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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-19T05:31:17Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20636</id>
		<title>Gamehelpmicromidgard</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20636"/>
		<updated>2024-04-03T13:38:47Z</updated>

		<summary type="html">&lt;p&gt;Prometheus Game Labs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Playing the Game =&lt;br /&gt;
Your objective is to end the game with the most Victory Points (VP ), gained from Prophecies, Blessing abilities, and your crafted Relics. &lt;br /&gt;
&lt;br /&gt;
== Taking a Turn == &lt;br /&gt;
Players alternate taking turns, performing the following steps in order:&lt;br /&gt;
# MOVE an unmarked meeple to an adjacent empty Realm. Then place your Player marker on that meeple. &lt;br /&gt;
# ACTIVATE the Realm.&lt;br /&gt;
# CHECK FOR RAGNAROK.&lt;br /&gt;
Each of these steps is explained in more detail below.&lt;br /&gt;
&lt;br /&gt;
=== 1. Move ===&lt;br /&gt;
On your turn, a you must move a meeple to an adjacent connected Realm space. Each of the 9 Realm spaces is marked with a rune. Midgard is accessible from any of the 8 outer Realms, unless that Realm has been destroyed by Ragnarok. Note that:&lt;br /&gt;
&lt;br /&gt;
* The chosen meeple must not already have a player marker on it.&lt;br /&gt;
* The chosen meeple may not remain on the same space.&lt;br /&gt;
* Meeples may not share the same Realm space. &lt;br /&gt;
* In the rare event that no legal moves are possible, you may move an &lt;br /&gt;
unmarked meeple to Midgard.&lt;br /&gt;
&lt;br /&gt;
=== 2. Activate ===&lt;br /&gt;
After moving a meeple, you must resolve the abilities of the Realm space. You may resolve these abilities in any order. Abilities include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gain resources&#039;&#039;&#039;&lt;br /&gt;
Gain the amount of Gold or Mead shown. &lt;br /&gt;
&#039;&#039;Note: Players may have a maximum of 7 of each resource&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move a Wolf&#039;&#039;&#039;&lt;br /&gt;
Move the corresponding Wolf marker clockwise to the next available &lt;br /&gt;
space. Then gain a Sun or Moon Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun/Moon/Craft action&#039;&#039;&#039;&lt;br /&gt;
You may spend each Sun, Moon or Craft action to either:&lt;br /&gt;
&lt;br /&gt;
* Activate a Blessing track&lt;br /&gt;
* Activate the ability of a Relic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activating a Blessing track&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blessing tracks are activated by spending the action shown at the bottom of the card, to either:&lt;br /&gt;
&lt;br /&gt;
* MOVE your Blessing marker one space up.&lt;br /&gt;
* ACTIVATE the abilities of a chosen square at your level or below, then move your Blessing marker to the level “1” of that track. For squares covered by a Relic (on Blue and Red tracks), instead claim that Relic, placing it in front of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activating a Relic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your Relics may be activated by spending the Action or &lt;br /&gt;
resources shown to gain the benefit. &lt;br /&gt;
You may only activate each Relic once per turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities are typically represented in the form &#039;&#039;&#039;cost:effect.&#039;&#039;&#039; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 3. Check for Ragnarok ===&lt;br /&gt;
If, at the end of a players turn, a Wolf marker has passed the end of its track (indicated by a non-matching space) perform the following steps to resolve Ragnarok:&lt;br /&gt;
&lt;br /&gt;
# SCORE the leftmost Prophecy  corresponding to the Wolf (Sun or Moon) that reached the end of its track. Award the points shown to the winning player (or neither in the event of a tie) and then discard both Prophecies. &lt;br /&gt;
In the rare event that both Wolf tokens have passed the end of their tracks, the current player chooses which Prophecy scores.&lt;br /&gt;
# DESTROY the Realm shown on the Ragnarok token. Flip it to the destroyed side and place the token in the space next to it.&lt;br /&gt;
# RESET both Wolf markers, placing them on the furthest available starting space.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends immediately when either:&lt;br /&gt;
&lt;br /&gt;
* a player reaches 9 points, or&lt;br /&gt;
* the final Prophecy has been scored&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most points at the end of the game. In the event of a tie, the player with the most remaining resources is the winner.&lt;br /&gt;
&lt;br /&gt;
= Reference = &lt;br /&gt;
&lt;br /&gt;
== Blessings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Craft Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Surtr&#039;s Blessing !! Wayland&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spend 3 Gold to gain 1 VP and a Sun-Wolf Action|| Destroy a Moon Relic to gain 1 VP and move the Moon-Wolf 1 space back&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend 2 Gold to gain a Sun-Wolf Action || Spend 3 Gold to gain 1 VP and a Sun Action&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spend 3 Gold to gain 2 Sun Actions || Flip a Moon Relic to the Sun side&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend 5 Gold to gain 1 VP || Destroy a Sun Relic and spend 2 Gold to gain 1 VP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Craft Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Odin&#039;s Blessing !! Freya&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Gain 1 VP, 4 Gold, and a Craft Action|| Gain 1 VP and move the Moon-Wolf 1 space back&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gain a Craft Action and 4 Gold || Gain 2 Craft Actions&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain 3 Gold || Gain 2 Gold and 1 Mead&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Gain 1 Gold || Spend 1 Mead to gain 2 Gold &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Sun Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Angrboda&#039;s Blessing !! Hel&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Gain 1 VP and move the Sun-Wolf 1 space back|| Gain 1 VP, 4 Mead, and a Craft Action&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gain 2 Craft Actions || Gain a Craft Action and 4 Mead&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain 2 Gold and 1 Mead || Gain 3 Mead&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend 1 Gold to gain 2 Mead || Gain 1 Mead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Craft Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Svartalfheim&#039;s Blessing !! Buri&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Destroy a Sun Relic to gain 1 VP and move the Sun-Wolf 1 space back|| Spend 3 Mead to gain 1 VP and a Moon-Wolf Action&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend 3 Mead to gain 1 VP and a Moon Action || Spend 2 Mead to gain a Moon-Wolf Action&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Flip a Sun Relic to the Moon side || Spend 3 Mead to gain 2 Moon Actions&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Destroy a Moon Relic and spend 2 Mead to gain 1 VP || Spend 5 Mead to gain 1 VP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Sun Relics&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Relic !! Relic !! Relic&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spend a Craft Action and 4 Gold to gain 1 VP and move the Sun-Wolf 1 space forwards || Spend a Craft Action and 4 Gold to gain 1 VP and move the Moon-Wolf 1 space back (if able) || Spend a Sun Action and 2 Gold to gain 2 Craft Actions&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend a Craft Action and any 4 resources to gain 1 VP || Spend a Craft Action and 3 Gold to gain 1 VP ||Spend a Craft Action and 5 Gold to gain 1 VP and a Sun-Wolf Action&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spend 2 Gold to convert a Moon-Wolf Action to a Sun-Wolf Action || Spend a Sun Action to gain 2 Gold ||Spend a Craft Action to gain 1 Gold and 1 Mead &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend a Craft Action and 1 Gold to gain a Sun Action || Spend a Sun Action and 1 Gold to gain a Craft Action ||Spend a Craft Action to exchange any amount of Gold for Mead and vice-versa&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Moon Relics&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Relic !! Relic !! Relic&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spend a Craft Action and 4 Mead to gain 1 VP and move the Moon-Wolf 1 space forwards || Spend a Craft Action and 4 Mead to gain 1 VP and move the Sun-Wolf 1 space back (if able) || Spend a Moon Action and 2 Mead to gain 2 Craft Actions&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend a Craft Action and any 4 resources to gain 1 VP || Spend a Craft Action and 3 Mead to gain 1 VP ||Spend a Craft Action and 5 Mead to gain 1 VP and a Moon-Wolf Action&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spend 2 Mead to convert a Sun-Wolf Action to a Moon-Wolf Action || Spend a Moon Action to gain 2 Mead ||Spend a Craft Action to gain 1 Gold and 1 Mead&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend a Craft Action and 1 Mead to gain a Moon Action || Spend a Moon Action and 1 Mead to gain a Craft Action ||Spend a Craft Action to exchange any amount of Gold for Mead and vice-versa&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prophecies ==&lt;/div&gt;</summary>
		<author><name>Prometheus Game Labs</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20635</id>
		<title>Gamehelpmicromidgard</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20635"/>
		<updated>2024-04-03T13:37:48Z</updated>

		<summary type="html">&lt;p&gt;Prometheus Game Labs: /* Relics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Playing the Game =&lt;br /&gt;
Your objective is to end the game with the most Victory Points (VP ), gained from Prophecies, Blessing abilities, and your crafted Relics. &lt;br /&gt;
&lt;br /&gt;
== Taking a Turn == &lt;br /&gt;
Players alternate taking turns, performing the following steps in order:&lt;br /&gt;
# MOVE an unmarked meeple to an adjacent empty Realm. Then place your Player marker on that meeple. &lt;br /&gt;
# ACTIVATE the Realm.&lt;br /&gt;
# CHECK FOR RAGNAROK.&lt;br /&gt;
Each of these steps is explained in more detail below.&lt;br /&gt;
&lt;br /&gt;
=== 1. Move ===&lt;br /&gt;
On your turn, a you must move a meeple to an adjacent connected Realm space. Each of the 9 Realm spaces is marked with a rune. Midgard is accessible from any of the 8 outer Realms, unless that Realm has been destroyed by Ragnarok. Note that:&lt;br /&gt;
&lt;br /&gt;
* The chosen meeple must not already have a player marker on it.&lt;br /&gt;
* The chosen meeple may not remain on the same space.&lt;br /&gt;
* Meeples may not share the same Realm space. &lt;br /&gt;
* In the rare event that no legal moves are possible, you may move an &lt;br /&gt;
unmarked meeple to Midgard.&lt;br /&gt;
&lt;br /&gt;
=== 2. Activate ===&lt;br /&gt;
After moving a meeple, you must resolve the abilities of the Realm space. You may resolve these abilities in any order. Abilities include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gain resources&#039;&#039;&#039;&lt;br /&gt;
Gain the amount of Gold or Mead shown. &lt;br /&gt;
&#039;&#039;Note: Players may have a maximum of 7 of each resource&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move a Wolf&#039;&#039;&#039;&lt;br /&gt;
Move the corresponding Wolf marker clockwise to the next available &lt;br /&gt;
space. Then gain a Sun or Moon Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun/Moon/Craft action&#039;&#039;&#039;&lt;br /&gt;
You may spend each Sun, Moon or Craft action to either:&lt;br /&gt;
&lt;br /&gt;
* Activate a Blessing track&lt;br /&gt;
* Activate the ability of a Relic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activating a Blessing track&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blessing tracks are activated by spending the action shown at the bottom of the card, to either:&lt;br /&gt;
&lt;br /&gt;
* MOVE your Blessing marker one space up.&lt;br /&gt;
* ACTIVATE the abilities of a chosen square at your level or below, then move your Blessing marker to the level “1” of that track. For squares covered by a Relic (on Blue and Red tracks), instead claim that Relic, placing it in front of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activating a Relic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your Relics may be activated by spending the Action or &lt;br /&gt;
resources shown to gain the benefit. &lt;br /&gt;
You may only activate each Relic once per turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities are typically represented in the form &#039;&#039;&#039;cost:effect.&#039;&#039;&#039; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 3. Check for Ragnarok ===&lt;br /&gt;
If, at the end of a players turn, a Wolf marker has passed the end of its track (indicated by a non-matching space) perform the following steps to resolve Ragnarok:&lt;br /&gt;
&lt;br /&gt;
# SCORE the leftmost Prophecy  corresponding to the Wolf (Sun or Moon) that reached the end of its track. Award the points shown to the winning player (or neither in the event of a tie) and then discard both Prophecies. &lt;br /&gt;
In the rare event that both Wolf tokens have passed the end of their tracks, the current player chooses which Prophecy scores.&lt;br /&gt;
# DESTROY the Realm shown on the Ragnarok token. Flip it to the destroyed side and place the token in the space next to it.&lt;br /&gt;
# RESET both Wolf markers, placing them on the furthest available starting space.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends immediately when either:&lt;br /&gt;
&lt;br /&gt;
* a player reaches 9 points, or&lt;br /&gt;
* the final Prophecy has been scored&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most points at the end of the game. In the event of a tie, the player with the most remaining resources is the winner.&lt;br /&gt;
&lt;br /&gt;
= Reference = &lt;br /&gt;
&lt;br /&gt;
== Blessings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Craft Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Surtr&#039;s Blessing !! Wayland&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spend 3 Gold to gain 1 VP and a Sun-Wolf Action|| Destroy a Moon Relic to gain 1 VP and move the Moon-Wolf 1 space back&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend 2 Gold to gain a Sun-Wolf Action || Spend 3 Gold to gain 1 VP and a Sun Action&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spend 3 Gold to gain 2 Sun Actions || Flip a Moon Relic to the Sun side&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend 5 Gold to gain 1 VP || Destroy a Sun Relic and spend 2 Gold to gain 1 VP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Craft Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Odin&#039;s Blessing !! Freya&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Gain 1 VP, 4 Gold, and a Craft Action|| Gain 1 VP and move the Moon-Wolf 1 space back&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gain a Craft Action and 4 Gold || Gain 2 Craft Actions&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain 3 Gold || Gain 2 Gold and 1 Mead&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Gain 1 Gold || Spend 1 Mead to gain 2 Gold &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Sun Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Angrboda&#039;s Blessing !! Hel&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Gain 1 VP and move the Sun-Wolf 1 space back|| Gain 1 VP, 4 Mead, and a Craft Action&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gain 2 Craft Actions || Gain a Craft Action and 4 Mead&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain 2 Gold and 1 Mead || Gain 3 Mead&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend 1 Gold to gain 2 Mead || Gain 1 Mead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Craft Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Svartalfheim&#039;s Blessing !! Buri&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Destroy a Sun Relic to gain 1 VP and move the Sun-Wolf 1 space back|| Spend 3 Mead to gain 1 VP and a Moon-Wolf Action&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend 3 Mead to gain 1 VP and a Moon Action || Spend 2 Mead to gain a Moon-Wolf Action&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Flip a Sun Relic to the Moon side || Spend 3 Mead to gain 2 Moon Actions&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Destroy a Moon Relic and spend 2 Mead to gain 1 VP || Spend 5 Mead to gain 1 VP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Sun Relics&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Relic !! Relic !! Relic&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spend a Craft Action and 4 Gold to gain 1 VP and move the Sun-Wolf 1 space forwards || Spend a Craft Action and 4 Gold to gain 1 VP and move the Moon-Wolf 1 space back (if able) || Spend a Sun Action and 2 Gold to gain 2 Craft Actions&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend a Craft Action and any 4 resources to gain 1 VP || Spend a Craft Action and 3 Gold to gain 1 VP ||Spend a Craft Action and 5 Gold to gain 1 VP and a Sun-Wolf Action&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spend 2 Gold to convert a Moon�Wolf Action to a Sun-Wolf Action || Spend a Sun Action to gain 2 Gold ||Spend a Craft Action to gain 1 Gold and 1 Mead &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend a Craft Action and 1 Gold to gain a Sun Action || Spend a Sun Action and 1 Gold to gain a Craft Action ||Spend a Craft Action to exchange any amount of Gold for Mead and vice-versa&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Moon Relics&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Relic !! Relic !! Relic&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spend a Craft Action and 4 Mead to gain 1 VP and move the Moon-Wolf 1 space forwards || Spend a Craft Action and 4 Mead to gain 1 VP and move the Sun-Wolf 1 space back (if able) || Spend a Moon Action and 2 Mead to gain 2 Craft Actions&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend a Craft Action and any 4 resources to gain 1 VP || Spend a Craft Action and 3 Mead to gain 1 VP ||Spend a Craft Action and 5 Mead to gain 1 VP and a Moon-Wolf Action&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spend 2 Mead to convert a Sun-Wolf Action to a Moon�Wolf Action || Spend a Moon Action to gain 2 Mead ||Spend a Craft Action to gain 1 Gold and 1 Mead&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend a Craft Action and 1 Mead to gain a Moon Action || Spend a Moon Action and 1 Mead to gain a Craft Action ||Spend a Craft Action to exchange any amount of Gold for Mead and vice-versa&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prophecies ==&lt;/div&gt;</summary>
		<author><name>Prometheus Game Labs</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20634</id>
		<title>Gamehelpmicromidgard</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20634"/>
		<updated>2024-04-03T13:35:57Z</updated>

		<summary type="html">&lt;p&gt;Prometheus Game Labs: /* Relics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Playing the Game =&lt;br /&gt;
Your objective is to end the game with the most Victory Points (VP ), gained from Prophecies, Blessing abilities, and your crafted Relics. &lt;br /&gt;
&lt;br /&gt;
== Taking a Turn == &lt;br /&gt;
Players alternate taking turns, performing the following steps in order:&lt;br /&gt;
# MOVE an unmarked meeple to an adjacent empty Realm. Then place your Player marker on that meeple. &lt;br /&gt;
# ACTIVATE the Realm.&lt;br /&gt;
# CHECK FOR RAGNAROK.&lt;br /&gt;
Each of these steps is explained in more detail below.&lt;br /&gt;
&lt;br /&gt;
=== 1. Move ===&lt;br /&gt;
On your turn, a you must move a meeple to an adjacent connected Realm space. Each of the 9 Realm spaces is marked with a rune. Midgard is accessible from any of the 8 outer Realms, unless that Realm has been destroyed by Ragnarok. Note that:&lt;br /&gt;
&lt;br /&gt;
* The chosen meeple must not already have a player marker on it.&lt;br /&gt;
* The chosen meeple may not remain on the same space.&lt;br /&gt;
* Meeples may not share the same Realm space. &lt;br /&gt;
* In the rare event that no legal moves are possible, you may move an &lt;br /&gt;
unmarked meeple to Midgard.&lt;br /&gt;
&lt;br /&gt;
=== 2. Activate ===&lt;br /&gt;
After moving a meeple, you must resolve the abilities of the Realm space. You may resolve these abilities in any order. Abilities include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gain resources&#039;&#039;&#039;&lt;br /&gt;
Gain the amount of Gold or Mead shown. &lt;br /&gt;
&#039;&#039;Note: Players may have a maximum of 7 of each resource&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move a Wolf&#039;&#039;&#039;&lt;br /&gt;
Move the corresponding Wolf marker clockwise to the next available &lt;br /&gt;
space. Then gain a Sun or Moon Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun/Moon/Craft action&#039;&#039;&#039;&lt;br /&gt;
You may spend each Sun, Moon or Craft action to either:&lt;br /&gt;
&lt;br /&gt;
* Activate a Blessing track&lt;br /&gt;
* Activate the ability of a Relic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activating a Blessing track&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blessing tracks are activated by spending the action shown at the bottom of the card, to either:&lt;br /&gt;
&lt;br /&gt;
* MOVE your Blessing marker one space up.&lt;br /&gt;
* ACTIVATE the abilities of a chosen square at your level or below, then move your Blessing marker to the level “1” of that track. For squares covered by a Relic (on Blue and Red tracks), instead claim that Relic, placing it in front of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activating a Relic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your Relics may be activated by spending the Action or &lt;br /&gt;
resources shown to gain the benefit. &lt;br /&gt;
You may only activate each Relic once per turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities are typically represented in the form &#039;&#039;&#039;cost:effect.&#039;&#039;&#039; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 3. Check for Ragnarok ===&lt;br /&gt;
If, at the end of a players turn, a Wolf marker has passed the end of its track (indicated by a non-matching space) perform the following steps to resolve Ragnarok:&lt;br /&gt;
&lt;br /&gt;
# SCORE the leftmost Prophecy  corresponding to the Wolf (Sun or Moon) that reached the end of its track. Award the points shown to the winning player (or neither in the event of a tie) and then discard both Prophecies. &lt;br /&gt;
In the rare event that both Wolf tokens have passed the end of their tracks, the current player chooses which Prophecy scores.&lt;br /&gt;
# DESTROY the Realm shown on the Ragnarok token. Flip it to the destroyed side and place the token in the space next to it.&lt;br /&gt;
# RESET both Wolf markers, placing them on the furthest available starting space.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends immediately when either:&lt;br /&gt;
&lt;br /&gt;
* a player reaches 9 points, or&lt;br /&gt;
* the final Prophecy has been scored&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most points at the end of the game. In the event of a tie, the player with the most remaining resources is the winner.&lt;br /&gt;
&lt;br /&gt;
= Reference = &lt;br /&gt;
&lt;br /&gt;
== Blessings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Craft Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Surtr&#039;s Blessing !! Wayland&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spend 3 Gold to gain 1 VP and a Sun-Wolf Action|| Destroy a Moon Relic to gain 1 VP and move the Moon-Wolf 1 space back&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend 2 Gold to gain a Sun-Wolf Action || Spend 3 Gold to gain 1 VP and a Sun Action&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spend 3 Gold to gain 2 Sun Actions || Flip a Moon Relic to the Sun side&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend 5 Gold to gain 1 VP || Destroy a Sun Relic and spend 2 Gold to gain 1 VP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Craft Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Odin&#039;s Blessing !! Freya&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Gain 1 VP, 4 Gold, and a Craft Action|| Gain 1 VP and move the Moon-Wolf 1 space back&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gain a Craft Action and 4 Gold || Gain 2 Craft Actions&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain 3 Gold || Gain 2 Gold and 1 Mead&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Gain 1 Gold || Spend 1 Mead to gain 2 Gold &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Sun Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Angrboda&#039;s Blessing !! Hel&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Gain 1 VP and move the Sun-Wolf 1 space back|| Gain 1 VP, 4 Mead, and a Craft Action&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gain 2 Craft Actions || Gain a Craft Action and 4 Mead&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain 2 Gold and 1 Mead || Gain 3 Mead&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend 1 Gold to gain 2 Mead || Gain 1 Mead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Craft Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Svartalfheim&#039;s Blessing !! Buri&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Destroy a Sun Relic to gain 1 VP and move the Sun-Wolf 1 space back|| Spend 3 Mead to gain 1 VP and a Moon-Wolf Action&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend 3 Mead to gain 1 VP and a Moon Action || Spend 2 Mead to gain a Moon-Wolf Action&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Flip a Sun Relic to the Moon side || Spend 3 Mead to gain 2 Moon Actions&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Destroy a Moon Relic and spend 2 Mead to gain 1 VP || Spend 5 Mead to gain 1 VP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Sun Relics&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Relic !! Relic !! Relic&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spend 3 Gold to gain 1 VP and a Sun-Wolf Action || Destroy a Moon Relic to gain 1 VP and move the Moon-Wolf 1 space back || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend 2 Gold to gain a Sun-Wolf Action || Spend 3 Gold to gain 1 VP and a Sun Action ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spend 3 Gold to gain 2 Sun Actions || Flip a Moon Relic to the Sun side ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend 5 Gold to gain 1 VP || Destroy a Sun Relic and spend 2 Gold to gain 1 VP ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Moon Relics&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Relic !! Relic !! Relic&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spend 3 Gold to gain 1 VP and a Sun-Wolf Action || Destroy a Moon Relic to gain 1 VP and move the Moon-Wolf 1 space back || &lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend 2 Gold to gain a Sun-Wolf Action || Spend 3 Gold to gain 1 VP and a Sun Action ||&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spend 3 Gold to gain 2 Sun Actions || Flip a Moon Relic to the Sun side ||&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend 5 Gold to gain 1 VP || Destroy a Sun Relic and spend 2 Gold to gain 1 VP ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prophecies ==&lt;/div&gt;</summary>
		<author><name>Prometheus Game Labs</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20633</id>
		<title>Gamehelpmicromidgard</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20633"/>
		<updated>2024-04-03T13:21:46Z</updated>

		<summary type="html">&lt;p&gt;Prometheus Game Labs: /* Blessings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Playing the Game =&lt;br /&gt;
Your objective is to end the game with the most Victory Points (VP ), gained from Prophecies, Blessing abilities, and your crafted Relics. &lt;br /&gt;
&lt;br /&gt;
== Taking a Turn == &lt;br /&gt;
Players alternate taking turns, performing the following steps in order:&lt;br /&gt;
# MOVE an unmarked meeple to an adjacent empty Realm. Then place your Player marker on that meeple. &lt;br /&gt;
# ACTIVATE the Realm.&lt;br /&gt;
# CHECK FOR RAGNAROK.&lt;br /&gt;
Each of these steps is explained in more detail below.&lt;br /&gt;
&lt;br /&gt;
=== 1. Move ===&lt;br /&gt;
On your turn, a you must move a meeple to an adjacent connected Realm space. Each of the 9 Realm spaces is marked with a rune. Midgard is accessible from any of the 8 outer Realms, unless that Realm has been destroyed by Ragnarok. Note that:&lt;br /&gt;
&lt;br /&gt;
* The chosen meeple must not already have a player marker on it.&lt;br /&gt;
* The chosen meeple may not remain on the same space.&lt;br /&gt;
* Meeples may not share the same Realm space. &lt;br /&gt;
* In the rare event that no legal moves are possible, you may move an &lt;br /&gt;
unmarked meeple to Midgard.&lt;br /&gt;
&lt;br /&gt;
=== 2. Activate ===&lt;br /&gt;
After moving a meeple, you must resolve the abilities of the Realm space. You may resolve these abilities in any order. Abilities include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gain resources&#039;&#039;&#039;&lt;br /&gt;
Gain the amount of Gold or Mead shown. &lt;br /&gt;
&#039;&#039;Note: Players may have a maximum of 7 of each resource&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move a Wolf&#039;&#039;&#039;&lt;br /&gt;
Move the corresponding Wolf marker clockwise to the next available &lt;br /&gt;
space. Then gain a Sun or Moon Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun/Moon/Craft action&#039;&#039;&#039;&lt;br /&gt;
You may spend each Sun, Moon or Craft action to either:&lt;br /&gt;
&lt;br /&gt;
* Activate a Blessing track&lt;br /&gt;
* Activate the ability of a Relic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activating a Blessing track&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blessing tracks are activated by spending the action shown at the bottom of the card, to either:&lt;br /&gt;
&lt;br /&gt;
* MOVE your Blessing marker one space up.&lt;br /&gt;
* ACTIVATE the abilities of a chosen square at your level or below, then move your Blessing marker to the level “1” of that track. For squares covered by a Relic (on Blue and Red tracks), instead claim that Relic, placing it in front of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activating a Relic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your Relics may be activated by spending the Action or &lt;br /&gt;
resources shown to gain the benefit. &lt;br /&gt;
You may only activate each Relic once per turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities are typically represented in the form &#039;&#039;&#039;cost:effect.&#039;&#039;&#039; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 3. Check for Ragnarok ===&lt;br /&gt;
If, at the end of a players turn, a Wolf marker has passed the end of its track (indicated by a non-matching space) perform the following steps to resolve Ragnarok:&lt;br /&gt;
&lt;br /&gt;
# SCORE the leftmost Prophecy  corresponding to the Wolf (Sun or Moon) that reached the end of its track. Award the points shown to the winning player (or neither in the event of a tie) and then discard both Prophecies. &lt;br /&gt;
In the rare event that both Wolf tokens have passed the end of their tracks, the current player chooses which Prophecy scores.&lt;br /&gt;
# DESTROY the Realm shown on the Ragnarok token. Flip it to the destroyed side and place the token in the space next to it.&lt;br /&gt;
# RESET both Wolf markers, placing them on the furthest available starting space.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends immediately when either:&lt;br /&gt;
&lt;br /&gt;
* a player reaches 9 points, or&lt;br /&gt;
* the final Prophecy has been scored&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most points at the end of the game. In the event of a tie, the player with the most remaining resources is the winner.&lt;br /&gt;
&lt;br /&gt;
= Reference = &lt;br /&gt;
&lt;br /&gt;
== Blessings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Craft Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Surtr&#039;s Blessing !! Wayland&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spend 3 Gold to gain 1 VP and a Sun-Wolf Action|| Destroy a Moon Relic to gain 1 VP and move the Moon-Wolf 1 space back&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend 2 Gold to gain a Sun-Wolf Action || Spend 3 Gold to gain 1 VP and a Sun Action&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spend 3 Gold to gain 2 Sun Actions || Flip a Moon Relic to the Sun side&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend 5 Gold to gain 1 VP || Destroy a Sun Relic and spend 2 Gold to gain 1 VP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Craft Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Odin&#039;s Blessing !! Freya&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Gain 1 VP, 4 Gold, and a Craft Action|| Gain 1 VP and move the Moon-Wolf 1 space back&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gain a Craft Action and 4 Gold || Gain 2 Craft Actions&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain 3 Gold || Gain 2 Gold and 1 Mead&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Gain 1 Gold || Spend 1 Mead to gain 2 Gold &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Sun Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Angrboda&#039;s Blessing !! Hel&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Gain 1 VP and move the Sun-Wolf 1 space back|| Gain 1 VP, 4 Mead, and a Craft Action&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Gain 2 Craft Actions || Gain a Craft Action and 4 Mead&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Gain 2 Gold and 1 Mead || Gain 3 Mead&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend 1 Gold to gain 2 Mead || Gain 1 Mead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Craft Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Svartalfheim&#039;s Blessing !! Buri&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Destroy a Sun Relic to gain 1 VP and move the Sun-Wolf 1 space back|| Spend 3 Mead to gain 1 VP and a Moon-Wolf Action&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend 3 Mead to gain 1 VP and a Moon Action || Spend 2 Mead to gain a Moon-Wolf Action&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Flip a Sun Relic to the Moon side || Spend 3 Mead to gain 2 Moon Actions&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Destroy a Moon Relic and spend 2 Mead to gain 1 VP || Spend 5 Mead to gain 1 VP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
&lt;br /&gt;
== Prophecies ==&lt;/div&gt;</summary>
		<author><name>Prometheus Game Labs</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20632</id>
		<title>Gamehelpmicromidgard</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20632"/>
		<updated>2024-04-03T13:19:20Z</updated>

		<summary type="html">&lt;p&gt;Prometheus Game Labs: /* Blessings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Playing the Game =&lt;br /&gt;
Your objective is to end the game with the most Victory Points (VP ), gained from Prophecies, Blessing abilities, and your crafted Relics. &lt;br /&gt;
&lt;br /&gt;
== Taking a Turn == &lt;br /&gt;
Players alternate taking turns, performing the following steps in order:&lt;br /&gt;
# MOVE an unmarked meeple to an adjacent empty Realm. Then place your Player marker on that meeple. &lt;br /&gt;
# ACTIVATE the Realm.&lt;br /&gt;
# CHECK FOR RAGNAROK.&lt;br /&gt;
Each of these steps is explained in more detail below.&lt;br /&gt;
&lt;br /&gt;
=== 1. Move ===&lt;br /&gt;
On your turn, a you must move a meeple to an adjacent connected Realm space. Each of the 9 Realm spaces is marked with a rune. Midgard is accessible from any of the 8 outer Realms, unless that Realm has been destroyed by Ragnarok. Note that:&lt;br /&gt;
&lt;br /&gt;
* The chosen meeple must not already have a player marker on it.&lt;br /&gt;
* The chosen meeple may not remain on the same space.&lt;br /&gt;
* Meeples may not share the same Realm space. &lt;br /&gt;
* In the rare event that no legal moves are possible, you may move an &lt;br /&gt;
unmarked meeple to Midgard.&lt;br /&gt;
&lt;br /&gt;
=== 2. Activate ===&lt;br /&gt;
After moving a meeple, you must resolve the abilities of the Realm space. You may resolve these abilities in any order. Abilities include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gain resources&#039;&#039;&#039;&lt;br /&gt;
Gain the amount of Gold or Mead shown. &lt;br /&gt;
&#039;&#039;Note: Players may have a maximum of 7 of each resource&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move a Wolf&#039;&#039;&#039;&lt;br /&gt;
Move the corresponding Wolf marker clockwise to the next available &lt;br /&gt;
space. Then gain a Sun or Moon Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun/Moon/Craft action&#039;&#039;&#039;&lt;br /&gt;
You may spend each Sun, Moon or Craft action to either:&lt;br /&gt;
&lt;br /&gt;
* Activate a Blessing track&lt;br /&gt;
* Activate the ability of a Relic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activating a Blessing track&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blessing tracks are activated by spending the action shown at the bottom of the card, to either:&lt;br /&gt;
&lt;br /&gt;
* MOVE your Blessing marker one space up.&lt;br /&gt;
* ACTIVATE the abilities of a chosen square at your level or below, then move your Blessing marker to the level “1” of that track. For squares covered by a Relic (on Blue and Red tracks), instead claim that Relic, placing it in front of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activating a Relic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your Relics may be activated by spending the Action or &lt;br /&gt;
resources shown to gain the benefit. &lt;br /&gt;
You may only activate each Relic once per turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities are typically represented in the form &#039;&#039;&#039;cost:effect.&#039;&#039;&#039; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 3. Check for Ragnarok ===&lt;br /&gt;
If, at the end of a players turn, a Wolf marker has passed the end of its track (indicated by a non-matching space) perform the following steps to resolve Ragnarok:&lt;br /&gt;
&lt;br /&gt;
# SCORE the leftmost Prophecy  corresponding to the Wolf (Sun or Moon) that reached the end of its track. Award the points shown to the winning player (or neither in the event of a tie) and then discard both Prophecies. &lt;br /&gt;
In the rare event that both Wolf tokens have passed the end of their tracks, the current player chooses which Prophecy scores.&lt;br /&gt;
# DESTROY the Realm shown on the Ragnarok token. Flip it to the destroyed side and place the token in the space next to it.&lt;br /&gt;
# RESET both Wolf markers, placing them on the furthest available starting space.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends immediately when either:&lt;br /&gt;
&lt;br /&gt;
* a player reaches 9 points, or&lt;br /&gt;
* the final Prophecy has been scored&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most points at the end of the game. In the event of a tie, the player with the most remaining resources is the winner.&lt;br /&gt;
&lt;br /&gt;
= Reference = &lt;br /&gt;
&lt;br /&gt;
== Blessings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Craft Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Surtr&#039;s Blessing !! Wayland&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spend 3 Gold to gain 1 VP and a Sun-Wolf Action|| Destroy a Moon Relic to gain 1 VP and move the Moon-Wolf 1 space back&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend 2 Gold to gain a Sun-Wolf Action || Spend 3 Gold to gain 1 VP and a Sun Action&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spend 3 Gold to gain 2 Sun Actions || Flip a Moon Relic to the Sun side&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend 5 Gold to gain 1 VP || Destroy a Sun Relic and spend 2 Gold to gain 1 VP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Craft Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Surtr&#039;s Blessing !! Wayland&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spend 3 Gold to gain 1 VP and a Sun-Wolf Action|| Destroy a Moon Relic to gain 1 VP and move the Moon-Wolf 1 space back&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend 2 Gold to gain a Sun-Wolf Action || Spend 3 Gold to gain 1 VP and a Sun Action&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spend 3 Gold to gain 2 Sun Actions || Flip a Moon Relic to the Sun side&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend 5 Gold to gain 1 VP || Destroy a Sun Relic and spend 2 Gold to gain 1 VP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Craft Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Surtr&#039;s Blessing !! Wayland&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spend 3 Gold to gain 1 VP and a Sun-Wolf Action|| Destroy a Moon Relic to gain 1 VP and move the Moon-Wolf 1 space back&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend 2 Gold to gain a Sun-Wolf Action || Spend 3 Gold to gain 1 VP and a Sun Action&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spend 3 Gold to gain 2 Sun Actions || Flip a Moon Relic to the Sun side&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend 5 Gold to gain 1 VP || Destroy a Sun Relic and spend 2 Gold to gain 1 VP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Craft Action&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Surtr&#039;s Blessing !! Wayland&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spend 3 Gold to gain 1 VP and a Sun-Wolf Action|| Destroy a Moon Relic to gain 1 VP and move the Moon-Wolf 1 space back&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend 2 Gold to gain a Sun-Wolf Action || Spend 3 Gold to gain 1 VP and a Sun Action&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spend 3 Gold to gain 2 Sun Actions || Flip a Moon Relic to the Sun side&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend 5 Gold to gain 1 VP || Destroy a Sun Relic and spend 2 Gold to gain 1 VP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
&lt;br /&gt;
== Prophecies ==&lt;/div&gt;</summary>
		<author><name>Prometheus Game Labs</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20631</id>
		<title>Gamehelpmicromidgard</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20631"/>
		<updated>2024-04-03T13:18:08Z</updated>

		<summary type="html">&lt;p&gt;Prometheus Game Labs: /* Playing the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Playing the Game =&lt;br /&gt;
Your objective is to end the game with the most Victory Points (VP ), gained from Prophecies, Blessing abilities, and your crafted Relics. &lt;br /&gt;
&lt;br /&gt;
== Taking a Turn == &lt;br /&gt;
Players alternate taking turns, performing the following steps in order:&lt;br /&gt;
# MOVE an unmarked meeple to an adjacent empty Realm. Then place your Player marker on that meeple. &lt;br /&gt;
# ACTIVATE the Realm.&lt;br /&gt;
# CHECK FOR RAGNAROK.&lt;br /&gt;
Each of these steps is explained in more detail below.&lt;br /&gt;
&lt;br /&gt;
=== 1. Move ===&lt;br /&gt;
On your turn, a you must move a meeple to an adjacent connected Realm space. Each of the 9 Realm spaces is marked with a rune. Midgard is accessible from any of the 8 outer Realms, unless that Realm has been destroyed by Ragnarok. Note that:&lt;br /&gt;
&lt;br /&gt;
* The chosen meeple must not already have a player marker on it.&lt;br /&gt;
* The chosen meeple may not remain on the same space.&lt;br /&gt;
* Meeples may not share the same Realm space. &lt;br /&gt;
* In the rare event that no legal moves are possible, you may move an &lt;br /&gt;
unmarked meeple to Midgard.&lt;br /&gt;
&lt;br /&gt;
=== 2. Activate ===&lt;br /&gt;
After moving a meeple, you must resolve the abilities of the Realm space. You may resolve these abilities in any order. Abilities include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gain resources&#039;&#039;&#039;&lt;br /&gt;
Gain the amount of Gold or Mead shown. &lt;br /&gt;
&#039;&#039;Note: Players may have a maximum of 7 of each resource&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move a Wolf&#039;&#039;&#039;&lt;br /&gt;
Move the corresponding Wolf marker clockwise to the next available &lt;br /&gt;
space. Then gain a Sun or Moon Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun/Moon/Craft action&#039;&#039;&#039;&lt;br /&gt;
You may spend each Sun, Moon or Craft action to either:&lt;br /&gt;
&lt;br /&gt;
* Activate a Blessing track&lt;br /&gt;
* Activate the ability of a Relic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activating a Blessing track&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blessing tracks are activated by spending the action shown at the bottom of the card, to either:&lt;br /&gt;
&lt;br /&gt;
* MOVE your Blessing marker one space up.&lt;br /&gt;
* ACTIVATE the abilities of a chosen square at your level or below, then move your Blessing marker to the level “1” of that track. For squares covered by a Relic (on Blue and Red tracks), instead claim that Relic, placing it in front of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activating a Relic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your Relics may be activated by spending the Action or &lt;br /&gt;
resources shown to gain the benefit. &lt;br /&gt;
You may only activate each Relic once per turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities are typically represented in the form &#039;&#039;&#039;cost:effect.&#039;&#039;&#039; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 3. Check for Ragnarok ===&lt;br /&gt;
If, at the end of a players turn, a Wolf marker has passed the end of its track (indicated by a non-matching space) perform the following steps to resolve Ragnarok:&lt;br /&gt;
&lt;br /&gt;
# SCORE the leftmost Prophecy  corresponding to the Wolf (Sun or Moon) that reached the end of its track. Award the points shown to the winning player (or neither in the event of a tie) and then discard both Prophecies. &lt;br /&gt;
In the rare event that both Wolf tokens have passed the end of their tracks, the current player chooses which Prophecy scores.&lt;br /&gt;
# DESTROY the Realm shown on the Ragnarok token. Flip it to the destroyed side and place the token in the space next to it.&lt;br /&gt;
# RESET both Wolf markers, placing them on the furthest available starting space.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends immediately when either:&lt;br /&gt;
&lt;br /&gt;
* a player reaches 9 points, or&lt;br /&gt;
* the final Prophecy has been scored&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most points at the end of the game. In the event of a tie, the player with the most remaining resources is the winner.&lt;br /&gt;
&lt;br /&gt;
= Reference = &lt;br /&gt;
&lt;br /&gt;
== Blessings ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Activate: Sun&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Surtr&#039;s Blessing !! Wayland&#039;s Blessing&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Spend 3 Gold to gain 1 VP and a Sun-Wolf Action|| Destroy a Moon Relic to gain 1 VP and move the Moon-Wolf 1 space back&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Spend 2 Gold to gain a Sun-Wolf Action || Spend 3 Gold to gain 1 VP and a Sun Action&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Spend 3 Gold to gain 2 Sun Actions || Flip a Moon Relic to the Sun side&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Spend 5 Gold to gain 1 VP || Destroy a Sun Relic and spend 2 Gold to gain 1 VP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Relics ==&lt;br /&gt;
&lt;br /&gt;
== Prophecies ==&lt;/div&gt;</summary>
		<author><name>Prometheus Game Labs</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20630</id>
		<title>Gamehelpmicromidgard</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20630"/>
		<updated>2024-04-03T13:14:11Z</updated>

		<summary type="html">&lt;p&gt;Prometheus Game Labs: /* Playing the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Playing the Game =&lt;br /&gt;
Your objective is to end the game with the most Victory Points (VP ), gained from Prophecies, Blessing abilities, and your crafted Relics. &lt;br /&gt;
&lt;br /&gt;
== Taking a Turn == &lt;br /&gt;
Players alternate taking turns, performing the following steps in order:&lt;br /&gt;
# MOVE an unmarked meeple to an adjacent empty Realm. Then place your Player marker on that meeple. &lt;br /&gt;
# ACTIVATE the Realm.&lt;br /&gt;
# CHECK FOR RAGNAROK.&lt;br /&gt;
Each of these steps is explained in more detail below.&lt;br /&gt;
&lt;br /&gt;
=== 1. Move ===&lt;br /&gt;
On your turn, a you must move a meeple to an adjacent connected Realm space. Each of the 9 Realm spaces is marked with a rune. Midgard is accessible from any of the 8 outer Realms, unless that Realm has been destroyed by Ragnarok. Note that:&lt;br /&gt;
&lt;br /&gt;
* The chosen meeple must not already have a player marker on it.&lt;br /&gt;
* The chosen meeple may not remain on the same space.&lt;br /&gt;
* Meeples may not share the same Realm space. &lt;br /&gt;
* In the rare event that no legal moves are possible, you may move an &lt;br /&gt;
unmarked meeple to Midgard.&lt;br /&gt;
&lt;br /&gt;
=== 2. Activate ===&lt;br /&gt;
After moving a meeple, you must resolve the abilities of the Realm space. You may resolve these abilities in any order. Abilities include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gain resources&#039;&#039;&#039;&lt;br /&gt;
Gain the amount of Gold or Mead shown. &lt;br /&gt;
&#039;&#039;Note: Players may have a maximum of 7 of each resource&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move a Wolf&#039;&#039;&#039;&lt;br /&gt;
Move the corresponding Wolf marker clockwise to the next available &lt;br /&gt;
space. Then gain a Sun or Moon Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun/Moon/Craft action&#039;&#039;&#039;&lt;br /&gt;
You may spend each Sun, Moon or Craft action to either:&lt;br /&gt;
&lt;br /&gt;
* Activate a Blessing track&lt;br /&gt;
* Activate the ability of a Relic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activating a Blessing track&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blessing tracks are activated by spending the action shown at the bottom of the card, to either:&lt;br /&gt;
&lt;br /&gt;
* MOVE your Blessing marker one space up.&lt;br /&gt;
* ACTIVATE the abilities of a chosen square at your level or below, then move your Blessing marker to the level “1” of that track. For squares covered by a Relic (on Blue and Red tracks), instead claim that Relic, placing it in front of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activating a Relic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your Relics may be activated by spending the Action or &lt;br /&gt;
resources shown to gain the benefit. &lt;br /&gt;
You may only activate each Relic once per turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities are typically represented in the form &#039;&#039;&#039;cost:effect.&#039;&#039;&#039; &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 3. Check for Ragnarok ===&lt;br /&gt;
If, at the end of a players turn, a Wolf marker has passed the end of its track (indicated by a non-matching space) perform the following steps to resolve Ragnarok:&lt;br /&gt;
&lt;br /&gt;
# SCORE the leftmost Prophecy  corresponding to the Wolf (Sun or Moon) that reached the end of its track. Award the points shown to the winning player (or neither in the event of a tie) and then discard both Prophecies. &lt;br /&gt;
In the rare event that both Wolf tokens have passed the end of their tracks, the current player chooses which Prophecy scores.&lt;br /&gt;
# DESTROY the Realm shown on the Ragnarok token. Flip it to the destroyed side and place the token in the space next to it.&lt;br /&gt;
# RESET both Wolf markers, placing them on the furthest available starting space.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
The game ends immediately when either:&lt;br /&gt;
&lt;br /&gt;
* a player reaches 9 points, or&lt;br /&gt;
* the final Prophecy has been scored&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most points at the end of the game. In the event of a tie, the player with the most remaining resources is the winner.&lt;/div&gt;</summary>
		<author><name>Prometheus Game Labs</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20629</id>
		<title>Gamehelpmicromidgard</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20629"/>
		<updated>2024-04-03T13:11:55Z</updated>

		<summary type="html">&lt;p&gt;Prometheus Game Labs: /* Playing the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Playing the Game =&lt;br /&gt;
Your objective is to end the game with the most Victory Points (VP ), gained from Prophecies, Blessing abilities, and your crafted Relics. &lt;br /&gt;
&lt;br /&gt;
== Taking a Turn == &lt;br /&gt;
Players alternate taking turns, performing the following steps in order:&lt;br /&gt;
# MOVE an unmarked meeple to an adjacent empty Realm. Then place your Player marker on that meeple. &lt;br /&gt;
# ACTIVATE the Realm.&lt;br /&gt;
# CHECK FOR RAGNAROK.&lt;br /&gt;
Each of these steps is explained in more detail below.&lt;br /&gt;
&lt;br /&gt;
=== 1. Move ===&lt;br /&gt;
On your turn, a you must move a meeple to an adjacent connected Realm space. Each of the 9 Realm spaces is marked with a rune. Midgard is accessible from any of the 8 outer Realms, unless that Realm has been destroyed by Ragnarok. Note that:&lt;br /&gt;
&lt;br /&gt;
* The chosen meeple must not already have a player marker on it.&lt;br /&gt;
* The chosen meeple may not remain on the same space.&lt;br /&gt;
* Meeples may not share the same Realm space. &lt;br /&gt;
* In the rare event that no legal moves are possible, you may move an &lt;br /&gt;
unmarked meeple to Midgard.&lt;br /&gt;
&lt;br /&gt;
=== 2. Activate ===&lt;br /&gt;
After moving a meeple, you must resolve the abilities of the Realm space. You may resolve these abilities in any order. Abilities include:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gain resources&#039;&#039;&#039;&lt;br /&gt;
Gain the amount of Gold or Mead shown. &lt;br /&gt;
&#039;&#039;Note: Players may have a maximum of 7 of each resource&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move a Wolf&#039;&#039;&#039;&lt;br /&gt;
Move the corresponding Wolf marker clockwise to the next available &lt;br /&gt;
space. Then gain a Sun or Moon Action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun/Moon/Craft action&#039;&#039;&#039;&lt;br /&gt;
You may spend each Sun, Moon or Craft action to either:&lt;br /&gt;
&lt;br /&gt;
* Activate a Blessing track&lt;br /&gt;
* Activate the ability of a Relic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activating a Blessing track&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Blessing tracks are activated by spending the action shown at the bottom of the card, to either:&lt;br /&gt;
&lt;br /&gt;
* MOVE your Blessing marker one space up.&lt;br /&gt;
* ACTIVATE the abilities of a chosen square at your level or below, then move your Blessing marker to the level “1” of that track. For squares covered by a Relic (on Blue and Red tracks), instead claim that Relic, placing it in front of you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Activating a Relic&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Your Relics may be activated by spending the Action or &lt;br /&gt;
resources shown to gain the benefit. &lt;br /&gt;
You may only activate each Relic once per turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Abilities are typically represented in the form &#039;&#039;&#039;cost:effect.&#039;&#039;&#039; &#039;&#039;&lt;/div&gt;</summary>
		<author><name>Prometheus Game Labs</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20628</id>
		<title>Gamehelpmicromidgard</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicromidgard&amp;diff=20628"/>
		<updated>2024-04-03T13:06:59Z</updated>

		<summary type="html">&lt;p&gt;Prometheus Game Labs: Created page with &amp;quot;= Playing the Game = Your objective is to end the game with the most Victory Points (VP ), gained from Prophecies, Blessing abilities, and your crafted Relics.   == Taking a Turn ==  Players alternate taking turns, performing the following steps in order: # MOVE an unmarked meeple to an adjacent empty Realm. Then place your Player marker on that meeple.  # ACTIVATE the Realm. # CHECK FOR RAGNAROK. Each of these steps is explained in more detail below&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Playing the Game =&lt;br /&gt;
Your objective is to end the game with the most Victory Points (VP ), gained from Prophecies, Blessing abilities, and your crafted Relics. &lt;br /&gt;
&lt;br /&gt;
== Taking a Turn == &lt;br /&gt;
Players alternate taking turns, performing the following steps in order:&lt;br /&gt;
# MOVE an unmarked meeple to an adjacent empty Realm. Then place your Player marker on that meeple. &lt;br /&gt;
# ACTIVATE the Realm.&lt;br /&gt;
# CHECK FOR RAGNAROK.&lt;br /&gt;
Each of these steps is explained in more detail below&lt;/div&gt;</summary>
		<author><name>Prometheus Game Labs</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicrodojo&amp;diff=17775</id>
		<title>Gamehelpmicrodojo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicrodojo&amp;diff=17775"/>
		<updated>2023-08-10T14:32:46Z</updated>

		<summary type="html">&lt;p&gt;Prometheus Game Labs: Updated rules and reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are one of two Daimyo—feudal lords of Edo Japan—tasked by the Shogun to bring prosperity to a small town. Carefully manoeuvre the town’s retainers to gather resources, build buildings, complete the Shogun’s tasks, and win favour. The most prosperous Daimyo will be granted the title to the town.&lt;br /&gt;
&lt;br /&gt;
== Game Objective ==&lt;br /&gt;
At game end, the player who has the most Victory Points (VP) wins.&lt;br /&gt;
&lt;br /&gt;
The game ends immediately when either: &lt;br /&gt;
&lt;br /&gt;
* A player reaches 7 Victory Points&lt;br /&gt;
* The final Objective is scored&lt;br /&gt;
&lt;br /&gt;
== Taking a Turn ==&lt;br /&gt;
Players alternate turns. Each turn has these 2 steps:&lt;br /&gt;
&lt;br /&gt;
# Move a Meeple&lt;br /&gt;
# Activate the space&lt;br /&gt;
&lt;br /&gt;
=== Move a Meeple ===&lt;br /&gt;
Move 1 available meeple to an adjacent empty space. Meeples with a Daimyo marker are unavailable. Meeples may not move diagonally or share spaces&lt;br /&gt;
&lt;br /&gt;
Place your Daimyo on the meeple you just moved.&lt;br /&gt;
&lt;br /&gt;
Once per game, the player with the Influence token may discard it from the game to remove a Daimyo marker from a meeple before they move.&lt;br /&gt;
&lt;br /&gt;
=== Activate the space ===&lt;br /&gt;
Resolve the effects on the space moved to, in any order you choose:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold/Food&#039;&#039;&#039; Take the shown amount of Gold or Food (up to a maximum of 7 of each)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039; Take 1 Building by paying the cost shown at the bottom of the tile OR Remove 1 of your Buildings from the game to gain 1 VP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action&#039;&#039;&#039; For each Action symbol, you may take 1 action of your choice:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Trigger an Objective&#039;&#039;&#039;&#039;&#039; - Evaluate the leftmost Objective. Give the points shown on the Objectives track to the winning player (or neither, in the event of a tie). Turn the Objective face down. Note: you may only score 1 Objective per turn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Activate your Building&#039;&#039;&#039;&#039;&#039; - Use the ability of 1 Building that includes an Action symbol. Note: You may only use each building once per turn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Trade&#039;&#039;&#039;&#039;&#039; - Exchange any number of resources at a 2:1 ratio.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Donate&#039;&#039;&#039;&#039;&#039; - Spend 5 Gold OR spend 5 Food to gain 1 VP.&lt;br /&gt;
&lt;br /&gt;
== Advanced Mode ==&lt;br /&gt;
Advanced game modes add Advanced Objectives, and alternative movement abilities for each meeple (when used, these alternate moves replace ordinary moves for the turn).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1A (SIMPLE)&#039;&#039;&#039; Use the meeple’s movement ability by paying the costs&lt;br /&gt;
* &#039;&#039;&#039;2A (COMPLEX)&#039;&#039;&#039; Use the meeple’s movement ability without paying any costs.&lt;br /&gt;
* &#039;&#039;&#039;1B/2B (MODERATE)&#039;&#039;&#039; Combine with variant 1A or 2A above. Randomly select either the coloured (available) or grey (unavailable) side for available abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The alternative movement abilities are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SUMO STABLES&#039;&#039;&#039; &#039;&#039;(2 Food)&#039;&#039; Push an adjacent meeple into an empty space. Move into the space they left.&lt;br /&gt;
* &#039;&#039;&#039;NINJA DOJO&#039;&#039;&#039; &#039;&#039;(2 Gold)&#039;&#039; Swap the Ninja with another meeple. Resolve the Ninja’s space.&lt;br /&gt;
* &#039;&#039;&#039;GEISHA HOUSE&#039;&#039;&#039; &#039;&#039;(1 Food + 1 Gold)&#039;&#039; Remove any Daimyo marker from the Geisha. Then move the Geisha normally.&lt;br /&gt;
* &#039;&#039;&#039;SAMURAI SCHOOL&#039;&#039;&#039; &#039;&#039;(1 Food + 1 Gold)&#039;&#039; Move the Samurai diagonally.&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
&#039;&#039;&#039;Barracks&#039;&#039;&#039; &#039;&#039;(3 Gold)&#039;&#039; Spend 1 Action and 3 Gold to gain 1 VP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broker&#039;&#039;&#039; &#039;&#039;(2 Gold)&#039;&#039; Spend 1 Action to gain 2 Gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castle&#039;&#039;&#039; &#039;&#039;(5 Gold + 5 Food)&#039;&#039; Immediately gain 2 VP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold&#039;&#039;&#039; &#039;&#039;&#039;Mine&#039;&#039;&#039; &#039;&#039;(1 Gold + 3 Food)&#039;&#039; Gain 1 extra Gold on a space that grants Gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard&#039;&#039;&#039; &#039;&#039;&#039;House&#039;&#039;&#039; &#039;&#039;(2 Gold + 1 Food)&#039;&#039; Spend 2 Gold to place the Guard House on an empty space. Return it on your next turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Market&#039;&#039;&#039; &#039;&#039;(1 Gold + 1 Food)&#039;&#039; Spend 1 Action to trade any number of resources at a 1:1 ratio.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rice&#039;&#039;&#039; &#039;&#039;&#039;Paddy&#039;&#039;&#039; &#039;&#039;(3 Gold + 1 Food)&#039;&#039; Gain 1 extra Food on a space that grants Food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039; &#039;&#039;(1 Gold + 1 Food)&#039;&#039; Spend 1 Action and any 4 resources to gain 1 VP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrine&#039;&#039;&#039; &#039;&#039;(3 Food)&#039;&#039; Spend 1 Action and 3 Food to gain 1 VP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stables&#039;&#039;&#039; &#039;&#039;(1 Gold + 1 Food)&#039;&#039; Spend 1 Food to move 1 additional space during the move step. Resolve only the final space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Statue&#039;&#039;&#039; &#039;&#039;(3 Gold + 3 Food)&#039;&#039; Immediately gain 1 VP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yatai&#039;&#039;&#039; &#039;&#039;(2 Food)&#039;&#039; Spend 1 Action to gain 2 Food.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&#039;&#039;&#039;Builder&#039;&#039;&#039;: The player with the most Buildings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abundant&#039;&#039;&#039;: The player with the highest total Food spent on Buildings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Opulent&#039;&#039;&#039;: The player with the highest total Gold spent on Buildings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City&#039;&#039;&#039; &#039;&#039;&#039;Planner&#039;&#039;&#039;: The player with the highest total cost of Buildings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banker&#039;&#039;&#039;: The player with the most Gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoarder&#039;&#039;&#039;: The player with the most Food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resourceful&#039;&#039;&#039;: The player with the highest total of Food plus Gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peasant&#039;&#039;&#039;: The player with the highest total of Food minus Gold (may be less than 0).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miser&#039;&#039;&#039;: The player with the highest total of Gold minus Food (may be less than 0).&lt;br /&gt;
&lt;br /&gt;
=== Advanced Objectives ===&lt;br /&gt;
&#039;&#039;&#039;Combatant&#039;&#039;&#039;: The player who triggers this Objective scores if Samurai &amp;amp; Sumo are adjacent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spymaster&#039;&#039;&#039;: The player who triggers this Objective scores if Ninja &amp;amp; Geisha are adjacent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Organiser&#039;&#039;&#039;: The player who triggers this Objective scores if 3 meeples are in a straight line (not diagonal).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loser&#039;&#039;&#039;: The player with the least number of Victory Points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farmer&#039;&#039;&#039;: The player with the fewest Buildings.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&#039;&#039;&#039;Can I move the same meeple I moved last turn?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
No, you must move an unmarked meeple. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How many of each resource can I have?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You can have both 7 Food and 7 Gold. Note that there are only 13 of each resource available. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if the Guard House building blocks all possible moves?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Guard House may not be placed such that the opponent has no available moves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What else can I use the build space for?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Purchased Buildings can be gifted to the town (permanently removed from the game) to gain 1 VP.&lt;/div&gt;</summary>
		<author><name>Prometheus Game Labs</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicrodojo&amp;diff=17774</id>
		<title>Gamehelpmicrodojo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmicrodojo&amp;diff=17774"/>
		<updated>2023-08-10T14:28:38Z</updated>

		<summary type="html">&lt;p&gt;Prometheus Game Labs: Updated rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A turn has two main steps:&lt;br /&gt;
&lt;br /&gt;
# Move a Meeple&lt;br /&gt;
# Activate the space&lt;br /&gt;
&lt;br /&gt;
=== Move a Meeple ===&lt;br /&gt;
Move 1 available meeple to an adjacent empty space. Meeples with a Daimyo marker are unavailable. Meeples may not move diagonally or share spaces&lt;br /&gt;
&lt;br /&gt;
Place your Daimyo on the meeple you just moved.&lt;br /&gt;
&lt;br /&gt;
Once per game, the player with the Influence token may discard it from the game to remove a Daimyo marker from a meeple before they move.&lt;br /&gt;
&lt;br /&gt;
=== Activate the space ===&lt;br /&gt;
Resolve the effects on the space moved to, in any order you choose:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold/Food&#039;&#039;&#039; Take the shown amount of Gold or Food (up to a maximum of 7 of each)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build&#039;&#039;&#039; Take 1 Building by paying the cost shown at the bottom of the tile OR Remove 1 of your Buildings from the game to gain 1 VP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action&#039;&#039;&#039; For each Action symbol, you may take 1 action of your choice:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Trigger an Objective&#039;&#039;&#039;&#039;&#039; - Evaluate the leftmost Objective. Give the points shown on the Objectives track to the winning player (or neither, in the event of a tie). Turn the Objective face down. Note: you may only score 1 Objective per turn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Activate your Building&#039;&#039;&#039;&#039;&#039; - Use the ability of 1 Building that includes an Action symbol. Note: You may only use each building once per turn.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Trade&#039;&#039;&#039;&#039;&#039; - Exchange any number of resources at a 2:1 ratio.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Donate&#039;&#039;&#039;&#039;&#039; - Spend 5 Gold OR spend 5 Food to gain 1 VP.&lt;br /&gt;
&lt;br /&gt;
== Advanced Mode ==&lt;br /&gt;
Advanced game modes add Advanced Objectives, and alternative movement abilities for each meeple (when used, these alternate moves replace ordinary moves for the turn).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1A (SIMPLE)&#039;&#039;&#039; Use the meeple’s movement ability by paying the costs&lt;br /&gt;
* &#039;&#039;&#039;2A (COMPLEX)&#039;&#039;&#039; Use the meeple’s movement ability without paying any costs.&lt;br /&gt;
* &#039;&#039;&#039;1B/2B (MODERATE)&#039;&#039;&#039; Combine with variant 1A or 2A above. Randomly select either the coloured (available) or grey (unavailable) side for available abilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The alternative movement abilities are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SUMO STABLES&#039;&#039;&#039; &#039;&#039;(2 Food)&#039;&#039; Push an adjacent meeple into an empty space. Move into the space they left.&lt;br /&gt;
* &#039;&#039;&#039;NINJA DOJO&#039;&#039;&#039; &#039;&#039;(2 Gold)&#039;&#039; Swap the Ninja with another meeple. Resolve the Ninja’s space.&lt;br /&gt;
* &#039;&#039;&#039;GEISHA HOUSE&#039;&#039;&#039; &#039;&#039;(1 Food + 1 Gold)&#039;&#039; Remove any Daimyo marker from the Geisha. Then move the Geisha normally.&lt;br /&gt;
* &#039;&#039;&#039;SAMURAI SCHOOL&#039;&#039;&#039; &#039;&#039;(1 Food + 1 Gold)&#039;&#039; Move the Samurai diagonally.&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
&#039;&#039;&#039;Barracks&#039;&#039;&#039; &#039;&#039;(3 Gold)&#039;&#039; Spend 1 Action and 3 Gold to gain 1 VP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broker&#039;&#039;&#039; &#039;&#039;(2 Gold)&#039;&#039; Spend 1 Action to gain 2 Gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castle&#039;&#039;&#039; &#039;&#039;(5 Gold + 5 Food)&#039;&#039; Immediately gain 2 VP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold&#039;&#039;&#039; &#039;&#039;&#039;Mine&#039;&#039;&#039; &#039;&#039;(1 Gold + 3 Food)&#039;&#039; Gain 1 extra Gold on a space that grants Gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard&#039;&#039;&#039; &#039;&#039;&#039;House&#039;&#039;&#039; &#039;&#039;(2 Gold + 1 Food)&#039;&#039; Spend 2 Gold to place the Guard House on an empty space. Return it on your next turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Market&#039;&#039;&#039; &#039;&#039;(1 Gold + 1 Food)&#039;&#039; Spend 1 Action to trade any number of resources at a 1:1 ratio.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rice&#039;&#039;&#039; &#039;&#039;&#039;Paddy&#039;&#039;&#039; &#039;&#039;(3 Gold + 1 Food)&#039;&#039; Gain 1 extra Food on a space that grants Food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;School&#039;&#039;&#039; &#039;&#039;(1 Gold + 1 Food)&#039;&#039; Spend 1 Action and any 4 resources to gain 1 VP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrine&#039;&#039;&#039; &#039;&#039;(3 Food)&#039;&#039; Spend 1 Action and 3 Food to gain 1 VP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stables&#039;&#039;&#039; &#039;&#039;(1 Gold + 1 Food)&#039;&#039; Spend 1 Food to move 1 additional space during the move step. Resolve only the final space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Statue&#039;&#039;&#039; &#039;&#039;(3 Gold + 3 Food)&#039;&#039; Immediately gain 1 VP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yatai&#039;&#039;&#039; &#039;&#039;(2 Food)&#039;&#039; Spend 1 Action to gain 2 Food.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&#039;&#039;&#039;Can I move the same meeple I moved last turn?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
No, you must move an unmarked meeple. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How many of each resource can I have?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
You can have both 7 Food and 7 Gold. Note that there are only 13 of each resource available. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What if the Guard House building blocks all possible moves?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Guard House may not be placed such that the opponent has no available moves. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What else can I use the build space for?&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Purchased Buildings can be gifted to the town (permanently removed from the game) to gain 1 VP.&lt;/div&gt;</summary>
		<author><name>Prometheus Game Labs</name></author>
	</entry>
</feed>