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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PrinceParsnips</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PrinceParsnips"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/PrinceParsnips"/>
	<updated>2026-10-02T22:26:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiceathlon&amp;diff=19190</id>
		<title>Gamehelpdiceathlon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiceathlon&amp;diff=19190"/>
		<updated>2023-12-13T10:15:19Z</updated>

		<summary type="html">&lt;p&gt;PrinceParsnips: /* Game Overview */ clarification for add 1 to dice coach&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
==== Turn Order ====&lt;br /&gt;
# The First Player rolls the dice.&lt;br /&gt;
# They choose and remove one die and write the number into one of the valid boxes for any sport.&lt;br /&gt;
# The player on their right chooses a die from the remaining dice and writes the number into one of the valid boxes for any sport.&lt;br /&gt;
#This is repeated until the first player chooses a second die.&lt;br /&gt;
# The player on the right of the first player becomes the first player for the next round.&lt;br /&gt;
If a player cannot write a number on their game sheet, they must pass and the game is now over for them.&lt;br /&gt;
&lt;br /&gt;
==== Coaches ====&lt;br /&gt;
Each player has 3 coaches which they can use before they choose a die.&lt;br /&gt;
&lt;br /&gt;
# Re-Roll - This re-rolls all the dice that are left in the dice pool.&lt;br /&gt;
# Flip a Die - This changes the selected die to the number on the opposite side (eg from a 6 to 1).&lt;br /&gt;
# Add 1 to a Die - This increases the selected die&#039;s value by 1. You may not increase a 6 to a 7.&lt;br /&gt;
&lt;br /&gt;
==== Game End ====&lt;br /&gt;
Once all players have passed the game is over and medals are then awarded for 1st, 2nd and 3rd place in each sport. Each medal is worth Victory Points (gold is 5 points, silver is 3 points and bronze is 1 point). The player with the most points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Quick Mode Option)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
If Quick Mode is activated when the table is created, the turn order is handled differently. Quick Mode means that every player rolls 6 dice and chooses one from these dice. They then pass the remaining dice to next player. This will be repeated to the end of available dice, then every player rolls again. This will be repeated 7 times, then the game is over.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sports Overview ==&lt;br /&gt;
&lt;br /&gt;
==== Sport Climbing ====&lt;br /&gt;
Sport Climbing is a race to the top. On their turn players may cross off the lowest number on the climbing wall. The first player to cross off the 6 is the winner. If the game ends with nobody reaching the top, whoever made it the furthest wins.&lt;br /&gt;
&lt;br /&gt;
==== Golf ====&lt;br /&gt;
In Golf players must complete the course using the fewest dice. To complete a hole the sum of the dice used must add up to greater than or equal to the number in the flag. Holes must be completed in order. The winner is whoever finished the course with the least amount of dice used. In case of a tie, lowest sum of dice wins.&lt;br /&gt;
&lt;br /&gt;
In the case no player finished the course, the player with more holes completed is considered the winner.&lt;br /&gt;
&lt;br /&gt;
==== Rowing ====&lt;br /&gt;
In rowing, each rowboat must have a matching pair (top and bottom). Players must also complete the first boat before filling in the next boat. At the end of the game the highest total from completed boats wins. In case of a tie, the least boats used wins.&lt;br /&gt;
&lt;br /&gt;
==== Hurdles ====&lt;br /&gt;
In Hurdles the sheet must be filled from left to right. Any dice over hurdles must be greater than 3. The course must be filled to score. Lowest total sum wins.&lt;br /&gt;
&lt;br /&gt;
==== Skateboarding ====&lt;br /&gt;
Skateboarding is made up of 3 different tricks. You may begin filling in any trick you wish and they don&#039;t need to be completely filled to score. Highest total wins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Kickflip&amp;lt;/u&amp;gt; - Muiltply both numbers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Frontside 5-0 Grind&amp;lt;/u&amp;gt; - Numbers must be in consecutive descending order (e.g. 5 - 4 - 3) Starting from the left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Handplant&amp;lt;/u&amp;gt; - All numbers must be equal.&lt;br /&gt;
&lt;br /&gt;
==== Triple Jump ====&lt;br /&gt;
In the Triple Jump, players start by filling in the first 3 numbers. These must be in consecutive ascending order (e.g. 4 - 5 - 6). The following numbers must be equal. &lt;br /&gt;
&lt;br /&gt;
Score by mulitplying the 3rd box (x) by number of equal dice. In case of a tie, highest number in equal box wins. It is not required to completely fill all boxes to score.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**********************&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Solo Variant ==&lt;br /&gt;
In the Solo variant, you will roll two dice and write them one at a time on your score sheet. Earning medals in each sport is dependent on your performance.&lt;br /&gt;
&lt;br /&gt;
==== Sport Climbing ====&lt;br /&gt;
Gold Medal: Complete the course in 16 dice or less.&lt;br /&gt;
&lt;br /&gt;
Silver Medal: Complete the course in between 17 and 26 dice.&lt;br /&gt;
&lt;br /&gt;
Bronze Medal: Complete the course in 27 dice or more.&lt;br /&gt;
&lt;br /&gt;
==== Golf ====&lt;br /&gt;
Gold Medal: Complete all three holes in 6 dice.&lt;br /&gt;
&lt;br /&gt;
Silver Medal: Complete all three holes in 7, 8 or 9 dice.&lt;br /&gt;
&lt;br /&gt;
Bronze Medal: Complete all three holes in 10 dice.&lt;br /&gt;
&lt;br /&gt;
==== Rowing ====&lt;br /&gt;
Gold Medal: Score 32 points or more.&lt;br /&gt;
&lt;br /&gt;
Silver Medal: Score between 26 and 31 points.&lt;br /&gt;
&lt;br /&gt;
Bronze Medal: Score between 20 and 25 points.&lt;br /&gt;
&lt;br /&gt;
==== Hurdles ====&lt;br /&gt;
Gold Medal: Score 16 points.&lt;br /&gt;
&lt;br /&gt;
Silver Medal: Score 17 or 18 points.&lt;br /&gt;
&lt;br /&gt;
Bronze Medal: Score between 19 and 22 points.&lt;br /&gt;
&lt;br /&gt;
==== Skateboarding ====&lt;br /&gt;
Gold Medal: Score 55 points or more.&lt;br /&gt;
&lt;br /&gt;
Silver Medal: Score beween 45 and 54 points.&lt;br /&gt;
&lt;br /&gt;
Bronze Medal: Score between 35 and 44 points.&lt;br /&gt;
&lt;br /&gt;
==== Triple Jump ====&lt;br /&gt;
Gold Medal: Score 24 or more points.&lt;br /&gt;
&lt;br /&gt;
Silver Medal: Score between 16 and 23 points.&lt;br /&gt;
&lt;br /&gt;
Bronze Medal: Score between 9 and 15 points.&lt;/div&gt;</summary>
		<author><name>PrinceParsnips</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprollintotown&amp;diff=16212</id>
		<title>Gamehelprollintotown</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprollintotown&amp;diff=16212"/>
		<updated>2023-03-02T17:10:12Z</updated>

		<summary type="html">&lt;p&gt;PrinceParsnips: /* Discover phase icons */  added corresponding dice numbers to each icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Roll Into Town is a roll-and-write game about exploring a map, building income, and growing a town.  &lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
Each player takes a map with the Town Hall drawn in the middle.  The Town Hall provides a Discover phase ability described later.&lt;br /&gt;
&lt;br /&gt;
Each player starts with 0 food, 0 stone, and 2 wood.  Players may have up to 9 of each resource at a time.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The game has 12 rounds, and each round has 4 phases:  Discover, Construct, Gather, and Upkeep.&lt;br /&gt;
&lt;br /&gt;
Each round, dice are rolled as shown on the player sheet:  5 dice in the first 6 rounds, 4 dice in the next 3 rounds, and 3 dice in the final 3 rounds.&lt;br /&gt;
&lt;br /&gt;
All players use these dice results to take their turns.  Player turns are simultaneous, and player choices have no effect on other players.&lt;br /&gt;
&lt;br /&gt;
==Discover==&lt;br /&gt;
In this phase, players use the current dice results to draw map icons.  The number of icons drawn each round are as shown on the player sheet:  3 icons in the first 3 rounds, 2 icons in the next 6&lt;br /&gt;
rounds, and 1 icon in the final 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Players can click the Town Hall to adjust a die by +/- 1.  However, this ability can only be used once per die, and only 3 times per game.  A die CANNOT be turned into a wild (6).&lt;br /&gt;
&lt;br /&gt;
If players have built the Fountain, they can click it to choose dice over their normal round limit.  However, this ability can only be used 3 times per game.&lt;br /&gt;
&lt;br /&gt;
==Discover phase icons==&lt;br /&gt;
&#039;&#039;&#039;1) Farm:&#039;&#039;&#039; Gives 1 food in the Gather phase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2) Mountain:&#039;&#039;&#039; Mines give 1 stone per adjacent Mountain (including diagonally) in the Gather phase.  Multiple Mines can share the same Mountain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3) Tree:&#039;&#039;&#039; Gives 1 wood if erased by an adjacent Woodcutter in the Gather phase.  Forests of at least 2 orthogonally connected Trees grow during the Upkeep phase.  These forests grow 1 new Tree for every 2 Trees in the forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4) River:&#039;&#039;&#039; May be drawn straight or as a corner.  The first River icon must start from a map edge.  Other River icons must continue the River.  At game end, the player scores 1 point per River icon, or 2 points per River icon if the River connects opposite map edges (left and right, or top and bottom).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5) Coast:&#039;&#039;&#039; May be drawn with water on 2, 1, or 3 sides.  If this causes an empty space to have water on 2 orthogonal sides, that space becomes Ocean.  This effect repeats if needed.  At game end, the player scores 1 point per Coast icon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6) Wild:&#039;&#039;&#039; Can be used as any other Discover die icon.&lt;br /&gt;
&lt;br /&gt;
==Construct==&lt;br /&gt;
In this phase, players use resources to construct buildings.  They may construct any number of buildings as long as they have enough resources.  Buildings can only be build on empty squares, except for the Harbour and Lighthouse as described below.&lt;br /&gt;
&lt;br /&gt;
Some buildings are unique, which means each player can only construct them once.&lt;br /&gt;
&lt;br /&gt;
==Construct phase buildings==&lt;br /&gt;
&#039;&#039;&#039;House (3 food, 2 stone):&#039;&#039;&#039;&lt;br /&gt;
At game end, the player scores 2 points per House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mine (1 wood):&#039;&#039;&#039;&lt;br /&gt;
Mines give 1 stone per adjacent Mountain (including diagonally) in the Gather phase.  Multiple Mines can share the same Mountain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Woodcutter (1 wood):&#039;&#039;&#039;&lt;br /&gt;
May cut down all adjacent Trees in any direction (including diagonally) in the Gather phase.  If the player uses this ability, all adjacent Trees to the selected Woodcutter give 1 Wood each and are erased.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harbour (2 wood):&#039;&#039;&#039;&lt;br /&gt;
Gives 1 food in the Gather phase.  Must be built on an empty Coast.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watermill (3 wood):&#039;&#039;&#039;&lt;br /&gt;
Gives 1 food per Farm in the Gather phase.  This ability can stack if the player has more than one Watermill.  Each Watermill must be placed orthogonally beside (rather than in front of) the River.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tavern (5 wood):&#039;&#039;&#039;&lt;br /&gt;
At game end, the player scores 1 point per House adjacent to a Tavern in any direction (including diagonally).  Each House can only count for one Tavern, however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fountain (5 stone):&#039;&#039;&#039;&lt;br /&gt;
The player may activate the fountain to choose an extra die during the Discover phase. This ability can only be used 3 times per game. This building can only be built once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Market (4 stone):&#039;&#039;&#039;&lt;br /&gt;
Allows the player to use 2 identical resources as 1 of any other resource when building.  This ability can be used any number of times, but only when constructing a building.  This building can only be built once.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lighthouse (3 stone):&#039;&#039;&#039;&lt;br /&gt;
At game end, the player scores 1 point per Ocean square.  Coast squares are not Ocean squares.  The bottom must be Coast, or empty and adjacent to Coast in any direction.  The top must be empty, Ocean, or Coast, but not a Harbour.  The top and bottom may not change later, except the top may become an Ocean.  This building can only be built once.  This building cannot be rotated.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cathedral (7 wood):&#039;&#039;&#039;&lt;br /&gt;
At game end, the player scores 10 points.  This building can only be built once.  This building can be mirrored, but not rotated.&lt;br /&gt;
&lt;br /&gt;
==Gather==&lt;br /&gt;
In this phase, players gain income:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Farm:&#039;&#039;&#039; Each Farm gives food equal to 1 plus the number of Watermills on the map.  For example, with 2 Watermills each Farm gives 3 food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harbour:&#039;&#039;&#039; Each Harbour gives 1 food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mine:&#039;&#039;&#039; Each Mine gives 1 stone per adjacent Mountain.  Multiple Mines can share the same Mountain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Woodcutter:&#039;&#039;&#039; Each Woodcutter may be activated to erase all adjacent Trees in any direction, giving 1 Wood per Tree erased.  Each player may activate all, some, or none of their Woodcutters.&lt;br /&gt;
&lt;br /&gt;
==Upkeep==&lt;br /&gt;
In this phase, players must grow all forests they have.  A forest consists of at least 2 Trees connected &#039;&#039;&#039;orthogonally&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For every 2 Trees in a forest, that forest grows 1 new Tree.  For example, a forest with 7 Trees grows 3 new Trees.  This growth amount is calculated before any forests grow, so connecting two forests does NOT produce more growth in the same round.&lt;br /&gt;
&lt;br /&gt;
Tree growth may chain through new Trees and even through other existing forests.  All that matters is that the new Tree is connected orthogonally to the selected forest, through a chain of other Trees.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Each House scores 2 points.&lt;br /&gt;
&lt;br /&gt;
Each Tavern scores 1 point per adjacent House in any direction, for a maximum of 8.  Houses CANNOT be counted by multiple Taverns.  Only one Tavern will score the point for a shared House.&lt;br /&gt;
&lt;br /&gt;
Each River square scores 1 point.  If the River connects opposite map edges (left and right, or top and bottom), each River square scores 2 points instead.&lt;br /&gt;
&lt;br /&gt;
Each Coast square scores 1 point.  It does not matter if the Coast has a Harbour.&lt;br /&gt;
&lt;br /&gt;
The unique Lighthouse building scores 1 point per Ocean icon.  Coasts and Harbours are NOT Oceans.&lt;br /&gt;
&lt;br /&gt;
The unique Cathedral building scores 10 points.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after 12 rounds are completed.  The player with the most points wins.&lt;br /&gt;
&lt;br /&gt;
If there is a tie, the player with the highest House score (NOT including Tavern bonuses) wins.&lt;br /&gt;
&lt;br /&gt;
If there is still a tie, players share the victory.&lt;br /&gt;
&lt;br /&gt;
==Solo Scoring==&lt;br /&gt;
When playing solo, see how high you can score:&lt;br /&gt;
&lt;br /&gt;
&amp;lt; 51 points: Failed mayor.&lt;br /&gt;
&lt;br /&gt;
51-60 points: Adequate mayor.&lt;br /&gt;
&lt;br /&gt;
61-70 points: Good mayor.&lt;br /&gt;
&lt;br /&gt;
71-80 points: Great mayor.&lt;br /&gt;
&lt;br /&gt;
81+ points:  Legendary mayor!&lt;/div&gt;</summary>
		<author><name>PrinceParsnips</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiceathlon&amp;diff=15979</id>
		<title>Gamehelpdiceathlon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiceathlon&amp;diff=15979"/>
		<updated>2023-02-09T08:48:14Z</updated>

		<summary type="html">&lt;p&gt;PrinceParsnips: added solo rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
==== Turn Order ====&lt;br /&gt;
# The First Player rolls the dice.&lt;br /&gt;
# They choose and remove one dice and write the number into one of the valid boxes for any sport.&lt;br /&gt;
# The player on their right chooses a dice from the remaining dice and writes it into one of the valid boxes for any sport.&lt;br /&gt;
#This is repeated until the first player chooses a second dice.&lt;br /&gt;
# The player on the right of the first player becomes the first player for the next round.&lt;br /&gt;
If a player cannot write a number on their game sheet, they must pass and the game is now over for them.&lt;br /&gt;
&lt;br /&gt;
==== Coaches ====&lt;br /&gt;
Each player has 3 coaches which they can use before they choose a dice.&lt;br /&gt;
&lt;br /&gt;
# Re-Roll - This re-rolls all the dice that are left in the dice pool.&lt;br /&gt;
# Flip a Dice - This changes the selected dice to the number on the opposite side (eg from a 6 to 1).&lt;br /&gt;
# Add 1 to a Dice - This increases the selected dice value by 1.&lt;br /&gt;
&lt;br /&gt;
==== Game End ====&lt;br /&gt;
Once all players have passed the game is over and medals are then awarded for 1st, 2nd and 3rd place in each sport. Each medal is worth Victory Points (gold is 5 points, silver is 3 points and bronze is 1 point). The player with the most points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
== Sports Overview ==&lt;br /&gt;
&lt;br /&gt;
==== Sport Climbing ====&lt;br /&gt;
Sport Climbing is a race to the top. On their turn players may cross of the lowest number on the climbing wall. The first player to cross of the 6 is the winner. If the game ends with nobody reaching the top, whoever made it the furthest wins.&lt;br /&gt;
&lt;br /&gt;
==== Golf ====&lt;br /&gt;
In Golf players must complete the course using the fewest dice. To complete a hole the sum of the dice used must add up to greater than or equal to the number in the flag. Holes must be completed in order. The winner is whoever finished the course with the least amount of dice used. In case of a tie, lowest sum of dice wins.&lt;br /&gt;
&lt;br /&gt;
In the case no player finished the course, the player with more holes completed is considered the winner.&lt;br /&gt;
&lt;br /&gt;
==== Rowing ====&lt;br /&gt;
In rowing, each rowboat must have a matching pair (top and bottom). Players must also complete the first boat before filling in the next boat. At the end of the game the highest total from completed boats wins. In case of a tie, the least boats used wins.&lt;br /&gt;
&lt;br /&gt;
==== Hurdles ====&lt;br /&gt;
In Hurdles the sheet must be filled from left to right. Any dice over hurdles must be greater than 3. The course must be filled to score. Lowest total sum wins.&lt;br /&gt;
&lt;br /&gt;
==== Skateboarding ====&lt;br /&gt;
Skateboarding is made up of 3 different tricks. You may begin filling in any trick you wish and they must not be completely filled to score. Highest total wins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Kickflip&amp;lt;/u&amp;gt; - Muiltply both numbers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Frontside 5-0 Grind&amp;lt;/u&amp;gt; - Numbers must be in consecutive descending order (eg 5 - 4 - 3) Starting from the left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Handplant&amp;lt;/u&amp;gt; - All numbers must be equal.&lt;br /&gt;
&lt;br /&gt;
==== Triple Jump ====&lt;br /&gt;
In the Triple Jump, players start by filling in the first 3 numbers. These must be in consecutive ascending order (eg 4 - 5 - 6). The following numbers must be equal. &lt;br /&gt;
&lt;br /&gt;
Score by mulitplying the 3rd box (x) by number of equal dice. In case of a tie, highest number in equal box wins. It is not required to completely filled to score.&lt;br /&gt;
&lt;br /&gt;
== Solo Variant ==&lt;br /&gt;
In the Solo variant, you will roll two dice and write them one at a time on your score sheet. Earning medals in each sport is dependant on your performance.&lt;br /&gt;
&lt;br /&gt;
==== Sport Climbing ====&lt;br /&gt;
Gold Medal: Complete the course in 16 dice or less.&lt;br /&gt;
&lt;br /&gt;
Silver Medal: Complete the course in between 17 and 26 dice.&lt;br /&gt;
&lt;br /&gt;
Bronze Medal: Complete the course in 27 dice or more.&lt;br /&gt;
&lt;br /&gt;
==== Golf ====&lt;br /&gt;
Gold Medal: Complete all three holes in 6 dice.&lt;br /&gt;
&lt;br /&gt;
Silver Medal: Complete all three holes in 7, 8 or 9 dice.&lt;br /&gt;
&lt;br /&gt;
Bronze Medal: Complete all three holes in 10 dice.&lt;br /&gt;
&lt;br /&gt;
==== Rowing ====&lt;br /&gt;
Gold Medal: Score 32 points or more.&lt;br /&gt;
&lt;br /&gt;
Silver Medal: Score between 26 and 31 points.&lt;br /&gt;
&lt;br /&gt;
Bronze Medal: Score between 20 and 25 points.&lt;br /&gt;
&lt;br /&gt;
==== Hurdles ====&lt;br /&gt;
Gold Medal: Score 16 points.&lt;br /&gt;
&lt;br /&gt;
Silver Medal: Score 17 or 18 points.&lt;br /&gt;
&lt;br /&gt;
Bronze Medal: Score between 19 and 22 points.&lt;br /&gt;
&lt;br /&gt;
==== Skateboarding ====&lt;br /&gt;
Gold Medal: Score 55 points or more.&lt;br /&gt;
&lt;br /&gt;
Silver Medal: Score beween 45 and 54 points.&lt;br /&gt;
&lt;br /&gt;
Bronze Medal: Score between 35 and 44 points.&lt;br /&gt;
&lt;br /&gt;
==== Triple Jump ====&lt;br /&gt;
Gold Medal: Score 24 or more points.&lt;br /&gt;
&lt;br /&gt;
Silver Medal: Score between 16 and 23 points.&lt;br /&gt;
&lt;br /&gt;
Bronze Medal: Score between 9 and 15 points.&lt;/div&gt;</summary>
		<author><name>PrinceParsnips</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiceathlon&amp;diff=15760</id>
		<title>Gamehelpdiceathlon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiceathlon&amp;diff=15760"/>
		<updated>2023-01-19T12:08:43Z</updated>

		<summary type="html">&lt;p&gt;PrinceParsnips: /* Sports Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
==== Turn Order ====&lt;br /&gt;
# The First Player rolls the dice.&lt;br /&gt;
# They choose and remove one dice and write the number into one of the valid boxes for any sport.&lt;br /&gt;
# The player on their right chooses a dice from the remaining dice and writes it into one of the valid boxes for any sport.&lt;br /&gt;
#This is repeated until the first player chooses a second dice.&lt;br /&gt;
# The player on the right of the first player becomes the first player for the next round.&lt;br /&gt;
If a player cannot write a number on their game sheet, they must pass and the game is now over for them.&lt;br /&gt;
&lt;br /&gt;
==== Coaches ====&lt;br /&gt;
Each player has 3 coaches which they can use before they choose a dice.&lt;br /&gt;
&lt;br /&gt;
# Re-Roll - This re-rolls all the dice that are left in the dice pool.&lt;br /&gt;
# Flip a Dice - This changes the selected dice to the number on the opposite side (eg from a 6 to 1).&lt;br /&gt;
# Add 1 to a Dice - This increases the selected dice value by 1.&lt;br /&gt;
&lt;br /&gt;
==== Game End ====&lt;br /&gt;
Once all players have passed the game is over and medals are then awarded for 1st, 2nd and 3rd place in each sport. Each medal is worth Victory Points (gold is 5 points, silver is 3 points and bronze is 1 point). The player with the most points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
== Sports Overview ==&lt;br /&gt;
&lt;br /&gt;
==== Sport Climbing ====&lt;br /&gt;
Sport Climbing is a race to the top. On their turn players may cross of the lowest number on the climbing wall. The first player to cross of the 6 is the winner. If the game ends with nobody reaching the top, whoever made it the furthest wins.&lt;br /&gt;
&lt;br /&gt;
==== Golf ====&lt;br /&gt;
In Golf players must complete the course using the fewest dice. To complete a hole the sum of the dice used must add up to greater than or equal to the number in the flag. Holes must be completed in order. The winner is whoever finished the course with the least amount of dice used. In case of a tie, lowest sum of dice wins.&lt;br /&gt;
&lt;br /&gt;
In the case no player finished the course, the player with more holes completed is considered the winner.&lt;br /&gt;
&lt;br /&gt;
==== Rowing ====&lt;br /&gt;
In rowing, each rowboat must have a matching pair (top and bottom). Players must also complete the first boat before filling in the next boat. At the end of the game the highest total from completed boats wins. In case of a tie, the least boats used wins.&lt;br /&gt;
&lt;br /&gt;
==== Hurdles ====&lt;br /&gt;
In Hurdles the sheet must be filled from left to right. Any dice over hurdles must be greater than 3. The course must be filled to score. Lowest total sum wins.&lt;br /&gt;
&lt;br /&gt;
==== Skateboarding ====&lt;br /&gt;
Skateboarding is made up of 3 different tricks. You may begin filling in any trick you wish and they must not be completely filled to score. Highest total wins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Kickflip&amp;lt;/u&amp;gt; - Muiltply both numbers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Frontside 5-0 Grind&amp;lt;/u&amp;gt; - Numbers must be in consecutive descending order (eg 5 - 4 - 3) Starting from the left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Handplant&amp;lt;/u&amp;gt; - All numbers must be equal.&lt;br /&gt;
&lt;br /&gt;
==== Triple Jump ====&lt;br /&gt;
In the Triple Jump, players start by filling in the first 3 numbers. These must be in consecutive ascending order (eg 4 - 5 - 6). The following numbers must be equal. &lt;br /&gt;
&lt;br /&gt;
Score by mulitplying the 3rd box (x) by number of equal dice. In case of a tie, highest number in equal box wins. It is not required to completely filled to score.&lt;/div&gt;</summary>
		<author><name>PrinceParsnips</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiceathlon&amp;diff=15759</id>
		<title>Gamehelpdiceathlon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiceathlon&amp;diff=15759"/>
		<updated>2023-01-19T12:06:35Z</updated>

		<summary type="html">&lt;p&gt;PrinceParsnips: Added rules for sports&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
&lt;br /&gt;
==== Turn Order ====&lt;br /&gt;
# The First Player rolls the dice.&lt;br /&gt;
# They choose and remove one dice and write the number into one of the valid boxes for any sport.&lt;br /&gt;
# The player on their right chooses a dice from the remaining dice and writes it into one of the valid boxes for any sport.&lt;br /&gt;
#This is repeated until the first player chooses a second dice.&lt;br /&gt;
# The player on the right of the first player becomes the first player for the next round.&lt;br /&gt;
If a player cannot write a number on their game sheet, they must pass and the game is now over for them.&lt;br /&gt;
&lt;br /&gt;
==== Coaches ====&lt;br /&gt;
Each player has 3 coaches which they can use before they choose a dice.&lt;br /&gt;
&lt;br /&gt;
# Re-Roll - This re-rolls all the dice that are left in the dice pool.&lt;br /&gt;
# Flip a Dice - This changes the selected dice to the number on the opposite side (eg from a 6 to 1).&lt;br /&gt;
# Add 1 to a Dice - This increases the selected dice value by 1.&lt;br /&gt;
&lt;br /&gt;
==== Game End ====&lt;br /&gt;
Once all players have passed the game is over and medals are then awarded for 1st, 2nd and 3rd place in each sport. Each medal is worth Victory Points (gold is 5 points, silver is 3 points and bronze is 1 point). The player with the most points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
==== Sports Overview ====&lt;br /&gt;
&lt;br /&gt;
==== Sport Climbing ====&lt;br /&gt;
Sport Climbing is a race to the top. On their turn players may cross of the lowest number on the climbing wall. The first player to cross of the 6 is the winner. If the game ends with nobody reaching the top, whoever made it the furthest wins.&lt;br /&gt;
&lt;br /&gt;
==== Golf ====&lt;br /&gt;
In Golf players must complete the course using the fewest dice. To complete a hole the sum of the dice used must add up to greater than or equal to the number in the flag. Holes must be completed in order. The winner is whoever finished the course with the least amount of dice used. In case of a tie, lowest sum of dice wins.&lt;br /&gt;
&lt;br /&gt;
In the case no player finished the course, the player with more holes completed is considered the winner.&lt;br /&gt;
&lt;br /&gt;
==== Rowing ====&lt;br /&gt;
In rowing, each rowboat must have a matching pair (top and bottom). Players must also complete the first boat before filling in the next boat. At the end of the game the highest total from completed boats wins. In case of a tie, the least boats used wins.&lt;br /&gt;
&lt;br /&gt;
==== Hurdles ====&lt;br /&gt;
In Hurdles the sheet must be filled from left to right. Any dice over hurdles must be greater than 3. The course must be filled to score. Lowest total sum wins.&lt;br /&gt;
&lt;br /&gt;
==== Skateboarding ====&lt;br /&gt;
Skateboarding is made up of 3 different tricks. You may begin filling in any trick you wish and they must not be completely filled to score. Highest total wins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Kickflip&amp;lt;/u&amp;gt; - Muiltply both numbers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Frontside 5-0 Grind&amp;lt;/u&amp;gt; - Numbers must be in consecutive descending order (eg 5 - 4 - 3) Starting from the left.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Handplant&amp;lt;/u&amp;gt; - All numbers must be equal.&lt;br /&gt;
&lt;br /&gt;
==== Triple Jump ====&lt;br /&gt;
In the Triple Jump, players start by filling in the first 3 numbers. These must be in consecutive ascending order (eg 4 - 5 - 6). The following numbers must be equal. &lt;br /&gt;
&lt;br /&gt;
Score by mulitplying the 3rd box (x) by number of equal dice. In case of a tie, highest number in equal box wins. It is not required to completely filled to score.&lt;/div&gt;</summary>
		<author><name>PrinceParsnips</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiceathlon&amp;diff=15756</id>
		<title>Gamehelpdiceathlon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiceathlon&amp;diff=15756"/>
		<updated>2023-01-18T20:04:24Z</updated>

		<summary type="html">&lt;p&gt;PrinceParsnips: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Turn Order ===&lt;br /&gt;
&lt;br /&gt;
# The First Player rolls the dice.&lt;br /&gt;
# They choose one dice and write the number into one of the valid boxes for any sport.&lt;br /&gt;
# The player on their right chooses a dice from the remaining dice and writes it into one of the valid boxes for any sport.&lt;br /&gt;
# This is repeated until the first player chooses a second dice.&lt;br /&gt;
# The player on the right of the first player becomes the first player.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
Once a player can no longer write a number on their game sheet, they must pass and the game is over for them. Once all players have passed the game is over and medals are then awarded.&lt;/div&gt;</summary>
		<author><name>PrinceParsnips</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiceathlon&amp;diff=15722</id>
		<title>Gamehelpdiceathlon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiceathlon&amp;diff=15722"/>
		<updated>2023-01-09T12:02:04Z</updated>

		<summary type="html">&lt;p&gt;PrinceParsnips: /* Game End */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Turn Order ===&lt;br /&gt;
&lt;br /&gt;
# The First Player rolls the dice.&lt;br /&gt;
# They choose one dice and write the number into one of the valid boxes for any sport.&lt;br /&gt;
# The player on their right chooses a dice from the remaining dice and writes it into one of the valid boxes for any sport.&lt;br /&gt;
# This is repeated until the first player chooses a second dice.&lt;br /&gt;
# The player on the right of the first player becomes the first player.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
Once a player can no longer write a number on their game sheet, they must pass and the game is over for them. Once there is only one player left, they get one more turn and then the game is over and the medals are awarded.&lt;/div&gt;</summary>
		<author><name>PrinceParsnips</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiceathlon&amp;diff=15721</id>
		<title>Gamehelpdiceathlon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdiceathlon&amp;diff=15721"/>
		<updated>2023-01-09T12:00:22Z</updated>

		<summary type="html">&lt;p&gt;PrinceParsnips: Added Turn Order and Game End&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Turn Order ===&lt;br /&gt;
&lt;br /&gt;
# The First Player rolls the dice.&lt;br /&gt;
# They choose one dice and write the number into one of the valid boxes for any sport.&lt;br /&gt;
# The player on their right chooses a dice from the remaining dice and writes it into one of the valid boxes for any sport.&lt;br /&gt;
# This is repeated until the first player chooses a second dice.&lt;br /&gt;
# The player on the right of the first player becomes the first player.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
Once a player can no longer write a number on their game sheet, they must pass and the game is over for them. Once all players have passed the game is over and the medals are awarded.&lt;/div&gt;</summary>
		<author><name>PrinceParsnips</name></author>
	</entry>
</feed>