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	<updated>2026-10-23T05:02:27Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelparknova&amp;diff=16394</id>
		<title>Gamehelparknova</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelparknova&amp;diff=16394"/>
		<updated>2023-03-25T11:09:53Z</updated>

		<summary type="html">&lt;p&gt;RobRoyDuncan: /* The Association Action */ Updated Release an Animal portion, reworded donating.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Ark Nova! In this game, you&#039;ll manage a modern zoo. In addition to putting popular and well-liked animals into it, you&#039;ll also aim to research more into zoology and support conservation projects and sponsorships. You&#039;ll do this by taking one of five actions each turn, with each them having strength related to how far they&#039;ve progressed on your track - the longer it&#039;s been since the last time you took that action, the more powerful it&#039;ll be. Your score is measured by both your Appeal and Conservation points, and when they cross each other on the scoring track, the game has ended. The most points, as measured by how far apart these two trackers are from each other, wins the game!&lt;br /&gt;
&lt;br /&gt;
==What To Do On Your Turn==&lt;br /&gt;
When it&#039;s your turn, you&#039;ll choose one of the five action cards in front of you to act with. This action has a strength associated with it, based on where it is along the bottom of your board, ranging from 1 to 5. You&#039;ll be able to add to this value by spending X-tokens. After performing that action, it returns to the far left position, at strength 1, while all other action cards move one space to the right.&lt;br /&gt;
&lt;br /&gt;
Under certain conditions, you&#039;ll be able to upgrade these action cards as well by flipping them to the pink side, where they will remain for the rest of the game. These upgraded actions will usually allow you to use these actions more efficiently or at higher strength, but otherwise follow the same rules as their basic form.&lt;br /&gt;
&lt;br /&gt;
===The Build Action===&lt;br /&gt;
The Build action allows you to build a new enclosure, which can range in size from 1 to 5 tiles and are needed to place animals, or other special building in your zoo. To do this, you&#039;ll pay 2 money per space covered by the tile. All tiles must be placed adjacent to another tile, and no tiles can be placed on top of each other, the rock or water spaces already printed on your zoo, or outside the zoo&#039;s borders. If you cover a space with a yellow pentagon, gain the bonus pictured on it.&lt;br /&gt;
&lt;br /&gt;
You can also use this to place a Kiosk (these are dark grey). These cover 1 space. During income, for each building other than empty enclosures surrounding it, gain 1 money.&lt;br /&gt;
&lt;br /&gt;
Another special building here is a Pavilion (these are pink). These also cover 1 space. When you place these, gain 1 appeal.&lt;br /&gt;
&lt;br /&gt;
A third special building is a Petting Zoo. These cover 3 spaces, and are required for specific animals. Unlike most other enclosures, multiple animals can coexist on this tile.&lt;br /&gt;
&lt;br /&gt;
If you have upgraded the Build action, you can split this action between different buildings (for example, at strength 5, you could build a size 3 enclosure, size 1 enclosure, and a kiosk all at once), provided you have the money to cover all of this. It also allows you to build on spaces requiring the upgraded Build action.&lt;br /&gt;
&lt;br /&gt;
An upgraded Build action can also be used to build two other special buildings, the Reptile House and Large Bird Aviary, which can be used for specific reptiles or birds, and functions similar to the Petting Zoo, usually requiring less space than a standard enclosure. Once you build this, you may move existing qualifying animals into these enclosures, thus freeing up space elsewhere.&lt;br /&gt;
&lt;br /&gt;
===The Cards Action===&lt;br /&gt;
&lt;br /&gt;
The Cards action allows you to draw more cards. Depending on the strength of this action, you&#039;ll draw a number of cards from the top of the deck, then sometimes discard cards. These discarded cards can be cards you previously had in your hand or cards you just drew. Alternatively, you may Snap a card from the board directly to your hand if executing this at strength 5. You may have as many cards in your hand as you want, but there is a hand limit enforced during breaks.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve upgraded the Cards action, then you may also draw face-up cards from the board if they are within your reputation range. The requirement to Snap a card to your hand is reduced to 3. The Cards action must be upgraded to reach higher reputation ranges.&lt;br /&gt;
&lt;br /&gt;
===The Animals Action===&lt;br /&gt;
&lt;br /&gt;
The Animals action allows you to play animal cards. Each animal requires an amount of money to be paid and an enclosure of a specific size or higher (and occasionally, that this enclosure is next to rocks or water). If animals have any other requirements, they will be listed along the left side of the card. &lt;br /&gt;
&lt;br /&gt;
When you play a new animal card, you gain the bonuses on the bottom of the card. In most cases, this involves gaining Appeal points (the number in the ticket) and some other ability performed immediately on playing the animal. Animals have a category (bird, reptile, etc.) and a continent of origin listed on the top right corner of the card, but these are primarily used if another card or component references them.&lt;br /&gt;
&lt;br /&gt;
When the Animals card is upgraded, you can play more animal cards at once at a lower strength. You can also play animal cards directly from the board if they are in your reputation range. Finally, some animals require an upgraded Animals card just to be playable.&lt;br /&gt;
&lt;br /&gt;
===The Sponsors Action===&lt;br /&gt;
&lt;br /&gt;
The Sponsors action allows you to use sponsor cards. These cards typically have recurring effects that give bonuses when players perform certain actions. To play a sponsor card, the Sponsors action must be performed at or above the strength of the card. No money is required.&lt;br /&gt;
&lt;br /&gt;
Any immediate effect of a sponsor is given in yellow. Any income-related effects of a sponsor are in purple. Any conditional effects are in blue. Any endgame scoring effects are given in brown.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use the Sponsors action to gain money equal to the strength of the card. Doing so will also advance the break token, bringing you closer to an income phase.&lt;br /&gt;
&lt;br /&gt;
When the Sponsors action is upgraded, you can play Sponsors cards directly from the board if they are within reputation range. You may also gain more money when using the Sponsors action for money. Some sponsors require an upgraded action.&lt;br /&gt;
&lt;br /&gt;
===The Association Action===&lt;br /&gt;
&lt;br /&gt;
The Association action allows you to interact with the association board. You&#039;ll send one of your workers there to perform one of a few different actions. You have a limited pool of workers available for this, but can gain more workers as the game progresses. If you have already taken a specific association action already this round, you&#039;ll need to place two workers, but other players&#039; workers do not effect your ability to perform these actions.&lt;br /&gt;
&lt;br /&gt;
At strength 2, you can gain 2 reputation. This is not the only way to gain reputation, but is probably one of the most straightforward ways to do so.&lt;br /&gt;
&lt;br /&gt;
At strength 3, you can gain a partner zoo from another continent. From now on, playing animals from that zoo costs 3 money less. If this covers up a space with an icon, gain that as a bonus.&lt;br /&gt;
&lt;br /&gt;
At strength 4, you can gain a partner university. These will allow you to gain reputation, research, and increase your maximum hand size during breaks. As before, if this covers up a space with an icon, gain that as a bonus.&lt;br /&gt;
&lt;br /&gt;
At strength 5, you can support a conservation project. Projects usually require a certain selection of animals or other cards with a certain selection of symbols, and will give you Conservation points (and occasionally other bonuses). If you meet the requirement of a project already on the association board or from your hand, place one of your cubes on it and gain the bonuses indicated. These cubes come from the left side of your, also giving you a bonus (purple bonuses are income, yellow bonuses are once only). You can&#039;t support the same project more than once. Some of these projects require you to release an animal back to the wild - if this happens, you need to discard a previously played animal. You will no longer have the icons given at the top of the card for prerequisites, and will lose that animal&#039;s appeal, but you&#039;ll still have conservation points or other bonuses they would have given earlier, and will regain the use of their enclosure.&lt;br /&gt;
&lt;br /&gt;
Once the Association action is upgraded, you can split your Association action between multiple options, provided the total strength of the action covers the combined strength of these moves. You can also have more partner zoos, thus getting discounts for more continents. You can also play conservation projects directly from the board if they are within your reputation range. Finally, another association action is available in which you can donate money directly to gain Conservation points. The exact amount needed here increases the more it&#039;s taken, but the final option (12 money to gain 1 point) remains available forever. Donating can only be done once per Association action.&lt;br /&gt;
&lt;br /&gt;
===The X-Token action===&lt;br /&gt;
&lt;br /&gt;
One extra action you have for your turn is to take one X-Token from the supply. These tokens can be used to increase the strength of an action later. After doing this, move any of your action cards to strength 1 of your board as if you took that action. You only get one token regardless of the strength of the card moved.&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
&lt;br /&gt;
If at the end of your turn or during a break your Conservation counter and Appeal counter are ever in the same scoring area, or if they have passed one another, the end of the game is triggered.&lt;br /&gt;
&lt;br /&gt;
If the end of the game is triggered at the end of your turn, all other players (but not you) will take one more turn. If the end of the game is triggered during a break, all players (including you) will take one more turn.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, you still get conservation points or appeal from your Final Scoring card(s), as well as from all your cards with an end-of-game icon.&lt;br /&gt;
&lt;br /&gt;
==Score==&lt;br /&gt;
&lt;br /&gt;
To determine your score look at the scoring area where your conservation counter is located. Find the lowest appeal value in that scoring area. This is your Target Number. Compare your Target Number to the value of your appeal counter. Subtract your Target Number from your appeal value and the result is your Victory Points. The player with the highest positive Victory Point total is the winner. In case of a tie, the tied player who supported the most Conservation Projects wins the game.&lt;/div&gt;</summary>
		<author><name>RobRoyDuncan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelparknova&amp;diff=16393</id>
		<title>Gamehelparknova</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelparknova&amp;diff=16393"/>
		<updated>2023-03-25T11:02:11Z</updated>

		<summary type="html">&lt;p&gt;RobRoyDuncan: /* The Build Action */ Changing &amp;quot;multiple&amp;quot; to &amp;quot;different&amp;quot; since you can&amp;#039;t build the same tile more than once.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Ark Nova! In this game, you&#039;ll manage a modern zoo. In addition to putting popular and well-liked animals into it, you&#039;ll also aim to research more into zoology and support conservation projects and sponsorships. You&#039;ll do this by taking one of five actions each turn, with each them having strength related to how far they&#039;ve progressed on your track - the longer it&#039;s been since the last time you took that action, the more powerful it&#039;ll be. Your score is measured by both your Appeal and Conservation points, and when they cross each other on the scoring track, the game has ended. The most points, as measured by how far apart these two trackers are from each other, wins the game!&lt;br /&gt;
&lt;br /&gt;
==What To Do On Your Turn==&lt;br /&gt;
When it&#039;s your turn, you&#039;ll choose one of the five action cards in front of you to act with. This action has a strength associated with it, based on where it is along the bottom of your board, ranging from 1 to 5. You&#039;ll be able to add to this value by spending X-tokens. After performing that action, it returns to the far left position, at strength 1, while all other action cards move one space to the right.&lt;br /&gt;
&lt;br /&gt;
Under certain conditions, you&#039;ll be able to upgrade these action cards as well by flipping them to the pink side, where they will remain for the rest of the game. These upgraded actions will usually allow you to use these actions more efficiently or at higher strength, but otherwise follow the same rules as their basic form.&lt;br /&gt;
&lt;br /&gt;
===The Build Action===&lt;br /&gt;
The Build action allows you to build a new enclosure, which can range in size from 1 to 5 tiles and are needed to place animals, or other special building in your zoo. To do this, you&#039;ll pay 2 money per space covered by the tile. All tiles must be placed adjacent to another tile, and no tiles can be placed on top of each other, the rock or water spaces already printed on your zoo, or outside the zoo&#039;s borders. If you cover a space with a yellow pentagon, gain the bonus pictured on it.&lt;br /&gt;
&lt;br /&gt;
You can also use this to place a Kiosk (these are dark grey). These cover 1 space. During income, for each building other than empty enclosures surrounding it, gain 1 money.&lt;br /&gt;
&lt;br /&gt;
Another special building here is a Pavilion (these are pink). These also cover 1 space. When you place these, gain 1 appeal.&lt;br /&gt;
&lt;br /&gt;
A third special building is a Petting Zoo. These cover 3 spaces, and are required for specific animals. Unlike most other enclosures, multiple animals can coexist on this tile.&lt;br /&gt;
&lt;br /&gt;
If you have upgraded the Build action, you can split this action between different buildings (for example, at strength 5, you could build a size 3 enclosure, size 1 enclosure, and a kiosk all at once), provided you have the money to cover all of this. It also allows you to build on spaces requiring the upgraded Build action.&lt;br /&gt;
&lt;br /&gt;
An upgraded Build action can also be used to build two other special buildings, the Reptile House and Large Bird Aviary, which can be used for specific reptiles or birds, and functions similar to the Petting Zoo, usually requiring less space than a standard enclosure. Once you build this, you may move existing qualifying animals into these enclosures, thus freeing up space elsewhere.&lt;br /&gt;
&lt;br /&gt;
===The Cards Action===&lt;br /&gt;
&lt;br /&gt;
The Cards action allows you to draw more cards. Depending on the strength of this action, you&#039;ll draw a number of cards from the top of the deck, then sometimes discard cards. These discarded cards can be cards you previously had in your hand or cards you just drew. Alternatively, you may Snap a card from the board directly to your hand if executing this at strength 5. You may have as many cards in your hand as you want, but there is a hand limit enforced during breaks.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve upgraded the Cards action, then you may also draw face-up cards from the board if they are within your reputation range. The requirement to Snap a card to your hand is reduced to 3. The Cards action must be upgraded to reach higher reputation ranges.&lt;br /&gt;
&lt;br /&gt;
===The Animals Action===&lt;br /&gt;
&lt;br /&gt;
The Animals action allows you to play animal cards. Each animal requires an amount of money to be paid and an enclosure of a specific size or higher (and occasionally, that this enclosure is next to rocks or water). If animals have any other requirements, they will be listed along the left side of the card. &lt;br /&gt;
&lt;br /&gt;
When you play a new animal card, you gain the bonuses on the bottom of the card. In most cases, this involves gaining Appeal points (the number in the ticket) and some other ability performed immediately on playing the animal. Animals have a category (bird, reptile, etc.) and a continent of origin listed on the top right corner of the card, but these are primarily used if another card or component references them.&lt;br /&gt;
&lt;br /&gt;
When the Animals card is upgraded, you can play more animal cards at once at a lower strength. You can also play animal cards directly from the board if they are in your reputation range. Finally, some animals require an upgraded Animals card just to be playable.&lt;br /&gt;
&lt;br /&gt;
===The Sponsors Action===&lt;br /&gt;
&lt;br /&gt;
The Sponsors action allows you to use sponsor cards. These cards typically have recurring effects that give bonuses when players perform certain actions. To play a sponsor card, the Sponsors action must be performed at or above the strength of the card. No money is required.&lt;br /&gt;
&lt;br /&gt;
Any immediate effect of a sponsor is given in yellow. Any income-related effects of a sponsor are in purple. Any conditional effects are in blue. Any endgame scoring effects are given in brown.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use the Sponsors action to gain money equal to the strength of the card. Doing so will also advance the break token, bringing you closer to an income phase.&lt;br /&gt;
&lt;br /&gt;
When the Sponsors action is upgraded, you can play Sponsors cards directly from the board if they are within reputation range. You may also gain more money when using the Sponsors action for money. Some sponsors require an upgraded action.&lt;br /&gt;
&lt;br /&gt;
===The Association Action===&lt;br /&gt;
&lt;br /&gt;
The Association action allows you to interact with the association board. You&#039;ll send one of your workers there to perform one of a few different actions. You have a limited pool of workers available for this, but can gain more workers as the game progresses. If you have already taken a specific association action already this round, you&#039;ll need to place two workers, but other players&#039; workers do not effect your ability to perform these actions.&lt;br /&gt;
&lt;br /&gt;
At strength 2, you can gain 2 reputation. This is not the only way to gain reputation, but is probably one of the most straightforward ways to do so.&lt;br /&gt;
&lt;br /&gt;
At strength 3, you can gain a partner zoo from another continent. From now on, playing animals from that zoo costs 3 money less. If this covers up a space with an icon, gain that as a bonus.&lt;br /&gt;
&lt;br /&gt;
At strength 4, you can gain a partner university. These will allow you to gain reputation, research, and increase your maximum hand size during breaks. As before, if this covers up a space with an icon, gain that as a bonus.&lt;br /&gt;
&lt;br /&gt;
At strength 5, you can support a conservation project. Projects usually require a certain selection of animals or other cards with a certain selection of symbols, and will give you Conservation points (and occasionally other bonuses). If you meet the requirement of a project already on the association board or from your hand, place one of your cubes on it and gain the bonuses indicated. These cubes come from the left side your bonus, also giving you a bonus (purple bonuses are income, yellow bonuses are once only). You can&#039;t support the same project more than once. Some of these projects require you to release an animal back to the wild - if this happens, you need to discard a previously played animal. You will no longer have the icons given at the top of the card for prerequisites, but you&#039;ll still have the points or other bonuses they would have given earlier.&lt;br /&gt;
&lt;br /&gt;
Once the Association action is upgraded, you can split your Association action between multiple options, provided the total strength of the action covers the combined strength of these moves. You can also have more partner zoos, thus getting discounts for more continents. You can also play conservation projects directly from the board if they are within your reputation range. Finally, another association action is available in which you can donate money directly to gain Conservation points. The exact amount needed here increases the more it&#039;s taken, but the final option (12 money to gain 1 point) remains available forever. This option can only be taken once per Association action.&lt;br /&gt;
&lt;br /&gt;
===The X-Token action===&lt;br /&gt;
&lt;br /&gt;
One extra action you have for your turn is to take one X-Token from the supply. These tokens can be used to increase the strength of an action later. After doing this, move any of your action cards to strength 1 of your board as if you took that action. You only get one token regardless of the strength of the card moved.&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
&lt;br /&gt;
If at the end of your turn or during a break your Conservation counter and Appeal counter are ever in the same scoring area, or if they have passed one another, the end of the game is triggered.&lt;br /&gt;
&lt;br /&gt;
If the end of the game is triggered at the end of your turn, all other players (but not you) will take one more turn. If the end of the game is triggered during a break, all players (including you) will take one more turn.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, you still get conservation points or appeal from your Final Scoring card(s), as well as from all your cards with an end-of-game icon.&lt;br /&gt;
&lt;br /&gt;
==Score==&lt;br /&gt;
&lt;br /&gt;
To determine your score look at the scoring area where your conservation counter is located. Find the lowest appeal value in that scoring area. This is your Target Number. Compare your Target Number to the value of your appeal counter. Subtract your Target Number from your appeal value and the result is your Victory Points. The player with the highest positive Victory Point total is the winner. In case of a tie, the tied player who supported the most Conservation Projects wins the game.&lt;/div&gt;</summary>
		<author><name>RobRoyDuncan</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptapestry&amp;diff=9403</id>
		<title>Gamehelptapestry</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptapestry&amp;diff=9403"/>
		<updated>2021-09-17T17:13:27Z</updated>

		<summary type="html">&lt;p&gt;RobRoyDuncan: Adding &amp;quot;after&amp;quot; to income turns.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Tapestry, you&#039;ll be guiding your civilization through time to write the story of their glorious civilization. In order to do that, you&#039;ll be advancing on various tracks representing their progress and knowledge in four key concepts - exploration, technology, military, and science - as they come up with new innovations. This will allow you to score points, expand and control the board, and gain other abilities. The player with the most points at the end of the game wins!&lt;br /&gt;
&lt;br /&gt;
== Game Anatomy ==&lt;br /&gt;
&lt;br /&gt;
Each player has the following resources:&lt;br /&gt;
* Money, represented by a yellow money bag. This mostly used to advance on the technology track.&lt;br /&gt;
* Workers, represented by a gray meeple. This is mostly used to advance on the science track.&lt;br /&gt;
* Food, represented by a brown mushroom. This is mostly used to advance on the exploration track.&lt;br /&gt;
* Culture, represented by a red star. This is mostly used to advance on the military track.&lt;br /&gt;
* Income buildings, which are the same colors as the above four items. These start the game on players&#039; boards, but can later can be moved to each player&#039;s capital city to acquire the income bonuses underneath and to gain points or resources in your capital.&lt;br /&gt;
* Tapestry cards, which are green. These can be played at specific points in the game for a bonus effect or ability.&lt;br /&gt;
* Land tiles. This can be played onto the main board using an Explore action.&lt;br /&gt;
* Space tiles, which are deep blue. These give a specific ability once activated.&lt;br /&gt;
* Technology cards, which are yellow. These can be invented and upgraded for various abilities.&lt;br /&gt;
* Outposts, represented by columns of your player color. These are placed on the board to show you have control of a territory using a Conquer action.&lt;br /&gt;
* Tokens, represented by cubes. These track your progress on the different tracks. Your civilization may use these tokens for other things, and will describe how they are used in more detail.&lt;br /&gt;
&lt;br /&gt;
All of the above items are public knowledge except for tapestry cards.&lt;br /&gt;
&lt;br /&gt;
Each player has three boards:&lt;br /&gt;
* The left board is your civilization board. This describes the background of your civilization and any abilities or special actions they may have.&lt;br /&gt;
* The center board is your income board. This tracks how many resources you have, which tapestry cards you&#039;ve played, which buildings you have yet to build, and the bonuses associated with any buildings already built.&lt;br /&gt;
* The right board is your capital city. Buildings that are already built go here.&lt;br /&gt;
&lt;br /&gt;
The central board contains the following:&lt;br /&gt;
* The game score (not shown on the BGA interface - look at the player panels for this instead).&lt;br /&gt;
* The four primary tracks - technology, science, exploration, and military, as well as the actions for each step on the track.&lt;br /&gt;
* The game map. At the beginning of the game, this contains just a few islands, but can be added to as the game progresses.&lt;br /&gt;
* Achievements, which are to the lower left of the game map. These are extra accomplishments that award points if you are among the first to complete them.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, you are dealt two random civilization boards. Choose one of them and follow any setup instructions shown on them.&lt;br /&gt;
&lt;br /&gt;
In a 2 or 3 player game, you are also dealt two capital city boards. Choose one of them. This board has a number on it - place two of your outposts on that numbered space on the game map. (In a 4 or 5 player game, you are only dealt one of these and claim it automatically.)&lt;br /&gt;
&lt;br /&gt;
All other setup components are automated by BGA.&lt;br /&gt;
&lt;br /&gt;
== Game Flow / What To Do On Your Turn ==&lt;br /&gt;
&lt;br /&gt;
Tapestry takes place over multiple rounds. In most rounds, you&#039;ll advance on one of the four tracks by paying a resource cost - the exact cost depends on the track and the position you are advancing to (each is broken into four tiers with increasing costs). Afterwards, you&#039;ll take the actions associated with your new position on that track. Some spaces have an optional bonus attached to it, which you can pay additional resources to activate.&lt;br /&gt;
&lt;br /&gt;
On other turns, usually those in which you don&#039;t have enough resources to advance on a track, you&#039;ll instead take an income turn. On these turns, you&#039;ll apply any civilization abilities (if they exist), play tapestry cards, upgrade technologies, and gain income. Your first turn of the game will always be an income turn, and your fifth income turn will be your last action of the game.&lt;br /&gt;
&lt;br /&gt;
=== The Exploration Track / Exploring Tiles ===&lt;br /&gt;
&lt;br /&gt;
The exploration track specializes in adding new tiles to the map. Many of the spaces involve collecting or placing land tiles. When you explore new land, you place one of the land tiles onto the board and gain the resource or bonus pictured on it. You may freely rotate the tile before placing it. For each side of the tile that has at least one land type matching a space already on the board, gain 1 VP.&lt;br /&gt;
&lt;br /&gt;
The end of the Exploration Track also allows you to get space tiles. Once you gain these, just follow the instructions on them for an immediate bonus.&lt;br /&gt;
&lt;br /&gt;
=== The Military Track / Conquering Tiles ===&lt;br /&gt;
&lt;br /&gt;
The military track specializes in gaining control of the map. Many of the spaces involve conquering a tile. To do this, place one of your outposts on a space adjacent to one you already control, then roll both conquer dice. One of these gives you points, and another can give your resources - choose one of them as your bonus.&lt;br /&gt;
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You can conquer territories controlled by an opponent this way - if you do, topple their outpost sideways. However, there is a specific tapestry card called a Trap that can reverse the effect of this, so be careful! (You still get the conquer bonus if this happens, you just don&#039;t gain control of the territory.) Also note that at no point can there ever be more than two pieces of any type on any space, so certain spaces will become &amp;quot;safe&amp;quot; as a result.&lt;br /&gt;
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=== The Technology Track / Technologies ===&lt;br /&gt;
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The technology track specializes in inventing and upgrading technologies. Many of the spaces involve the technology cards. When you first invent a technology, pick up one of the three face up technology cards next to the board, or the top card of that deck, and put one of them on the bottom row of your technology cards. Multiple cards can be in any given row.&lt;br /&gt;
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At certain points, you&#039;ll be able to upgrade this technology by moving it to the next row. When you move it to the middle row, gain the benefit pictured within the circle of your card. Once there, it can be upgraded again to gain the benefit pictured in the square, but this upgrade can only be performed if you or the players next to you have reached a particular space on a track.&lt;br /&gt;
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Note that certain technologies involve placing a landmark building - see the rules on landmarks for more details about how that works.&lt;br /&gt;
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=== The Science Track / The Science Die ===&lt;br /&gt;
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The science track specializes in assisting in advancing on other tracks. Many of the spaces involve the science die. When you activate these, roll this die - you may then advance on the indicated track. Early spaces on this just advance your position on this track without gaining any benefits from it, but later ones do gain the benefits as if you had occupied the space normally.&lt;br /&gt;
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Later spaces on the track allow you to either repeat the effects of a specific track or change their position on it, which work the same way as above.&lt;br /&gt;
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=== Buildings / Your Capital City ===&lt;br /&gt;
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Buildings can be separated into two categories, income buildings and landmark buildings. Income buildings are usually gained from a track and will help gain income usable on that track or points that are easier to gain from actions on it; these always occupy just one unit of space. Landmark buildings are gained from being the first player on different tiers of the track or from specific technologies and occupy a larger amount of space on them (a 2x2 square at minimum).&lt;br /&gt;
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When you place a building, it goes on any blank space on your capital city. Landmark buildings can be placed so they rest only partially on the board (as long as they occupy at least one space on it), but otherwise have the same rules for placement. Spaces with a red dot can&#039;t have a building on them, but for all other purposes are considered already filled in.&lt;br /&gt;
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Once any 3x3 block within the capital is completely filled with buildings (and reserved space), gain any resource. Also, each completed row and column will award extra points during an income turn.&lt;br /&gt;
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=== Income Turns ===&lt;br /&gt;
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Income turns are typically taken when you have run out of resources to take advance turns. When you do these, the following things happen, in this order:&lt;br /&gt;
* Activate any civilization-based abilities on your civilization board (if any exist).&lt;br /&gt;
* Play a tapestry card. These can either be one-time effects or an ability that persists until the next time you take an income turn or play a new tapestry card that replaces it. (Skip this step on the first and last income turn of the game.)&lt;br /&gt;
* If you are the first player among you and your neighbors to play a tapestry card in this position, gain resources.&lt;br /&gt;
* Upgrade one of your technologies.&lt;br /&gt;
* Gain all points as shown from revealed income buildings. More specifically...&lt;br /&gt;
- Your yellow buildings (markets) will give you points for how many technology cards you have, in any position.&lt;br /&gt;
- Your gray buildings (houses) will give you points for each row and each column in your capital city that is complete.&lt;br /&gt;
- Your red buildings (armories) will give you points for each space you control on the map.&lt;br /&gt;
- Your brown buildings (farms) and the last space of each track will give you points with no extra conditions or variables.&lt;br /&gt;
* Gain resources as shown from revealed income buildings. (Skip this step on the last income turn of the game.)&lt;br /&gt;
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Note that the first turn of the game will always be an income turn (but will usually require no interaction on your part), and you may not take any further actions after your fifth and final income turn.&lt;br /&gt;
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== End Of The Game ==&lt;br /&gt;
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The game ends when all players have taken their fifth income turn. This can happen asynchronously and not all players will have the same number of turns or stop performing actions at the same time. The player with the most points at the end of the game wins!&lt;/div&gt;</summary>
		<author><name>RobRoyDuncan</name></author>
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