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	<updated>2026-10-23T14:59:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgogoa&amp;diff=16473</id>
		<title>Gamehelpgogoa</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgogoa&amp;diff=16473"/>
		<updated>2023-04-01T13:32:11Z</updated>

		<summary type="html">&lt;p&gt;Prabhu23: Added some guide strategy tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
Go Goa is a roll-and-write game about visiting locations in beautiful Goa, India.  Players have 12 days to tour Goa, using 3 dice to determine the direction, distance, and deviation(s) of their path each turn.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
All players are given 2 tour plans which are easier, but only score 20 or 30 points each.  All players are also given 2 tour plans which are harder, but score 40 points each.&lt;br /&gt;
&lt;br /&gt;
All players simultaneously choose any 2 of these 4 tour plans to use as personal goals for the game.  The remaining tour plans are discarded.&lt;br /&gt;
&lt;br /&gt;
Players are allowed to choose tour plans which share a destination, if they wish.&lt;br /&gt;
&lt;br /&gt;
==Gameplay for starting player==&lt;br /&gt;
Each day, 3 dice are rolled.  All players use the same dice values.&lt;br /&gt;
&lt;br /&gt;
Each day begins with the starting player.  At the end of the day, the player to the left of the current starting player becomes the new starting player.&lt;br /&gt;
&lt;br /&gt;
The starting player must assign the 3 dice to the following 3 purposes:&lt;br /&gt;
&lt;br /&gt;
* Direction (as shown by the compass on the map, e.g. 2 moves up and to the right).&lt;br /&gt;
&lt;br /&gt;
* Distance (in number of hexes).&lt;br /&gt;
&lt;br /&gt;
* Deviation (1, 2, or 3 allow the path to turn once.  4, 5, or 6 allow the path to turn twice.).&lt;br /&gt;
&lt;br /&gt;
The starting player must then draw a path as described below.&lt;br /&gt;
&lt;br /&gt;
==Gameplay for other players==&lt;br /&gt;
The starting player&#039;s actions are secret, except for which die they used for direction.  This die is reserved -- other players may not use it for direction, but they may use it for distance or deviation.&lt;br /&gt;
&lt;br /&gt;
Aside from this restriction, all other players take their turns simultaneously, using the same rules as the starting player.  They choose dice for direction, distance, and deviation, and they draw a path accordingly.&lt;br /&gt;
&lt;br /&gt;
==Drawing paths==&lt;br /&gt;
A path must move the exact distance determined by the distance die.  A path must start in the direction determined by the direction die, unless a deviation is used.&lt;br /&gt;
&lt;br /&gt;
Hexes in the current direction are highlighted in blue.  The player may click any of these hexes to start or continue drawing a path.&lt;br /&gt;
&lt;br /&gt;
If the player clicks the final hex, they can end their turn.  If they click somewhere in the middle, they will be given the chance to use a deviation.  Hexes that use a deviation are highlighted in&lt;br /&gt;
gray.&lt;br /&gt;
&lt;br /&gt;
If a player wants to use a deviation before drawing any distance at all, they can click the &amp;quot;Use Deviation&amp;quot; button at the top.&lt;br /&gt;
&lt;br /&gt;
Players may use 1 or 2 deviations per day.  Each deviation allows the player to start drawing in any new direction.&lt;br /&gt;
&lt;br /&gt;
==Special cases while drawing==&lt;br /&gt;
If a path would move off the map, the player continues drawing in the opposite direction, bouncing off the edge.&lt;br /&gt;
&lt;br /&gt;
If a non-starting player cannot choose a direction die without immediately bumping into edges on both sides, they are allowed to use the reserved die for direction.&lt;br /&gt;
&lt;br /&gt;
If they would still immediately bump into edges on both sides, they are allowed to choose any die for direction, but assign whatever value they wish.&lt;br /&gt;
&lt;br /&gt;
==Visited destinations==&lt;br /&gt;
If a player ends a path on an unvisited destination, the player marks off that destination.  It will count for scoring purposes.&lt;br /&gt;
&lt;br /&gt;
If one or both of the player&#039;s tour plans includes this destination, the player marks off the corresponding destination(s) on those tour plan(s).&lt;br /&gt;
&lt;br /&gt;
If a newly visited destination has a local guide (Palolem, Colva, Calangute), the player circles that guide on their Local Guide panel.&lt;br /&gt;
&lt;br /&gt;
==Local guides==&lt;br /&gt;
If a player has circled but unmarked local guides, the player may cross off one or more of of them before choosing dice.  Each guide crossed off like this modifies a die value by -1 or +1.  Players can change a 1 to a 6 or vice versa if they wish.&lt;br /&gt;
&lt;br /&gt;
This dice modification only affects the player hiring the local guide(s).  Other players still use the normal dice values.&lt;br /&gt;
&lt;br /&gt;
All players may find and hire the same local guides separately.  For example, one player hiring the Colva local guide does not prevent other players from doing the same.&lt;br /&gt;
&lt;br /&gt;
Try to gain at least 2 guides as they help you minimise empty turns.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Visited destinations score 10 points each.&lt;br /&gt;
&lt;br /&gt;
Visiting Dudhsagar Falls scores 20 points as a bonus.&lt;br /&gt;
&lt;br /&gt;
Finished tour plans score the points shown on them.&lt;br /&gt;
&lt;br /&gt;
Each set of 5 unique visited destinations scores 30 points.&lt;br /&gt;
&lt;br /&gt;
Visiting 3 destinations of the same type scores 10 points.&lt;br /&gt;
&lt;br /&gt;
Visiting 6 destinations of the same type scores 30 points instead.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after 12 days are completed.  The player with the most points wins.&lt;br /&gt;
&lt;br /&gt;
If there is a tie, the player with the fewest beaches visited wins.&lt;br /&gt;
&lt;br /&gt;
If there is still a tie, players share the victory.&lt;/div&gt;</summary>
		<author><name>Prabhu23</name></author>
	</entry>
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