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	<updated>2026-10-05T02:35:08Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsuper&amp;diff=25133</id>
		<title>Gamehelpsuper</title>
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		<updated>2025-05-27T10:53:39Z</updated>

		<summary type="html">&lt;p&gt;Rasguy: SUPER is a competitive card game where players manage superhero agencies, racing to reach 50 million followers by recruiting Supers and completing missions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= SUPER Card Game Rules =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;SUPER&#039;&#039;&#039; is a competitive card game where players manage superhero agencies, racing to reach 50 million followers by recruiting Supers and completing missions.&lt;br /&gt;
&lt;br /&gt;
== Game Goal ==&lt;br /&gt;
Be the first to reach or exceed &#039;&#039;&#039;50 million followers&#039;&#039;&#039; by successfully completing missions with your recruited Supers.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
* 4 Agency boards (6 slots each for Super cards)&lt;br /&gt;
* 56 Super cards (4 factions: blue, purple, red, green)&lt;br /&gt;
* 42 Mission cards (5 types: blue, purple, red, green, gold)&lt;br /&gt;
* Score dials, player aids, shock tokens, first player token&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
# Each player gets an Agency board, player aid, and score dial (set to 00)&lt;br /&gt;
# Place 4 Super cards face-up in recruitment line&lt;br /&gt;
# Place 4 Mission cards face-up in mission line&lt;br /&gt;
# Last person to read a comic book goes first&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
Each turn has two phases:&lt;br /&gt;
&lt;br /&gt;
=== Actions Phase ===&lt;br /&gt;
&lt;br /&gt;
==== A. Play a Super (Mandatory) ====&lt;br /&gt;
* Choose one of the 4 face-up Supers from recruitment line&lt;br /&gt;
* Place it on any slot in your Agency (can replace existing Supers)&lt;br /&gt;
* Apply any immediate powers&lt;br /&gt;
* &#039;&#039;&#039;First turn only&#039;&#039;&#039;: Each player must play 2 Supers&lt;br /&gt;
&lt;br /&gt;
==== B. Go on Mission (Optional) ====&lt;br /&gt;
* Can be done multiple times per turn&lt;br /&gt;
* &#039;&#039;&#039;Requirements&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Strength&#039;&#039;&#039;: Combined strength of sent Supers must equal/exceed mission requirement&lt;br /&gt;
** &#039;&#039;&#039;Leader&#039;&#039;&#039;: At least one Super must match the mission&#039;s color (your choice for Rescue missions)&lt;br /&gt;
* &#039;&#039;&#039;Partner Bonus&#039;&#039;&#039;: If you send 2+ Supers of the same faction, gain additional bonus&lt;br /&gt;
* Used Supers are discarded after mission&lt;br /&gt;
&lt;br /&gt;
=== End of Turn ===&lt;br /&gt;
* Refill empty slots with new Super and Mission cards&lt;br /&gt;
* If Super deck is empty, shuffle discard pile&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Bad Buzz ===&lt;br /&gt;
Once per turn, before playing a Super, pay 2 million followers to discard all 4 face-up Supers and reveal 4 new ones.&lt;br /&gt;
&lt;br /&gt;
=== Shock Tokens ===&lt;br /&gt;
Can disable opponent Supers&#039; powers (they keep faction but lose strength/abilities).&lt;br /&gt;
&lt;br /&gt;
== Mission Types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Villain Attack&#039;&#039;&#039; || Gain immediate followers&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chemical Hazard&#039;&#039;&#039; || Apply shock effects&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Destruction Threat&#039;&#039;&#039; || Gain followers based on completed Destruction missions&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alien Invasion&#039;&#039;&#039; || Recruitment effects and ongoing faction bonuses&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rescue Mission&#039;&#039;&#039; || Gain followers based on variety of completed mission types&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Super Powers ==&lt;br /&gt;
=== Immediate Powers (♦) ===&lt;br /&gt;
* &#039;&#039;&#039;Popular&#039;&#039;&#039;: Gain X followers immediately&lt;br /&gt;
* &#039;&#039;&#039;Recruitment&#039;&#039;&#039;: Draw and place a Super from deck immediately&lt;br /&gt;
&lt;br /&gt;
=== Permanent Powers (◆) ===&lt;br /&gt;
* &#039;&#039;&#039;Veteran&#039;&#039;&#039;: Can return to bottom row instead of being discarded after missions&lt;br /&gt;
* &#039;&#039;&#039;Shapeshifter&#039;&#039;&#039;: Counts as all factions simultaneously&lt;br /&gt;
* &#039;&#039;&#039;Strategist&#039;&#039;&#039;: 1 discount on all mission types&lt;br /&gt;
* &#039;&#039;&#039;Partner&#039;&#039;&#039;: Triggers partner bonus even without same-faction allies&lt;br /&gt;
* &#039;&#039;&#039;Power Up&#039;&#039;&#039;: Gains +X strength for each specified faction Super in your agency&lt;br /&gt;
* &#039;&#039;&#039;Influential&#039;&#039;&#039;: Gain followers when specified faction Supers are placed&lt;br /&gt;
* &#039;&#039;&#039;Ready to Go&#039;&#039;&#039;: Gain followers when specified faction Supers go on missions&lt;br /&gt;
&lt;br /&gt;
=== Support Powers ===&lt;br /&gt;
* &#039;&#039;&#039;Faction Support&#039;&#039;&#039;: Makes another Super count as additional faction&lt;br /&gt;
* &#039;&#039;&#039;Strength Support&#039;&#039;&#039;: Gives another Super +X strength&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game ends when:&lt;br /&gt;
# A player reaches 50+ million followers (finish the round), &#039;&#039;&#039;OR&#039;&#039;&#039;&lt;br /&gt;
# Mission line can&#039;t be fully refilled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winner&#039;&#039;&#039;: Player with most followers (ties are shared victories)&lt;br /&gt;
&lt;br /&gt;
== Key Strategy Elements ==&lt;br /&gt;
* Balance immediate vs. long-term gains&lt;br /&gt;
* Consider faction synergies and partner bonuses&lt;br /&gt;
* Manage Super placement strategically&lt;br /&gt;
* Time mission completion for maximum efficiency&lt;br /&gt;
* Use shock tokens to disrupt opponents&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&#039;&#039;&#039;Q: Can I go on a Mission with just one Super?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: Yes, as long as its color matches the Mission and its power is equal to or greater than the Mission requirement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do powers that affect a faction also apply to the Super with that power if it matches the faction?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: Yes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Can I apply effects on a card with a SHOCK token?&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A: Yes. The SUPER card loses its SHOCK token and regains its power.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The game combines tactical card play with resource management, requiring players to build efficient superhero teams while adapting to changing recruitment and mission opportunities.&lt;br /&gt;
&lt;br /&gt;
[[Category:Card Games]]&lt;br /&gt;
[[Category:Strategy Games]]&lt;br /&gt;
[[Category:Superhero Games]]&lt;/div&gt;</summary>
		<author><name>Rasguy</name></author>
	</entry>
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