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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Redeemedmonkeycma</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-22T21:48:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=26283</id>
		<title>Tips forestshuffle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=26283"/>
		<updated>2025-08-25T18:55:56Z</updated>

		<summary type="html">&lt;p&gt;Redeemedmonkeycma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# The game is a race. If the second winter card is out and you are ahead, it&#039;s often better to try to increase the lead a bit than to prepare for a bigger turn that you might not get to play.&lt;br /&gt;
# It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself. Be aware of what your opponents need.&lt;br /&gt;
# To do this you can discard those cards when the clearing (enough to get to 10 and clear it) or their hand are full (9 or 10).&lt;br /&gt;
# It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card&#039;s bonus.&lt;br /&gt;
# Moles can overturn games with huge turns, to set it up, make sure you have trees with room and a full hand.&lt;br /&gt;
# Free-turn cards can help you clear a seemingly full hand before picking up something an opponent discarded thinking you could not grab.&lt;br /&gt;
# The most points that can be achieved in the game is if you get all of the deer and wolves.  You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.&lt;br /&gt;
# Other powerful cards to build a game around:&lt;br /&gt;
#* Beech Martins - play them while filling all 4 sides of trees&lt;br /&gt;
#* Tree Ferns - Play them with Toads and Salamanders&lt;br /&gt;
#* Goshawks - Play them while playing lots of other birds&lt;br /&gt;
#* Oaks/Strawberries - Play them while getting all 8 species of tree&lt;br /&gt;
#* European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points if lucky. (Combine with a Silver Fir for more points, and a mole to play the hares quickly)&lt;br /&gt;
#* Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.&lt;br /&gt;
#* Sycamores + Red Deer - Play a lot of trees with these&lt;br /&gt;
#* The right mushrooms can help boost any of these strategies powerfully.&lt;br /&gt;
# Secondary strategies include:&lt;br /&gt;
#* Butterflies + Hedgehogs&lt;br /&gt;
#* Bats and Dormice&lt;br /&gt;
#* Lynxes (compliments 🦌 🐺)&lt;br /&gt;
#* Mosses&lt;br /&gt;
# Easy to forget Rules&lt;br /&gt;
#* The “free play a type of creature” bonus does not trigger additional bonuses or effect.&lt;br /&gt;
#* The &amp;quot;Draw card&amp;quot; effect only draws from the deck (not the clearing)&lt;br /&gt;
#* A card is added to the clearing when a tree/sapling is played, but not when a split card is played&lt;br /&gt;
# There are 8 types of tree in the base game:&lt;br /&gt;
#* Sycamore&lt;br /&gt;
#* Birch&lt;br /&gt;
#* Beech&lt;br /&gt;
#* Douglas Fir&lt;br /&gt;
#* Oak&lt;br /&gt;
#* Horse Chestnut&lt;br /&gt;
#* Linden&lt;br /&gt;
#* Silver Fir&lt;br /&gt;
# The Alpine expansion includes 2 new tree types for a total of 10&lt;br /&gt;
#* European Larch&lt;br /&gt;
#* Swiss Pine&lt;br /&gt;
# The Alpine expansion also makes makes butterfly and bird strategies more viable. Expansion tree colors are a bit more rare and may be confused with some base game ones if colorblind.&lt;/div&gt;</summary>
		<author><name>Redeemedmonkeycma</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=19690</id>
		<title>Tips forestshuffle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=19690"/>
		<updated>2024-01-22T08:46:26Z</updated>

		<summary type="html">&lt;p&gt;Redeemedmonkeycma: Revised the entire strategy section to be more honest about good strategies.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is as important to keep cards your opponent wants away from them, as it is to score big points for yourself.  &lt;br /&gt;
&lt;br /&gt;
It is often worth your while to wait a turn and gain the right colors, in order to be able to use a card&#039;s bonus.    &lt;br /&gt;
&lt;br /&gt;
The most points that can be achieved in the game is if you get all of the deer and wolves.  You do not need to play a deer+wolf strategy to win, but you will lose if you let your opponent have all the deer and wolves.  &lt;br /&gt;
&lt;br /&gt;
Other powerful cards to build a game around:  &lt;br /&gt;
&lt;br /&gt;
Beech Martins - play them while filling all 4 sides of a tree  &lt;br /&gt;
&lt;br /&gt;
Tree Ferns - Play them with Toads and Salamanders  &lt;br /&gt;
&lt;br /&gt;
Goshawks - Play them while playing lots of other birds  &lt;br /&gt;
&lt;br /&gt;
Oaks/Strawberries - Play them while getting all 8 species of tree  &lt;br /&gt;
&lt;br /&gt;
European Hares - Red Foxes: Generally a less power combination than deer +wolves, but can still get you a number of points.  &lt;br /&gt;
&lt;br /&gt;
Chestnuts - playing a lot of these is a good, especially if you can all get the orange Roe deer.  &lt;br /&gt;
&lt;br /&gt;
Sycamores + Red Deer - Play a lot of trees with these  &lt;br /&gt;
&lt;br /&gt;
The right mushrooms can help boost any of these strategies powerfully.    &lt;br /&gt;
&lt;br /&gt;
Secondary strategies include:  &lt;br /&gt;
&lt;br /&gt;
Butterflies + Hedgehogs  &lt;br /&gt;
&lt;br /&gt;
Bats and Dormice  &lt;br /&gt;
&lt;br /&gt;
Lynxes  &lt;br /&gt;
&lt;br /&gt;
Mosses    &lt;br /&gt;
&lt;br /&gt;
Easy to forget Rules:&lt;br /&gt;
&lt;br /&gt;
* The “free play a type of creature” bonus does not trigger additional bonuses or effects&lt;br /&gt;
* The &amp;quot;Draw card&amp;quot; effect only draws from the deck (not the clearing)&lt;br /&gt;
* A card is added to the clearing when a tree/sapling is played, but not when a split card is played&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 8 types of tree:&lt;br /&gt;
&lt;br /&gt;
* Sycamore &lt;br /&gt;
* Birch &lt;br /&gt;
* Beech &lt;br /&gt;
* Douglas Fir &lt;br /&gt;
* Oak &lt;br /&gt;
* Horse Chestnut &lt;br /&gt;
* Linden &lt;br /&gt;
* Silver Fir&lt;/div&gt;</summary>
		<author><name>Redeemedmonkeycma</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=19657</id>
		<title>Tips forestshuffle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_forestshuffle&amp;diff=19657"/>
		<updated>2024-01-19T23:54:00Z</updated>

		<summary type="html">&lt;p&gt;Redeemedmonkeycma: Fixed so the statement on mushrooms is actually correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Butterflies + Hedgehog = good point engine  &lt;br /&gt;
&lt;br /&gt;
Beech Martin works best when you load up on trees and complete them with cards on each side  &lt;br /&gt;
&lt;br /&gt;
Take care on the order of cards with bonuses - be prepared to play the bonuses in order to take best advantage of their ability to either generate further card play or deliver more cards (e.g., don&#039;t play a bonus card that allows you to play a Paw card if you don&#039;t have any Paw cards in hand).  &lt;br /&gt;
&lt;br /&gt;
Play the mushrooms early - their power is in delivering additional cards *as you play other cards*  &lt;br /&gt;
&lt;br /&gt;
Timing on the Brown Bear is critical - play it when the clearing is full or nearly full. Don&#039;t waste it on a sparse (3 or fewer cards) clearing.  &lt;br /&gt;
&lt;br /&gt;
Strawberries and Oak Trees have the same effect -- play both of them for double the effect.    &lt;br /&gt;
&lt;br /&gt;
Wolf and hoof are big shots.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Making 20 trees + berries also a way to go&lt;br /&gt;
&lt;br /&gt;
Easy to forget Rules:&lt;br /&gt;
&lt;br /&gt;
* The “free play a type of creature” bonus does not trigger additional bonuses or effects&lt;br /&gt;
* The &amp;quot;Draw card&amp;quot; effect only draws from the deck (not the clearing)&lt;br /&gt;
* A card is added to the clearing only when a tree/sapling is played (not a split card) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 8 types of tree:&lt;br /&gt;
&lt;br /&gt;
* Sycamore &lt;br /&gt;
* Birch &lt;br /&gt;
* Beech &lt;br /&gt;
* Douglas Fir &lt;br /&gt;
* Oak &lt;br /&gt;
* Horse Chestnut &lt;br /&gt;
* Linden &lt;br /&gt;
* Silver Fir&lt;/div&gt;</summary>
		<author><name>Redeemedmonkeycma</name></author>
	</entry>
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