039;&#039; is enabled, click on the buttons &amp;quot;&amp;lt;u&amp;gt;spade&amp;lt;/u&amp;gt;&amp;quot;, &amp;quot;&amp;lt;u&amp;gt;heart&amp;lt;/u&amp;gt;&amp;quot;, &amp;quot;&amp;lt;u&amp;gt;club&amp;lt;/u&amp;gt;&amp;quot; or &amp;quot;&amp;lt;u&amp;gt;diamond&amp;lt;/u&amp;gt;&amp;quot; on step 2 (either loading or moving) to change the card to that suit. The game highlights the original suit of the card in case you forget it&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Buttons&#039;&#039;&#039;&lt;br /&gt;
        &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;End turn: stop your turn so that you cannot act until next turn + inform others that you are ready for next turn (BGA stop your thinking time hourglass)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Restart turn: cancel all your actions in this turn (can be done before or after clicking on &amp;quot;end turn&amp;quot;)&amp;lt;br /&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==End of Week Scoring==&lt;br /&gt;
When a week ends, the game computes the &amp;quot;week score&amp;quot; of every player = total all the values for all the trucks that have been delivered. &lt;br /&gt;
&lt;br /&gt;
Because points are totaled every week, this means that trucks delivered in &#039;&#039;&amp;lt;u&amp;gt;early&amp;lt;/u&amp;gt;&#039;&#039; weeks will &amp;lt;u&amp;gt;&#039;&#039;score more than once&#039;&#039;&amp;lt;/u&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
==End of game==&lt;br /&gt;
&lt;br /&gt;
At the end of week 3 day 5 the game ends, players will total their score &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;Score (is automatically computed on BGA each day) as the sum of:&lt;br /&gt;
        &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;score from Week 1&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;score from Week 2&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;score from Week 3&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;scored from unused Overtime Hours (2/hour)&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;the player with the highest score wins.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;In case of a tie, the player who delivered the most total trucks is the winner&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Solo scoring==&lt;br /&gt;
Since there is no competitive play for solo, the game designer adds this solo comparative rating : &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;0-200 points = 0 stars&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;200-249 = 1 stars&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;250-299 = 2 stars&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;300-349 = 3 stars&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;350-399 = 4 stars&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;400+ = 5 stars&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Variants== &lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Overtime Hours&#039;&#039;&#039;&lt;br /&gt;
        &amp;lt;ol style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;Basic&#039;&#039;: Overtime Hours let you either increase or decrease a card value by 1&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;Overtime Variant Rule&#039;&#039;: In addition to changing the value of a card players may also choose to use overtime hours to change the suit of a card&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Show discard pile&#039;&#039;&#039;&lt;br /&gt;
        &amp;lt;ol style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;Enabled : Players can look at already played cards in the discard pile and see which cards may still be in the deck (Note that the 7 cards staying in the game box are considered to be in the deck to keep it unknown)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;Disabled&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==User Preferences== &lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Interface theme&#039;&#039;&#039;&lt;br /&gt;
        &amp;lt;ol style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;Standard (default)&#039;&#039;: the same background as any classic BGA game.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;Darker&#039;&#039;: a black background with 75% opacity&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Display all players board&#039;&#039;&#039;&lt;br /&gt;
        &amp;lt;ol style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;Enabled&#039;&#039;: display every player&#039;s board (alias score sheet) in the central zone. This is interesting with &amp;lt;u&amp;gt;few players&amp;lt;/u&amp;gt; (2-3) but difficult to read with many (6+).&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;Disabled&#039;&#039; (default): display current player (or first player when spectator) board alias score sheet in the central zone. You may want to click the &#039;eye&#039; on player panels to see other player&#039;s boards anyway&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Font style&#039;&#039;&#039;&lt;br /&gt;
        &amp;lt;ol style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;Designer choice&#039;&#039; (default): the &amp;quot;Fugaz One&amp;quot;, chosen to write text on the board, and uniformized to other texts on the game&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;Simple&#039;&#039;: an easier font to read, but less pretty ?&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Board text language&#039;&#039;&#039;&lt;br /&gt;
        &amp;lt;ol style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;Designer choice&#039;&#039; (default): NOT translatable, but as pretty as it should because it is the exact text written by the game artists&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;Translated + adjusted to space&#039;&#039; (default): translatable, using a horizontal adjustment of the text to fit the exact spaces where the text is expected, can be less pretty with some &amp;quot;1 ideogram translation&amp;quot; language&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;Translated:&#039;&#039; translatable, using NO adjustment, so the text will overflow very quickly in some &amp;quot;many characters&amp;quot; languages&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Display route taken by trucks&#039;&#039;&#039;&lt;br /&gt;
        &amp;lt;ol style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;Disabled&#039;&#039;: display only black points you move to&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;Accurate&#039;&#039; (default): draw the route following the actual path between points you move to, as when you draw a line with a black pen on the sheet&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;Straight lines&#039;&#039;: display black lines between black points you move to, as when you draw a line with a black pen on the sheet&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Route color&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;NB: in each case, it is dotted with a blinking selected destination when the move has not yet been sent to server by the &amp;quot;Stop moving&amp;quot; button; in order to let you know you can click wherever you want to change your moves.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Depends on position  (default)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;red when cancelable in current turn&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;black when not cancelable (ie. done in previous turns)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;green when delivered (at previous turns)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Black&lt;br /&gt;
|always black&lt;br /&gt;
|-&lt;br /&gt;
!Blue&lt;br /&gt;
|always blue&lt;br /&gt;
|-&lt;br /&gt;
!Gray&lt;br /&gt;
|always gray&lt;br /&gt;
|-&lt;br /&gt;
!Turquoise&lt;br /&gt;
|always turquoise&lt;br /&gt;
|-&lt;br /&gt;
!Violet&lt;br /&gt;
|always violet&lt;br /&gt;
|}&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Truck color&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Disabled&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Depends on position (default)&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;transparent when not moved&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;black when not cancelable (ie. moved in previous turns)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;green when delivered (at previous turns)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Depends on position + Blink&lt;br /&gt;
|see previous + blinking when confirmed in current turn&lt;br /&gt;
|}&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Display mini truck icons&#039;&#039;&#039;&lt;br /&gt;
        &amp;lt;ol style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;Enabled&#039;&#039; :  display some truck icon near the last point you move to on each truck route, with a different color for each status&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;red when cancelable in current turn&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;black when not cancelable (ie. done in previous turns)&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;green when delivered (at previous turns)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;Disabled (default)&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ol&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>Robertos</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelparnak&amp;diff=27863</id>
		<title>Gamehelparnak</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelparnak&amp;diff=27863"/>
		<updated>2025-12-26T07:53:26Z</updated>

		<summary type="html">&lt;p&gt;Robertos: Convert lists to HTML lists to fix broken padding, according to the wiki guide (https://en.doc.boardgamearena.com/Wiki_formatting#Lists)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
== Theme ==&lt;br /&gt;
&lt;br /&gt;
In Lost Ruins of Arnak, you&#039;ll be trying to uncover the titular lost ruins and the area around it. You&#039;ll do this by sending out your team of archaeologists to various locations to gather resources, collect cards for various effects, and advance on a research track to further find the lost ruins. The player with the most points at the end wins the game!&lt;br /&gt;
&lt;br /&gt;
== Components and Resources ==&lt;br /&gt;
&lt;br /&gt;
In Lost Ruins of Arnak, each player has their own board, mostly to track their own resources and pieces. To gain resources a player can use their explorers, cards, idols, or guardians, as well as any resources they&#039;ve acquired.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Components&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Two explorers&#039;&#039;&#039;, which can be placed on the main board to activate revealed locations or investigate new spaces.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Cards&#039;&#039;&#039;, which can be used for various effects. Each player has a hand of cards they can play, a draw pile that can be drawn from, and a discard pile for previously used cards.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Idols&#039;&#039;&#039;, earned as a reward for being the first to explore new locations, and can be spent for a few bonus effects. Each idol is also worth 3 points, and bonus effects that were never invoked also award points.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Defeated guardians&#039;&#039;&#039;, which can be overcome from the main board. Each guardian is worth 5 points.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resources&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Coins&#039;&#039;&#039;, used to buy more item cards and sometimes used to advance on the research track.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Compasses&#039;&#039;&#039;, used to explore new locations and buy artifact cards.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Tablets&#039;&#039;&#039;, used to activate artifact cards or advance on the research track.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Arrowheads&#039;&#039;&#039;, used to advance on the research track.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Jewels&#039;&#039;&#039;, used to advance on the research track.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
In game setup, players can choose between the Bird Temple, or a more complex Snake Temple. Each has its own temple and research tracks. On the game board there are:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;On the top: a &#039;&#039;&#039;market&#039;&#039;&#039; with cards for purchase, with artifacts costing compasses on the left and items costing coins on the right  This also serves as a round tracker that advances to the right each round, increasing the ratio of artifacts to items.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;The &#039;&#039;&#039;map&#039;&#039;&#039;, which contains various actions that explorers can activate by visiting, ranging from advanced at the top to basic at the bottom.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;The &#039;&#039;&#039;research track&#039;&#039;&#039;, where players can advance their tokens (magnifying glass and book) by spending certain resources, thus gaining the rewards on the right side and possibly tokens from that space as well.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Structure Of A Round ==&lt;br /&gt;
&lt;br /&gt;
Lost Ruins of Arnak takes place across &#039;&#039;&#039;five rounds&#039;&#039;&#039;. Each round essentially lasts until all other players have passed, then end of round/ start of round effects happen before the next round starts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round Phases:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Start:&#039;&#039;&#039; At the beginning of each round, each player draws cards from their deck to fill their hand up to 5 cards.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Turns&#039;&#039;&#039;: starting with the player with the clock token and proceeding around the table, each player takes a turn until all players have passed. Possible actions during a turn are described later.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Cleanup&#039;&#039;&#039;: Once all players have passed, all players do the following:&lt;br /&gt;
        &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Return Explorers: For each explorer that ended their turn on a space with a guardian, the owner adds a Fear card to their discard pile. Then they collect all explorers on the board back to their supply.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Discard and Cycle Cards: If any cards remain in a player&#039;s hand, they may discard any of them. Then all players shuffle their discard piles and place them underneath their draw piles (so that any cards not drawn last round will be drawn again first).&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Refresh Assistants: Make all of your assistants right side up so that they may be used again.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Pass Token: The first player token passes one player to the left.&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Refresh Shop: The artifact and item card closest to the round marker are both exiled. The round marker advances one space to the right, then both card markets are refilled.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Actions on your turn ==&lt;br /&gt;
&lt;br /&gt;
During each turn, a player takes one main action, which can be preceded or followed by any number of optional free actions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main actions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Play a card&#039;&#039;&#039; from your hand (unless it has a lightning bolt symbol, in which case it&#039;s a free action). Do what the card says, then discard it. If the card is an artifact, &#039;&#039;&#039;you need to pay one tablet first&#039;&#039;&#039; to activate its effect.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Use an assistant&#039;&#039;&#039; (unless it has a lightning bolt symbol, in which case it&#039;s a free action). Follow the instructions on the assistant and turn it sideways to indicate that it was used this round.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Buy a card from the market&#039;&#039;&#039;. The cost for any given card is in the bottom left corner. If it&#039;s an item, put the card at the bottom of your deck. If it&#039;s an artifact, immediately use its effect as if you played it, then put it in your discard pile. Either way, refill the market by moving all cards of that type towards the round tracker, then add a new card from its deck.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Send an explorer to a location&#039;&#039;&#039; by paying its travel cost (circular icon(s) at the location depicting vehicles). If it is an undiscovered location, you will need to pay its compass cost as well (green compass icons below the location level area, if any) [see below]. You will gain the resource or bonus pictured on the space. In addition, if it was an undiscovered level 1 or 2 location, you will gain an idol (2 for a level 2), reveal and apply the location&#039;s action and then reveal a guardian as well.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Sending an explorer - Travel Cost&#039;&#039;&#039;: Typically this is paid by discarding a card or cards from your hand with the required symbol(s) or higher ranked symbol(s), but there are other effects that accomplish this.&lt;br /&gt;
        &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;&#039;&#039;&#039;Travel Icon Hierarchy&#039;&#039;&#039;:&lt;br /&gt;
                &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Boot symbol can be paid with any travel symbol&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Boat symbol can be paid with a boat or plane symbol&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Car symbol can be paid with a car or plane symbol&amp;lt;/li&amp;gt;&lt;br /&gt;
                    &amp;lt;li&amp;gt;Plane symbol can only be paid with a plane symbol&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;/ul&amp;gt;&lt;br /&gt;
            &amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Sending an explorer - Compass costs&#039;&#039;&#039; &#039;&#039;&#039;(undiscovered locations only)&#039;&#039;&#039;:&lt;br /&gt;
        &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Level 0 locations (bottom of the board) do not cost compasses&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Level 1 locations cost 3 compasses&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;li&amp;gt;Level 2 locations cost 6 compasses&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
    &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Overcome a guardian&#039;&#039;&#039;, if you have an explorer on a space that contains one. Pay the resources and symbols on the guardian to claim it. This will be worth 5 points at the end of the game, prevents you from gaining Fear cards, and gives you another bonus that can be used once per game as a free action or travel symbol.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Advance on the research track&#039;&#039;&#039; by paying the cost between the spaces. If you&#039;re the first player to reach a space, remove the bonus token on the space and remove it. Either way, you&#039;ll also get the bonus listed on the right side of the track. You can move either the notebook or magnifying glass, but the notebook can never advance further than the magnifying glass.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Gain a temple tile&#039;&#039;&#039; if your magnifying glass is at the top of the research track. You may pay a combination of symbols listed below the tiles - the more you pay, the better tile you will get. You&#039;ll gain a brown tile worth 2 points for one set of symbols, a silver symbol worth 6 symbols for two, or a gold tile worth 11 points for all three.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Pass&#039;&#039;&#039;. This means that you will take no more turns for the round. Generally you will want to use all of your cards before you do this.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Actions:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Play a&#039;&#039;&#039; &#039;&#039;&#039;free action card&#039;&#039;&#039; from your hand. Many of these give you resources.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Use a&#039;&#039;&#039; &#039;&#039;&#039;free action assistant&#039;&#039;&#039;. Many of these give you resources.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Spend an idol&#039;&#039;&#039; for a bonus effect, choosing one of the five bonus options pictured to the left of the idols. Keep in mind each uncovered space gives points at game end.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Use the effect of an overcome guardian&#039;&#039;&#039;. Each guardian&#039;s effect can be used only once per game.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends after &#039;&#039;&#039;five rounds.&#039;&#039;&#039; When the game ends, you&#039;ll score &#039;&#039;&#039;points&#039;&#039;&#039;, which will come from:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;The cards in your deck&#039;&#039;&#039;. Lose 1 point for each Fear card, but gain points for all other cards as indicated by their point values in the bottom right corner. (All other starting cards are not worth any points.)&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Idols&#039;&#039;&#039;. Each idol is worth 3 points, whether it was spent or not. In addition, score points for each unused idol bonus slot.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Guardians&#039;&#039;&#039;. Each guardian you overcame is worth 5 points, whether you used its bonus effect or not.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Research track positions&#039;&#039;&#039;. Gain points for the position of your magnifying glass and notebook, as noted on the right side of the research track.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;&#039;&#039;&#039;Temple Tiles gained in the lost ruins&#039;&#039;&#039;. Each bronze tile is worth 2 points, silver is worth 6, and gold is worth 11.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins! &#039;&#039;&#039;Ties&#039;&#039;&#039; are broken with preference towards the player who reached the top of the research track first, or was closest to doing so.&lt;/div&gt;</summary>
		<author><name>Robertos</name></author>
	</entry>
</feed>