<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pimlottc</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pimlottc"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Pimlottc"/>
	<updated>2026-10-31T14:57:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingdombuilder&amp;diff=6018</id>
		<title>Gamehelpkingdombuilder</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingdombuilder&amp;diff=6018"/>
		<updated>2020-10-30T04:17:26Z</updated>

		<summary type="html">&lt;p&gt;Pimlottc: /* Rules overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules overview ==&lt;br /&gt;
Place three settlements per turn on the same terrain type shown on your card with the following constraint : if possible you &#039;&#039;&#039;must&#039;&#039;&#039; build adjacent to your existing settlements. Never forget this, managing adjacency is the key of this game.&lt;br /&gt;
&lt;br /&gt;
By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.&lt;br /&gt;
&lt;br /&gt;
Building next to a location will grant you a corresponding tile (if there are any left, and if you did not already obtained a tile from this precise location) that you will be able to activate it from next turn on.&lt;br /&gt;
These extra actions can be activated at each turn either before or after your mandatory build of three settlements, and here is the action each location grants you :&lt;br /&gt;
* Oracle : build one settlement on a hex of the same type as your played card, build adjacent if possible&lt;br /&gt;
* Farm : build one settlement on grass, build adjacent if possible&lt;br /&gt;
* Oasis : build one settlement on a desert hex, build adjacent if possible&lt;br /&gt;
* Tower : build one settlement at the edge on the board, build adjacent if possible&lt;br /&gt;
* Tavern : build one settlement at the end of a string of at least 3 of your own settlements. The orientation of the string does not matter. The chosen hex must be suitable for building.&lt;br /&gt;
* Barn : move any one of your existing settlements to a hex of the same type as your played terrain card.  Build adjacent if possible.&lt;br /&gt;
* Harbor : move any one of your existing settlements to a water hex. Build adjacent if possible.  This is the only way to build settlements on water hexes.&lt;br /&gt;
* Paddock : move any one of your existing settlements two hexes in a straight line in any direction to an eligible hex.  You may jump across any terrain type hex, even mountain, water, castle, location and/or your own and other players&#039; settlement. The target hex does not have be adjacent to one of your own settlements.&lt;br /&gt;
&lt;br /&gt;
== Losing a tile ==&lt;br /&gt;
The player keeps a location tile as long as at least one of their settlements is adjacent to the corresponding location.&lt;br /&gt;
If they move their last settlement away from such a location by using an extra action (Barn, Harbor or Paddock), they must discard this location tile and remove it from the game.&lt;br /&gt;
Notice that after losing a tile from a location, a player cannot re-obtain the tile from the same location since &#039;&#039;&#039;a player may seize only one location tile from a given location&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Pimlottc</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingdombuilder&amp;diff=6016</id>
		<title>Gamehelpkingdombuilder</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkingdombuilder&amp;diff=6016"/>
		<updated>2020-10-30T01:54:06Z</updated>

		<summary type="html">&lt;p&gt;Pimlottc: /* Rules overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules overview ==&lt;br /&gt;
Place three settlements per turn on the same terrain type shown on your card with the following constraint : if possible you &#039;&#039;&#039;must&#039;&#039;&#039; build adjacent to your existing settlements. Never forget this, managing adjacency is the key of this game.&lt;br /&gt;
&lt;br /&gt;
By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.&lt;br /&gt;
&lt;br /&gt;
Building next to a location will grant you a corresponding tile (if there are any left, and if you did not already obtained a tile from this precise location) that you will be able to activate it from next turn on.&lt;br /&gt;
These extra actions can be activated at each turn either before or after your mandatory build of three settlements, and here is the action each location grants you :&lt;br /&gt;
* Oracle : build one settlement on a hex of the same type as your played card, build adjacent if possible&lt;br /&gt;
* Farm : build one settlement on grass, build adjacent if possible&lt;br /&gt;
* Oasis : build one settlement on a desert hex, build adjacent if possible&lt;br /&gt;
* Tower : build one settlement at the edge on the board, build adjacent if possible&lt;br /&gt;
* Tavern : build one settlement at the end of a string of at least 3 of your own settlements. The orientation of the string does not matter. The chosen hex must be suitable for building.&lt;br /&gt;
* Barn : move any one of your existing settlements to a hex of the same type as your played terrain card.  Build adjacent if possible.&lt;br /&gt;
* Harbor : move any one of your existing settlements to a water hex. Build adjacent if possible.  This is the only way to build settlements on water hexes.&lt;br /&gt;
* Paddock : move any one of your existing settlements two hexes in a straight line in any direction to an eligible hex.&lt;br /&gt;
&lt;br /&gt;
You may jump across any terrain type hex, even mountain, water, castle, location and/or your own and other players&#039; settlement. The target must *not necessarily* be adjacent to one of your own settlements.&lt;br /&gt;
&lt;br /&gt;
== Losing a tile ==&lt;br /&gt;
The player keeps a location tile as long as at least one of their settlements is adjacent to the corresponding location.&lt;br /&gt;
If they move their last settlement away from such a location by using an extra action (Barn, Harbor or Paddock), they must discard this location tile and remove it from the game.&lt;br /&gt;
Notice that after losing a tile from a location, a player cannot re-obtain the tile from the same location since &#039;&#039;&#039;a player may seize only one location tile from a given location&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Pimlottc</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpalhambra&amp;diff=6014</id>
		<title>Gamehelpalhambra</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpalhambra&amp;diff=6014"/>
		<updated>2020-10-30T01:17:16Z</updated>

		<summary type="html">&lt;p&gt;Pimlottc: /* Building Tiles Distribution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object ==&lt;br /&gt;
&lt;br /&gt;
Players who have the most building tiles of each kind in their Alhambra at the right time – in the scoring rounds – are awarded points, the exact amount depending on the type of building. Players also receive points for the longest continuous wall built around their Alhambra.&lt;br /&gt;
&lt;br /&gt;
The number of points awarded increases each scoring round. The winner is the player who has been awarded the most points by the end of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Each player is dealt starting money cards one at a time, face up, until the total is 20 or more. After this the player’s hand of currency cards are kept secret.&lt;br /&gt;
&lt;br /&gt;
* The player with the fewest cards starts; if two or more&lt;br /&gt;
players are equal, the player with the lowest amount of&lt;br /&gt;
money starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Turns ==&lt;br /&gt;
&lt;br /&gt;
The player whose turn it is must perform&lt;br /&gt;
one of the three following actions:&lt;br /&gt;
&lt;br /&gt;
* Take Money&lt;br /&gt;
* Buy a building tile&lt;br /&gt;
* Redesign their Alhambra&lt;br /&gt;
&lt;br /&gt;
=== Take money ===&lt;br /&gt;
&lt;br /&gt;
A player can take any one of the money cards from the&lt;br /&gt;
display, or several money cards if they do not add up to&lt;br /&gt;
more than 5.&lt;br /&gt;
&lt;br /&gt;
=== Buy a building tile ===&lt;br /&gt;
&lt;br /&gt;
A player must play currency cards of the correct type, (indicated by the currency above the tile), that total at least&lt;br /&gt;
the price of the tile. No change is given.&lt;br /&gt;
&lt;br /&gt;
Important: If a player can pay the exact amount of currency, it remains their turn, and they may decide which of the three actions they want to perform next. &lt;br /&gt;
&lt;br /&gt;
While it is the player’s turn, no new tiles are placed on the building market. &lt;br /&gt;
&lt;br /&gt;
Building tiles which have been purchased are only built in the Alhambra only at the end of the turn.&lt;br /&gt;
&lt;br /&gt;
=== Redesign their Alhambra ===&lt;br /&gt;
&lt;br /&gt;
There are three ways in which a player can redesign&lt;br /&gt;
their Alhambra:&lt;br /&gt;
&lt;br /&gt;
* They may take a building tile from their reserve board and&lt;br /&gt;
add it to their Alhambra.&lt;br /&gt;
&lt;br /&gt;
* They may remove a building tile from their Alhambra&lt;br /&gt;
and put it on their reserve board.&lt;br /&gt;
&lt;br /&gt;
* They may exchange a building tile on their reserve&lt;br /&gt;
board for one in their Alhambra. In that case, the new&lt;br /&gt;
building tile must go in exactly the same place in the&lt;br /&gt;
Alhambra as the one that was removed.&lt;br /&gt;
&lt;br /&gt;
When redesigning the Alhambra, players have to follow all&lt;br /&gt;
building rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Building rules ==&lt;br /&gt;
&lt;br /&gt;
* Adjoining sides must be the same i.e. they must either both have a wall or both not have a wall.&lt;br /&gt;
&lt;br /&gt;
* Each building tile must be accessible “on foot” from the starting tile without crossing a wall and without going off the tiles.&lt;br /&gt;
&lt;br /&gt;
* Each new tile must be joined to your Alhambra by at least one side (i.e. it cannot be joined just at a corner).&lt;br /&gt;
&lt;br /&gt;
* It is not allowed to leave any “spaces” (i.e. an empty area surrounded on all sides by building tiles).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There are 3 scoring rounds during the game. The first two take place when scoring cards (shuffled into the deck during setup) are drawn from the pile of money cards. The third and final scoring round takes place at the end of the game.&lt;br /&gt;
&lt;br /&gt;
In each scoring round, points are awarded to whomever has the most of each kind of building. Players also earn points for the length of the longest wall around their Alhambra.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends when – at the end of a player’s turn – there are not enough building tiles left in the tile dispenser tower to refill the building market.&lt;br /&gt;
&lt;br /&gt;
The remaining building tiles from the building market are given to the players who have the most money of the respective currency in their hand. If two or more players have the same amount of money then that building tile remains on the building market.&lt;br /&gt;
&lt;br /&gt;
The third and final scoring round now takes place. &lt;br /&gt;
&lt;br /&gt;
If two players are tied the game is a draw.&lt;br /&gt;
&lt;br /&gt;
== Building Tiles Distribution ==&lt;br /&gt;
&lt;br /&gt;
* Pavilion (Blue) - 7 Tiles&lt;br /&gt;
* Seraglio (Red) - 7 Tiles&lt;br /&gt;
* Arcades (Brown) - 9 Tiles&lt;br /&gt;
* Chambers (White) - 9 Tiles&lt;br /&gt;
* Garden (Green) - 11 Tiles&lt;br /&gt;
* Tower (Purple) - 11 Tiles&lt;/div&gt;</summary>
		<author><name>Pimlottc</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpalhambra&amp;diff=6013</id>
		<title>Gamehelpalhambra</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpalhambra&amp;diff=6013"/>
		<updated>2020-10-30T01:17:02Z</updated>

		<summary type="html">&lt;p&gt;Pimlottc: /* Building Tiles Distribution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object ==&lt;br /&gt;
&lt;br /&gt;
Players who have the most building tiles of each kind in their Alhambra at the right time – in the scoring rounds – are awarded points, the exact amount depending on the type of building. Players also receive points for the longest continuous wall built around their Alhambra.&lt;br /&gt;
&lt;br /&gt;
The number of points awarded increases each scoring round. The winner is the player who has been awarded the most points by the end of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Each player is dealt starting money cards one at a time, face up, until the total is 20 or more. After this the player’s hand of currency cards are kept secret.&lt;br /&gt;
&lt;br /&gt;
* The player with the fewest cards starts; if two or more&lt;br /&gt;
players are equal, the player with the lowest amount of&lt;br /&gt;
money starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Turns ==&lt;br /&gt;
&lt;br /&gt;
The player whose turn it is must perform&lt;br /&gt;
one of the three following actions:&lt;br /&gt;
&lt;br /&gt;
* Take Money&lt;br /&gt;
* Buy a building tile&lt;br /&gt;
* Redesign their Alhambra&lt;br /&gt;
&lt;br /&gt;
=== Take money ===&lt;br /&gt;
&lt;br /&gt;
A player can take any one of the money cards from the&lt;br /&gt;
display, or several money cards if they do not add up to&lt;br /&gt;
more than 5.&lt;br /&gt;
&lt;br /&gt;
=== Buy a building tile ===&lt;br /&gt;
&lt;br /&gt;
A player must play currency cards of the correct type, (indicated by the currency above the tile), that total at least&lt;br /&gt;
the price of the tile. No change is given.&lt;br /&gt;
&lt;br /&gt;
Important: If a player can pay the exact amount of currency, it remains their turn, and they may decide which of the three actions they want to perform next. &lt;br /&gt;
&lt;br /&gt;
While it is the player’s turn, no new tiles are placed on the building market. &lt;br /&gt;
&lt;br /&gt;
Building tiles which have been purchased are only built in the Alhambra only at the end of the turn.&lt;br /&gt;
&lt;br /&gt;
=== Redesign their Alhambra ===&lt;br /&gt;
&lt;br /&gt;
There are three ways in which a player can redesign&lt;br /&gt;
their Alhambra:&lt;br /&gt;
&lt;br /&gt;
* They may take a building tile from their reserve board and&lt;br /&gt;
add it to their Alhambra.&lt;br /&gt;
&lt;br /&gt;
* They may remove a building tile from their Alhambra&lt;br /&gt;
and put it on their reserve board.&lt;br /&gt;
&lt;br /&gt;
* They may exchange a building tile on their reserve&lt;br /&gt;
board for one in their Alhambra. In that case, the new&lt;br /&gt;
building tile must go in exactly the same place in the&lt;br /&gt;
Alhambra as the one that was removed.&lt;br /&gt;
&lt;br /&gt;
When redesigning the Alhambra, players have to follow all&lt;br /&gt;
building rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Building rules ==&lt;br /&gt;
&lt;br /&gt;
* Adjoining sides must be the same i.e. they must either both have a wall or both not have a wall.&lt;br /&gt;
&lt;br /&gt;
* Each building tile must be accessible “on foot” from the starting tile without crossing a wall and without going off the tiles.&lt;br /&gt;
&lt;br /&gt;
* Each new tile must be joined to your Alhambra by at least one side (i.e. it cannot be joined just at a corner).&lt;br /&gt;
&lt;br /&gt;
* It is not allowed to leave any “spaces” (i.e. an empty area surrounded on all sides by building tiles).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There are 3 scoring rounds during the game. The first two take place when scoring cards (shuffled into the deck during setup) are drawn from the pile of money cards. The third and final scoring round takes place at the end of the game.&lt;br /&gt;
&lt;br /&gt;
In each scoring round, points are awarded to whomever has the most of each kind of building. Players also earn points for the length of the longest wall around their Alhambra.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends when – at the end of a player’s turn – there are not enough building tiles left in the tile dispenser tower to refill the building market.&lt;br /&gt;
&lt;br /&gt;
The remaining building tiles from the building market are given to the players who have the most money of the respective currency in their hand. If two or more players have the same amount of money then that building tile remains on the building market.&lt;br /&gt;
&lt;br /&gt;
The third and final scoring round now takes place. &lt;br /&gt;
&lt;br /&gt;
If two players are tied the game is a draw.&lt;br /&gt;
&lt;br /&gt;
== Building Tiles Distribution ==&lt;br /&gt;
&lt;br /&gt;
 * Pavilion (Blue) - 7 Tiles&lt;br /&gt;
 * Seraglio (Red) - 7 Tiles&lt;br /&gt;
 * Arcades (Brown) - 9 Tiles&lt;br /&gt;
 * Chambers (White) - 9 Tiles&lt;br /&gt;
 * Garden (Green) - 11 Tiles&lt;br /&gt;
 * Tower (Purple) - 11 Tiles&lt;/div&gt;</summary>
		<author><name>Pimlottc</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpalhambra&amp;diff=6012</id>
		<title>Gamehelpalhambra</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpalhambra&amp;diff=6012"/>
		<updated>2020-10-30T01:15:58Z</updated>

		<summary type="html">&lt;p&gt;Pimlottc: /* Building Tiles Distribution */ correct color of pavilion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object ==&lt;br /&gt;
&lt;br /&gt;
Players who have the most building tiles of each kind in their Alhambra at the right time – in the scoring rounds – are awarded points, the exact amount depending on the type of building. Players also receive points for the longest continuous wall built around their Alhambra.&lt;br /&gt;
&lt;br /&gt;
The number of points awarded increases each scoring round. The winner is the player who has been awarded the most points by the end of the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Each player is dealt starting money cards one at a time, face up, until the total is 20 or more. After this the player’s hand of currency cards are kept secret.&lt;br /&gt;
&lt;br /&gt;
* The player with the fewest cards starts; if two or more&lt;br /&gt;
players are equal, the player with the lowest amount of&lt;br /&gt;
money starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Turns ==&lt;br /&gt;
&lt;br /&gt;
The player whose turn it is must perform&lt;br /&gt;
one of the three following actions:&lt;br /&gt;
&lt;br /&gt;
* Take Money&lt;br /&gt;
* Buy a building tile&lt;br /&gt;
* Redesign their Alhambra&lt;br /&gt;
&lt;br /&gt;
=== Take money ===&lt;br /&gt;
&lt;br /&gt;
A player can take any one of the money cards from the&lt;br /&gt;
display, or several money cards if they do not add up to&lt;br /&gt;
more than 5.&lt;br /&gt;
&lt;br /&gt;
=== Buy a building tile ===&lt;br /&gt;
&lt;br /&gt;
A player must play currency cards of the correct type, (indicated by the currency above the tile), that total at least&lt;br /&gt;
the price of the tile. No change is given.&lt;br /&gt;
&lt;br /&gt;
Important: If a player can pay the exact amount of currency, it remains their turn, and they may decide which of the three actions they want to perform next. &lt;br /&gt;
&lt;br /&gt;
While it is the player’s turn, no new tiles are placed on the building market. &lt;br /&gt;
&lt;br /&gt;
Building tiles which have been purchased are only built in the Alhambra only at the end of the turn.&lt;br /&gt;
&lt;br /&gt;
=== Redesign their Alhambra ===&lt;br /&gt;
&lt;br /&gt;
There are three ways in which a player can redesign&lt;br /&gt;
their Alhambra:&lt;br /&gt;
&lt;br /&gt;
* They may take a building tile from their reserve board and&lt;br /&gt;
add it to their Alhambra.&lt;br /&gt;
&lt;br /&gt;
* They may remove a building tile from their Alhambra&lt;br /&gt;
and put it on their reserve board.&lt;br /&gt;
&lt;br /&gt;
* They may exchange a building tile on their reserve&lt;br /&gt;
board for one in their Alhambra. In that case, the new&lt;br /&gt;
building tile must go in exactly the same place in the&lt;br /&gt;
Alhambra as the one that was removed.&lt;br /&gt;
&lt;br /&gt;
When redesigning the Alhambra, players have to follow all&lt;br /&gt;
building rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Building rules ==&lt;br /&gt;
&lt;br /&gt;
* Adjoining sides must be the same i.e. they must either both have a wall or both not have a wall.&lt;br /&gt;
&lt;br /&gt;
* Each building tile must be accessible “on foot” from the starting tile without crossing a wall and without going off the tiles.&lt;br /&gt;
&lt;br /&gt;
* Each new tile must be joined to your Alhambra by at least one side (i.e. it cannot be joined just at a corner).&lt;br /&gt;
&lt;br /&gt;
* It is not allowed to leave any “spaces” (i.e. an empty area surrounded on all sides by building tiles).&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
There are 3 scoring rounds during the game. The first two take place when scoring cards (shuffled into the deck during setup) are drawn from the pile of money cards. The third and final scoring round takes place at the end of the game.&lt;br /&gt;
&lt;br /&gt;
In each scoring round, points are awarded to whomever has the most of each kind of building. Players also earn points for the length of the longest wall around their Alhambra.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends when – at the end of a player’s turn – there are not enough building tiles left in the tile dispenser tower to refill the building market.&lt;br /&gt;
&lt;br /&gt;
The remaining building tiles from the building market are given to the players who have the most money of the respective currency in their hand. If two or more players have the same amount of money then that building tile remains on the building market.&lt;br /&gt;
&lt;br /&gt;
The third and final scoring round now takes place. &lt;br /&gt;
&lt;br /&gt;
If two players are tied the game is a draw.&lt;br /&gt;
&lt;br /&gt;
== Building Tiles Distribution ==&lt;br /&gt;
&lt;br /&gt;
- Pavilion (Blue) - 7 Tiles&lt;br /&gt;
- Seraglio (Red) - 7 Tiles&lt;br /&gt;
- Arcades (Brown) - 9 Tiles&lt;br /&gt;
- Chambers (White) - 9 Tiles&lt;br /&gt;
- Garden (Green) - 11 Tiles&lt;br /&gt;
- Tower (Purple) - 11 Tiles&lt;/div&gt;</summary>
		<author><name>Pimlottc</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmetromaniab&amp;diff=5715</id>
		<title>Gamehelpmetromaniab</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmetromaniab&amp;diff=5715"/>
		<updated>2020-09-23T02:19:34Z</updated>

		<summary type="html">&lt;p&gt;Pimlottc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description &amp;amp; Objective ==&lt;br /&gt;
&lt;br /&gt;
Each player represents a subway-building company,&lt;br /&gt;
and will dig two subway lines across the city.&lt;br /&gt;
&lt;br /&gt;
The goal is to connect important destinations – residential&lt;br /&gt;
areas, commercial areas, and entertainment areas – and to&lt;br /&gt;
provide them with subway stations.&lt;br /&gt;
&lt;br /&gt;
Take advantage of other players lines (for example, stations&lt;br /&gt;
are built wherever two lines meet ; you can win points at the&lt;br /&gt;
end by sharing the quickest trip), and try also to deroute or&lt;br /&gt;
even block off your opponents at the right time, to keep them&lt;br /&gt;
from well completing their lines!&lt;br /&gt;
&lt;br /&gt;
At the end of the game, the city government will run seven&lt;br /&gt;
&amp;quot;test trips&amp;quot; between designated destinations, placed by the&lt;br /&gt;
players themselves during the game.&lt;br /&gt;
For each test trip, the fastest connection between the two&lt;br /&gt;
points will be rewarded with Public Utility Points, and the&lt;br /&gt;
player whose subways have the most points wins!&lt;br /&gt;
&lt;br /&gt;
== Game Components &amp;amp; Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Game Board ===&lt;br /&gt;
To set up the board, take the four border pieces and put&lt;br /&gt;
them together. Take the six triangular &amp;quot;city&amp;quot; pieces, and&lt;br /&gt;
arrange them randomly within the border.&lt;br /&gt;
&lt;br /&gt;
=== Counters ===&lt;br /&gt;
Each player takes a set of counters of a particular color.&lt;br /&gt;
Each has a score marker (showing a subway train),&lt;br /&gt;
which is placed on the gameboard on the &amp;quot;0&amp;quot; space&lt;br /&gt;
of the scoring track.&lt;br /&gt;
&lt;br /&gt;
Each player also has counters for two subway lines:&lt;br /&gt;
one with a solid color, and another with a &amp;quot;striped&amp;quot; color.&lt;br /&gt;
Each line should have a Start marker (white arrow),&lt;br /&gt;
an End marker (black arrow), and eighteen triangular&lt;br /&gt;
Tunnel counters.&lt;br /&gt;
&lt;br /&gt;
There are also twelve Destination markers. Each is marked&lt;br /&gt;
with a letter (A-F), and is paired with another Destination&lt;br /&gt;
marker. These will be the destinations that will be &amp;quot;tested&amp;quot;&lt;br /&gt;
after the building phase is complete. The summary of these&lt;br /&gt;
tests is in the upright corner of the board.&lt;br /&gt;
&lt;br /&gt;
Finally, there are thirty &amp;quot;station&amp;quot; markers, which are set by the&lt;br /&gt;
side of the board, and are not controlled by any player.&lt;br /&gt;
The map is made up of smaller triangles, which are either&lt;br /&gt;
blank, have a destination symbol, or a lake/park. Along the&lt;br /&gt;
edge of the city are white arrows indicating where a subway&lt;br /&gt;
line starts, and black arrows indicating where they exit the city&lt;br /&gt;
&lt;br /&gt;
== The Course of the Game ==&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
Take the destination markers and shuffle them letter-side down.&lt;br /&gt;
&lt;br /&gt;
With 4 players, each player takes one Residential, one&lt;br /&gt;
Commercial, and one Entertainment Destination at random.&lt;br /&gt;
That player then secretly looks at his markers. If two have&lt;br /&gt;
the same letter, he puts one back and draws a new one until&lt;br /&gt;
all three have different letters. When all the players have&lt;br /&gt;
their three Destination markers, they flip them letter-side-up&lt;br /&gt;
in front of them, visible for others.&lt;br /&gt;
&lt;br /&gt;
With 3 players, each player takes one more Destination marker.&lt;br /&gt;
&lt;br /&gt;
With 2 players, each player gets 6 Destination markers: one&lt;br /&gt;
player gets the Destinations A,B,C,D,E,F shown on the left of&lt;br /&gt;
the gameboard test Summary, the other player uses the ones&lt;br /&gt;
on the right.&lt;br /&gt;
&lt;br /&gt;
=== Player turn ===&lt;br /&gt;
The most &amp;quot;urbane&amp;quot; player begins.&lt;br /&gt;
&lt;br /&gt;
Play goes clockwise starting with the first player. On one&#039;s&lt;br /&gt;
turn, the player MUST do one and only one of the following:&lt;br /&gt;
* Dig 3 tunnels (to continue one or both of his lines) or&lt;br /&gt;
* Build an intermediate station (on one of his lines) &lt;br /&gt;
&lt;br /&gt;
=== Starting a line ===&lt;br /&gt;
Each player has two subway lines.&lt;br /&gt;
On his first turn, a player must, of course, begin a subway&lt;br /&gt;
line - but only one!&lt;br /&gt;
&lt;br /&gt;
A subway line must start from an empty space with a white&lt;br /&gt;
arrow along the edge of the city. To start a line, place its first&lt;br /&gt;
tunnel, topped with its &amp;quot;start&amp;quot; marker, in any of these spaces.&lt;br /&gt;
Then continue normally the line in the city by digging the&lt;br /&gt;
remaining tunnels.&lt;br /&gt;
&lt;br /&gt;
When you will begin your second subway line at any subsequent&lt;br /&gt;
turn, it must start on one of the &amp;quot;opposite&amp;quot; edges from&lt;br /&gt;
where your first line began.&lt;br /&gt;
&lt;br /&gt;
=== Digging tunnels ===&lt;br /&gt;
Subway lines are built in the city by placing Tunnels in the&lt;br /&gt;
triangular spaces. Only one tunnel may be placed in a space,&lt;br /&gt;
and must conform to the following:&lt;br /&gt;
* A line must always be built from its terminus; and never &amp;quot;branch off&amp;quot;&lt;br /&gt;
* A line may not be continued with an acute angle. EXCEPTION: when a line terminates at a station, it may be built out from that station at any angle, even acute.&lt;br /&gt;
* A line may never make a loop or double back on itself&lt;br /&gt;
&lt;br /&gt;
If you choose to dig tunnels on your turn, you MUST place&lt;br /&gt;
3 tunnels (unless it is only possible to place fewer).&lt;br /&gt;
If you have two lines, you may distribute your 3 tunnels&lt;br /&gt;
between them as you wish.&lt;br /&gt;
&lt;br /&gt;
=== Special areas ===&lt;br /&gt;
The start or end spaces (with an arrow) along the edges of&lt;br /&gt;
the city can only be used to start or end a line.&lt;br /&gt;
Tunnel counters may never be placed on the park or the lake.&lt;br /&gt;
When a player places a tunnel counter on top of a destination&lt;br /&gt;
area, the player must place immediatly one of his&lt;br /&gt;
Destination markers on that tunnel piece (of the appropriate&lt;br /&gt;
type, of course), letter-side up.&lt;br /&gt;
&lt;br /&gt;
If a player does not have the appropriate marker, the player&lt;br /&gt;
may not place that tunnel piece on the destination.&lt;br /&gt;
Furthermore, each player may only place one destination&lt;br /&gt;
marker per turn, and two destinations of the same letter&lt;br /&gt;
cannot touch, either on an angle or on the side.&lt;br /&gt;
&lt;br /&gt;
=== Stations ===&lt;br /&gt;
Most of the stations are created while digging tunnels.&lt;br /&gt;
A station is immediately placed when:&lt;br /&gt;
* The line being dug joins another line. In this case, a station is placed where the two lines meet up.&lt;br /&gt;
* The line, which was running alongside another line, splits off from it. In this case, a station is placed where the line splits off.&lt;br /&gt;
* When a line, running alongside another line, changes side, NO STATION is placed.&lt;br /&gt;
&lt;br /&gt;
The player scores 1 point for each destination area on the&lt;br /&gt;
board that touches the station.&lt;br /&gt;
He continues to dig tunnels after placing a station, if he still&lt;br /&gt;
has some left to build. (i.e., building a station like this does&lt;br /&gt;
not stop your tunneling.)&lt;br /&gt;
&lt;br /&gt;
=== Intermediate stations ===&lt;br /&gt;
In lieu of digging tunnels, a player may use all his turn to&lt;br /&gt;
place one station anywhere on one of his lines, between two&lt;br /&gt;
preexisting stations. A starting or ending marker counts as a&lt;br /&gt;
station for this purpose.&lt;br /&gt;
Points are scored as for stations placed while digging tunnels.&lt;br /&gt;
&lt;br /&gt;
=== Ending lines ===&lt;br /&gt;
A line ends on a space with a black arrow. The player digs&lt;br /&gt;
his last tunnel on that space, topped with an &amp;quot;End Line&amp;quot;&lt;br /&gt;
counter.&lt;br /&gt;
&lt;br /&gt;
A line may not end on the same edge as it started, nor on an&lt;br /&gt;
adjoining edge to that &amp;quot;start edge,&amp;quot; unless all the end spaces&lt;br /&gt;
on the allowed sides are already taken.&lt;br /&gt;
&lt;br /&gt;
When a line ends, that player may immediately place an&lt;br /&gt;
intermediate station anywhere on the line. However, once a&lt;br /&gt;
line is completed (with this bonus station), the player may&lt;br /&gt;
never place an intermediate station on that line again&lt;br /&gt;
&lt;br /&gt;
=== End of the building phase ===&lt;br /&gt;
Players continue building until one of the following occurs:&lt;br /&gt;
* A player has completed both of his lines&lt;br /&gt;
* A player places the last station available&lt;br /&gt;
* Five lines are either completed, or blocked and unable to be completed&lt;br /&gt;
&lt;br /&gt;
Note : a line is blocked if it can no longer be extended, typically&lt;br /&gt;
because all the spaces at its end are already occupied,&lt;br /&gt;
forbidden, or has run out of tunnels.&lt;br /&gt;
&lt;br /&gt;
Then all other players have one last turn to play.&lt;br /&gt;
After, scoring begins.&lt;br /&gt;
&lt;br /&gt;
== The Scoring Phase ==&lt;br /&gt;
&lt;br /&gt;
=== Lines scoring ===&lt;br /&gt;
First, scores are adjusted as follows:&lt;br /&gt;
* Players who completed both of their lines lose no station points.&lt;br /&gt;
* Players who completed only one line lose half their station points (rounded down)&lt;br /&gt;
* Players who completed none of their lines lose all their station points.&lt;br /&gt;
Adjust the scoring markers accordingly.&lt;br /&gt;
&lt;br /&gt;
=== Test trip scoring ===&lt;br /&gt;
Each test trip runs between destination markers of the same&lt;br /&gt;
letter: A to A, then B to B, and so on. You can see the summary&lt;br /&gt;
of these trips in the upright corner of the board.&lt;br /&gt;
&lt;br /&gt;
For each trip, determine the shortest route:&lt;br /&gt;
* a trip takes 1 minute to go from one station to another (no matter how many tunnel pieces are in between)&lt;br /&gt;
* and 3 minutes to change from one line to another.&lt;br /&gt;
A trip may have more than one fastest route.&lt;br /&gt;
&lt;br /&gt;
Each player who has a line making up part of the fastest&lt;br /&gt;
route gets 3 points, plus a bonus of 3 points if he placed&lt;br /&gt;
one of the destination markers (i.e., if the marker is&lt;br /&gt;
on a tunnel piece of the player&#039;s color).&lt;br /&gt;
&lt;br /&gt;
A player may only get points once for each test, even if the&lt;br /&gt;
player is involved in more than one route.&lt;br /&gt;
Players who are not involved in the fastest route never get&lt;br /&gt;
any point.&lt;br /&gt;
&lt;br /&gt;
=== Impossible trips ===&lt;br /&gt;
Sometimes, a test run may be impossible.&lt;br /&gt;
If that is the case, a city investigation takes place to determine&lt;br /&gt;
the guilty party or parties:&lt;br /&gt;
* If the destination marker was never placed on the board, the guilty party is the player who didn&#039;t place the marker.&lt;br /&gt;
* If the marker was placed but nobody put a station touching it, the guilty party is the player who placed the destination.&lt;br /&gt;
* If the markers were both placed, but no route exists between the two, both players who placed the markers are guilty.&lt;br /&gt;
The guilty party or parties get no points, and all other players get 6 points.&lt;br /&gt;
&lt;br /&gt;
=== Final test ===&lt;br /&gt;
The last test run is between the park and the lake. Determine&lt;br /&gt;
the fastest route, as always. Each player involved in the fastest&lt;br /&gt;
route gets 5 points.&lt;br /&gt;
&lt;br /&gt;
Important note : if your score goes beyond 20 points, move&lt;br /&gt;
your marker normally, but place one of your tunnels near the&lt;br /&gt;
20 to show that. If your score goes below 0 point, place one&lt;br /&gt;
of your tunnels near the 0.&lt;br /&gt;
&lt;br /&gt;
== The Winner ==&lt;br /&gt;
&lt;br /&gt;
At the end of the game, the player with the most points is&lt;br /&gt;
crowned King of the Subway - i.e., WINS.&lt;br /&gt;
&lt;br /&gt;
If there is a tie, the winner is the player who finished the&lt;br /&gt;
most lines; if there is again a tie, the winner is the player who&lt;br /&gt;
placed the most tunnels.&lt;br /&gt;
&lt;br /&gt;
If there is still a tie, litigation is the only possible solution.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
Two players&lt;br /&gt;
;End of game: 3 lines finished and/or blocked ends the building phase. The other conditions still unchanged.&lt;br /&gt;
;Test trip scoring: the second version of the rules on this topic is not implemented on BGA.&lt;br /&gt;
&lt;br /&gt;
Three players&lt;br /&gt;
;End of game: 4 lines finished and/or blocked ends the building phase. The other conditions still unchanged.&lt;br /&gt;
;Test trip scoring: same as with four players.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
Unfair Municipality (3-4 players)&lt;br /&gt;
Each player keeps his destination markers letter-side-down&lt;br /&gt;
in front of him. The markers are only revealed when they are&lt;br /&gt;
placed on a destination area in the city.&lt;br /&gt;
&lt;br /&gt;
No Corruption (3-4 players)&lt;br /&gt;
Ah, everything is straight and clear… Because each player&lt;br /&gt;
takes pre-established destination markers and keeps them in&lt;br /&gt;
front of him, letter-face-up, of course!&lt;br /&gt;
&lt;br /&gt;
4 players&lt;br /&gt;
Player 1: A Residential, B Commercial, C Entertainment&lt;br /&gt;
Player 2: D Residential, A Commercial, E Entertainment&lt;br /&gt;
Player 3: F Residential, E Commercial, B Entertainment&lt;br /&gt;
Player 4: C Residential, D Commercial, F Entertainment&lt;br /&gt;
&lt;br /&gt;
3 players :&lt;br /&gt;
Player 1: A &amp;amp; D Residential, B Commercial, C Entertainment&lt;br /&gt;
Player 2: C Residential, A &amp;amp; E Commercial, F Entertainment&lt;br /&gt;
Player 3: F Residential, D Commercial, B &amp;amp; E Entertainment&lt;br /&gt;
&lt;br /&gt;
- Metromania Official Rulebook, Spiel or Face&lt;/div&gt;</summary>
		<author><name>Pimlottc</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmetromaniab&amp;diff=5714</id>
		<title>Gamehelpmetromaniab</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmetromaniab&amp;diff=5714"/>
		<updated>2020-09-23T02:15:56Z</updated>

		<summary type="html">&lt;p&gt;Pimlottc: subheaders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description &amp;amp; Objective ==&lt;br /&gt;
&lt;br /&gt;
Each player represents a subway-building company,&lt;br /&gt;
and will dig two subway lines across the city.&lt;br /&gt;
&lt;br /&gt;
The goal is to connect important destinations – residential&lt;br /&gt;
areas, commercial areas, and entertainment areas – and to&lt;br /&gt;
provide them with subway stations.&lt;br /&gt;
&lt;br /&gt;
Take advantage of other players lines (for example, stations&lt;br /&gt;
are built wherever two lines meet ; you can win points at the&lt;br /&gt;
end by sharing the quickest trip), and try also to deroute or&lt;br /&gt;
even block off your opponents at the right time, to keep them&lt;br /&gt;
from well completing their lines!&lt;br /&gt;
&lt;br /&gt;
At the end of the game, the city government will run seven&lt;br /&gt;
&amp;quot;test trips&amp;quot; between designated destinations, placed by the&lt;br /&gt;
players themselves during the game.&lt;br /&gt;
For each test trip, the fastest connection between the two&lt;br /&gt;
points will be rewarded with Public Utility Points, and the&lt;br /&gt;
player whose subways have the most points wins!&lt;br /&gt;
&lt;br /&gt;
== Game Components &amp;amp; Setup ==&lt;br /&gt;
&lt;br /&gt;
=== Game Board ===&lt;br /&gt;
To set up the board, take the four border pieces and put&lt;br /&gt;
them together. Take the six triangular &amp;quot;city&amp;quot; pieces, and&lt;br /&gt;
arrange them randomly within the border.&lt;br /&gt;
&lt;br /&gt;
=== Counters ===&lt;br /&gt;
Each player takes a set of counters of a particular color.&lt;br /&gt;
Each has a score marker (showing a subway train),&lt;br /&gt;
which is placed on the gameboard on the &amp;quot;0&amp;quot; space&lt;br /&gt;
of the scoring track.&lt;br /&gt;
&lt;br /&gt;
Each player also has counters for two subway lines:&lt;br /&gt;
one with a solid color, and another with a &amp;quot;striped&amp;quot; color.&lt;br /&gt;
Each line should have a Start marker (white arrow),&lt;br /&gt;
an End marker (black arrow), and eighteen triangular&lt;br /&gt;
Tunnel counters.&lt;br /&gt;
&lt;br /&gt;
There are also twelve Destination markers. Each is marked&lt;br /&gt;
with a letter (A-F), and is paired with another Destination&lt;br /&gt;
marker. These will be the destinations that will be &amp;quot;tested&amp;quot;&lt;br /&gt;
after the building phase is complete. The summary of these&lt;br /&gt;
tests is in the upright corner of the board.&lt;br /&gt;
&lt;br /&gt;
Finally, there are thirty &amp;quot;station&amp;quot; markers, which are set by the&lt;br /&gt;
side of the board, and are not controlled by any player.&lt;br /&gt;
The map is made up of smaller triangles, which are either&lt;br /&gt;
blank, have a destination symbol, or a lake/park. Along the&lt;br /&gt;
edge of the city are white arrows indicating where a subway&lt;br /&gt;
line starts, and black arrows indicating where they exit the city&lt;br /&gt;
&lt;br /&gt;
== The Course of the Game ==&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
Take the destination markers and shuffle them letter-side down.&lt;br /&gt;
&lt;br /&gt;
With 4 players, each player takes one Residential, one&lt;br /&gt;
Commercial, and one Entertainment Destination at random.&lt;br /&gt;
That player then secretly looks at his markers. If two have&lt;br /&gt;
the same letter, he puts one back and draws a new one until&lt;br /&gt;
all three have different letters. When all the players have&lt;br /&gt;
their three Destination markers, they flip them letter-side-up&lt;br /&gt;
in front of them, visible for others.&lt;br /&gt;
&lt;br /&gt;
With 3 players, each player takes one more Destination marker.&lt;br /&gt;
&lt;br /&gt;
With 2 players, each player gets 6 Destination markers: one&lt;br /&gt;
player gets the Destinations A,B,C,D,E,F shown on the left of&lt;br /&gt;
the gameboard test Summary, the other player uses the ones&lt;br /&gt;
on the right.&lt;br /&gt;
&lt;br /&gt;
=== Player turn ===&lt;br /&gt;
The most &amp;quot;urbane&amp;quot; player begins.&lt;br /&gt;
&lt;br /&gt;
Play goes clockwise starting with the first player. On one&#039;s&lt;br /&gt;
turn, the player MUST do one and only one of the following:&lt;br /&gt;
* Dig 3 tunnels (to continue one or both of his lines) or&lt;br /&gt;
* Build an intermediate station (on one of his lines) &lt;br /&gt;
&lt;br /&gt;
=== Starting a line ===&lt;br /&gt;
Each player has two subway lines.&lt;br /&gt;
On his first turn, a player must, of course, begin a subway&lt;br /&gt;
line - but only one!&lt;br /&gt;
&lt;br /&gt;
A subway line must start from an empty space with a white&lt;br /&gt;
arrow along the edge of the city. To start a line, place its first&lt;br /&gt;
tunnel, topped with its &amp;quot;start&amp;quot; marker, in any of these spaces.&lt;br /&gt;
Then continue normally the line in the city by digging the&lt;br /&gt;
remaining tunnels.&lt;br /&gt;
&lt;br /&gt;
When you will begin your second subway line at any subsequent&lt;br /&gt;
turn, it must start on one of the &amp;quot;opposite&amp;quot; edges from&lt;br /&gt;
where your first line began.&lt;br /&gt;
&lt;br /&gt;
=== Digging tunnels ===&lt;br /&gt;
Subway lines are built in the city by placing Tunnels in the&lt;br /&gt;
triangular spaces. Only one tunnel may be placed in a space,&lt;br /&gt;
and must conform to the following:&lt;br /&gt;
* A line must always be built from its terminus; and never &amp;quot;branch off&amp;quot;&lt;br /&gt;
* A line may not be continued with an acute angle. EXCEPTION: when a line terminates at a station, it may be built out from that station at any angle, even acute.&lt;br /&gt;
* A line may never make a loop or double back on itself&lt;br /&gt;
&lt;br /&gt;
If you choose to dig tunnels on your turn, you MUST place&lt;br /&gt;
3 tunnels (unless it is only possible to place fewer).&lt;br /&gt;
If you have two lines, you may distribute your 3 tunnels&lt;br /&gt;
between them as you wish.&lt;br /&gt;
&lt;br /&gt;
=== Special areas ===&lt;br /&gt;
The start or end spaces (with an arrow) along the edges of&lt;br /&gt;
the city can only be used to start or end a line.&lt;br /&gt;
Tunnel counters may never be placed on the park or the lake.&lt;br /&gt;
When a player places a tunnel counter on top of a destination&lt;br /&gt;
area, the player must place immediatly one of his&lt;br /&gt;
Destination markers on that tunnel piece (of the appropriate&lt;br /&gt;
type, of course), letter-side up.&lt;br /&gt;
&lt;br /&gt;
If a player does not have the appropriate marker, the player&lt;br /&gt;
may not place that tunnel piece on the destination.&lt;br /&gt;
Furthermore, each player may only place one destination&lt;br /&gt;
marker per turn, and two destinations of the same letter&lt;br /&gt;
cannot touch, either on an angle or on the side.&lt;br /&gt;
&lt;br /&gt;
=== Stations ===&lt;br /&gt;
Most of the stations are created while digging tunnels.&lt;br /&gt;
A station is immediately placed when:&lt;br /&gt;
* The line being dug joins another line. In this case, a station is placed where the two lines meet up.&lt;br /&gt;
* The line, which was running alongside another line, splits off from it. In this case, a station is placed where the line splits off.&lt;br /&gt;
* When a line, running alongside another line, changes side, NO STATION is placed.&lt;br /&gt;
&lt;br /&gt;
The player scores 1 point for each destination area on the&lt;br /&gt;
board that touches the station.&lt;br /&gt;
He continues to dig tunnels after placing a station, if he still&lt;br /&gt;
has some left to build. (i.e., building a station like this does&lt;br /&gt;
not stop your tunneling.)&lt;br /&gt;
&lt;br /&gt;
=== Intermediate stations ===&lt;br /&gt;
In lieu of digging tunnels, a player may use all his turn to&lt;br /&gt;
place one station anywhere on one of his lines, between two&lt;br /&gt;
preexisting stations. A starting or ending marker counts as a&lt;br /&gt;
station for this purpose.&lt;br /&gt;
Points are scored as for stations placed while digging tunnels.&lt;br /&gt;
&lt;br /&gt;
=== Ending lines ===&lt;br /&gt;
A line ends on a space with a black arrow. The player digs&lt;br /&gt;
his last tunnel on that space, topped with an &amp;quot;End Line&amp;quot;&lt;br /&gt;
counter.&lt;br /&gt;
&lt;br /&gt;
A line may not end on the same edge as it started, nor on an&lt;br /&gt;
adjoining edge to that &amp;quot;start edge,&amp;quot; unless all the end spaces&lt;br /&gt;
on the allowed sides are already taken.&lt;br /&gt;
&lt;br /&gt;
When a line ends, that player may immediately place an&lt;br /&gt;
intermediate station anywhere on the line. However, once a&lt;br /&gt;
line is completed (with this bonus station), the player may&lt;br /&gt;
never place an intermediate station on that line again&lt;br /&gt;
&lt;br /&gt;
=== End of the building phase ===&lt;br /&gt;
Players continue building until one of the following occurs:&lt;br /&gt;
* A player has completed both of his lines&lt;br /&gt;
* A player places the last station available&lt;br /&gt;
* Five lines are either completed, or blocked and unable to be completed&lt;br /&gt;
&lt;br /&gt;
Note : a line is blocked if it can no longer be extended, typically&lt;br /&gt;
because all the spaces at its end are already occupied,&lt;br /&gt;
forbidden, or has run out of tunnels.&lt;br /&gt;
&lt;br /&gt;
Then all other players have one last turn to play.&lt;br /&gt;
After, scoring begins.&lt;br /&gt;
&lt;br /&gt;
== The Scoring Phase ==&lt;br /&gt;
&lt;br /&gt;
=== Lines scoring ===&lt;br /&gt;
First, scores are adjusted as follows:&lt;br /&gt;
* Players who completed both of their lines lose no station points.&lt;br /&gt;
* Players who completed only one line lose half their station points (rounded down)&lt;br /&gt;
* Players who completed none of their lines lose all their station points.&lt;br /&gt;
Adjust the scoring markers accordingly.&lt;br /&gt;
&lt;br /&gt;
=== Test trip scoring ===&lt;br /&gt;
Each test trip runs between destination markers of the same&lt;br /&gt;
letter: A to A, then B to B, and so on. You can see the summary&lt;br /&gt;
of these trips in the upright corner of the board.&lt;br /&gt;
&lt;br /&gt;
For each trip, determine the shortest route:&lt;br /&gt;
* a trip takes 1 minute to go from one station to another (no matter how many tunnel pieces are in between)&lt;br /&gt;
* and 3 minutes to change from one line to another.&lt;br /&gt;
A trip may have more than one fastest route.&lt;br /&gt;
&lt;br /&gt;
Each player who has a line making up part of the fastest&lt;br /&gt;
route gets 3 points, plus a bonus of 3 points if he placed&lt;br /&gt;
one of the destination markers (i.e., if the marker is&lt;br /&gt;
on a tunnel piece of the player&#039;s color).&lt;br /&gt;
&lt;br /&gt;
A player may only get points once for each test, even if the&lt;br /&gt;
player is involved in more than one route.&lt;br /&gt;
Players who are not involved in the fastest route never get&lt;br /&gt;
any point.&lt;br /&gt;
&lt;br /&gt;
=== Impossible trips ===&lt;br /&gt;
Sometimes, a test run may be impossible.&lt;br /&gt;
If that is the case, a city investigation takes place to determine&lt;br /&gt;
the guilty party or parties:&lt;br /&gt;
* If the destination marker was never placed on the board, the guilty party is the player who didn&#039;t place the marker.&lt;br /&gt;
* If the marker was placed but nobody put a station touching it, the guilty party is the player who placed the destination.&lt;br /&gt;
* If the markers were both placed, but no route exists between the two, both players who placed the markers are guilty.&lt;br /&gt;
The guilty party or parties loose 6 points&lt;br /&gt;
&lt;br /&gt;
=== Final test ===&lt;br /&gt;
The last test run is between the park and the lake. Determine&lt;br /&gt;
the fastest route, as always. Each player involved in the fastest&lt;br /&gt;
route gets 5 points.&lt;br /&gt;
&lt;br /&gt;
Important note : if your score goes beyond 20 points, move&lt;br /&gt;
your marker normally, but place one of your tunnels near the&lt;br /&gt;
20 to show that. If your score goes below 0 point, place one&lt;br /&gt;
of your tunnels near the 0.&lt;br /&gt;
&lt;br /&gt;
== The Winner ==&lt;br /&gt;
&lt;br /&gt;
At the end of the game, the player with the most points is&lt;br /&gt;
crowned King of the Subway - i.e., WINS.&lt;br /&gt;
&lt;br /&gt;
If there is a tie, the winner is the player who finished the&lt;br /&gt;
most lines; if there is again a tie, the winner is the player who&lt;br /&gt;
placed the most tunnels.&lt;br /&gt;
&lt;br /&gt;
If there is still a tie, litigation is the only possible solution.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
Two players&lt;br /&gt;
;End of game: 3 lines finished and/or blocked ends the building phase. The other conditions still unchanged.&lt;br /&gt;
;Test trip scoring: the second version of the rules on this topic is not implemented on BGA.&lt;br /&gt;
&lt;br /&gt;
Three players&lt;br /&gt;
;End of game: 4 lines finished and/or blocked ends the building phase. The other conditions still unchanged.&lt;br /&gt;
;Test trip scoring: same as with four players.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
Unfair Municipality (3-4 players)&lt;br /&gt;
Each player keeps his destination markers letter-side-down&lt;br /&gt;
in front of him. The markers are only revealed when they are&lt;br /&gt;
placed on a destination area in the city.&lt;br /&gt;
&lt;br /&gt;
No Corruption (3-4 players)&lt;br /&gt;
Ah, everything is straight and clear… Because each player&lt;br /&gt;
takes pre-established destination markers and keeps them in&lt;br /&gt;
front of him, letter-face-up, of course!&lt;br /&gt;
&lt;br /&gt;
4 players&lt;br /&gt;
Player 1: A Residential, B Commercial, C Entertainment&lt;br /&gt;
Player 2: D Residential, A Commercial, E Entertainment&lt;br /&gt;
Player 3: F Residential, E Commercial, B Entertainment&lt;br /&gt;
Player 4: C Residential, D Commercial, F Entertainment&lt;br /&gt;
&lt;br /&gt;
3 players :&lt;br /&gt;
Player 1: A &amp;amp; D Residential, B Commercial, C Entertainment&lt;br /&gt;
Player 2: C Residential, A &amp;amp; E Commercial, F Entertainment&lt;br /&gt;
Player 3: F Residential, D Commercial, B &amp;amp; E Entertainment&lt;br /&gt;
&lt;br /&gt;
- Metromania Official Rulebook, Spiel or Face&lt;/div&gt;</summary>
		<author><name>Pimlottc</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmetromaniab&amp;diff=5708</id>
		<title>Gamehelpmetromaniab</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmetromaniab&amp;diff=5708"/>
		<updated>2020-09-23T02:03:07Z</updated>

		<summary type="html">&lt;p&gt;Pimlottc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description &amp;amp; Objective ==&lt;br /&gt;
&lt;br /&gt;
Each player represents a subway-building company,&lt;br /&gt;
and will dig two subway lines across the city.&lt;br /&gt;
&lt;br /&gt;
The goal is to connect important destinations – residential&lt;br /&gt;
areas, commercial areas, and entertainment areas – and to&lt;br /&gt;
provide them with subway stations.&lt;br /&gt;
&lt;br /&gt;
Take advantage of other players lines (for example, stations&lt;br /&gt;
are built wherever two lines meet ; you can win points at the&lt;br /&gt;
end by sharing the quickest trip), and try also to deroute or&lt;br /&gt;
even block off your opponents at the right time, to keep them&lt;br /&gt;
from well completing their lines!&lt;br /&gt;
&lt;br /&gt;
At the end of the game, the city government will run seven&lt;br /&gt;
&amp;quot;test trips&amp;quot; between designated destinations, placed by the&lt;br /&gt;
players themselves during the game.&lt;br /&gt;
For each test trip, the fastest connection between the two&lt;br /&gt;
points will be rewarded with Public Utility Points, and the&lt;br /&gt;
player whose subways have the most points wins!&lt;br /&gt;
&lt;br /&gt;
== Game Components &amp;amp; Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Board&#039;&#039;&#039;&lt;br /&gt;
To set up the board, take the four border pieces and put&lt;br /&gt;
them together. Take the six triangular &amp;quot;city&amp;quot; pieces, and&lt;br /&gt;
arrange them randomly within the border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Counters&#039;&#039;&#039;&lt;br /&gt;
Each player takes a set of counters of a particular color.&lt;br /&gt;
Each has a score marker (showing a subway train),&lt;br /&gt;
which is placed on the gameboard on the &amp;quot;0&amp;quot; space&lt;br /&gt;
of the scoring track.&lt;br /&gt;
&lt;br /&gt;
Each player also has counters for two subway lines:&lt;br /&gt;
one with a solid color, and another with a &amp;quot;striped&amp;quot; color.&lt;br /&gt;
Each line should have a Start marker (white arrow),&lt;br /&gt;
an End marker (black arrow), and eighteen triangular&lt;br /&gt;
Tunnel counters.&lt;br /&gt;
&lt;br /&gt;
There are also twelve Destination markers. Each is marked&lt;br /&gt;
with a letter (A-F), and is paired with another Destination&lt;br /&gt;
marker. These will be the destinations that will be &amp;quot;tested&amp;quot;&lt;br /&gt;
after the building phase is complete. The summary of these&lt;br /&gt;
tests is in the upright corner of the board.&lt;br /&gt;
&lt;br /&gt;
Finally, there are thirty &amp;quot;station&amp;quot; markers, which are set by the&lt;br /&gt;
side of the board, and are not controlled by any player.&lt;br /&gt;
The map is made up of smaller triangles, which are either&lt;br /&gt;
blank, have a destination symbol, or a lake/park. Along the&lt;br /&gt;
edge of the city are white arrows indicating where a subway&lt;br /&gt;
line starts, and black arrows indicating where they exit the city&lt;br /&gt;
&lt;br /&gt;
== The Course of the Game ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Installation&#039;&#039;&#039;&lt;br /&gt;
Take the destination markers and shuffle them letter-side down.&lt;br /&gt;
&lt;br /&gt;
With 4 players, each player takes one Residential, one&lt;br /&gt;
Commercial, and one Entertainment Destination at random.&lt;br /&gt;
That player then secretly looks at his markers. If two have&lt;br /&gt;
the same letter, he puts one back and draws a new one until&lt;br /&gt;
all three have different letters. When all the players have&lt;br /&gt;
their three Destination markers, they flip them letter-side-up&lt;br /&gt;
in front of them, visible for others.&lt;br /&gt;
&lt;br /&gt;
With 3 players, each player takes one more Destination marker.&lt;br /&gt;
&lt;br /&gt;
With 2 players, each player gets 6 Destination markers: one&lt;br /&gt;
player gets the Destinations A,B,C,D,E,F shown on the left of&lt;br /&gt;
the gameboard test Summary, the other player uses the ones&lt;br /&gt;
on the right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player turn&#039;&#039;&#039;&lt;br /&gt;
The most &amp;quot;urbane&amp;quot; player begins.&lt;br /&gt;
&lt;br /&gt;
Play goes clockwise starting with the first player. On one&#039;s&lt;br /&gt;
turn, the player MUST do one and only one of the following:&lt;br /&gt;
* Dig 3 tunnels (to continue one or both of his lines) or&lt;br /&gt;
* Build an intermediate station (on one of his lines) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting a line&#039;&#039;&#039;&lt;br /&gt;
Each player has two subway lines.&lt;br /&gt;
On his first turn, a player must, of course, begin a subway&lt;br /&gt;
line - but only one!&lt;br /&gt;
&lt;br /&gt;
A subway line must start from an empty space with a white&lt;br /&gt;
arrow along the edge of the city. To start a line, place its first&lt;br /&gt;
tunnel, topped with its &amp;quot;start&amp;quot; marker, in any of these spaces.&lt;br /&gt;
Then continue normally the line in the city by digging the&lt;br /&gt;
remaining tunnels.&lt;br /&gt;
&lt;br /&gt;
When you will begin your second subway line at any subsequent&lt;br /&gt;
turn, it must start on one of the &amp;quot;opposite&amp;quot; edges from&lt;br /&gt;
where your first line began.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Digging tunnels&#039;&#039;&#039;&lt;br /&gt;
Subway lines are built in the city by placing Tunnels in the&lt;br /&gt;
triangular spaces. Only one tunnel may be placed in a space,&lt;br /&gt;
and must conform to the following:&lt;br /&gt;
* A line must always be built from its terminus; and never &amp;quot;branch off&amp;quot;&lt;br /&gt;
* A line may not be continued with an acute angle. EXCEPTION: when a line terminates at a station, it may be built out from that station at any angle, even acute.&lt;br /&gt;
* A line may never make a loop or double back on itself&lt;br /&gt;
&lt;br /&gt;
If you choose to dig tunnels on your turn, you MUST place&lt;br /&gt;
3 tunnels (unless it is only possible to place fewer).&lt;br /&gt;
If you have two lines, you may distribute your 3 tunnels&lt;br /&gt;
between them as you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special areas&#039;&#039;&#039;&lt;br /&gt;
The start or end spaces (with an arrow) along the edges of&lt;br /&gt;
the city can only be used to start or end a line.&lt;br /&gt;
Tunnel counters may never be placed on the park or the lake.&lt;br /&gt;
When a player places a tunnel counter on top of a destination&lt;br /&gt;
area, the player must place immediatly one of his&lt;br /&gt;
Destination markers on that tunnel piece (of the appropriate&lt;br /&gt;
type, of course), letter-side up.&lt;br /&gt;
&lt;br /&gt;
If a player does not have the appropriate marker, the player&lt;br /&gt;
may not place that tunnel piece on the destination.&lt;br /&gt;
Furthermore, each player may only place one destination&lt;br /&gt;
marker per turn, and two destinations of the same letter&lt;br /&gt;
cannot touch, either on an angle or on the side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stations&#039;&#039;&#039;&lt;br /&gt;
Most of the stations are created while digging tunnels.&lt;br /&gt;
A station is immediately placed when:&lt;br /&gt;
* The line being dug joins another line. In this case, a station is placed where the two lines meet up.&lt;br /&gt;
* The line, which was running alongside another line, splits off from it. In this case, a station is placed where the line splits off.&lt;br /&gt;
* When a line, running alongside another line, changes side, NO STATION is placed.&lt;br /&gt;
&lt;br /&gt;
The player scores 1 point for each destination area on the&lt;br /&gt;
board that touches the station.&lt;br /&gt;
He continues to dig tunnels after placing a station, if he still&lt;br /&gt;
has some left to build. (i.e., building a station like this does&lt;br /&gt;
not stop your tunneling.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate stations&#039;&#039;&#039;&lt;br /&gt;
In lieu of digging tunnels, a player may use all his turn to&lt;br /&gt;
place one station anywhere on one of his lines, between two&lt;br /&gt;
preexisting stations. A starting or ending marker counts as a&lt;br /&gt;
station for this purpose.&lt;br /&gt;
Points are scored as for stations placed while digging tunnels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending lines&#039;&#039;&#039;&lt;br /&gt;
A line ends on a space with a black arrow. The player digs&lt;br /&gt;
his last tunnel on that space, topped with an &amp;quot;End Line&amp;quot;&lt;br /&gt;
counter.&lt;br /&gt;
&lt;br /&gt;
A line may not end on the same edge as it started, nor on an&lt;br /&gt;
adjoining edge to that &amp;quot;start edge,&amp;quot; unless all the end spaces&lt;br /&gt;
on the allowed sides are already taken.&lt;br /&gt;
&lt;br /&gt;
When a line ends, that player may immediately place an&lt;br /&gt;
intermediate station anywhere on the line. However, once a&lt;br /&gt;
line is completed (with this bonus station), the player may&lt;br /&gt;
never place an intermediate station on that line again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the building phase&#039;&#039;&#039;&lt;br /&gt;
Players continue building until one of the following occurs:&lt;br /&gt;
* A player has completed both of his lines&lt;br /&gt;
* A player places the last station available&lt;br /&gt;
* Five lines are either completed, or blocked and unable to be completed&lt;br /&gt;
&lt;br /&gt;
Note : a line is blocked if it can no longer be extended, typically&lt;br /&gt;
because all the spaces at its end are already occupied,&lt;br /&gt;
forbidden, or has run out of tunnels.&lt;br /&gt;
&lt;br /&gt;
Then all other players have one last turn to play.&lt;br /&gt;
After, scoring begins.&lt;br /&gt;
&lt;br /&gt;
== The Scoring Phase ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lines scoring&#039;&#039;&#039;&lt;br /&gt;
First, scores are adjusted as follows:&lt;br /&gt;
* Players who completed both of their lines lose no station points.&lt;br /&gt;
* Players who completed only one line lose half their station points (rounded down)&lt;br /&gt;
* Players who completed none of their lines lose all their station points.&lt;br /&gt;
Adjust the scoring markers accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test trip scoring&#039;&#039;&#039;&lt;br /&gt;
Each test trip runs between destination markers of the same&lt;br /&gt;
letter: A to A, then B to B, and so on. You can see the summary&lt;br /&gt;
of these trips in the upright corner of the board.&lt;br /&gt;
&lt;br /&gt;
For each trip, determine the shortest route:&lt;br /&gt;
* a trip takes 1 minute to go from one station to another (no matter how many tunnel pieces are in between)&lt;br /&gt;
* and 3 minutes to change from one line to another.&lt;br /&gt;
A trip may have more than one fastest route.&lt;br /&gt;
&lt;br /&gt;
Each player who has a line making up part of the fastest&lt;br /&gt;
route gets 3 points, plus a bonus of 3 points if he placed&lt;br /&gt;
one of the destination markers (i.e., if the marker is&lt;br /&gt;
on a tunnel piece of the player&#039;s color).&lt;br /&gt;
&lt;br /&gt;
A player may only get points once for each test, even if the&lt;br /&gt;
player is involved in more than one route.&lt;br /&gt;
Players who are not involved in the fastest route never get&lt;br /&gt;
any point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impossible trips&#039;&#039;&#039;&lt;br /&gt;
Sometimes, a test run may be impossible.&lt;br /&gt;
If that is the case, a city investigation takes place to determine&lt;br /&gt;
the guilty party or parties:&lt;br /&gt;
* If the destination marker was never placed on the board, the guilty party is the player who didn&#039;t place the marker.&lt;br /&gt;
* If the marker was placed but nobody put a station touching it, the guilty party is the player who placed the destination.&lt;br /&gt;
* If the markers were both placed, but no route exists between the two, both players who placed the markers are guilty.&lt;br /&gt;
The guilty party or parties loose 6 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final test&#039;&#039;&#039;&lt;br /&gt;
The last test run is between the park and the lake. Determine&lt;br /&gt;
the fastest route, as always. Each player involved in the fastest&lt;br /&gt;
route gets 5 points.&lt;br /&gt;
&lt;br /&gt;
Important note : if your score goes beyond 20 points, move&lt;br /&gt;
your marker normally, but place one of your tunnels near the&lt;br /&gt;
20 to show that. If your score goes below 0 point, place one&lt;br /&gt;
of your tunnels near the 0.&lt;br /&gt;
&lt;br /&gt;
== The Winner ==&lt;br /&gt;
&lt;br /&gt;
At the end of the game, the player with the most points is&lt;br /&gt;
crowned King of the Subway - i.e., WINS.&lt;br /&gt;
&lt;br /&gt;
If there is a tie, the winner is the player who finished the&lt;br /&gt;
most lines; if there is again a tie, the winner is the player who&lt;br /&gt;
placed the most tunnels.&lt;br /&gt;
&lt;br /&gt;
If there is still a tie, litigation is the only possible solution.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
Two players&lt;br /&gt;
;End of game: 3 lines finished and/or blocked ends the building phase. The other conditions still unchanged.&lt;br /&gt;
;Test trip scoring: the second version of the rules on this topic is not implemented on BGA.&lt;br /&gt;
&lt;br /&gt;
Three players&lt;br /&gt;
;End of game: 4 lines finished and/or blocked ends the building phase. The other conditions still unchanged.&lt;br /&gt;
;Test trip scoring: same as with four players.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
Unfair Municipality (3-4 players)&lt;br /&gt;
Each player keeps his destination markers letter-side-down&lt;br /&gt;
in front of him. The markers are only revealed when they are&lt;br /&gt;
placed on a destination area in the city.&lt;br /&gt;
&lt;br /&gt;
No Corruption (3-4 players)&lt;br /&gt;
Ah, everything is straight and clear… Because each player&lt;br /&gt;
takes pre-established destination markers and keeps them in&lt;br /&gt;
front of him, letter-face-up, of course!&lt;br /&gt;
&lt;br /&gt;
4 players&lt;br /&gt;
Player 1: A Residential, B Commercial, C Entertainment&lt;br /&gt;
Player 2: D Residential, A Commercial, E Entertainment&lt;br /&gt;
Player 3: F Residential, E Commercial, B Entertainment&lt;br /&gt;
Player 4: C Residential, D Commercial, F Entertainment&lt;br /&gt;
&lt;br /&gt;
3 players :&lt;br /&gt;
Player 1: A &amp;amp; D Residential, B Commercial, C Entertainment&lt;br /&gt;
Player 2: C Residential, A &amp;amp; E Commercial, F Entertainment&lt;br /&gt;
Player 3: F Residential, D Commercial, B &amp;amp; E Entertainment&lt;br /&gt;
&lt;br /&gt;
- Metromania Official Rulebook, Spiel or Face&lt;/div&gt;</summary>
		<author><name>Pimlottc</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmetromaniab&amp;diff=5707</id>
		<title>Gamehelpmetromaniab</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmetromaniab&amp;diff=5707"/>
		<updated>2020-09-23T01:41:09Z</updated>

		<summary type="html">&lt;p&gt;Pimlottc: convert headers to title case&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description &amp;amp; Objective ==&lt;br /&gt;
&lt;br /&gt;
Each player represents a subway-building company,&lt;br /&gt;
and will dig two subway lines across the city.&lt;br /&gt;
The goal is to connect important destinations – residential&lt;br /&gt;
areas, commercial areas, and entertainment areas – and to&lt;br /&gt;
provide them with subway stations.&lt;br /&gt;
Take advantage of other players lines (for example, stations&lt;br /&gt;
are built wherever two lines meet ; you can win points at the&lt;br /&gt;
end by sharing the quickest trip), and try also to deroute or&lt;br /&gt;
even block off your opponents at the right time, to keep them&lt;br /&gt;
from well completing their lines!&lt;br /&gt;
At the end of the game, the city government will run seven&lt;br /&gt;
&amp;quot;test trips&amp;quot; between designated destinations, placed by the&lt;br /&gt;
players themselves during the game.&lt;br /&gt;
For each test trip, the fastest connection between the two&lt;br /&gt;
points will be rewarded with Public Utility Points, and the&lt;br /&gt;
player whose subways have the most points wins!&lt;br /&gt;
&lt;br /&gt;
== Game Components &amp;amp; Setup ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Board&#039;&#039;&#039;&lt;br /&gt;
To set up the board, take the four border pieces and put&lt;br /&gt;
them together. Take the six triangular &amp;quot;city&amp;quot; pieces, and&lt;br /&gt;
arrange them randomly within the border.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Counters&#039;&#039;&#039;&lt;br /&gt;
Each player takes a set of counters of a particular color.&lt;br /&gt;
Each has a score marker (showing a subway train),&lt;br /&gt;
which is placed on the gameboard on the &amp;quot;0&amp;quot; space&lt;br /&gt;
of the scoring track.&lt;br /&gt;
Each player also has counters for two subway lines:&lt;br /&gt;
one with a solid color, and another with a &amp;quot;striped&amp;quot; color.&lt;br /&gt;
Each line should have a Start marker (white arrow),&lt;br /&gt;
an End marker (black arrow), and eighteen triangular&lt;br /&gt;
Tunnel counters.&lt;br /&gt;
There are also twelve Destination markers. Each is marked&lt;br /&gt;
with a letter (A-F), and is paired with another Destination&lt;br /&gt;
marker. These will be the destinations that will be &amp;quot;tested&amp;quot;&lt;br /&gt;
after the building phase is complete. The summary of these&lt;br /&gt;
tests is in the upright corner of the board.&lt;br /&gt;
Finally, there are thirty &amp;quot;station&amp;quot; markers, which are set by the&lt;br /&gt;
side of the board, and are not controlled by any player.&lt;br /&gt;
The map is made up of smaller triangles, which are either&lt;br /&gt;
blank, have a destination symbol, or a lake/park. Along the&lt;br /&gt;
edge of the city are white arrows indicating where a subway&lt;br /&gt;
line starts, and black arrows indicating where they exit the city&lt;br /&gt;
&lt;br /&gt;
== The Course of the Game ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Installation&#039;&#039;&#039;&lt;br /&gt;
Take the destination markers and shuffle them letter-sidedown.&lt;br /&gt;
With 4 players, each player takes one Residential, one&lt;br /&gt;
Commercial, and one Entertainment Destination at random.&lt;br /&gt;
That player then secretly looks at his markers. If two have&lt;br /&gt;
the same letter, he puts one back and draws a new one until&lt;br /&gt;
all three have different letters. When all the players have&lt;br /&gt;
their three Destination markers, they flip them letter-side-up&lt;br /&gt;
in front of them, visible for others.&lt;br /&gt;
With 3 players, each player takes one more Destination marker.&lt;br /&gt;
With 2 players, each player gets 6 Destination markers: one&lt;br /&gt;
player gets the Destinations A,B,C,D,E,F shown on the left of&lt;br /&gt;
the gameboard test Summary, the other player uses the ones&lt;br /&gt;
on the right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player turn&#039;&#039;&#039;&lt;br /&gt;
The most &amp;quot;urbane&amp;quot; player begins.&lt;br /&gt;
Play goes clockwise starting with the first player. On one&#039;s&lt;br /&gt;
turn, the player MUST do one and only one of the following:&lt;br /&gt;
- Dig 3 tunnels (to continue one or both of his lines) or&lt;br /&gt;
- Build an intermediate station (on one of his lines) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting a line&#039;&#039;&#039;&lt;br /&gt;
Each player has two subway lines.&lt;br /&gt;
On his first turn, a player must, of course, begin a subway&lt;br /&gt;
line - but only one!&lt;br /&gt;
A subway line must start from an empty space with a white&lt;br /&gt;
arrow along the edge of the city. To start a line, place its first&lt;br /&gt;
tunnel, topped with its &amp;quot;start&amp;quot; marker, in any of these spaces.&lt;br /&gt;
Then continue normally the line in the city by digging the&lt;br /&gt;
remaining tunnels.&lt;br /&gt;
When you will begin your second subway line at any subsequent&lt;br /&gt;
turn, it must start on one of the &amp;quot;opposite&amp;quot; edges from&lt;br /&gt;
where your first line began.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Digging tunnels&#039;&#039;&#039;&lt;br /&gt;
Subway lines are built in the city by placing Tunnels in the&lt;br /&gt;
triangular spaces. Only one tunnel may be placed in a space,&lt;br /&gt;
and must conform to the following:&lt;br /&gt;
- A line must always be built from its terminus; and never &amp;quot;branch off&amp;quot;&lt;br /&gt;
- A line may not be continued with an acute angle. EXCEPTION: when a line terminates at a station, it may be built out from that station at any angle, even acute.&lt;br /&gt;
- A line may never make a loop or double back on itself&lt;br /&gt;
If you choose to dig tunnels on your turn, you MUST place&lt;br /&gt;
3 tunnels (unless it is only possible to place fewer).&lt;br /&gt;
If you have two lines, you may distribute your 3 tunnels&lt;br /&gt;
between them as you wish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special areas&#039;&#039;&#039;&lt;br /&gt;
The start or end spaces (with an arrow) along the edges of&lt;br /&gt;
the city can only be used to start or end a line.&lt;br /&gt;
Tunnel counters may never be placed on the park or the lake.&lt;br /&gt;
When a player places a tunnel counter on top of a destination&lt;br /&gt;
area, the player must place immediatly one of his&lt;br /&gt;
Destination markers on that tunnel piece (of the appropriate&lt;br /&gt;
type, of course), letter-side up.&lt;br /&gt;
If a player does not have the appropriate marker, the player&lt;br /&gt;
may not place that tunnel piece on the destination.&lt;br /&gt;
Furthermore, each player may only place one destination&lt;br /&gt;
marker per turn, and two destinations of the same letter&lt;br /&gt;
cannot touch, either on an angle or on the side.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stations&#039;&#039;&#039;&lt;br /&gt;
Most of the stations are created while digging tunnels.&lt;br /&gt;
A station is immediately placed when:&lt;br /&gt;
- The line being dug joins another line. In this case, a station is placed where the two lines meet up.&lt;br /&gt;
- The line, which was running alongside another line, splits off from it. In this case, a station is placed where the line splits off.&lt;br /&gt;
- When a line, running alongside another line, changes side, NO STATION is placed.&lt;br /&gt;
The player scores 1 point for each destination area on the&lt;br /&gt;
board that touches the station.&lt;br /&gt;
He continues to dig tunnels after placing a station, if he still&lt;br /&gt;
has some left to build. (i.e., building a station like this does&lt;br /&gt;
not stop your tunneling.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intermediate stations&#039;&#039;&#039;&lt;br /&gt;
In lieu of digging tunnels, a player may use all his turn to&lt;br /&gt;
place one station anywhere on one of his lines, between two&lt;br /&gt;
preexisting stations. A starting or ending marker counts as a&lt;br /&gt;
station for this purpose.&lt;br /&gt;
Points are scored as for stations placed while digging tunnels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ending lines&#039;&#039;&#039;&lt;br /&gt;
A line ends on a space with a black arrow. The player digs&lt;br /&gt;
his last tunnel on that space, topped with an &amp;quot;End Line&amp;quot;&lt;br /&gt;
counter.&lt;br /&gt;
A line may not end on the same edge as it started, nor on an&lt;br /&gt;
adjoining edge to that &amp;quot;start edge,&amp;quot; unless all the end spaces&lt;br /&gt;
on the allowed sides are already taken.&lt;br /&gt;
When a line ends, that player may immediately place an&lt;br /&gt;
intermediate station anywhere on the line. However, once a&lt;br /&gt;
line is completed (with this bonus station), the player may&lt;br /&gt;
never place an intermediate station on that line again&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the building phase&#039;&#039;&#039;&lt;br /&gt;
Players continue building until one of the following occurs:&lt;br /&gt;
- A player has completed both of his lines&lt;br /&gt;
- A player places the last station available&lt;br /&gt;
- Five lines are either completed, or blocked and unable to be completed&lt;br /&gt;
Note : a line is blocked if it can no longer be extended, typically&lt;br /&gt;
because all the spaces at its end are already occupied,&lt;br /&gt;
forbidden, or has run out of tunnels.&lt;br /&gt;
Then all other players have one last turn to play.&lt;br /&gt;
After, scoring begins.&lt;br /&gt;
&lt;br /&gt;
== The Scoring Phase ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lines scoring&#039;&#039;&#039;&lt;br /&gt;
First, scores are adjusted as follows:&lt;br /&gt;
- Players who completed both of their lines lose no station points.&lt;br /&gt;
- Players who completed only one line lose half their station points (rounded down)&lt;br /&gt;
- Players who completed none of their lines lose all their station points.&lt;br /&gt;
Adjust the scoring markers accordingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Test trip scoring&#039;&#039;&#039;&lt;br /&gt;
Each test trip runs between destination markers of the same&lt;br /&gt;
letter: A to A, then B to B, and so on. You can see the summary&lt;br /&gt;
of these trips in the upright corner of the board.&lt;br /&gt;
For each trip, determine the shortest route:&lt;br /&gt;
- a trip takes 1 minute to go from one station to another (no matter how many tunnel pieces are in between)&lt;br /&gt;
- and 3 minutes to change from one line to another.&lt;br /&gt;
A trip may have more than one fastest route.&lt;br /&gt;
Each player who has a line making up part of the fastest&lt;br /&gt;
route gets 3 points, plus a bonus of 3 points if he placed&lt;br /&gt;
one of the destination markers (i.e., if the marker is&lt;br /&gt;
on a tunnel piece of the player&#039;s color).&lt;br /&gt;
A player may only get points once for each test, even if the&lt;br /&gt;
player is involved in more than one route.&lt;br /&gt;
Players who are not involved in the fastest route never get&lt;br /&gt;
any point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impossible trips&#039;&#039;&#039;&lt;br /&gt;
Sometimes, a test run may be impossible.&lt;br /&gt;
If that is the case, a city investigation takes place to determine&lt;br /&gt;
the guilty party or parties:&lt;br /&gt;
- If the destination marker was never placed on the board, the guilty party is the player who didn&#039;t place the marker.&lt;br /&gt;
- If the marker was placed but nobody put a station touching it, the guilty party is the player who placed the destination.&lt;br /&gt;
- If the markers were both placed, but no route exists between the two, both players who placed the markers are guilty.&lt;br /&gt;
The guilty party or parties loose 6 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final test&#039;&#039;&#039;&lt;br /&gt;
The last test run is between the park and the lake. Determine&lt;br /&gt;
the fastest route, as always. Each player involved in the fastest&lt;br /&gt;
route gets 5 points.&lt;br /&gt;
Important note : if your score goes beyond 20 points, move&lt;br /&gt;
your marker normally, but place one of your tunnels near the&lt;br /&gt;
20 to show that. If your score goes below 0 point, place one&lt;br /&gt;
of your tunnels near the 0.&lt;br /&gt;
&lt;br /&gt;
== The Winner ==&lt;br /&gt;
&lt;br /&gt;
At the end of the game, the player with the most points is&lt;br /&gt;
crowned King of the Subway - i.e., WINS.&lt;br /&gt;
If there is a tie, the winner is the player who finished the&lt;br /&gt;
most lines; if there is again a tie, the winner is the player who&lt;br /&gt;
placed the most tunnels.&lt;br /&gt;
If there is still a tie, litigation is the only possible solution.&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
&lt;br /&gt;
Two players&lt;br /&gt;
End of game: 3 lines finished and/or blocked ends the building&lt;br /&gt;
phase. The other conditions still unchanged.&lt;br /&gt;
Test trip scoring: the second version of the rules on this topic is not implemented on BGA.&lt;br /&gt;
&lt;br /&gt;
Three players&lt;br /&gt;
End of game: 4 lines finished and/or blocked ends the building&lt;br /&gt;
phase. The other conditions still unchanged.&lt;br /&gt;
Test trip scoring: same as with four players.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
Unfair Municipality (3-4 players)&lt;br /&gt;
Each player keeps his destination markers letter-side-down&lt;br /&gt;
in front of him. The markers are only revealed when they are&lt;br /&gt;
placed on a destination area in the city.&lt;br /&gt;
&lt;br /&gt;
No Corruption (3-4 players)&lt;br /&gt;
Ah, everything is straight and clear… Because each player&lt;br /&gt;
takes pre-etablished destination markers and keeps them in&lt;br /&gt;
front of him, letter-face-up, of course!&lt;br /&gt;
&lt;br /&gt;
4 players&lt;br /&gt;
Player 1: A Residential, B Commercial, C Entertainment&lt;br /&gt;
Player 2: D Residential, A Commercial, E Entertainment&lt;br /&gt;
Player 3: F Residential, E Commercial, B Entertainment&lt;br /&gt;
Player 4: C Residential, D Commercial, F Entertainment&lt;br /&gt;
&lt;br /&gt;
3 players :&lt;br /&gt;
Player 1: A &amp;amp; D Residential, B Commercial, C Entertainment&lt;br /&gt;
Player 2: C Residential, A &amp;amp; E Commercial, F Entertainment&lt;br /&gt;
Player 3: F Residential, D Commercial, B &amp;amp; E Entertainment&lt;br /&gt;
&lt;br /&gt;
Metromania Official Rulebook, Spiel or Face&lt;/div&gt;</summary>
		<author><name>Pimlottc</name></author>
	</entry>
</feed>