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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pensa</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-07T03:32:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_nylonppong&amp;diff=25789</id>
		<title>Tips nylonppong</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_nylonppong&amp;diff=25789"/>
		<updated>2025-07-13T08:36:13Z</updated>

		<summary type="html">&lt;p&gt;Pensa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discard cards that are too big in numbers (unless your combination requires it). Pairs are often worth keeping (at least for a while), even if they are high cards.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Calling ppong becomes more useful the more players there are. They allow you to skip people&#039;s turns, and you can use other people&#039;s discards, increasing your chances to get the cards you need.&lt;br /&gt;
&lt;br /&gt;
Other winning hands are easier to make in two-player games than in games with more players, because you are much more likely to draw the cards you need yourself.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Straights&amp;lt;/b&amp;gt; are particularly strong in two-player games because they are valuable and often not too hard to make.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Less than 10&amp;lt;/b&amp;gt; is really hard to do (because you need at least five 1s or 2s and no card higher than 3). &amp;lt;b&amp;gt;Greater than 66&amp;lt;/b&amp;gt; is easier, but more risky. (If you&#039;re very far behind, going for less than 10 or greater than 66 can sometimes be the only realistic way to make a comeback in a two- or three-player game.)&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_nylonppong&amp;diff=25788</id>
		<title>Tips nylonppong</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_nylonppong&amp;diff=25788"/>
		<updated>2025-07-13T08:18:20Z</updated>

		<summary type="html">&lt;p&gt;Pensa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Discard cards that are too big in numbers (unless your combination requires it). Pairs are often worth keeping (at least for a while), even if they are high cards.&lt;br /&gt;
&lt;br /&gt;
Calling ppong becomes more useful the more players there are. They allow you to skip people&#039;s turns, and you can use other people&#039;s discards, increasing your chances to get the cards you need.&lt;br /&gt;
&lt;br /&gt;
Other winning hands are easier to make in two-player games than in games with more players, because you are much more likely to draw the cards you need yourself.&lt;br /&gt;
&lt;br /&gt;
Straights are particularly strong in two-player games because they are valuable and often not too hard to make.&lt;br /&gt;
&lt;br /&gt;
Less than 10 is really hard to do (because you need at least five 1s or 2s and no card higher than 3). Greater than 66 is easier, but more risky. (If you&#039;re very far behind, going for less than 10 or greater than 66 can sometimes be the only realistic way to make a comeback in a two- or three-player game.)&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpminhwatu&amp;diff=23743</id>
		<title>Gamehelpminhwatu</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpminhwatu&amp;diff=23743"/>
		<updated>2025-01-13T21:57:02Z</updated>

		<summary type="html">&lt;p&gt;Pensa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, play a card, then flip a card blind from the deck, in both instances, the following is true:&lt;br /&gt;
&lt;br /&gt;
If it matches the suit of 1 card in field, you capture the two cards&lt;br /&gt;
&lt;br /&gt;
If it matches the suit of 2 card in field, you capture the one of the two cards it matches along with your card&lt;br /&gt;
&lt;br /&gt;
If it matches the suit of 3 card in field, you capture all four cards&lt;br /&gt;
&lt;br /&gt;
If it matches the suit of 0 card in field, you add your card to the field and capture nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A Suit is the Month or Flower of the card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Round End===&lt;br /&gt;
&lt;br /&gt;
The round ends when all cards are played from everyone&#039;s hand&lt;br /&gt;
&lt;br /&gt;
You score the value of your cards&lt;br /&gt;
&lt;br /&gt;
Plus Yaku multiplied by player count&lt;br /&gt;
&lt;br /&gt;
Minus Opponent Yaku&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
After the number of rounds decided at the start of the game, the game ends and whoever has the highest cumulative score wins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Individual card scoring===&lt;br /&gt;
&lt;br /&gt;
Bright is 20&lt;br /&gt;
&lt;br /&gt;
Animal is 10&lt;br /&gt;
&lt;br /&gt;
Ribbon is 5&lt;br /&gt;
&lt;br /&gt;
Chaff is 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Yaku scoring (card combinations)===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|Five Birds (optional)&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Poetry Ribbons&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Blue Ribbons&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ribbons&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Four Irises&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Four Maples&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Four Willows&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Four Paulownias (optional)&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Remember, when making a yaku, points also get subtracted from each opponent.&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_minhwatu&amp;diff=23520</id>
		<title>Tips minhwatu</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_minhwatu&amp;diff=23520"/>
		<updated>2024-12-17T15:24:56Z</updated>

		<summary type="html">&lt;p&gt;Pensa: /* General tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General tips ==&lt;br /&gt;
&lt;br /&gt;
- Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Animal cards. Chaff cards are completely worthless, except when using them to capture non-Chaff cards. (See the Chaffs section below)&lt;br /&gt;
&lt;br /&gt;
- Yaku give you points from every player, so they become more valuable with more players, but they also become harder to get. In two-player games, yaku are not very valuable, so it is better to prioritize capturing valuable cards over completing yaku with two players. But of course, still get them if you have the opportunity.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ In two-player games, since all cards are divided among the players by the end of the round, every card that isn&#039;t captured by you will be captured by your opponent. So it can be a good idea to try to capture at least one card of every yaku, because if you don&#039;t get any cards of a yaku, your opponent will have all of them and get the points.&lt;br /&gt;
&lt;br /&gt;
- Because all cards are divided among the players by the end of the round, this means that you can keep a valuable card in your hand until the end of the game, and likely be able to capture it. If you are last in the turn order (i.e. if all players have fewer cards in their hands than you when it&#039;s your turn), you are guaranteed to make a match with the last card in your hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ If two cards of the same month are already captured, this makes it likely that you can capture the remaining card by the end of the game, especially with low amounts of players or if you are near the end of the turn order. It is guaranteed if you have the last turn, and you keep the card in your hand until then.&lt;br /&gt;
&lt;br /&gt;
== Chaffs ==&lt;br /&gt;
&lt;br /&gt;
Once captured, Chaff cards are completely worthless in this game.&lt;br /&gt;
&lt;br /&gt;
This means that it is usually not a great idea to match two Chaff cards. All cards are divided among the players by the end of the round, so if you match two Chaffs, someone is guaranteed to capture the two remaining (more valuable) cards of the same month, and it is more likely to be one of your opponents who gets them, even in two-player games.&lt;br /&gt;
&lt;br /&gt;
It also means that Chaff cards are safe to discard if all non-Chaff cards of the same month are already captured.&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_minhwatu&amp;diff=23519</id>
		<title>Tips minhwatu</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_minhwatu&amp;diff=23519"/>
		<updated>2024-12-17T15:23:06Z</updated>

		<summary type="html">&lt;p&gt;Pensa: /* General tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General tips ==&lt;br /&gt;
&lt;br /&gt;
- Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Animal cards. Chaff cards are completely worthless, except when using them to capture non-Chaff cards. (See the Chaffs section below)&lt;br /&gt;
&lt;br /&gt;
- Yaku become more valuable as there are more players, as you receive points from every opponent, but yaku also become harder to get with more players. In two-player games, yaku are not very valuable, so it&#039;s better to prioritize capturing valuable cards over completing yaku. But of course still get them if you have the opportunity.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ In two-player games, since all cards are divided among the players by the end of the round, every card that isn&#039;t captured by you will be captured by your opponent. So it can be a good idea to try to capture at least one card of every yaku, because if you don&#039;t get any cards of a yaku, your opponent will have all of them and get the points.&lt;br /&gt;
&lt;br /&gt;
- Because all cards are divided among the players by the end of the round, this means that you can keep a valuable card in your hand until the end of the game, and likely be able to capture it. If you are last in the turn order (i.e. if all players have fewer cards in their hands than you when it&#039;s your turn), you are guaranteed to make a match with the last card in your hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ If two cards of the same month are already captured, this makes it likely that you can capture the remaining card by the end of the game, especially with low amounts of players or if you are near the end of the turn order. It is guaranteed if you have the last turn, and you keep the card in your hand until then.&lt;br /&gt;
&lt;br /&gt;
== Chaffs ==&lt;br /&gt;
&lt;br /&gt;
Once captured, Chaff cards are completely worthless in this game.&lt;br /&gt;
&lt;br /&gt;
This means that it is usually not a great idea to match two Chaff cards. All cards are divided among the players by the end of the round, so if you match two Chaffs, someone is guaranteed to capture the two remaining (more valuable) cards of the same month, and it is more likely to be one of your opponents who gets them, even in two-player games.&lt;br /&gt;
&lt;br /&gt;
It also means that Chaff cards are safe to discard if all non-Chaff cards of the same month are already captured.&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_minhwatu&amp;diff=23481</id>
		<title>Tips minhwatu</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_minhwatu&amp;diff=23481"/>
		<updated>2024-12-11T21:10:59Z</updated>

		<summary type="html">&lt;p&gt;Pensa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General tips ==&lt;br /&gt;
&lt;br /&gt;
- Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Animal cards. Chaff cards are completely worthless, except when using them to capture non-Chaff cards. (See the Chaffs section below)&lt;br /&gt;
&lt;br /&gt;
- Yakus are not very valuable in this game, so prioritize capturing valuable cards over completing yaku. But of course still get them if you have the opportunity.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ In two-player games, since all cards are divided among the players by the end of the round, every card that isn&#039;t captured by you will be captured by your opponent. So it can be a good idea to try to capture at least one card of every yaku, because if you don&#039;t get any cards of a yaku, your opponent will have all of them and get the points.&lt;br /&gt;
&lt;br /&gt;
- Because all cards are divided among the players by the end of the round, this means that you can keep a valuable card in your hand until the end of the game, and likely be able to capture it. If you are last in the turn order (i.e. if all players have fewer cards in their hands than you when it&#039;s your turn), you are guaranteed to make a match with the last card in your hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ If two cards of the same month are already captured, this makes it likely that you can capture the remaining card by the end of the game, especially with low amounts of players or if you are near the end of the turn order. It is guaranteed if you have the last turn, and you keep the card in your hand until then.&lt;br /&gt;
&lt;br /&gt;
== Chaffs ==&lt;br /&gt;
&lt;br /&gt;
Once captured, Chaff cards are completely worthless in this game.&lt;br /&gt;
&lt;br /&gt;
This means that it is usually not a great idea to match two Chaff cards. All cards are divided among the players by the end of the round, so if you match two Chaffs, someone is guaranteed to capture the two remaining (more valuable) cards of the same month, and it is more likely to be one of your opponents who gets them, even in two-player games.&lt;br /&gt;
&lt;br /&gt;
It also means that Chaff cards are safe to discard if all non-Chaff cards of the same month are already captured.&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23473</id>
		<title>Tips sakura</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23473"/>
		<updated>2024-12-10T13:54:56Z</updated>

		<summary type="html">&lt;p&gt;Pensa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General tips ==&lt;br /&gt;
&lt;br /&gt;
- Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Ribbons. Chaff cards (not counting the 10-point Paulownia card &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda December Kasu 2 Alt.png|21px]]&amp;lt;/span&amp;gt;) are completely worthless in this game, except when using them to capture non-Chaff cards. (See the Chaffs section below.)&lt;br /&gt;
&lt;br /&gt;
- Keep an eye on yakus. They are a little tricky to get, but they can help a lot with getting more points than your opponents.&lt;br /&gt;
&lt;br /&gt;
- Every single card in the game that isn&#039;t a Willow or Chaff card, is part of a yaku. The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Boar&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda July Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sake Cup&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda September Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Deer&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda October Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Curtain&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are more useful than other cards of the same value, because they are each in two yakus. This makes the Curtain the best card in the game, as it is the only Bright card that is part of two yakus.&lt;br /&gt;
&lt;br /&gt;
- The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gaji&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; (wild card) gives you a lot of options, especially if you have it in your hand. Try to use your Gaji to capture a 20-point card or, even better, use it to complete a yaku to subtract 50 points from your opponents&#039; scores. (See the Gaji section below for more tips)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;In games with 3 or more players:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All cards are divided among the players by the end of the round. This means that you can keep a valuable card in your hand until the end of the game, and likely be able to capture it. If you have the last turn (i.e. if all players have fewer cards in their hands than you when it&#039;s your turn), you are guaranteed to make a match with the last card in your hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ If two cards of the same month are already captured, this makes it likely that you can capture the remaining card by the end of the game, especially with low amounts of players or if you are near the end of the turn order. It is guaranteed if you have the last turn and you keep the card in your hand until then.&lt;br /&gt;
&lt;br /&gt;
== Chaffs ==&lt;br /&gt;
&lt;br /&gt;
Once captured, Chaff cards are completely worthless in this game. This means that it is often not a great idea to match two Chaff cards, especially in games with 3 or more players. It also means that Chaff cards are safe to discard if all non-Chaff cards of the same month are already captured.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;In 2-player games&amp;lt;/b&amp;gt;, matching two Chaffs together makes it less likely for both you and your opponent to capture the remaining (more valuable) cards of the same month. In some cases, this can be a good defensive move, and unlike discarding a card, it does not give your opponent extra options. But if you&#039;re looking for a card of the same month for a yaku, it&#039;s often better not to take the Chaff, and hope to capture the card you need by drawing it from the deck.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;In games with 3 or more players&amp;lt;/b&amp;gt;, it is rarely a good idea to match two Chaffs together if there are still uncaptured cards of the same month. All cards are divided among the players by the end of the round, so if you match two Chaffs, someone is guaranteed to capture the two remaining (more valuable) cards of that month, and it will more likely be one of your opponents who gets them.&lt;br /&gt;
&lt;br /&gt;
== Gaji (wild card) ==&lt;br /&gt;
&lt;br /&gt;
- The Gaji can be a great tool to capture a card for a yaku that would otherwise be hard or impossible to get. So if you have the Gaji in your hand, keep a closer eye on your hand and your captured cards to see what yaku you are likely to complete. (Remember, all cards other than chaff and willow are in a yaku.)&lt;br /&gt;
&lt;br /&gt;
- The Gaji can also be used defensively. You can make it harder for your opponent to complete their yaku (especially in 2-player games), if you capture a card of the same month as a card they still need. If two other cards of the same month are already captured, it becomes impossible for your opponent to capture the fourth card.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;In games with 3 or more players:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-  Remember that the player who used and captured the Gaji also receives any unmatched cards that remain on the field at the end of the round. If you do not match the Gaji with a Willow card, this means that you effectively get two cards for free: the remaining Willow card, and the remaining card of the same month as the card you captured.&lt;br /&gt;
&lt;br /&gt;
- If you use the Gaji to capture a card of a month that only has two uncaptured cards left, this guarantees that you get both of these cards. For example, if a player already captured the cherry blossom Ribbon with a cherry Chaff card &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Tanzaku Alt.png|21px]] [[File:Hanafuda March Kasu 1 Alt.png|21px]]&amp;lt;/span&amp;gt;, you are guaranteed to get the valuable Curtain card &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt; if you capture the remaining cherry Chaff with the Gaji &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Kasu 2 Alt.png|21px]] [[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23472</id>
		<title>Tips sakura</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23472"/>
		<updated>2024-12-10T13:32:17Z</updated>

		<summary type="html">&lt;p&gt;Pensa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General tips ==&lt;br /&gt;
&lt;br /&gt;
- Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Ribbons. Chaff cards (not counting the 10-point Paulownia card &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda December Kasu 2 Alt.png|21px]]&amp;lt;/span&amp;gt;) are completely worthless in this game, except when using them to capture non-Chaff cards. (See the Chaffs section below.)&lt;br /&gt;
&lt;br /&gt;
- Keep an eye on yakus. They are a little tricky to get, but they can help a lot with getting more points than your opponents.&lt;br /&gt;
&lt;br /&gt;
- Every single card in the game that isn&#039;t a Willow or Chaff card, is part of a yaku. The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Boar&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda July Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sake Cup&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda September Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Deer&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda October Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Curtain&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are more useful than other cards of the same value, because they are each in two yakus. This makes the Curtain the best card in the game, as it is the only Bright card that is part of two yakus.&lt;br /&gt;
&lt;br /&gt;
- The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gaji&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; (wild card) gives you a lot of options, especially if you have it in your hand. Try to use your Gaji to capture a 20-point card or, even better, use it to complete a yaku to subtract 50 points from your opponents&#039; scores. (See the Gaji section below for more tips)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;In games with 3 or more players:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All cards are divided among the players by the end of the round. This means that you can keep a valuable card in your hand until the end of the game, and likely be able to capture it. If you have the last turn (i.e. if all players have fewer cards in their hands than you when it&#039;s your turn), you are guaranteed to make a match with the last card in your hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ If two cards of the same month are already captured, this makes it likely that you can capture the remaining card by the end of the game, especially with low amounts of players or if you are near the end of the turn order. It is guaranteed if you have the last turn, and you keep the card in your hand until then.&lt;br /&gt;
&lt;br /&gt;
== Chaffs ==&lt;br /&gt;
&lt;br /&gt;
Once captured, Chaff cards are completely worthless in this game. This means that it is often not a great idea to match two Chaff cards, especially in games with 3 or more players. It also means that Chaff cards are safe to discard if all non-Chaff cards of the same month are already captured.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;In 2-player games&amp;lt;/b&amp;gt;, matching two Chaffs together makes it less likely for both you and your opponent to capture the remaining (more valuable) cards of the same month. In some cases, this can be a good defensive move, and unlike discarding a card, it does not give your opponent extra options. But if you&#039;re looking for a card of the same month for a yaku, it&#039;s often better not to take the Chaff, and hope to capture the card you need by drawing it from the deck.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;In games with 3 or more players&amp;lt;/b&amp;gt;, it is rarely a good idea to match two Chaffs together if there are still uncaptured cards of the same month. All cards are divided among the players by the end of the round, so if you match two Chaffs, someone is guaranteed to capture the two remaining (more valuable) cards of the same month, and it will more likely be one of your opponents who gets them.&lt;br /&gt;
&lt;br /&gt;
== Gaji (wild card) ==&lt;br /&gt;
&lt;br /&gt;
- The Gaji can be a great tool to capture a card for a yaku that would otherwise be hard or impossible to get. So if you have the Gaji in your hand, keep a closer eye on your hand and your captured cards to see what yaku you are likely to complete. (Remember, all cards other than chaff and willow are in a yaku.)&lt;br /&gt;
&lt;br /&gt;
- The Gaji can also be used defensively. You can make it harder for your opponent to complete their yaku (especially in 2-player games), if you capture a card of the same month as a card they still need. If two other cards of the same month are already captured, it becomes impossible for your opponent to capture the fourth card.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;In games with 3 or more players:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-  Remember that the player who used and captured the Gaji also receives any unmatched cards that remain on the field at the end of the round. If you do not match the Gaji with a Willow card, this means that you effectively get two cards for free: the remaining Willow card, and the remaining card of the same month as the card you captured.&lt;br /&gt;
&lt;br /&gt;
- If you use the Gaji to capture a card of a month that only has two uncaptured cards left, this guarantees that you get both of these cards. For example, if a player already captured the cherry blossom Ribbon with a cherry Chaff card &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Tanzaku Alt.png|21px]] [[File:Hanafuda March Kasu 1 Alt.png|21px]]&amp;lt;/span&amp;gt;, you are guaranteed to get the valuable Curtain card &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt; if you capture the remaining cherry Chaff with the Gaji &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Kasu 2 Alt.png|21px]] [[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23462</id>
		<title>Tips sakura</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23462"/>
		<updated>2024-12-10T00:21:55Z</updated>

		<summary type="html">&lt;p&gt;Pensa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General tips ==&lt;br /&gt;
&lt;br /&gt;
- Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Ribbons. Chaff cards (not counting the 10-point Paulownia card &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda December Kasu 2 Alt.png|21px]]&amp;lt;/span&amp;gt;) are completely worthless in this game, except when using them to capture non-Chaff cards. (See the Chaffs section below.)&lt;br /&gt;
&lt;br /&gt;
- Keep an eye on yakus. They are a little tricky to get, but they can help a lot with getting more points than your opponents.&lt;br /&gt;
&lt;br /&gt;
- Every single card in the game that isn&#039;t a Willow or Chaff card, is part of a yaku. The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Boar&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda July Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sake Cup&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda September Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Deer&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda October Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Curtain&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are more useful than other cards of the same value, because they are each in two yakus. This makes the Curtain the best card in the game, as it is the only Bright card that is part of two yakus.&lt;br /&gt;
&lt;br /&gt;
- The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gaji&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; (wild card) gives you a lot of options, especially if you have it in your hand. Try to use your Gaji to capture a 20-point card or, even better, use it to complete a yaku to subtract 50 points from your opponents&#039; scores. (See the Gaji section below for more tips)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;In games with 3 or more players:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All cards are divided among the players by the end of the round. This means that you can keep a valuable card in your hand until the end of the game, and likely be able to capture it. If you have the last turn (i.e. if all players have fewer cards in their hands than you when it&#039;s your turn), you are guaranteed to make a match with the last card in your hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ If two cards of the same month are already captured, this makes it likely that you can capture the remaining card by the end of the game, especially with low amounts of players or if you are near the end of the turn order. It is guaranteed if you have the last turn, and you keep the card in your hand until then.&lt;br /&gt;
&lt;br /&gt;
== Chaffs ==&lt;br /&gt;
&lt;br /&gt;
Once captured, Chaff cards are completely worthless in this game. This means that it is often not a great idea to match two Chaff cards, especially in games with 3 or more players. It also means that Chaff cards are safe to discard if all non-Chaff cards of the same month are already captured.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;In 2-player games&amp;lt;/b&amp;gt;, matching two Chaffs together makes it less likely for both you and your opponent to capture the remaining (more valuable) cards of the same month. In some cases, this can be a good defensive move, and unlike discarding a card, it does not give your opponent extra options. But if you want a card of the same month for a yaku, it&#039;s often better not to capture the Chaff and hope to draw the card you need from the deck.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;In games with 3 or more players&amp;lt;/b&amp;gt;, it is rarely a good idea to match two Chaffs together. All cards are divided among the players by the end of the round, so if you match two Chaffs, someone is guaranteed to capture the two remaining (more valuable) cards of the same month, and it will more likely be one of your opponents who gets them.&lt;br /&gt;
&lt;br /&gt;
== Gaji (wild card) ==&lt;br /&gt;
&lt;br /&gt;
- The Gaji can also be used defensively. You can make it harder for your opponent to complete their yaku (especially in 2-player games), if you capture a card of the same month as a card they still need. If two other cards of the same month are already captured, it becomes impossible for your opponent to capture the fourth card.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;In games with 3 or more players:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-  Remember that the player who used and captured the Gaji also receives any unmatched cards that remain on the field at the end of the round. If you do not match the Gaji with a Willow card, this means that you effectively get two cards for free: the remaining Willow card, and the remaining card of the same month as the card you captured.&lt;br /&gt;
&lt;br /&gt;
- If you use the Gaji to capture a card of a month that only has two uncaptured cards left, this guarantees that you get both of these cards. For example, if a player already captured the cherry blossom Ribbon with a cherry Chaff card &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Tanzaku Alt.png|21px]] [[File:Hanafuda March Kasu 1 Alt.png|21px]]&amp;lt;/span&amp;gt;, you are guaranteed to get the valuable Curtain card &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt; if you capture the remaining cherry Chaff with the Gaji &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Kasu 2 Alt.png|21px]] [[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23461</id>
		<title>Tips sakura</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23461"/>
		<updated>2024-12-10T00:21:35Z</updated>

		<summary type="html">&lt;p&gt;Pensa: /* General tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General tips ==&lt;br /&gt;
&lt;br /&gt;
- Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Ribbons. Chaff cards (not counting the 10-point December card &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda December Kasu 2 Alt.png|21px]]&amp;lt;/span&amp;gt;) are completely worthless in this game, except when using them to capture non-Chaff cards. (See the Chaffs section below.)&lt;br /&gt;
&lt;br /&gt;
- Keep an eye on yakus. They are a little tricky to get, but they can help a lot with getting more points than your opponents.&lt;br /&gt;
&lt;br /&gt;
- Every single card in the game that isn&#039;t a Willow or Chaff card, is part of a yaku. The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Boar&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda July Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sake Cup&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda September Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Deer&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda October Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Curtain&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are more useful than other cards of the same value, because they are each in two yakus. This makes the Curtain the best card in the game, as it is the only Bright card that is part of two yakus.&lt;br /&gt;
&lt;br /&gt;
- The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gaji&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; (wild card) gives you a lot of options, especially if you have it in your hand. Try to use your Gaji to capture a 20-point card or, even better, use it to complete a yaku to subtract 50 points from your opponents&#039; scores. (See the Gaji section below for more tips)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;In games with 3 or more players:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All cards are divided among the players by the end of the round. This means that you can keep a valuable card in your hand until the end of the game, and likely be able to capture it. If you have the last turn (i.e. if all players have fewer cards in their hands than you when it&#039;s your turn), you are guaranteed to make a match with the last card in your hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ If two cards of the same month are already captured, this makes it likely that you can capture the remaining card by the end of the game, especially with low amounts of players or if you are near the end of the turn order. It is guaranteed if you have the last turn, and you keep the card in your hand until then.&lt;br /&gt;
&lt;br /&gt;
== Chaffs ==&lt;br /&gt;
&lt;br /&gt;
Once captured, Chaff cards are completely worthless in this game. This means that it is often not a great idea to match two Chaff cards, especially in games with 3 or more players. It also means that Chaff cards are safe to discard if all non-Chaff cards of the same month are already captured.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;In 2-player games&amp;lt;/b&amp;gt;, matching two Chaffs together makes it less likely for both you and your opponent to capture the remaining (more valuable) cards of the same month. In some cases, this can be a good defensive move, and unlike discarding a card, it does not give your opponent extra options. But if you want a card of the same month for a yaku, it&#039;s often better not to capture the Chaff and hope to draw the card you need from the deck.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;In games with 3 or more players&amp;lt;/b&amp;gt;, it is rarely a good idea to match two Chaffs together. All cards are divided among the players by the end of the round, so if you match two Chaffs, someone is guaranteed to capture the two remaining (more valuable) cards of the same month, and it will more likely be one of your opponents who gets them.&lt;br /&gt;
&lt;br /&gt;
== Gaji (wild card) ==&lt;br /&gt;
&lt;br /&gt;
- The Gaji can also be used defensively. You can make it harder for your opponent to complete their yaku (especially in 2-player games), if you capture a card of the same month as a card they still need. If two other cards of the same month are already captured, it becomes impossible for your opponent to capture the fourth card.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;In games with 3 or more players:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-  Remember that the player who used and captured the Gaji also receives any unmatched cards that remain on the field at the end of the round. If you do not match the Gaji with a Willow card, this means that you effectively get two cards for free: the remaining Willow card, and the remaining card of the same month as the card you captured.&lt;br /&gt;
&lt;br /&gt;
- If you use the Gaji to capture a card of a month that only has two uncaptured cards left, this guarantees that you get both of these cards. For example, if a player already captured the cherry blossom Ribbon with a cherry Chaff card &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Tanzaku Alt.png|21px]] [[File:Hanafuda March Kasu 1 Alt.png|21px]]&amp;lt;/span&amp;gt;, you are guaranteed to get the valuable Curtain card &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt; if you capture the remaining cherry Chaff with the Gaji &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Kasu 2 Alt.png|21px]] [[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_December_Kasu_2_Alt.png&amp;diff=23460</id>
		<title>File:Hanafuda December Kasu 2 Alt.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_December_Kasu_2_Alt.png&amp;diff=23460"/>
		<updated>2024-12-10T00:14:00Z</updated>

		<summary type="html">&lt;p&gt;Pensa: The differently colored December/Paulownia chaff card in Hanafuda, by Louie Mantia and すけじょ

License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]

Source: https://commons.wikimedia.org/wiki/File:Hanafuda_December_Kasu_2_Alt.svg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The differently colored December/Paulownia chaff card in Hanafuda, by Louie Mantia and すけじょ&lt;br /&gt;
&lt;br /&gt;
License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]&lt;br /&gt;
&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:Hanafuda_December_Kasu_2_Alt.svg&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23459</id>
		<title>Tips sakura</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23459"/>
		<updated>2024-12-09T23:47:41Z</updated>

		<summary type="html">&lt;p&gt;Pensa: /* General tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General tips ==&lt;br /&gt;
&lt;br /&gt;
- Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Ribbons. Chaff cards are completely worthless in this game, except when using them to capture non-Chaff cards. (See the Chaffs section below)&lt;br /&gt;
&lt;br /&gt;
- Keep an eye on yakus. They are a little tricky to get, but they can help a lot with getting more points than your opponents.&lt;br /&gt;
&lt;br /&gt;
- Every single card in the game that isn&#039;t a Willow or Chaff card, is part of a yaku. The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Boar&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda July Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sake Cup&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda September Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Deer&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda October Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Curtain&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are more useful than other cards of the same value, because they are each in two yakus. This makes the Curtain the best card in the game, as it is the only Bright card that is part of two yakus.&lt;br /&gt;
&lt;br /&gt;
- The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gaji&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; (wild card) gives you a lot of options, especially if you have it in your hand. Try to use your Gaji to capture a 20-point card or, even better, use it to complete a yaku to subtract 50 points from your opponents&#039; scores. (See the Gaji section below for more tips)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;In games with 3 or more players:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All cards are divided among the players by the end of the round. This means that you can keep a valuable card in your hand until the end of the game, and likely be able to capture it. If you have the last turn (i.e. if all players have fewer cards in their hands than you when it&#039;s your turn), you are guaranteed to make a match with the last card in your hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ If two cards of the same month are already captured, this makes it likely that you can capture the remaining card by the end of the game, especially with low amounts of players or if you are near the end of the turn order. It is guaranteed if you have the last turn, and you keep the card in your hand until then.&lt;br /&gt;
&lt;br /&gt;
== Chaffs ==&lt;br /&gt;
&lt;br /&gt;
Once captured, Chaff cards are completely worthless in this game. This means that it is often not a great idea to match two Chaff cards, especially in games with 3 or more players. It also means that Chaff cards are safe to discard if all non-Chaff cards of the same month are already captured.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;In 2-player games&amp;lt;/b&amp;gt;, matching two Chaffs together makes it less likely for both you and your opponent to capture the remaining (more valuable) cards of the same month. In some cases, this can be a good defensive move, and unlike discarding a card, it does not give your opponent extra options. But if you want a card of the same month for a yaku, it&#039;s often better not to capture the Chaff and hope to draw the card you need from the deck.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;In games with 3 or more players&amp;lt;/b&amp;gt;, it is rarely a good idea to match two Chaffs together. All cards are divided among the players by the end of the round, so if you match two Chaffs, someone is guaranteed to capture the two remaining (more valuable) cards of the same month, and it will more likely be one of your opponents who gets them.&lt;br /&gt;
&lt;br /&gt;
== Gaji (wild card) ==&lt;br /&gt;
&lt;br /&gt;
- The Gaji can also be used defensively. You can make it harder for your opponent to complete their yaku (especially in 2-player games), if you capture a card of the same month as a card they still need. If two other cards of the same month are already captured, it becomes impossible for your opponent to capture the fourth card.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;In games with 3 or more players:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-  Remember that the player who used and captured the Gaji also receives any unmatched cards that remain on the field at the end of the round. If you do not match the Gaji with a Willow card, this means that you effectively get two cards for free: the remaining Willow card, and the remaining card of the same month as the card you captured.&lt;br /&gt;
&lt;br /&gt;
- If you use the Gaji to capture a card of a month that only has two uncaptured cards left, this guarantees that you get both of these cards. For example, if a player already captured the cherry blossom Ribbon with a cherry Chaff card &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Tanzaku Alt.png|21px]] [[File:Hanafuda March Kasu 1 Alt.png|21px]]&amp;lt;/span&amp;gt;, you are guaranteed to get the valuable Curtain card &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt; if you capture the remaining cherry Chaff with the Gaji &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Kasu 2 Alt.png|21px]] [[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23458</id>
		<title>Tips sakura</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23458"/>
		<updated>2024-12-09T23:42:24Z</updated>

		<summary type="html">&lt;p&gt;Pensa: /* Gaji (wild card) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General tips ==&lt;br /&gt;
&lt;br /&gt;
- Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Ribbons. Chaff cards are completely worthless in this game, except when using them to capture non-Chaff cards. (See the Chaffs section below)&lt;br /&gt;
&lt;br /&gt;
- Keep an eye on yakus. They are a little tricky to get, but they help a lot with getting more points than your opponents.&lt;br /&gt;
&lt;br /&gt;
- Every single card in the game that isn&#039;t a Willow or Chaff card, is part of a yaku. The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Boar&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda July Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sake Cup&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda September Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Deer&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda October Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Curtain&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are more useful than other cards of the same value, because they are each in two yakus. This makes the Curtain the best card in the game, as it is the only Bright card that is part of two yakus.&lt;br /&gt;
&lt;br /&gt;
- The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gaji&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; (wild card) gives you a lot of options, especially if you have it in your hand. Try to use your Gaji to capture a 20-point card or, even better, use it to complete a yaku to give your opponents -50 points. (See the Gaji section below for more tips)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;In games with 3 or more players:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All cards are divided among the players by the end of the round. This means that you can keep a valuable card in your hand until the end of the game, and likely be able to capture it. If you have the last turn (i.e. if all players have fewer cards in their hands than you when it&#039;s your turn), you are guaranteed to make a match with the last card in your hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ If two cards of the same month are already captured, this makes it likely that you can capture the remaining card by the end of the game, especially with low amounts of players or if you are near the end of the turn order. It is guaranteed if you have the last turn, and you keep the card in your hand until then.&lt;br /&gt;
&lt;br /&gt;
== Chaffs ==&lt;br /&gt;
&lt;br /&gt;
Once captured, Chaff cards are completely worthless in this game. This means that it is often not a great idea to match two Chaff cards, especially in games with 3 or more players. It also means that Chaff cards are safe to discard if all non-Chaff cards of the same month are already captured.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;In 2-player games&amp;lt;/b&amp;gt;, matching two Chaffs together makes it less likely for both you and your opponent to capture the remaining (more valuable) cards of the same month. In some cases, this can be a good defensive move, and unlike discarding a card, it does not give your opponent extra options. But if you want a card of the same month for a yaku, it&#039;s often better not to capture the Chaff and hope to draw the card you need from the deck.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;In games with 3 or more players&amp;lt;/b&amp;gt;, it is rarely a good idea to match two Chaffs together. All cards are divided among the players by the end of the round, so if you match two Chaffs, someone is guaranteed to capture the two remaining (more valuable) cards of the same month, and it will more likely be one of your opponents who gets them.&lt;br /&gt;
&lt;br /&gt;
== Gaji (wild card) ==&lt;br /&gt;
&lt;br /&gt;
- The Gaji can also be used defensively. You can make it harder for your opponent to complete their yaku (especially in 2-player games), if you capture a card of the same month as a card they still need. If two other cards of the same month are already captured, it becomes impossible for your opponent to capture the fourth card.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;In games with 3 or more players:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-  Remember that the player who used and captured the Gaji also receives any unmatched cards that remain on the field at the end of the round. If you do not match the Gaji with a Willow card, this means that you effectively get two cards for free: the remaining Willow card, and the remaining card of the same month as the card you captured.&lt;br /&gt;
&lt;br /&gt;
- If you use the Gaji to capture a card of a month that only has two uncaptured cards left, this guarantees that you get both of these cards. For example, if a player already captured the cherry blossom Ribbon with a cherry Chaff card &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Tanzaku Alt.png|21px]] [[File:Hanafuda March Kasu 1 Alt.png|21px]]&amp;lt;/span&amp;gt;, you are guaranteed to get the valuable Curtain card &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt; if you capture the remaining cherry Chaff with the Gaji &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Kasu 2 Alt.png|21px]] [[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23457</id>
		<title>Tips sakura</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23457"/>
		<updated>2024-12-09T23:37:15Z</updated>

		<summary type="html">&lt;p&gt;Pensa: /* Gaji (wild card) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General tips ==&lt;br /&gt;
&lt;br /&gt;
- Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Ribbons. Chaff cards are completely worthless in this game, except when using them to capture non-Chaff cards. (See the Chaffs section below)&lt;br /&gt;
&lt;br /&gt;
- Keep an eye on yakus. They are a little tricky to get, but they help a lot with getting more points than your opponents.&lt;br /&gt;
&lt;br /&gt;
- Every single card in the game that isn&#039;t a Willow or Chaff card, is part of a yaku. The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Boar&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda July Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sake Cup&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda September Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Deer&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda October Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Curtain&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are more useful than other cards of the same value, because they are each in two yakus. This makes the Curtain the best card in the game, as it is the only Bright card that is part of two yakus.&lt;br /&gt;
&lt;br /&gt;
- The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gaji&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; (wild card) gives you a lot of options, especially if you have it in your hand. Try to use your Gaji to capture a 20-point card or, even better, use it to complete a yaku to give your opponents -50 points. (See the Gaji section below for more tips)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;In games with 3 or more players:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All cards are divided among the players by the end of the round. This means that you can keep a valuable card in your hand until the end of the game, and likely be able to capture it. If you have the last turn (i.e. if all players have fewer cards in their hands than you when it&#039;s your turn), you are guaranteed to make a match with the last card in your hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ If two cards of the same month are already captured, this makes it likely that you can capture the remaining card by the end of the game, especially with low amounts of players or if you are near the end of the turn order. It is guaranteed if you have the last turn, and you keep the card in your hand until then.&lt;br /&gt;
&lt;br /&gt;
== Chaffs ==&lt;br /&gt;
&lt;br /&gt;
Once captured, Chaff cards are completely worthless in this game. This means that it is often not a great idea to match two Chaff cards, especially in games with 3 or more players. It also means that Chaff cards are safe to discard if all non-Chaff cards of the same month are already captured.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;In 2-player games&amp;lt;/b&amp;gt;, matching two Chaffs together makes it less likely for both you and your opponent to capture the remaining (more valuable) cards of the same month. In some cases, this can be a good defensive move, and unlike discarding a card, it does not give your opponent extra options. But if you want a card of the same month for a yaku, it&#039;s often better not to capture the Chaff and hope to draw the card you need from the deck.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;In games with 3 or more players&amp;lt;/b&amp;gt;, it is rarely a good idea to match two Chaffs together. All cards are divided among the players by the end of the round, so if you match two Chaffs, someone is guaranteed to capture the two remaining (more valuable) cards of the same month, and it will more likely be one of your opponents who gets them.&lt;br /&gt;
&lt;br /&gt;
== Gaji (wild card) ==&lt;br /&gt;
&lt;br /&gt;
- The Gaji can also be used defensively. Capturing a card of the same month as a card your opponent needs, can make it harder for them to complete their yaku. If two other cards of the same month are already captured, this makes it impossible for your opponent to capture the fourth card.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;In games with 3 or more players:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-  Remember that the player who used and captured the Gaji also receives any unmatched cards that remain on the field at the end of the round. If you do not match the Gaji with a Willow card, this means that you effectively get two cards for free: the remaining Willow card, and the remaining card of the same month as the card you captured.&lt;br /&gt;
&lt;br /&gt;
- If you use the Gaji to capture a card of a month that only has two uncaptured cards left, this guarantees that you get both of these cards. For example, if a player already captured the cherry blossom Ribbon with a cherry Chaff card &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Tanzaku Alt.png|21px]] [[File:Hanafuda March Kasu 1 Alt.png|21px]]&amp;lt;/span&amp;gt;, you are guaranteed to get the valuable Curtain card &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt; if you capture the remaining cherry Chaff with the Gaji &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Kasu 2 Alt.png|21px]] [[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_koikoi&amp;diff=23456</id>
		<title>Tips koikoi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_koikoi&amp;diff=23456"/>
		<updated>2024-12-09T23:05:54Z</updated>

		<summary type="html">&lt;p&gt;Pensa: /* Card value */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Card value ==&lt;br /&gt;
&lt;br /&gt;
A list of all cards from least to most useful. A card&#039;s usefulness depends a lot on the situation, but these are good general rules of thumb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Group A - Sake Cup and Brights (except November/willow):&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. The &#039;&#039;&#039;Sake Cup&#039;&#039;&#039; card. Take it if you can. If Viewing yaku are enabled, it is easily the most valuable card in the game, because it’s easy to make a yaku with it, and it also counts as an extra chaff card.&lt;br /&gt;
&lt;br /&gt;
2. The &#039;&#039;&#039;Curtain&#039;&#039;&#039; and &#039;&#039;&#039;Moon&#039;&#039;&#039; cards. They can make valuable yaku with both the Sake Cup and other Bright cards, so they have plenty of options to give you points.&lt;br /&gt;
&lt;br /&gt;
3. The &#039;&#039;&#039;Crane&#039;&#039;&#039; and &#039;&#039;&#039;Phoenix&#039;&#039;&#039; cards. Just like the cards in group B, you need two other cards to make a valuable yaku with these. However, you don&#039;t need two specific cards, so you have more options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Group B - Ribbons and Animals that can make special yaku:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4. The &#039;&#039;&#039;Poetry Ribbons&#039;&#039;&#039; (with text on them) and &#039;&#039;&#039;Blue Ribbons&#039;&#039;&#039;. These form valuable yaku that can combine with each other and with the regular Ribbons yaku.&lt;br /&gt;
&lt;br /&gt;
5. The &#039;&#039;&#039;Boar&#039;&#039;&#039;, &#039;&#039;&#039;Deer&#039;&#039;&#039; and &#039;&#039;&#039;Butterflies&#039;&#039;&#039; cards. They form a valuable yaku that can easily combine with the Animals yaku. There are slightly fewer Animal cards than Ribbons in the deck, and there isn&#039;t another Animals yaku to combine with, making these cards slightly less valuable than the special Ribbons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;Group C - Others:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
6. Plain &#039;&#039;&#039;Ribbon&#039;&#039;&#039; cards. Relatively plentiful, and can combine with two other Ribbons yaku.&lt;br /&gt;
&lt;br /&gt;
7. Remaining &#039;&#039;&#039;Animal&#039;&#039;&#039; cards. There are slightly fewer Animal cards than Ribbon cards, and they can combine with only one other Animal yaku, so they are usually a little less valuable than Ribbons.&lt;br /&gt;
&lt;br /&gt;
8. &#039;&#039;&#039;Chaff&#039;&#039;&#039; cards. They are not very valuable in most cases, because they give few points and don&#039;t combine with other yaku. However, they’re very useful once you have enough for a chaff yaku, especially when playing with Soft Koi-Koi rules. They are the most plentiful group, so it’s easy to earn more points with them. Unless your opponent is close to making a yaku, it’s often a safe bet to call “koi-koi.”&lt;br /&gt;
&lt;br /&gt;
9. The &#039;&#039;&#039;Rainman&#039;&#039;&#039; card. The least valuable of all the Bright cards, and arguably the least useful of all cards. You need at least three other cards to earn points with it, and it only gives you one or two extra points. But can still be useful to capture if you or your opponent is likely to get three other Brights.&lt;br /&gt;
&lt;br /&gt;
== Capturing strategy ==&lt;br /&gt;
&lt;br /&gt;
- Cards in your hands are safer than on the field. Focus on getting strong cards from the field first, unless a card you want to capture from your hand is much more useful to you.&lt;br /&gt;
&lt;br /&gt;
- Keep a close eye on cards that can make a special yaku. These can be dangerous, unless you’ve already captured one of its yaku set. It’s often worth capturing one card of a yaku (e.g. taking a single blue ribbon), even if just to prevent your opponent from making a yaku with it later.&lt;br /&gt;
&lt;br /&gt;
- If your opponent is close to making a yaku, it’s often a good idea to capture cards from the same month as the one they need. For example, if your opponent has the Boar and Butterflies cards, capturing Maple (October) cards from the field make it less likely that your opponent can finish their yaku with a card from their hand, or with a lucky draw from the deck. (The Month and Yaku lists up top allow you to check which cards you need to capture to do this.)&lt;br /&gt;
&lt;br /&gt;
- If you can make a match with cards from a month whose two other cards are already captured, those remaining two cards are safe. It’s impossible for your opponent to take them. Focus on capturing other cards first, if you can.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ If one of those safe cards allows you to finish or expand a yaku, that gives you the power to end the round at any turn. If your opponent isn’t close to making a yaku, that allows you to be more reckless until your opponent catches up.&lt;br /&gt;
&lt;br /&gt;
- If you didn’t start the round (i.e. if your opponent has fewer cards in their hand than you whenever it is your turn), then it is impossible for your opponent to capture the last card in your hand. This means that if you have a card in your hand that they need for a yaku, you can guarantee that they won’t capture it by saving it for your last turn.&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23455</id>
		<title>Tips sakura</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23455"/>
		<updated>2024-12-09T23:04:05Z</updated>

		<summary type="html">&lt;p&gt;Pensa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General tips ==&lt;br /&gt;
&lt;br /&gt;
- Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Ribbons. Chaff cards are completely worthless in this game, except when using them to capture non-Chaff cards. (See the Chaffs section below)&lt;br /&gt;
&lt;br /&gt;
- Keep an eye on yakus. They are a little tricky to get, but they help a lot with getting more points than your opponents.&lt;br /&gt;
&lt;br /&gt;
- Every single card in the game that isn&#039;t a Willow or Chaff card, is part of a yaku. The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Boar&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda July Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sake Cup&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda September Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Deer&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda October Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Curtain&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are more useful than other cards of the same value, because they are each in two yakus. This makes the Curtain the best card in the game, as it is the only Bright card that is part of two yakus.&lt;br /&gt;
&lt;br /&gt;
- The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gaji&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; (wild card) gives you a lot of options, especially if you have it in your hand. Try to use your Gaji to capture a 20-point card or, even better, use it to complete a yaku to give your opponents -50 points. (See the Gaji section below for more tips)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;In games with 3 or more players:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- All cards are divided among the players by the end of the round. This means that you can keep a valuable card in your hand until the end of the game, and likely be able to capture it. If you have the last turn (i.e. if all players have fewer cards in their hands than you when it&#039;s your turn), you are guaranteed to make a match with the last card in your hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ If two cards of the same month are already captured, this makes it likely that you can capture the remaining card by the end of the game, especially with low amounts of players or if you are near the end of the turn order. It is guaranteed if you have the last turn, and you keep the card in your hand until then.&lt;br /&gt;
&lt;br /&gt;
== Chaffs ==&lt;br /&gt;
&lt;br /&gt;
Once captured, Chaff cards are completely worthless in this game. This means that it is often not a great idea to match two Chaff cards, especially in games with 3 or more players. It also means that Chaff cards are safe to discard if all non-Chaff cards of the same month are already captured.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;In 2-player games&amp;lt;/b&amp;gt;, matching two Chaffs together makes it less likely for both you and your opponent to capture the remaining (more valuable) cards of the same month. In some cases, this can be a good defensive move, and unlike discarding a card, it does not give your opponent extra options. But if you want a card of the same month for a yaku, it&#039;s often better not to capture the Chaff and hope to draw the card you need from the deck.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;In games with 3 or more players&amp;lt;/b&amp;gt;, it is rarely a good idea to match two Chaffs together. All cards are divided among the players by the end of the round, so if you match two Chaffs, someone is guaranteed to capture the two remaining (more valuable) cards of the same month, and it will more likely be one of your opponents who gets them.&lt;br /&gt;
&lt;br /&gt;
== Gaji (wild card) ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;In games with 3 or more players:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-  Remember that the player who used and captured the Gaji also receives any unmatched cards that remain on the field at the end of the round. If you do not match the Gaji with a Willow card, this means that you effectively get two cards for free: the remaining Willow card, and the remaining card of the same month as the card you captured.&lt;br /&gt;
&lt;br /&gt;
- If you use the Gaji to capture a card of a month that only has two uncaptured cards left, this guarantees that you get both of these cards. For example, if a player already captured the cherry blossom Ribbon with a cherry Chaff card &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Tanzaku Alt.png|21px]] [[File:Hanafuda March Kasu 1 Alt.png|21px]]&amp;lt;/span&amp;gt;, you are guaranteed to get the valuable Curtain card &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt; if you capture the remaining cherry Chaff with the Gaji &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Kasu 2 Alt.png|21px]] [[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_minhwatu&amp;diff=23454</id>
		<title>Tips minhwatu</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_minhwatu&amp;diff=23454"/>
		<updated>2024-12-09T22:54:22Z</updated>

		<summary type="html">&lt;p&gt;Pensa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General tips ==&lt;br /&gt;
&lt;br /&gt;
- Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Animal cards. Chaff cards are completely worthless, except when using them to capture non-Chaff cards. (See the Chaffs section below)&lt;br /&gt;
&lt;br /&gt;
- Yakus are not very valuable in this game, so prioritize capturing valuable cards over completing yaku.&lt;br /&gt;
&lt;br /&gt;
- All cards are divided among the players by the end of the round. This means that you can keep a valuable card in your hand until the end of the game, and likely be able to capture it. If you have the last turn (i.e. if all players have fewer cards in their hands than you when it&#039;s your turn), you are guaranteed to make a match with the last card in your hand.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ If two cards of the same month are already captured, this makes it likely that you can capture the remaining card by the end of the game, especially with low amounts of players or if you are near the end of the turn order. It is guaranteed if you have the last turn, and you keep the card in your hand until then.&lt;br /&gt;
&lt;br /&gt;
== Chaffs ==&lt;br /&gt;
&lt;br /&gt;
Once captured, Chaff cards are completely worthless in this game.&lt;br /&gt;
&lt;br /&gt;
This means that it is usually not a great idea to match two Chaff cards. All cards are divided among the players by the end of the round, so if you match two Chaffs, someone is guaranteed to capture the two remaining (more valuable) cards of the same month, and it is more likely to be one of your opponents who gets them, even in two-player games.&lt;br /&gt;
&lt;br /&gt;
It also means that Chaff cards are safe to discard if all non-Chaff cards of the same month are already captured.&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23453</id>
		<title>Tips sakura</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23453"/>
		<updated>2024-12-09T22:40:07Z</updated>

		<summary type="html">&lt;p&gt;Pensa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General tips ==&lt;br /&gt;
&lt;br /&gt;
- Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Ribbons. Chaff cards are completely worthless in this game, except when using them to capture non-Chaff cards. (See the Chaffs section below)&lt;br /&gt;
&lt;br /&gt;
- Keep an eye on yakus. They are a little tricky to get, but they help a lot with getting more points than your opponents.&lt;br /&gt;
&lt;br /&gt;
- Every single card in the game that isn&#039;t a Willow or Chaff card, is part of a yaku. The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Boar&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda July Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sake Cup&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda September Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Deer&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda October Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Curtain&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are more useful than other cards of the same value, because they are each in two yakus. This makes the Curtain the best card in the game, as it is the only Bright card that is part of two yakus.&lt;br /&gt;
&lt;br /&gt;
- The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gaji&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; (wild card) can be very useful. If you get it, make clever use of it to earn points. (See the Gaji section below)&lt;br /&gt;
&lt;br /&gt;
== Chaffs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Once captured, Chaff cards are completely worthless in this game.&amp;lt;/b&amp;gt; This means that it is often not a great idea to match two Chaff cards, especially in games with 3 or more players. It also means that Chaff cards are safe to discard if all non-Chaff cards of the same month are already captured.&lt;br /&gt;
&lt;br /&gt;
- In 2-player games, matching two Chaffs together makes it less likely for both you and your opponent to capture the remaining (more valuable) cards of the same month. In some cases, this can be a good defensive move, and unlike discarding a card, it does not give your opponent extra options. But if you want a card of the same month for a yaku, it&#039;s often better not to capture the Chaff and hope to draw the card you need from the deck.&lt;br /&gt;
&lt;br /&gt;
- In games with 3 or more players, it is rarely a good idea to match two Chaffs together. All cards are divided among the players by the end of the round, so if you match two Chaffs, someone is guaranteed to capture the two remaining (more valuable) cards of the same month, and it will more likely be one of your opponents who gets them.&lt;br /&gt;
&lt;br /&gt;
== Gaji (wild card) ==&lt;br /&gt;
You have a lot of options for strategy when you get the &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gaji&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;,&amp;lt;/span&amp;gt; especially if you have it in your hand.&lt;br /&gt;
&lt;br /&gt;
- Try to use your Gaji to capture a 20-point card or, even better, use it to complete a yaku to give your opponents -50 points.&lt;br /&gt;
&lt;br /&gt;
-  In games with 3 or more players, remember that the player who used and captured the Gaji also receives any unmatched cards that remain on the field at the end of the round. If you do not match the Gaji with a Willow card, this means that you effectively get two cards for free: the remaining Willow card, and the remaining card of the same month as the card you captured. Note that this is &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt; the case for 2-player games.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ In games with 3 or more players, if you use the Gaji to capture a card of a month that only has two uncaptured cards left, this guarantees that you get both of these cards. For example, if a player already captured the cherry blossom Ribbon with a cherry Chaff card &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Tanzaku Alt.png|21px]] [[File:Hanafuda March Kasu 1 Alt.png|21px]]&amp;lt;/span&amp;gt;, you are guaranteed to get the valuable Curtain card &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt; if you capture the remaining cherry Chaff with the Gaji &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Kasu 2 Alt.png|21px]] [[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_minhwatu&amp;diff=23452</id>
		<title>Tips minhwatu</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_minhwatu&amp;diff=23452"/>
		<updated>2024-12-09T22:31:20Z</updated>

		<summary type="html">&lt;p&gt;Pensa: Created page with &amp;quot;== General tips ==  - Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Animal cards. Chaff cards are completely worthless, except when using them to capture non-Chaff cards. (See the Chaffs section below)  - Yakus are not very valuable in this game, so prioritize capturing valuable cards over completing yaku.  == Chaffs ==  Once captured, Chaff cards are completely worthless in this game.  This means that it is usually not...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General tips ==&lt;br /&gt;
&lt;br /&gt;
- Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Animal cards. Chaff cards are completely worthless, except when using them to capture non-Chaff cards. (See the Chaffs section below)&lt;br /&gt;
&lt;br /&gt;
- Yakus are not very valuable in this game, so prioritize capturing valuable cards over completing yaku.&lt;br /&gt;
&lt;br /&gt;
== Chaffs ==&lt;br /&gt;
&lt;br /&gt;
Once captured, Chaff cards are completely worthless in this game.&lt;br /&gt;
&lt;br /&gt;
This means that it is usually not a great idea to match two Chaff cards. All cards are divided among the players by the end of the round, so if you match two Chaffs, someone is guaranteed to capture the two remaining (more valuable) cards of the same month, and it is more likely to be one of your opponents who gets them, even in two-player games.&lt;br /&gt;
&lt;br /&gt;
It also means that Chaff cards are safe to discard if all non-Chaff cards of the same month are already captured.&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23451</id>
		<title>Tips sakura</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23451"/>
		<updated>2024-12-09T22:14:14Z</updated>

		<summary type="html">&lt;p&gt;Pensa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General tips ==&lt;br /&gt;
&lt;br /&gt;
- Try to capture high value cards, prioritizing the 20-point Bright cards, followed by the 10-point Ribbons. Chaff cards are completely worthless in this game, except when using them to capture non-Chaff cards. (See the Chaffs section below)&lt;br /&gt;
&lt;br /&gt;
- Keep an eye on yakus. They are a little tricky to get, but they help a lot with getting more points than your opponents.&lt;br /&gt;
&lt;br /&gt;
- Every single card in the game that isn&#039;t a Willow or Chaff card, is part of a yaku. The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Boar&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda July Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sake Cup&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda September Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Deer&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda October Tane Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Curtain&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; are more useful than other cards of the same value, because they are each in two yakus. This makes the Curtain the best card in the game, as it is the only Bright card that is part of two yakus.&lt;br /&gt;
&lt;br /&gt;
- The &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gaji&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; (wild card) can be very useful. If you get it, make clever use of it to earn points. (See the Gaji section below)&lt;br /&gt;
&lt;br /&gt;
== Chaffs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Once captured, Chaff cards are completely worthless in this game.&amp;lt;/b&amp;gt; This means that it is often not a great idea to match two Chaff cards, especially in games with 3 or more players. It also means that Chaff cards are safe to discard if all non-Chaff cards of the same month are already captured.&lt;br /&gt;
&lt;br /&gt;
- In 2-player games, matching two Chaffs together makes it less likely for both you and your opponent to capture the remaining (more valuable) cards of the same month. In some cases, this can be a good defensive move. But if you want a card of the same month for a yaku, it&#039;s usually better not to capture the Chaff and hope to draw the card you need from the deck.&lt;br /&gt;
&lt;br /&gt;
- In games with 3 or more players, it is rarely a good idea to match two Chaffs together. All cards are divided among the players by the end of the round, so if you match two Chaffs, someone is guaranteed to capture the two remaining (more valuable) cards of the same month, and it will more likely be one of your opponents who gets them.&lt;br /&gt;
&lt;br /&gt;
== Gaji (wild card) ==&lt;br /&gt;
You have a lot of options for strategy when you get the &amp;lt;span style=&amp;quot;white-space:nowrap;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Gaji&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;,&amp;lt;/span&amp;gt; especially if you have it in your hand.&lt;br /&gt;
&lt;br /&gt;
- Try to use your Gaji to capture a 20-point card or, even better, use it to complete a yaku to give your opponents -50 points.&lt;br /&gt;
&lt;br /&gt;
-  In games with 3 or more players, remember that the player who used and captured the Gaji also receives any unmatched cards that remain on the field at the end of the round. If you do not match the Gaji with a Willow card, this means that you effectively get two cards for free: the remaining Willow card, and the remaining card of the same month as the card you captured. Note that this is &amp;lt;u&amp;gt;&amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt; the case for 2-player games.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ In games with 3 or more players, if you use the Gaji to capture a card of a month that only has two uncaptured cards left, this guarantees that you get both of these cards. For example, if a player already captured the cherry blossom Ribbon with a cherry Chaff card &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Tanzaku Alt.png|21px]] [[File:Hanafuda March Kasu 1 Alt.png|21px]]&amp;lt;/span&amp;gt;, you are guaranteed to get the valuable Curtain card &amp;lt;span style=&amp;quot;vertical-align: middle;&amp;quot;&amp;gt;[[File:Hanafuda March Hikari Alt.png|21px]]&amp;lt;/span&amp;gt; if you capture the remaining cherry Chaff with the Gaji &amp;lt;span style=&amp;quot;vertical-align: middle; white-space:nowrap;&amp;quot;&amp;gt;[[File:Hanafuda March Kasu 2 Alt.png|21px]] [[File:Hanafuda November Kasu Alt.png|21px]]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_October_Tane_Alt.png&amp;diff=23450</id>
		<title>File:Hanafuda October Tane Alt.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_October_Tane_Alt.png&amp;diff=23450"/>
		<updated>2024-12-09T22:07:17Z</updated>

		<summary type="html">&lt;p&gt;Pensa: The Deer card (October Animal card) in Hanafuda, by Louie Mantia and すけじょ

License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]

Source: https://commons.wikimedia.org/wiki/File:Hanafuda_October_Tane_Alt.svg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Deer card (October Animal card) in Hanafuda, by Louie Mantia and すけじょ&lt;br /&gt;
&lt;br /&gt;
License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]&lt;br /&gt;
&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:Hanafuda_October_Tane_Alt.svg&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_September_Tane_Alt.png&amp;diff=23449</id>
		<title>File:Hanafuda September Tane Alt.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_September_Tane_Alt.png&amp;diff=23449"/>
		<updated>2024-12-09T22:06:50Z</updated>

		<summary type="html">&lt;p&gt;Pensa: The Sake Cup card (September Animal card) in Hanafuda, by Louie Mantia and すけじょ

License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]

Source: https://commons.wikimedia.org/wiki/File:Hanafuda_September_Tane_Alt.svg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Sake Cup card (September Animal card) in Hanafuda, by Louie Mantia and すけじょ&lt;br /&gt;
&lt;br /&gt;
License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]&lt;br /&gt;
&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:Hanafuda_September_Tane_Alt.svg&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_July_Tane_Alt.png&amp;diff=23448</id>
		<title>File:Hanafuda July Tane Alt.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_July_Tane_Alt.png&amp;diff=23448"/>
		<updated>2024-12-09T22:06:11Z</updated>

		<summary type="html">&lt;p&gt;Pensa: The Boar card (July Animal card) in Hanafuda, by Louie Mantia and すけじょ

License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]

Source: https://commons.wikimedia.org/wiki/File:Hanafuda_July_Tane_Alt.svg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Boar card (July Animal card) in Hanafuda, by Louie Mantia and すけじょ&lt;br /&gt;
&lt;br /&gt;
License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]&lt;br /&gt;
&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:Hanafuda_July_Tane_Alt.svg&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_March_Hikari_Alt.png&amp;diff=23447</id>
		<title>File:Hanafuda March Hikari Alt.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_March_Hikari_Alt.png&amp;diff=23447"/>
		<updated>2024-12-09T22:05:33Z</updated>

		<summary type="html">&lt;p&gt;Pensa: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The Curtain card (March Bright card) in Hanafuda, by Louie Mantia and すけじょ&lt;br /&gt;
&lt;br /&gt;
License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]&lt;br /&gt;
&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:Hanafuda_March_Hikari_Alt.svg&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23443</id>
		<title>Tips sakura</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_sakura&amp;diff=23443"/>
		<updated>2024-12-09T16:35:12Z</updated>

		<summary type="html">&lt;p&gt;Pensa: Created page with &amp;quot;== Capture strategy ==  Chaff cards are completely worthless in this game. This means that it is often not a good idea match two chaff cards, especially in games with 3 or more players:  - In 2-player games, matching two chaffs together makes it less likely for both you and your opponent to capture the remaining (more valuable) cards of the same suit. If you want a card of the same suit for a yaku, it&amp;#039;s usually better not to capture the chaff and hope to draw the card yo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Capture strategy ==&lt;br /&gt;
&lt;br /&gt;
Chaff cards are completely worthless in this game. This means that it is often not a good idea match two chaff cards, especially in games with 3 or more players:&lt;br /&gt;
&lt;br /&gt;
- In 2-player games, matching two chaffs together makes it less likely for both you and your opponent to capture the remaining (more valuable) cards of the same suit. If you want a card of the same suit for a yaku, it&#039;s usually better not to capture the chaff and hope to draw the card you need from the deck.&lt;br /&gt;
&lt;br /&gt;
- In games with 3 or more players, it is rarely a good idea to match two chaffs together. All cards are divided among the players by the end of the round, so if you match two chaffs, someone is guaranteed to capture the two remaining (more valuable) cards of the same suit, and it will likely be one of your opponents.&lt;br /&gt;
&lt;br /&gt;
=== Gaji (wild card) ===&lt;br /&gt;
You have a lot of options for strategy when you get the Gaji [[File:Hanafuda November Kasu Alt.png|18px]], especially if you have it in your hand.&lt;br /&gt;
&lt;br /&gt;
- Try to use your Gaji to capture a 20-point card or, even better, complete a yaku with it.&lt;br /&gt;
&lt;br /&gt;
-  In games with 3 or more players, remember that the player who used and captured the Gaji also receives any unmatched cards that remain on the field at the end of the round. If you do not match the Gaji with a willow card, this means that you effectively get two cards for free: the remaining willow card, and the remaining card of the same suit as the card you captured. Note that this is NOT the case for 2-player games.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ If you capture a card of a suit of which there are only two left, this guarantees that you get both of these cards. For example, if a player already captured the cherry blossom ribbon with a cherry chaff card [[File:Hanafuda March Tanzaku Alt.png|18px]][[File:Hanafuda March Kasu 1 Alt.png|18px]], you are guaranteed to get the valuable cherry blossom curtain card [[File:Hanafuda March Hikari Alt.png|18px]] if you capture the remaining cherry chaff with the Gaji. [[File:Hanafuda March Kasu 2 Alt.png|18px]][[File:Hanafuda November Kasu Alt.png|18px]]&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_March_Kasu_2_Alt.png&amp;diff=23442</id>
		<title>File:Hanafuda March Kasu 2 Alt.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_March_Kasu_2_Alt.png&amp;diff=23442"/>
		<updated>2024-12-09T16:32:19Z</updated>

		<summary type="html">&lt;p&gt;Pensa: March chaff card in Hanafuda, by Louie Mantia and すけじょ

License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]

Source: https://commons.wikimedia.org/wiki/File:Hanafuda_March_Kasu_2_Alt.svg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
March chaff card in Hanafuda, by Louie Mantia and すけじょ&lt;br /&gt;
&lt;br /&gt;
License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]&lt;br /&gt;
&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:Hanafuda_March_Kasu_2_Alt.svg&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_March_Kasu_1_Alt.png&amp;diff=23441</id>
		<title>File:Hanafuda March Kasu 1 Alt.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_March_Kasu_1_Alt.png&amp;diff=23441"/>
		<updated>2024-12-09T16:31:56Z</updated>

		<summary type="html">&lt;p&gt;Pensa: March chaff card in Hanafuda, by Louie Mantia and すけじょ

License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]

Source: https://commons.wikimedia.org/wiki/File:Hanafuda_March_Kasu_1_Alt.svg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
March chaff card in Hanafuda, by Louie Mantia and すけじょ&lt;br /&gt;
&lt;br /&gt;
License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]&lt;br /&gt;
&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:Hanafuda_March_Kasu_1_Alt.svg&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_March_Tanzaku_Alt.png&amp;diff=23440</id>
		<title>File:Hanafuda March Tanzaku Alt.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_March_Tanzaku_Alt.png&amp;diff=23440"/>
		<updated>2024-12-09T16:31:18Z</updated>

		<summary type="html">&lt;p&gt;Pensa: March ribbon card in Hanafuda, by Louie Mantia and すけじょ

License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]

Source: https://commons.wikimedia.org/wiki/File:Hanafuda_March_Tanzaku_Alt.svg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
March ribbon card in Hanafuda, by Louie Mantia and すけじょ&lt;br /&gt;
&lt;br /&gt;
License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]&lt;br /&gt;
&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:Hanafuda_March_Tanzaku_Alt.svg&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_March_Hikari_Alt.png&amp;diff=23439</id>
		<title>File:Hanafuda March Hikari Alt.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_March_Hikari_Alt.png&amp;diff=23439"/>
		<updated>2024-12-09T16:30:01Z</updated>

		<summary type="html">&lt;p&gt;Pensa: Curtain card (Cherry Blossom Bright) in Hanafuda, by Louie Mantia and すけじょ

License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]

Source: https://commons.wikimedia.org/wiki/File:Hanafuda_March_Hikari_Alt.svg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Curtain card (Cherry Blossom Bright) in Hanafuda, by Louie Mantia and すけじょ&lt;br /&gt;
&lt;br /&gt;
License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]&lt;br /&gt;
&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:Hanafuda_March_Hikari_Alt.svg&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_November_Kasu_Alt.png&amp;diff=23438</id>
		<title>File:Hanafuda November Kasu Alt.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_November_Kasu_Alt.png&amp;diff=23438"/>
		<updated>2024-12-09T16:28:28Z</updated>

		<summary type="html">&lt;p&gt;Pensa: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
November chaff card in Hanafuda, by Louie Mantia and すけじょ&lt;br /&gt;
&lt;br /&gt;
License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]&lt;br /&gt;
&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:Hanafuda_November_Kasu_Alt.svg&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_November_Kasu_Alt.png&amp;diff=23437</id>
		<title>File:Hanafuda November Kasu Alt.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Hanafuda_November_Kasu_Alt.png&amp;diff=23437"/>
		<updated>2024-12-09T16:28:16Z</updated>

		<summary type="html">&lt;p&gt;Pensa: November chaff card in Hanafuda, by Louie Mantia and すけじょ

License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]
Source: https://commons.wikimedia.org/wiki/File:Hanafuda_November_Kasu_Alt.svg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
November chaff card in Hanafuda, by Louie Mantia and すけじょ&lt;br /&gt;
&lt;br /&gt;
License: [https://creativecommons.org/licenses/by-sa/4.0/deed.en Creative Commons Attribution-Share Alike 4.0 International]&lt;br /&gt;
Source: https://commons.wikimedia.org/wiki/File:Hanafuda_November_Kasu_Alt.svg&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_koikoi&amp;diff=23363</id>
		<title>Tips koikoi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_koikoi&amp;diff=23363"/>
		<updated>2024-11-30T14:24:47Z</updated>

		<summary type="html">&lt;p&gt;Pensa: Changed wiki formatting to something that hopefully displays better on the BGA main site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Card value ==&lt;br /&gt;
&lt;br /&gt;
A list of all cards from least to most useful. A card&#039;s usefulness depends a lot on the situation, but these are good general rules of thumb.&lt;br /&gt;
&lt;br /&gt;
===Group A - Sake Cup and Brights (except November/willow):===&lt;br /&gt;
&lt;br /&gt;
1. The &#039;&#039;&#039;Sake Cup&#039;&#039;&#039; card. Take it if you can. If Viewing yaku are enabled, it is easily the most valuable card in the game, because it’s easy to make a yaku with it, and it also counts as an extra chaff card.&lt;br /&gt;
&lt;br /&gt;
2. The &#039;&#039;&#039;Curtain&#039;&#039;&#039; and &#039;&#039;&#039;Moon&#039;&#039;&#039; cards. They can make valuable yaku with both the Sake Cup and other Bright cards, so they have plenty of options to give you points.&lt;br /&gt;
&lt;br /&gt;
3. The &#039;&#039;&#039;Crane&#039;&#039;&#039; and &#039;&#039;&#039;Phoenix&#039;&#039;&#039; cards. Just like the cards in group B, you need two other cards to make a valuable yaku with these. However, you don&#039;t need two specific cards, so you have more options.&lt;br /&gt;
&lt;br /&gt;
=== Group B - Ribbons and Animals that can make special yaku: ===&lt;br /&gt;
&lt;br /&gt;
4. The &#039;&#039;&#039;Poetry Ribbons&#039;&#039;&#039; (with text on them) and &#039;&#039;&#039;Blue Ribbons&#039;&#039;&#039;. These form valuable yaku that can combine with each other and with the regular Ribbons yaku.&lt;br /&gt;
&lt;br /&gt;
5. The &#039;&#039;&#039;Boar&#039;&#039;&#039;, &#039;&#039;&#039;Deer&#039;&#039;&#039; and &#039;&#039;&#039;Butterflies&#039;&#039;&#039; cards. They form a valuable yaku that can easily combine with the Animals yaku. There are slightly fewer Animal cards than Ribbons in the deck, and there isn&#039;t another Animals yaku to combine with, making these cards slightly less valuable than the special Ribbons.&lt;br /&gt;
&lt;br /&gt;
=== Group C - Others: ===&lt;br /&gt;
&lt;br /&gt;
6. Plain &#039;&#039;&#039;Ribbon&#039;&#039;&#039; cards. Relatively plentiful, and can combine with two other Ribbons yaku.&lt;br /&gt;
&lt;br /&gt;
7. Remaining &#039;&#039;&#039;Animal&#039;&#039;&#039; cards. There are slightly fewer Animal cards than Ribbon cards, and they can combine with only one other Animal yaku, so they are usually a little less valuable than Ribbons.&lt;br /&gt;
&lt;br /&gt;
8. &#039;&#039;&#039;Chaff&#039;&#039;&#039; cards. They are not very valuable in most cases, because they give few points and don&#039;t combine with other yaku. However, they’re very useful once you have enough for a chaff yaku, especially when playing with Soft Koi-Koi rules. They are the most plentiful group, so it’s easy to earn more points with them. Unless your opponent is close to making a yaku, it’s often a safe bet to call “koi-koi.”&lt;br /&gt;
&lt;br /&gt;
9. The &#039;&#039;&#039;Rainman&#039;&#039;&#039; card. The least valuable of all the Bright cards, and arguably the least useful of all cards. You need at least three other cards to earn points with it, and it only gives you one or two extra points. But can still be useful to capture if you or your opponent is likely to get three other Brights.&lt;br /&gt;
&lt;br /&gt;
== Capturing strategy ==&lt;br /&gt;
&lt;br /&gt;
- Cards in your hands are safer than on the field. Focus on getting strong cards from the field first, unless a card you want to capture from your hand is much more useful to you.&lt;br /&gt;
&lt;br /&gt;
- Keep a close eye on cards that can make a special yaku. These can be dangerous, unless you’ve already captured one of its yaku set. It’s often worth capturing one card of a yaku (e.g. taking a single blue ribbon), even if just to prevent your opponent from making a yaku with it later.&lt;br /&gt;
&lt;br /&gt;
- If your opponent is close to making a yaku, it’s often a good idea to capture cards from the same month as the one they need. For example, if your opponent has the Boar and Butterflies cards, capturing Maple (October) cards from the field make it less likely that your opponent can finish their yaku with a card from their hand, or with a lucky draw from the deck. (The Month and Yaku lists up top allow you to check which cards you need to capture to do this.)&lt;br /&gt;
&lt;br /&gt;
- If you can make a match with cards from a month whose two other cards are already captured, those remaining two cards are safe. It’s impossible for your opponent to take them. Focus on capturing other cards first, if you can.&amp;lt;br/&amp;gt;&lt;br /&gt;
➥ If one of those safe cards allows you to finish or expand a yaku, that gives you the power to end the round at any turn. If your opponent isn’t close to making a yaku, that allows you to be more reckless until your opponent catches up.&lt;br /&gt;
&lt;br /&gt;
- If you didn’t start the round (i.e. if your opponent has fewer cards in their hand than you whenever it is your turn), then it is impossible for your opponent to capture the last card in your hand. This means that if you have a card in your hand that they need for a yaku, you can guarantee that they won’t capture it by saving it for your last turn.&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_koikoi&amp;diff=23360</id>
		<title>Tips koikoi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_koikoi&amp;diff=23360"/>
		<updated>2024-11-29T14:40:13Z</updated>

		<summary type="html">&lt;p&gt;Pensa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Card value ==&lt;br /&gt;
&lt;br /&gt;
A list of all cards from least to most useful. A card&#039;s usefulness depends a lot on the situation, but these are good general rules of thumb.&lt;br /&gt;
&lt;br /&gt;
Group A - Sake Cup and Brights (except November/willow):&lt;br /&gt;
# The &#039;&#039;&#039;Sake Cup&#039;&#039;&#039; card. Take it if you can. If Viewing yaku are enabled, it is easily the most valuable card in the game, because it’s easy to make a yaku with it, and it also counts as an extra chaff card.&lt;br /&gt;
# The &#039;&#039;&#039;Curtain&#039;&#039;&#039; and &#039;&#039;&#039;Moon&#039;&#039;&#039; cards. They can make valuable yaku with both the Sake Cup and other Bright cards, so they have plenty of options to give you points.&lt;br /&gt;
# The &#039;&#039;&#039;Crane&#039;&#039;&#039; and &#039;&#039;&#039;Phoenix&#039;&#039;&#039; cards. Just like the cards in group B, you need two other cards to make a valuable yaku with these. However, you don&#039;t need two specific cards, so you have more options.&lt;br /&gt;
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Group B - Ribbons and Animals that can make special yaku:&lt;br /&gt;
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# &amp;lt;li value=&amp;quot;4&amp;quot;&amp;gt;The &#039;&#039;&#039;Poetry Ribbons&#039;&#039;&#039; (with text on them) and &#039;&#039;&#039;Blue Ribbons&#039;&#039;&#039;. These form valuable yaku that can combine with each other and with the regular Ribbons yaku.&amp;lt;/li&amp;gt;&lt;br /&gt;
# The &#039;&#039;&#039;Boar&#039;&#039;&#039;, &#039;&#039;&#039;Deer&#039;&#039;&#039; and &#039;&#039;&#039;Butterflies&#039;&#039;&#039; cards. They form a valuable yaku that can easily combine with the Animals yaku. There are slightly fewer Animal cards than Ribbons in the deck, and there isn&#039;t another Animals yaku to combine with, making these cards slightly less valuable than the special Ribbons.&lt;br /&gt;
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Group C - Others:&lt;br /&gt;
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# &amp;lt;li value=&amp;quot;6&amp;quot;&amp;gt;Plain &#039;&#039;&#039;Ribbon&#039;&#039;&#039; cards. Relatively plentiful, and can combine with two other Ribbons yaku.&amp;lt;/li&amp;gt;&lt;br /&gt;
# Remaining &#039;&#039;&#039;Animal&#039;&#039;&#039; cards. There are slightly fewer Animal cards than Ribbon cards, and they can combine with only one other Animal yaku, so they are usually a little less valuable than Ribbons.&lt;br /&gt;
# &#039;&#039;&#039;Chaff&#039;&#039;&#039; cards. They are not very valuable in most cases, because they give few points and don&#039;t combine with other yaku. However, they’re very useful once you have enough for a chaff yaku, especially when playing with Soft Koi-Koi rules. They are the most plentiful group, so it’s easy to earn more points with them. Unless your opponent is close to making a yaku, it’s often a safe bet to call “koi-koi.”&lt;br /&gt;
# The &#039;&#039;&#039;Rainman&#039;&#039;&#039; card. The least valuable of all the Bright cards, and arguably the least useful of all cards. You need at least three other cards to earn points with it, and it only gives you one or two extra points. But can still be useful to capture if you or your opponent is likely to get three other Brights.&lt;br /&gt;
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== Capturing strategy ==&lt;br /&gt;
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* Cards in your hands are safer than on the field. Focus on getting strong cards from the field first, unless a card you want to capture from your hand is much more useful to you.&lt;br /&gt;
* Keep a close eye on cards that can make a special yaku. These can be dangerous, unless you’ve already captured one of its yaku set. It’s often worth capturing one card of a yaku (e.g. taking a single blue ribbon), even if just to prevent your opponent from making a yaku with it later.&lt;br /&gt;
* If your opponent is close to making a yaku, it’s often a good idea to capture cards from the same month as the one they need. For example, if your opponent has the Boar and Butterflies cards, capturing Maple (October) cards from the field make it less likely that your opponent can finish their yaku with a card from their hand, or with a lucky draw from the deck. (The Month and Yaku lists up top allow you to check which cards you need to capture to do this.)&lt;br /&gt;
* If you can make a match with cards from a month whose two other cards are already captured, those remaining two cards are safe. It’s impossible for your opponent to take them. Focus on capturing other cards first, if you can.&lt;br /&gt;
:* If one of those safe cards allows you to finish or expand a yaku, that gives you the power to end the round at any turn. If your opponent isn’t close to making a yaku, that allows you to be more reckless until your opponent catches up.&lt;br /&gt;
* If you didn’t start the round (i.e. if your opponent has fewer cards in their hand than you whenever it is your turn), then it is impossible for your opponent to capture the last card in your hand. This means that if you have a card in your hand that they need for a yaku, you can guarantee that they won’t capture it by saving it for your last turn.&lt;/div&gt;</summary>
		<author><name>Pensa</name></author>
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