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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Peoblej</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-16T01:40:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcities&amp;diff=26621</id>
		<title>Gamehelpcities</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcities&amp;diff=26621"/>
		<updated>2025-09-28T15:32:38Z</updated>

		<summary type="html">&lt;p&gt;Peoblej: Feature tile information from player aid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feature Tiles ==&lt;br /&gt;
==== Park Tile Rarity ====&lt;br /&gt;
* Tree x 6&lt;br /&gt;
* Fountain x 5&lt;br /&gt;
* Carousel x 4&lt;br /&gt;
* Kiosk x 3&lt;br /&gt;
&lt;br /&gt;
==== Water Tile Rarity ====&lt;br /&gt;
* Sailboat x 6&lt;br /&gt;
* Ship x 5&lt;br /&gt;
* Whale x 4&lt;br /&gt;
* Lighthouse x 3&lt;br /&gt;
&lt;br /&gt;
==== Feature Tile Scoring ====&lt;br /&gt;
* For each orthogonally connected water spaces score 1/3/6/10 points for 1/2/3/4 different feature tiles in that area&lt;br /&gt;
* Each area may only score 1 set&lt;br /&gt;
* Score park spaces the same&lt;/div&gt;</summary>
		<author><name>Peoblej</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdarwinsjourney&amp;diff=23142</id>
		<title>Gamehelpdarwinsjourney</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdarwinsjourney&amp;diff=23142"/>
		<updated>2024-11-02T23:32:49Z</updated>

		<summary type="html">&lt;p&gt;Peoblej: /* End Game Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Board Bonuses for Completed Objectives ==&lt;br /&gt;
From top to bottom, left to right, below are the bonuses you get for completing objectives:&lt;br /&gt;
* Top 1: Select a previously placed Tent of that player’s color and perform the associated actions as if the Tent had just been placed for the first time. No Coin penalties are paid with this re-activation.&lt;br /&gt;
* Top 2: The player no longer pays the Coin penalty for taking Wax Seals from any Scroll row in the Academy. They must still pay the Coin penalty associated with the Wax Seal placement on their personal board.&lt;br /&gt;
* Top 3: The active player places a Research token onto any Specimen on the player’s personal board that matches any Specimen token found on an island with that player’s Explorer.&lt;br /&gt;
* Top 4: When scoring the Theory of Evolution track, the player adds 1 Book multiplier to the number of Book multipliers reached on the Track. This happens before scoring the Theory of Evolution track.&lt;br /&gt;
* Top 5: End game victory points&lt;br /&gt;
* Bottom 1: The player may move their 5th worker from the side of the player’s board onto this spot to unlock the worker. The player may use this worker in the current round. Wax Seals cannot be placed next to this worker, but Temporary Knowledge tokens may be spent to meet Wax Seal requirements.&lt;br /&gt;
* Bottom 2: The player immediately takes a Special Wax Seal (purple) from the supply and places it onto the left-most empty Wax Seal spot on one of the worker rows on their personal board. They do not have to pay any indicated Coin penalty for this placement.&lt;br /&gt;
* Bottom 3: The placement penalty for visiting an occupied Diary Section is reduced by one for the rest of the game.&lt;br /&gt;
* Bottom 4: During Beagle goal scoring, each Lagging penalty between the player’s Ship and the HMS Beagle is reduced to a maximum of 2&lt;br /&gt;
* Bottom 5: End game victory points&lt;br /&gt;
&lt;br /&gt;
== End Game Scoring ==&lt;br /&gt;
After the fifth round, final scoring commences:&lt;br /&gt;
* &#039;&#039;&#039;Personal Board Endgame Victory Points&#039;&#039;&#039;&lt;br /&gt;
** Completed Objectives&lt;br /&gt;
** Workers with 5 or 6 wax seals&lt;br /&gt;
** All five tents gone from board&lt;br /&gt;
* &#039;&#039;&#039;Theory of Evolution Track Scoring&#039;&#039;&#039;&lt;br /&gt;
** Calculate &amp;quot;Museum Modifier&amp;quot; = 2 + number of completed rows in the Museum&lt;br /&gt;
** Multiply your number of books by on the track by the Museum Modifier&lt;br /&gt;
* &#039;&#039;&#039;Leftover Resources&#039;&#039;&#039;&lt;br /&gt;
** 1 point for every 5 coins remaining&lt;br /&gt;
** 1 point for every Temporary Knowledge token remaining&lt;/div&gt;</summary>
		<author><name>Peoblej</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdarwinsjourney&amp;diff=23141</id>
		<title>Gamehelpdarwinsjourney</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdarwinsjourney&amp;diff=23141"/>
		<updated>2024-11-02T17:55:51Z</updated>

		<summary type="html">&lt;p&gt;Peoblej: I added End Game Scoring and descriptions of the bonuses you get for completing an objective and placing the tile on your personal board&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Personal Board Bonuses for Completed Objectives ==&lt;br /&gt;
From top to bottom, left to right, below are the bonuses you get for completing objectives:&lt;br /&gt;
* Top 1: Select a previously placed Tent of that player’s color and perform the associated actions as if the Tent had just been placed for the first time. No Coin penalties are paid with this re-activation.&lt;br /&gt;
* Top 2: The player no longer pays the Coin penalty for taking Wax Seals from any Scroll row in the Academy. They must still pay the Coin penalty associated with the Wax Seal placement on their personal board.&lt;br /&gt;
* Top 3: The active player places a Research token onto any Specimen on the player’s personal board that matches any Specimen token found on an island with that player’s Explorer.&lt;br /&gt;
* Top 4: When scoring the Theory of Evolution track, the player adds 1 Book multiplier to the number of Book multipliers reached on the Track. This happens before scoring the Theory of Evolution track.&lt;br /&gt;
* Top 5: End game victory points&lt;br /&gt;
* Bottom 1: The player may move their 5th worker from the side of the player’s board onto this spot to unlock the worker. The player may use this worker in the current round. Wax Seals cannot be placed next to this worker, but Temporary Knowledge tokens may be spent to meet Wax Seal requirements.&lt;br /&gt;
* Bottom 2: The player immediately takes a Special Wax Seal (purple) from the supply and places it onto the left-most empty Wax Seal spot on one of the worker rows on their personal board. They do not have to pay any indicated Coin penalty for this placement.&lt;br /&gt;
* Bottom 3: The placement penalty for visiting an occupied Diary Section is reduced by one for the rest of the game.&lt;br /&gt;
* Bottom 4: During Beagle goal scoring, each Lagging penalty between the player’s Ship and the HMS Beagle is reduced to a maximum of 2&lt;br /&gt;
* Bottom 5: End game victory points&lt;br /&gt;
&lt;br /&gt;
== End Game Scoring ==&lt;br /&gt;
After the fifth round, final scoring commences:&lt;br /&gt;
* Personal Board Endgame Victory Points&lt;br /&gt;
** Completed Objectives&lt;br /&gt;
** Workers with 5 or 6 wax seals&lt;br /&gt;
** All five tents gone from board&lt;br /&gt;
* Theory of Evolution Track Scoring&lt;br /&gt;
** Calculate &amp;quot;Museum Modifier&amp;quot; = 2 + number of completed rows in the Museum&lt;br /&gt;
** Multiply your number of books by on the track by the Museum Modifier&lt;br /&gt;
* 1 point for every 5 coins remaining&lt;br /&gt;
* 1 point for every Temporary Knowledge token remaining&lt;/div&gt;</summary>
		<author><name>Peoblej</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcaverna&amp;diff=15398</id>
		<title>Gamehelpcaverna</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcaverna&amp;diff=15398"/>
		<updated>2022-11-25T02:53:37Z</updated>

		<summary type="html">&lt;p&gt;Peoblej: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Final Scoring ==&lt;br /&gt;
*&#039;&#039;&#039;1 Gold per Farm animal and Dog:&#039;&#039;&#039; Each animal is worth 1 Gold point at the end of the game, even Dogs. (Dogs are not considered Farm animals.)&lt;br /&gt;
*&#039;&#039;&#039;-2 Gold per missing type of Farm animal:&#039;&#039;&#039; At the end of the game, you should have at least 1 Sheep, 1 Donkey, 1 Wild boar and 1 Cattle. You lose 2 Gold points for each of these types that you do not have on your Home board. (You do not need to have any Dogs.)&lt;br /&gt;
*&#039;&#039;&#039;1⁄2 Gold per Grain (rounded up):&#039;&#039;&#039; Count all of your Grain tokens – both those in your supply and those still left on Fields. Divide this number by 2 and round it up. This is the number of Gold points you get for Grain.&lt;br /&gt;
*&#039;&#039;&#039;1 Gold per Vegetable:&#039;&#039;&#039; Count all of your Vegetable tokens – both those in your supply and those still left on Fields. You get this number of Gold points for Vegetables.&lt;br /&gt;
*&#039;&#039;&#039;1 Gold per Ruby:&#039;&#039;&#039; At the end of the game, each Ruby is worth 1 Gold point.&lt;br /&gt;
*&#039;&#039;&#039;1 Gold per Dwarf:&#039;&#039;&#039; At the end of the game, each of your Dwarfs is worth 1 Gold point.&lt;br /&gt;
*&#039;&#039;&#039;-1 Gold per unused space:&#039;&#039;&#039; Count the number of spaces on your Home board that have no tile or Stable on them. You lose 1 Gold point for each such space. The two pre-printed Caverns of your cave system are considered used. (Unfurnished Caverns are also considered used.)&lt;br /&gt;
*&#039;&#039;&#039;Gold for Furnishing tiles, Pastures and Mines:&#039;&#039;&#039; Add up the Gold point values on all of your tiles. Small pastures are worth 2 Gold points, Large pastures are worth 4 Gold points (regardless of the type and number of animals on those tiles). Ore mines are worth 3 Gold points, Ruby mines are worth 4 Gold points (regardless of whether they hold a Donkey or not). The value of a Furnishing tile is printed on the right of the tile, right under the name of the tile.&lt;br /&gt;
*&#039;&#039;&#039;Bonus points for Parlors, Storages and Chambers:&#039;&#039;&#039; Most of the Furnishing tiles called Parlors, Storages and Chambers (indicated by the yellow name tag) may be worth Bonus points depending on the condition they impose.&lt;br /&gt;
*&#039;&#039;&#039;Gold coins and Begging markers:&#039;&#039;&#039; Add up the values on your Gold coins and subtract 3 Gold points from that for each Begging marker you have.&lt;br /&gt;
&lt;br /&gt;
==Caverna Errata ==&lt;br /&gt;
&lt;br /&gt;
=== Solo Game accumulating ===&lt;br /&gt;
There is a misprint in the &amp;quot;Refilling the accumulating spaces&amp;quot; section of the solo game rules on page 24 of the official PDF Rules:&lt;br /&gt;
&lt;br /&gt;
==== Rule as written: ====&lt;br /&gt;
 Before refilling the accumulating spaces, check if there are any spaces with &#039;&#039;&#039;more than 6 goods&#039;&#039;&#039;. Remove all the goods from all of the spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round. (This way an accumulating space may accumulate more than 6 goods.)&lt;br /&gt;
&lt;br /&gt;
==== Corrected as: ====&lt;br /&gt;
 Before refilling the accumulating spaces, check if there are any spaces with &#039;&#039;&#039;6 or more goods&#039;&#039;&#039;. Remove all the goods from all of the spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round. (This way an accumulating space may accumulate more than 6 goods.)&lt;br /&gt;
&lt;br /&gt;
=== Impact ===&lt;br /&gt;
In a solo game, if you end your turn with 6 (not 7) goods on a space.  It will be cleared before being refilled unless a ruby is spent.&lt;br /&gt;
&lt;br /&gt;
==== Source: ====&lt;br /&gt;
https://boardgamegeek.com/thread/2191584/rulebook-last-page-solo-rules-problem&lt;br /&gt;
&lt;br /&gt;
Grzegorz Kobiela (Designer/Publisher)&lt;/div&gt;</summary>
		<author><name>Peoblej</name></author>
	</entry>
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