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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Riouxmax</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-11-07T05:17:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_spookytower&amp;diff=31129</id>
		<title>Tips spookytower</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_spookytower&amp;diff=31129"/>
		<updated>2026-08-20T07:06:28Z</updated>

		<summary type="html">&lt;p&gt;Riouxmax: Added some more in-depth tips. The current ones were very high-level.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Strategy:&lt;br /&gt;
&lt;br /&gt;
- Pick one of the two victory conditions (5 ghosts or 3 amulet fragments) early in the game.&lt;br /&gt;
&lt;br /&gt;
- Winning with 3 amulet fragments is a much rarer occurence, and a vast majority of players focus on ghosts. &lt;br /&gt;
&lt;br /&gt;
- If you are pursuing the ghost path, prioritize high value cards first (especially 10&#039;s, 11&#039;s and 12&#039;s) as they have a high likelihood or providing at least 1 ghost per card.&lt;br /&gt;
&lt;br /&gt;
- Try to gain as many number 1 cards as you have high-value cards, to help flip them. &lt;br /&gt;
&lt;br /&gt;
- Being the first player to gain a flashlight to go to the park is a great advantage. &lt;br /&gt;
&lt;br /&gt;
- If you are pursuing the amulet path, manage the clock hands to take advantage of 6 and 12 positions.&lt;br /&gt;
&lt;br /&gt;
- Contest ghost pets, especially if you are pursuing the amulet path, as it prevents the other player from quickly reaching their needed 5.&lt;/div&gt;</summary>
		<author><name>Riouxmax</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_flipseven&amp;diff=25805</id>
		<title>Tips flipseven</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_flipseven&amp;diff=25805"/>
		<updated>2025-07-15T05:30:27Z</updated>

		<summary type="html">&lt;p&gt;Riouxmax: Rephrasing for clarity, getting rid of needlessly abbreviated words.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Slow and steady wins the FLIP!... &lt;br /&gt;
&lt;br /&gt;
There are 12 copies of the &amp;quot;12&amp;quot; card, 11 copies of the &amp;quot;11&amp;quot;, etc.  There is only one &amp;quot;1&amp;quot; and one &amp;quot;0&amp;quot;, and therefore aren&#039;t possible to dupe.  So if your hand mostly has low cards, you can risk going for more turns. The deck has a number on it showing remaining number of cards before a reshuffle.  Remember the numbers that have been discarded / used, to know if you should take another card. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t get too greedy.  3 cards is pretty good, especially if they are high numbers with lots of duplicates!  Around 30 points per round is decent.  40+ is VERY good.  &lt;br /&gt;
&lt;br /&gt;
IF the opponents have busted and you are the only one with points - take them, even if it&#039;s not much.  Any advantage = take it!&lt;br /&gt;
&lt;br /&gt;
The FREEZE card - give that to the competitor with the highest total number of points.  If someone already has 3 cards, they probably will end their turn or freeze themselves. There is likely no need to freeze them.  Remember that if YOU are the only player left when you get a Freeze card, then YOU get frozen.  &lt;br /&gt;
&lt;br /&gt;
The FLIP 3 card - If you have no cards, take it yourself.  If someone else has 2 or 3 cards already, there is a good chance they will bust / duplicate, so give it to them.    &lt;br /&gt;
&lt;br /&gt;
Often, decisions are made based on who is ahead of you in points.  Penalize the leaders to stay in the race.  &lt;br /&gt;
&lt;br /&gt;
If someone is about to win at the end of a round (i.e. they have 200+) - - note where you will fall in order.  It is better to take 2nd place, than to risk trying to get 7 cards and bust (if you care about ELO&#039;s, that is).  &lt;br /&gt;
&lt;br /&gt;
If you get the 2x card - be careful overplaying.  It may be best to take the double points with 2 cards already, rather than risk losing it.&lt;/div&gt;</summary>
		<author><name>Riouxmax</name></author>
	</entry>
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