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	<updated>2026-09-17T02:02:01Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpguildes&amp;diff=30300</id>
		<title>Gamehelpguildes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpguildes&amp;diff=30300"/>
		<updated>2026-06-20T21:51:33Z</updated>

		<summary type="html">&lt;p&gt;Ren v hoek: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What Guildes Is&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are trying to win control of the city of Portyl by gaining support from its guilds. The game lasts &#039;&#039;&#039;3 election rounds&#039;&#039;&#039;. After each round, players score votes from the guild cards they have played. Whoever has the most total votes after round 3 wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basic Flow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each round has three main steps:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Draft guild cards&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Play some of those cards&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Score votes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cards you play &#039;&#039;&#039;stay in front of you&#039;&#039;&#039; for future scoring rounds. That is important: your guild influence builds up over the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shuffle the Guild cards and deal each player cards each round:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Players&lt;br /&gt;
!Remove&lt;br /&gt;
!Cards Dealt&lt;br /&gt;
!Cards Played&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Alchemists + 3 Milice&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Nothing&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Nothing&lt;br /&gt;
|7&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Nothing&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
Also reveal one Event card just to show the &#039;&#039;&#039;draft passing direction&#039;&#039;&#039;. For the basic game, ignore the Event card’s special text.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drafting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Everyone looks at their hand, chooses &#039;&#039;&#039;one card to keep&#039;&#039;&#039;, and passes the rest left or right according to the Event card.&lt;br /&gt;
&lt;br /&gt;
Repeat until all cards have been selected.&lt;br /&gt;
&lt;br /&gt;
So if you were dealt 9 cards, you eventually draft 9 cards into your personal hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playing Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You do &#039;&#039;&#039;not&#039;&#039;&#039; play all drafted cards.&lt;br /&gt;
&lt;br /&gt;
Each turn, everyone chooses one card face down, then all reveal at the same time. Keep played cards face up in front of you, sorted by guild.&lt;br /&gt;
&lt;br /&gt;
Repeat until each player has played the required number of cards for that player count. Any unplayed drafted cards are discarded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each guild is scored separately. The printed values on the guild card/scoring card tell you how many votes are available in each round.&lt;br /&gt;
&lt;br /&gt;
The election gets broader each round:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Round 1:&#039;&#039;&#039; only the player with the most cards in a guild scores.&lt;br /&gt;
* &#039;&#039;&#039;Round 2:&#039;&#039;&#039; first and second place in each guild score.&lt;br /&gt;
* &#039;&#039;&#039;Round 3:&#039;&#039;&#039; first, second, and third place in each guild score.&lt;br /&gt;
&lt;br /&gt;
You must have at least one card of a guild to score that guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ties split the vote values for the ranks they occupy, rounded down.&lt;br /&gt;
&lt;br /&gt;
Example: In round 2, if two players tie for first in a guild worth &#039;&#039;&#039;7 / 4&#039;&#039;&#039;, they split both first and second place votes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;7 + 4 = 11&amp;lt;/code&amp;gt;, divided by 2 = &#039;&#039;&#039;5 each&#039;&#039;&#039;, rounded down.&lt;br /&gt;
&lt;br /&gt;
No one gets second place because the tied players occupied both first and second.&lt;br /&gt;
&lt;br /&gt;
In round 3, if two players tie for first in a guild worth &#039;&#039;&#039;7 / 4 / 1&#039;&#039;&#039;, they split first and second:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;7 + 4 = 11&amp;lt;/code&amp;gt;, divided by 2 = &#039;&#039;&#039;5 each&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Then the next player can still get third place, worth &#039;&#039;&#039;1&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Guilds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Milice:&#039;&#039;&#039; each Milice card scores &#039;&#039;&#039;3 votes every scoring round&#039;&#039;&#039;. They do not use majority ranking.&lt;br /&gt;
* &#039;&#039;&#039;Pecheurs and Bourgeois:&#039;&#039;&#039; in round 3, they still only score like round 2. There is no third-place score.&lt;br /&gt;
* &#039;&#039;&#039;Alchimistes:&#039;&#039;&#039; in round 3, they score down to &#039;&#039;&#039;fourth place&#039;&#039;&#039;, not just third.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End Of Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After scoring round 3, highest total votes wins.&lt;br /&gt;
&lt;br /&gt;
Tie-breaker:&lt;br /&gt;
&lt;br /&gt;
# Most Milice cards.&lt;br /&gt;
# If still tied, shared victory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events Variant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you know the game, use Event card text too. Each round’s Event changes the rules. Examples include:&lt;br /&gt;
&lt;br /&gt;
* Play one fewer card.&lt;br /&gt;
* Tied players are ignored for scoring instead of splitting.&lt;br /&gt;
* Cards are played one player at a time instead of simultaneously.&lt;br /&gt;
* Everyone discards one card, then discarded cards are shuffled and redistributed.&lt;br /&gt;
* Players alternate playing 1 card, then 2 cards, then 1 card, etc.&lt;br /&gt;
* Cards are played face down and revealed one turn later.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dirty Trick Variant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This adds a fourth phase:&lt;br /&gt;
&lt;br /&gt;
# Draft cards&lt;br /&gt;
# Play Guild cards&lt;br /&gt;
# Play Dirty Trick cards&lt;br /&gt;
# Score&lt;br /&gt;
&lt;br /&gt;
Each round, each player gets one Dirty Trick card face up. After normal card play, players may activate their Dirty Trick cards in letter order A to I. Then unplayed guild cards are discarded and scoring happens.&lt;br /&gt;
&lt;br /&gt;
Dirty Tricks can do things like:&lt;br /&gt;
&lt;br /&gt;
* Swap cards between two players.&lt;br /&gt;
* Sacrifice one of your stronger guild cards to remove any card in play.&lt;br /&gt;
* Draw two cards from the discard pile and play one.&lt;br /&gt;
* Swap a card from your hand with one already in front of you.&lt;br /&gt;
* Protect yourself from other Dirty Tricks.&lt;br /&gt;
* Virtually add or subtract one card from a guild for scoring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Main Strategy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a drafting/majority game. You are not just collecting points; you are trying to place enough cards in the right guilds to win ranks during scoring. Early cards matter because they keep scoring in later rounds. Milice are steady points, while guild majorities can swing hard depending on ties.&lt;/div&gt;</summary>
		<author><name>Ren v hoek</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprangetaludotheque&amp;diff=29894</id>
		<title>Gamehelprangetaludotheque</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprangetaludotheque&amp;diff=29894"/>
		<updated>2026-05-21T04:46:50Z</updated>

		<summary type="html">&lt;p&gt;Ren v hoek: Created page with &amp;quot;Here’s an English version of the rules for **Range Ta Ludothèque** (“Organize Your Game Collection”).   # Range Ta Ludothèque — English Rules  ## Components  Per player:  * 1 “Kallax” sheet (the shelf grid) * 1 pencil or dry erase marker  Shared:  * 3 six-sided dice  ---  # Goal of the Game  Organize your board game collection inside your Kallax shelf as efficiently as possible.  After 12 rounds, the player with the most points wins.  ---  # Setup  1. Each...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here’s an English version of the rules for **Range Ta Ludothèque** (“Organize Your Game Collection”). &lt;br /&gt;
&lt;br /&gt;
# Range Ta Ludothèque — English Rules&lt;br /&gt;
&lt;br /&gt;
## Components&lt;br /&gt;
&lt;br /&gt;
Per player:&lt;br /&gt;
&lt;br /&gt;
* 1 “Kallax” sheet (the shelf grid)&lt;br /&gt;
* 1 pencil or dry erase marker&lt;br /&gt;
&lt;br /&gt;
Shared:&lt;br /&gt;
&lt;br /&gt;
* 3 six-sided dice&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
# Goal of the Game&lt;br /&gt;
&lt;br /&gt;
Organize your board game collection inside your Kallax shelf as efficiently as possible.&lt;br /&gt;
&lt;br /&gt;
After 12 rounds, the player with the most points wins.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
# Setup&lt;br /&gt;
&lt;br /&gt;
1. Each player takes a Kallax sheet and a pencil.&lt;br /&gt;
2. Put the 3 dice within reach of all players.&lt;br /&gt;
3. Choose one scoring mode:&lt;br /&gt;
&lt;br /&gt;
   * **Classic Mode**&lt;br /&gt;
   * **Expert Mode** (longer and more strategic)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
# Round Structure&lt;br /&gt;
&lt;br /&gt;
The game lasts **12 rounds**.&lt;br /&gt;
&lt;br /&gt;
Each round follows these steps:&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## 1. Roll the Dice&lt;br /&gt;
&lt;br /&gt;
One player rolls all 3 dice in the center of the table.&lt;br /&gt;
&lt;br /&gt;
The dice results are shared by all players.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## 2. Assign the Dice&lt;br /&gt;
&lt;br /&gt;
Each player individually decides how to use the 3 dice:&lt;br /&gt;
&lt;br /&gt;
* One die determines the **size/shape** of the game box.&lt;br /&gt;
* One die determines the **game category**.&lt;br /&gt;
* One die determines the **main mechanism**.&lt;br /&gt;
&lt;br /&gt;
You may assign the dice however you want each round.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
# Categories&lt;br /&gt;
&lt;br /&gt;
| Die Result | Category         | Letter |&lt;br /&gt;
| ---------- | ---------------- | ------ |&lt;br /&gt;
| 1          | Puzzle Game      | T      |&lt;br /&gt;
| 2          | Dexterity Game   | A      |&lt;br /&gt;
| 3          | Card Game        | C      |&lt;br /&gt;
| 4          | Board Game       | P      |&lt;br /&gt;
| 5          | Miniatures Game  | F      |&lt;br /&gt;
| 6          | Roleplaying Game | R      |&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
# Mechanisms&lt;br /&gt;
&lt;br /&gt;
| Die Result | Mechanism    |&lt;br /&gt;
| ---------- | ------------ |&lt;br /&gt;
| 1          | Bluffing     |&lt;br /&gt;
| 2          | Deduction    |&lt;br /&gt;
| 3          | Deckbuilding |&lt;br /&gt;
| 4          | Programming  |&lt;br /&gt;
| 5          | Memory       |&lt;br /&gt;
| 6          | Secret Roles |&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
# Box Shapes&lt;br /&gt;
&lt;br /&gt;
The size die determines which polyomino shape to draw.&lt;br /&gt;
&lt;br /&gt;
* Face 1 → vertical 2-square box&lt;br /&gt;
* Face 2 → horizontal 2-square box&lt;br /&gt;
* Face 3 → vertical 3-square box&lt;br /&gt;
* Face 4 → horizontal 3-square box&lt;br /&gt;
* Face 5 → 6-square rectangle (2×3 vertical)&lt;br /&gt;
* Face 6 → 6-square rectangle (3×2 horizontal)&lt;br /&gt;
&lt;br /&gt;
(See diagram on page 2 for exact layouts.) &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
# 3. Draw the Game Box&lt;br /&gt;
&lt;br /&gt;
Each player draws on their own Kallax sheet:&lt;br /&gt;
&lt;br /&gt;
1. The box shape&lt;br /&gt;
2. The category letter&lt;br /&gt;
3. The mechanism symbol&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
# Placement Rules&lt;br /&gt;
&lt;br /&gt;
* The box must fit entirely inside the Kallax.&lt;br /&gt;
* Boxes may not overlap other boxes or playmats.&lt;br /&gt;
* A box cannot extend outside its shelf compartment.&lt;br /&gt;
* Boxes cannot “float.”&lt;br /&gt;
&lt;br /&gt;
A box must rest:&lt;br /&gt;
&lt;br /&gt;
* either on the bottom shelf,&lt;br /&gt;
* or completely on top of previously drawn boxes/playmats.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
# 4. If You Cannot Place a Box: Playmat Option&lt;br /&gt;
&lt;br /&gt;
Instead of placing a box, a player may place a **playmat**:&lt;br /&gt;
&lt;br /&gt;
* A playmat occupies exactly **1 square**.&lt;br /&gt;
* It is NOT considered a game.&lt;br /&gt;
* It has no category or mechanism.&lt;br /&gt;
* It simply fills space and can support future boxes.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
# 5. Next Round&lt;br /&gt;
&lt;br /&gt;
Once everyone has placed either:&lt;br /&gt;
&lt;br /&gt;
* a box,&lt;br /&gt;
* or a playmat,&lt;br /&gt;
&lt;br /&gt;
start the next round:&lt;br /&gt;
&lt;br /&gt;
* reroll the dice,&lt;br /&gt;
* assign the dice again,&lt;br /&gt;
* draw new boxes.&lt;br /&gt;
&lt;br /&gt;
After 12 rounds, proceed to scoring.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
# END GAME SCORING&lt;br /&gt;
&lt;br /&gt;
# A. Classic Mode&lt;br /&gt;
&lt;br /&gt;
## Category &amp;amp; Mechanism Groups&lt;br /&gt;
&lt;br /&gt;
For each category and each mechanism:&lt;br /&gt;
&lt;br /&gt;
* Find the largest orthogonally connected group&lt;br /&gt;
  (up/down/left/right only)&lt;br /&gt;
  sharing the same category or mechanism.&lt;br /&gt;
&lt;br /&gt;
* If the group contains at least 2 games:&lt;br /&gt;
&lt;br /&gt;
  * score 1 point per game in that group.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## Empty Spaces&lt;br /&gt;
&lt;br /&gt;
Lose 1 point for every empty square&lt;br /&gt;
(no box and no playmat).&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## Final Classic Score&lt;br /&gt;
&lt;br /&gt;
Final score =&lt;br /&gt;
&lt;br /&gt;
* points from category groups&lt;br /&gt;
* plus points from mechanism groups&lt;br /&gt;
* minus empty-space penalties.&lt;br /&gt;
&lt;br /&gt;
Highest score wins.&lt;br /&gt;
&lt;br /&gt;
Tiebreaker:&lt;br /&gt;
Fewest empty spaces.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
# B. Expert Mode&lt;br /&gt;
&lt;br /&gt;
In Expert Mode, each game can score points from:&lt;br /&gt;
&lt;br /&gt;
1. Its category&lt;br /&gt;
2. Its mechanism&lt;br /&gt;
3. How it is stored&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
# Category Bonuses&lt;br /&gt;
&lt;br /&gt;
| Category       | Bonus                                                                     |&lt;br /&gt;
| -------------- | ------------------------------------------------------------------------- |&lt;br /&gt;
| T (Puzzle)     | 1 point for each game in the compartment if none share anything in common |&lt;br /&gt;
| A (Dexterity)  | 2 points if it does NOT touch the bottom shelf                            |&lt;br /&gt;
| C (Card Game)  | 1 point per card game in the same compartment                             |&lt;br /&gt;
| P (Board Game) | 1 point if stored horizontally                                            |&lt;br /&gt;
| F (Miniatures) | 1 point if the box is 6 squares large                                     |&lt;br /&gt;
| R (RPG)        | 1 point if stored vertically                                              |&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
# Mechanism Bonuses&lt;br /&gt;
&lt;br /&gt;
| Mechanism    | Bonus                                                                  |&lt;br /&gt;
| ------------ | ---------------------------------------------------------------------- |&lt;br /&gt;
| Bluffing     | 1 point for each adjacent game sharing at least one thing in common    |&lt;br /&gt;
| Deduction    | 1 point if the box is exactly 2 squares                                |&lt;br /&gt;
| Deckbuilding | 1 point for each game in the same compartment that is NOT deckbuilding |&lt;br /&gt;
| Programming  | 1 point for each orthogonally adjacent programming game                |&lt;br /&gt;
| Memory       | 1 point per memory game in the Kallax (max 3)                          |&lt;br /&gt;
| Secret Roles | 5 points if it is the ONLY secret-role game in the Kallax              |&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
# Additional Expert Scoring&lt;br /&gt;
&lt;br /&gt;
* For every completely filled compartment:&lt;br /&gt;
&lt;br /&gt;
  * score 2 points per game in that compartment.&lt;br /&gt;
&lt;br /&gt;
* Still lose:&lt;br /&gt;
&lt;br /&gt;
  * 1 point per empty square.&lt;br /&gt;
&lt;br /&gt;
Highest score wins.&lt;br /&gt;
Tiebreaker: fewest empty spaces.&lt;br /&gt;
&lt;br /&gt;
Source the French rules PDF:&lt;/div&gt;</summary>
		<author><name>Ren v hoek</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphutan&amp;diff=25599</id>
		<title>Gamehelphutan</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphutan&amp;diff=25599"/>
		<updated>2025-06-27T21:20:34Z</updated>

		<summary type="html">&lt;p&gt;Ren v hoek: added an important element of the game in regard to number of animals available.  This can be very confusing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plant flowers in your rainforest to grow trees and attract animals. After 9 rounds, the player with the most points wins.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
Your rainforest is built of four 3x3 boards arranged randomly. All players have the exact same layout.&lt;br /&gt;
&lt;br /&gt;
* In the &amp;quot;First game&amp;quot; option, the layout matches the suggested first game setup.&lt;br /&gt;
* In the &amp;quot;Scenario&amp;quot; option, the layout matches the chosen scenario (rulebook p.9).&lt;br /&gt;
* In all other options, the layout is randomized.&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;Advanced&amp;quot; and &amp;quot;Scenario&amp;quot; options, there are additionally 5 ecosystem cards. In &amp;quot;Advanced&amp;quot;, the cards are chosen at random. In &amp;quot;Scenario&amp;quot;, the cards match the chosen scenario.&lt;br /&gt;
&lt;br /&gt;
There are additionally 3 animals in each of the 5 colors. In a 2-player game, there are only 2 animals per color.&lt;br /&gt;
&lt;br /&gt;
One player is randomly assigned the starting player. They have the Pangolin token.&lt;br /&gt;
&lt;br /&gt;
== Each round ==&lt;br /&gt;
Each round, there are 3/5/7 cards available in a 2/3/4-player game. (Solo game is different.) Each player will take two turns each round.&lt;br /&gt;
&lt;br /&gt;
On your turn, choose an available card and place all the flowers corresponding to the card, explained below.&lt;br /&gt;
&lt;br /&gt;
* After the first player takes their first turn, they place the Pangolin token among the available cards.&lt;br /&gt;
* The Pangolin token can be taken by any player just like a card. The Pangolin token acts like a card with a multicolored flower; additionally, they will be the starting player for the next round.&lt;br /&gt;
&lt;br /&gt;
=== Placing flowers ===&lt;br /&gt;
&lt;br /&gt;
* You must place all flowers depicted on your card. A multicolored flower means a flower of any color of your choice.&lt;br /&gt;
* Each flower goes to one space of your rainforest.&lt;br /&gt;
* All flowers placed &#039;&#039;&#039;this turn&#039;&#039;&#039; must be connected to each other side by side. (Diagonals are not connected.)&lt;br /&gt;
* All flowers placed &#039;&#039;&#039;so far&#039;&#039;&#039; must also form a single connected forest.&lt;br /&gt;
* Flowers may not go on lake (water) spaces.&lt;br /&gt;
* Flowers may be put on top of other flowers of the &#039;&#039;&#039;same&#039;&#039;&#039; color.&lt;br /&gt;
* Flowers may not be put on top of trees or animals.&lt;br /&gt;
&lt;br /&gt;
If it is impossible to place flowers as stated, it is illegal to choose that card. In case it is impossible to choose any card at all, choose and discard any card without placing any flowers.&lt;br /&gt;
&lt;br /&gt;
Your rainforest is divided into areas of various sizes. It is legal to place flowers of any color inside an area, but ultimately you want areas with flowers all of the same color, and you want to make sure any area you start growing will be finished.&lt;br /&gt;
&lt;br /&gt;
=== Growing trees ===&lt;br /&gt;
After you finish placing flowers, you check for tree growth. A flower placed on top of another flower becomes a tree.&lt;br /&gt;
&lt;br /&gt;
If at the end of your turn, an area is a &amp;quot;perfect habitat&amp;quot; -- meaning it has flowers all of the same color, and all of them have trees -- then you may attract an animal.&lt;br /&gt;
&lt;br /&gt;
* Choose any tree in that area that you placed this turn. That tree is replaced by an animal.&lt;br /&gt;
* Afterward, on every square that is adjacent to it (sharing a side, not just diagonally), you may place a flower of any color. You may place flowers of any combination of colors, and the flowers may be used to grow trees.&lt;br /&gt;
* You may only place &#039;&#039;&#039;one&#039;&#039;&#039; animal per turn, even if you complete multiple perfect habitats in the same turn. Also the number of each color of animal is limited to the supply.  Normally 3 of each color animal, and only 2 of each color if a 2 player game.&lt;br /&gt;
&lt;br /&gt;
== End of game ==&lt;br /&gt;
The game ends after 9 rounds.&lt;br /&gt;
&lt;br /&gt;
Every area has two point values: one for the area itself, and one for the animal in it.&lt;br /&gt;
&lt;br /&gt;
* Every &amp;quot;complete area&amp;quot; (all spaces filled with flowers of the same color) is worth &#039;&#039;&#039;plus&#039;&#039;&#039; the area&#039;s points.&lt;br /&gt;
* Every &amp;quot;unfinished area&amp;quot; (has empty space) is worth &#039;&#039;&#039;minus&#039;&#039;&#039; the area&#039;s points.&lt;br /&gt;
* Every &amp;quot;mixed area&amp;quot; (has flowers of multiple colors) is worth &#039;&#039;&#039;minus&#039;&#039;&#039; the area&#039;s points.&lt;br /&gt;
* Every animal is worth the area&#039;s animal points.&lt;br /&gt;
* Every tree is worth +2 points.&lt;br /&gt;
&lt;br /&gt;
If playing with ecosystem cards, every ecosystem card also awards points.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins.&lt;br /&gt;
&lt;br /&gt;
== Solo game ==&lt;br /&gt;
Play with 3 animals per color. Do not use the Pangolin token.&lt;br /&gt;
&lt;br /&gt;
The game lasts for 18 rounds. Each round you only take 1 turn: reveal 3 cards, choose 1 to play, and discard the other 2.&lt;/div&gt;</summary>
		<author><name>Ren v hoek</name></author>
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