<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rawbean</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rawbean"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Rawbean"/>
	<updated>2026-09-21T21:29:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbauer&amp;diff=22939</id>
		<title>Gamehelpbauer</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbauer&amp;diff=22939"/>
		<updated>2024-10-07T21:06:03Z</updated>

		<summary type="html">&lt;p&gt;Rawbean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Flow of play ===&lt;br /&gt;
In Bauer you take your turns at the same time and will try to collect the best combination of cards in order to score the most points. Each round you draw 3 cards from your draw pile. You will choose 1 to play and put the other 2 on the draw pile belonging to the player on your left. The next round you will draw the cards the player to your right put on your draw pile, plus one new card. &amp;lt;blockquote&amp;gt;&#039;&#039;On BGA this means that you &#039;&#039;&#039;send cards to the player below you&#039;&#039;&#039; and &#039;&#039;&#039;receive cards from the player furthest down on the screen&#039;&#039;&#039;.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How a game is Set-up ===&lt;br /&gt;
1. The deck is shuffled and each player gets a &#039;&#039;&#039;&#039;&#039;draw pile&#039;&#039;&#039;&#039;&#039; of 12 cards. (In a 5 player game you only have 10 cards in your pile.) &lt;br /&gt;
&lt;br /&gt;
2. The remaining cards are referred to as &#039;&#039;&#039;&#039;&#039;the middle deck&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to play==&lt;br /&gt;
Bauer is played in a series of 10 rounds where you do the following 3 steps at the same time as the other players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 1.&#039;&#039;&#039; Each player draws the top 3 cards from their draw pile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2.&#039;&#039;&#039; From among these 3 cards, choose one of them to keep and put the remaining 2 cards on top of the next player&#039;s draw pile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3.&#039;&#039;&#039; When all players have completed step 2 you will now play your chosen cards by placing them on the table in front of you. Day cards are played face-up and Night cards are played face-down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Day cards have a Sun icon in the upper right corner while Night cards have a Moon icon.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
• Some Day Character Cards have an effect when they are played.&lt;br /&gt;
&lt;br /&gt;
Steps 1, 2 &amp;amp; 3 are repeated &#039;&#039;&#039;until 2 cards remain&#039;&#039;&#039; in each draw pile. These cards will not be played. You will play a total of 10 rounds. (8 in a 5 player game.)&lt;br /&gt;
&lt;br /&gt;
===Game end===&lt;br /&gt;
After the final round, each players Night cards are revealed and scoring happens automatically. The player with most Victory Points wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to score Victory Points==&lt;br /&gt;
The 4 card types are: &#039;&#039;&#039;Event&#039;&#039;&#039;, &#039;&#039;&#039;Travel&#039;&#039;&#039;, &#039;&#039;&#039;Danger&#039;&#039;&#039; and &#039;&#039;&#039;Characters&#039;&#039;&#039;. They all have &#039;&#039;&#039;Day &amp;amp; Night&#039;&#039;&#039; versions and different ways to score Victory Points (VP). You also score VP from tags you collect. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1. Event Cards===&lt;br /&gt;
Each Event card score the number of VP shown in their upper left corner.&lt;br /&gt;
&lt;br /&gt;
They can score: 1, 2, 3 or 4 VP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2. Travel Cards===&lt;br /&gt;
Travel cards score a total number of VP depending on how many you have:&lt;br /&gt;
&lt;br /&gt;
One=1 VP, Two=3 VP, Three=7 Vp, Four=12 VP &amp;amp; Five =18 VP.&lt;br /&gt;
&lt;br /&gt;
• Each Travel card beyond 5 score an additional 4 VP.&lt;br /&gt;
&lt;br /&gt;
• Night Travel cards score an additional 1 VP each. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3. Danger Cards ===&lt;br /&gt;
Danger cards have 1, 2 or 3 Sword icons in the upper left corner. The player with most Sword icons score 12 VP and 2nd most score 6 VP. You need at least 1 Sword to score any VP. If there is a tie for most, the total 18 VP is divided evenly and no VP is given to 2nd place. If there is a tie for 2nd most, the 6 VP is divided evenly. The scores are rounded up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===4. Theme Tags===&lt;br /&gt;
There are &#039;&#039;&#039;5&#039;&#039;&#039; different Themes. &#039;&#039;&#039;Purple Witch&#039;&#039;&#039;, &#039;&#039;&#039;Blue Knight&#039;&#039;&#039;, &#039;&#039;&#039;Red Troll&#039;&#039;&#039;, &#039;&#039;&#039;Yellow Princess&#039;&#039;&#039; and &#039;&#039;&#039;Green Beast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each Day Event, Travel and Danger card provide you with 1, 2 or 3 tags from these Themes. If you have at least 4 matching tags (4 tags of the same Theme), you score 1 VP for each of those tags. &amp;lt;blockquote&amp;gt;Example: If you have 4 Blue Knight tags &amp;amp; 5 Red Troll Tags, you score 9 VP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===5. Day Character Quests===&lt;br /&gt;
Quests are found on the bottom part of the Day Character cards. At the end of the game, if you have the Theme tags that are indicated on the card, you have completed the Quest and score the VP shown. The same Tags can be used to complete Quests from more than one Character. Each Quest can only be completed once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===6. Night Character Awards===&lt;br /&gt;
Night Characters have unique ways to score you VP. See the Night Character reference below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Day Character Effects Reference==&lt;br /&gt;
All Day Characters have effects, some happens when you play them and some have other type of effects. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Uggel-Guggel===&lt;br /&gt;
When played, each players draw pile is shuffled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Witch of Hulta forest===&lt;br /&gt;
When played, you may move each players draw pile around the table one step to the left or right. These become your new draw piles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brother Martin ===&lt;br /&gt;
When played, play the top card of the middle deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Olle Niklasson===&lt;br /&gt;
When played, draw the top 2 cards of the middle deck. Choose 1 to play and discard the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Daga===&lt;br /&gt;
When played, you may discard another card you have played earlier. If you do, play the top 2 cards of the middle deck. &lt;br /&gt;
&lt;br /&gt;
If you do not discard a card when you play Daga, you can instead discard a card that you would play later and get the same effect. To discard a card on a later turn you must first choose a card to keep from your hand as usual, but instead of playing that card, you may discard it and play the top 2 cards of the deck that round. You must decide if you want to use this effect before the other players reveal their chosen cards.&lt;br /&gt;
&lt;br /&gt;
• You can only use Daga&#039;s effect once. &lt;br /&gt;
&lt;br /&gt;
• You can also use Daga&#039;s effect if you would play an extra card from &#039;&#039;&#039;Brother&#039;&#039;&#039; &#039;&#039;&#039;Martin&#039;&#039;&#039;, &#039;&#039;&#039;Olle Niklasson&#039;&#039;&#039;, &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Yule Goat&#039;&#039;&#039; or &#039;&#039;&#039;Vill Vallareman&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
• If you have copied a card with &#039;&#039;&#039;Bella, Adventure Boy&#039;&#039;&#039; or &#039;&#039;&#039;Humpe&#039;&#039;&#039; and discard the card they are copying, you also lose the copy. The copying effect can then be reused. You also lose the copy if you discard the Character that is copying the card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Yule Goat===&lt;br /&gt;
After the last round, you draw the 2 cards that are left in your draw pile. Choose 1 to play and discard the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Princess Bella, Adventure Boy &amp;amp; Humpe===&lt;br /&gt;
When you play one of these Characters, you may either copy a card you have played earlier, or you can wait, and copy a card you play later. If you wait, you decide each time you play a new card if you want to copy it or not. If you have not used the effect by the end of the game you do not get to copy anything. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess Bella&#039;&#039;&#039; can copy Day Event cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure Boy&#039;&#039;&#039; can copy Day Danger or Travel cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humpe&#039;&#039;&#039; can copy any type of Night card.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• A copied card is treated as two identical cards, including it&#039;s tags. You can not change which card you copy.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vill-Vallareman===&lt;br /&gt;
If you have played this card in an earlier round, you may pick it up and put it into your current hand of cards. If you do, choose an additional card from your hand to play this round.&lt;br /&gt;
&lt;br /&gt;
• You can not replay Vill the same round that you use his effect. &lt;br /&gt;
&lt;br /&gt;
• You can also use Vill&#039;s effect if you have 2 cards in hand from &#039;&#039;&#039;Olle Niklasson&#039;&#039;&#039; or &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Yule Goat&#039;&#039;&#039; to play both cards in hand and discard Vill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tjovik Torgusson===&lt;br /&gt;
You can complete Tjovik&#039;s Quest an additional time for every set of all five Theme tags you have. &amp;lt;blockquote&amp;gt;Example: if you have 3 tags of each Theme, you score 15 VP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Night Character Awards Reference ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Longleg Skutt===&lt;br /&gt;
Score 6 VP if you are the player with most Night cards. You do not score any VP if you are tied with another player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wing Mother===&lt;br /&gt;
Score 1 VP for each matching tag you have of one Theme of your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Silver Knight===&lt;br /&gt;
Score 1 VP for each card you have of one type. Choose between Event, Travel or Danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===King Death===&lt;br /&gt;
Score 1 VP for each Sword icon you have on your Danger cards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jock the Giant===&lt;br /&gt;
Score 3 VP for each set of Adventure, Travel &amp;amp; Danger card you have. To have 1 set you need at least one card of each of those types. Both your Day and Night cards count. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Princess Tuvstarr===&lt;br /&gt;
Score 2 VP for each Quest you have completed. &lt;br /&gt;
&lt;br /&gt;
• You score 2 VP from Tjovik&#039;s Quest for each time you complete it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Skogsrå===&lt;br /&gt;
Score up to 13 VP. Score 1 less VP for each Theme tag you have. You do not lose VP even if you have over 13 tags. &amp;lt;blockquote&amp;gt;Example: If you have 7 tags you score 6 VP.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rawbean</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbauer&amp;diff=22938</id>
		<title>Gamehelpbauer</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbauer&amp;diff=22938"/>
		<updated>2024-10-07T21:05:27Z</updated>

		<summary type="html">&lt;p&gt;Rawbean: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
=== Flow of play ===&lt;br /&gt;
In Bauer you take your turns at the same time and will try to collect the best combination of cards in order to score the most points. Each round you draw 3 cards from your draw pile. You will choose 1 to play and put the other 2 on the draw pile belonging to the player on your left. The next round you will draw the cards the player to your right put on your draw pile, plus one new card. &amp;lt;blockquote&amp;gt;&#039;&#039;On BGA this means that you &#039;&#039;&#039;send cards to the player below you&#039;&#039;&#039; and &#039;&#039;&#039;receive cards from the player furthest down on the screen&#039;&#039;&#039;.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How a game is Set-up ===&lt;br /&gt;
1. The deck is shuffled and each player gets a &#039;&#039;&#039;&#039;&#039;draw pile&#039;&#039;&#039;&#039;&#039; of 12 cards. (In a 5 player game you only have 10 cards in your pile.) &lt;br /&gt;
&lt;br /&gt;
2. The remaining cards are referred to as &#039;&#039;&#039;&#039;&#039;the middle deck&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to play==&lt;br /&gt;
Bauer is played in a series of 10 rounds where you do the following 3 steps at the same time as the other players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 1.&#039;&#039;&#039; Each player draws the top 3 cards from their draw pile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2.&#039;&#039;&#039; From among these 3 cards, choose one of them to keep and put the remaining 2 cards on top of the next player&#039;s draw pile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3.&#039;&#039;&#039; When all players have completed step 2 you will now play your chosen cards by placing them on the table in front of you. Day cards are played face-up and Night cards are played face-down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Day cards have a Sun icon in the upper right corner while Night cards have a Moon icon.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
• Some Day Character Cards have an effect when they are played.&lt;br /&gt;
&lt;br /&gt;
Steps 1, 2 &amp;amp; 3 are repeated &#039;&#039;&#039;until 2 cards remain&#039;&#039;&#039; in each draw pile. These cards will not be played. You will play a total of 10 rounds. (8 in a 5 player game.)&lt;br /&gt;
&lt;br /&gt;
===Game end===&lt;br /&gt;
After the final round, each players Night cards are revealed and scoring happens automatically. The player with most Victory Points wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How to score Victory Points==&lt;br /&gt;
The 4 card types are: &#039;&#039;&#039;Event&#039;&#039;&#039;, &#039;&#039;&#039;Travel&#039;&#039;&#039;, &#039;&#039;&#039;Danger&#039;&#039;&#039; and &#039;&#039;&#039;Characters&#039;&#039;&#039;. They all have &#039;&#039;&#039;Day &amp;amp; Night&#039;&#039;&#039; versions and different ways to score Victory Points (VP). You also score VP from tags you collect. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===1. Event Cards===&lt;br /&gt;
Each Event card score the number of VP shown in their upper left corner.&lt;br /&gt;
&lt;br /&gt;
They can score: 1, 2, 3 or 4 VP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2. Travel Cards===&lt;br /&gt;
Travel cards score a total number of VP depending on how many you have:&lt;br /&gt;
&lt;br /&gt;
One=1 VP, Two=3 VP, Three=7 Vp, Four=12 VP &amp;amp; Five =18 VP.&lt;br /&gt;
&lt;br /&gt;
• Each Travel card beyond 5 score an additional 4 VP.&lt;br /&gt;
&lt;br /&gt;
• Night Travel cards score an additional 1 VP each. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===3. Danger Cards ===&lt;br /&gt;
Danger cards have 1, 2 or 3 Sword icons in the upper left corner. The player with most Sword icons score 12 VP and 2nd most score 6 VP. You need at least 1 Sword to score any VP. If there is a tie for most, the total 18 VP is divided evenly and no VP is given to 2nd place. If there is a tie for 2nd most, the 6 VP is divided evenly. The scores are rounded up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===4. Theme Tags===&lt;br /&gt;
There are &#039;&#039;&#039;5&#039;&#039;&#039; different Themes. &#039;&#039;&#039;Purple Witch&#039;&#039;&#039;, &#039;&#039;&#039;Blue Knight&#039;&#039;&#039;, &#039;&#039;&#039;Red Troll&#039;&#039;&#039;, &#039;&#039;&#039;Yellow Princess&#039;&#039;&#039; and &#039;&#039;&#039;Green Beast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each Day Event, Travel and Danger card provide you with 1, 2 or 3 tags from these Themes. If you have at least 4 matching tags (4 tags of the same Theme), you score 1 VP for each of those tags. &amp;lt;blockquote&amp;gt;Example: If you have 4 Blue Knight tags &amp;amp; 5 Red Troll Tags, you score 9 VP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===5. Day Character Quests===&lt;br /&gt;
Quests are found on the bottom part of the Day Character cards. At the end of the game, if you have the Theme tags that are indicated on the card, you have completed the Quest and score the VP shown. The same Tags can be used to complete Quests from more than one Character. Each Quest can only be completed once.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===6. Night Character Awards===&lt;br /&gt;
Night Characters have unique ways to score you VP. See the Night Character reference below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Day Character Effects Reference==&lt;br /&gt;
All Day Characters have effects, some happens when you play them and some have other type of effects. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Uggel-Guggel===&lt;br /&gt;
When played, each players draw pile is shuffled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Witch of Hulta forest===&lt;br /&gt;
When played, you may move each players draw pile around the table one step to the left or right. These become your new draw piles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Brother Martin ===&lt;br /&gt;
When played, play the top card of the middle deck.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Olle Niklasson&#039;&#039;&#039;===&lt;br /&gt;
When played, draw the top 2 cards of the middle deck. Choose 1 to play and discard the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Daga&#039;&#039;&#039;===&lt;br /&gt;
When played, you may discard another card you have played earlier. If you do, play the top 2 cards of the middle deck. &lt;br /&gt;
&lt;br /&gt;
If you do not discard a card when you play Daga, you can instead discard a card that you would play later and get the same effect. To discard a card on a later turn you must first choose a card to keep from your hand as usual, but instead of playing that card, you may discard it and play the top 2 cards of the deck that round. You must decide if you want to use this effect before the other players reveal their chosen cards.&lt;br /&gt;
&lt;br /&gt;
• You can only use Daga&#039;s effect once. &lt;br /&gt;
&lt;br /&gt;
• You can also use Daga&#039;s effect if you would play an extra card from &#039;&#039;&#039;Brother&#039;&#039;&#039; &#039;&#039;&#039;Martin&#039;&#039;&#039;, &#039;&#039;&#039;Olle Niklasson&#039;&#039;&#039;, &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Yule Goat&#039;&#039;&#039; or &#039;&#039;&#039;Vill Vallareman&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
• If you have copied a card with &#039;&#039;&#039;Bella, Adventure Boy&#039;&#039;&#039; or &#039;&#039;&#039;Humpe&#039;&#039;&#039; and discard the card they are copying, you also lose the copy. The copying effect can then be reused. You also lose the copy if you discard the Character that is copying the card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Yule Goat===&lt;br /&gt;
After the last round, you draw the 2 cards that are left in your draw pile. Choose 1 to play and discard the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Princess Bella, Adventure Boy &amp;amp; Humpe===&lt;br /&gt;
When you play one of these Characters, you may either copy a card you have played earlier, or you can wait, and copy a card you play later. If you wait, you decide each time you play a new card if you want to copy it or not. If you have not used the effect by the end of the game you do not get to copy anything. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess Bella&#039;&#039;&#039; can copy Day Event cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure Boy&#039;&#039;&#039; can copy Day Danger or Travel cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humpe&#039;&#039;&#039; can copy any type of Night card.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• A copied card is treated as two identical cards, including it&#039;s tags. You can not change which card you copy.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vill-Vallareman===&lt;br /&gt;
If you have played this card in an earlier round, you may pick it up and put it into your current hand of cards. If you do, choose an additional card from your hand to play this round.&lt;br /&gt;
&lt;br /&gt;
• You can not replay Vill the same round that you use his effect. &lt;br /&gt;
&lt;br /&gt;
• You can also use Vill&#039;s effect if you have 2 cards in hand from &#039;&#039;&#039;Olle Niklasson&#039;&#039;&#039; or &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Yule Goat&#039;&#039;&#039; to play both cards in hand and discard Vill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tjovik Torgusson===&lt;br /&gt;
You can complete Tjovik&#039;s Quest an additional time for every set of all five Theme tags you have. &amp;lt;blockquote&amp;gt;Example: if you have 3 tags of each Theme, you score 15 VP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Night Character Awards Reference ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Longleg Skutt===&lt;br /&gt;
Score 6 VP if you are the player with most Night cards. You do not score any VP if you are tied with another player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wing Mother===&lt;br /&gt;
Score 1 VP for each matching tag you have of one Theme of your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Silver Knight===&lt;br /&gt;
Score 1 VP for each card you have of one type. Choose between Event, Travel or Danger.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===King Death===&lt;br /&gt;
Score 1 VP for each Sword icon you have on your Danger cards. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Jock the Giant===&lt;br /&gt;
Score 3 VP for each set of Adventure, Travel &amp;amp; Danger card you have. To have 1 set you need at least one card of each of those types. Both your Day and Night cards count. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Princess Tuvstarr===&lt;br /&gt;
Score 2 VP for each Quest you have completed. &lt;br /&gt;
&lt;br /&gt;
• You score 2 VP from Tjovik&#039;s Quest for each time you complete it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Skogsrå===&lt;br /&gt;
Score up to 13 VP. Score 1 less VP for each Theme tag you have. You do not lose VP even if you have over 13 tags. &amp;lt;blockquote&amp;gt;Example: If you have 7 tags you score 6 VP.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rawbean</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbauer&amp;diff=22936</id>
		<title>Gamehelpbauer</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbauer&amp;diff=22936"/>
		<updated>2024-10-07T20:58:36Z</updated>

		<summary type="html">&lt;p&gt;Rawbean: I updated these rules to be more in line with the rulebook, but adjusted for bga. /Robin Karlsson&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
Bauer is a card game for 2-5 players. You take your turns at the same time and will try to collect the best combination of cards in order to score the most points. Each round you draw 3 cards from your draw pile. You will choose 1 to play and put the other 2 on the draw pile belonging to the player on your left. The next round you will draw the cards the player to your right put on your draw pile, plus one new card. &amp;lt;blockquote&amp;gt;&#039;&#039;On BGA this means that you &#039;&#039;&#039;send cards to the player below you&#039;&#039;&#039; and &#039;&#039;&#039;receive cards from the player furthest down on the screen&#039;&#039;&#039;.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How a game is Set-up ===&lt;br /&gt;
1. The deck is shuffled and each player gets a &#039;&#039;&#039;&#039;&#039;draw pile&#039;&#039;&#039;&#039;&#039; of 12 cards. (In a 5 player game you only have 10 cards in your pile.) &lt;br /&gt;
&lt;br /&gt;
2. The remaining cards are referred to as &#039;&#039;&#039;&#039;&#039;the middle deck&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
Bauer is played in a series of 10 rounds where you do the following 3 steps at the same time as the other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 1.&#039;&#039;&#039; Draw 3 cards&lt;br /&gt;
&lt;br /&gt;
Each player draws the top 3 cards from their draw pile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2.&#039;&#039;&#039; Choose 1 card&lt;br /&gt;
&lt;br /&gt;
From among these 3 cards, choose one of them to keep and put the remaining 2 cards on top of the next player&#039;s draw pile. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 3.&#039;&#039;&#039; Play your chosen cards&lt;br /&gt;
&lt;br /&gt;
When all players have completed step 2 you will now play your chosen cards by placing them on the table in front of you. Day cards are played face-up and Night cards are played face-down.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Day cards have a Sun icon in the upper right corner while Night cards have a Moon icon.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• Some Day Character Cards have an effect when they are played.&lt;br /&gt;
&lt;br /&gt;
Steps 1, 2 &amp;amp; 3 are repeated &#039;&#039;&#039;until 2 cards remain&#039;&#039;&#039; in each draw pile. These cards will not be played. You will play a total of 10 rounds. (8 in a 5 player game.)&lt;br /&gt;
&lt;br /&gt;
=== Game end ===&lt;br /&gt;
After the final round, each players Night cards are revealed and scoring happens automatically. The player with most Victory Points wins.&lt;br /&gt;
&lt;br /&gt;
== How to score Victory Points ==&lt;br /&gt;
The 4 card types are: &#039;&#039;&#039;Event&#039;&#039;&#039;, &#039;&#039;&#039;Travel&#039;&#039;&#039;, &#039;&#039;&#039;Danger&#039;&#039;&#039; and &#039;&#039;&#039;Characters&#039;&#039;&#039;. They all have &#039;&#039;&#039;Day &amp;amp; Night&#039;&#039;&#039; versions and different ways to score Victory Points (VP). You also score VP from tags you collect. &lt;br /&gt;
&lt;br /&gt;
=== 1. Event Cards ===&lt;br /&gt;
Each Event card score the number of VP shown in their upper left corner.&lt;br /&gt;
&lt;br /&gt;
They can score: 1, 2, 3 or 4 VP.&lt;br /&gt;
&lt;br /&gt;
=== 2. Travel Cards ===&lt;br /&gt;
Travel cards score a total number of VP depending on how many you have:&lt;br /&gt;
&lt;br /&gt;
One=1 VP, Two=3 VP, Three=7 Vp, Four=12 VP &amp;amp; Five =18 VP.&lt;br /&gt;
&lt;br /&gt;
• Each Travel card beyond 5 score an additional 4 VP.&lt;br /&gt;
&lt;br /&gt;
• Night Travel cards score an additional 1 VP each. &lt;br /&gt;
&lt;br /&gt;
=== 3. Danger Cards ===&lt;br /&gt;
Danger cards have 1, 2 or 3 Sword icons in the upper left corner. The player with most Sword icons score 12 VP and 2nd most score 6 VP. You need at least 1 Sword to score any VP. If there is a tie for most, the total 18 VP is divided evenly and no VP is given to 2nd place. If there is a tie for 2nd most, the 6 VP is divided evenly. The scores are rounded up.&lt;br /&gt;
&lt;br /&gt;
=== 4. Theme Tags ===&lt;br /&gt;
There are &#039;&#039;&#039;5&#039;&#039;&#039; different Themes. &#039;&#039;&#039;Purple Witch&#039;&#039;&#039;, &#039;&#039;&#039;Blue Knight&#039;&#039;&#039;, &#039;&#039;&#039;Red Troll&#039;&#039;&#039;, &#039;&#039;&#039;Yellow Princess&#039;&#039;&#039; and &#039;&#039;&#039;Green Beast&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Each Day Event, Travel and Danger card provide you with 1, 2 or 3 tags from these Themes. If you have at least 4 matching tags (4 tags of the same Theme), you score 1 VP for each of those tags. &amp;lt;blockquote&amp;gt;Example: If you have 4 Blue Knight tags &amp;amp; 5 Red Troll Tags, you score 9 VP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== 5. Day Character Quests ===&lt;br /&gt;
Quests are found on the bottom part of the Day Character cards. At the end of the game, if you have the Theme tags that are indicated on the card, you have completed the Quest and score the VP shown. The same Tags can be used to complete Quests from more than one Character. Each Quest can only be completed once.&lt;br /&gt;
&lt;br /&gt;
=== 6. Night Character Awards ===&lt;br /&gt;
Night Characters have unique ways to score you VP. See the character rules reference below.&lt;br /&gt;
&lt;br /&gt;
== Character Rules reference ==&lt;br /&gt;
All Day Characters have effects, some happens when you play them and some have other type of effects. &lt;br /&gt;
&lt;br /&gt;
=== Uggel-Guggel ===&lt;br /&gt;
When played, each players draw pile is shuffled.&lt;br /&gt;
&lt;br /&gt;
=== Witch of Hulta forest ===&lt;br /&gt;
When played, you may move each players draw pile around the table one step to the left or right. These become your new draw piles.&lt;br /&gt;
&lt;br /&gt;
=== Brother Martin ===&lt;br /&gt;
When played, play the top card of the middle deck.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Olle Niklasson&#039;&#039;&#039; ===&lt;br /&gt;
When played, draw the top 2 cards of the middle deck. Choose 1 to play and discard the other.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Daga&#039;&#039;&#039; ===&lt;br /&gt;
When played, you may discard another card you have played earlier. If you do, play the top 2 cards of the middle deck. &lt;br /&gt;
&lt;br /&gt;
If you do not discard a card when you play Daga, you can instead discard a card that you would play later and get the same effect. To discard a card on a later turn you must first choose a card to keep from your hand as usual, but instead of playing that card, you may discard it and play the top 2 cards of the deck that round. You must decide if you want to use this effect before the other players reveal their chosen cards.&lt;br /&gt;
&lt;br /&gt;
• You can only use Daga&#039;s effect once. &lt;br /&gt;
&lt;br /&gt;
• You can also use Daga&#039;s effect if you would play an extra card from &#039;&#039;&#039;Brother&#039;&#039;&#039; &#039;&#039;&#039;Martin&#039;&#039;&#039;, &#039;&#039;&#039;Olle Niklasson&#039;&#039;&#039;, &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Yule Goat&#039;&#039;&#039; or &#039;&#039;&#039;Vill Vallareman&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
• If you have copied a card with &#039;&#039;&#039;Bella, Adventure Boy&#039;&#039;&#039; or &#039;&#039;&#039;Humpe&#039;&#039;&#039; and discard the card they are copying, you also lose the copy. The copying effect can then be reused. You also lose the copy if you discard the Character that is copying the card.&lt;br /&gt;
&lt;br /&gt;
=== The Yule Goat ===&lt;br /&gt;
After the last round, you draw the 2 cards that are left in your draw pile. Choose 1 to play and discard the other.&lt;br /&gt;
&lt;br /&gt;
=== Princess Bella, Adventure Boy &amp;amp; Humpe ===&lt;br /&gt;
When you play one of these Characters, you may either copy a card you have played earlier, or you can wait, and copy a card you play later. If you wait, you decide each time you play a new card if you want to copy it or not. If you have not used the effect by the end of the game you do not get to copy anything. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess Bella&#039;&#039;&#039; can copy Day Event cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adventure Boy&#039;&#039;&#039; can copy Day Danger or Travel cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humpe&#039;&#039;&#039; can copy any type of Night card.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• A copied card is treated as two identical cards, including it&#039;s tags. You can not change which card you copy.  &lt;br /&gt;
&lt;br /&gt;
=== Vill-Vallareman ===&lt;br /&gt;
If you have played this card in an earlier round, you may pick it up and put it into your current hand of cards. If you do, choose an additional card from your hand to play this round.&lt;br /&gt;
&lt;br /&gt;
• You can not replay Vill the same round that you use his effect. &lt;br /&gt;
&lt;br /&gt;
• You can also use Vill&#039;s effect if you have 2 cards in hand from &#039;&#039;&#039;Olle Niklasson&#039;&#039;&#039; or &#039;&#039;&#039;The&#039;&#039;&#039; &#039;&#039;&#039;Yule Goat&#039;&#039;&#039; to play both cards in hand and discard Vill.&lt;br /&gt;
&lt;br /&gt;
=== Tjovik Torgusson ===&lt;br /&gt;
You can complete Tjovik&#039;s Quest an additional time for every set of all five Theme tags you have. &amp;lt;blockquote&amp;gt;Example: if you have 3 tags of each Theme, you score 15 VP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Night Character Awards ==&lt;br /&gt;
&lt;br /&gt;
=== Longleg Skutt ===&lt;br /&gt;
Score 6 VP if you are the player with most Night cards. You do not score any VP if you are tied with another player.&lt;br /&gt;
&lt;br /&gt;
=== Wing Mother ===&lt;br /&gt;
Score 1 VP for each matching tag you have of one Theme of your choice.&lt;br /&gt;
&lt;br /&gt;
=== The Silver Knight ===&lt;br /&gt;
Score 1 VP for each card you have of one type. Choose between Event, Travel or Danger.&lt;br /&gt;
&lt;br /&gt;
=== King Death ===&lt;br /&gt;
Score 1 VP for each Sword icon you have on your Danger cards. &lt;br /&gt;
&lt;br /&gt;
=== Jock the Giant ===&lt;br /&gt;
Score 3 VP for each set of Adventure, Travel &amp;amp; Danger card you have. To have 1 set you need at least one card of each of those types. Both your Day and Night cards count. &lt;br /&gt;
&lt;br /&gt;
=== Princess Tuvstarr ===&lt;br /&gt;
Score 2 VP for each Quest you have completed. &lt;br /&gt;
&lt;br /&gt;
• You score 2 VP from Tjovik&#039;s Quest for each time you complete it.&lt;br /&gt;
&lt;br /&gt;
=== The Skogsrå ===&lt;br /&gt;
Score up to 13 VP. Score 1 less VP for each Theme tag you have. You do not lose VP even if you have over 13 tags. &amp;lt;blockquote&amp;gt;Example: If you have 7 tags you score 6 VP.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rawbean</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsquirrelisland&amp;diff=15204</id>
		<title>Gamehelpsquirrelisland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsquirrelisland&amp;diff=15204"/>
		<updated>2022-11-05T22:21:45Z</updated>

		<summary type="html">&lt;p&gt;Rawbean: Created page with &amp;quot;GAMEPLAY OVERVIEW In Squirrel Island you will build up your own team of squirrels to help you gather as many nuts as possible over a series of 4 days.   You begin each day wit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GAMEPLAY OVERVIEW&lt;br /&gt;
In Squirrel Island you will build up your own team of squirrels to help you gather as many nuts as possible over a series of 4 days.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You begin each day with gaining new resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then take turns and use those resources to play squirrel and item cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you can’t play any card you instead go to sleep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When all players have gone to sleep you begin the next day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The one with most nuts&lt;br /&gt;
after the final day wins!&lt;br /&gt;
&lt;br /&gt;
SETUP&lt;br /&gt;
&lt;br /&gt;
COMPONENTS&lt;br /&gt;
&lt;br /&gt;
CARDS&lt;br /&gt;
The deck is shared between all players. Drawing a card from the deck means you take the card on top of it and put it into your hand. Only you can look at the cards in your hand. There is no limit to how many cards you can have in hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Island board&lt;br /&gt;
&lt;br /&gt;
This component holds cards that any player can draw and play. It also shows what happens at the start of each new day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NUT TOKENS&lt;br /&gt;
Store all nuts you gain in your nut collection on the left side of your mat. The player with most nuts at the end of the game wins. It should be clearly visible how many nuts you have. If you lose nuts you put them back in the supply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
COIN TOKENS&lt;br /&gt;
Keep coins you gain in your bank on the right side of your mat. There is no limit to how many coins you can have. When you pay coins you put them back into the supply. Coins are mainly used to play items. You can use 3 coins to pay for 1 stamina.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PLAYER TILE &amp;amp; MAT&lt;br /&gt;
The tile is double-sided and shows what you can do on your turn if you are awake or asleep. The mat is where you keep track of your stamina and store your nut- and coin tokens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STAMINA TOKEN&lt;br /&gt;
Stamina is what you use to play squirrels. Keep track of how much stamina you have with your stamina token and the stamina bar on your mat. You can not have more than 5 stamina. Any stamina you gain when your bar is full will instead give you 1 nut each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FIRST PLAYER TOKEN&lt;br /&gt;
The player who has the first player token will start playing each new day.&lt;br /&gt;
&lt;br /&gt;
STARTING THE GAME&lt;br /&gt;
When all components are set up as shown on page 1 you can start playing. You begin the game and each new day with a morning phase. Now all players will collect resources simultaneously. What resources to collect is shown on the Island board for each day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first day you will:&lt;br /&gt;
• Move your stamina token to 3.&lt;br /&gt;
• Gain 2 coins.&lt;br /&gt;
• Draw 5 cards from the deck.&lt;br /&gt;
When each player is done you put the top 4 cards of the deck face-up on the Island board. Place three in the available spaces in the top row and the last one in the leftmost space in the bottom row. Thus covering the first morning phase. After revealing the Island cards the morning phase is over and you begin taking turns around the table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOW TO BEGIN THE FOLLOWING DAYS&lt;br /&gt;
At the start of days 2, 3 and 4 you will, in addition to collecting resources, also refresh all your squirrels and then collect their loops. When you are done you wake up by flipping your player tile to the “awake” side. When everyone is awake you reveal a new Island card and proceed with taking turns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHAT IS A LOOP?&lt;br /&gt;
Most squirrels have one or more so called loops that you will collect each morning phase. The symbol inside the loop shows what resource you will gain 1 of when you collect that loop. You can also play cards that let you collect loops from squirrels if you exhaust them.&lt;br /&gt;
&lt;br /&gt;
 This is a Loop.&lt;br /&gt;
&lt;br /&gt;
Example, if you would collect the loops from Motivator you would gain 1 stamina &amp;amp; 1 coin.&lt;br /&gt;
&lt;br /&gt;
AWAKE&lt;br /&gt;
&lt;br /&gt;
After the morning phase you will take turns one at a time in clockwise order around the table for the rest of the day. The player with the first player token takes the first turn.&lt;br /&gt;
On your turn, when you are awake, you play one card from either your hand or the Island. You can only play one card at a time and then you pass the turn to the player on your left. If you do not play a card you instead go to sleep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Card Key&lt;br /&gt;
1. Cost&lt;br /&gt;
2. Name&lt;br /&gt;
3. Play effect&lt;br /&gt;
4. Ability (squirrels only)&lt;br /&gt;
5. Picture&lt;br /&gt;
6. Card type &amp;amp; Squirrel Tribe&lt;br /&gt;
7. Rarity (copies of card in deck 1,2 or 4)&lt;br /&gt;
8. Stash Value&lt;br /&gt;
&lt;br /&gt;
The most common squirrel tribe is Tree followed by Ground, then Flying.&lt;br /&gt;
HOW TO PLAY A CARD FROM YOUR HAND&lt;br /&gt;
• To play a card you must first pay its cost.&lt;br /&gt;
• After you have paid the cost you play out the&lt;br /&gt;
card in front of you and resolve its play effect.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Squirrels cost stamina to play. If you play a squirrel you place it in front of your player mat and then resolve their play effect. The ability on squirrels is not part of this effect. Thus you do not collect its loops when you play a squirrel.&lt;br /&gt;
Items cost coins to play. If you play an item you resolve the play effect first and then place it to the right of your mat. The items you have played form a pile called your used items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HOW TO PLAY CARDS FROM THE ISLAND&lt;br /&gt;
Instead of playing a card from your hand you can play one from the Island. The only difference is that you must pay an additional cost of either 1 stamina or 1 coin. This cost is not dependent on the type of card you play. If you play or draw a card from the Island you immediately replace it with the top card of the deck. If you play a card from the Island you replace it before you resolve the play effect of the card. If you would draw 2 or more cards from the Island you only replace them after you have finished drawing.&lt;br /&gt;
&lt;br /&gt;
ASLEEP&lt;br /&gt;
&lt;br /&gt;
When it is your turn and you can not or do not want to play a card you instead choose to go to sleep. Flip your player tile to its other side to indicate that you have gone to sleep. This is done individually and the first player who goes to sleep each day gets the first player token and will start playing the next day. The current day continues until everyone is asleep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WHEN YOU ARE ASLEEP&lt;br /&gt;
Even though you are asleep you still take your turns. You can not play any more cards but instead you may gather 1 nut if you exhaust any 1 of your squirrels. You do this the turn you go to sleep as well. If you do not have any squirrels to exhaust you pass the turn. You may pass without exhausting but you may not exhaust more than 1 squirrel on each of your turns.&lt;br /&gt;
&lt;br /&gt;
When the last player awake goes to sleep they may also gather 1 nut. Then instead of it being the next players turn the current day ends. If it was not the final day you begin the next day with a new morning phase.&lt;br /&gt;
&lt;br /&gt;
GAME END&lt;br /&gt;
When all players have gone to sleep on the fourth and final day, the game ends. Instead of starting a new day you will now add your stashed nuts to your collection. Reveal your stashed cards and add the combined stash value from them together with the nuts you have gathered to see your final score.&lt;br /&gt;
&lt;br /&gt;
The player with most nuts wins the game!&lt;br /&gt;
&lt;br /&gt;
In case of a tied score the tied player with most squirrels wins. If it is still a tie the residents of Squirrel Island consider you equally worthy to be known as champions!&lt;br /&gt;
&lt;br /&gt;
EFFECTS&lt;br /&gt;
&lt;br /&gt;
EXHAUST &amp;amp; REFRESH SQUIRRELS&lt;br /&gt;
Squirrels can be either refreshed or exhausted. A squirrel is always refreshed after you play it and all squirrels become refreshed at the start of each new day. To exhaust a squirrel you rotate the squirrel card sideways to show that it is exhausted. An exhausted squirrel does not give you its abilities. To refresh a squirrel that has been exhausted, you rotate it back up. You can not exhaust or refresh other players squirrels unless it is specifically stated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SQUIRRELS WITH UNIQUE ABILITIES&lt;br /&gt;
The unique squirrels have unique abilities instead of loops. These abilities either activate when you do something specific on your turn or they have an ongoing effect that only applies to you.&lt;br /&gt;
• If the squirrel is exhausted you do not have its unique ability.&lt;br /&gt;
• There is no limit to how many unique squirrels you can have.&lt;br /&gt;
• The unique abilities that activates on your turn does not activate during the morning phase.&lt;br /&gt;
• If an ability activates when you play a card you can choose to resolve the unique ability before or after the play effect of the card.&lt;br /&gt;
• If multiple abilities activate you choose the order they resolve.&lt;br /&gt;
• The unique squirrels play effect can activate its own ability.&lt;br /&gt;
• The unique abilities are not optional and you should help to remind each other whenever they activate.&lt;br /&gt;
&lt;br /&gt;
For example, if you have the Cartographer you will gain 1 nut each time you draw 1 or more cards. (It does not activate during the Morning phase.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STASH A CARD&lt;br /&gt;
Some effects will tell you to you stash a card. This means you tuck the card face-down, halfway under your player mat. All cards have a stash value in the bottom right corner which indicates how many nuts the card will give you at the end of the game if it has been stashed. The stashed cards remain stashed until the end of the game. You are not allowed to peek at what you have stashed while playing. When you stash a card from the top of the deck you do not look at it. If you would stash a card from your hand you choose which one to stash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GO AGAIN!&lt;br /&gt;
If a card tells you to Go again! you will take another turn instead of passing the turn to the left. This new turn works just like a normal turn where you can play a card or go to sleep and gather 1 nut. If you get more than one instance of Go again! you will take that many more turns, even if you go to sleep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SABOTAGE CARDS&lt;br /&gt;
There are some cards with effects that have white text on a red background. This is only to show that it affects the other players. Steal means you take 1 nut from another players collection and add it to your own. Players can not have a negative amount of nuts.&lt;/div&gt;</summary>
		<author><name>Rawbean</name></author>
	</entry>
</feed>