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	<updated>2026-09-24T13:39:12Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavellir&amp;diff=8141</id>
		<title>Gamehelpnidavellir</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavellir&amp;diff=8141"/>
		<updated>2021-05-01T14:31:25Z</updated>

		<summary type="html">&lt;p&gt;Poddster: Add card distribution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Components==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards:&#039;&#039;&#039;&lt;br /&gt;
* 20 &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 18 &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 1 Special Blacksmith card (Blacksmith Distinction)&lt;br /&gt;
* 5 Distinction cards&lt;br /&gt;
* 5 Royal Offering cards&lt;br /&gt;
* 21 Hero cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coins:&#039;&#039;&#039;&lt;br /&gt;
* Base coins: &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt;&lt;br /&gt;
* 1 special coin &#039;&#039;&#039;3&#039;&#039;&#039; (Hunter Distinction)&lt;br /&gt;
* 34 Royal Treasure coins: &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;12&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;16&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;18&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;19&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;22&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;24&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039;&lt;br /&gt;
* 5 Basic gems: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;2&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
* 1 Special gem &#039;&#039;&#039;6&#039;&#039;&#039; (Miner Distinction)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
# each player gets the 5 basic coins&lt;br /&gt;
# gems are distributed randomly&lt;br /&gt;
## 5 players → gems: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 4 players → gems: &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 3 players → gems: &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 2 players → gems: &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
# tavern signs are placed on the table&lt;br /&gt;
# Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left&lt;br /&gt;
# Distinction cards can be viewed by ...&lt;br /&gt;
# coins are put in the Royal Treasure&lt;br /&gt;
# cards marked with (5) are removed from the game, if there are less then 5 players&lt;br /&gt;
# Age 1 cards are shuffled&lt;br /&gt;
# Age 2 cards are shuffled&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
# &#039;&#039;&#039;Enter the Dwarves:&#039;&#039;&#039; Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)&lt;br /&gt;
# &#039;&#039;&#039;Bids:&#039;&#039;&#039; Place one of your 5 coins to each of the 3 taverns.&lt;br /&gt;
# &#039;&#039;&#039;Resolve each tavern one by one&#039;&#039;&#039;&lt;br /&gt;
## &#039;&#039;&#039;Bid Revelation:&#039;&#039;&#039; The tokens placed by each player to the current tavern is revealed automatically.&lt;br /&gt;
## &#039;&#039;&#039;Choose a card:&#039;&#039;&#039; The active player takes a Dwarf or Royal Offering card.&lt;br /&gt;
## &#039;&#039;&#039;Recruit a Hero:&#039;&#039;&#039; If active player just filled up a new row, (s)he can take a hero card.&lt;br /&gt;
## &#039;&#039;&#039;Replace coins:&#039;&#039;&#039; If active player played &#039;&#039;&#039;0&#039;&#039;&#039;, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.&lt;br /&gt;
&lt;br /&gt;
==End of Age 1: Troop Evaluation==&lt;br /&gt;
Majorities for the different classes are awarded the Distinction cards:&lt;br /&gt;
# &#039;&#039;&#039;The King&#039;s Hand:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Majority of Warriors&amp;lt;/b&amp;gt; Add +5 to one of your coins.&lt;br /&gt;
# &#039;&#039;&#039;Hunting Master:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Majority of Hunters&amp;lt;/b&amp;gt; Trade your 0 coin for a special coin with a value of 3.&lt;br /&gt;
# &#039;&#039;&#039;Crown Jeweler:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Majority of Miners&amp;lt;/b&amp;gt; Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.&lt;br /&gt;
# &#039;&#039;&#039;King&#039;s Great Armorer:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Majority of Blacksmiths&amp;lt;/b&amp;gt; Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.&lt;br /&gt;
# &#039;&#039;&#039;Pioneer of the Kingdom:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Majority of Explorers&amp;lt;/b&amp;gt; Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.&lt;br /&gt;
&lt;br /&gt;
==End of Age 2: End of Game==&lt;br /&gt;
When all Age 2 cards have been taken total your Final Bravery Value:&lt;br /&gt;
# Your Bravery Value for each class&lt;br /&gt;
# The Bravery Value on each Neutral Hero in your Command Zone&lt;br /&gt;
# The total value of your gold coins.&lt;br /&gt;
# Specific Bonuses:&lt;br /&gt;
## Special value 6 gem gains +3 to Bravery Value&lt;br /&gt;
## Having the most ranks in &#039;&#039;&#039;Warriors&#039;&#039;&#039; will allow you to add your highest value coin a second time.&lt;br /&gt;
&lt;br /&gt;
==List of Heroes==&lt;br /&gt;
===Basic Game (Neutral Heroes)===&lt;br /&gt;
* Astrid: Worth points equal to your highest coin.&lt;br /&gt;
* Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.&lt;br /&gt;
* Grid: Worth 7 points. Add 7 to one of your coins.&lt;br /&gt;
* Skaa: Worth 17 points.&lt;br /&gt;
* Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.&lt;br /&gt;
* Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.&lt;br /&gt;
* Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.&lt;br /&gt;
&lt;br /&gt;
===Basic Game (Ranked Heroes)===&lt;br /&gt;
* Aegur (Blacksmith): 2 ranks.&lt;br /&gt;
* Bonfur (Blacksmith): 3 ranks. Discard a dwarf.&lt;br /&gt;
* Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.&lt;br /&gt;
* Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.&lt;br /&gt;
* Aral (Hunter): 2 ranks.&lt;br /&gt;
* Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.&lt;br /&gt;
* Lokdur (Miner): 1 rank of 3.&lt;br /&gt;
* Zoral (Miner): 3 ranks of 1, 0 and 0.&lt;br /&gt;
* Kraal (Warrior): 2 ranks of 7 and 0.&lt;br /&gt;
* Tarah (Warrior): 1 rank of 14.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir===&lt;br /&gt;
* Andumia: Worth 12 points. You can take a card from the discard pile.&lt;br /&gt;
* Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.&lt;br /&gt;
* Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).&lt;br /&gt;
* Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.&lt;br /&gt;
* Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.&lt;br /&gt;
* Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
* First Game: Remove Uline, Ylud and Thrud.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir Expansion=== &lt;br /&gt;
* Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.&lt;br /&gt;
* All magic artifacts apply immediately, including any bad effects.&lt;br /&gt;
* All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.&lt;br /&gt;
* At the end of each tavern resolvation, discard any dwarves left.&lt;br /&gt;
* At the end of each round, the player with the lowest gem can choose to place mercenaries first or last. &lt;br /&gt;
* Then, each player places all of their merceniaries in their army, potentially recruiting heroes.&lt;br /&gt;
&lt;br /&gt;
===List of Thingvellir Artifacts===&lt;br /&gt;
* Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.&lt;br /&gt;
* Draupnir: Score 6 points for each coin value at least 15.&lt;br /&gt;
* Fafnir Baleygr: You can go to the camp if the highest bidder didn&#039;t go to the camp.&lt;br /&gt;
* Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.&lt;br /&gt;
* Hofud: All opponents choose a warrior to discard.&lt;br /&gt;
* Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.&lt;br /&gt;
* Hrafnsmerki: Score 5 points for each mercenary.&lt;br /&gt;
* Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.&lt;br /&gt;
* Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.&lt;br /&gt;
* Svalinn: Score 5 points for each hero.&lt;br /&gt;
* Vegvisir: Counts as a 13 point explorer.&lt;br /&gt;
* Vidofnir &amp;amp; Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Card Distribution==&lt;br /&gt;
&lt;br /&gt;
The Age I and Age II decks contain the following card distribution. The parts in [] are only used in a 5 player game.&lt;br /&gt;
* 8 [10] &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards:  x, x, x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards: x, x, x, x, x, x, [x, x]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards: 5, 6, 7, 8, 9, 10, 11, [12]&lt;br /&gt;
* 8 [9] &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards: 3, 4, 5, 6, 6, 7, 8, 9, [10]&lt;br /&gt;
* 6 [8] &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards: 0, 0, 1, 1, 2, 2, [0, 1]&lt;br /&gt;
&lt;br /&gt;
There are also cards that add +5 to a coin:&lt;br /&gt;
&lt;br /&gt;
Age I has 1 [2] cards&lt;br /&gt;
Age II has 2 [3] cards&lt;/div&gt;</summary>
		<author><name>Poddster</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavellir&amp;diff=8140</id>
		<title>Gamehelpnidavellir</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpnidavellir&amp;diff=8140"/>
		<updated>2021-05-01T14:23:07Z</updated>

		<summary type="html">&lt;p&gt;Poddster: /* Game Components */  change order to order in game, rather than in manual&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Game Components==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cards:&#039;&#039;&#039;&lt;br /&gt;
* 20 &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Blacksmith&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Hunter&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Explorer&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 18 &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Warrior&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 16 &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Miner&amp;lt;/b&amp;gt; cards&lt;br /&gt;
* 1 Special Blacksmith card (Blacksmith Distinction)&lt;br /&gt;
* 5 Distinction cards&lt;br /&gt;
* 5 Royal Offering cards&lt;br /&gt;
* 21 Hero cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Coins:&#039;&#039;&#039;&lt;br /&gt;
* Base coins: &#039;&#039;&#039;0&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;2&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;3&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;4&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt; &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×5&amp;lt;/small&amp;gt;&lt;br /&gt;
* 1 special coin &#039;&#039;&#039;3&#039;&#039;&#039; (Hunter Distinction)&lt;br /&gt;
* 34 Royal Treasure coins: &#039;&#039;&#039;5&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;8&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;9&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;10&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;11&#039;&#039;&#039;&amp;lt;small&amp;gt;×3&amp;lt;/small&amp;gt; &#039;&#039;&#039;12&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;13&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;14&#039;&#039;&#039;&amp;lt;small&amp;gt;×2&amp;lt;/small&amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;16&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;17&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;18&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;19&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;20&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;21&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;22&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;23&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;24&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt; &#039;&#039;&#039;25&#039;&#039;&#039;&amp;lt;small&amp;gt;×1&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gems:&#039;&#039;&#039;&lt;br /&gt;
* 5 Basic gems: &#039;&#039;&#039;1&#039;&#039;&#039;, &#039;&#039;&#039;2&#039;&#039;&#039;, &#039;&#039;&#039;3&#039;&#039;&#039;, &#039;&#039;&#039;4&#039;&#039;&#039;, &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
* 1 Special gem &#039;&#039;&#039;6&#039;&#039;&#039; (Miner Distinction)&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
# each player gets the 5 basic coins&lt;br /&gt;
# gems are distributed randomly&lt;br /&gt;
## 5 players → gems: &#039;&#039;&#039;1&#039;&#039;&#039; &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 4 players → gems: &#039;&#039;&#039;2&#039;&#039;&#039; &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 3 players → gems: &#039;&#039;&#039;3&#039;&#039;&#039; &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
## 2 players → gems: &#039;&#039;&#039;4&#039;&#039;&#039; &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
# tavern signs are placed on the table&lt;br /&gt;
# Hero cards can be viewed by clicking on the 6 colored arrow like stripe on the left&lt;br /&gt;
# Distinction cards can be viewed by ...&lt;br /&gt;
# coins are put in the Royal Treasure&lt;br /&gt;
# cards marked with (5) are removed from the game, if there are less then 5 players&lt;br /&gt;
# Age 1 cards are shuffled&lt;br /&gt;
# Age 2 cards are shuffled&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
# &#039;&#039;&#039;Enter the Dwarves:&#039;&#039;&#039; Dwarf cards equal to the number of players are placed below each tavern sign (this is automatic)&lt;br /&gt;
# &#039;&#039;&#039;Bids:&#039;&#039;&#039; Place one of your 5 coins to each of the 3 taverns.&lt;br /&gt;
# &#039;&#039;&#039;Resolve each tavern one by one&#039;&#039;&#039;&lt;br /&gt;
## &#039;&#039;&#039;Bid Revelation:&#039;&#039;&#039; The tokens placed by each player to the current tavern is revealed automatically.&lt;br /&gt;
## &#039;&#039;&#039;Choose a card:&#039;&#039;&#039; The active player takes a Dwarf or Royal Offering card.&lt;br /&gt;
## &#039;&#039;&#039;Recruit a Hero:&#039;&#039;&#039; If active player just filled up a new row, (s)he can take a hero card.&lt;br /&gt;
## &#039;&#039;&#039;Replace coins:&#039;&#039;&#039; If active player played &#039;&#039;&#039;0&#039;&#039;&#039;, add up the values of the 2 coins in your pouch, and replace the bigger with the coin showing the sum.&lt;br /&gt;
&lt;br /&gt;
==End of Age 1: Troop Evaluation==&lt;br /&gt;
Majorities for the different classes are awarded the Distinction cards:&lt;br /&gt;
# &#039;&#039;&#039;The King&#039;s Hand:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#923425&amp;quot;&amp;gt;Majority of Warriors&amp;lt;/b&amp;gt; Add +5 to one of your coins.&lt;br /&gt;
# &#039;&#039;&#039;Hunting Master:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#158353&amp;quot;&amp;gt;Majority of Hunters&amp;lt;/b&amp;gt; Trade your 0 coin for a special coin with a value of 3.&lt;br /&gt;
# &#039;&#039;&#039;Crown Jeweler:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#ef7926&amp;quot;&amp;gt;Majority of Miners&amp;lt;/b&amp;gt; Gain special value 6 Gem. Does not get traded, you will always win ties. +3 to Final Bravery Value.&lt;br /&gt;
# &#039;&#039;&#039;King&#039;s Great Armorer:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#554696&amp;quot;&amp;gt;Majority of Blacksmiths&amp;lt;/b&amp;gt; Gain special Blacksmith worth 2 ranks. May trigger recruitment of a Hero card.&lt;br /&gt;
# &#039;&#039;&#039;Pioneer of the Kingdom:&#039;&#039;&#039; &amp;lt;b style=&amp;quot;color:#3e9bd6&amp;quot;&amp;gt;Majority of Explorers&amp;lt;/b&amp;gt; Draw 3 cards from Age 2 deck, keep 1. Gain benefit accordingly.&lt;br /&gt;
&lt;br /&gt;
==End of Age 2: End of Game==&lt;br /&gt;
When all Age 2 cards have been taken total your Final Bravery Value:&lt;br /&gt;
# Your Bravery Value for each class&lt;br /&gt;
# The Bravery Value on each Neutral Hero in your Command Zone&lt;br /&gt;
# The total value of your gold coins.&lt;br /&gt;
# Specific Bonuses:&lt;br /&gt;
## Special value 6 gem gains +3 to Bravery Value&lt;br /&gt;
## Having the most ranks in &#039;&#039;&#039;Warriors&#039;&#039;&#039; will allow you to add your highest value coin a second time.&lt;br /&gt;
&lt;br /&gt;
==List of Heroes==&lt;br /&gt;
===Basic Game (Neutral Heroes)===&lt;br /&gt;
* Astrid: Worth points equal to your highest coin.&lt;br /&gt;
* Dwerg: Worth 13, 40, 81, 108 or 135 points depend on the numbers.&lt;br /&gt;
* Grid: Worth 7 points. Add 7 to one of your coins.&lt;br /&gt;
* Skaa: Worth 17 points.&lt;br /&gt;
* Thrud: Worth 13 points. Move her to any column when she is about to be covered. Remove from columns before scoring.&lt;br /&gt;
* Uline: Worth 9 points. Place coins last. When trading, choose any 2 coins from your hand.&lt;br /&gt;
* Ylud: 11 points if explorer, 7 points if warrior and 1 point if miner. Move him to any column after each round.&lt;br /&gt;
&lt;br /&gt;
===Basic Game (Ranked Heroes)===&lt;br /&gt;
* Aegur (Blacksmith): 2 ranks.&lt;br /&gt;
* Bonfur (Blacksmith): 3 ranks. Discard a dwarf.&lt;br /&gt;
* Hourya (Explorer): Worth 20 points. Can only be recruited with at least 5 explorer ranks.&lt;br /&gt;
* Idunn (Explorer): Worth 7 points plus 2 points for each explorer rank.&lt;br /&gt;
* Aral (Hunter): 2 ranks.&lt;br /&gt;
* Dagda (Hunter) 3 ranks. Discard 2 dwarves of different ranks.&lt;br /&gt;
* Lokdur (Miner): 1 rank of 3.&lt;br /&gt;
* Zoral (Miner): 3 ranks of 1, 0 and 0.&lt;br /&gt;
* Kraal (Warrior): 2 ranks of 7 and 0.&lt;br /&gt;
* Tarah (Warrior): 1 rank of 14.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir===&lt;br /&gt;
* Andumia: Worth 12 points. You can take a card from the discard pile.&lt;br /&gt;
* Holda: Worth 12 points. Choose an artifact or a mercenary from the camp.&lt;br /&gt;
* Khrad: Worth 4 points. Immediately add 10 to your lowest value coin (except trading coin).&lt;br /&gt;
* Jarika: Worth 8 points. Add 2 for all coin tradings or transformations.&lt;br /&gt;
* Olwyn: Worth 9 points. Put his two doubles in your army. They are 0 points but worth 1 rank.&lt;br /&gt;
* Zolkur: Worth 10 points. Trade the lower coin instead of the higher in your next coin trade.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
* First Game: Remove Uline, Ylud and Thrud.&lt;br /&gt;
&lt;br /&gt;
===Thingvellir Expansion=== &lt;br /&gt;
* Instead of recruiting a dwarf, the highest bidder can take a magic artifact or a mercenary from the camp.&lt;br /&gt;
* All magic artifacts apply immediately, including any bad effects.&lt;br /&gt;
* All merceniaries are placed in the command zone when bought. It can take either of the 2 classes listed on it.&lt;br /&gt;
* At the end of each tavern resolvation, discard any dwarves left.&lt;br /&gt;
* At the end of each round, the player with the lowest gem can choose to place mercenaries first or last. &lt;br /&gt;
* Then, each player places all of their merceniaries in their army, potentially recruiting heroes.&lt;br /&gt;
&lt;br /&gt;
===List of Thingvellir Artifacts===&lt;br /&gt;
* Brisingamens: Immediately take 2 cards from the discard pile. At the end of the game, discard a dwarf.&lt;br /&gt;
* Draupnir: Score 6 points for each coin value at least 15.&lt;br /&gt;
* Fafnir Baleygr: You can go to the camp if the highest bidder didn&#039;t go to the camp.&lt;br /&gt;
* Gjallarhorn: Immediately recruit a hero. However, it counts towards your hero count.&lt;br /&gt;
* Hofud: All opponents choose a warrior to discard.&lt;br /&gt;
* Megingjord: Score 28 points. You can no longer recuit heroes by making rank lines.&lt;br /&gt;
* Hrafnsmerki: Score 5 points for each mercenary.&lt;br /&gt;
* Jarnglofi: Score 24 points. Immediately discard your trading coin. If it is placed in an unresolved tavern, take no cards in it.&lt;br /&gt;
* Mjollnir: At the end of the game, choose a class. Score 2 points for each rank in that class.&lt;br /&gt;
* Svalinn: Score 5 points for each hero.&lt;br /&gt;
* Vegvisir: Counts as a 13 point explorer.&lt;br /&gt;
* Vidofnir &amp;amp; Vedrfolnir: Add 2 and 3 to each of the coins in your pouch. If one of them is the trading coin, add 5 to the other.&lt;/div&gt;</summary>
		<author><name>Poddster</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdraftosaurus&amp;diff=6949</id>
		<title>Gamehelpdraftosaurus</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdraftosaurus&amp;diff=6949"/>
		<updated>2021-01-20T12:19:37Z</updated>

		<summary type="html">&lt;p&gt;Poddster: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Draft dinosaurs and place them in different zones to get the most points.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* The game consists of 2 rounds.&lt;br /&gt;
* Each player draw 6 dinosaurs from the bag.&lt;br /&gt;
* The player with the placement dice rolls it.&lt;br /&gt;
* All player chooses a dinosaur and place them in their zoos at the same time, following the rules on the placement dice (except the roller).&lt;br /&gt;
* Each player passes their dinosaurs and dice (if any) to their left.&lt;br /&gt;
* Repeat until all dinosaurs are placed.&lt;br /&gt;
* After 2 rounds, proceed to scoring.&lt;br /&gt;
* At the end of the game you&#039;ll have placed 12 dinosaurs , 6 in round 1, 6 in round 2.&lt;br /&gt;
* There are 6 species of dinosaurs, distributed as follows:&lt;br /&gt;
** 5p: 60 dinos. 10 x 6 different species &lt;br /&gt;
** 4p: 48 dinos. 8 x 6 different  species&lt;br /&gt;
** 3p: 36 dinos. 6 x 6 different  species&lt;br /&gt;
** 2p: 48 dinos. 8 x 6 different  species&lt;br /&gt;
&lt;br /&gt;
==Placement Dice==&lt;br /&gt;
* Grasslands/Woodlands: You must place the dinosaur in a grassland(brown)/woodland(green) area.&lt;br /&gt;
* Food court/Coffee: You must place the dinosaur in an area on the left/right.&lt;br /&gt;
* Empty pen: You must place the dinosaur in an empty pen.&lt;br /&gt;
* Watch out for T-Rex: You must place the dinosaur in a pen without a T-Rex (red).&lt;br /&gt;
&lt;br /&gt;
==Pens==&lt;br /&gt;
* Each zoo has 6 pens and a river.&lt;br /&gt;
* River: It is not treated as a pen. Each dinosaur in it provides 1 point.&lt;br /&gt;
* T-Rex: Each pen with at least 1 T-Rex in it scores 1 extra point.&lt;br /&gt;
===Summer===&lt;br /&gt;
* The Forest of Sameness: This pen can only hold dinosaurs of the same species. It provides 2/4/8/12/18/24 points depends on the number.&lt;br /&gt;
* The Meadow of Differences: This pen can only hold dinosaurs of different species. It provides 1/3/6/10/15/21 points depends on the number.&lt;br /&gt;
* The Prairie of Love: This pen can hold dinosaurs of any species. It provides 5 points for each pair of dinosaurs of the same species (couple).&lt;br /&gt;
* The Woody Trio: This pen can only hold up to 3 dinosaurs of any species. It provides 7 points if there are exactly 3 dinosaurs.&lt;br /&gt;
* King of the Jungle: This pen can only hold 1 dinosaur. It provides 7 points if your zoo contains the most dinosaurs of that species. Ties are broken in your favour.&lt;br /&gt;
* Solitary Island: This pen can only hold 1 dinosaur. It provides 7 points if your zoo contains only 1 of that species (Solitary Island).&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
* A Well-Ordered Wood: This pen can only hold two different species of dinosaurs in an alternating order, from left to right. It provides 2/4/8/12/18/24 points depends on the number.&lt;br /&gt;
* Lovers&#039; Bridge (left and right): This pen is divided into 2 sub-pens, each can hold dinosaurs of any species. It provides 6 points for each pair of dinosaurs couples with one member in each sub-pen.&lt;br /&gt;
* The Pyramid: The pen can only hold up to 6 dinosaurs. Two dinosaurs of the same species cannot be placed adjecently. It provides 2/4/6/10/14/21 points depends on the number.&lt;br /&gt;
* The Lookout: This pen can only hold 1 dinosaur. It provides 2 points per dinosaur of the same species in your bottom-right zoo.&lt;br /&gt;
* Quarantine Zone: This pen can only hold 1 dinosaur. Move this dinosaur into another pen or the river before counting your points.&lt;/div&gt;</summary>
		<author><name>Poddster</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdraftosaurus&amp;diff=6948</id>
		<title>Gamehelpdraftosaurus</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdraftosaurus&amp;diff=6948"/>
		<updated>2021-01-20T12:19:23Z</updated>

		<summary type="html">&lt;p&gt;Poddster: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Draft dinosaurs and place them in different zones to get the most points.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* The game consists of 2 rounds.&lt;br /&gt;
* Each player draw 6 dinosaurs from the bag.&lt;br /&gt;
* The player with the placement dice rolls it.&lt;br /&gt;
* All player chooses a dinosaur and place them in their zoos at the same time, following the rules on the placement dice (except the roller).&lt;br /&gt;
* Each player passes their dinosaurs and dice (if any) to their left.&lt;br /&gt;
* Repeat until all dinosaurs are placed.&lt;br /&gt;
* After 2 rounds, proceed to scoring.&lt;br /&gt;
* At the end of the game you&#039;ll have placed 12 dinosaurs , 6 in round 1, 6 in round 2.&lt;br /&gt;
* There are 6 species of dinosaurs, distributed as follows:&lt;br /&gt;
&lt;br /&gt;
** 5p: 60 dinos. 10 x 6 different species &lt;br /&gt;
** 4p: 48 dinos. 8 x 6 different  species&lt;br /&gt;
** 3p: 36 dinos. 6 x 6 different  species&lt;br /&gt;
** 2p: 48 dinos. 8 x 6 different  species&lt;br /&gt;
&lt;br /&gt;
==Placement Dice==&lt;br /&gt;
* Grasslands/Woodlands: You must place the dinosaur in a grassland(brown)/woodland(green) area.&lt;br /&gt;
* Food court/Coffee: You must place the dinosaur in an area on the left/right.&lt;br /&gt;
* Empty pen: You must place the dinosaur in an empty pen.&lt;br /&gt;
* Watch out for T-Rex: You must place the dinosaur in a pen without a T-Rex (red).&lt;br /&gt;
&lt;br /&gt;
==Pens==&lt;br /&gt;
* Each zoo has 6 pens and a river.&lt;br /&gt;
* River: It is not treated as a pen. Each dinosaur in it provides 1 point.&lt;br /&gt;
* T-Rex: Each pen with at least 1 T-Rex in it scores 1 extra point.&lt;br /&gt;
===Summer===&lt;br /&gt;
* The Forest of Sameness: This pen can only hold dinosaurs of the same species. It provides 2/4/8/12/18/24 points depends on the number.&lt;br /&gt;
* The Meadow of Differences: This pen can only hold dinosaurs of different species. It provides 1/3/6/10/15/21 points depends on the number.&lt;br /&gt;
* The Prairie of Love: This pen can hold dinosaurs of any species. It provides 5 points for each pair of dinosaurs of the same species (couple).&lt;br /&gt;
* The Woody Trio: This pen can only hold up to 3 dinosaurs of any species. It provides 7 points if there are exactly 3 dinosaurs.&lt;br /&gt;
* King of the Jungle: This pen can only hold 1 dinosaur. It provides 7 points if your zoo contains the most dinosaurs of that species. Ties are broken in your favour.&lt;br /&gt;
* Solitary Island: This pen can only hold 1 dinosaur. It provides 7 points if your zoo contains only 1 of that species (Solitary Island).&lt;br /&gt;
&lt;br /&gt;
===Winter===&lt;br /&gt;
* A Well-Ordered Wood: This pen can only hold two different species of dinosaurs in an alternating order, from left to right. It provides 2/4/8/12/18/24 points depends on the number.&lt;br /&gt;
* Lovers&#039; Bridge (left and right): This pen is divided into 2 sub-pens, each can hold dinosaurs of any species. It provides 6 points for each pair of dinosaurs couples with one member in each sub-pen.&lt;br /&gt;
* The Pyramid: The pen can only hold up to 6 dinosaurs. Two dinosaurs of the same species cannot be placed adjecently. It provides 2/4/6/10/14/21 points depends on the number.&lt;br /&gt;
* The Lookout: This pen can only hold 1 dinosaur. It provides 2 points per dinosaur of the same species in your bottom-right zoo.&lt;br /&gt;
* Quarantine Zone: This pen can only hold 1 dinosaur. Move this dinosaur into another pen or the river before counting your points.&lt;/div&gt;</summary>
		<author><name>Poddster</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcaravan&amp;diff=6458</id>
		<title>Gamehelpcaravan</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcaravan&amp;diff=6458"/>
		<updated>2020-12-12T09:44:11Z</updated>

		<summary type="html">&lt;p&gt;Poddster: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [https://boardgamegeek.com/boardgame/269789/caravan Caravan] players create a caravan of camels to deliver goods to cities. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The starting player gets 1 action, the second player 2 actions, third player 3 actions, and every player after 4th has 4 actions per turn.  With their actions a player may do one of the following moves.  &lt;br /&gt;
=== Actions ===&lt;br /&gt;
For 1 action:&lt;br /&gt;
&lt;br /&gt;
* Place or move a camel to an empty space.&lt;br /&gt;
* Pick up a good.&lt;br /&gt;
* Move a good along a line of adjacent camels.&lt;br /&gt;
* Steal a cube from an opponent. You must also pay a thief token to the person who was stolen from. A good that is thieved is placed under the camel and may not be thieved until it moved again.&lt;br /&gt;
&lt;br /&gt;
For 2 actions:&lt;br /&gt;
* Place a camel in a square that already has a camel.&lt;br /&gt;
&lt;br /&gt;
=== Refill ===&lt;br /&gt;
Each of the 8 numbered spaces are populated with goods from a goods bag that is made up of 9 of each common good and 3 of each rare good. Goods need to be delivered to their respective cities. Immediately when there are only 4 goods that haven&#039;t been picked up a refill is triggered where each space that has a good gets a demand coin and each empty numbered space gets a good.&lt;br /&gt;
&lt;br /&gt;
=== End Game ===&lt;br /&gt;
Once the last refill is done and there are no more cubes in the bag. The next delivery IMMEDIATLY ends the game.  &lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
Each rare good delivered is worth 6 points,  Each common good is worth 3 points, Each demand coin is 1 point and there are end game penalties for holding undelivered &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|End Game Penalties for Undelivered Cubes&lt;br /&gt;
|-&lt;br /&gt;
|Cubes&lt;br /&gt;
|0-1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Penalty&lt;br /&gt;
|0&lt;br /&gt;
| -1&lt;br /&gt;
| -3&lt;br /&gt;
| -6&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Ties are broken by the player who delivered the most goods.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Rainbow Camel Expansion==&lt;br /&gt;
This expansion adds one rainbow camel and the following action:&lt;br /&gt;
&lt;br /&gt;
For 1 action:&lt;br /&gt;
     Pay a gold coin to place or move the rainbow camel to any non-edge space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any player may place the rainbow camel and any player (at no cost) can use the rainbow camel as part of their path of adjacent camels when moving a good.  The rainbow camel cannot thieve cubes and the rainbow camel may not hold a cube,  however a rainbow camel may be the endpoint for a delivery.&lt;/div&gt;</summary>
		<author><name>Poddster</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthurnandtaxis&amp;diff=6387</id>
		<title>Gamehelpthurnandtaxis</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthurnandtaxis&amp;diff=6387"/>
		<updated>2020-12-07T16:29:14Z</updated>

		<summary type="html">&lt;p&gt;Poddster: added scoring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Helpers==&lt;br /&gt;
&lt;br /&gt;
Each turn you can choose one character to help you, giving you a bonus or option for that turn:&lt;br /&gt;
*Postmaster: Draw an extra card&lt;br /&gt;
*Postal Carrier: Add a second card to your route&lt;br /&gt;
*Administrator: Clear the six city cards away, replacing them with six new ones&lt;br /&gt;
*Cartwright: Acquire the next highest carriage, even if your route is 1 or 2 short, i.e. a 5 city route gets a level 7 carriage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Game end and scoring ==&lt;br /&gt;
&lt;br /&gt;
The final round is the one in which a player places all of their houses or gets a 7 carriage. Players have an equal number of turns, so play continues until the end of that round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scoring: highest carriage + points on all bonus tiles - unplaced houses&lt;br /&gt;
&lt;br /&gt;
Ties: Whoever got the &#039;game end&#039; token. If that wasn&#039;t a tired player, it is whichever tied player played soonest (clockwie, irl) after them.&lt;/div&gt;</summary>
		<author><name>Poddster</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpofftherails&amp;diff=5091</id>
		<title>Gamehelpofftherails</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpofftherails&amp;diff=5091"/>
		<updated>2020-07-27T15:11:29Z</updated>

		<summary type="html">&lt;p&gt;Poddster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each turn, players can perform up to 4 of the following actions:&lt;br /&gt;
&lt;br /&gt;
* Place a Straight or Corner Track Tile&lt;br /&gt;
* Upgrade a Straight or Corner Tile to a T-Junction&lt;br /&gt;
* Upgrade a T-Junction to a Cross Junction &lt;br /&gt;
* Place a new Minecart on the board&lt;br /&gt;
* Increase or Decrease a Minecart&#039;s Speed&lt;/div&gt;</summary>
		<author><name>Poddster</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpofftherails&amp;diff=5090</id>
		<title>Gamehelpofftherails</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpofftherails&amp;diff=5090"/>
		<updated>2020-07-27T15:10:56Z</updated>

		<summary type="html">&lt;p&gt;Poddster: Created page with &amp;quot; Actions =======  Each turn, players can perform up to 4 of the following actions:  * Place a Straight or Corner Track Tile * Upgrade a Straight or Corner Tile to a T-Junction...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Actions&lt;br /&gt;
=======&lt;br /&gt;
&lt;br /&gt;
Each turn, players can perform up to 4 of the following actions:&lt;br /&gt;
&lt;br /&gt;
* Place a Straight or Corner Track Tile&lt;br /&gt;
* Upgrade a Straight or Corner Tile to a T-Junction&lt;br /&gt;
* Upgrade a T-Junction to a Cross Junction &lt;br /&gt;
* Place a new Minecart on the board&lt;br /&gt;
* Increase or Decrease a Minecart&#039;s Speed&lt;/div&gt;</summary>
		<author><name>Poddster</name></author>
	</entry>
</feed>