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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Redwingnut</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-16T14:30:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Help&amp;diff=13224</id>
		<title>Help</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Help&amp;diff=13224"/>
		<updated>2022-05-16T22:32:54Z</updated>

		<summary type="html">&lt;p&gt;Redwingnut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An issue? A question?&lt;br /&gt;
&lt;br /&gt;
* [https://boardgamearena.com/#!faq Frequently asked questions] is the most complete source of help for BGA.&lt;br /&gt;
&lt;br /&gt;
* [https://forum.boardgamearena.com Forums] are also helpful to get information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
Game names which are displayed in red still need game help/summaries written for them. So help out and write one for them by creating a new page for these games. To do so simply click on them below, this will direct you to a page creation page. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, games being available in the alpha list does not warrant that it will go through the whole process and become available to the whole community. Consequently, it is kindly asked to refrain from publicising the alpha list, in order not to create unfounded expectations. Therefore, do not add any games to the alpha list.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;5&amp;quot; border=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td colspan=&amp;quot;4&amp;quot;&amp;gt;&#039;&#039;&#039;Available on BGA&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&#039;&#039;&#039;Beta Games&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&#039;&#039;&#039;Alpha Games&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&#039;&#039;&#039;Removed from BGA&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
* [[Gamehelpthirteenclues|13 Clues]]&lt;br /&gt;
* [[Gamehelpsechsnimmt|6 nimmt!]]&lt;br /&gt;
* [[Gamehelpsevenwonders|7 Wonders]]&lt;br /&gt;
* [[Gamehelpsevenwondersarchitects|7 Wonders Architects]]&lt;br /&gt;
* [[Gamehelpsevenwondersduel|7 Wonders Duel]]&lt;br /&gt;
* [[Gamehelpeightmastersrevenge|8 Master&#039;s Revenge]]&lt;br /&gt;
* [[Gamehelpninetynineaddition|99 (addition card game)]]&lt;br /&gt;
* [[Gamehelpninetynine|99 (trick-taking card game)]]&lt;br /&gt;
* [[Gamehelpfeastforodin|A Feast for Odin]]&lt;br /&gt;
* [[Gamehelpfistfulofgold|A Fistful of Gold]]&lt;br /&gt;
* [[Gamehelpabalone|Abalone]]&lt;br /&gt;
* [[Gamehelpabandonallartichokes|Abandon All Artichokes]]&lt;br /&gt;
* [[Gamehelpabyss|Abyss]]&lt;br /&gt;
* [[Gamehelpagricola|Agricola]]&lt;br /&gt;
* [[Gamehelpalhambra|Alhambra]]&lt;br /&gt;
* [[Gamehelpalmadi|Almadi]]&lt;br /&gt;
* [[Gamehelpalveole|Alveole]]&lt;br /&gt;
* [[Gamehelpamyitis|Amyitis]]&lt;br /&gt;
* [[Gamehelpapocalypseazcc|Apocalypse at the Zoo of Carson City]]&lt;br /&gt;
* [[Gamehelparmadora|Armadöra]]&lt;br /&gt;
* [[Gamehelpartdecko|Art Decko]]&lt;br /&gt;
* [[Gamehelpassyria|Assyria]]&lt;br /&gt;
* [[Gamehelpautomobiles|Automobiles]]&lt;br /&gt;
* [[Gamehelpazul|Azul]]&lt;br /&gt;
* [[Gamehelpbackgammon|Backgammon]]&lt;br /&gt;
* [[Gamehelpballoonpop|Balloon Pop!]]&lt;br /&gt;
* [[Gamehelpbandido|Bandido]]&lt;br /&gt;
* [[Gamehelpbang|BANG!]]&lt;br /&gt;
* [[Gamehelpbaolakiswahili|Bao la Kiswahili]]&lt;br /&gt;
* [[Gamehelpbarbu|Barbu]]&lt;br /&gt;
* [[Gamehelpbattleoflits|Battle of LITS]]&lt;br /&gt;
* [[Gamehelpbattlesheep|Battle Sheep]]&lt;br /&gt;
* [[Gamehelpbattleship|Battleships Pencil &amp;amp;amp; Paper]]&lt;br /&gt;
* [[Gamehelpbelote|Belote]]&lt;br /&gt;
* [[Gamehelpbeyondthesun|Beyond the Sun]]&lt;br /&gt;
* [[Gamehelpbids|Bids]]&lt;br /&gt;
* [[Gamehelpbigtimesoccer|Big Time Soccer]]&lt;br /&gt;
* [[Gamehelpbiyi|Biyi]]&lt;br /&gt;
* [[Gamehelpblaze|Blaze]]&lt;br /&gt;
* [[Gamehelpbloodrage|Blood Rage]]&lt;br /&gt;
* [[Gamehelpblooms|Blooms]]&lt;br /&gt;
* [[Gamehelpblueskies|Blue Skies]]&lt;br /&gt;
* [[Gamehelpbobail|Bobail]]&lt;br /&gt;
* [[Gamehelpbombay|Bombay]]&lt;br /&gt;
* [[Gamehelpboomerangaustralia|Boomerang: Australia]]&lt;br /&gt;
* [[Gamehelpboomerangeurope|Boomerang: Europe]]&lt;br /&gt;
* [[Gamehelpboomerangusa|Boomerang: USA]]&lt;br /&gt;
* [[Gamehelpbriscola|Briscola]]&lt;br /&gt;
* [[Gamehelpbug|Bug]]&lt;br /&gt;
* [[Gamehelpbubbleepop|Bubblee Pop]]&lt;br /&gt;
* [[Gamehelpbutterfly|Butterfly]]&lt;br /&gt;
* [[Gamehelpbuttons|Buttons]]&lt;br /&gt;
* [[Gamehelpcacao|Cacao]]&lt;br /&gt;
* [[Gamehelpcantstop|Can&#039;t Stop]]&lt;br /&gt;
* [[Gamehelpcantstopexpress|Can’t Stop Express]]&lt;br /&gt;
* [[Gamehelpcaravan|Caravan]]&lt;br /&gt;
* [[Gamehelpcarcassonne|Carcassonne]]&lt;br /&gt;
* [[Gamehelpcarcassonnehuntersandgatherers|Carcassonne: Hunters &amp;amp;amp; Gatherers]]&lt;br /&gt;
* [[Gamehelpcardiceo|Cardiceo]]&lt;br /&gt;
* [[Gamehelpcaribbeanallfours|Caribbean All Fours]]&lt;br /&gt;
* [[Gamehelpcarnegie|Carnegie]]&lt;br /&gt;
* [[Gamehelpcaylus|Caylus]]&lt;br /&gt;
* [[Gamehelpcelestia|Celestia]]&lt;br /&gt;
* [[Gamehelpcephalopod|Cephalopod]]&lt;br /&gt;
* [[Gamehelpchakra|Chakra]]&lt;br /&gt;
* [[Gamehelpcheckers|Checkers]]&lt;br /&gt;
* [[Gamehelpchess|Chess]]&lt;br /&gt;
* [[Gamehelpchinagold|China Gold]]&lt;br /&gt;
* [[Gamehelpchinesecheckers|Chinese Checkers]]&lt;br /&gt;
* [[Gamehelpchocolatefactory|Chocolate Factory]]&lt;br /&gt;
* [[Gamehelpcinco|Cinco]]&lt;br /&gt;
* [[Gamehelpcircleoflife|Circle of Life]]&lt;br /&gt;
* [[Gamehelpcityofthebigshoulders|City of the Big Shoulders]]&lt;br /&gt;
* [[Gamehelpclansofcaledonia|Clans of Caledonia]]&lt;br /&gt;
* [[Gamehelpclashofdecks|Clash of Decks]]&lt;br /&gt;
* [[Gamehelpcloudcity|Cloud City]]&lt;br /&gt;
* [[Gamehelpcodexnaturalis|CODEX Naturalis]]&lt;br /&gt;
* [[Gamehelpcoinche|Coinche]]&lt;br /&gt;
* [[Gamehelpcolorpop|Color Pop]]&lt;br /&gt;
* [[Gamehelpcoloretto|Coloretto]]&lt;br /&gt;
* [[Gamehelpcoltexpress|Colt Express]]&lt;br /&gt;
* [[Gamehelpconsonar|Con Sonar!]]&lt;br /&gt;
* [[Gamehelpconcept|Concept]]&lt;br /&gt;
* [[Gamehelpconnectfour|Connect Four]]&lt;br /&gt;
* [[Gamehelpconnectsix|Connect6]]&lt;br /&gt;
* [[Gamehelpconspiracy|Conspiracy]]&lt;br /&gt;
* [[Gamehelpcoupcitystate|Coup]]&lt;br /&gt;
* [[Gamehelpcrazyfarmers|Crazy Farmers]]&lt;br /&gt;
* [[Gamehelpcribbage|Cribbage]]&lt;br /&gt;
* [[Gamehelpcubirds|CuBirds]]&lt;br /&gt;
* [[Gamehelpdarkagent|Dark Agent]]&lt;br /&gt;
* [[Gamehelpdetectivepoker|Detective Poker]]&lt;br /&gt;
* [[Gamehelpdeus|Deus]]&lt;br /&gt;
* [[Gamehelpdiams|Diam&#039;s]]&lt;br /&gt;
* [[Gamehelpdiceforge|Dice Forge]]&lt;br /&gt;
* [[Gamehelpdicehospital|Dice Hospital]]&lt;br /&gt;
* [[Gamehelpdicesummoners|Dice Summoners]]&lt;br /&gt;
* [[Gamehelpdicedtomatoes|Diced Tomatoes]]&lt;br /&gt;
* [[Gamehelpdingosdreams|Dingo&#039;s Dreams]]&lt;br /&gt;
* [[Gamehelpdinosaurteaparty|Dinosaur Tea Party]]&lt;br /&gt;
* [[Gamehelpdjambi|Djambi]]&lt;br /&gt;
* [[Gamehelpdodo|Dodo]]&lt;br /&gt;
* [[Gamehelpdownforce|Downforce]]&lt;br /&gt;
* [[Gamehelpdraftosaurus|Draftosaurus]]&lt;br /&gt;
* [[Gamehelpdragoncastle|Dragon Castle]]&lt;br /&gt;
* [[Gamehelpdragonkeeper|Dragon Keeper: The Dungeon]]&lt;br /&gt;
* [[Gamehelpdragonline|Dragon Line]]&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
* [[Gamehelpdragonheart|Dragonheart]]&lt;br /&gt;
* [[Gamehelpdragonwood|Dragonwood]]&lt;br /&gt;
* [[Gamehelpdungeonpetz|Dungeon Petz]]&lt;br /&gt;
* [[Gamehelpdungeonroll|Dungeon Roll]]&lt;br /&gt;
* [[Gamehelpdungeontwister|Dungeon Twister]]&lt;br /&gt;
* [[Gamehelpelfenland|Elfenland]]&lt;br /&gt;
* [[Gamehelpelgrande|El Grande]]&lt;br /&gt;
* [[Gamehelpeminentdomain|Eminent Domain]]&lt;br /&gt;
* [[Gamehelpemdomicrocosm|Eminent Domain: Microcosm]]&lt;br /&gt;
* [[Gamehelpakeruption|Eruption]]&lt;br /&gt;
* [[Gamehelpevogamenoname|Evo: The &amp;quot;Game no Name&amp;quot;]]&lt;br /&gt;
* [[Gamehelpnorthwestpassage|Expedition: Northwest Passage]]&lt;br /&gt;
* [[Gamehelpexplorationwarzone|Exploration: Warzone]]&lt;br /&gt;
* [[Gamehelpfinity|Finity]]&lt;br /&gt;
* [[Gamehelpflamingpyramids|Flaming Pyramids]]&lt;br /&gt;
* [[Gamehelpfleet|Fleet]]&lt;br /&gt;
* [[Gamehelpflorenzacardgame|Florenza: The Card Game]]&lt;br /&gt;
* [[Gamehelpfluxx|Fluxx]]&lt;br /&gt;
* [[Gamehelpforsale|For Sale]]&lt;br /&gt;
* [[Gamehelpforbiddenisland|Forbidden Island]]&lt;br /&gt;
* [[Gamehelpfourcolorcards|Four Color Cards]]&lt;br /&gt;
* [[Gamehelpfrenchtarot|French Tarot]]&lt;br /&gt;
* [[Gamehelpgaia|Gaia]]&lt;br /&gt;
* [[Gamehelpgaiaproject|Gaia Project]]&lt;br /&gt;
* [[Gamehelpgearnpiston|Gear &amp;amp; Piston]]&lt;br /&gt;
* [[Gamehelpglow|Glow]]&lt;br /&gt;
* [[Gamehelpclassicgo|Go]]&lt;br /&gt;
* [[Gamehelpgonutsfordonuts|Go Nuts for Donuts]]&lt;br /&gt;
* [[Gamehelpgoldwest|Gold West]]&lt;br /&gt;
* [[Gamehelpgomoku|Gomoku]]&lt;br /&gt;
* [[Gamehelpgopher|Gopher]]&lt;br /&gt;
* [[Gamehelpgorami|GORami]]&lt;br /&gt;
* [[Gamehelpgosu|Gosu]]&lt;br /&gt;
* [[Gamehelpgrandbazaar|Grand Bazaar]]&lt;br /&gt;
* [[Gamehelpgreatwesterntrail|Great Western Trail]]&lt;br /&gt;
* [[Gamehelpgrosstarock|Grosstarock]]&lt;br /&gt;
* [[Gamehelpguildes|Guildes]]&lt;br /&gt;
* [[Gamehelpgyges|Gygès]]&lt;br /&gt;
* [[Gamehelphacktrick|Hack Trick]]&lt;br /&gt;
* [[Gamehelphaggis|Haggis]]&lt;br /&gt;
* [[Gamehelphaiclue|Haiclue]]&lt;br /&gt;
* [[Gamehelphanabi|Hanabi]]&lt;br /&gt;
* [[Gamehelphandandfoot|Hand and Foot]]&lt;br /&gt;
* [[Gamehelphappycity|Happy City]]&lt;br /&gt;
* [[Gamehelphardback|Hardback]]&lt;br /&gt;
* [[Gamehelphawaii|Hawaii]]&lt;br /&gt;
* [[Gamehelphearts|Hearts]]&lt;br /&gt;
* [[Gamehelpherrlof|Herrlof]]&lt;br /&gt;
* [[Gamehelpherooj|Herooj]]&lt;br /&gt;
* [[Gamehelphex|Hex]]&lt;br /&gt;
* [[Gamehelphive|Hive]]&lt;br /&gt;
* [[Gamehelphoarders|Hoarders]]&lt;br /&gt;
* [[Gamehelphomesteaders|Homesteaders]]&lt;br /&gt;
* [[Gamehelpescapefromthehiddencastle|HUGO]]&lt;br /&gt;
* [[Gamehelphungariantarokk|Hungarian Tarokk]]&lt;br /&gt;
* [[Gamehelphypnosia|Hypnosia]]&lt;br /&gt;
* [[Gamehelpicecoldicehockey|Ice Cold Ice Hockey]]&lt;br /&gt;
* [[Gamehelpicebreaker|Icebreaker]]&lt;br /&gt;
* [[Gamehelpillustori|Illustori]]&lt;br /&gt;
* [[Gamehelpimhotep|Imhotep]]&lt;br /&gt;
* [[Gamehelpintheyearofthedragon|In The Year of the Dragon]]&lt;br /&gt;
* [[Gamehelpincangold|Incan Gold]]&lt;br /&gt;
* [[Gamehelpinnovation|Innovation]]&lt;br /&gt;
* [[Gamehelpinsert|Insert]]&lt;br /&gt;
* [[Gamehelpisaac|Isaac]]&lt;br /&gt;
* [[Gamehelpiwari|Iwari]]&lt;br /&gt;
* [[Gamehelpjaipur|Jaipur]]&lt;br /&gt;
* [[Gamehelpjekyllvshide|Jekyll vs. Hyde]]&lt;br /&gt;
* [[Gamehelpjumpgate|Jump Gate]]&lt;br /&gt;
* [[Gamehelpjustdesserts|Just Desserts]]&lt;br /&gt;
* [[Gamehelpk2|K2]]&lt;br /&gt;
* [[Gamehelpkabaleo|Kabaleo]]&lt;br /&gt;
* [[Gamehelpkahuna|Kahuna]]&lt;br /&gt;
* [[Gamehelpkalah|Kalah]]&lt;br /&gt;
* [[Gamehelpkami|Kami]]&lt;br /&gt;
* [[Gamehelpkeyflower|Keyflower]]&lt;br /&gt;
* [[Gamehelpkhronos|Khronos]]&lt;br /&gt;
* [[Gamehelpkingofthepitch|King of the Pitch]]&lt;br /&gt;
* [[Gamehelpkingoftokyo|King of Tokyo]]&lt;br /&gt;
* [[Gamehelpkingdombuilder|Kingdom Builder]]&lt;br /&gt;
* [[Gamehelpkingdomino|Kingdomino]]&lt;br /&gt;
* [[Gamehelpklaverjassen|Klaverjassen]]&lt;br /&gt;
* [[Gamehelpkoikoi|Koi-Koi]]&lt;br /&gt;
* [[Gamehelpkoryo|Koryŏ]]&lt;br /&gt;
* [[Gamehelpkqj|KQJ]]&lt;br /&gt;
* [[Gamehelpkrosmasterarena|Krosmaster Arena]]&lt;br /&gt;
* [[Gamehelpkrosmasterblast|Krosmaster Blast]]&lt;br /&gt;
* [[Gamehelplagranja|La Granja]]&lt;br /&gt;
* [[Gamehelplama|LLAMA]]&lt;br /&gt;
* [[Gamehelplasvegan|Las Vegan]]&lt;br /&gt;
* [[Gamehelpledernierpeuple|Le Dernier Peuple]]&lt;br /&gt;
* [[Gamehelpinventors|Legendary Inventors]]&lt;br /&gt;
* [[Gamehelplettertycoon|Letter Tycoon]]&lt;br /&gt;
* [[Gamehelplewisclark|Lewis &amp;amp;amp; Clark]]&lt;br /&gt;
* [[Gamehelplibertalia|Libertalia]]&lt;br /&gt;
* [[Gamehelplinesofaction|Lines of Action]]&lt;br /&gt;
* [[Gamehelplittlefactory|Little Factory]]&lt;br /&gt;
* [[Gamehelplivingforest|Living Forest]]&lt;br /&gt;
* [[Gamehelplocomomo|Loco Momo]]&lt;br /&gt;
* [[Gamehelplogger|Logger]]&lt;br /&gt;
* [[Gamehelplox|Lords of Xidit]]&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
* [[Gamehelplostcities|Lost Cities]]&lt;br /&gt;
* [[Gamehelplostexplorers|Lost Explorers]]&lt;br /&gt;
* [[Gamehelparnak|Lost Ruins of Arnak]]&lt;br /&gt;
* [[Gamehelploveletter|Love Letter]]&lt;br /&gt;
* [[Gamehelpluckynumbers|Lucky Numbers]]&lt;br /&gt;
* [[Gamehelpluxor|Luxor]]&lt;br /&gt;
* [[Gamehelpmachiavelli|Machiavelli]]&lt;br /&gt;
* [[Gamehelpmadeira|Madeira]]&lt;br /&gt;
* [[Gamehelpmammalath|Mammalath]]&lt;br /&gt;
* [[Gamehelpmapmaker|Mapmaker: The Gerrymandering Game]]&lt;br /&gt;
* [[Gamehelpmarcopolotwo|Marco Polo II: In the Service of the Khan]]&lt;br /&gt;
* [[Gamehelpmarrakech|Marrakech]]&lt;br /&gt;
* [[Gamehelpmarram|Marram]]&lt;br /&gt;
* [[Gamehelpmartiandice|Martian Dice]]&lt;br /&gt;
* [[Gamehelpmascarade|Mascarade]]&lt;br /&gt;
* [[Gamehelpmattock|Mattock]]&lt;br /&gt;
* [[Gamehelpmedina|Medina]]&lt;br /&gt;
* [[Gamehelpmeadow|Medo]]&lt;br /&gt;
* [[Gamehelpmetromania|Metromania]]&lt;br /&gt;
* [[Gamehelpmijnlieff|Mijnlieff]]&lt;br /&gt;
* [[Gamehelpmonsterfactory|Monster Factory]]&lt;br /&gt;
* [[Gamehelpmrjack|Mr. Jack]]&lt;br /&gt;
* [[Gamehelpmurusgallicus|Murus Gallicus]]&lt;br /&gt;
* [[Gamehelpnangaparbat|Nanga Parbat]]&lt;br /&gt;
* [[Gamehelpnautilus|Nautilus]]&lt;br /&gt;
* [[Gamehelpneutreeko|Neutreeko]]&lt;br /&gt;
* [[Gamehelpnewfrontiers|New Frontiers]]&lt;br /&gt;
* [[Gamehelpniagara|Niagara]]&lt;br /&gt;
* [[Gamehelpnicodemus|Nicodemus]]&lt;br /&gt;
* [[Gamehelpnidavellir|Nidavellir]]&lt;br /&gt;
* [[Gamehelpaknile|Nile]]&lt;br /&gt;
* [[Gamehelpninemensmorris|Nine Men&#039;s Morris]]&lt;br /&gt;
* [[Gamehelpnippon|Nippon]]&lt;br /&gt;
* [[Gamehelpnothanks|No Thanks!]]&lt;br /&gt;
* [[Gamehelpnoirkvi|Noir: Killer versus Inspector]]&lt;br /&gt;
* [[Gamehelpnotalone|Not Alone]]&lt;br /&gt;
* [[Gamehelpnumberdrop|Number Drop]]&lt;br /&gt;
* [[Gamehelpnxs|NXS]]&lt;br /&gt;
* [[Gamehelpofftherails|Off the Rails]]&lt;br /&gt;
* [[Gamehelpohhell|Oh Hell!]]&lt;br /&gt;
* [[Gamehelpohseven|Oh-Seven]]&lt;br /&gt;
* [[Gamehelponceuponaforest|Once Upon A Forest]]&lt;br /&gt;
* [[Gamehelpone|ONE]]&lt;br /&gt;
* [[Gamehelponitama|Onitama]]&lt;br /&gt;
* [[Gamehelporiflamme|Oriflamme]]&lt;br /&gt;
* [[Gamehelporigin|Origin]]&lt;br /&gt;
* [[Gamehelpoust|Oust]]&lt;br /&gt;
* [[Gamehelpoutlaws|Outlaws: Last Man Standing]]&lt;br /&gt;
* [[Gamehelppi|P.I.]]&lt;br /&gt;
* [[Gamehelppalace|Palace]]&lt;br /&gt;
* [[Gamehelppandemic|Pandemic]]&lt;br /&gt;
* [[Gamehelppapayoo|Papayoo]]&lt;br /&gt;
* [[Gamehelpparisconnection|Paris Connection]]&lt;br /&gt;
* [[Gamehelpparks|PARKS]]&lt;br /&gt;
* [[Gamehelppatchwork|Patchwork]]&lt;br /&gt;
* [[Gamehelppedro|Pedro]]&lt;br /&gt;
* [[Gamehelppenaltychallenge|Penalty Challenge]]&lt;br /&gt;
* [[Gamehelppennypress|Penny Press]]&lt;br /&gt;
* [[Gamehelppente|Pente]]&lt;br /&gt;
* [[Gamehelpdudo|Perudo]]&lt;br /&gt;
* [[Gamehelpphat|Phat]]&lt;br /&gt;
* [[Gamehelppingimus|Pingimus]]&lt;br /&gt;
* [[Gamehelppiratenkapern|Piraten kapern]]&lt;br /&gt;
* [[Gamehelppolis|Polis: Fight for Hegemony]]&lt;br /&gt;
* [[Gamehelppontedeldiavolo|Ponte del Diavolo]]&lt;br /&gt;
* [[Gamehelppotionexplosion|Potion Explosion]]&lt;br /&gt;
* [[Gamehelppuertorico|Puerto Rico]]&lt;br /&gt;
* [[Gamehelppylos|Pylos]]&lt;br /&gt;
* [[Gamehelppyrga|Pyrga]]&lt;br /&gt;
* [[Gamehelpquantik|Quantik]]&lt;br /&gt;
* [[Gamehelpquantum|Quantum]]&lt;br /&gt;
* [[Gamehelpquarto|Quarto]]&lt;br /&gt;
* [[Gamehelpquetzal|Quetzal]]&lt;br /&gt;
* [[Gamehelpquinque|Quinque]]&lt;br /&gt;
* [[Gamehelpquoridor|Quoridor]]&lt;br /&gt;
* [[Gamehelpraceforthegalaxy|Race for the Galaxy]]&lt;br /&gt;
* [[Gamehelprage|Rage]]&lt;br /&gt;
* [[Gamehelprailroadink|Railroad Ink]]&lt;br /&gt;
* [[Gamehelprailwaysoftheworld|Railways of the World]]&lt;br /&gt;
* [[Gamehelprainbow|Rainbow]]&lt;br /&gt;
* [[Gamehelprallymangt|Rallyman: GT]]&lt;br /&gt;
* [[Gamehelpredseven|Red7]]&lt;br /&gt;
* [[Gamehelprememberwhen|Remember When]]&lt;br /&gt;
* [[Gamehelpresarcana|Res Arcana]]&lt;br /&gt;
* [[Gamehelprestinpeace|Rest In Peace]]&lt;br /&gt;
* [[Gamehelpreversi|Reversi]]&lt;br /&gt;
* [[Gamehelprive|Rive]]&lt;br /&gt;
* [[Gamehelprollforthegalaxy|Roll for the Galaxy]]&lt;br /&gt;
* [[Gamehelprolledwest|Rolled West]]&lt;br /&gt;
* [[Gamehelprussianrailroads|Russian Railroads]]&lt;br /&gt;
* [[Gamehelpsaboteur|Saboteur]]&lt;br /&gt;
* [[Gamehelpsaintpetersburg|Saint Petersburg]]&lt;br /&gt;
* [[Gamehelpsaintpoker|Saint Poker]]&lt;br /&gt;
* [[Gamehelpsantorini|Santorini]]&lt;br /&gt;
* [[Gamehelpsapiens|Sapiens]]&lt;br /&gt;
* [[Gamehelpschroedingerscats|Schrodinger&#039;s Cats]]&lt;br /&gt;
* [[Gamehelpscopa|Scopa]]&lt;br /&gt;
* [[Gamehelpseasons|Seasons]]&lt;br /&gt;
* [[Gamehelpsecretmoon|Secret Moon]]&lt;br /&gt;
* [[Gamehelpsenet|Senet]]&lt;br /&gt;
* [[Gamehelpshiftingstones|Shifting Stones]]&lt;br /&gt;
* [[Gamehelpsiam|Siam]]&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
* [[Gamehelpsignorie|Signorie]]&lt;br /&gt;
* [[Gamehelpsilo|Silo]]&lt;br /&gt;
* [[Gamehelpsimilo|Similo]]&lt;br /&gt;
* [[Gamehelpskat|Skat]]&lt;br /&gt;
* [[Gamehelpskull|Skull]]&lt;br /&gt;
* [[Gamehelpsmallislands|Small Islands]]&lt;br /&gt;
* [[Gamehelpsobek|Sobek]]&lt;br /&gt;
* [[Gamehelpsobektwoplayers|Sobek 2 players]]&lt;br /&gt;
* [[Gamehelpsolarstorm|Solar Storm]]&lt;br /&gt;
* [[Gamehelpsolo|Solo]]&lt;br /&gt;
* [[Gamehelpsolowhist|Solo Whist]]&lt;br /&gt;
* [[Gamehelpsoluna|Soluna]]&lt;br /&gt;
* [[Gamehelpspacebase|Space Base]]&lt;br /&gt;
* [[Gamehelpspades|Spades]]&lt;br /&gt;
* [[Gamehelpsparts|Sparts]]&lt;br /&gt;
* [[Gamehelpsplendor|Splendor]]&lt;br /&gt;
* [[Gamehelpspotit|Spot It (or Dobble)]]&lt;br /&gt;
* [[Gamehelpspyrium|Spyrium]]&lt;br /&gt;
* [[Gamehelpsquadro|Squadro]]&lt;br /&gt;
* [[Gamehelpstarfluxx|Star Fluxx]]&lt;br /&gt;
* [[Gamehelpsteamworks|Steam Works]]&lt;br /&gt;
* [[Gamehelpstella|Stella: Dixit Universe]]&lt;br /&gt;
* [[Gamehelpstirfryeighteen|Stir Fry Eighteen]]&lt;br /&gt;
* [[Gamehelpstoneage|Stone Age]]&lt;br /&gt;
* [[Gamehelpsuperfantasybrawl|Super Fantasy Brawl]]&lt;br /&gt;
* [[Gamehelpsushigo|Sushi Go!]]&lt;br /&gt;
* [[Gamehelptablut|Tablut]]&lt;br /&gt;
* [[Gamehelptakaraisland|Takara Island]]&lt;br /&gt;
* [[Gamehelptakenoko|Takenoko]]&lt;br /&gt;
* [[Gamehelptaluva|Taluva]]&lt;br /&gt;
* [[Gamehelptapestry|Tapestry]]&lt;br /&gt;
* [[Gamehelptargi|Targi]]&lt;br /&gt;
* [[Gamehelptashkalar|Tash-Kalar]]&lt;br /&gt;
* [[Gamehelpteatime|Tea Time]]&lt;br /&gt;
* [[Gamehelpteotihuacan|Teotihuacan: City of Gods]]&lt;br /&gt;
* [[Gamehelpterramystica|Terra Mystica]]&lt;br /&gt;
* [[Gamehelpthatslife|That&#039;s Life (or Verflixxt!)]]&lt;br /&gt;
* [[Gamehelpbattleforhill|The Battle for Hill 218]]&lt;br /&gt;
* [[Gamehelptheboss|The Boss]]&lt;br /&gt;
* [[Gamehelpthebuildersantiquity|The Builders: Antiquity]]&lt;br /&gt;
* [[Gamehelpthebuilders|The Builders: Middle Ages]]&lt;br /&gt;
* [[Gamehelpcastlesofburgundy|The Castles of Burgundy]]&lt;br /&gt;
* [[Gamehelpthecrew|The Crew]]&lt;br /&gt;
* [[Gamehelpthecrewdeepsea|The Crew: Mission Deep Sea]]&lt;br /&gt;
* [[Gamehelptheisleofcats|The Isle of Cats]]&lt;br /&gt;
* [[Gamehelpthejellymonsterlab|The Jelly Monster Lab]]&lt;br /&gt;
* [[Gamehelpkingsguild|The King&#039;s Guild]]&lt;br /&gt;
* [[Gamehelpcarrara|The Palaces of Carrara]]&lt;br /&gt;
* [[Gamehelpruhr|The Ruhr: A Story of Coal Trade]]&lt;br /&gt;
* [[Gamehelpmarcopolo|The Voyages of Marco Polo]]&lt;br /&gt;
* [[Gamehelpwerewolves|The Werewolves of Miller&#039;s Hollow]]&lt;br /&gt;
* [[Gamehelpthermopyles|Thermopyles]]&lt;br /&gt;
* [[Gamehelpthroughtheages|Through the Ages]]&lt;br /&gt;
* [[Gamehelpthroughtheagesnewstory|Through the Ages: A new Story of Civilization]]&lt;br /&gt;
* [[Gamehelpthurnandtaxis|Thurn and Taxis]]&lt;br /&gt;
* [[Gamehelptichu|Tichu]]&lt;br /&gt;
* [[Gamehelptiki|Tiki]]&lt;br /&gt;
* [[Gamehelptimemasters|Time Masters]]&lt;br /&gt;
* [[Gamehelptobago|Tobago]]&lt;br /&gt;
* [[Gamehelptock|Tock]]&lt;br /&gt;
* [[Gamehelptoeshambo|ToeShamBo]]&lt;br /&gt;
* [[Gamehelptokaido|Tokaido]]&lt;br /&gt;
* [[Gamehelptournay|Tournay]]&lt;br /&gt;
* [[Gamehelptranquility|Tranquility]]&lt;br /&gt;
* [[Gamehelptrektwelve|Trek 12]]&lt;br /&gt;
* [[Gamehelptrekkingtheworld|Trekking the World]]&lt;br /&gt;
* [[Gamehelptrickoftherails|Trick of the Rails]]&lt;br /&gt;
* [[Gamehelptroyes|Troyes]]&lt;br /&gt;
* [[Gamehelptroyesdice|Troyes Dice]]&lt;br /&gt;
* [[Gamehelptumbleweed|Tumbleweed]]&lt;br /&gt;
* [[Gamehelpturnthetide|Turn the tide]]&lt;br /&gt;
* [[Gamehelptwintinbots|Twin Tin Bots]]&lt;br /&gt;
* [[Gamehelptzolkin|Tzolk&#039;in]]&lt;br /&gt;
* [[Gamehelpultimaterailroads|Ultimate Railroads]]&lt;br /&gt;
* [[Gamehelpunclechestnuttablegype|Uncle Chestnut&#039;s Table Gype]]&lt;br /&gt;
* [[Gamehelpunconditionalsurrender|Unconditional Surrender! World War 2 in Europe]]&lt;br /&gt;
* [[Gamehelpunitedsquare|United Square]]&lt;br /&gt;
* [[Gamehelpveggiegarden|Veggie Garden]]&lt;br /&gt;
* [[Gamehelpvektorace|VektoRace]]&lt;br /&gt;
* [[Gamehelpveletas|Veletas]]&lt;br /&gt;
* [[Gamehelpveronatwist|Verona Twist]]&lt;br /&gt;
* [[Gamehelpviamagica|Via Magica]]&lt;br /&gt;
* [[Gamehelpviticulture|Viticulture]]&lt;br /&gt;
* [[Gamehelpvultureculture|Vulture Culture]]&lt;br /&gt;
* [[Gamehelpwelcometo|Welcome To]]&lt;br /&gt;
* [[Gamehelpwelcometonewlasvegas|Welcome To New Las Vegas]]&lt;br /&gt;
* [[Gamehelpwhisttwentytwo|Whist 22]]&lt;br /&gt;
* [[Gamehelpwizard|Wizard]]&lt;br /&gt;
* [[Gamehelpxiangqi|Xiangqi]]&lt;br /&gt;
* [[Gamehelpyatzy|Yahtzee]]&lt;br /&gt;
* [[Gamehelpyinyang|Yin Yang]]&lt;br /&gt;
* [[Gamehelpyokai|Yokai]]&lt;br /&gt;
* [[Gamehelpyokohama|Yokohama]]&lt;br /&gt;
* [[Gamehelpzener|Zener]]&lt;br /&gt;
* [[Gamehelpzola|Zola]]&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
* [[Gamehelpbahamataxi|Bahama Taxi]]&lt;br /&gt;
* [[Gamehelpbetta|Betta]]&lt;br /&gt;
* [[Gamehelpbigmonster|Big Monster]]&lt;br /&gt;
* [[Gamehelpbossquest|Boss Quest]]&lt;br /&gt;
* [[Gamehelpbuyword|BuyWord]]&lt;br /&gt;
* [[Gamehelpcanosa|Canosa]]&lt;br /&gt;
* [[Gamehelpcastleofcalrira|Castle of Calrira]]&lt;br /&gt;
* [[Gamehelpcentury|Century]]&lt;br /&gt;
* [[Gamehelpchromino|Chromino]]&lt;br /&gt;
* [[Gamehelpcopenhagen|Copenhagen]]&lt;br /&gt;
* [[Gamehelpcoupell|Coupell]]&lt;br /&gt;
* [[Gamehelpcrimezoom|Crime Zoom: A Dirty Objective]]&lt;br /&gt;
* [[Gamehelpegocentricworld|Egocentric World]]&lt;br /&gt;
* [[Gamehelpepizodiak|EpiZodiak]]&lt;br /&gt;
* [[Gamehelpevl|EVL]]&lt;br /&gt;
* [[Gamehelpfactum|Factum]]&lt;br /&gt;
* [[Gamehelpfaifo|Fai-Fo]]&lt;br /&gt;
* [[Gamehelpfarmclub|Farm Club]]&lt;br /&gt;
* [[Gamehelpforex|For-Ex]]&lt;br /&gt;
* [[Gamehelpfortheking|For the King (and Me)]]&lt;br /&gt;
* [[Gamehelpfruitpicking|Fruit Picking]]&lt;br /&gt;
* [[Gamehelpgeekoutmasters|Geek Out! Masters]]&lt;br /&gt;
* [[Gamehelpgetthemacguffin|Get the MacGuffin]]&lt;br /&gt;
* [[Gamehelpguile|Guile]]&lt;br /&gt;
* [[Gamehelpharbour|Harbour]]&lt;br /&gt;
* [[Gamehelpheckinhounds|Heckin Hounds]]&lt;br /&gt;
* [[Gamehelphomeworlds|Homeworlds]]&lt;br /&gt;
* [[Gamehelphoola|Hoola]]&lt;br /&gt;
* [[Gamehelphydroracers|Hydroracers]]&lt;br /&gt;
* [[Gamehelpiceandthesky|Ice and the Sky]]&lt;br /&gt;
* [[Gamehelpimtheboss|I&#039;m the Boss]]&lt;br /&gt;
* [[Gamehelpriichimahjong|Japanese (Riichi) Mahjong]]&lt;br /&gt;
* [[Gamehelpkmakici|Kmakici Family&#039;s Greatest Teatime]]&lt;br /&gt;
* [[Gamehelpladyandthetiger|Lady and the Tiger]]&lt;br /&gt;
* [[Gamehelpladyschoice|Lady’s Choice]]&lt;br /&gt;
* [[Gamehelplineae|Lineae]]&lt;br /&gt;
* [[Gamehelplinkage|Linkage]]&lt;br /&gt;
* [[Gamehelpliverpoolrummy|Liverpool (Cozy Oaks) Rummy]]&lt;br /&gt;
* [[Gamehelpmercadodelisboaste|Mercado de Lisboa]]&lt;br /&gt;
* [[Gamehelpminhwatu|Minhwatu]]&lt;br /&gt;
* [[Gamehelpmorocco|Morocco]]&lt;br /&gt;
* [[Gamehelpnarabi|Narabi]]&lt;br /&gt;
* [[Gamehelpnextstation|Next Station: London]]&lt;br /&gt;
* [[Gamehelppaniclab|Panic Lab]]&lt;br /&gt;
* [[Gamehelppiereighteen|Pier 18]]&lt;br /&gt;
* [[Gamehelppresident|President]]&lt;br /&gt;
* [[Gamehelppyramidpoker|Pyramid Poker]]&lt;br /&gt;
* [[Gamehelpqueenskings|Queens and Kings: A Checkers Game]]&lt;br /&gt;
* [[Gamehelpredstone|Redstone]]&lt;br /&gt;
* [[Gamehelproomtwentyfive|Room 25]]&lt;br /&gt;
* [[Gamehelproppyakken|Roppyakken]]&lt;br /&gt;
* [[Gamehelpsamarkand|Samarkand]]&lt;br /&gt;
* [[Gamehelpsenshi|Senshi]]&lt;br /&gt;
* [[Gamehelpsheepboombah|Sheep Boom Bah]]&lt;br /&gt;
* [[Gamehelpsimplicity|Simplicity]]&lt;br /&gt;
* [[Gamehelpspaceempires|Space Empire: 4X]]&lt;br /&gt;
* [[Gamehelpsplito|Splito]]&lt;br /&gt;
* [[Gamehelpsteamrollers|SteamRollers]]&lt;br /&gt;
* [[Gamehelpsushigoparty|Sushi Go Party]]&lt;br /&gt;
* [[Gamehelpthemotherroad|The Mother Road: Route 66]]&lt;br /&gt;
* [[Gamehelptheninedomains|The Nine Domains]]&lt;br /&gt;
* [[Gamehelpthrive|Thrive]]&lt;br /&gt;
* [[Gamehelptinnerstrail|Tinner&#039;s Trail]]&lt;br /&gt;
* [[Gamehelptinyfarms|Tiny Farms]]&lt;br /&gt;
* [[Gamehelptrusis|Trusis]]&lt;br /&gt;
* [[Gamehelptucano|Tucano]]&lt;br /&gt;
* [[Gamehelptwinpalms|Twin Palms]]&lt;br /&gt;
* [[Gamehelpuptown|Uptown]]&lt;br /&gt;
* [[Gamehelpvegetables|Vege Tables]]&lt;br /&gt;
* [[Gamehelpvolfyirion|Volfyirion Guilds]]&lt;br /&gt;
* [[Gamehelpyaniv|Yaniv]]&lt;br /&gt;
* [[Gamehelpzooloretto|Zooloretto]]&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
* [[Gamehelpfifteendays|15 Days]]&lt;br /&gt;
* [[Gamehelpbohnanza|Bohnanza]]&lt;br /&gt;
* [[Gamehelpboomeranglm|Boomerang]]&lt;br /&gt;
* [[Gamehelpburglebros|Burgle Bros.]]&lt;br /&gt;
* [[Gamehelpcalypso|Calypso]]&lt;br /&gt;
* [[Gamehelpchampionsofmidgard|Champions of Midgard]]&lt;br /&gt;
* [[Gamehelpchicagoexpress|Chicago Express]]&lt;br /&gt;
* [[Gamehelpcicerabigia|Cicera Bigia]]&lt;br /&gt;
* [[Gamehelpcitadels|Citadels]]&lt;br /&gt;
* [[Gamehelpcoinage|Coin Age]]&lt;br /&gt;
* [[Gamehelpcrazyeights|Crazy Eights]]&lt;br /&gt;
* [[Gamehelpdaihasamishogi|Dai Hasami Shogi]]&lt;br /&gt;
* [[Gamehelpdurak|Durak]]&lt;br /&gt;
* [[Gamehelpginkgopolis|Ginkgopolis]]&lt;br /&gt;
* [[Gamehelpgravitysuperstar|Gravity Superstar]]&lt;br /&gt;
* [[Gamehelpguibole|Guibole]]&lt;br /&gt;
* [[Gamehelphats|Hats]]&lt;br /&gt;
* [[Gamehelpindianchief|Indian Chief]]&lt;br /&gt;
* [[Gamehelpkulami|Kulami]]&lt;br /&gt;
* [[Gamehelpmagicmaze|Magic Maze]]&lt;br /&gt;
* [[Gamehelpmahjong|Mahjong]]&lt;br /&gt;
* [[Gamehelpmanhattannewgame|Manhattan]]&lt;br /&gt;
* [[Gamehelpmantisfalls|Mantis Falls]]&lt;br /&gt;
* [[Gamehelpmartianchess|Martian Chess]]&lt;br /&gt;
* [[Gamehelpminnesotawhist|Minnesota Whist]]&lt;br /&gt;
* [[Gamehelpmu|Mu]]&lt;br /&gt;
* [[Gamehelpmyfirstcastlepanic|My First Castle Panic]]&lt;br /&gt;
* [[Gamehelpnainjaune|Nain Jaune]]&lt;br /&gt;
* [[Gamehelppinochle|Pinochle]]&lt;br /&gt;
* [[Gamehelpfixtheteleporter|Please Fix the Teleporter]]&lt;br /&gt;
* [[Gamehelptexasholdem|Poker Texas Hold&#039;em]]&lt;br /&gt;
* [[Gamehelpriftforce|Riftforce]]&lt;br /&gt;
* [[Gamehelpristiseiska|Ristiseiska]]&lt;br /&gt;
* [[Gamehelpschwimmen|Schwimmen]]&lt;br /&gt;
* [[Gamehelpsenshi|Senshi]]&lt;br /&gt;
* [[Gamehelpninefivetwo|Sergeant Major]]&lt;br /&gt;
* [[Gamehelpsevens|Sevens]]&lt;br /&gt;
* [[Gamehelpsnekagon|Snekagon]]&lt;br /&gt;
* [[Gamehelpsnowtime|Snow Time]]&lt;br /&gt;
* [[Gamehelpspiritsoftheforest|Spirits of the Forest]]&lt;br /&gt;
* [[Gamehelptalon|Talon]]&lt;br /&gt;
* [[Gamehelptemplari|Templari]]&lt;br /&gt;
* [[Gamehelpthreespot|Three Spot]]&lt;br /&gt;
* [[Gamehelpthroneandthegrail|Throne and the Grail]]&lt;br /&gt;
* [[Gamehelptrasteroslocoscrazyauctions|Trasteros Locos: Crazy Auctions]]&lt;br /&gt;
* [[Gamehelptroggu|Troggu]]&lt;br /&gt;
* [[Gamehelpwatergate|Watergate]]&lt;br /&gt;
* [[Gamehelpwazabi|Wazabi]]&lt;br /&gt;
* [[Gamehelpxanadu|Xanadu]]&lt;br /&gt;
* [[Gamehelpyspahan|Yspahan]]&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
* [[Gamehelpdominion|Dominion]]&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== About available games and their content ==&lt;br /&gt;
&lt;br /&gt;
Games are games and it&#039;s all up to publishers to make them relevant or accurate to history, or not.&lt;br /&gt;
&lt;br /&gt;
We&#039;re focusing on gameplay and rules. We&#039;re not history books, nor an accurate source for anything related to real things.&lt;br /&gt;
&lt;br /&gt;
BGA is against any bad behaviors on real people, and will never EVER join, talk or expose about anything about themes, history or politic.&lt;br /&gt;
&lt;br /&gt;
Also please note that they&#039;re also a source to motivate talks, reflexion, exchange and viewpoints about history and education anywhere else.&lt;br /&gt;
&lt;br /&gt;
We&#039;re a gaming platform, we welcome everyone and do efforts daily to make this place a nice place to play nice games with nice people.&lt;/div&gt;</summary>
		<author><name>Redwingnut</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpheckinhounds&amp;diff=13139</id>
		<title>Gamehelpheckinhounds</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpheckinhounds&amp;diff=13139"/>
		<updated>2022-05-10T14:00:27Z</updated>

		<summary type="html">&lt;p&gt;Redwingnut: /* End of the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;[These instructions are taken from, and in some cases modified, from the Heckin Hounds rulebook]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Big Picture&#039;&#039;&#039; ==&lt;br /&gt;
Heckin Hounds is a trick taking game where you don&#039;t always know what cards you have and get the chance to provide incomplete  information to the other players.  As a part of your dog walking responsibilities, you must promise (bid) to work a certain number of shifts (take a certain number of tricks) each round.  If you make good on your promises (make your bid) your points don&#039;t change.  If you under promise (underbid - take more tricks than bid) you gain points.  If you over promise  (overbid - take fewer tricks than bid) you lose points.   The game lasts a number of rounds equal to the number of players.  At the end of the final round, the player at zero points or closest to zero points, while not being negative, wins the game.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Cards&#039;&#039;&#039; ==&lt;br /&gt;
The game is played with six unique suits of cards and a single all-powerful trump card, with the following top to bottom trick-taking hierarchy: &lt;br /&gt;
&lt;br /&gt;
# Cerberus - all powerful, takes any trick.  The Shift Leader assigns it to one player each round.&lt;br /&gt;
# Deathpaw - Suit is included in the initial hand deal.&lt;br /&gt;
# Paulgrave - Suit is included in the initial hand deal.&lt;br /&gt;
# Sudachi - Suit is included in the initial hand deal.&lt;br /&gt;
# Tom Dire - Suit is included in the initial hand deal.&lt;br /&gt;
# Evil Molly - Suit is included in the initial hand deal.&lt;br /&gt;
# Mops - The lowest ranked Mops suit is not included in the initial hand deal, but is instead mixed with the undealt cards to form a &#039;dead hand&#039;.  During the round preparation, each player will have a chance to blindly exchange one of their cards with a card in the dead hand.  &lt;br /&gt;
&lt;br /&gt;
Each of the dog suits contains numerical cards going from 1 to N+1, where N is the number of players.  So, for example, in a 4 player game the suit cards valued 1 through 5 would be used.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;BGA Gameplay Overview&#039;&#039;&#039; ==&lt;br /&gt;
Heckin Hounds is played over a number of rounds equal to the number of players, each consisting of five tricks.  Each round is overseen by a Shift Leader.  The Shift Leader can see everyone’s hand, including their own.  All other players can only see the hands of all the other players who are not the Shift Leader.  The overall game flow on BGA is:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Shift Leader performs the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Chooses which suit is the &#039;bad dog&#039;&lt;br /&gt;
## Gives three clues to each player about the dog cards in their hands &lt;br /&gt;
## Assigns Cerberus to a player&lt;br /&gt;
# &#039;&#039;&#039;Players, starting with the Shift Leader, perform the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Choose whether or not to trade with the dead hand&lt;br /&gt;
## Promise/bid to take a certain number of tricks/shifts&lt;br /&gt;
# &#039;&#039;&#039;The five tricks/shifts are played, with the Shift Leader leading a card for the first shift/trick&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;After the fifth shift/trick, the round is scored and the Shift Leader rotates to the next player&#039;&#039;&#039;&lt;br /&gt;
## After the last round, the final score is determined&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;BGA Gameplay Details&#039;&#039;&#039; ==&lt;br /&gt;
# &#039;&#039;&#039;The Shift Leader performs the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Chooses which suit is the &#039;bad dog&#039;&lt;br /&gt;
### The bad dog assignment is an end of game tie-breaking mechanism.  If a player takes a trick with a bad dog in it, the players bad dog score increases by one point for each bad dog card they have taken.  &lt;br /&gt;
### The bad dog for the round is indicated by the &amp;quot;+1&amp;quot; black circle on the hound suit hierarchy list.&lt;br /&gt;
## Gives three clues to each player about the dogs in their hands &lt;br /&gt;
### The Shift Leader provides three clues to each player regarding their hand of cards.  The Shift Leader can provide as little or as much information as possible and is not required to provide clues on every card.  Clues are given by clicking on a card and selecting from the available clues options.  Indicator tokens are automatically placed next to the cards based on the clues provided.  Each set of clues must provide new information, but a single clue can lead to duplicate information having been given.  Each clue must follow one of these three rules:&lt;br /&gt;
#### Hound name/type (at least two cards, and all cards of that hound must be pointed out)&lt;br /&gt;
#### Hound value (at least two cards, and all of that value must be pointed out)&lt;br /&gt;
#### Both hound type and value for a single card.&lt;br /&gt;
## Assigns Cerberus to a player&lt;br /&gt;
### Cerberus is the worst dog in the underworld to walk and automatically wins the trick it is played on. The Shift Leader assigns one player, which can be themselves, to take Cerberus. The chosen player discards one card of their choice from their hand and replaces it with Cerberus. The discarded card is out of play for the round and is not placed in the dead hand.&lt;br /&gt;
# &#039;&#039;&#039;Players, starting with the Shift Leader, perform the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Choose whether or not to trade with the dead hand&lt;br /&gt;
### The starting dead hand is made up of the Mops suit cards and the remaining undealt cards at the start of each round.&lt;br /&gt;
### Each player, starting with the Shift Leader and proceeding clockwise, may optionally trade one card (but not Cerberus) with the dead hand. This card is set aside face down, a new card is drawn from the dead hand, and finally the set aside card is shuffled into the dead hand before the next player chooses to trade. Any player that chose to trade receives a Mops token next to the new dead hand card to help remind them which card they traded in, that now may or may not be Mops.&lt;br /&gt;
### Cards taken from the dead hand remain hidden from everyone until all players have chosen whether to trade with the dead hand.  When all players have made their choice, the traded cards are revealed according to the players&#039; positions (Shift Leader or not).&lt;br /&gt;
## Promise/bid to take a certain number of shifts/tricks&lt;br /&gt;
### Each player, starting with the Shift Leader and proceeding clockwise, promises (bids) to work a number of shifts (take a certain number of tricks).  A player can bid between 0 and 5 shifts in a single round.&lt;br /&gt;
# &#039;&#039;&#039;The five shifts are played, with the Shift Leader leading a card for the first shift&#039;&#039;&#039;&lt;br /&gt;
## Starting with the Shift Leader and proceeding clockwise, each player plays any card in their card stand face up into a shift.  A player does not need to follow hound suit.&lt;br /&gt;
## The winner is whomever plays the hardest to walk dog - Cerberus is harder to walk than Deathpaw, who is harder to walk than Paulgrave, and so forth.  In the case of two of the same hound being played, the one with the higher value is the harder to walk.&lt;br /&gt;
## The cards are collected and, if any of those cards were the extra bad dog, the winning player gains one badness point for each extra bad dog that they had to walk.&lt;br /&gt;
## Tricks taken in the current round are tracked in the &#039;Shift&#039; location near the player&#039;s name.&lt;br /&gt;
## The player who won the trick, leads any card to begin the next trick.&lt;br /&gt;
# &#039;&#039;&#039;After the fifth shift, the round is scored.  After the last round, the final score is determined, else the Shift Leader rotates to the next player&#039;&#039;&#039;&lt;br /&gt;
## If a player bids more tricks than they took then decrease their score one point for each trick they missed&lt;br /&gt;
## If a player took more tricks than they bid then increase their score by one point for each extra trick.&lt;br /&gt;
## If a player took the exact amount of tricks they bid then the player has no change in score.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;End of the Game&#039;&#039;&#039; ==&lt;br /&gt;
After each player has had a turn being Shift Leader, the game ends and final scores are tallied. The player with the lowest score (zero, or closest to zero) without being negative, wins the game.  In the case of a tie, the player with the lowest badness value (earned from all the bad dog cards taken in tricks) wins the game.  If there is still a tie, all tied players win.&lt;/div&gt;</summary>
		<author><name>Redwingnut</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpheckinhounds&amp;diff=13138</id>
		<title>Gamehelpheckinhounds</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpheckinhounds&amp;diff=13138"/>
		<updated>2022-05-10T14:00:15Z</updated>

		<summary type="html">&lt;p&gt;Redwingnut: /* BGA Gameplay Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;[These instructions are taken from, and in some cases modified, from the Heckin Hounds rulebook]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Big Picture&#039;&#039;&#039; ==&lt;br /&gt;
Heckin Hounds is a trick taking game where you don&#039;t always know what cards you have and get the chance to provide incomplete  information to the other players.  As a part of your dog walking responsibilities, you must promise (bid) to work a certain number of shifts (take a certain number of tricks) each round.  If you make good on your promises (make your bid) your points don&#039;t change.  If you under promise (underbid - take more tricks than bid) you gain points.  If you over promise  (overbid - take fewer tricks than bid) you lose points.   The game lasts a number of rounds equal to the number of players.  At the end of the final round, the player at zero points or closest to zero points, while not being negative, wins the game.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Cards&#039;&#039;&#039; ==&lt;br /&gt;
The game is played with six unique suits of cards and a single all-powerful trump card, with the following top to bottom trick-taking hierarchy: &lt;br /&gt;
&lt;br /&gt;
# Cerberus - all powerful, takes any trick.  The Shift Leader assigns it to one player each round.&lt;br /&gt;
# Deathpaw - Suit is included in the initial hand deal.&lt;br /&gt;
# Paulgrave - Suit is included in the initial hand deal.&lt;br /&gt;
# Sudachi - Suit is included in the initial hand deal.&lt;br /&gt;
# Tom Dire - Suit is included in the initial hand deal.&lt;br /&gt;
# Evil Molly - Suit is included in the initial hand deal.&lt;br /&gt;
# Mops - The lowest ranked Mops suit is not included in the initial hand deal, but is instead mixed with the undealt cards to form a &#039;dead hand&#039;.  During the round preparation, each player will have a chance to blindly exchange one of their cards with a card in the dead hand.  &lt;br /&gt;
&lt;br /&gt;
Each of the dog suits contains numerical cards going from 1 to N+1, where N is the number of players.  So, for example, in a 4 player game the suit cards valued 1 through 5 would be used.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;BGA Gameplay Overview&#039;&#039;&#039; ==&lt;br /&gt;
Heckin Hounds is played over a number of rounds equal to the number of players, each consisting of five tricks.  Each round is overseen by a Shift Leader.  The Shift Leader can see everyone’s hand, including their own.  All other players can only see the hands of all the other players who are not the Shift Leader.  The overall game flow on BGA is:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Shift Leader performs the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Chooses which suit is the &#039;bad dog&#039;&lt;br /&gt;
## Gives three clues to each player about the dog cards in their hands &lt;br /&gt;
## Assigns Cerberus to a player&lt;br /&gt;
# &#039;&#039;&#039;Players, starting with the Shift Leader, perform the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Choose whether or not to trade with the dead hand&lt;br /&gt;
## Promise/bid to take a certain number of tricks/shifts&lt;br /&gt;
# &#039;&#039;&#039;The five tricks/shifts are played, with the Shift Leader leading a card for the first shift/trick&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;After the fifth shift/trick, the round is scored and the Shift Leader rotates to the next player&#039;&#039;&#039;&lt;br /&gt;
## After the last round, the final score is determined&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;BGA Gameplay Details&#039;&#039;&#039; ==&lt;br /&gt;
# &#039;&#039;&#039;The Shift Leader performs the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Chooses which suit is the &#039;bad dog&#039;&lt;br /&gt;
### The bad dog assignment is an end of game tie-breaking mechanism.  If a player takes a trick with a bad dog in it, the players bad dog score increases by one point for each bad dog card they have taken.  &lt;br /&gt;
### The bad dog for the round is indicated by the &amp;quot;+1&amp;quot; black circle on the hound suit hierarchy list.&lt;br /&gt;
## Gives three clues to each player about the dogs in their hands &lt;br /&gt;
### The Shift Leader provides three clues to each player regarding their hand of cards.  The Shift Leader can provide as little or as much information as possible and is not required to provide clues on every card.  Clues are given by clicking on a card and selecting from the available clues options.  Indicator tokens are automatically placed next to the cards based on the clues provided.  Each set of clues must provide new information, but a single clue can lead to duplicate information having been given.  Each clue must follow one of these three rules:&lt;br /&gt;
#### Hound name/type (at least two cards, and all cards of that hound must be pointed out)&lt;br /&gt;
#### Hound value (at least two cards, and all of that value must be pointed out)&lt;br /&gt;
#### Both hound type and value for a single card.&lt;br /&gt;
## Assigns Cerberus to a player&lt;br /&gt;
### Cerberus is the worst dog in the underworld to walk and automatically wins the trick it is played on. The Shift Leader assigns one player, which can be themselves, to take Cerberus. The chosen player discards one card of their choice from their hand and replaces it with Cerberus. The discarded card is out of play for the round and is not placed in the dead hand.&lt;br /&gt;
# &#039;&#039;&#039;Players, starting with the Shift Leader, perform the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Choose whether or not to trade with the dead hand&lt;br /&gt;
### The starting dead hand is made up of the Mops suit cards and the remaining undealt cards at the start of each round.&lt;br /&gt;
### Each player, starting with the Shift Leader and proceeding clockwise, may optionally trade one card (but not Cerberus) with the dead hand. This card is set aside face down, a new card is drawn from the dead hand, and finally the set aside card is shuffled into the dead hand before the next player chooses to trade. Any player that chose to trade receives a Mops token next to the new dead hand card to help remind them which card they traded in, that now may or may not be Mops.&lt;br /&gt;
### Cards taken from the dead hand remain hidden from everyone until all players have chosen whether to trade with the dead hand.  When all players have made their choice, the traded cards are revealed according to the players&#039; positions (Shift Leader or not).&lt;br /&gt;
## Promise/bid to take a certain number of shifts/tricks&lt;br /&gt;
### Each player, starting with the Shift Leader and proceeding clockwise, promises (bids) to work a number of shifts (take a certain number of tricks).  A player can bid between 0 and 5 shifts in a single round.&lt;br /&gt;
# &#039;&#039;&#039;The five shifts are played, with the Shift Leader leading a card for the first shift&#039;&#039;&#039;&lt;br /&gt;
## Starting with the Shift Leader and proceeding clockwise, each player plays any card in their card stand face up into a shift.  A player does not need to follow hound suit.&lt;br /&gt;
## The winner is whomever plays the hardest to walk dog - Cerberus is harder to walk than Deathpaw, who is harder to walk than Paulgrave, and so forth.  In the case of two of the same hound being played, the one with the higher value is the harder to walk.&lt;br /&gt;
## The cards are collected and, if any of those cards were the extra bad dog, the winning player gains one badness point for each extra bad dog that they had to walk.&lt;br /&gt;
## Tricks taken in the current round are tracked in the &#039;Shift&#039; location near the player&#039;s name.&lt;br /&gt;
## The player who won the trick, leads any card to begin the next trick.&lt;br /&gt;
# &#039;&#039;&#039;After the fifth shift, the round is scored.  After the last round, the final score is determined, else the Shift Leader rotates to the next player&#039;&#039;&#039;&lt;br /&gt;
## If a player bids more tricks than they took then decrease their score one point for each trick they missed&lt;br /&gt;
## If a player took more tricks than they bid then increase their score by one point for each extra trick.&lt;br /&gt;
## If a player took the exact amount of tricks they bid then the player has no change in score.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
After each player has had a turn being Shift Leader, the game ends and final scores are tallied. The player with the lowest score (zero, or closest to zero) without being negative, wins the game.  In the case of a tie, the player with the lowest badness value (earned from all the bad dog cards taken in tricks) wins the game.  If there is still a tie, all tied players win.&lt;/div&gt;</summary>
		<author><name>Redwingnut</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpheckinhounds&amp;diff=13137</id>
		<title>Gamehelpheckinhounds</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpheckinhounds&amp;diff=13137"/>
		<updated>2022-05-10T14:00:02Z</updated>

		<summary type="html">&lt;p&gt;Redwingnut: /* BGA Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;[These instructions are taken from, and in some cases modified, from the Heckin Hounds rulebook]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Big Picture&#039;&#039;&#039; ==&lt;br /&gt;
Heckin Hounds is a trick taking game where you don&#039;t always know what cards you have and get the chance to provide incomplete  information to the other players.  As a part of your dog walking responsibilities, you must promise (bid) to work a certain number of shifts (take a certain number of tricks) each round.  If you make good on your promises (make your bid) your points don&#039;t change.  If you under promise (underbid - take more tricks than bid) you gain points.  If you over promise  (overbid - take fewer tricks than bid) you lose points.   The game lasts a number of rounds equal to the number of players.  At the end of the final round, the player at zero points or closest to zero points, while not being negative, wins the game.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Cards&#039;&#039;&#039; ==&lt;br /&gt;
The game is played with six unique suits of cards and a single all-powerful trump card, with the following top to bottom trick-taking hierarchy: &lt;br /&gt;
&lt;br /&gt;
# Cerberus - all powerful, takes any trick.  The Shift Leader assigns it to one player each round.&lt;br /&gt;
# Deathpaw - Suit is included in the initial hand deal.&lt;br /&gt;
# Paulgrave - Suit is included in the initial hand deal.&lt;br /&gt;
# Sudachi - Suit is included in the initial hand deal.&lt;br /&gt;
# Tom Dire - Suit is included in the initial hand deal.&lt;br /&gt;
# Evil Molly - Suit is included in the initial hand deal.&lt;br /&gt;
# Mops - The lowest ranked Mops suit is not included in the initial hand deal, but is instead mixed with the undealt cards to form a &#039;dead hand&#039;.  During the round preparation, each player will have a chance to blindly exchange one of their cards with a card in the dead hand.  &lt;br /&gt;
&lt;br /&gt;
Each of the dog suits contains numerical cards going from 1 to N+1, where N is the number of players.  So, for example, in a 4 player game the suit cards valued 1 through 5 would be used.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;BGA Gameplay Overview&#039;&#039;&#039; ==&lt;br /&gt;
Heckin Hounds is played over a number of rounds equal to the number of players, each consisting of five tricks.  Each round is overseen by a Shift Leader.  The Shift Leader can see everyone’s hand, including their own.  All other players can only see the hands of all the other players who are not the Shift Leader.  The overall game flow on BGA is:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Shift Leader performs the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Chooses which suit is the &#039;bad dog&#039;&lt;br /&gt;
## Gives three clues to each player about the dog cards in their hands &lt;br /&gt;
## Assigns Cerberus to a player&lt;br /&gt;
# &#039;&#039;&#039;Players, starting with the Shift Leader, perform the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Choose whether or not to trade with the dead hand&lt;br /&gt;
## Promise/bid to take a certain number of tricks/shifts&lt;br /&gt;
# &#039;&#039;&#039;The five tricks/shifts are played, with the Shift Leader leading a card for the first shift/trick&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;After the fifth shift/trick, the round is scored and the Shift Leader rotates to the next player&#039;&#039;&#039;&lt;br /&gt;
## After the last round, the final score is determined&lt;br /&gt;
&lt;br /&gt;
== BGA Gameplay Details ==&lt;br /&gt;
# &#039;&#039;&#039;The Shift Leader performs the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Chooses which suit is the &#039;bad dog&#039;&lt;br /&gt;
### The bad dog assignment is an end of game tie-breaking mechanism.  If a player takes a trick with a bad dog in it, the players bad dog score increases by one point for each bad dog card they have taken.  &lt;br /&gt;
### The bad dog for the round is indicated by the &amp;quot;+1&amp;quot; black circle on the hound suit hierarchy list.&lt;br /&gt;
## Gives three clues to each player about the dogs in their hands &lt;br /&gt;
### The Shift Leader provides three clues to each player regarding their hand of cards.  The Shift Leader can provide as little or as much information as possible and is not required to provide clues on every card.  Clues are given by clicking on a card and selecting from the available clues options.  Indicator tokens are automatically placed next to the cards based on the clues provided.  Each set of clues must provide new information, but a single clue can lead to duplicate information having been given.  Each clue must follow one of these three rules:&lt;br /&gt;
#### Hound name/type (at least two cards, and all cards of that hound must be pointed out)&lt;br /&gt;
#### Hound value (at least two cards, and all of that value must be pointed out)&lt;br /&gt;
#### Both hound type and value for a single card.&lt;br /&gt;
## Assigns Cerberus to a player&lt;br /&gt;
### Cerberus is the worst dog in the underworld to walk and automatically wins the trick it is played on. The Shift Leader assigns one player, which can be themselves, to take Cerberus. The chosen player discards one card of their choice from their hand and replaces it with Cerberus. The discarded card is out of play for the round and is not placed in the dead hand.&lt;br /&gt;
# &#039;&#039;&#039;Players, starting with the Shift Leader, perform the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Choose whether or not to trade with the dead hand&lt;br /&gt;
### The starting dead hand is made up of the Mops suit cards and the remaining undealt cards at the start of each round.&lt;br /&gt;
### Each player, starting with the Shift Leader and proceeding clockwise, may optionally trade one card (but not Cerberus) with the dead hand. This card is set aside face down, a new card is drawn from the dead hand, and finally the set aside card is shuffled into the dead hand before the next player chooses to trade. Any player that chose to trade receives a Mops token next to the new dead hand card to help remind them which card they traded in, that now may or may not be Mops.&lt;br /&gt;
### Cards taken from the dead hand remain hidden from everyone until all players have chosen whether to trade with the dead hand.  When all players have made their choice, the traded cards are revealed according to the players&#039; positions (Shift Leader or not).&lt;br /&gt;
## Promise/bid to take a certain number of shifts/tricks&lt;br /&gt;
### Each player, starting with the Shift Leader and proceeding clockwise, promises (bids) to work a number of shifts (take a certain number of tricks).  A player can bid between 0 and 5 shifts in a single round.&lt;br /&gt;
# &#039;&#039;&#039;The five shifts are played, with the Shift Leader leading a card for the first shift&#039;&#039;&#039;&lt;br /&gt;
## Starting with the Shift Leader and proceeding clockwise, each player plays any card in their card stand face up into a shift.  A player does not need to follow hound suit.&lt;br /&gt;
## The winner is whomever plays the hardest to walk dog - Cerberus is harder to walk than Deathpaw, who is harder to walk than Paulgrave, and so forth.  In the case of two of the same hound being played, the one with the higher value is the harder to walk.&lt;br /&gt;
## The cards are collected and, if any of those cards were the extra bad dog, the winning player gains one badness point for each extra bad dog that they had to walk.&lt;br /&gt;
## Tricks taken in the current round are tracked in the &#039;Shift&#039; location near the player&#039;s name.&lt;br /&gt;
## The player who won the trick, leads any card to begin the next trick.&lt;br /&gt;
# &#039;&#039;&#039;After the fifth shift, the round is scored.  After the last round, the final score is determined, else the Shift Leader rotates to the next player&#039;&#039;&#039;&lt;br /&gt;
## If a player bids more tricks than they took then decrease their score one point for each trick they missed&lt;br /&gt;
## If a player took more tricks than they bid then increase their score by one point for each extra trick.&lt;br /&gt;
## If a player took the exact amount of tricks they bid then the player has no change in score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
After each player has had a turn being Shift Leader, the game ends and final scores are tallied. The player with the lowest score (zero, or closest to zero) without being negative, wins the game.  In the case of a tie, the player with the lowest badness value (earned from all the bad dog cards taken in tricks) wins the game.  If there is still a tie, all tied players win.&lt;/div&gt;</summary>
		<author><name>Redwingnut</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpheckinhounds&amp;diff=13136</id>
		<title>Gamehelpheckinhounds</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpheckinhounds&amp;diff=13136"/>
		<updated>2022-05-10T13:59:48Z</updated>

		<summary type="html">&lt;p&gt;Redwingnut: /* The Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;[These instructions are taken from, and in some cases modified, from the Heckin Hounds rulebook]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Big Picture&#039;&#039;&#039; ==&lt;br /&gt;
Heckin Hounds is a trick taking game where you don&#039;t always know what cards you have and get the chance to provide incomplete  information to the other players.  As a part of your dog walking responsibilities, you must promise (bid) to work a certain number of shifts (take a certain number of tricks) each round.  If you make good on your promises (make your bid) your points don&#039;t change.  If you under promise (underbid - take more tricks than bid) you gain points.  If you over promise  (overbid - take fewer tricks than bid) you lose points.   The game lasts a number of rounds equal to the number of players.  At the end of the final round, the player at zero points or closest to zero points, while not being negative, wins the game.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Cards&#039;&#039;&#039; ==&lt;br /&gt;
The game is played with six unique suits of cards and a single all-powerful trump card, with the following top to bottom trick-taking hierarchy: &lt;br /&gt;
&lt;br /&gt;
# Cerberus - all powerful, takes any trick.  The Shift Leader assigns it to one player each round.&lt;br /&gt;
# Deathpaw - Suit is included in the initial hand deal.&lt;br /&gt;
# Paulgrave - Suit is included in the initial hand deal.&lt;br /&gt;
# Sudachi - Suit is included in the initial hand deal.&lt;br /&gt;
# Tom Dire - Suit is included in the initial hand deal.&lt;br /&gt;
# Evil Molly - Suit is included in the initial hand deal.&lt;br /&gt;
# Mops - The lowest ranked Mops suit is not included in the initial hand deal, but is instead mixed with the undealt cards to form a &#039;dead hand&#039;.  During the round preparation, each player will have a chance to blindly exchange one of their cards with a card in the dead hand.  &lt;br /&gt;
&lt;br /&gt;
Each of the dog suits contains numerical cards going from 1 to N+1, where N is the number of players.  So, for example, in a 4 player game the suit cards valued 1 through 5 would be used.&lt;br /&gt;
&lt;br /&gt;
== BGA Gameplay Overview ==&lt;br /&gt;
Heckin Hounds is played over a number of rounds equal to the number of players, each consisting of five tricks.  Each round is overseen by a Shift Leader.  The Shift Leader can see everyone’s hand, including their own.  All other players can only see the hands of all the other players who are not the Shift Leader.  The overall game flow on BGA is:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Shift Leader performs the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Chooses which suit is the &#039;bad dog&#039;&lt;br /&gt;
## Gives three clues to each player about the dog cards in their hands &lt;br /&gt;
## Assigns Cerberus to a player&lt;br /&gt;
# &#039;&#039;&#039;Players, starting with the Shift Leader, perform the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Choose whether or not to trade with the dead hand&lt;br /&gt;
## Promise/bid to take a certain number of tricks/shifts&lt;br /&gt;
# &#039;&#039;&#039;The five tricks/shifts are played, with the Shift Leader leading a card for the first shift/trick&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;After the fifth shift/trick, the round is scored and the Shift Leader rotates to the next player&#039;&#039;&#039;&lt;br /&gt;
## After the last round, the final score is determined&lt;br /&gt;
&lt;br /&gt;
== BGA Gameplay Details ==&lt;br /&gt;
# &#039;&#039;&#039;The Shift Leader performs the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Chooses which suit is the &#039;bad dog&#039;&lt;br /&gt;
### The bad dog assignment is an end of game tie-breaking mechanism.  If a player takes a trick with a bad dog in it, the players bad dog score increases by one point for each bad dog card they have taken.  &lt;br /&gt;
### The bad dog for the round is indicated by the &amp;quot;+1&amp;quot; black circle on the hound suit hierarchy list.&lt;br /&gt;
## Gives three clues to each player about the dogs in their hands &lt;br /&gt;
### The Shift Leader provides three clues to each player regarding their hand of cards.  The Shift Leader can provide as little or as much information as possible and is not required to provide clues on every card.  Clues are given by clicking on a card and selecting from the available clues options.  Indicator tokens are automatically placed next to the cards based on the clues provided.  Each set of clues must provide new information, but a single clue can lead to duplicate information having been given.  Each clue must follow one of these three rules:&lt;br /&gt;
#### Hound name/type (at least two cards, and all cards of that hound must be pointed out)&lt;br /&gt;
#### Hound value (at least two cards, and all of that value must be pointed out)&lt;br /&gt;
#### Both hound type and value for a single card.&lt;br /&gt;
## Assigns Cerberus to a player&lt;br /&gt;
### Cerberus is the worst dog in the underworld to walk and automatically wins the trick it is played on. The Shift Leader assigns one player, which can be themselves, to take Cerberus. The chosen player discards one card of their choice from their hand and replaces it with Cerberus. The discarded card is out of play for the round and is not placed in the dead hand.&lt;br /&gt;
# &#039;&#039;&#039;Players, starting with the Shift Leader, perform the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Choose whether or not to trade with the dead hand&lt;br /&gt;
### The starting dead hand is made up of the Mops suit cards and the remaining undealt cards at the start of each round.&lt;br /&gt;
### Each player, starting with the Shift Leader and proceeding clockwise, may optionally trade one card (but not Cerberus) with the dead hand. This card is set aside face down, a new card is drawn from the dead hand, and finally the set aside card is shuffled into the dead hand before the next player chooses to trade. Any player that chose to trade receives a Mops token next to the new dead hand card to help remind them which card they traded in, that now may or may not be Mops.&lt;br /&gt;
### Cards taken from the dead hand remain hidden from everyone until all players have chosen whether to trade with the dead hand.  When all players have made their choice, the traded cards are revealed according to the players&#039; positions (Shift Leader or not).&lt;br /&gt;
## Promise/bid to take a certain number of shifts/tricks&lt;br /&gt;
### Each player, starting with the Shift Leader and proceeding clockwise, promises (bids) to work a number of shifts (take a certain number of tricks).  A player can bid between 0 and 5 shifts in a single round.&lt;br /&gt;
# &#039;&#039;&#039;The five shifts are played, with the Shift Leader leading a card for the first shift&#039;&#039;&#039;&lt;br /&gt;
## Starting with the Shift Leader and proceeding clockwise, each player plays any card in their card stand face up into a shift.  A player does not need to follow hound suit.&lt;br /&gt;
## The winner is whomever plays the hardest to walk dog - Cerberus is harder to walk than Deathpaw, who is harder to walk than Paulgrave, and so forth.  In the case of two of the same hound being played, the one with the higher value is the harder to walk.&lt;br /&gt;
## The cards are collected and, if any of those cards were the extra bad dog, the winning player gains one badness point for each extra bad dog that they had to walk.&lt;br /&gt;
## Tricks taken in the current round are tracked in the &#039;Shift&#039; location near the player&#039;s name.&lt;br /&gt;
## The player who won the trick, leads any card to begin the next trick.&lt;br /&gt;
# &#039;&#039;&#039;After the fifth shift, the round is scored.  After the last round, the final score is determined, else the Shift Leader rotates to the next player&#039;&#039;&#039;&lt;br /&gt;
## If a player bids more tricks than they took then decrease their score one point for each trick they missed&lt;br /&gt;
## If a player took more tricks than they bid then increase their score by one point for each extra trick.&lt;br /&gt;
## If a player took the exact amount of tricks they bid then the player has no change in score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
After each player has had a turn being Shift Leader, the game ends and final scores are tallied. The player with the lowest score (zero, or closest to zero) without being negative, wins the game.  In the case of a tie, the player with the lowest badness value (earned from all the bad dog cards taken in tricks) wins the game.  If there is still a tie, all tied players win.&lt;/div&gt;</summary>
		<author><name>Redwingnut</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpheckinhounds&amp;diff=13135</id>
		<title>Gamehelpheckinhounds</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpheckinhounds&amp;diff=13135"/>
		<updated>2022-05-10T13:59:35Z</updated>

		<summary type="html">&lt;p&gt;Redwingnut: /* Big Picture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;[These instructions are taken from, and in some cases modified, from the Heckin Hounds rulebook]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Big Picture&#039;&#039;&#039; ==&lt;br /&gt;
Heckin Hounds is a trick taking game where you don&#039;t always know what cards you have and get the chance to provide incomplete  information to the other players.  As a part of your dog walking responsibilities, you must promise (bid) to work a certain number of shifts (take a certain number of tricks) each round.  If you make good on your promises (make your bid) your points don&#039;t change.  If you under promise (underbid - take more tricks than bid) you gain points.  If you over promise  (overbid - take fewer tricks than bid) you lose points.   The game lasts a number of rounds equal to the number of players.  At the end of the final round, the player at zero points or closest to zero points, while not being negative, wins the game.&lt;br /&gt;
&lt;br /&gt;
== The Cards ==&lt;br /&gt;
The game is played with six unique suits of cards and a single all-powerful trump card, with the following top to bottom trick-taking hierarchy: &lt;br /&gt;
&lt;br /&gt;
# Cerberus - all powerful, takes any trick.  The Shift Leader assigns it to one player each round.&lt;br /&gt;
# Deathpaw - Suit is included in the initial hand deal.&lt;br /&gt;
# Paulgrave - Suit is included in the initial hand deal.&lt;br /&gt;
# Sudachi - Suit is included in the initial hand deal.&lt;br /&gt;
# Tom Dire - Suit is included in the initial hand deal.&lt;br /&gt;
# Evil Molly - Suit is included in the initial hand deal.&lt;br /&gt;
# Mops - The lowest ranked Mops suit is not included in the initial hand deal, but is instead mixed with the undealt cards to form a &#039;dead hand&#039;.  During the round preparation, each player will have a chance to blindly exchange one of their cards with a card in the dead hand.  &lt;br /&gt;
&lt;br /&gt;
Each of the dog suits contains numerical cards going from 1 to N+1, where N is the number of players.  So, for example, in a 4 player game the suit cards valued 1 through 5 would be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BGA Gameplay Overview ==&lt;br /&gt;
Heckin Hounds is played over a number of rounds equal to the number of players, each consisting of five tricks.  Each round is overseen by a Shift Leader.  The Shift Leader can see everyone’s hand, including their own.  All other players can only see the hands of all the other players who are not the Shift Leader.  The overall game flow on BGA is:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Shift Leader performs the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Chooses which suit is the &#039;bad dog&#039;&lt;br /&gt;
## Gives three clues to each player about the dog cards in their hands &lt;br /&gt;
## Assigns Cerberus to a player&lt;br /&gt;
# &#039;&#039;&#039;Players, starting with the Shift Leader, perform the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Choose whether or not to trade with the dead hand&lt;br /&gt;
## Promise/bid to take a certain number of tricks/shifts&lt;br /&gt;
# &#039;&#039;&#039;The five tricks/shifts are played, with the Shift Leader leading a card for the first shift/trick&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;After the fifth shift/trick, the round is scored and the Shift Leader rotates to the next player&#039;&#039;&#039;&lt;br /&gt;
## After the last round, the final score is determined&lt;br /&gt;
&lt;br /&gt;
== BGA Gameplay Details ==&lt;br /&gt;
# &#039;&#039;&#039;The Shift Leader performs the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Chooses which suit is the &#039;bad dog&#039;&lt;br /&gt;
### The bad dog assignment is an end of game tie-breaking mechanism.  If a player takes a trick with a bad dog in it, the players bad dog score increases by one point for each bad dog card they have taken.  &lt;br /&gt;
### The bad dog for the round is indicated by the &amp;quot;+1&amp;quot; black circle on the hound suit hierarchy list.&lt;br /&gt;
## Gives three clues to each player about the dogs in their hands &lt;br /&gt;
### The Shift Leader provides three clues to each player regarding their hand of cards.  The Shift Leader can provide as little or as much information as possible and is not required to provide clues on every card.  Clues are given by clicking on a card and selecting from the available clues options.  Indicator tokens are automatically placed next to the cards based on the clues provided.  Each set of clues must provide new information, but a single clue can lead to duplicate information having been given.  Each clue must follow one of these three rules:&lt;br /&gt;
#### Hound name/type (at least two cards, and all cards of that hound must be pointed out)&lt;br /&gt;
#### Hound value (at least two cards, and all of that value must be pointed out)&lt;br /&gt;
#### Both hound type and value for a single card.&lt;br /&gt;
## Assigns Cerberus to a player&lt;br /&gt;
### Cerberus is the worst dog in the underworld to walk and automatically wins the trick it is played on. The Shift Leader assigns one player, which can be themselves, to take Cerberus. The chosen player discards one card of their choice from their hand and replaces it with Cerberus. The discarded card is out of play for the round and is not placed in the dead hand.&lt;br /&gt;
# &#039;&#039;&#039;Players, starting with the Shift Leader, perform the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Choose whether or not to trade with the dead hand&lt;br /&gt;
### The starting dead hand is made up of the Mops suit cards and the remaining undealt cards at the start of each round.&lt;br /&gt;
### Each player, starting with the Shift Leader and proceeding clockwise, may optionally trade one card (but not Cerberus) with the dead hand. This card is set aside face down, a new card is drawn from the dead hand, and finally the set aside card is shuffled into the dead hand before the next player chooses to trade. Any player that chose to trade receives a Mops token next to the new dead hand card to help remind them which card they traded in, that now may or may not be Mops.&lt;br /&gt;
### Cards taken from the dead hand remain hidden from everyone until all players have chosen whether to trade with the dead hand.  When all players have made their choice, the traded cards are revealed according to the players&#039; positions (Shift Leader or not).&lt;br /&gt;
## Promise/bid to take a certain number of shifts/tricks&lt;br /&gt;
### Each player, starting with the Shift Leader and proceeding clockwise, promises (bids) to work a number of shifts (take a certain number of tricks).  A player can bid between 0 and 5 shifts in a single round.&lt;br /&gt;
# &#039;&#039;&#039;The five shifts are played, with the Shift Leader leading a card for the first shift&#039;&#039;&#039;&lt;br /&gt;
## Starting with the Shift Leader and proceeding clockwise, each player plays any card in their card stand face up into a shift.  A player does not need to follow hound suit.&lt;br /&gt;
## The winner is whomever plays the hardest to walk dog - Cerberus is harder to walk than Deathpaw, who is harder to walk than Paulgrave, and so forth.  In the case of two of the same hound being played, the one with the higher value is the harder to walk.&lt;br /&gt;
## The cards are collected and, if any of those cards were the extra bad dog, the winning player gains one badness point for each extra bad dog that they had to walk.&lt;br /&gt;
## Tricks taken in the current round are tracked in the &#039;Shift&#039; location near the player&#039;s name.&lt;br /&gt;
## The player who won the trick, leads any card to begin the next trick.&lt;br /&gt;
# &#039;&#039;&#039;After the fifth shift, the round is scored.  After the last round, the final score is determined, else the Shift Leader rotates to the next player&#039;&#039;&#039;&lt;br /&gt;
## If a player bids more tricks than they took then decrease their score one point for each trick they missed&lt;br /&gt;
## If a player took more tricks than they bid then increase their score by one point for each extra trick.&lt;br /&gt;
## If a player took the exact amount of tricks they bid then the player has no change in score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
After each player has had a turn being Shift Leader, the game ends and final scores are tallied. The player with the lowest score (zero, or closest to zero) without being negative, wins the game.  In the case of a tie, the player with the lowest badness value (earned from all the bad dog cards taken in tricks) wins the game.  If there is still a tie, all tied players win.&lt;/div&gt;</summary>
		<author><name>Redwingnut</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpheckinhounds&amp;diff=13134</id>
		<title>Gamehelpheckinhounds</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpheckinhounds&amp;diff=13134"/>
		<updated>2022-05-10T13:58:30Z</updated>

		<summary type="html">&lt;p&gt;Redwingnut: /* BGA Gameplay Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;[These instructions are taken from, and in some cases modified, from the Heckin Hounds rulebook]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Big Picture ==&lt;br /&gt;
Heckin Hounds is a trick taking game where you don&#039;t always know what cards you have and get the chance to provide incomplete  information to the other players.  As a part of your dog walking responsibilities, you must promise (bid) to work a certain number of shifts (take a certain number of tricks) each round.  If you make good on your promises (make your bid) your points don&#039;t change.  If you under promise (underbid - take more tricks than bid) you gain points.  If you over promise  (overbid - take fewer tricks than bid) you lose points.   The game lasts a number of rounds equal to the number of players.  At the end of the final round, the player at zero points or closest to zero points, while not being negative, wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Cards ==&lt;br /&gt;
The game is played with six unique suits of cards and a single all-powerful trump card, with the following top to bottom trick-taking hierarchy: &lt;br /&gt;
&lt;br /&gt;
# Cerberus - all powerful, takes any trick.  The Shift Leader assigns it to one player each round.&lt;br /&gt;
# Deathpaw - Suit is included in the initial hand deal.&lt;br /&gt;
# Paulgrave - Suit is included in the initial hand deal.&lt;br /&gt;
# Sudachi - Suit is included in the initial hand deal.&lt;br /&gt;
# Tom Dire - Suit is included in the initial hand deal.&lt;br /&gt;
# Evil Molly - Suit is included in the initial hand deal.&lt;br /&gt;
# Mops - The lowest ranked Mops suit is not included in the initial hand deal, but is instead mixed with the undealt cards to form a &#039;dead hand&#039;.  During the round preparation, each player will have a chance to blindly exchange one of their cards with a card in the dead hand.  &lt;br /&gt;
&lt;br /&gt;
Each of the dog suits contains numerical cards going from 1 to N+1, where N is the number of players.  So, for example, in a 4 player game the suit cards valued 1 through 5 would be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BGA Gameplay Overview ==&lt;br /&gt;
Heckin Hounds is played over a number of rounds equal to the number of players, each consisting of five tricks.  Each round is overseen by a Shift Leader.  The Shift Leader can see everyone’s hand, including their own.  All other players can only see the hands of all the other players who are not the Shift Leader.  The overall game flow on BGA is:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;The Shift Leader performs the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Chooses which suit is the &#039;bad dog&#039;&lt;br /&gt;
## Gives three clues to each player about the dog cards in their hands &lt;br /&gt;
## Assigns Cerberus to a player&lt;br /&gt;
# &#039;&#039;&#039;Players, starting with the Shift Leader, perform the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Choose whether or not to trade with the dead hand&lt;br /&gt;
## Promise/bid to take a certain number of tricks/shifts&lt;br /&gt;
# &#039;&#039;&#039;The five tricks/shifts are played, with the Shift Leader leading a card for the first shift/trick&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;After the fifth shift/trick, the round is scored and the Shift Leader rotates to the next player&#039;&#039;&#039;&lt;br /&gt;
## After the last round, the final score is determined&lt;br /&gt;
&lt;br /&gt;
== BGA Gameplay Details ==&lt;br /&gt;
# &#039;&#039;&#039;The Shift Leader performs the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Chooses which suit is the &#039;bad dog&#039;&lt;br /&gt;
### The bad dog assignment is an end of game tie-breaking mechanism.  If a player takes a trick with a bad dog in it, the players bad dog score increases by one point for each bad dog card they have taken.  &lt;br /&gt;
### The bad dog for the round is indicated by the &amp;quot;+1&amp;quot; black circle on the hound suit hierarchy list.&lt;br /&gt;
## Gives three clues to each player about the dogs in their hands &lt;br /&gt;
### The Shift Leader provides three clues to each player regarding their hand of cards.  The Shift Leader can provide as little or as much information as possible and is not required to provide clues on every card.  Clues are given by clicking on a card and selecting from the available clues options.  Indicator tokens are automatically placed next to the cards based on the clues provided.  Each set of clues must provide new information, but a single clue can lead to duplicate information having been given.  Each clue must follow one of these three rules:&lt;br /&gt;
#### Hound name/type (at least two cards, and all cards of that hound must be pointed out)&lt;br /&gt;
#### Hound value (at least two cards, and all of that value must be pointed out)&lt;br /&gt;
#### Both hound type and value for a single card.&lt;br /&gt;
## Assigns Cerberus to a player&lt;br /&gt;
### Cerberus is the worst dog in the underworld to walk and automatically wins the trick it is played on. The Shift Leader assigns one player, which can be themselves, to take Cerberus. The chosen player discards one card of their choice from their hand and replaces it with Cerberus. The discarded card is out of play for the round and is not placed in the dead hand.&lt;br /&gt;
# &#039;&#039;&#039;Players, starting with the Shift Leader, perform the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Choose whether or not to trade with the dead hand&lt;br /&gt;
### The starting dead hand is made up of the Mops suit cards and the remaining undealt cards at the start of each round.&lt;br /&gt;
### Each player, starting with the Shift Leader and proceeding clockwise, may optionally trade one card (but not Cerberus) with the dead hand. This card is set aside face down, a new card is drawn from the dead hand, and finally the set aside card is shuffled into the dead hand before the next player chooses to trade. Any player that chose to trade receives a Mops token next to the new dead hand card to help remind them which card they traded in, that now may or may not be Mops.&lt;br /&gt;
### Cards taken from the dead hand remain hidden from everyone until all players have chosen whether to trade with the dead hand.  When all players have made their choice, the traded cards are revealed according to the players&#039; positions (Shift Leader or not).&lt;br /&gt;
## Promise/bid to take a certain number of shifts/tricks&lt;br /&gt;
### Each player, starting with the Shift Leader and proceeding clockwise, promises (bids) to work a number of shifts (take a certain number of tricks).  A player can bid between 0 and 5 shifts in a single round.&lt;br /&gt;
# &#039;&#039;&#039;The five shifts are played, with the Shift Leader leading a card for the first shift&#039;&#039;&#039;&lt;br /&gt;
## Starting with the Shift Leader and proceeding clockwise, each player plays any card in their card stand face up into a shift.  A player does not need to follow hound suit.&lt;br /&gt;
## The winner is whomever plays the hardest to walk dog - Cerberus is harder to walk than Deathpaw, who is harder to walk than Paulgrave, and so forth.  In the case of two of the same hound being played, the one with the higher value is the harder to walk.&lt;br /&gt;
## The cards are collected and, if any of those cards were the extra bad dog, the winning player gains one badness point for each extra bad dog that they had to walk.&lt;br /&gt;
## Tricks taken in the current round are tracked in the &#039;Shift&#039; location near the player&#039;s name.&lt;br /&gt;
## The player who won the trick, leads any card to begin the next trick.&lt;br /&gt;
# &#039;&#039;&#039;After the fifth shift, the round is scored.  After the last round, the final score is determined, else the Shift Leader rotates to the next player&#039;&#039;&#039;&lt;br /&gt;
## If a player bids more tricks than they took then decrease their score one point for each trick they missed&lt;br /&gt;
## If a player took more tricks than they bid then increase their score by one point for each extra trick.&lt;br /&gt;
## If a player took the exact amount of tricks they bid then the player has no change in score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
After each player has had a turn being Shift Leader, the game ends and final scores are tallied. The player with the lowest score (zero, or closest to zero) without being negative, wins the game.  In the case of a tie, the player with the lowest badness value (earned from all the bad dog cards taken in tricks) wins the game.  If there is still a tie, all tied players win.&lt;/div&gt;</summary>
		<author><name>Redwingnut</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpheckinhounds&amp;diff=13133</id>
		<title>Gamehelpheckinhounds</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpheckinhounds&amp;diff=13133"/>
		<updated>2022-05-10T13:56:42Z</updated>

		<summary type="html">&lt;p&gt;Redwingnut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;[These instructions are taken from, and in some cases modified, from the Heckin Hounds rulebook]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Big Picture ==&lt;br /&gt;
Heckin Hounds is a trick taking game where you don&#039;t always know what cards you have and get the chance to provide incomplete  information to the other players.  As a part of your dog walking responsibilities, you must promise (bid) to work a certain number of shifts (take a certain number of tricks) each round.  If you make good on your promises (make your bid) your points don&#039;t change.  If you under promise (underbid - take more tricks than bid) you gain points.  If you over promise  (overbid - take fewer tricks than bid) you lose points.   The game lasts a number of rounds equal to the number of players.  At the end of the final round, the player at zero points or closest to zero points, while not being negative, wins the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Cards ==&lt;br /&gt;
The game is played with six unique suits of cards and a single all-powerful trump card, with the following top to bottom trick-taking hierarchy: &lt;br /&gt;
&lt;br /&gt;
# Cerberus - all powerful, takes any trick.  The Shift Leader assigns it to one player each round.&lt;br /&gt;
# Deathpaw - Suit is included in the initial hand deal.&lt;br /&gt;
# Paulgrave - Suit is included in the initial hand deal.&lt;br /&gt;
# Sudachi - Suit is included in the initial hand deal.&lt;br /&gt;
# Tom Dire - Suit is included in the initial hand deal.&lt;br /&gt;
# Evil Molly - Suit is included in the initial hand deal.&lt;br /&gt;
# Mops - The lowest ranked Mops suit is not included in the initial hand deal, but is instead mixed with the undealt cards to form a &#039;dead hand&#039;.  During the round preparation, each player will have a chance to blindly exchange one of their cards with a card in the dead hand.  &lt;br /&gt;
&lt;br /&gt;
Each of the dog suits contains numerical cards going from 1 to N+1, where N is the number of players.  So, for example, in a 4 player game the suit cards valued 1 through 5 would be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BGA Gameplay Overview ==&lt;br /&gt;
Heckin Hounds is played over a number of rounds equal to the number of players, each consisting of five tricks.  Each round is overseen by a Shift Leader.  The Shift Leader can see everyone’s hand, including their own.  All other players can only see the hands of all the other players who are not the Shift Leader.  The overall game flow on BGA is:&lt;br /&gt;
&lt;br /&gt;
# The Shift Leader performs the following tasks:&lt;br /&gt;
## Chooses which suit is the &#039;bad dog&#039;&lt;br /&gt;
## Gives three clues to each player about the dog cards in their hands &lt;br /&gt;
## Assigns Cerberus to a player&lt;br /&gt;
# Players, starting with the Shift Leader, perform the following tasks:&lt;br /&gt;
## Choose whether or not to trade with the dead hand&lt;br /&gt;
## Promise/bid to take a certain number of tricks/shifts&lt;br /&gt;
# The five tricks/shifts are played, with the Shift Leader leading a card for the first shift/trick&lt;br /&gt;
# After the fifth shift/trick, the round is scored and the Shift Leader rotates to the next player&lt;br /&gt;
## After the last round, the final score is determined&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BGA Gameplay Details ==&lt;br /&gt;
# &#039;&#039;&#039;The Shift Leader performs the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Chooses which suit is the &#039;bad dog&#039;&lt;br /&gt;
### The bad dog assignment is an end of game tie-breaking mechanism.  If a player takes a trick with a bad dog in it, the players bad dog score increases by one point for each bad dog card they have taken.  &lt;br /&gt;
### The bad dog for the round is indicated by the &amp;quot;+1&amp;quot; black circle on the hound suit hierarchy list.&lt;br /&gt;
## Gives three clues to each player about the dogs in their hands &lt;br /&gt;
### The Shift Leader provides three clues to each player regarding their hand of cards.  The Shift Leader can provide as little or as much information as possible and is not required to provide clues on every card.  Clues are given by clicking on a card and selecting from the available clues options.  Indicator tokens are automatically placed next to the cards based on the clues provided.  Each set of clues must provide new information, but a single clue can lead to duplicate information having been given.  Each clue must follow one of these three rules:&lt;br /&gt;
#### Hound name/type (at least two cards, and all cards of that hound must be pointed out)&lt;br /&gt;
#### Hound value (at least two cards, and all of that value must be pointed out)&lt;br /&gt;
#### Both hound type and value for a single card.&lt;br /&gt;
## Assigns Cerberus to a player&lt;br /&gt;
### Cerberus is the worst dog in the underworld to walk and automatically wins the trick it is played on. The Shift Leader assigns one player, which can be themselves, to take Cerberus. The chosen player discards one card of their choice from their hand and replaces it with Cerberus. The discarded card is out of play for the round and is not placed in the dead hand.&lt;br /&gt;
# &#039;&#039;&#039;Players, starting with the Shift Leader, perform the following tasks:&#039;&#039;&#039;&lt;br /&gt;
## Choose whether or not to trade with the dead hand&lt;br /&gt;
### The starting dead hand is made up of the Mops suit cards and the remaining undealt cards at the start of each round.&lt;br /&gt;
### Each player, starting with the Shift Leader and proceeding clockwise, may optionally trade one card (but not Cerberus) with the dead hand. This card is set aside face down, a new card is drawn from the dead hand, and finally the set aside card is shuffled into the dead hand before the next player chooses to trade. Any player that chose to trade receives a Mops token next to the new dead hand card to help remind them which card they traded in, that now may or may not be Mops.&lt;br /&gt;
### Cards taken from the dead hand remain hidden from everyone until all players have chosen whether to trade with the dead hand.  When all players have made their choice, the traded cards are revealed according to the players&#039; positions (Shift Leader or not).&lt;br /&gt;
## Promise/bid to take a certain number of shifts/tricks&lt;br /&gt;
### Each player, starting with the Shift Leader and proceeding clockwise, promises (bids) to work a number of shifts (take a certain number of tricks).  A player can bid between 0 and 5 shifts in a single round.&lt;br /&gt;
# &#039;&#039;&#039;The five shifts are played, with the Shift Leader leading a card for the first shift&#039;&#039;&#039;&lt;br /&gt;
## Starting with the Shift Leader and proceeding clockwise, each player plays any card in their card stand face up into a shift.  A player does not need to follow hound suit.&lt;br /&gt;
## The winner is whomever plays the hardest to walk dog - Cerberus is harder to walk than Deathpaw, who is harder to walk than Paulgrave, and so forth.  In the case of two of the same hound being played, the one with the higher value is the harder to walk.&lt;br /&gt;
## The cards are collected and, if any of those cards were the extra bad dog, the winning player gains one badness point for each extra bad dog that they had to walk.&lt;br /&gt;
## Tricks taken in the current round are tracked in the &#039;Shift&#039; location near the player&#039;s name.&lt;br /&gt;
## The player who won the trick, leads any card to begin the next trick.&lt;br /&gt;
# &#039;&#039;&#039;After the fifth shift, the round is scored.  After the last round, the final score is determined, else the Shift Leader rotates to the next player&#039;&#039;&#039;&lt;br /&gt;
## If a player bids more tricks than they took then decrease their score one point for each trick they missed&lt;br /&gt;
## If a player took more tricks than they bid then increase their score by one point for each extra trick.&lt;br /&gt;
## If a player took the exact amount of tricks they bid then the player has no change in score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
After each player has had a turn being Shift Leader, the game ends and final scores are tallied. The player with the lowest score (zero, or closest to zero) without being negative, wins the game.  In the case of a tie, the player with the lowest badness value (earned from all the bad dog cards taken in tricks) wins the game.  If there is still a tie, all tied players win.&lt;/div&gt;</summary>
		<author><name>Redwingnut</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinnovation&amp;diff=9413</id>
		<title>Gamehelpinnovation</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinnovation&amp;diff=9413"/>
		<updated>2021-09-18T21:59:43Z</updated>

		<summary type="html">&lt;p&gt;Redwingnut: /* By achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Beginning of the game==&lt;br /&gt;
At the beginning of the game you have two cards of age 1 in your hand. You choose one to meld immediately and keep the other in your hand. The player who melded the first card in English alphabetical order plays first.&lt;br /&gt;
The first player gets only one action to start with, so does the second player in a four player game. After that, everybody gets two actions on their turn.&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
Except for the starting player(s) on the first turn of the game (see &#039;&#039;Beginning of the Game&#039;&#039;, above), you &#039;&#039;&#039;must&#039;&#039;&#039; take &#039;&#039;&#039;two actions&#039;&#039;&#039; each turn, from the following four (you may take the same action twice):&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DRAW:&#039;&#039;&#039; take a card of value equal to the highest top card on your board from the supply deck. If this deck is empty, draw from the next available higher deck. This rule for drawing is also applicable for any effect with the &amp;quot;draw&amp;quot; keyword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MELD:&#039;&#039;&#039; play a card from your hand to your board. It is played on the existing stack on the same color if it exists, otherwise this card starts a new one. If a stack is splayed (spread to one side) that splay is continued by the new card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DOGMA:&#039;&#039;&#039; each opponent with fewer of the featured icon (visible on their board) than you must obey the &amp;quot;I demand&amp;quot; effects. Each opponent with at least as many of the feature shares the non-demand effects. Effects are executed clockwise, finishing with you. If sharing an effect with one or several opponents has had &#039;&#039;any&#039;&#039; consequence on the game situation, you take a single free Draw action at the end of your dogma action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ACHIEVE:&#039;&#039;&#039; You can take an action to claim any available age achievement if you have at least 5 times the value of that age in your score pile AND a top card on your board of equal or higher value. For example to achieve age 1 you need 5 points and any card on your board. To achieve age 2, 10 points and at least a 2 as a top card and so on... Points are kept, not spent. The five special achievement cards do not require any action to claim them and are won &#039;&#039;as soon as&#039;&#039; the conditions are met.&lt;br /&gt;
&lt;br /&gt;
==End of the game==&lt;br /&gt;
The game can end in three ways:&lt;br /&gt;
&lt;br /&gt;
===By achievements===&lt;br /&gt;
The game ends &#039;&#039;immediately&#039;&#039; (even inside a dogma effect) when a player reaches a required number of achievements:&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;2 players:&#039;&#039; 6 achievements&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;3 players:&#039;&#039; 5 achievements&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;4 players:&#039;&#039; 4 achievements&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;4 players &#039;&#039;&#039;(team game variant)&#039;&#039;&#039;:&#039;&#039; 6 achievements combined by the teammates&lt;br /&gt;
&lt;br /&gt;
The player who reaches the achievement goal first is the winner, regardless of points.&lt;br /&gt;
&lt;br /&gt;
===By score===&lt;br /&gt;
This happens if someone tries to draw an 11 or higher. The game ends &#039;&#039;immediately&#039;&#039; (even inside a dogma effect) and the winner is the player who has the greatest score in his score pile. (If tied, the number of achievements is a tie-breaker; if still tied, the concerned players both win.) In a team game, the teammates combine their score. (If tied, they combine their achievements.)&lt;br /&gt;
&lt;br /&gt;
===By dogma===&lt;br /&gt;
Dogma effects of a few cards awards a win if some conditions are met. If more than one player is eligible (except teammates in a team game), the game continues.&lt;br /&gt;
&lt;br /&gt;
==The golden rule==&lt;br /&gt;
&#039;&#039;&#039;Do as many as you can and ignore the rest.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This rule will help you to leverage ambiguities.&lt;br /&gt;
&lt;br /&gt;
This has many consequences:&lt;br /&gt;
&lt;br /&gt;
-Exchanges do not need to be symmetrical. According to the situation, 2 cards can be exchanged with 2, 1 card with 4, or even 0 card with 10.&lt;br /&gt;
&lt;br /&gt;
-If you don&#039;t have enough cards to fulfill the effect requirement, you can process all the cards that you do have.&lt;br /&gt;
&lt;br /&gt;
-However, if a &amp;quot;you may&amp;quot; effect requires you to return 3 cards to trigger an effect, and you have less than 3 cards, you have to pass.&lt;br /&gt;
&lt;br /&gt;
You can hover on the memo to have a reminder of the actions and keywords.&lt;br /&gt;
&lt;br /&gt;
==Game editions and differences==&lt;br /&gt;
The game was first published by Asmadi Games in 2010.&lt;br /&gt;
&lt;br /&gt;
Then Iello published another edition of the game in 2011 with the same mechanics and card effects, but using a different terminology.&lt;br /&gt;
&lt;br /&gt;
More recently, Asmadi Games gather the original game and all its expansions in a new box &amp;quot;Innovation Deluxe&amp;quot; with new graphics, and also made some slight modifications on nine cards for balancing purposes.&lt;br /&gt;
&lt;br /&gt;
The online adaptation is based on the first edition of Asmadi games for the artwork. For the rules, you can choose between:&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Last edition&#039;&#039;&#039; (this is the default): these are the rules of the &#039;&#039;&#039;Asmadi &amp;quot;Innovation Deluxe&amp;quot;&#039;&#039;&#039; pack.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;First edition&#039;&#039;&#039;: these are the rules of the &#039;&#039;&#039;original Asmadi game&#039;&#039;&#039;. These rules are consistent with the &#039;&#039;&#039;Iello edition too&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Redwingnut</name></author>
	</entry>
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