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	<updated>2026-11-03T09:09:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&amp;diff=7972</id>
		<title>Gamehelpveletas</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&amp;diff=7972"/>
		<updated>2021-04-17T01:44:34Z</updated>

		<summary type="html">&lt;p&gt;Pesti sky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction &amp;amp; Information ==&lt;br /&gt;
Veletas is a drawless territory game for two players, Black and White. Both players control a number of neutral red pieces and shoot stones of their own color from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent&#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;piece&#039;&#039;&#039; is a (red) shooter, a black stone or a white stone.&lt;br /&gt;
A &#039;&#039;&#039;group&#039;&#039;&#039; is a set of one or more like-colored, orthogonally adjacent stones. The size of a group is the number of stones in it. Stones on top of shooters are not part of any groups.&lt;br /&gt;
A &#039;&#039;&#039;trapped shooter&#039;&#039;&#039; is a shooter that cannot make any legal move in the current position.&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
The board starts empty. Black starts by placing three shooters on empty squares, then White places the remaining four on empty squares. In the setup, no shooters may be placed orthogonally or diagonally adjacent to each other.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The players take turns, starting with Black.&lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
Each turn has three components:&lt;br /&gt;
# Move a shooter (optional): The player can (but is not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any other pieces.&lt;br /&gt;
# Shoot: The player then must place a stone of their color on the same orthogonal or diagonal line as the destination square of the moved shooter.&lt;br /&gt;
# Check for trapped shooters: If there are any shooters that are trapped and unclaimed, they are claimed by the player who owns the biggest orthogonally adjacent group. If there is no such group or if players are tied for the largest group, the shooter is claimed by the person whose turn it isn&#039;t.&lt;br /&gt;
&lt;br /&gt;
== Smaller Boards ==&lt;br /&gt;
7x7 board with 3 shooters:  Black places one shooter on their first turn, and White places the other two. Whoever claims two shooters wins.&lt;br /&gt;
&lt;br /&gt;
9x9 board with 5 shooters: Black places two shooters on their first turn, and White places the other three. Whoever claims three shooters wins.&lt;/div&gt;</summary>
		<author><name>Pesti sky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&amp;diff=7971</id>
		<title>Gamehelpveletas</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&amp;diff=7971"/>
		<updated>2021-04-17T01:44:08Z</updated>

		<summary type="html">&lt;p&gt;Pesti sky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction &amp;amp; Information ==&lt;br /&gt;
Veletas is a drawless territory game for two players, Black and White. Both players control a number of neutral red pieces and shoot stones of their own color from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent&#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;piece&#039;&#039;&#039; is a (red) shooter, a black stone or a white stone.&lt;br /&gt;
A &#039;&#039;&#039;group&#039;&#039;&#039; is a set of one or more like-colored, orthogonally adjacent stones. The size of a group is the number of stones in it. Stones on top of shooters are not part of any groups.&lt;br /&gt;
A &#039;&#039;&#039;trapped shooter&#039;&#039;&#039; is a shooter that cannot make any legal move in the current position.&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
The board starts empty. Black starts by placing three shooters on empty squares, then White places the remaining four on empty squares. In the setup, no shooters may be placed orthogonally or diagonally adjacent to each other.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The players take turns, starting with Black.&lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
Each turn has three components:&lt;br /&gt;
# Move a shooter (optional): The player can (but is not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any other pieces.&lt;br /&gt;
# Shoot: The player then must place a stone of their color on the same orthogonal or diagonal line as the destination square of the moved shooter.&lt;br /&gt;
# Check for trapped shooters: If there are any shooters that are trapped and unclaimed, they are claimed by the player who owns the biggest orthogonally adjacent group. If there is no such group or if players are tied for the largest group, the shooter is claimed by the person whose turn it isn&#039;t.&lt;br /&gt;
&lt;br /&gt;
== Smaller Boards ==&lt;br /&gt;
7x7 board with 3 shooters:  Black places one shooter on their first turn, and White places the other two. Whoever claims two shooters wins.&lt;br /&gt;
&lt;br /&gt;
9x9 board with five shooters: Black places two shooters on their first turn, and White places the other three. Whoever claims three shooters wins.&lt;/div&gt;</summary>
		<author><name>Pesti sky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&amp;diff=7970</id>
		<title>Gamehelpveletas</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&amp;diff=7970"/>
		<updated>2021-04-17T01:42:20Z</updated>

		<summary type="html">&lt;p&gt;Pesti sky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction &amp;amp; Information ==&lt;br /&gt;
Veletas is a drawless territory game for two players, Black and White. Both players control a number of neutral red pieces and shoot stones of their own color from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent&#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;piece&#039;&#039;&#039; is a (red) shooter, a black stone or a white stone.&lt;br /&gt;
A &#039;&#039;&#039;group&#039;&#039;&#039; is a set of one or more like-colored, orthogonally adjacent stones. The size of a group is the number of stones in it. Stones on top of shooters are not part of any groups.&lt;br /&gt;
A &#039;&#039;&#039;trapped shooter&#039;&#039;&#039; is a shooter that cannot make any legal move in the current position.&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
The board starts empty. Black starts by placing three shooters on empty squares, then White places the remaining four on empty squares. In the setup, no shooters may be placed orthogonally or diagonally adjacent to each other.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The players take turns, starting with Black.&lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
Each turn has three components:&lt;br /&gt;
# Move a shooter (optional): The player can (but is not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any other pieces.&lt;br /&gt;
# Shoot: The player then must place a stone of their color on the same orthogonal or diagonal line as the destination square of the moved shooter.&lt;br /&gt;
# Check for trapped shooters: If there are any shooters that are trapped and unclaimed, they are claimed by the player who owns the biggest orthogonally adjacent group. If there is no such group or if players are tied for the largest group, the shooter is claimed by the person whose turn it isn&#039;t.&lt;br /&gt;
&lt;br /&gt;
== Smaller Boards ==&lt;br /&gt;
7x7 board with 3 shooters:  Black places one shooter on their first turn, and White places the other two. Whoever claims two shooters wins.&lt;br /&gt;
9x9 board with five shooters. Black places two shooters on their first turn, and White places the other three. Whoever claims three shooters wins.&lt;/div&gt;</summary>
		<author><name>Pesti sky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&amp;diff=7969</id>
		<title>Gamehelpveletas</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&amp;diff=7969"/>
		<updated>2021-04-17T01:41:16Z</updated>

		<summary type="html">&lt;p&gt;Pesti sky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction &amp;amp; Information ==&lt;br /&gt;
Veletas is a drawless territory game for two players, Black and White. Both players control a number of neutral red pieces and shoot stones of their own color from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent&#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Terminology ===&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;piece&#039;&#039;&#039; is a (red) shooter, a black stone or a white stone.&lt;br /&gt;
A &#039;&#039;&#039;group&#039;&#039;&#039; is a set of one or more like-colored, orthogonally adjacent stones. The size of a group is the number of stones in it. Stones on top of shooters are not part of any groups.&lt;br /&gt;
A &#039;&#039;&#039;trapped shooter&#039;&#039;&#039; is a shooter that cannot make any legal move in the current position.&lt;br /&gt;
&lt;br /&gt;
=== Setup ===&lt;br /&gt;
The board starts empty. Black starts by placing three shooters on empty squares, then White places the remaining four on empty squares. In the setup, no shooters may be placed orthogonally or diagonally adjacent to each other.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The players take turns, starting with Black.&lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
Each turn has three components:&lt;br /&gt;
1. Move a shooter (optional): The player can (but is not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any other pieces.&lt;br /&gt;
2. Shoot: The player then must place a stone of their color on the same orthogonal or diagonal line as the destination square of the moved shooter.&lt;br /&gt;
3. Check for trapped shooters: If there are any shooters that are trapped and unclaimed, they are claimed by the player who owns the biggest orthogonally adjacent group. If there is no such group or if players are tied for the largest group, the shooter is claimed by the person whose turn it isn&#039;t.&lt;br /&gt;
&lt;br /&gt;
== Smaller Boards ==&lt;br /&gt;
7x7 board with 3 shooters:  Black places one shooter on their first turn, and White places the other two. Whoever claims two shooters wins.&lt;br /&gt;
9x9 board with five shooters. Black places two shooters on their first turn, and White places the other three. Whoever claims three shooters wins.&lt;/div&gt;</summary>
		<author><name>Pesti sky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&amp;diff=7968</id>
		<title>Gamehelpveletas</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&amp;diff=7968"/>
		<updated>2021-04-17T01:36:59Z</updated>

		<summary type="html">&lt;p&gt;Pesti sky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Introduction&lt;br /&gt;
Veletas is a drawless territory game for two players, Black and White. Both players control a number of neutral red pieces and shoot stones of their own color from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent&#039;s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Terminology&lt;br /&gt;
A piece is a (red) shooter, a black stone or a white stone.&lt;br /&gt;
A group is a set of one or more like-colored, orthogonally adjacent stones. The size of a group is the number of stones in it. Stones on top of shooters are not part of any groups.&lt;br /&gt;
A trapped shooter is a shooter that cannot make any legal move in the current position.&lt;br /&gt;
&lt;br /&gt;
Setup&lt;br /&gt;
The board starts empty. Black starts by placing three shooters on empty squares, then White places the remaining four on empty squares. In the setup, no shooters may be placed orthogonally or diagonally adjacent to each other.&lt;br /&gt;
&lt;br /&gt;
Gameplay&lt;br /&gt;
The players take turns, starting with Black.&lt;br /&gt;
&lt;br /&gt;
On Your Turn&lt;br /&gt;
Each turn has three components:&lt;br /&gt;
1. Move a shooter (optional): The player can (but is not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any other pieces.&lt;br /&gt;
2. Shoot: The player then must place a stone of their color on the same orthogonal or diagonal line as the destination square of the moved shooter.&lt;br /&gt;
3. Check for trapped shooters: If there are any shooters that are trapped and unclaimed, they are claimed by the player who owns the biggest orthogonally adjacent group. If there is no such group or if players are tied for the largest group, the shooter is claimed by the person whose turn it isn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Smaller Boards&lt;br /&gt;
7x7 board with 3 shooters:  Black places one shooter on their first turn, and White places the other two. Whoever claims two shooters wins.&lt;br /&gt;
9x9 board with five shooters. Black places two shooters on their first turn, and White places the other three. Whoever claims three shooters wins.&lt;/div&gt;</summary>
		<author><name>Pesti sky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=6624</id>
		<title>Gamehelpflorenzacardgame</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=6624"/>
		<updated>2020-12-26T05:47:06Z</updated>

		<summary type="html">&lt;p&gt;Pesti sky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Il turno di gioco si divide in 4 fasi:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
* Pesca degli Artisti e dei Monumenti&lt;br /&gt;
&lt;br /&gt;
* Pesca delle carte Florenza&lt;br /&gt;
&lt;br /&gt;
* Azioni (4 per round più eventuali azioni extra ottenute dalle carte giocate)&lt;br /&gt;
**Giocare una carta Florenza&lt;br /&gt;
**Realizzare un Monumento&lt;br /&gt;
**Riservarsi un Monumento o un Artista&lt;br /&gt;
**Attivare una carta centrale (raccogli/vendi le risorse indicate da una carta che sia sul tavolo a faccia in su)&lt;br /&gt;
**Mandare fuori un lavoratore a giornata (raccogli 50 Fiorini)&lt;br /&gt;
**Andare al Mercato (vendi/compra/scambia risorse con la riserva)&lt;br /&gt;
**Cercare ispirazione (pesca una carta Florenza extra)&lt;br /&gt;
&lt;br /&gt;
* Operazioni di Fine turno&lt;br /&gt;
**Scartare tutte le carte Monumento rimaste sul tavolo, tranne le due più a sinistra&lt;br /&gt;
**Scartare tutte le carte Artista rimaste eventualmente in gioco&lt;br /&gt;
**Scartare tutte le carte Florenza in mano ai giocatori, tranne una a scelta del giocatore&lt;br /&gt;
**Distribuire le rendite&lt;br /&gt;
**Eleggere il nuovo Capitano del Popolo&lt;br /&gt;
**Ripristinare le carte centrali&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fine della partita&#039;&#039;&#039; dopo 5 turni.&lt;br /&gt;
&lt;br /&gt;
English:&lt;br /&gt;
The game is divided into five rounds, after which the game ends. Each round is further divided into four phases as follows:&lt;br /&gt;
&lt;br /&gt;
*Draw Artists and Monuments&lt;br /&gt;
&lt;br /&gt;
*Draw Florenza cards&lt;br /&gt;
&lt;br /&gt;
*Actions (4 per round plus bonuses from purple and brown cards), which are&lt;br /&gt;
**Play a Florenza card&lt;br /&gt;
**Build a Monument&lt;br /&gt;
**Reserve a Monument or Artist&lt;br /&gt;
**Activate a location card (gray card in center of board)&lt;br /&gt;
**Send out workers (+50 fiorini)&lt;br /&gt;
**Go to the market (buy/sell resources)&lt;br /&gt;
**Look for inspiration (draw a Florenza card)&lt;br /&gt;
&lt;br /&gt;
*Cleanup, which entails:&lt;br /&gt;
**Discard all Monument cards except the two rightmost Monuments&lt;br /&gt;
**Discard all remaining Artist cards&lt;br /&gt;
**Discard all Florenza cards in hand, except one of the player&#039;s choice&lt;br /&gt;
**Collect income&lt;br /&gt;
**Elect the new Captain of the People&lt;br /&gt;
**Restore location cards&lt;br /&gt;
&lt;br /&gt;
Implementation:&lt;br /&gt;
is rather unforgiving. Be sure to double check your plan before you take action.&lt;/div&gt;</summary>
		<author><name>Pesti sky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=6623</id>
		<title>Gamehelpflorenzacardgame</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=6623"/>
		<updated>2020-12-26T05:46:37Z</updated>

		<summary type="html">&lt;p&gt;Pesti sky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Il turno di gioco si divide in 4 fasi:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
* Pesca degli Artisti e dei Monumenti&lt;br /&gt;
&lt;br /&gt;
* Pesca delle carte Florenza&lt;br /&gt;
&lt;br /&gt;
* Azioni (4 per round più eventuali azioni extra ottenute dalle carte giocate)&lt;br /&gt;
**Giocare una carta Florenza&lt;br /&gt;
**Realizzare un Monumento&lt;br /&gt;
**Riservarsi un Monumento o un Artista&lt;br /&gt;
**Attivare una carta centrale (raccogli/vendi le risorse indicate da una carta che sia sul tavolo a faccia in su)&lt;br /&gt;
**Mandare fuori un lavoratore a giornata (raccogli 50 Fiorini)&lt;br /&gt;
**Andare al Mercato (vendi/compra/scambia risorse con la riserva)&lt;br /&gt;
**Cercare ispirazione (pesca una carta Florenza extra)&lt;br /&gt;
&lt;br /&gt;
* Operazioni di Fine turno&lt;br /&gt;
**Scartare tutte le carte Monumento rimaste sul tavolo, tranne le due più a sinistra&lt;br /&gt;
**Scartare tutte le carte Artista rimaste eventualmente in gioco&lt;br /&gt;
**Scartare tutte le carte Florenza in mano ai giocatori, tranne una a scelta del giocatore&lt;br /&gt;
**Distribuire le rendite&lt;br /&gt;
**Eleggere il nuovo Capitano del Popolo&lt;br /&gt;
**Ripristinare le carte centrali&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fine della partita&#039;&#039;&#039; dopo 5 turni.&lt;br /&gt;
&lt;br /&gt;
English:&lt;br /&gt;
The game is divided into five rounds, after which the game ends. Each round is further divided into four phases as follows:&lt;br /&gt;
&lt;br /&gt;
*Draw Artists and Monuments&lt;br /&gt;
&lt;br /&gt;
*Draw Florenza cards&lt;br /&gt;
&lt;br /&gt;
*Actions (4 per round plus bonuses from purple and brown cards)&lt;br /&gt;
The possible actions are:&lt;br /&gt;
**Play a Florenza card&lt;br /&gt;
**Build a Monument&lt;br /&gt;
**Reserve a Monument or Artist&lt;br /&gt;
**Activate a location card (gray card in center of board)&lt;br /&gt;
**Send out workers (+50 fiorini)&lt;br /&gt;
**Go to the market (buy/sell resources)&lt;br /&gt;
**Look for inspiration (draw a Florenza card)&lt;br /&gt;
&lt;br /&gt;
*Cleanup, which entails:&lt;br /&gt;
**Discard all Monument cards except the two rightmost Monuments&lt;br /&gt;
**Discard all remaining Artist cards&lt;br /&gt;
**Discard all Florenza cards in hand, except one of the player&#039;s choice&lt;br /&gt;
**Collect income&lt;br /&gt;
**Elect the new Captain of the People&lt;br /&gt;
**Restore location cards&lt;br /&gt;
&lt;br /&gt;
Implementation:&lt;br /&gt;
is rather unforgiving. Be sure to double check your plan before you take action.&lt;/div&gt;</summary>
		<author><name>Pesti sky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=6622</id>
		<title>Gamehelpflorenzacardgame</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpflorenzacardgame&amp;diff=6622"/>
		<updated>2020-12-26T05:40:31Z</updated>

		<summary type="html">&lt;p&gt;Pesti sky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Il turno di gioco si divide in 4 fasi:&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
* Pesca degli Artisti e dei Monumenti&lt;br /&gt;
&lt;br /&gt;
* Pesca delle carte Florenza&lt;br /&gt;
&lt;br /&gt;
* Azioni (4 per round più eventuali azioni extra ottenute dalle carte giocate)&lt;br /&gt;
**Giocare una carta Florenza&lt;br /&gt;
**Realizzare un Monumento&lt;br /&gt;
**Riservarsi un Monumento o un Artista&lt;br /&gt;
**Attivare una carta centrale (raccogli/vendi le risorse indicate da una carta che sia sul tavolo a faccia in su)&lt;br /&gt;
**Mandare fuori un lavoratore a giornata (raccogli 50 Fiorini)&lt;br /&gt;
**Andare al Mercato (vendi/compra/scambia risorse con la riserva)&lt;br /&gt;
**Cercare ispirazione (pesca una carta Florenza extra)&lt;br /&gt;
&lt;br /&gt;
* Operazioni di Fine turno&lt;br /&gt;
**Scartare tutte le carte Monumento rimaste sul tavolo, tranne le due più a sinistra&lt;br /&gt;
**Scartare tutte le carte Artista rimaste eventualmente in gioco&lt;br /&gt;
**Scartare tutte le carte Florenza in mano ai giocatori, tranne una a scelta del giocatore&lt;br /&gt;
**Distribuire le rendite&lt;br /&gt;
**Eleggere il nuovo Capitano del Popolo&lt;br /&gt;
**Ripristinare le carte centrali&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fine della partita&#039;&#039;&#039; dopo 5 turni.&lt;br /&gt;
&lt;br /&gt;
English:&lt;br /&gt;
The game is divided into five rounds, after which the game ends. Each round is further divided into four phases as follows:&lt;br /&gt;
&lt;br /&gt;
1. Draw Artists and Monuments&lt;br /&gt;
&lt;br /&gt;
2. Draw Florenza cards&lt;br /&gt;
&lt;br /&gt;
3. Actions (4 per round plus bonuses from purple and brown cards)&lt;br /&gt;
The possible actions are:&lt;br /&gt;
a. Play a Florenza card&lt;br /&gt;
b. Build a Monument&lt;br /&gt;
c. Reserve a Monument or Artist&lt;br /&gt;
d. Activate a location card (gray card in center of board)&lt;br /&gt;
e. Send out workers (+50 fiorini)&lt;br /&gt;
f. Go to the market (buy/sell resources)&lt;br /&gt;
g. Look for inspiration (draw a Florenza card)&lt;br /&gt;
&lt;br /&gt;
4. Cleanup, which entails:&lt;br /&gt;
a. Discard all Monument cards except the two rightmost Monuments&lt;br /&gt;
b. Discard all remaining Artist cards&lt;br /&gt;
c. Discard all Florenza cards in hand, except one of the player&#039;s choice&lt;br /&gt;
d. Collect income&lt;br /&gt;
e. Elect the new Captain of the People&lt;br /&gt;
f. Restore location cards&lt;br /&gt;
&lt;br /&gt;
Implementation:&lt;br /&gt;
is rather unforgiving. Be sure to double check your plan before you take action.&lt;/div&gt;</summary>
		<author><name>Pesti sky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_troyes&amp;diff=4805</id>
		<title>Tips troyes</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_troyes&amp;diff=4805"/>
		<updated>2020-06-27T00:22:31Z</updated>

		<summary type="html">&lt;p&gt;Pesti sky: Created page with &amp;quot;Play as if all six characters are in play. Try to get at least one citizen in each building at any given time.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Play as if all six characters are in play. Try to get at least one citizen in each building at any given time.&lt;/div&gt;</summary>
		<author><name>Pesti sky</name></author>
	</entry>
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