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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Philhamelekh</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-02T05:41:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplafamiglia&amp;diff=31273</id>
		<title>Gamehelplafamiglia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplafamiglia&amp;diff=31273"/>
		<updated>2026-09-02T15:15:40Z</updated>

		<summary type="html">&lt;p&gt;Philhamelekh: Victory conditions - before it incorrectly said you won with 5 mandamenti as a team.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview ==&lt;br /&gt;
In this &#039;&#039;&#039;team-based strategy game&#039;&#039;&#039;, two teams (each consisting of two families) fight for dominance over Sicily during the Great Mafia War of the 1980s. You must coordinate with your partner to recruit Soldati, expand your influence, and seize control of Mandamenti (districts) through tactical planning and calculated attacks. Success depends on perfect timing and synergy within your team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goal of the Game:&#039;&#039;&#039; A team that controls at least 6 Mandamenti, or has one player controlling 5 Mandamenti, wins the game. Otherwise the winner is the team that controls the most Mandamenti after the 4th round.&lt;br /&gt;
&lt;br /&gt;
== Game Flow ==&lt;br /&gt;
The game lasts for a maximum of &#039;&#039;&#039;4 rounds&#039;&#039;&#039;, each divided into two main phases:&lt;br /&gt;
&lt;br /&gt;
=== 1. Planning Phase ===&lt;br /&gt;
Players take turns placing their family markers on the action board to prepare their orders.&lt;br /&gt;
* &#039;&#039;&#039;Placing Markers:&#039;&#039;&#039; Choose an action and place your marker on the field. If markers are already present, they are stacked; actions are later resolved from top to bottom.&lt;br /&gt;
* &#039;&#039;&#039;Actions:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Recruit:&#039;&#039;&#039; Bring new Soldati from your supply into your headquarters or controlled areas.&lt;br /&gt;
** &#039;&#039;&#039;Move:&#039;&#039;&#039; Shift Soldati from one area to an adjacent one to establish presence or initiate attacks.&lt;br /&gt;
** &#039;&#039;&#039;Upgrade:&#039;&#039;&#039; Improve abilities on your family board (e.g., weapon strength or income).&lt;br /&gt;
** &#039;&#039;&#039;Income:&#039;&#039;&#039; Receive money (Lire) to pay for expensive actions and equipment.&lt;br /&gt;
** &#039;&#039;&#039;Secret Orders:&#039;&#039;&#039; Prepare special attack or defense plans that remain hidden until the Execution Phase.&lt;br /&gt;
&lt;br /&gt;
=== 2. Execution Phase ===&lt;br /&gt;
The placed markers are resolved stack by stack, starting from the top.&lt;br /&gt;
* &#039;&#039;&#039;Execute Order:&#039;&#039;&#039; The player whose marker is on top performs the action.&lt;br /&gt;
* &#039;&#039;&#039;Combat:&#039;&#039;&#039; Conflict occurs whenever Soldati from opposing families meet in the same area.&lt;br /&gt;
** &#039;&#039;&#039;Resolution:&#039;&#039;&#039; Combat strength (Soldati + bonuses) is combined with secretly played combat plans.&lt;br /&gt;
** &#039;&#039;&#039;Consequence:&#039;&#039;&#039; The losing side must remove Soldati from the board; ties are often broken by the resources invested.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
At the end of the 4th round, a final scoring takes place if no team has achieved an automatic victory (5 Mandamenti):&lt;br /&gt;
* &#039;&#039;&#039;Controlled Areas:&#039;&#039;&#039; Each occupied territory grants points.&lt;br /&gt;
* &#039;&#039;&#039;Mandamenti:&#039;&#039;&#039; A team receives bonus points for each Mandamento (a group of 3 areas) where they hold the majority.&lt;br /&gt;
* &#039;&#039;&#039;Board Progress:&#039;&#039;&#039; Fully upgraded family abilities provide additional victory points.&lt;br /&gt;
&lt;br /&gt;
== Variants and Options ==&lt;br /&gt;
* &#039;&#039;&#039;2-Player Mode:&#039;&#039;&#039; Each player controls a full team of two families.&lt;br /&gt;
* &#039;&#039;&#039;3-Player Mode:&#039;&#039;&#039; A neutral family acts as a buffer or is integrated into the conflict via specific rules.&lt;br /&gt;
* &#039;&#039;&#039;Optional Rule Changes:&#039;&#039;&#039; Adjustments to mobility or combat plans can be used to alter the game&#039;s dynamics.&lt;/div&gt;</summary>
		<author><name>Philhamelekh</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpforestshuffle&amp;diff=24426</id>
		<title>Gamehelpforestshuffle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpforestshuffle&amp;diff=24426"/>
		<updated>2025-03-22T11:54:08Z</updated>

		<summary type="html">&lt;p&gt;Philhamelekh: /* Turn Actions */ Removed the line that said you score points when you play a card. Put the scoring into the end of game section instead.  The old rules suggested you got points based on the situation of your forest at the point you played your card, but this is not correct. You get the points based on your forest at the end of the game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
In Forest Shuffle you create a habitat for flora and fauna to thrive. Plant trees and synergize your cards to earn the most points before winter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn Actions===&lt;br /&gt;
&lt;br /&gt;
Choose between one of two options:&lt;br /&gt;
&lt;br /&gt;
# Draw two cards from the clearing and/or deck and add them to your hand.&lt;br /&gt;
#* Your hand limit is 10 cards. You can&#039;t take the draw action if you already have 10cards. If you have 9 cards, you may only draw 1 card.&lt;br /&gt;
# Play one card from your hand: pay its cost by discarding cards from your hand, then place the chosen card in the forest and carry out its effect.&lt;br /&gt;
#* If your discards cause there to be 10 or more cards in the clearing, all cards in the clearing are removed from the game at the end of the turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cards===&lt;br /&gt;
&lt;br /&gt;
There are 3 types of cards: Trees, Forest Dwellers and Winter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TREE CARDS depict a single Tree. To plant a tree in the forest, simply pay its cost. The cost amount shown in the brown rectangle at the top left of the card. To pay it, place a number of cards from your hand into the clearing equal to the cost.&lt;br /&gt;
&lt;br /&gt;
* Trees cards provide a slot on each side (top, bottom, left, right) for you to add forest dwellers. Only 1 forest dweller per slot, unless the card says otherwise.&lt;br /&gt;
&lt;br /&gt;
* Each time you play a tree, a card from the deck is added to the Clearing.&lt;br /&gt;
&lt;br /&gt;
* Note that ANY card in your hand may be placed face-down in the forest as a TREE SAPLING. These work exactly like a tree but do not belong to a tree species.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FOREST DWELLER CARDS are split. They depict two creatures on them, but only ONE of them may be played. These are the animals, plants and mushrooms that you can add to the forest.&lt;br /&gt;
&lt;br /&gt;
* To play a forest dweller, select an empty slot on a tree for the desired half of the card, then discard cards from your hand into the clearing equal to the cost of that half.  &lt;br /&gt;
* Once a forest dweller is slotted onto a tree, the other half of the card is now hidden. Only the effects of the visible forest dweller may trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Note that some tree and forest dweller cards give you a special bonus effect when you pay for them if ALL of the cards you discard bear the matching leaf symbol. On split cards, only one half of the card must bear the symbol.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you have drawn the top 2/3rds of the deck the first WINTER CARD will be revealed. The other two WINTER CARDS were previously shuffled into the remainder of the deck and serve as a random end timer. When the 3rd winter card is drawn, the game ends immediately! You may not finish your turn.&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
Total the points of all visible cards in your forests, plus one point per card you hid in your cave (if any). None of their effects trigger.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>Philhamelekh</name></author>
	</entry>
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