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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Post726</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Post726"/>
	<updated>2026-10-27T23:36:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpspacelab&amp;diff=28386</id>
		<title>Gamehelpspacelab</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpspacelab&amp;diff=28386"/>
		<updated>2026-02-06T22:13:08Z</updated>

		<summary type="html">&lt;p&gt;Post726: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal ==&lt;br /&gt;
The player with the most points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
On your turn, you must take 1 of 3 possible actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If you have 5 or more lab cards in hand at the start of your turn, you must &#039;&#039;&#039;Place Labs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;&#039;Draw Labs&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;Draw 3 cards from the lab deck face up&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;Choose one agency (color) and take &#039;&#039;&#039;all&#039;&#039;&#039; available cards of that agency&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;The remaining cards from other Space Agencies are added to the Recruitment Center&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;&#039;Recruit&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;Choose one agency (color) from the Recruitment Center and add all cards from that agency to your hand&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;&#039;&#039;&#039;Place Labs&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;Place one or more lab cards in empty lab slots in your station.&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;You must pay the cost of each card by discarding as many cards from your hand as the number indicated&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;Lab Slot Bonuses:&lt;br /&gt;
        &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;li&amp;gt;Top row (above a capsule): Immediately draw as many project cards as the cost of the lab card. Keep one project card, and put the others on the bottom of the project deck.&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;li&amp;gt;Bottom row (below a capsule): If the lab card’s specialty matches the capsule’s objective tile, trigger the effect indicated on the objective tile.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Key Concepts ==&lt;br /&gt;
&lt;br /&gt;
==== Capsules &amp;amp; Labs ====&lt;br /&gt;
Your station is built around three Capsules.&lt;br /&gt;
&lt;br /&gt;
Labs are placed adjacent to Capsules and can interact with neighboring card(s).&lt;br /&gt;
&lt;br /&gt;
Each capsule has an objective tile indicating 3 desired Agencies in adjacent labs.&lt;br /&gt;
&lt;br /&gt;
Completing an objective earns you a boost tile placed over your objective tile.&lt;br /&gt;
&lt;br /&gt;
==== Agencies ====&lt;br /&gt;
Each lab card is affiliated with one of 4 Space Agencies (color).&lt;br /&gt;
&lt;br /&gt;
When drawing/recruiting, you always take &#039;&#039;&#039;all&#039;&#039;&#039; cards of a single agency.&lt;br /&gt;
&lt;br /&gt;
==== Specialty ====&lt;br /&gt;
Each lab card has one of 4 specialties (icon)&lt;br /&gt;
&lt;br /&gt;
==== Projects ====&lt;br /&gt;
Project cards specify the number of points they score at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Can be based on number of agencies, specialties, or matching projects.&lt;br /&gt;
&lt;br /&gt;
Project cards are kept secret and only revealed to other players at the end of the game.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends when any of the following happen:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You complete your 3rd and final objective.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You place your 10th lab card.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other players may place any remaining lab cards in their hands (placements requirements still apply).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
Players score points for:&lt;br /&gt;
&amp;lt;ol style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;Lab cards&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;Boost tiles&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;Project Cards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
In case of a tie, the player with the most project cards wins.&lt;br /&gt;
&lt;br /&gt;
If there is still a tie, players share the victory.&lt;/div&gt;</summary>
		<author><name>Post726</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpspacelab&amp;diff=28384</id>
		<title>Gamehelpspacelab</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpspacelab&amp;diff=28384"/>
		<updated>2026-02-06T21:41:25Z</updated>

		<summary type="html">&lt;p&gt;Post726: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal ==&lt;br /&gt;
The player with the most points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
On your turn, you must take 1 of 3 possible actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If you have 5 or more lab cards in hand at the start of your turn, you must &#039;&#039;&#039;Place Labs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Draw Labs&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;Draw 3 cards from the lab deck face up&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;Choose one agency (color) and take &#039;&#039;&#039;all&#039;&#039;&#039; available cards of that agency&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;The remaining cards from other Space Agencies are added to the Recruitment Center&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Recruit&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;Choose one agency (color) from the Recruitment Center and add all cards from that agency to your hand&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Place Labs&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;Place one or more lab cards in empty lab slots in your station.&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;You must pay the cost of each card by discarding as many cards from your hand as the number indicated&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;Lab Slot Bonuses:&lt;br /&gt;
        &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
          &amp;lt;li&amp;gt;Top row (above a capsule): Immediately draw as many project cards as the cost of the lab card. Keep one project card, and put the others on the bottom of the project deck.&amp;lt;/li&amp;gt;&lt;br /&gt;
          &amp;lt;li&amp;gt;Bottom row (below a capsule): If the lab card’s specialty matches the capsule’s objective tile, trigger the effect indicated on the objective tile.&amp;lt;/li&amp;gt;&lt;br /&gt;
        &amp;lt;/ul&amp;gt;&lt;br /&gt;
      &amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Key Concepts ==&lt;br /&gt;
&lt;br /&gt;
==== Capsules &amp;amp; Labs ====&lt;br /&gt;
Your station is built around three Capsules.&lt;br /&gt;
&lt;br /&gt;
Labs are placed adjacent to Capsules and can interact with neighboring card(s).&lt;br /&gt;
&lt;br /&gt;
Each capsule has an objective tile indicating 3 desired Agencies in adjacent labs.&lt;br /&gt;
&lt;br /&gt;
Completing an objective earns you a boost tile placed over your objective tile.&lt;br /&gt;
&lt;br /&gt;
==== Agencies ====&lt;br /&gt;
Each lab card is affiliated with one of 4 Space Agencies (color).&lt;br /&gt;
&lt;br /&gt;
When drawing/recruiting, you always take &#039;&#039;&#039;all&#039;&#039;&#039; cards of a single agency.&lt;br /&gt;
&lt;br /&gt;
==== Specialty ====&lt;br /&gt;
Each lab card has one of 4 specialties (icon)&lt;br /&gt;
&lt;br /&gt;
==== Projects ====&lt;br /&gt;
Project cards specify the number of points they score at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Can be based on number of agencies, specialties, or matching projects.&lt;br /&gt;
&lt;br /&gt;
Project cards are kept secret and only revealed to other players at the end of the game.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends when any of the following happen:&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You complete your 3rd and final objective.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;You place your 10th lab card.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other players may place any remaining lab cards in their hands (placements requirements still apply).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
Players score points for:&lt;br /&gt;
&amp;lt;ol style=&amp;quot;margin:1em 0; padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Lab cards&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Boost tiles&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Project Cards&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
In case of a tie, the player with the most project cards wins.&lt;br /&gt;
&lt;br /&gt;
If there is still a tie, players share the victory.&lt;/div&gt;</summary>
		<author><name>Post726</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpspacelab&amp;diff=28383</id>
		<title>Gamehelpspacelab</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpspacelab&amp;diff=28383"/>
		<updated>2026-02-06T20:11:02Z</updated>

		<summary type="html">&lt;p&gt;Post726: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal ==&lt;br /&gt;
The player with the most points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
On your turn, you must take 1 of 3 possible actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If you have 5 or more lab cards in hand at the start of your turn, you must &#039;&#039;&#039;Place Labs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Draw Labs&#039;&#039;&#039;&lt;br /&gt;
#* Draw 3 cards from the lab deck face up&lt;br /&gt;
#* Choose one agency (color) and take &#039;&#039;&#039;all&#039;&#039;&#039; available cards of that agency&lt;br /&gt;
#* The remaining cards from other Space Agencies are added to the Recruitment Center&lt;br /&gt;
# &#039;&#039;&#039;Recruit&#039;&#039;&#039;&lt;br /&gt;
#* Choose one agency (color) from the Recruitment Center and add all cards from that agency to your hand&lt;br /&gt;
# &#039;&#039;&#039;Place Labs&#039;&#039;&#039;&lt;br /&gt;
#* Place one or more lab cards in empty lab slots in your station.&lt;br /&gt;
#* You must pay the cost of each card by discarding as many cards from your hand as the number indicated&lt;br /&gt;
#* Lab Slot Bonuses:&lt;br /&gt;
#** Top row (above a capsule): Immediately draw as many project cards as the cost of the lab card. Keep one project card, and put the others on the bottom of the project deck.&lt;br /&gt;
#** Bottom row (below a capsule): If the lab card’s specialty matches the capsule’s objective tile, trigger the effect indicated on the objective tile.&lt;br /&gt;
&lt;br /&gt;
== Key Concepts ==&lt;br /&gt;
&lt;br /&gt;
=== Capsules &amp;amp; Labs ===&lt;br /&gt;
Your station is built around three Capsules.&lt;br /&gt;
&lt;br /&gt;
Labs are placed adjacent to Capsules and can interact with neighboring card(s).&lt;br /&gt;
&lt;br /&gt;
Each capsule has an objective tile indicating 3 desired Agencies in adjacent labs.&lt;br /&gt;
&lt;br /&gt;
Completing an objective earns you a boost tile placed over your objective tile.&lt;br /&gt;
&lt;br /&gt;
=== Agencies ===&lt;br /&gt;
Each lab card is affiliated with one of 4 Space Agencies (color).&lt;br /&gt;
&lt;br /&gt;
When drawing/recruiting, you always take &#039;&#039;&#039;all&#039;&#039;&#039; cards of a single agency.&lt;br /&gt;
&lt;br /&gt;
=== Specialty ===&lt;br /&gt;
Each lab card has one of 4 specialties (icon)&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Project cards specify the number of points they score at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Can be based on number of agencies, specialties, or matching projects.&lt;br /&gt;
&lt;br /&gt;
Project cards are kept secret and only revealed to other players at the end of the game.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends when any of the following happen:&lt;br /&gt;
* You complete your 3rd and final objective.&lt;br /&gt;
* You place your 10th lab card.&lt;br /&gt;
&lt;br /&gt;
Other players may place any remaining lab cards in their hands (placements requirements still apply).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
Players score points for:&lt;br /&gt;
# Lab cards&lt;br /&gt;
# Boost tiles&lt;br /&gt;
# Project Cards&lt;br /&gt;
&lt;br /&gt;
The player with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
In case of a tie, the player with the most project cards wins.&lt;br /&gt;
&lt;br /&gt;
If there is still a tie, players share the victory.&lt;/div&gt;</summary>
		<author><name>Post726</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpspacelab&amp;diff=28382</id>
		<title>Gamehelpspacelab</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpspacelab&amp;diff=28382"/>
		<updated>2026-02-06T20:10:36Z</updated>

		<summary type="html">&lt;p&gt;Post726: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal ==&lt;br /&gt;
The player with the most points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
On your turn, you must take 1 of 3 possible actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If you have 5 or more lab cards in hand at the start of your turn, you must &#039;&#039;&#039;Place Labs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Draw Labs&#039;&#039;&#039;&lt;br /&gt;
#* Draw 3 cards from the lab deck face up&lt;br /&gt;
#* Choose one agency (color) and take &#039;&#039;&#039;all&#039;&#039;&#039; available cards of that agency&lt;br /&gt;
#* The remaining cards from other Space Agencies are added to the Recruitment Center&lt;br /&gt;
# &#039;&#039;&#039;Recruit&#039;&#039;&#039;&lt;br /&gt;
#* Choose one agency (color) from the Recruitment Center and add all cards from that agency to your hand&lt;br /&gt;
# &#039;&#039;&#039;Place Labs&#039;&#039;&#039;&lt;br /&gt;
#* Place one or more lab cards in empty lab slots in your station.&lt;br /&gt;
#* You must pay the cost of each card by discarding as many cards from your hand as the number indicated&lt;br /&gt;
#* Lab Slot Bonuses:&lt;br /&gt;
#** Top row (above a capsule): Immediately draw as many project cards as the cost of the lab card. Keep one project card, and put the others on the bottom of the project deck.&lt;br /&gt;
#** Bottom row (below a capsule): If the lab card’s specialty matches the capsule’s objective tile, trigger the effect indicated on the objective tile.&lt;br /&gt;
&lt;br /&gt;
== Key Concepts ==&lt;br /&gt;
&lt;br /&gt;
=== Capsules &amp;amp; Labs ===&lt;br /&gt;
Your station is built around three Capsules.&lt;br /&gt;
&lt;br /&gt;
Labs are placed adjacent to Capsules and can interact with neighboring card(s).&lt;br /&gt;
&lt;br /&gt;
Each capsule has an objective tile indicating 3 desired Agencies in adjacent labs.&lt;br /&gt;
&lt;br /&gt;
Completing an objective earns you a boost tile placed over your objective tile.&lt;br /&gt;
&lt;br /&gt;
=== Agencies ===&lt;br /&gt;
Each lab card is affiliated with one of 4 Space Agencies (color).&lt;br /&gt;
&lt;br /&gt;
When drawing/recruiting, you always take &#039;&#039;&#039;all&#039;&#039;&#039; cards of a single agency.&lt;br /&gt;
&lt;br /&gt;
=== Specialty ===&lt;br /&gt;
Each lab card has one of 4 specialties (icon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Project cards specify the number of points they score at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Can be based on number of agencies, specialties, or matching projects.&lt;br /&gt;
&lt;br /&gt;
Project cards are kept secret and only revealed to other players at the end of the game.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends when any of the following happen:&lt;br /&gt;
* You complete your 3rd and final objective.&lt;br /&gt;
* You place your 10th lab card.&lt;br /&gt;
&lt;br /&gt;
Other players may place any remaining lab cards in their hands (placements requirements still apply).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
Players score points for:&lt;br /&gt;
# Lab cards&lt;br /&gt;
# Boost tiles&lt;br /&gt;
# Project Cards&lt;br /&gt;
&lt;br /&gt;
The player with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
In case of a tie, the player with the most project cards wins.&lt;br /&gt;
&lt;br /&gt;
If there is still a tie, players share the victory.&lt;/div&gt;</summary>
		<author><name>Post726</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpspacelab&amp;diff=28381</id>
		<title>Gamehelpspacelab</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpspacelab&amp;diff=28381"/>
		<updated>2026-02-06T20:07:57Z</updated>

		<summary type="html">&lt;p&gt;Post726: Created page with &amp;quot;== Goal == The player with the most points at the end of the game wins.  == Game Play == On your turn, you must take 1 of 3 possible actions  &amp;#039;&amp;#039;&amp;#039;Warning&amp;#039;&amp;#039;&amp;#039;: If you have 5 or more lab cards in hand at the start of your turn, you must &amp;#039;&amp;#039;&amp;#039;Place Labs&amp;#039;&amp;#039;&amp;#039;  1. &amp;#039;&amp;#039;&amp;#039;Draw Labs&amp;#039;&amp;#039;&amp;#039; * Draw 3 cards from the lab deck face up * Choose one agency (color) and take &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; available cards of that agency * The remaining cards from other Space Agencies are added to the Recruitment Center  2...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal ==&lt;br /&gt;
The player with the most points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
On your turn, you must take 1 of 3 possible actions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039;: If you have 5 or more lab cards in hand at the start of your turn, you must &#039;&#039;&#039;Place Labs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Draw Labs&#039;&#039;&#039;&lt;br /&gt;
* Draw 3 cards from the lab deck face up&lt;br /&gt;
* Choose one agency (color) and take &#039;&#039;&#039;all&#039;&#039;&#039; available cards of that agency&lt;br /&gt;
* The remaining cards from other Space Agencies are added to the Recruitment Center&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Recruit&#039;&#039;&#039;&lt;br /&gt;
* Choose one agency (color) from the Recruitment Center and add all cards from that agency to your hand&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Place Labs&#039;&#039;&#039;&lt;br /&gt;
* Place one or more lab cards in empty lab slots in your station.&lt;br /&gt;
* You must pay the cost of each card by discarding as many cards from your hand as the number indicated&lt;br /&gt;
* Lab Slot Bonuses:&lt;br /&gt;
** Top row (above a capsule): Immediately draw as many project cards as the cost of the lab card. Keep one project card, and put the others on the bottom of the project deck.&lt;br /&gt;
** Bottom row (below a capsule): If the lab card’s specialty matches the capsule’s objective tile, trigger the effect indicated on the objective tile.&lt;br /&gt;
&lt;br /&gt;
== Key Concepts ==&lt;br /&gt;
&lt;br /&gt;
=== Capsules &amp;amp; Labs ===&lt;br /&gt;
Your station is built around three Capsules.&lt;br /&gt;
&lt;br /&gt;
Labs are placed adjacent to Capsules and can interact with neighboring card(s).&lt;br /&gt;
&lt;br /&gt;
Each capsule has an objective tile indicating 3 desired Agencies in adjacent labs.&lt;br /&gt;
&lt;br /&gt;
Completing an objective earns you a boost tile placed over your objective tile.&lt;br /&gt;
&lt;br /&gt;
=== Agencies ===&lt;br /&gt;
Each lab card is affiliated with one of 4 Space Agencies (color).&lt;br /&gt;
&lt;br /&gt;
When drawing/recruiting, you always take &#039;&#039;&#039;all&#039;&#039;&#039; cards of a single agency.&lt;br /&gt;
&lt;br /&gt;
=== Specialty ===&lt;br /&gt;
Each lab card has one of 4 specialties (icon)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Projects ===&lt;br /&gt;
Project cards specify the number of points they score at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Can be based on number of agencies, specialties, or matching projects.&lt;br /&gt;
&lt;br /&gt;
Project cards are kept secret and only revealed to other players at the end of the game.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends when any of the following happen:&lt;br /&gt;
* You complete your 3rd and final objective.&lt;br /&gt;
* You place your 10th lab card.&lt;br /&gt;
&lt;br /&gt;
Other players may place any remaining lab cards in their hands (placements requirements still apply).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
Players score points for:&lt;br /&gt;
1) Lab cards&lt;br /&gt;
2) Boost tiles&lt;br /&gt;
3) Project Cards&lt;br /&gt;
&lt;br /&gt;
The player with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
In case of a tie, the player with the most project cards wins.&lt;br /&gt;
&lt;br /&gt;
If there is still a tie, players share the victory.&lt;/div&gt;</summary>
		<author><name>Post726</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpriverofgold&amp;diff=28057</id>
		<title>Gamehelpriverofgold</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpriverofgold&amp;diff=28057"/>
		<updated>2026-01-13T01:34:52Z</updated>

		<summary type="html">&lt;p&gt;Post726: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Move your boat, please customers, and construct buildings to have the most points over 2 Eras&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
At the start of your turn, you may choose to spend Divine Favor in order to change your dice value by 1 up or down, your sun value is how much divine favor you have whilst your moon value is the maximum you can currently hold&lt;br /&gt;
&lt;br /&gt;
After which, you can take an action between: Build, Sail, or Deliver&lt;br /&gt;
&lt;br /&gt;
Thirdly, if able you&#039;re allowed to claim Masteries, these are shared goals with the first person to complete them gaining more points than later claimants. You can claim as many Masteries as you currently satisfy, but can only claim each unique Mastery once.&lt;br /&gt;
&lt;br /&gt;
Finally, roll your dice in preparation for next turn&lt;br /&gt;
&lt;br /&gt;
Note: You can only hold 25 Koku and 6 copies of each trade good at any one point&lt;br /&gt;
&lt;br /&gt;
===Build===&lt;br /&gt;
&lt;br /&gt;
Pick an empty shore space which matches the icon on the dice&lt;br /&gt;
&lt;br /&gt;
Pay the Koku cost displayed there, if you cannot pay it then you cannot build there&lt;br /&gt;
&lt;br /&gt;
Take a building tile of your choice and add it to the space, if you take the tile at the end of the row then you get a bonus of 1 Divine Favor&lt;br /&gt;
&lt;br /&gt;
Place one of your Clan Markers on it and move your Influence marker for the corresponding region the number of spaces depicted on the building bonus&lt;br /&gt;
&lt;br /&gt;
Gain any rewards from the influence track if you pass or land on them&lt;br /&gt;
&lt;br /&gt;
Add a new tile into the building row and slide all the others along, if this was the last tile from Era 1 then it will trigger Emperor&#039;s Visit (see below)&lt;br /&gt;
===Sail===&lt;br /&gt;
&lt;br /&gt;
Pick a single ship of yours and move it downriver by the value of your dice&lt;br /&gt;
&lt;br /&gt;
Each river space is connected to 4 building spaces&lt;br /&gt;
&lt;br /&gt;
Gain the rewards shown of the point, an empty space always gives 1 Koku, whilst the built structures have various rewards&lt;br /&gt;
&lt;br /&gt;
The owners of any buildings you just gathered from also gain the reward shown on the flat end of the tile, furthest from the river, if you own a building you gathered from you gain both rewards&lt;br /&gt;
&lt;br /&gt;
If the owner reward is Influence, it is the track associated with the region the building is based at&lt;br /&gt;
&lt;br /&gt;
If your ship just reached the end of the river, gain either 3 Koku or 1 Trade Good, discard the building tile at the end of the building row (This may cause an Emperor&#039;s Visit), then put the ship back at the start of the river and complete any further movement points you still have&lt;br /&gt;
&lt;br /&gt;
===Deliver===&lt;br /&gt;
&lt;br /&gt;
Pick a card in your hand which has a dice symbol matching the dice you hold&lt;br /&gt;
&lt;br /&gt;
Discard the Trade Goods in its request area (Dark banner under name)&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t satisfy either of these first two steps, then you cannot take this action&lt;br /&gt;
&lt;br /&gt;
Place the card in your playing area&lt;br /&gt;
&lt;br /&gt;
A Tick reward is gained immediately&lt;br /&gt;
&lt;br /&gt;
A cycled reward is an ongoing benefit&lt;br /&gt;
&lt;br /&gt;
A cup reward is an end game effect&lt;br /&gt;
&lt;br /&gt;
Draw 2 new cards, then discard 1 from your hand (which can be an old one or one just drawn)&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
At any time you may Trade:&lt;br /&gt;
&lt;br /&gt;
Exchange two of the same Trade Good for one of any other Trade Good.&lt;br /&gt;
&lt;br /&gt;
Exchange five Koku to gain one Divine Favor.&lt;br /&gt;
&lt;br /&gt;
===Emperor&#039;s Visit ===&lt;br /&gt;
&lt;br /&gt;
When the last building tile from Era I is moved into the available supply for the first time, this triggers a Visit after the current player has finished their turn&lt;br /&gt;
&lt;br /&gt;
All players gain the ownership reward of their buildings the same way as if a ship had visited&lt;br /&gt;
&lt;br /&gt;
After which, place the Era 2 deck into play and continue&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
This is triggered similar to the Emperor&#039;s Visit, but when Era 2 deck is depleted&lt;br /&gt;
&lt;br /&gt;
*The player who triggered it scores 5 points, then each other player gets a bonus turn&lt;br /&gt;
*Score each Influence region by rank, 1st ahead, 2nd ahead, and 3rd ahead where applicable, if you are not on a track you cannot score a rank. If tied, the tied players add their ranks together and divide evenly, with the excess points ignored.&lt;br /&gt;
*Customers have two scoring parts&lt;br /&gt;
**First, score customers with any end game scoring conditions&lt;br /&gt;
**Secondly, score customers simply by how many you obtained&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Customers &lt;br /&gt;
!1&lt;br /&gt;
!2&lt;br /&gt;
!3&lt;br /&gt;
! 4&lt;br /&gt;
!5&lt;br /&gt;
!6+&lt;br /&gt;
|-&lt;br /&gt;
|Score&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|9&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|27&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Add to this any Mastery rewards obtained during the game&lt;br /&gt;
&lt;br /&gt;
The player with the most points, wins!&lt;br /&gt;
&lt;br /&gt;
If tied, the player with the most remaining Divine Favor wins!&lt;/div&gt;</summary>
		<author><name>Post726</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdontletitdie&amp;diff=27989</id>
		<title>Gamehelpdontletitdie</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdontletitdie&amp;diff=27989"/>
		<updated>2026-01-08T22:02:28Z</updated>

		<summary type="html">&lt;p&gt;Post726: Adding some information from the hindrance expansion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Don&#039;t Let It Die&#039;&#039; is essentially &amp;quot;RPG Skill Tree: The Game&amp;quot;. As a team of four cavepeople, you must gather resources to stay alive--food, weapons, craftable items--while keeping the fire alive. The fire is how you gain FKP (fire knowledge points) or skill points that you use to improve your abilities, grow stronger, and survive. You have fifteen days to learn how to start your own fire, but if you die before then or the fire goes out due to lack of wood, the game is over.&lt;br /&gt;
&lt;br /&gt;
== Phases ==&lt;br /&gt;
&lt;br /&gt;
Like most co-op games, the game alternates between &amp;quot;player actions&amp;quot; (day phase) and &amp;quot;bad things happen&amp;quot; (night phase). &lt;br /&gt;
&lt;br /&gt;
==== Day Phase ====&lt;br /&gt;
&lt;br /&gt;
Each character spends their turn taking actions, which cost stamina points. These are the basic actions. Some characters may have additional skills or abilities that alter actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
!| Action || Stamina cost || Requirements || Description || Objective&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Gather&#039;&#039;&#039; || 2 || None || Draw a card from the Outskirts. || Deck of 8 cards: 2x &#039;&#039;&#039;wood&#039;&#039;&#039;, 2x &#039;&#039;&#039;rock&#039;&#039;&#039;, nothing, 2x danger-1, danger-2.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forage&#039;&#039;&#039; || 2 || None || Draw a card from the Meadow. || Deck of 8 cards: 3x &#039;&#039;&#039;berry&#039;&#039;&#039;, 2x &#039;&#039;&#039;fiber&#039;&#039;&#039;, nothing, danger-1, danger-2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Harvest&#039;&#039;&#039; || 3 || Equipped tool || Draw a card from the Forest. || Deck of 9 cards: &#039;&#039;&#039;wood&#039;&#039;&#039;-2, wood-3, wood-4, &#039;&#039;&#039;rock&#039;&#039;&#039;-2, rock-3, nothing, danger-1, 2x danger-2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hunt&#039;&#039;&#039; || 3 || Equipped weapon || Draw a card from the Watering Hole. || Deck of 12 cards: &#039;&#039;&#039;meat&#039;&#039;&#039;-1, meat-2, meat-3, &#039;&#039;&#039;bone&#039;&#039;&#039;-1, bone-2, &#039;&#039;&#039;hide&#039;&#039;&#039;-1, hide-2, danger-1, 2x danger-2, 2x danger-3&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Investigate Fire&#039;&#039;&#039; || 3 || None || Roll the fire dice || Gain the number of fire icons on the dice (0-3) in Fire Knowledge Points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Eat Food&#039;&#039;&#039; || None || Food resources (berries or meat) || Consume food resources to regain HP || &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&amp;lt;li&amp;gt;3 raw berries/2 raw meat -&amp;gt; +1 HP&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 cooked berries/1 cooked meat -&amp;gt; +2 HP&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 raw dino eggs -&amp;gt; +1 hp and +1 stamina (Hindrance expansion)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 cooked dino eggs -&amp;gt; +3 hp and +1 stamina (Hindrance expansion)&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;2 fish (can only be caught by Sig) -&amp;gt; 1 stamina&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;1 cooked fish -&amp;gt; 2 stamina&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Add Wood&#039;&#039;&#039; || None || Wood resources || Consume wood resources || Increase the wood pile on the fire to make the fire last longer&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Spend FKP&#039;&#039;&#039; || None || FKPs || Spend Fire Knowledge Points on the skill tree || To gain new abilities and skills&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cook Food&#039;&#039;&#039; || 1 || Skill unlocked || Convert raw food to cooked food || Cooked food uses fewer resources and adds more HP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trade Resources&#039;&#039;&#039; || 1 || 3+ of any 1 resource ||  Exchange 3 of any resource for 1 of any resource || You cannot trade cooked food. You &#039;&#039;can&#039;&#039; trade FKP.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Craft&#039;&#039;&#039; || 3 || Skill unlocked || Use resources to build weapons and tools || These add benefits to your character(s). Crafted items can be traded between characters. Each character can have only 1 weapon and 1 tool. Only 1 building can be created per game.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Explore&#039;&#039;&#039; (Hindrance expansion) || 4 || None || Draw an Explore card || Gain &#039;&#039;Dino Eggs&#039;&#039;, &#039;&#039;Medicinal Herbs&#039;&#039;, &#039;&#039;Gemstones&#039;&#039;, etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Danger! Cards&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When performing any actions that require drawing a card, there is a risk of drawing a Danger! card that represents wildlife trying to kill you. When encountered, the following rules are applied:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;If your character has no weapon &#039;&#039;OR&#039;&#039; a weapon with less damage than the card&#039;s Life number, lose HP equal to the Damage number.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;If your character has a weapon with damage equal or greater than the Life number...&lt;br /&gt;
  &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;If the weapon has Range 1, lose 1 HP and gain &#039;&#039;&#039;Meat&#039;&#039;&#039; equal to the Life number.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;If the weapon has Range 2, gain &#039;&#039;&#039;Meat&#039;&#039;&#039; equal to the Life number (lose no HP).&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a character has 0 HP, they are &#039;&#039;Incapacitated&#039;&#039; and cannot take any actions. Another character must use 3 cooked Meat to revive them (even if the character cannot eat Meat). The revived character will gain 3 HP and full stamina at end of the next morning phase.&lt;br /&gt;
&lt;br /&gt;
==== Night Phase ====&lt;br /&gt;
&lt;br /&gt;
After all players have taken their turn, a Night Event card is drawn. These cards usually have a negative effect, such as losing resources or dealing with obstacles.&lt;br /&gt;
&lt;br /&gt;
====Morning Phase====&lt;br /&gt;
&lt;br /&gt;
After the Night Phase, the following actions are taken in order:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Wood is removed from the wood pile by the fire (based on the day track). If the wood pile ever has 0, the game ends in defeat.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Day counter increases by 1&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All characters lose 1 HP&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All characters regain their stamina points&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Players may trade weapons and tools with each other&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The &amp;quot;first player&amp;quot; token is moved to the next character in sequence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After this, a new Day Phase begins.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
If you unlock the Fire Starter skill on the Fire Knowledge Tree before 15 days have passed, you win.&lt;br /&gt;
&lt;br /&gt;
You lose if, at anytime...&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;There is 0 wood in the wood pile for the fire.&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;All members are incapacitated&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The Night Phase for Day 14 comes without having unlocked the Fire Starter Skill&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hindrance (Variant) ==&lt;br /&gt;
&lt;br /&gt;
A physical hindrance is acquired from events or when taking damage from combat.&lt;br /&gt;
&lt;br /&gt;
There is a max of 3 physical hindrances and 1 mental hindrance.&lt;br /&gt;
&lt;br /&gt;
If a character has a maximum number of physical hindrances, the next draw will will be a mental hindrance (unless maxed) and all physical hindrances will be removed.&lt;br /&gt;
&lt;br /&gt;
Physical hindrances can be removed by spending a stamina and Medical Herb&lt;br /&gt;
&lt;br /&gt;
Drawing a Nothing card from a resource deck triggers a Day Event. When a day event is triggered, draw the top card from the Day Event deck. You must pick only 1 option, before choosing, read each option to see if it has a cost. Most Day Event cards have an event with 2 options to pick from.&lt;/div&gt;</summary>
		<author><name>Post726</name></author>
	</entry>
</feed>