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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=31193</id>
		<title>Gamehelpcuttle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=31193"/>
		<updated>2026-08-25T14:18:53Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: italics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cuttle is a combat card game played with a standard deck of 52 playing cards. Players take turns playing cards to build their layout.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The first player to control 21 points or more in-play at one time is the winner.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
The first player is the &amp;quot;Dealer&amp;quot; and starts with a hand of 6 cards. The dealer&#039;s opponent starts with 5 cards and gets to go first.&lt;br /&gt;
&lt;br /&gt;
On your turn you may take one of these actions:&lt;br /&gt;
&lt;br /&gt;
# Draw a card from the deck, adding it to your hand&lt;br /&gt;
# Play a card from your hand for points&lt;br /&gt;
# Scuttle an opponent&#039;s point card&lt;br /&gt;
# Play a card from your hand for an effect&lt;br /&gt;
# Pass (only when the draw pile is empty)&lt;br /&gt;
&lt;br /&gt;
=== Round End ===&lt;br /&gt;
&lt;br /&gt;
A round ends immediately when one player controls 21 points in-play. The player to do this is the winner of that round.&lt;br /&gt;
&lt;br /&gt;
It is rare, but a round may also end when there are 3 passed turns in a row. When this happens, the round ends in a tie. There is no winner, regardless of any points in-play or any active effects.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&lt;br /&gt;
Duration of a game (number of rounds) can be changed in the game setup.&lt;br /&gt;
&lt;br /&gt;
==== Quick Play (1 round only) ====&lt;br /&gt;
&lt;br /&gt;
In a quick play game, only 1 round is played, regardless of the outcome. If the round ends in a tie, then the game ends in a tie.&lt;br /&gt;
&lt;br /&gt;
==== Short (first winner) ====&lt;br /&gt;
&lt;br /&gt;
In a short-length game, players will continue to play until one player wins a round. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Normal (best of 3) ====&lt;br /&gt;
&lt;br /&gt;
In a normal-length game, players will continue to play until one player has won 2 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Extended (best of 5) ====&lt;br /&gt;
&lt;br /&gt;
In an extended-length game, players will continue to play until one player has won 3 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
=== Hand Limit ===&lt;br /&gt;
&lt;br /&gt;
There is a hand limit of 8 that a player cannot exceed. If you have 8 cards in your hand, then you cannot draw a card on your turn. Likewise, if you play a 5 One-Off effect, you may only draw enough cards to bring your hand up to the hand limit. This does &#039;&#039;not&#039;&#039; prevent your opponents from placing more than 8 cards into your hand by playing a 9 One-Off effect.&lt;br /&gt;
&lt;br /&gt;
=== Drawing a card ===&lt;br /&gt;
&lt;br /&gt;
On your turn, instead of playing a card from your hand, you may choose to draw one card from the top of the draw pile and add it to your hand. This ends your turn.&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
&lt;br /&gt;
When the draw pile is empty, then a player may choose to pass on their turn, taking no action. Three passes in a row ends the round immediately in a tie (no winner, regardless of points).&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Points ===&lt;br /&gt;
&lt;br /&gt;
To play a card for points, you place it face-up on the table in front of you. All non-face cards can be played for points. Aces are worth 1 point each, all other number cards are worth their face value.&lt;br /&gt;
&lt;br /&gt;
=== Scuttling ===&lt;br /&gt;
&lt;br /&gt;
You may use a point card from your hand to scuttle a point card that your opponent has in-play. The card you play from your hand MUST have a higher point value than the card you are scuttling. Both cards are moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
In the event that two cards have the same point value, the ability to scuttle another card is determined alphabetically by the name of the suit: Clubs (lowest) &amp;lt; Diamonds &amp;lt; Hearts &amp;lt; Spades (highest). For example, the 5 of Diamonds can scuttle the 5 of Clubs. The 10 of Spades can scuttle any other point card.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Effect ===&lt;br /&gt;
&lt;br /&gt;
Instead of playing a card for points, you may play it for an effect. There are two types of effects: &#039;&#039;&#039;Permanent&#039;&#039;&#039; effects and &#039;&#039;&#039;One-Off&#039;&#039;&#039; effects. Permanent effects stay active as long as the effect card is in-play. One-off effects are executed, and the effect card is then moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Effect Type&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Ace   &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active points &lt;br /&gt;
|-&lt;br /&gt;
| 2     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard one active permanent effect or block a one-off effect &lt;br /&gt;
|-&lt;br /&gt;
| 3     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Choose any 1 card from the discard pile and add it to your hand &lt;br /&gt;
|-&lt;br /&gt;
| 4     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to discard 2 cards &lt;br /&gt;
|-&lt;br /&gt;
| 5     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard 1 card, then draw 3 new cards into your hand &lt;br /&gt;
|-&lt;br /&gt;
| 6     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active permanent effects &lt;br /&gt;
|-&lt;br /&gt;
| 7     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Reveal top 2 cards from the deck, play one and return the other to the top of the deck &lt;br /&gt;
|-&lt;br /&gt;
| 8     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to play where you can see their hand&lt;br /&gt;
|-&lt;br /&gt;
| 9     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Return an active card (point card or permanent effect) to its owner&#039;s hand, it cannot be played on their next turn &lt;br /&gt;
|-&lt;br /&gt;
| 10    &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -           &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| Jack  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active point card &lt;br /&gt;
|-&lt;br /&gt;
| Queen &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Protect your other active cards from targeted attacks (2, 9, Jack) &lt;br /&gt;
|-&lt;br /&gt;
| King  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | With 1/2/3/4 Kings in-play, the points you need to win the round is reduced to 14/10/5/0 &lt;br /&gt;
|-&lt;br /&gt;
| Joker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active permanent effect (3-Player Battle only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Card Explanations ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twos&#039;&#039;&#039; can be played on your turn to discard a single active Permanent effect that your opponent has in-play. Twos &#039;&#039;cannot&#039;&#039; be used to block point cards or scuttling. On your opponent&#039;s turn, you may use a 2 from your hand to block a One-Off effect they are playing, preventing it from taking effect. Both cards are discarded. Since playing a 2 this way is a One-Off effect, it can also be blocked. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; a Queen protects all of a player&#039;s cards from being targeted. This means that a 2 cannot be used to block a One-Off effect from a player that has a Queen in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fours&#039;&#039;&#039; can be played to force your opponent to discard 2 cards from their hand immediately. If they have 2 or fewer cards in their hand, they simply discard their entire hand. By default, the player may choose which 2 cards to discard from their own hand. For more aggressive gameplay, there is a game option to randomly choose which cards are discarded, instead of letting the player choose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fives&#039;&#039;&#039; can still be played, even if it is the last card in your hand. In that case, you have no cards to discard and you will still draw 3 new cards from the deck. You may not draw more cards than will fit within the hand limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sevens&#039;&#039;&#039; cause you to reveal the top two cards from the deck to all players. You choose how to play one of the cards before returning the other card to the top of the draw pile. If neither card is playable, then you choose one to discard and the other is returned to the top of the draw pile. If there is only one card left in the deck, then you must reveal this one card and play it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eights&#039;&#039;&#039; can be played as a permanent effect. When doing this, it is played sideways (to resemble glasses), and your opponent(s) must play with the cards in their hand visible to you. This is a Permanent effect, so it cannot be blocked with a 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nines&#039;&#039;&#039; can be used to return one active card to its owner&#039;s hand. The player may not play this card on their next turn. When targeting a point card with Jacks attached, only the top-most Jack is removed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens&#039;&#039;&#039; can be played for points or scuttling only. They have no Permanent or One-Off effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jacks&#039;&#039;&#039; attach to the point card they are played against. Jacks may be stacked. If the point card is scuttled or discarded for any reason, then the attached Jacks are discarded. If the attached Jack is removed or discarded, then the point card (and any remaining Jacks that are still attached) return to its previous or original owner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queens&#039;&#039;&#039; protect your other cards from single-target attacks only (2, 9, Jack). The Queen does &#039;&#039;not&#039;&#039; protect itself from these attacks, nor does it protect your other cards from scuttling or other attacks that affect multiple cards (A, 6). Multiple Queens protect each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kings&#039;&#039;&#039; reduce the number of points you need to win a round. With 1 King in-play, you only need to control 14 points to win, with 2/3/4 Kings in-play, your target winning points becomes 10/5/0. With 4 Kings in-play, your target score becomes 0 causing you to win the round immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jokers&#039;&#039;&#039; can be used like Jacks. They attach to a target permanent effect. Jokers may be stacked. If the target effect card is discarded for any reason, then the attached Jokers are also discarded. If the Joker is removed or discarded, control of the target effect (any any remaining Jokers that are still attached) return to its previous or original owner. Jokers can not be played against Jacks attached to point cards. NOTE: Jokers are not included in Balanced or Traditional game modes, only 3-Player Battles.&lt;br /&gt;
&lt;br /&gt;
== Traditional Rules ==&lt;br /&gt;
&lt;br /&gt;
Because of their popularity, you may choose to play a game variant with the earliest documented rules for the game. The rules are nearly identical to the more common &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* There is &#039;&#039;&#039;no hand limit&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;5 One-Off Effect&#039;&#039;&#039; causes you to draw 2 cards. You do not discard and draw 3.&lt;br /&gt;
* &#039;&#039;&#039;7 One-Off Effect&#039;&#039;&#039; becomes a simple &amp;quot;top-deck&amp;quot;, where you reveal the top card from the deck and play it, instead of revealing 2 cards.&lt;br /&gt;
* &#039;&#039;&#039;9 One-Off Effect&#039;&#039;&#039; does not block the player from playing the returned card on their next turn, and is only allowed to target active permanent effects, not point cards.&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; is less powerful, reducing the points required for you to win to 14/10/7/4 with 1/2/3/4 Kings instead of 14/10/5/0.&lt;br /&gt;
&lt;br /&gt;
== 3-Player Battle ==&lt;br /&gt;
&lt;br /&gt;
The rules for three-player battles are nearly identical to the Balanced or Traditional rule set (whichever is selected for the table), with the following differences:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Round End&#039;&#039;&#039; occurs when a player reaches 14 points, instead of the normal 21&lt;br /&gt;
* &#039;&#039;&#039;Hand limit&#039;&#039;&#039; is reduced to 7 in Balanced games (still no hand limit for Traditional games)&lt;br /&gt;
* Each player &#039;&#039;&#039;starts with 5 cards, even the dealer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;8 Permanent Effect&#039;&#039;&#039; allows the controlling player to see all opponent&#039;s hands, but does not reveal cards to the rest of the table&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; reduces the points required for you to win to 9/5/0 with 1/2/3 Kings (3 Kings wins the round immediately)&lt;br /&gt;
* Two &#039;&#039;&#039;Jokers&#039;&#039;&#039; are shuffled into the deck. These behave like Jacks, but are used to steal permanent effects instead of points&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=31192</id>
		<title>Gamehelpcuttle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=31192"/>
		<updated>2026-08-25T14:16:10Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: proper italics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cuttle is a combat card game played with a standard deck of 52 playing cards. Players take turns playing cards to build their layout.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The first player to control 21 points or more in-play at one time is the winner.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
The first player is the &amp;quot;Dealer&amp;quot; and starts with a hand of 6 cards. The dealer&#039;s opponent starts with 5 cards and gets to go first.&lt;br /&gt;
&lt;br /&gt;
On your turn you may take one of these actions:&lt;br /&gt;
&lt;br /&gt;
# Draw a card from the deck, adding it to your hand&lt;br /&gt;
# Play a card from your hand for points&lt;br /&gt;
# Scuttle an opponent&#039;s point card&lt;br /&gt;
# Play a card from your hand for an effect&lt;br /&gt;
# Pass (only when the draw pile is empty)&lt;br /&gt;
&lt;br /&gt;
=== Round End ===&lt;br /&gt;
&lt;br /&gt;
A round ends immediately when one player controls 21 points in-play. The player to do this is the winner of that round.&lt;br /&gt;
&lt;br /&gt;
It is rare, but a round may also end when there are 3 passed turns in a row. When this happens, the round ends in a tie. There is no winner, regardless of any points in-play or any active effects.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&lt;br /&gt;
Duration of a game (number of rounds) can be changed in the game setup.&lt;br /&gt;
&lt;br /&gt;
==== Quick Play (1 round only) ====&lt;br /&gt;
&lt;br /&gt;
In a quick play game, only 1 round is played, regardless of the outcome. If the round ends in a tie, then the game ends in a tie.&lt;br /&gt;
&lt;br /&gt;
==== Short (first winner) ====&lt;br /&gt;
&lt;br /&gt;
In a short-length game, players will continue to play until one player wins a round. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Normal (best of 3) ====&lt;br /&gt;
&lt;br /&gt;
In a normal-length game, players will continue to play until one player has won 2 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Extended (best of 5) ====&lt;br /&gt;
&lt;br /&gt;
In an extended-length game, players will continue to play until one player has won 3 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
=== Hand Limit ===&lt;br /&gt;
&lt;br /&gt;
There is a hand limit of 8 that a player cannot exceed. If you have 8 cards in your hand, then you cannot draw a card on your turn. Likewise, if you play a 5 One-Off effect, you may only draw enough cards to bring your hand up to the hand limit. This does _not_ prevent your opponents from placing more than 8 cards into your hand by playing a 9 One-Off effect.&lt;br /&gt;
&lt;br /&gt;
=== Drawing a card ===&lt;br /&gt;
&lt;br /&gt;
On your turn, instead of playing a card from your hand, you may choose to draw one card from the top of the draw pile and add it to your hand. This ends your turn.&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
&lt;br /&gt;
When the draw pile is empty, then a player may choose to pass on their turn, taking no action. Three passes in a row ends the round immediately in a tie (no winner, regardless of points).&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Points ===&lt;br /&gt;
&lt;br /&gt;
To play a card for points, you place it face-up on the table in front of you. All non-face cards can be played for points. Aces are worth 1 point each, all other number cards are worth their face value.&lt;br /&gt;
&lt;br /&gt;
=== Scuttling ===&lt;br /&gt;
&lt;br /&gt;
You may use a point card from your hand to scuttle a point card that your opponent has in-play. The card you play from your hand MUST have a higher point value than the card you are scuttling. Both cards are moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
In the event that two cards have the same point value, the ability to scuttle another card is determined alphabetically by the name of the suit: Clubs (lowest) &amp;lt; Diamonds &amp;lt; Hearts &amp;lt; Spades (highest). For example, the 5 of Diamonds can scuttle the 5 of Clubs. The 10 of Spades can scuttle any other point card.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Effect ===&lt;br /&gt;
&lt;br /&gt;
Instead of playing a card for points, you may play it for an effect. There are two types of effects: &#039;&#039;&#039;Permanent&#039;&#039;&#039; effects and &#039;&#039;&#039;One-Off&#039;&#039;&#039; effects. Permanent effects stay active as long as the effect card is in-play. One-off effects are executed, and the effect card is then moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Effect Type&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Ace   &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active points &lt;br /&gt;
|-&lt;br /&gt;
| 2     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard one active permanent effect or block a one-off effect &lt;br /&gt;
|-&lt;br /&gt;
| 3     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Choose any 1 card from the discard pile and add it to your hand &lt;br /&gt;
|-&lt;br /&gt;
| 4     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to discard 2 cards &lt;br /&gt;
|-&lt;br /&gt;
| 5     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard 1 card, then draw 3 new cards into your hand &lt;br /&gt;
|-&lt;br /&gt;
| 6     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active permanent effects &lt;br /&gt;
|-&lt;br /&gt;
| 7     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Reveal top 2 cards from the deck, play one and return the other to the top of the deck &lt;br /&gt;
|-&lt;br /&gt;
| 8     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to play where you can see their hand&lt;br /&gt;
|-&lt;br /&gt;
| 9     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Return an active card (point card or permanent effect) to its owner&#039;s hand, it cannot be played on their next turn &lt;br /&gt;
|-&lt;br /&gt;
| 10    &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -           &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| Jack  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active point card &lt;br /&gt;
|-&lt;br /&gt;
| Queen &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Protect your other active cards from targeted attacks (2, 9, Jack) &lt;br /&gt;
|-&lt;br /&gt;
| King  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | With 1/2/3/4 Kings in-play, the points you need to win the round is reduced to 14/10/5/0 &lt;br /&gt;
|-&lt;br /&gt;
| Joker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active permanent effect (3-Player Battle only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Card Explanations ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twos&#039;&#039;&#039; can be played on your turn to discard a single active Permanent effect that your opponent has in-play. Twos &#039;&#039;cannot&#039;&#039; be used to block point cards or scuttling. On your opponent&#039;s turn, you may use a 2 from your hand to block a One-Off effect they are playing, preventing it from taking effect. Both cards are discarded. Since playing a 2 this way is a One-Off effect, it can also be blocked. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; a Queen protects all of a player&#039;s cards from being targeted. This means that a 2 cannot be used to block a One-Off effect from a player that has a Queen in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fours&#039;&#039;&#039; can be played to force your opponent to discard 2 cards from their hand immediately. If they have 2 or fewer cards in their hand, they simply discard their entire hand. By default, the player may choose which 2 cards to discard from their own hand. For more aggressive gameplay, there is a game option to randomly choose which cards are discarded, instead of letting the player choose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fives&#039;&#039;&#039; can still be played, even if it is the last card in your hand. In that case, you have no cards to discard and you will still draw 3 new cards from the deck. You may not draw more cards than will fit within the hand limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sevens&#039;&#039;&#039; cause you to reveal the top two cards from the deck to all players. You choose how to play one of the cards before returning the other card to the top of the draw pile. If neither card is playable, then you choose one to discard and the other is returned to the top of the draw pile. If there is only one card left in the deck, then you must reveal this one card and play it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eights&#039;&#039;&#039; can be played as a permanent effect. When doing this, it is played sideways (to resemble glasses), and your opponent(s) must play with the cards in their hand visible to you. This is a Permanent effect, so it cannot be blocked with a 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nines&#039;&#039;&#039; can be used to return one active card to its owner&#039;s hand. The player may not play this card on their next turn. When targeting a point card with Jacks attached, only the top-most Jack is removed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens&#039;&#039;&#039; can be played for points or scuttling only. They have no Permanent or One-Off effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jacks&#039;&#039;&#039; attach to the point card they are played against. Jacks may be stacked. If the point card is scuttled or discarded for any reason, then the attached Jacks are discarded. If the attached Jack is removed or discarded, then the point card (and any remaining Jacks that are still attached) return to its previous or original owner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queens&#039;&#039;&#039; protect your other cards from single-target attacks only (2, 9, Jack). The Queen does &#039;&#039;not&#039;&#039; protect itself from these attacks, nor does it protect your other cards from scuttling or other attacks that affect multiple cards (A, 6). Multiple Queens protect each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kings&#039;&#039;&#039; reduce the number of points you need to win a round. With 1 King in-play, you only need to control 14 points to win, with 2/3/4 Kings in-play, your target winning points becomes 10/5/0. With 4 Kings in-play, your target score becomes 0 causing you to win the round immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jokers&#039;&#039;&#039; can be used like Jacks. They attach to a target permanent effect. Jokers may be stacked. If the target effect card is discarded for any reason, then the attached Jokers are also discarded. If the Joker is removed or discarded, control of the target effect (any any remaining Jokers that are still attached) return to its previous or original owner. Jokers can not be played against Jacks attached to point cards. NOTE: Jokers are not included in Balanced or Traditional game modes, only 3-Player Battles.&lt;br /&gt;
&lt;br /&gt;
== Traditional Rules ==&lt;br /&gt;
&lt;br /&gt;
Because of their popularity, you may choose to play a game variant with the earliest documented rules for the game. The rules are nearly identical to the more common &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* There is &#039;&#039;&#039;no hand limit&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;5 One-Off Effect&#039;&#039;&#039; causes you to draw 2 cards. You do not discard and draw 3.&lt;br /&gt;
* &#039;&#039;&#039;7 One-Off Effect&#039;&#039;&#039; becomes a simple &amp;quot;top-deck&amp;quot;, where you reveal the top card from the deck and play it, instead of revealing 2 cards.&lt;br /&gt;
* &#039;&#039;&#039;9 One-Off Effect&#039;&#039;&#039; does not block the player from playing the returned card on their next turn, and is only allowed to target active permanent effects, not point cards.&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; is less powerful, reducing the points required for you to win to 14/10/7/4 with 1/2/3/4 Kings instead of 14/10/5/0.&lt;br /&gt;
&lt;br /&gt;
== 3-Player Battle ==&lt;br /&gt;
&lt;br /&gt;
The rules for three-player battles are nearly identical to the Balanced or Traditional rule set (whichever is selected for the table), with the following differences:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Round End&#039;&#039;&#039; occurs when a player reaches 14 points, instead of the normal 21&lt;br /&gt;
* &#039;&#039;&#039;Hand limit&#039;&#039;&#039; is reduced to 7 in Balanced games (still no hand limit for Traditional games)&lt;br /&gt;
* Each player &#039;&#039;&#039;starts with 5 cards, even the dealer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;8 Permanent Effect&#039;&#039;&#039; allows the controlling player to see all opponent&#039;s hands, but does not reveal cards to the rest of the table&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; reduces the points required for you to win to 9/5/0 with 1/2/3 Kings (3 Kings wins the round immediately)&lt;br /&gt;
* Two &#039;&#039;&#039;Jokers&#039;&#039;&#039; are shuffled into the deck. These behave like Jacks, but are used to steal permanent effects instead of points&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=31191</id>
		<title>Gamehelpcuttle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=31191"/>
		<updated>2026-08-25T14:14:39Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: Minor clarifications and describing queen behavior protecting one-off effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cuttle is a combat card game played with a standard deck of 52 playing cards. Players take turns playing cards to build their layout.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The first player to control 21 points or more in-play at one time is the winner.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
The first player is the &amp;quot;Dealer&amp;quot; and starts with a hand of 6 cards. The dealer&#039;s opponent starts with 5 cards and gets to go first.&lt;br /&gt;
&lt;br /&gt;
On your turn you may take one of these actions:&lt;br /&gt;
&lt;br /&gt;
# Draw a card from the deck, adding it to your hand&lt;br /&gt;
# Play a card from your hand for points&lt;br /&gt;
# Scuttle an opponent&#039;s point card&lt;br /&gt;
# Play a card from your hand for an effect&lt;br /&gt;
# Pass (only when the draw pile is empty)&lt;br /&gt;
&lt;br /&gt;
=== Round End ===&lt;br /&gt;
&lt;br /&gt;
A round ends immediately when one player controls 21 points in-play. The player to do this is the winner of that round.&lt;br /&gt;
&lt;br /&gt;
It is rare, but a round may also end when there are 3 passed turns in a row. When this happens, the round ends in a tie. There is no winner, regardless of any points in-play or any active effects.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&lt;br /&gt;
Duration of a game (number of rounds) can be changed in the game setup.&lt;br /&gt;
&lt;br /&gt;
==== Quick Play (1 round only) ====&lt;br /&gt;
&lt;br /&gt;
In a quick play game, only 1 round is played, regardless of the outcome. If the round ends in a tie, then the game ends in a tie.&lt;br /&gt;
&lt;br /&gt;
==== Short (first winner) ====&lt;br /&gt;
&lt;br /&gt;
In a short-length game, players will continue to play until one player wins a round. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Normal (best of 3) ====&lt;br /&gt;
&lt;br /&gt;
In a normal-length game, players will continue to play until one player has won 2 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Extended (best of 5) ====&lt;br /&gt;
&lt;br /&gt;
In an extended-length game, players will continue to play until one player has won 3 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
=== Hand Limit ===&lt;br /&gt;
&lt;br /&gt;
There is a hand limit of 8 that a player cannot exceed. If you have 8 cards in your hand, then you cannot draw a card on your turn. Likewise, if you play a 5 One-Off effect, you may only draw enough cards to bring your hand up to the hand limit. This does _not_ prevent your opponents from placing more than 8 cards into your hand by playing a 9 One-Off effect.&lt;br /&gt;
&lt;br /&gt;
=== Drawing a card ===&lt;br /&gt;
&lt;br /&gt;
On your turn, instead of playing a card from your hand, you may choose to draw one card from the top of the draw pile and add it to your hand. This ends your turn.&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
&lt;br /&gt;
When the draw pile is empty, then a player may choose to pass on their turn, taking no action. Three passes in a row ends the round immediately in a tie (no winner, regardless of points).&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Points ===&lt;br /&gt;
&lt;br /&gt;
To play a card for points, you place it face-up on the table in front of you. All non-face cards can be played for points. Aces are worth 1 point each, all other number cards are worth their face value.&lt;br /&gt;
&lt;br /&gt;
=== Scuttling ===&lt;br /&gt;
&lt;br /&gt;
You may use a point card from your hand to scuttle a point card that your opponent has in-play. The card you play from your hand MUST have a higher point value than the card you are scuttling. Both cards are moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
In the event that two cards have the same point value, the ability to scuttle another card is determined alphabetically by the name of the suit: Clubs (lowest) &amp;lt; Diamonds &amp;lt; Hearts &amp;lt; Spades (highest). For example, the 5 of Diamonds can scuttle the 5 of Clubs. The 10 of Spades can scuttle any other point card.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Effect ===&lt;br /&gt;
&lt;br /&gt;
Instead of playing a card for points, you may play it for an effect. There are two types of effects: &#039;&#039;&#039;Permanent&#039;&#039;&#039; effects and &#039;&#039;&#039;One-Off&#039;&#039;&#039; effects. Permanent effects stay active as long as the effect card is in-play. One-off effects are executed, and the effect card is then moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Effect Type&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Ace   &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active points &lt;br /&gt;
|-&lt;br /&gt;
| 2     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard one active permanent effect or block a one-off effect &lt;br /&gt;
|-&lt;br /&gt;
| 3     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Choose any 1 card from the discard pile and add it to your hand &lt;br /&gt;
|-&lt;br /&gt;
| 4     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to discard 2 cards &lt;br /&gt;
|-&lt;br /&gt;
| 5     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard 1 card, then draw 3 new cards into your hand &lt;br /&gt;
|-&lt;br /&gt;
| 6     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active permanent effects &lt;br /&gt;
|-&lt;br /&gt;
| 7     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Reveal top 2 cards from the deck, play one and return the other to the top of the deck &lt;br /&gt;
|-&lt;br /&gt;
| 8     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to play where you can see their hand&lt;br /&gt;
|-&lt;br /&gt;
| 9     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Return an active card (point card or permanent effect) to its owner&#039;s hand, it cannot be played on their next turn &lt;br /&gt;
|-&lt;br /&gt;
| 10    &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -           &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| Jack  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active point card &lt;br /&gt;
|-&lt;br /&gt;
| Queen &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Protect your other active cards from targeted attacks (2, 9, Jack) &lt;br /&gt;
|-&lt;br /&gt;
| King  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | With 1/2/3/4 Kings in-play, the points you need to win the round is reduced to 14/10/5/0 &lt;br /&gt;
|-&lt;br /&gt;
| Joker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active permanent effect (3-Player Battle only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Card Explanations ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twos&#039;&#039;&#039; can be played on your turn to discard a single active Permanent effect that your opponent has in-play. Twos _cannot_ be used to block point cards or scuttling. On your opponent&#039;s turn, you may use a 2 from your hand to block a One-Off effect they are playing, preventing it from taking effect. Both cards are discarded. Since playing a 2 this way is a One-Off effect, it can also be blocked. &#039;&#039;&#039;NOTE:&#039;&#039;&#039; a Queen protects all of a player&#039;s cards from being targeted. This means that a 2 cannot be used to block a One-Off effect from a player that has a Queen in play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fours&#039;&#039;&#039; can be played to force your opponent to discard 2 cards from their hand immediately. If they have 2 or fewer cards in their hand, they simply discard their entire hand. By default, the player may choose which 2 cards to discard from their own hand. For more aggressive gameplay, there is a game option to randomly choose which cards are discarded, instead of letting the player choose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fives&#039;&#039;&#039; can still be played, even if it is the last card in your hand. In that case, you have no cards to discard and you will still draw 3 new cards from the deck. You may not draw more cards than will fit within the hand limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sevens&#039;&#039;&#039; cause you to reveal the top two cards from the deck to all players. You choose how to play one of the cards before returning the other card to the top of the draw pile. If neither card is playable, then you choose one to discard and the other is returned to the top of the draw pile. If there is only one card left in the deck, then you must reveal this one card and play it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eights&#039;&#039;&#039; can be played as a permanent effect. When doing this, it is played sideways (to resemble glasses), and your opponent(s) must play with the cards in their hand visible to you. This is a Permanent effect, so it cannot be blocked with a 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nines&#039;&#039;&#039; can be used to return one active card to its owner&#039;s hand. The player may not play this card on their next turn. When targeting a point card with Jacks attached, only the top-most Jack is removed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens&#039;&#039;&#039; can be played for points or scuttling only. They have no Permanent or One-Off effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jacks&#039;&#039;&#039; attach to the point card they are played against. Jacks may be stacked. If the point card is scuttled or discarded for any reason, then the attached Jacks are discarded. If the attached Jack is removed or discarded, then the point card (and any remaining Jacks that are still attached) return to its previous or original owner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queens&#039;&#039;&#039; protect your other cards from single-target attacks only (2, 9, Jack). The Queen does _not_ protect itself from these attacks, nor does it protect your other cards from scuttling or other attacks that affect multiple cards (A, 6). Multiple Queens protect each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kings&#039;&#039;&#039; reduce the number of points you need to win a round. With 1 King in-play, you only need to control 14 points to win, with 2/3/4 Kings in-play, your target winning points becomes 10/5/0. With 4 Kings in-play, your target score becomes 0 causing you to win the round immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jokers&#039;&#039;&#039; can be used like Jacks. They attach to a target permanent effect. Jokers may be stacked. If the target effect card is discarded for any reason, then the attached Jokers are also discarded. If the Joker is removed or discarded, control of the target effect (any any remaining Jokers that are still attached) return to its previous or original owner. Jokers can not be played against Jacks attached to point cards. NOTE: Jokers are not included in Balanced or Traditional game modes, only 3-Player Battles.&lt;br /&gt;
&lt;br /&gt;
== Traditional Rules ==&lt;br /&gt;
&lt;br /&gt;
Because of their popularity, you may choose to play a game variant with the earliest documented rules for the game. The rules are nearly identical to the more common &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* There is &#039;&#039;&#039;no hand limit&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;5 One-Off Effect&#039;&#039;&#039; causes you to draw 2 cards. You do not discard and draw 3.&lt;br /&gt;
* &#039;&#039;&#039;7 One-Off Effect&#039;&#039;&#039; becomes a simple &amp;quot;top-deck&amp;quot;, where you reveal the top card from the deck and play it, instead of revealing 2 cards.&lt;br /&gt;
* &#039;&#039;&#039;9 One-Off Effect&#039;&#039;&#039; does not block the player from playing the returned card on their next turn, and is only allowed to target active permanent effects, not point cards.&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; is less powerful, reducing the points required for you to win to 14/10/7/4 with 1/2/3/4 Kings instead of 14/10/5/0.&lt;br /&gt;
&lt;br /&gt;
== 3-Player Battle ==&lt;br /&gt;
&lt;br /&gt;
The rules for three-player battles are nearly identical to the Balanced or Traditional rule set (whichever is selected for the table), with the following differences:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Round End&#039;&#039;&#039; occurs when a player reaches 14 points, instead of the normal 21&lt;br /&gt;
* &#039;&#039;&#039;Hand limit&#039;&#039;&#039; is reduced to 7 in Balanced games (still no hand limit for Traditional games)&lt;br /&gt;
* Each player &#039;&#039;&#039;starts with 5 cards, even the dealer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;8 Permanent Effect&#039;&#039;&#039; allows the controlling player to see all opponent&#039;s hands, but does not reveal cards to the rest of the table&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; reduces the points required for you to win to 9/5/0 with 1/2/3 Kings (3 Kings wins the round immediately)&lt;br /&gt;
* Two &#039;&#039;&#039;Jokers&#039;&#039;&#039; are shuffled into the deck. These behave like Jacks, but are used to steal permanent effects instead of points&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeckexpresssouthernrailway&amp;diff=26073</id>
		<title>Gamehelpdeckexpresssouthernrailway</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeckexpresssouthernrailway&amp;diff=26073"/>
		<updated>2025-08-06T17:55:25Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: Created page with &amp;quot;== Overview == You are a wealthy railway owner, competing to purchase shares, build track, and profit from dividends at a train yard. Cards in hand represent a player’s money. Acquire the most money before the bank runs out to win the game.   == Setup == Each suit represents a rail company. Shares (face cards) are sorted by suit in piles with the locomotives (jokers) set beside them. Players are dealt a hand of the remaining number cards (A-10). The remaining deck bec...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
You are a wealthy railway owner, competing to purchase shares, build track, and profit from dividends at a train yard. Cards in hand represent a player’s money. Acquire the most money before the bank runs out to win the game.&lt;br /&gt;
 &lt;br /&gt;
== Setup ==&lt;br /&gt;
Each suit represents a rail company. Shares (face cards) are sorted by suit in piles with the locomotives (jokers) set beside them. Players are dealt a hand of the remaining number cards (A-10). The remaining deck becomes the bank draw pile.&lt;br /&gt;
 &lt;br /&gt;
== Player Turns ==&lt;br /&gt;
After an opening bid to determine a start player, players choose one action on their turn.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Repairs&#039;&#039;&#039; – Discard and draw replacement cards to your hand.&lt;br /&gt;
# &#039;&#039;&#039;Purchase Share&#039;&#039;&#039; – Spend card(s) from your hand higher than the current share value to purchase the top share card of a company.&lt;br /&gt;
# &#039;&#039;&#039;Build Track&#039;&#039;&#039; – Build a card as a higher or lower track section for the company that you own a matching share of.&lt;br /&gt;
# &#039;&#039;&#039;Pay Dividends&#039;&#039;&#039; – The bank deck pays companies in cards according to the amount of track built. The King share owner is paid first, then the Queen share owner, then the Jack share owner.&lt;br /&gt;
&lt;br /&gt;
If the bank deck runs out, it is replenished by the discard pile.&lt;br /&gt;
 &lt;br /&gt;
== Locomotives ==&lt;br /&gt;
Playing an all-aboard (A) card allows you to place a locomotive on any company. Companies with locomotives alter the order that dividends are paid and also give their share owners a one-time double payment bonus.&lt;br /&gt;
 &lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends immediately when the bank deck runs out and there is no discard pile to replenish. Players count how many cards they have in hand, regardless of rank. The player with the most cards in hand has the most money and is the winner.&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeckexpresstennesseecentral&amp;diff=24363</id>
		<title>Gamehelpdeckexpresstennesseecentral</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeckexpresstennesseecentral&amp;diff=24363"/>
		<updated>2025-03-12T13:46:39Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
You are a wealthy railway owner, competing to make the most money. During the game, you gradually reveal company &#039;&#039;Shares&#039;&#039;, exchange &#039;&#039;Shares&#039;&#039; with other players, and manipulate the value of &#039;&#039;Shares&#039;&#039; by building &#039;&#039;Track&#039;&#039;. Time your investments carefully to maximize your profit! The player with the most money after the deck runs out is the winner!&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
Each suit represents a rail company. All players start with 3 &#039;&#039;Shares&#039;&#039; (face cards) and 5 &#039;&#039;Track&#039;&#039; (number cards). The rest of the deck is shuffled with each &#039;&#039;Locomotive&#039;&#039; (joker) placed randomly in different thirds of the draw pile. &#039;&#039;Locomotives&#039;&#039; signal when players earn dividends for their &#039;&#039;Shares&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Player Turns ==&lt;br /&gt;
On your turn you can &#039;&#039;&#039;1) Build Track&#039;&#039;&#039; (play a number card) &#039;&#039;&#039;or 2) Invest&#039;&#039;&#039; (draw from the deck). To &#039;&#039;&#039;Build Track&#039;&#039;&#039;, you stack a number card from your hand on top of the matching suit stack in the middle of the table. To &#039;&#039;&#039;Invest&#039;&#039;&#039;, you draw a card from the deck into your hand. If you draw a &#039;&#039;Locomotive&#039;&#039;, or the last card of the draw pile, your turn continues with the &amp;lt;u&amp;gt;Paying Dividends&amp;lt;/u&amp;gt; phase.&lt;br /&gt;
&lt;br /&gt;
== Paying Dividends ==&lt;br /&gt;
Dividends are paid three times during the game. Once when each &#039;&#039;Locomotive&#039;&#039; is drawn from the deck, and once when the draw pile is empty. When you Invest and draw a &#039;&#039;Locomotive&#039;&#039; (joker), instead of placing it in your hand, you immediately assign it to the top of any company suit stack. If you draw the last card from the deck, it goes into your hand.&lt;br /&gt;
&lt;br /&gt;
All players then simultaneously play one &#039;&#039;Share&#039;&#039; (face card) from their hand to the table in front of themselves and receive their appropriate dividends.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
To determine the value for a visible &#039;&#039;Share&#039;&#039; in front of a player, examine the matching suit stack. If the top card is a &#039;&#039;Locomotive&#039;&#039;, count the number of cards in the suit stack and that is the &#039;&#039;Share&#039;s&#039;&#039; value. If the top card is an Ace, the &#039;&#039;Share&#039;&#039; is worth $1. If the top card is a number card, the &#039;&#039;Share&#039;&#039; is worth that number value (2 = $2, 3 = $3, etc.).&lt;br /&gt;
&lt;br /&gt;
If the deck is empty, the game ends. Otherwise, after dividends are paid out for all visible &#039;&#039;Shares&#039;&#039;, each player chooses one of their visible &#039;&#039;Shares&#039;&#039; to pass to the next player. It stays face-up on the table, and is now owned by the new player, who will receive dividends for it on the next payout.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends at the third dividend, when the last card from the deck is drawn. After receiving the third and final dividend payout, each player subtracts the number of cards still left in hand from their score, regardless of rank. The player with the most money wins the game!&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeckexpresstennesseecentral&amp;diff=24293</id>
		<title>Gamehelpdeckexpresstennesseecentral</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeckexpresstennesseecentral&amp;diff=24293"/>
		<updated>2025-03-04T22:30:38Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
You are a wealthy railway owner, competing to make the most money. During the game, you gradually reveal company &#039;&#039;Shares&#039;&#039;, exchange &#039;&#039;Shares&#039;&#039; with other players, and manipulate the value of &#039;&#039;Shares&#039;&#039; by building &#039;&#039;Track&#039;&#039;. Time your investments carefully to maximize your profit! The player with the most money after the deck runs out is the winner!&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
Each suit represents a rail company. All players start with 3 &#039;&#039;Shares&#039;&#039; (face cards) and 5 &#039;&#039;Track&#039;&#039; (number cards). The rest of the deck is shuffled with each &#039;&#039;Locomotive&#039;&#039; (joker) placed randomly in different thirds of the draw pile. &#039;&#039;Locomotives&#039;&#039; signal when players earn dividends for their &#039;&#039;Shares&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Player Turns ==&lt;br /&gt;
On your turn you can &#039;&#039;&#039;1) Build Track&#039;&#039;&#039; (play a number card) &#039;&#039;&#039;or 2) Invest&#039;&#039;&#039; (draw from the deck). To &#039;&#039;&#039;Build Track&#039;&#039;&#039;, you stack a number card from your hand on top of the matching suit stack in the middle of the table. To &#039;&#039;&#039;Invest&#039;&#039;&#039;, you draw a card from the deck into your hand. If you draw a &#039;&#039;Locomotive&#039;&#039;, or the last card of the draw pile, your turn continues with the &amp;lt;u&amp;gt;Paying Dividends&amp;lt;/u&amp;gt; phase.&lt;br /&gt;
&lt;br /&gt;
== Paying Dividends ==&lt;br /&gt;
Dividends are paid three times during the game. Twice, when each &#039;&#039;Locomotive&#039;&#039; is drawn from the deck, and once when the draw pile is empty. When you Invest and draw a &#039;&#039;Locomotive&#039;&#039; (joker), instead of placing it in your hand, you immediately assign it to the top of any company suit stack. If you draw the last card from the deck, it goes into your hand.&lt;br /&gt;
&lt;br /&gt;
All players then simultaneously play one &#039;&#039;Share&#039;&#039; (face card) from their hand to the table in front of themselves and receive their appropriate dividends.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
To determine the value for a visible &#039;&#039;Share&#039;&#039; in front of a player, examine the matching suit stack. If the top card is a &#039;&#039;Locomotive&#039;&#039;, count the number of cards in the suit stack and that is the &#039;&#039;Share&#039;s&#039;&#039; value. If the top card is an Ace, the &#039;&#039;Share&#039;&#039; is worth $1. If the top card is a number card, the &#039;&#039;Share&#039;&#039; is worth that number value (2 = $2, 3 = $3, etc.).&lt;br /&gt;
&lt;br /&gt;
If the deck is empty, the game ends. Otherwise, after dividends are paid out for all visible &#039;&#039;Shares&#039;&#039;, each player chooses one of their visible &#039;&#039;Shares&#039;&#039; to pass to the next player. It stays face-up on the table, and is now owned by the new player, who will receive dividends for it on the next payout.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends at the third dividend, when the last card from the deck is drawn. After receiving the third and final dividend payout, each player subtracts the number of cards still left in hand from their score, regardless of rank. The player with the most money wins the game!&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeckexpresstennesseecentral&amp;diff=24292</id>
		<title>Gamehelpdeckexpresstennesseecentral</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeckexpresstennesseecentral&amp;diff=24292"/>
		<updated>2025-03-04T22:23:58Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: Created page with &amp;quot;== Overview == You are a wealthy railway owner, competing to make the most money. During the game, you gradually reveal company shares, exchange shares with other players, and manipulate the value of shares by building track. Time your investments carefully to maximize your profit. The player with the most money after the deck runs out is the winner!  == Setup == Each suit represents a rail company. All players start with 3 shares (face cards) and 5 track (number cards)....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
You are a wealthy railway owner, competing to make the most money. During the game, you gradually reveal company shares, exchange shares with other players, and manipulate the value of shares by building track. Time your investments carefully to maximize your profit. The player with the most money after the deck runs out is the winner!&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
Each suit represents a rail company. All players start with 3 shares (face cards) and 5 track (number cards). The rest of the deck is shuffled with each locomotive (joker) placed randomly in different thirds of the draw pile. Locomotives signal when players earn dividends for their shares.&lt;br /&gt;
&lt;br /&gt;
== Player Turns ==&lt;br /&gt;
On your turn you can 1) Build Track (play a number card) or 2) Invest (draw from the deck). To Build Track, you stack a number card from your hand on top of the matching suit in the middle of the table. To Invest, you draw a card from the deck into your hand. If you draw a locomotive, or the last card of the draw pile, your turn continues with the Paying Dividends phase.&lt;br /&gt;
&lt;br /&gt;
== Paying Dividends ==&lt;br /&gt;
Dividends are paid three times during the game. Once when each Joker is draw from the deck, and once when the draw pile is empty. When you Invest and draw a Locomotive (Joker), instead of placing it in your hand, you immediately assign it to the top of any company suit stack. If you draw the last card from the deck, it goes into your hand.&lt;br /&gt;
&lt;br /&gt;
Then, all players simultaneously play one Share (face card) from their hand to the table in front of them and receive their appropriate dividends.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
To determine the value for a visible Share in front of a player, examine the matching suit stack. If the top card is a Locomotive (joker), count the number of cards in the suit stack and that is the Share&#039;s value. If the top card is an Ace, the Share is worth $1. If the top card is a number card, the Share is worth that number value (2 = $2, 3 = $3, etc.).&lt;br /&gt;
&lt;br /&gt;
If the deck is empty, the game ends. Otherwise, after dividends are paid out for all visible shares, each player chooses one of their visible shares to pass to the next player. It stays face-up on the table, and is now owned by the new player, who will receive dividends for it on the next payout.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
The game ends at the third dividend when the last card from the deck is drawn. Then, all players subtract the number of cards still left in hand from their score, regardless of rank. The player with the most money wins the game!&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphmsdolores&amp;diff=24148</id>
		<title>Gamehelphmsdolores</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphmsdolores&amp;diff=24148"/>
		<updated>2025-02-21T19:52:38Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
H.M.S. Dolores is a fun twist on the classic  [https://en.wikipedia.org/wiki/Prisoner%27s_dilemma Prisoner&#039;s Dilemma].&lt;br /&gt;
&lt;br /&gt;
You are pirates who just looted a ship and must negotiate how to split the treasure.&lt;br /&gt;
&lt;br /&gt;
On each turn, open four new treasures: two in front of you and two in front of your neighbor. Simultaneously decide how to split them.&lt;br /&gt;
&lt;br /&gt;
If both players choose peace, split the loot evenly. If both choose war, lose all treasure. If both choose first pick, lose all treasure and one of your gained treasure columns.&lt;br /&gt;
&lt;br /&gt;
The game continues until the Dawn Card is drawn.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
Have the highest score when dawn arrives!&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you deal out 4 cards from the deck. Two cards in front of you, two cards in front of the player to your left. You both secretly decide what hand shape to play. When ready, you both reveal your hands simultaneously and divvy up the cards based on the outcome of the contest.&lt;br /&gt;
&lt;br /&gt;
All cards you collect are kept face-up on the table area in front of you. Cards of the same type are stacked together.&lt;br /&gt;
&lt;br /&gt;
Play continues until the Dawn card is revealed, then the game ends immediately! You do not even complete the current sharing contest!&lt;br /&gt;
&lt;br /&gt;
== Hand Shapes ==&lt;br /&gt;
&lt;br /&gt;
* Peace (open hand): I want the 2 in front of me&lt;br /&gt;
* Fight (fist): I want them all&lt;br /&gt;
* First pick (thumbs-up): I want just one, pick first&lt;br /&gt;
&lt;br /&gt;
== Contest Outcomes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Peace vs Peace&#039;&#039;&#039;: Both players take the cards in front of them. An even share.&lt;br /&gt;
* &#039;&#039;&#039;Peace vs Fight&#039;&#039;&#039;: &amp;quot;Fight&amp;quot; takes all of the cards&lt;br /&gt;
* &#039;&#039;&#039;Fight vs Fight&#039;&#039;&#039;: All of the cards are discarded. Nobody gets any of them.&lt;br /&gt;
* &#039;&#039;&#039;First Pick vs Peace&#039;&#039;&#039;: &amp;quot;First Pick&amp;quot; takes one card, then &amp;quot;Peace&amp;quot; gets any remaining cards in front of them. Remaining cards are discarded.&lt;br /&gt;
* &#039;&#039;&#039;First Pick vs Fight&#039;&#039;&#039;: &amp;quot;First Pick&amp;quot; takes one card, then &amp;quot;Fight&amp;quot; gets all remaining cards in front of both players.&lt;br /&gt;
* &#039;&#039;&#039;First Pick vs First Pick&#039;&#039;&#039;: All cards are discarded, then both players must discard an entire stack of goods from their own area!&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
# Add up the total value of the Goods Cards of each set.&lt;br /&gt;
# Add up the sets with the highest total and the lowest total. All other goods are not worth any points.&lt;br /&gt;
# If multiple sets of goods are tied for the highest or lowest total, then count them all.&lt;br /&gt;
# If all your sets of goods have the same total value, then double your score! They count in effect as both the highest and lowest.&lt;br /&gt;
&lt;br /&gt;
=== Example 1 === &lt;br /&gt;
A player with:&lt;br /&gt;
&lt;br /&gt;
* 2 wines,&lt;br /&gt;
* 2 laces,&lt;br /&gt;
* 4 musical instruments,&lt;br /&gt;
* 5 ingots,&lt;br /&gt;
* 6 tableware,&lt;br /&gt;
&lt;br /&gt;
scores 2 + 2 + 6 = 10 points.&lt;br /&gt;
&lt;br /&gt;
=== Example 2 ===&lt;br /&gt;
A player with:&lt;br /&gt;
&lt;br /&gt;
* 3 jewels,&lt;br /&gt;
* 3 weapons,&lt;br /&gt;
* 3 laces,&lt;br /&gt;
&lt;br /&gt;
scores (3 + 3 + 3) × 2 = 18 points.&lt;br /&gt;
&lt;br /&gt;
== Message Cards ==&lt;br /&gt;
&lt;br /&gt;
Each Message Card represents a parchment depicting a special event that can be triggered during the game.&lt;br /&gt;
&lt;br /&gt;
During a sharing contest, Message Cards are treated the same way as Goods Cards. If you take a Message Card, place it in your personal area.&lt;br /&gt;
&lt;br /&gt;
You may play it anytime during the rest of the game, even during a contest between two other players! Message Cards are discarded after use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broken Lantern&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the next sharing contest, the cards are dealt facedown. The player who used the Broken Lantern must look at the cards and then chooses to share some information, not say anything, or even lie!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lookout&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the Dawn Card is revealed, you may play this card if you wish to extend the game. If so, the Dawn Card has no effect, and the game continues until there are not enough cards to start a sharing contest. The Dawn Card has no value for the player who takes it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Take 1 Goods Card from another player and add it to your personal area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This card must be used immediately, even if it is handed out during initial game setup.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Wave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discard the cards of the current sharing contest and draw 4 new cards to replace them.&lt;br /&gt;
&lt;br /&gt;
Note: If the &#039;&#039;Convoy&#039;&#039; card was played, only draw 4 new cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whirlpool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rearrange the cards of the sharing contest as you please, keeping the same number of cards in front of each player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Convoy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Draw 2 extra cards and add them to the current sharing contest. Each player now has 3 cards in front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two-Hand Trick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the sharing contest, extend 2 hands simultaneously instead of 1. Choose the one you prefer after seeing your opponent’s hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foiled&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Play this card after 2 players have extended their hands. The players’ choices are cancelled, and the sharing contest is played again with the same cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wager&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Play this card during a sharing contest opposing 2 other players. You bet on their choices by extending 2 hands simultaneously as they reveal their choices. If you correctly guess both of the players’ choices, you may take 1 or more cards from the loot. Then, the players take the remaining cards according to what they have played.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: During a 2-player game, this card is not used. It counts as 1 of the 4 Message Cards removed during setup.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When drawn, the game ends immediately even if the &#039;&#039;Convoy&#039;&#039;, &#039;&#039;New Wave&#039;&#039; or &#039;&#039;Broken Lantern&#039;&#039; cards are played.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: the Dawn Card is always shuffled in among the bottom 15 cards of the deck.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphmsdolores&amp;diff=24147</id>
		<title>Gamehelphmsdolores</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphmsdolores&amp;diff=24147"/>
		<updated>2025-02-21T18:56:14Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
H.M.S. Dolores is a fun twist on the classic [Prisoner&#039;s Dilemma](https://en.wikipedia.org/wiki/Prisoner%27s_dilemma).&lt;br /&gt;
&lt;br /&gt;
You are pirates who just looted a ship and must negotiate how to split the treasure.&lt;br /&gt;
&lt;br /&gt;
On each turn, open four new treasures: two in front of you and two in front of your neighbor. Simultaneously decide how to split them.&lt;br /&gt;
&lt;br /&gt;
If both players choose peace, split the loot evenly. If both choose war, lose all treasure. If both choose first pick, lose all treasure and one of your gained treasure columns.&lt;br /&gt;
&lt;br /&gt;
The game continues until the Dawn Card is drawn.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
Have the highest score when dawn arrives!&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you deal out 4 cards from the deck. Two cards in front of you, two cards in front of the player to your left. You both secretly decide what hand shape to play. When ready, you both reveal your hands simultaneously and divvy up the cards based on the outcome of the contest.&lt;br /&gt;
&lt;br /&gt;
All cards you collect are kept face-up on the table area in front of you. Cards of the same type are stacked together.&lt;br /&gt;
&lt;br /&gt;
Play continues until the Dawn card is revealed, then the game ends immediately! You do not even complete the current sharing contest!&lt;br /&gt;
&lt;br /&gt;
== Hand Shapes ==&lt;br /&gt;
&lt;br /&gt;
* Peace (open hand): I want the 2 in front of me&lt;br /&gt;
* Fight (fist): I want them all&lt;br /&gt;
* First pick (thumbs-up): I want just one, pick first&lt;br /&gt;
&lt;br /&gt;
== Contest Outcomes ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Peace vs Peace&#039;&#039;&#039;: Both players take the cards in front of them. An even share.&lt;br /&gt;
* &#039;&#039;&#039;Peace vs Fight&#039;&#039;&#039;: &amp;quot;Fight&amp;quot; takes all of the cards&lt;br /&gt;
* &#039;&#039;&#039;Fight vs Fight&#039;&#039;&#039;: All of the cards are discarded. Nobody gets any of them.&lt;br /&gt;
* &#039;&#039;&#039;First Pick vs Peace&#039;&#039;&#039;: &amp;quot;First Pick&amp;quot; takes one card, then &amp;quot;Peace&amp;quot; gets any remaining cards in front of them. Remaining cards are discarded.&lt;br /&gt;
* &#039;&#039;&#039;First Pick vs Fight&#039;&#039;&#039;: &amp;quot;First Pick&amp;quot; takes one card, then &amp;quot;Fight&amp;quot; gets all remaining cards in front of both players.&lt;br /&gt;
* &#039;&#039;&#039;First Pick vs First Pick&#039;&#039;&#039;: All cards are discarded, then both players must discard an entire stack of goods from their own area!&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
# Add up the total value of the Goods Cards of each set.&lt;br /&gt;
# Add up the sets with the highest total and the lowest total. All other goods are not worth any points.&lt;br /&gt;
# If multiple sets of goods are tied for the highest or lowest total, then count them all.&lt;br /&gt;
# If all your sets of goods have the same total value, then double your score! They count in effect as both the highest and lowest.&lt;br /&gt;
&lt;br /&gt;
=== Example 1 === &lt;br /&gt;
A player with:&lt;br /&gt;
&lt;br /&gt;
* 2 wines,&lt;br /&gt;
* 2 laces,&lt;br /&gt;
* 4 musical instruments,&lt;br /&gt;
* 5 ingots,&lt;br /&gt;
* 6 tableware,&lt;br /&gt;
&lt;br /&gt;
scores 2 + 2 + 6 = 10 points.&lt;br /&gt;
&lt;br /&gt;
=== Example 2 ===&lt;br /&gt;
A player with:&lt;br /&gt;
&lt;br /&gt;
* 3 jewels,&lt;br /&gt;
* 3 weapons,&lt;br /&gt;
* 3 laces,&lt;br /&gt;
&lt;br /&gt;
scores (3 + 3 + 3) × 2 = 18 points.&lt;br /&gt;
&lt;br /&gt;
== Message Cards ==&lt;br /&gt;
&lt;br /&gt;
Each Message Card represents a parchment depicting a special event that can be triggered during the game.&lt;br /&gt;
&lt;br /&gt;
During a sharing contest, Message Cards are treated the same way as Goods Cards. If you take a Message Card, place it in your personal area.&lt;br /&gt;
&lt;br /&gt;
You may play it anytime during the rest of the game, even during a contest between two other players! Message Cards are discarded after use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broken Lantern&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the next sharing contest, the cards are dealt facedown. The player who used the Broken Lantern must look at the cards and then chooses to share some information, not say anything, or even lie!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lookout&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the Dawn Card is revealed, you may play this card if you wish to extend the game. If so, the Dawn Card has no effect, and the game continues until there are not enough cards to start a sharing contest. The Dawn Card has no value for the player who takes it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Take 1 Goods Card from another player and add it to your personal area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This card must be used immediately, even if it is handed out during initial game setup.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Wave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discard the cards of the current sharing contest and draw 4 new cards to replace them.&lt;br /&gt;
&lt;br /&gt;
Note: If the &#039;&#039;Convoy&#039;&#039; card was played, only draw 4 new cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whirlpool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rearrange the cards of the sharing contest as you please, keeping the same number of cards in front of each player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Convoy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Draw 2 extra cards and add them to the current sharing contest. Each player now has 3 cards in front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two-Hand Trick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the sharing contest, extend 2 hands simultaneously instead of 1. Choose the one you prefer after seeing your opponent’s hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foiled&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Play this card after 2 players have extended their hands. The players’ choices are cancelled, and the sharing contest is played again with the same cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wager&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Play this card during a sharing contest opposing 2 other players. You bet on their choices by extending 2 hands simultaneously as they reveal their choices. If you correctly guess both of the players’ choices, you may take 1 or more cards from the loot. Then, the players take the remaining cards according to what they have played.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: During a 2-player game, this card is not used. It counts as 1 of the 4 Message Cards removed during setup.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When drawn, the game ends immediately even if the &#039;&#039;Convoy&#039;&#039;, &#039;&#039;New Wave&#039;&#039; or &#039;&#039;Broken Lantern&#039;&#039; cards are played.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: the Dawn Card is always shuffled in among the bottom 15 cards of the deck.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphmsdolores&amp;diff=24146</id>
		<title>Gamehelphmsdolores</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphmsdolores&amp;diff=24146"/>
		<updated>2025-02-21T18:53:57Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
H.M.S. Dolores is a fun twist on the classic [Prisoner&#039;s Dilemma](https://en.wikipedia.org/wiki/Prisoner%27s_dilemma).&lt;br /&gt;
&lt;br /&gt;
You are pirates who just looted a ship and must negotiate how to split the treasure.&lt;br /&gt;
&lt;br /&gt;
On each turn, open four new treasures: two in front of you and two in front of your neighbor. Simultaneously decide how to split them.&lt;br /&gt;
&lt;br /&gt;
If both players choose peace, split the loot evenly. If both choose war, lose all treasure. If both choose first pick, lose all treasure and one of your gained treasure columns.&lt;br /&gt;
&lt;br /&gt;
The game continues until the Dawn Card is drawn.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
Have the highest score when dawn arrives!&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you deal out 4 cards from the deck. Two cards in front of you, two cards in front of the player to your left. You both secretly decide what hand shape to play. When ready, you both reveal your hands simultaneously and divvy up the cards based on the outcome of the contest.&lt;br /&gt;
&lt;br /&gt;
All cards you collect are kept face-up on the table area in front of you. Cards of the same type are stacked together.&lt;br /&gt;
&lt;br /&gt;
Play continues until the Dawn card is revealed, then the game ends immediately! You do not even complete the current sharing contest!&lt;br /&gt;
&lt;br /&gt;
== Hand Shapes ==&lt;br /&gt;
&lt;br /&gt;
* Peace (open hand): I want the 2 in front of me&lt;br /&gt;
* Fight (fist): I want them all&lt;br /&gt;
* First pick (thumbs-up): I want just one, pick first&lt;br /&gt;
&lt;br /&gt;
== Contest Outcomes ==&lt;br /&gt;
&lt;br /&gt;
* Peace vs Peace: Both players take the cards in front of them. An even share.&lt;br /&gt;
* Peace vs Fight: &amp;quot;Fight&amp;quot; takes all of the cards&lt;br /&gt;
* Fight vs Fight: All of the cards are discarded. Nobody gets any of them.&lt;br /&gt;
* First Pick vs Peace: &amp;quot;First Pick&amp;quot; takes one card, then &amp;quot;Peace&amp;quot; gets any remaining cards in front of them. Remaining cards are discarded.&lt;br /&gt;
* First Pick vs Fight: &amp;quot;First Pick&amp;quot; takes one card, then &amp;quot;Fight&amp;quot; gets all remaining cards in front of both players.&lt;br /&gt;
* First Pick vs First Pick: All cards are discarded, then both players must discard an entire stack of goods from their own area!&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
# Add up the total value of the Goods Cards of each set.&lt;br /&gt;
# Add up the sets with the highest total and the lowest total. All other goods are not worth any points.&lt;br /&gt;
# If multiple sets of goods are tied for the highest or lowest total, then count them all.&lt;br /&gt;
# If all your sets of goods have the same total value, then double your score! They count in effect as both the highest and lowest.&lt;br /&gt;
&lt;br /&gt;
=== Example 1 === &lt;br /&gt;
A player with:&lt;br /&gt;
&lt;br /&gt;
* 2 wines,&lt;br /&gt;
* 2 laces,&lt;br /&gt;
* 4 musical instruments,&lt;br /&gt;
* 5 ingots,&lt;br /&gt;
* 6 tableware,&lt;br /&gt;
&lt;br /&gt;
scores 2 + 2 + 6 = 10 points.&lt;br /&gt;
&lt;br /&gt;
=== Example 2 ===&lt;br /&gt;
A player with:&lt;br /&gt;
&lt;br /&gt;
* 3 jewels,&lt;br /&gt;
* 3 weapons,&lt;br /&gt;
* 3 laces,&lt;br /&gt;
&lt;br /&gt;
scores (3 + 3 + 3) × 2 = 18 points.&lt;br /&gt;
&lt;br /&gt;
== Message Cards ==&lt;br /&gt;
&lt;br /&gt;
Each Message Card represents a parchment depicting a special event that can be triggered during the game.&lt;br /&gt;
&lt;br /&gt;
During a sharing contest, Message Cards are treated the same way as Goods Cards. If you take a Message Card, place it in your personal area.&lt;br /&gt;
&lt;br /&gt;
You may play it anytime during the rest of the game, even during a contest between two other players! Message Cards are discarded after use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Broken Lantern&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the next sharing contest, the cards are dealt facedown. The player who used the Broken Lantern must look at the cards and then chooses to share some information, not say anything, or even lie!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lookout&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the Dawn Card is revealed, you may play this card if you wish to extend the game. If so, the Dawn Card has no effect, and the game continues until there are not enough cards to start a sharing contest. The Dawn Card has no value for the player who takes it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Take 1 Goods Card from another player and add it to your personal area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: This card must be used immediately, even if it is handed out during initial game setup.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;New Wave&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Discard the cards of the current sharing contest and draw 4 new cards to replace them.&lt;br /&gt;
&lt;br /&gt;
Note: If the &#039;&#039;Convoy&#039;&#039; card was played, only draw 4 new cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whirlpool&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rearrange the cards of the sharing contest as you please, keeping the same number of cards in front of each player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Convoy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Draw 2 extra cards and add them to the current sharing contest. Each player now has 3 cards in front of them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two-Hand Trick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During the sharing contest, extend 2 hands simultaneously instead of 1. Choose the one you prefer after seeing your opponent’s hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foiled&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Play this card after 2 players have extended their hands. The players’ choices are cancelled, and the sharing contest is played again with the same cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wager&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Play this card during a sharing contest opposing 2 other players. You bet on their choices by extending 2 hands simultaneously as they reveal their choices. If you correctly guess both of the players’ choices, you may take 1 or more cards from the loot. Then, the players take the remaining cards according to what they have played.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: During a 2-player game, this card is not used. It counts as 1 of the 4 Message Cards removed during setup.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When drawn, the game ends immediately even if the &#039;&#039;Convoy&#039;&#039;, &#039;&#039;New Wave&#039;&#039; or &#039;&#039;Broken Lantern&#039;&#039; cards are played.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: the Dawn Card is always shuffled in among the bottom 15 cards of the deck.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphmsdolores&amp;diff=24145</id>
		<title>Gamehelphmsdolores</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphmsdolores&amp;diff=24145"/>
		<updated>2025-02-21T18:51:59Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: Created page with &amp;quot;== Overview ==  H.M.S. Dolores is a fun twist on the classic [Prisoner&amp;#039;s Dilemma](https://en.wikipedia.org/wiki/Prisoner%27s_dilemma).  You are pirates who just looted a ship and must negotiate how to split the treasure.  On each turn, open four new treasures: two in front of you and two in front of your neighbor. Simultaneously decide how to split them.  If both players choose peace, split the loot evenly. If both choose war, lose all treasure. If both choose first pick...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
H.M.S. Dolores is a fun twist on the classic [Prisoner&#039;s Dilemma](https://en.wikipedia.org/wiki/Prisoner%27s_dilemma).&lt;br /&gt;
&lt;br /&gt;
You are pirates who just looted a ship and must negotiate how to split the treasure.&lt;br /&gt;
&lt;br /&gt;
On each turn, open four new treasures: two in front of you and two in front of your neighbor. Simultaneously decide how to split them.&lt;br /&gt;
&lt;br /&gt;
If both players choose peace, split the loot evenly. If both choose war, lose all treasure. If both choose first pick, lose all treasure and one of your gained treasure columns.&lt;br /&gt;
&lt;br /&gt;
The game continues until the Dawn Card is drawn.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
Have the highest score when dawn arrives!&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you deal out 4 cards from the deck. Two cards in front of you, two cards in front of the player to your left. You both secretly decide what hand shape to play. When ready, you both reveal your hands simultaneously and divvy up the cards based on the outcome of the contest.&lt;br /&gt;
&lt;br /&gt;
All cards you collect are kept face-up on the table area in front of you. Cards of the same type are stacked together.&lt;br /&gt;
&lt;br /&gt;
Play continues until the Dawn card is revealed, then the game ends immediately! You do not even complete the current sharing contest!&lt;br /&gt;
&lt;br /&gt;
== Hand Shapes ==&lt;br /&gt;
&lt;br /&gt;
* Peace (open hand): I want the 2 in front of me&lt;br /&gt;
* Fight (fist): I want them all&lt;br /&gt;
* First pick (thumbs-up): I want just one, pick first&lt;br /&gt;
&lt;br /&gt;
== Contest Outcomes ==&lt;br /&gt;
&lt;br /&gt;
* Peace vs Peace: Both players take the cards in front of them. An even share.&lt;br /&gt;
* Peace vs Fight: &amp;quot;Fight&amp;quot; takes all of the cards&lt;br /&gt;
* Fight vs Fight: All of the cards are discarded. Nobody gets any of them.&lt;br /&gt;
* First Pick vs Peace: &amp;quot;First Pick&amp;quot; takes one card, then &amp;quot;Peace&amp;quot; gets any remaining cards in front of them. Remaining cards are discarded.&lt;br /&gt;
* First Pick vs Fight: &amp;quot;First Pick&amp;quot; takes one card, then &amp;quot;Fight&amp;quot; gets all remaining cards in front of both players.&lt;br /&gt;
* First Pick vs First Pick: All cards are discarded, then both players must discard an entire stack of goods from their own area!&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
# Add up the total value of the Goods Cards of each set.&lt;br /&gt;
# Add up the sets with the highest total and the lowest total. All other goods are not worth any points.&lt;br /&gt;
# If multiple sets of goods are tied for the highest or lowest total, then count them all.&lt;br /&gt;
# If all your sets of goods have the same total value, then double your score! They count in effect as both the highest and lowest.&lt;br /&gt;
&lt;br /&gt;
=== Example 1 === &lt;br /&gt;
A player with:&lt;br /&gt;
&lt;br /&gt;
* 2 wines,&lt;br /&gt;
* 2 laces,&lt;br /&gt;
* 4 musical instruments,&lt;br /&gt;
* 5 ingots,&lt;br /&gt;
* 6 tableware,&lt;br /&gt;
&lt;br /&gt;
scores 2 + 2 + 6 = 10 points.&lt;br /&gt;
&lt;br /&gt;
=== Example 2 ===&lt;br /&gt;
A player with:&lt;br /&gt;
&lt;br /&gt;
* 3 jewels,&lt;br /&gt;
* 3 weapons,&lt;br /&gt;
* 3 laces,&lt;br /&gt;
&lt;br /&gt;
scores (3 + 3 + 3) × 2 = 18 points.&lt;br /&gt;
&lt;br /&gt;
== Message Cards ==&lt;br /&gt;
&lt;br /&gt;
Each Message Card represents a parchment depicting a special event that can be triggered during the game.&lt;br /&gt;
&lt;br /&gt;
During a sharing contest, Message Cards are treated the same way as Goods Cards. If you take a Message Card, place it in your personal area.&lt;br /&gt;
&lt;br /&gt;
You may play it anytime during the rest of the game, even during a contest between two other players! Message Cards are discarded after use.&lt;br /&gt;
&lt;br /&gt;
=== Broken Lantern ===&lt;br /&gt;
During the next sharing contest, the cards are dealt facedown. The player who used the Broken Lantern must look at the cards and then chooses to share some information, not say anything, or even lie!&lt;br /&gt;
&lt;br /&gt;
=== Lookout === &lt;br /&gt;
When the Dawn Card is revealed, you may play this card if you wish to extend the game. If so, the Dawn Card has no effect, and the game continues until there are not enough cards to start a sharing contest. The Dawn Card has no value for the player who takes it.&lt;br /&gt;
&lt;br /&gt;
=== Theft ===&lt;br /&gt;
Take 1 Goods Card from another player and add it to your personal area.&lt;br /&gt;
&lt;br /&gt;
Note: This card must be used immediately, even if it is handed out during initial game setup.&lt;br /&gt;
&lt;br /&gt;
=== New Wave ===&lt;br /&gt;
Discard the cards of the current sharing contest and draw 4 new cards to replace them.&lt;br /&gt;
&lt;br /&gt;
Note: If the Convoy card was played, only draw 4 new cards.&lt;br /&gt;
&lt;br /&gt;
=== Whirlpool ===&lt;br /&gt;
Rearrange the cards of the sharing contest as you please, keeping the same number of cards in front of each player.&lt;br /&gt;
&lt;br /&gt;
=== Convoy ===&lt;br /&gt;
Draw 2 extra cards and add them to the current sharing contest. Each player now has 3 cards in front of them.&lt;br /&gt;
&lt;br /&gt;
=== Two-Hand Trick ===&lt;br /&gt;
During the sharing contest, extend 2 hands simultaneously instead of 1. Choose the one you prefer after seeing your opponent’s hand.&lt;br /&gt;
&lt;br /&gt;
=== Foiled ===&lt;br /&gt;
Play this card after 2 players have extended their hands. The players’ choices are cancelled, and the sharing contest is played again with the same cards.&lt;br /&gt;
&lt;br /&gt;
=== Wager ===&lt;br /&gt;
Play this card during a sharing contest opposing 2 other players. You bet on their choices by extending 2 hands simultaneously as they reveal their choices. If you correctly guess both of the players’ choices, you may take 1 or more cards from the loot. Then, the players take the remaining cards according to what they have played.&lt;br /&gt;
&lt;br /&gt;
Note: During a 2-player game, this card is not used. It counts as 1 of the 4 Message Cards removed during setup.&lt;br /&gt;
&lt;br /&gt;
=== Dawn ===&lt;br /&gt;
When drawn, the game ends immediately even if the Convoy, New Wave or Broken Lantern cards are played.&lt;br /&gt;
&lt;br /&gt;
Note: the Dawn Card is always shuffled in among the bottom 15 cards of the deck.&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=24044</id>
		<title>Gamehelpcuttle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=24044"/>
		<updated>2025-02-14T01:06:17Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: Added rules update for 9 One-Off effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cuttle is a combat card game played with a standard deck of 52 playing cards. Players take turns playing cards to build their layout.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The first player to control 21 points or more in-play at one time is the winner.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
The first player is the &amp;quot;Dealer&amp;quot; and starts with a hand of 6 cards. The dealer&#039;s opponent starts with 5 cards and gets to go first.&lt;br /&gt;
&lt;br /&gt;
On your turn you may take one of these actions:&lt;br /&gt;
&lt;br /&gt;
# Draw a card from the deck, adding it to your hand&lt;br /&gt;
# Play a card from your hand for points&lt;br /&gt;
# Scuttle an opponent&#039;s point card&lt;br /&gt;
# Play a card from your hand for an effect&lt;br /&gt;
# Pass (only when the draw pile is empty)&lt;br /&gt;
&lt;br /&gt;
=== Round End ===&lt;br /&gt;
&lt;br /&gt;
A round ends immediately when one player controls 21 points in-play. The player to do this is the winner of that round.&lt;br /&gt;
&lt;br /&gt;
It is rare, but a round may also end when there are 3 passed turns in a row. When this happens, the round ends in a tie. There is no winner, regardless of any points in-play or any active effects.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&lt;br /&gt;
Duration of a game (number of rounds) can be changed in the game setup.&lt;br /&gt;
&lt;br /&gt;
==== Quick Play (1 round only) ====&lt;br /&gt;
&lt;br /&gt;
In a quick play game, only 1 round is played, regardless of the outcome. If the round ends in a tie, then the game ends in a tie.&lt;br /&gt;
&lt;br /&gt;
==== Short (first winner) ====&lt;br /&gt;
&lt;br /&gt;
In a short-length game, players will continue to play until one player wins a round. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Normal (best of 3) ====&lt;br /&gt;
&lt;br /&gt;
In a normal-length game, players will continue to play until one player has won 2 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Extended (best of 5) ====&lt;br /&gt;
&lt;br /&gt;
In an extended-length game, players will continue to play until one player has won 3 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
=== Hand Limit ===&lt;br /&gt;
&lt;br /&gt;
There is a hand limit of 8 that a player cannot exceed. If you have 8 cards in your hand, then you cannot draw a card on your turn. Likewise, if you play a 5 One-Off effect, you may only draw enough cards to bring your hand up to the hand limit. This does _not_ prevent your opponents from placing more than 8 cards into your hand by playing a 9 One-Off effect.&lt;br /&gt;
&lt;br /&gt;
=== Drawing a card ===&lt;br /&gt;
&lt;br /&gt;
On your turn, instead of playing a card from your hand, you may choose to draw one card from the top of the draw pile and add it to your hand. This ends your turn.&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
&lt;br /&gt;
When the draw pile is empty, then a player may choose to pass on their turn, taking no action. Three passes in a row ends the round immediately in a tie (no winner, regardless of points).&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Points ===&lt;br /&gt;
&lt;br /&gt;
To play a card for points, you place it face-up on the table in front of you. All non-face cards can be played for points. Aces are worth 1 point each, all other number cards are worth their face value.&lt;br /&gt;
&lt;br /&gt;
=== Scuttling ===&lt;br /&gt;
&lt;br /&gt;
You may use a point card from your hand to scuttle a point card that your opponent has in-play. The card you play from your hand MUST have a higher point value than the card you are scuttling. Both cards are moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
In the event that two cards have the same point value, the ability to scuttle another card is determined alphabetically by the name of the suit: Clubs (lowest) &amp;lt; Diamonds &amp;lt; Hearts &amp;lt; Spades (highest). For example, the 5 of Diamonds can scuttle the 5 of Clubs. The 10 of Spades can scuttle any other point card.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Effect ===&lt;br /&gt;
&lt;br /&gt;
Instead of playing a card for points, you may play it for an effect. There are two types of effects: &#039;&#039;&#039;Permanent&#039;&#039;&#039; effects and &#039;&#039;&#039;One-Off&#039;&#039;&#039; effects. Permanent effects stay active as long as the effect card is in-play. One-off effects are executed, and the effect card is then moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Effect Type&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Ace   &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active points &lt;br /&gt;
|-&lt;br /&gt;
| 2     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard one active permanent effect or block a one-off effect &lt;br /&gt;
|-&lt;br /&gt;
| 3     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Choose any 1 card from the discard pile and add it to your hand &lt;br /&gt;
|-&lt;br /&gt;
| 4     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to discard 2 cards &lt;br /&gt;
|-&lt;br /&gt;
| 5     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard 1 card, then draw 3 new cards into your hand &lt;br /&gt;
|-&lt;br /&gt;
| 6     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active permanent effects &lt;br /&gt;
|-&lt;br /&gt;
| 7     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Reveal top 2 cards from the deck, play one and return the other to the top of the deck &lt;br /&gt;
|-&lt;br /&gt;
| 8     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to play where you can see their hand&lt;br /&gt;
|-&lt;br /&gt;
| 9     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Return an active card (point card or permanent effect) to its owner&#039;s hand, it cannot be played on their next turn &lt;br /&gt;
|-&lt;br /&gt;
| 10    &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -           &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| Jack  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active point card &lt;br /&gt;
|-&lt;br /&gt;
| Queen &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Protect your other active cards from targeted attacks (2, 9, Jack) &lt;br /&gt;
|-&lt;br /&gt;
| King  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | With 1/2/3/4 Kings in-play, the points you need to win the round is reduced to 14/10/5/0 &lt;br /&gt;
|-&lt;br /&gt;
| Joker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active permanent effect (3-Player Battle only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Card Explanations ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twos&#039;&#039;&#039; can be played on your turn to discard a single active Permanent effect that your opponent has in-play. Twos _cannot_ be used to block point cards or scuttling. On your opponent&#039;s turn, you may use a 2 from your hand to block a One-Off effect they are playing, preventing it from taking effect. Both cards are discarded. Since playing a 2 this way is a One-Off effect, it can also be blocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fours&#039;&#039;&#039; can be played to force your opponent to discard 2 cards from their hand immediately. If they have 2 or fewer cards in their hand, they simply discard their entire hand. By default, the player may choose which 2 cards to discard from their own hand. For more aggressive gameplay, there is a game option to randomly choose which cards are discarded, instead of letting the player choose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fives&#039;&#039;&#039; can still be played, even if it is the last card in your hand. In that case, you have no cards to discard and you will still draw 3 new cards from the deck. You may not draw more cards than will fit within the 8-card hand limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sevens&#039;&#039;&#039; cause you to reveal the top two cards from the deck to all players. You choose how to play one of the cards before returning the other card to the top of the draw pile. If neither card is playable, then you choose one to discard and the other is returned to the top of the draw pile. If there is only one card left in the deck, then you must reveal this one card and play it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eights&#039;&#039;&#039; can be played as a permanent effect. When doing this, it is played sideways (to resemble glasses), and your opponent(s) must play with the cards in their hand visible to you. This is a Permanent effect, so it cannot be blocked with a 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nines&#039;&#039;&#039; can be used to return one active card to its owner&#039;s hand. The player may not play this card on their next turn (for points, scuttling or effect). When targeting a point card with Jacks attached, only the top-most Jack is removed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens&#039;&#039;&#039; can be played for points or scuttling only. They have no Permanent or One-Off effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jacks&#039;&#039;&#039; attach to the point card they are played against. Jacks may be stacked. If the point card is scuttled or discarded for any reason, then the attached Jacks are discarded. If the attached Jack is removed or discarded, then the point card (and any remaining Jacks that are still attached) return to its previous or original owner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queens&#039;&#039;&#039; protect your other cards from single-target attacks only (2, 9, Jack). The Queen does _not_ protect itself from these attacks, nor does it protect your other cards from scuttling or other attacks that affect multiple cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kings&#039;&#039;&#039; reduce the number of points you need to win a round. With 1 King in-play, you only need to control 14 points to win, with 2/3/4 Kings in-play, your target winning points becomes 10/5/0. With 4 Kings in-play, your target score becomes 0 causing you to win the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jokers&#039;&#039;&#039; can be used like Jacks. They attach to a target permanent effect. Jokers may be stacked. If the target effect card is discarded for any reason, then the attached Jokers are also discarded. If the Joker is removed or discarded, control of the target effect (any any remaining Jokers that are still attached) return to its previous or original owner. Jokers can not be played against Jacks attached to point cards. NOTE: Jokers are not included in Balanced or Traditional game modes, only 3-Player Battles.&lt;br /&gt;
&lt;br /&gt;
== Traditional Rules ==&lt;br /&gt;
&lt;br /&gt;
Because of their popularity, you may choose to play a game variant with the earliest documented rules for the game. The rules are nearly identical to the more common &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* There is &#039;&#039;&#039;no hand limit&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;5 One-Off Effect&#039;&#039;&#039; causes you to draw 2 cards. You do not discard and draw 3.&lt;br /&gt;
* &#039;&#039;&#039;7 One-Off Effect&#039;&#039;&#039; becomes a simple &amp;quot;top-deck&amp;quot;, where you reveal the top card from the deck and play it, instead of revealing 2 cards.&lt;br /&gt;
* &#039;&#039;&#039;9 One-Off Effect&#039;&#039;&#039; does not block the player from playing the returned card on their next turn, and is only allowed to target active permanent effects, not point cards.&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; is less powerful, reducing the points required for you to win to 14/10/7/4 with 1/2/3/4 Kings instead of 14/10/5/0.&lt;br /&gt;
&lt;br /&gt;
== 3-Player Battle ==&lt;br /&gt;
&lt;br /&gt;
The rules for three-player battles are nearly identical to the &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Round End&#039;&#039;&#039; occurs when a player reaches 14 points, instead of the normal 21&lt;br /&gt;
* &#039;&#039;&#039;Hand limit&#039;&#039;&#039; is reduced to 7&lt;br /&gt;
* Each player &#039;&#039;&#039;starts with 5 cards, even the dealer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;8 Permanent Effect&#039;&#039;&#039; allows the controlling player to see all opponent&#039;s hands, but does not reveal cards to the rest of the table&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; reduces the points required for you to win to 9/5/0 with 1/2/3 Kings (3 Kings wins the round immediately)&lt;br /&gt;
* Two &#039;&#039;&#039;Jokers&#039;&#039;&#039; are shuffled into the deck. These behave like Jacks, but are used to steal permanent effects instead of points&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicepyramid&amp;diff=23889</id>
		<title>Gamehelpdicepyramid</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicepyramid&amp;diff=23889"/>
		<updated>2025-01-30T17:15:36Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: Created page with &amp;quot;== Overview ==  Dice Pyramid is an adventure dice game where you complete challenges to collect powerful relics that can be used to affect your dice rolls.  == Objective ==  Collect the Ankh from the pyramid&amp;#039;s treasure room to win the game!  == Turn Structure ==  Roll all 5 dice.  Twice per turn, you can re-roll any number of dice.  You can use the ability of any relic you own anytime. A relic is discarded when used.  If your dice match the challenge of a room, you can t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Dice Pyramid is an adventure dice game where you complete challenges to collect powerful relics that can be used to affect your dice rolls.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
Collect the Ankh from the pyramid&#039;s treasure room to win the game!&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
&lt;br /&gt;
Roll all 5 dice.&lt;br /&gt;
&lt;br /&gt;
Twice per turn, you can re-roll any number of dice.&lt;br /&gt;
&lt;br /&gt;
You can use the ability of any relic you own anytime. A relic is discarded when used.&lt;br /&gt;
&lt;br /&gt;
If your dice match the challenge of a room, you can take the pyramid card to your side and rotate it so the relic part is up. You can’t have more than 5 relics. If you obtain more, choose and discard down to 5.&lt;br /&gt;
&lt;br /&gt;
If your dice match several challenges, you chose which one to complete. When you take a pyramid card, if it was the last card covering a room, that room is now open. Flip it face up. Next turn you can also attempt its challenge.&lt;br /&gt;
&lt;br /&gt;
If at the end of the turn your dice do not match any challenge, discard a relic to start a new turn. If you don’t have any relics to discard, you lose.&lt;br /&gt;
&lt;br /&gt;
When (if) you match the challenge of the Treasure Chamber, obtaining the Golden Ankh relic, you win.&lt;br /&gt;
&lt;br /&gt;
== Reading the cards ==&lt;br /&gt;
&lt;br /&gt;
While both the rooms and the relic have a description that explains what the cards does, most of the card is used by the hieroglyphics that represent both the challenge and the relic ability.&lt;br /&gt;
&lt;br /&gt;
They are easy to decipher, and the game is more fun when you use them.&lt;br /&gt;
&lt;br /&gt;
Dice Values&lt;br /&gt;
* ⚀, ⚁, ⚂, ⚃, ⚄ and ⚅ means one dice with exactly that value.&lt;br /&gt;
* ? means one dice with any value. If it appears multiple times, each of them can be any value.&lt;br /&gt;
* ☒, 🅈 mean a dice with a specific value. If it appears multiple times, all of them must have the same value.&lt;br /&gt;
&lt;br /&gt;
Actions&lt;br /&gt;
* ↻: Re-roll: pick a dice and roll it again&lt;br /&gt;
* 🗘: Flip: turn a dice upside down, a 1 becomes a 6, a 2 becomes a 5, etc.&lt;br /&gt;
* ↑: Add 1. A 6 does not become a 1&lt;br /&gt;
* ↓: Subtract 1. A 1 does not become a 6&lt;br /&gt;
&lt;br /&gt;
== Optional Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Power Relics, Small Backpack ===&lt;br /&gt;
You can use the relics every turn without discarding, but can only carry 2 of them&lt;br /&gt;
&lt;br /&gt;
=== Exploring the Great Pyramid ===&lt;br /&gt;
This game plays a pyramid with 5 rows where the Treasure Chamber can be anywhere (except on the initial row).&lt;br /&gt;
&lt;br /&gt;
Separate the Treasure Chamber and the Entrance, shuffle the remaining cards and separate 4 of them for the initial row, add the Entrance to them.&lt;br /&gt;
&lt;br /&gt;
Shuffle the Treasure Chamber into the deck. Use the deck to build the 4 levels of the pyramid, then make the initial row with the cards you separated initially.&lt;br /&gt;
&lt;br /&gt;
=== I know the way ===&lt;br /&gt;
Play with the pyramid cards face up. You can plan ahead knowing the challenges ahead of you.&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23844</id>
		<title>Gamehelpcuttle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23844"/>
		<updated>2025-01-28T05:16:44Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: Removing player guide that was copied from cuttle.cards website&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cuttle is a combat card game played with a standard deck of 52 playing cards. Players take turns playing cards to build their layout.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The first player to control 21 points or more in-play at one time is the winner.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
The first player is the &amp;quot;Dealer&amp;quot; and starts with a hand of 6 cards. The dealer&#039;s opponent starts with 5 cards and gets to go first.&lt;br /&gt;
&lt;br /&gt;
On your turn you may take one of these actions:&lt;br /&gt;
&lt;br /&gt;
# Draw a card from the deck, adding it to your hand&lt;br /&gt;
# Play a card from your hand for points&lt;br /&gt;
# Scuttle an opponent&#039;s point card&lt;br /&gt;
# Play a card from your hand for an effect&lt;br /&gt;
# Pass (only when the draw pile is empty)&lt;br /&gt;
&lt;br /&gt;
=== Round End ===&lt;br /&gt;
&lt;br /&gt;
A round ends immediately when one player controls 21 points in-play. The player to do this is the winner of that round.&lt;br /&gt;
&lt;br /&gt;
It is rare, but a round may also end when there are 3 passed turns in a row. When this happens, the round ends in a tie. There is no winner, regardless of any points in-play or any active effects.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&lt;br /&gt;
Duration of a game (number of rounds) can be changed in the game setup.&lt;br /&gt;
&lt;br /&gt;
==== Quick Play (1 round only) ====&lt;br /&gt;
&lt;br /&gt;
In a quick play game, only 1 round is played, regardless of the outcome. If the round ends in a tie, then the game ends in a tie.&lt;br /&gt;
&lt;br /&gt;
==== Short (first winner) ====&lt;br /&gt;
&lt;br /&gt;
In a short-length game, players will continue to play until one player wins a round. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Normal (best of 3) ====&lt;br /&gt;
&lt;br /&gt;
In a normal-length game, players will continue to play until one player has won 2 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Extended (best of 5) ====&lt;br /&gt;
&lt;br /&gt;
In an extended-length game, players will continue to play until one player has won 3 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
=== Hand Limit ===&lt;br /&gt;
&lt;br /&gt;
There is a hand limit of 8 that a player cannot exceed. If you have 8 cards in your hand, then you cannot draw a card on your turn. Likewise, if you play a 5 One-Off effect, you may only draw enough cards to bring your hand up to the hand limit. This does _not_ prevent your opponents from placing more than 8 cards into your hand by playing a 9 One-Off effect.&lt;br /&gt;
&lt;br /&gt;
=== Drawing a card ===&lt;br /&gt;
&lt;br /&gt;
On your turn, instead of playing a card from your hand, you may choose to draw one card from the top of the draw pile and add it to your hand. This ends your turn.&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
&lt;br /&gt;
When the draw pile is empty, then a player may choose to pass on their turn, taking no action. Three passes in a row ends the round immediately in a tie (no winner, regardless of points).&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Points ===&lt;br /&gt;
&lt;br /&gt;
To play a card for points, you place it face-up on the table in front of you. All non-face cards can be played for points. Aces are worth 1 point each, all other number cards are worth their face value.&lt;br /&gt;
&lt;br /&gt;
=== Scuttling ===&lt;br /&gt;
&lt;br /&gt;
You may use a point card from your hand to scuttle a point card that your opponent has in-play. The card you play from your hand MUST have a higher point value than the card you are scuttling. Both cards are moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
In the event that two cards have the same point value, the ability to scuttle another card is determined alphabetically by the name of the suit: Clubs (lowest) &amp;lt; Diamonds &amp;lt; Hearts &amp;lt; Spades (highest). For example, the 5 of Diamonds can scuttle the 5 of Clubs. The 10 of Spades can scuttle any other point card.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Effect ===&lt;br /&gt;
&lt;br /&gt;
Instead of playing a card for points, you may play it for an effect. There are two types of effects: &#039;&#039;&#039;Permanent&#039;&#039;&#039; effects and &#039;&#039;&#039;One-Off&#039;&#039;&#039; effects. Permanent effects stay active as long as the effect card is in-play. One-off effects are executed, and the effect card is then moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Effect Type&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Ace   &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active points &lt;br /&gt;
|-&lt;br /&gt;
| 2     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard one active permanent effect or block a one-off effect &lt;br /&gt;
|-&lt;br /&gt;
| 3     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Choose any 1 card from the discard pile and add it to your hand &lt;br /&gt;
|-&lt;br /&gt;
| 4     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to discard 2 cards &lt;br /&gt;
|-&lt;br /&gt;
| 5     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard 1 card, then draw 3 new cards into your hand &lt;br /&gt;
|-&lt;br /&gt;
| 6     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active permanent effects &lt;br /&gt;
|-&lt;br /&gt;
| 7     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Reveal top 2 cards from the deck, play one and return the other to the top of the deck &lt;br /&gt;
|-&lt;br /&gt;
| 8     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to play where you can see their hand&lt;br /&gt;
|-&lt;br /&gt;
| 9     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Return an active permanent effect to its owner&#039;s hand, it cannot be played on their next turn &lt;br /&gt;
|-&lt;br /&gt;
| 10    &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -           &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| Jack  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active point card &lt;br /&gt;
|-&lt;br /&gt;
| Queen &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Protect your other active cards from targeted attacks (2, 9, Jack) &lt;br /&gt;
|-&lt;br /&gt;
| King  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | With 1/2/3/4 Kings in-play, the points you need to win the round is reduced to 14/10/5/0 &lt;br /&gt;
|-&lt;br /&gt;
| Joker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active permanent effect (3-Player Battle only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Card Explanations ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twos&#039;&#039;&#039; can be played on your turn to discard a single active Permanent effect that your opponent has in-play. Twos _cannot_ be used to block point cards or scuttling. On your opponent&#039;s turn, you may use a 2 from your hand to block a One-Off effect they are playing, preventing it from taking effect. Both cards are discarded. Since playing a 2 this way is a One-Off effect, it can also be blocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fours&#039;&#039;&#039; can be played to force your opponent to discard 2 cards from their hand immediately. If they have 2 or fewer cards in their hand, they simply discard their entire hand. By default, the player may choose which 2 cards to discard from their own hand. For more aggressive gameplay, there is a game option to randomly choose which cards are discarded, instead of letting the player choose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fives&#039;&#039;&#039; can still be played, even if it is the last card in your hand. In that case, you have no cards to discard and you will still draw 3 new cards from the deck. You may not draw more cards than will fit within the 8-card hand limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sevens&#039;&#039;&#039; cause you to reveal the top two cards from the deck to all players. You choose how to play one of the cards before returning the other card to the top of the draw pile. If neither card is playable, then you choose one to discard and the other is returned to the top of the draw pile. If there is only one card left in the deck, then you must reveal this one card and play it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eights&#039;&#039;&#039; can be played as a permanent effect. When doing this, it is played sideways (to resemble glasses), and your opponent(s) must play with the cards in their hand visible to you. This is a Permanent effect, so it cannot be blocked with a 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nines&#039;&#039;&#039; can be used to return one active permanent effect to its owner&#039;s hand. The player may not play this card on their next turn (for points, scuttling or effect).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens&#039;&#039;&#039; can be played for points or scuttling only. They have no Permanent or One-Off effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jacks&#039;&#039;&#039; attach to the point card they are played against. Jacks may be stacked. If the point card is scuttled or discarded for any reason, then the attached Jacks are discarded. If the attached Jack is removed or discarded, then the point card (and any remaining Jacks that are still attached) return to its previous or original owner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queens&#039;&#039;&#039; protect your other cards from single-target attacks only (2, 9, Jack). The Queen does _not_ protect itself from these attacks, nor does it protect your other cards from scuttling or other attacks that affect multiple cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kings&#039;&#039;&#039; reduce the number of points you need to win a round. With 1 King in-play, you only need to control 14 points to win, with 2/3/4 Kings in-play, your target winning points becomes 10/5/0. With 4 Kings in-play, your target score becomes 0 causing you to win the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jokers&#039;&#039;&#039; can be used like Jacks. They attach to a target permanent effect. Jokers may be stacked. If the target effect card is discarded for any reason, then the attached Jokers are also discarded. If the Joker is removed or discarded, control of the target effect (any any remaining Jokers that are still attached) return to its previous or original owner. Jokers can not be played against Jacks attached to point cards. NOTE: Jokers are not included in Balanced or Traditional game modes, only 3-Player Battles.&lt;br /&gt;
&lt;br /&gt;
== Traditional Rules ==&lt;br /&gt;
&lt;br /&gt;
Because of their popularity, you may choose to play a game variant with the earliest documented rules for the game. The rules are nearly identical to the more common &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* There is &#039;&#039;&#039;no hand limit&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;5 One-Off Effect&#039;&#039;&#039; causes you to draw 2 cards. You do not discard and draw 3.&lt;br /&gt;
* &#039;&#039;&#039;7 One-Off Effect&#039;&#039;&#039; becomes a simple &amp;quot;top-deck&amp;quot;, where you reveal the top card from the deck and play it, instead of revealing 2 cards.&lt;br /&gt;
* &#039;&#039;&#039;9 One-Off Effect&#039;&#039;&#039; does not block the player from playing the returned card on their next turn.&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; is less powerful, reducing the points required for you to win to 14/10/7/4 with 1/2/3/4 Kings instead of 14/10/5/0.&lt;br /&gt;
&lt;br /&gt;
== 3-Player Battle ==&lt;br /&gt;
&lt;br /&gt;
The rules for three-player battles are nearly identical to the &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Round End&#039;&#039;&#039; occurs when a player reaches 14 points, instead of the normal 21&lt;br /&gt;
* &#039;&#039;&#039;Hand limit&#039;&#039;&#039; is reduced to 7&lt;br /&gt;
* Each player &#039;&#039;&#039;starts with 5 cards, even the dealer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;8 Permanent Effect&#039;&#039;&#039; allows the controlling player to see all opponent&#039;s hands, but does not reveal cards to the rest of the table&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; reduces the points required for you to win to 9/5/0 with 1/2/3 Kings (3 Kings wins the round immediately)&lt;br /&gt;
* Two &#039;&#039;&#039;Jokers&#039;&#039;&#039; are shuffled into the deck. These behave like Jacks, but are used to steal permanent effects instead of points&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23811</id>
		<title>Gamehelpcuttle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23811"/>
		<updated>2025-01-23T03:40:46Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: Clarification to glasses 8 behavior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cuttle is a combat card game played with a standard deck of 52 playing cards. Players take turns playing cards to build their layout.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The first player to control 21 points or more in-play at one time is the winner.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
The first player is the &amp;quot;Dealer&amp;quot; and starts with a hand of 6 cards. The dealer&#039;s opponent starts with 5 cards and gets to go first.&lt;br /&gt;
&lt;br /&gt;
On your turn you may take one of these actions:&lt;br /&gt;
&lt;br /&gt;
# Draw a card from the deck, adding it to your hand&lt;br /&gt;
# Play a card from your hand for points&lt;br /&gt;
# Scuttle an opponent&#039;s point card&lt;br /&gt;
# Play a card from your hand for an effect&lt;br /&gt;
# Pass (only when the draw pile is empty)&lt;br /&gt;
&lt;br /&gt;
=== Round End ===&lt;br /&gt;
&lt;br /&gt;
A round ends immediately when one player controls 21 points in-play. The player to do this is the winner of that round.&lt;br /&gt;
&lt;br /&gt;
It is rare, but a round may also end when there are 3 passed turns in a row. When this happens, the round ends in a tie. There is no winner, regardless of any points in-play or any active effects.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&lt;br /&gt;
Duration of a game (number of rounds) can be changed in the game setup.&lt;br /&gt;
&lt;br /&gt;
==== Quick Play (1 round only) ====&lt;br /&gt;
&lt;br /&gt;
In a quick play game, only 1 round is played, regardless of the outcome. If the round ends in a tie, then the game ends in a tie.&lt;br /&gt;
&lt;br /&gt;
==== Short (first winner) ====&lt;br /&gt;
&lt;br /&gt;
In a short-length game, players will continue to play until one player wins a round. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Normal (best of 3) ====&lt;br /&gt;
&lt;br /&gt;
In a normal-length game, players will continue to play until one player has won 2 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Extended (best of 5) ====&lt;br /&gt;
&lt;br /&gt;
In an extended-length game, players will continue to play until one player has won 3 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
=== Hand Limit ===&lt;br /&gt;
&lt;br /&gt;
There is a hand limit of 8 that a player cannot exceed. If you have 8 cards in your hand, then you cannot draw a card on your turn. Likewise, if you play a 5 One-Off effect, you may only draw enough cards to bring your hand up to the hand limit. This does _not_ prevent your opponents from placing more than 8 cards into your hand by playing a 9 One-Off effect.&lt;br /&gt;
&lt;br /&gt;
=== Drawing a card ===&lt;br /&gt;
&lt;br /&gt;
On your turn, instead of playing a card from your hand, you may choose to draw one card from the top of the draw pile and add it to your hand. This ends your turn.&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
&lt;br /&gt;
When the draw pile is empty, then a player may choose to pass on their turn, taking no action. Three passes in a row ends the round immediately in a tie (no winner, regardless of points).&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Points ===&lt;br /&gt;
&lt;br /&gt;
To play a card for points, you place it face-up on the table in front of you. All non-face cards can be played for points. Aces are worth 1 point each, all other number cards are worth their face value.&lt;br /&gt;
&lt;br /&gt;
=== Scuttling ===&lt;br /&gt;
&lt;br /&gt;
You may use a point card from your hand to scuttle a point card that your opponent has in-play. The card you play from your hand MUST have a higher point value than the card you are scuttling. Both cards are moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
In the event that two cards have the same point value, the ability to scuttle another card is determined alphabetically by the name of the suit: Clubs (lowest) &amp;lt; Diamonds &amp;lt; Hearts &amp;lt; Spades (highest). For example, the 5 of Diamonds can scuttle the 5 of Clubs. The 10 of Spades can scuttle any other point card.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Effect ===&lt;br /&gt;
&lt;br /&gt;
Instead of playing a card for points, you may play it for an effect. There are two types of effects: &#039;&#039;&#039;Permanent&#039;&#039;&#039; effects and &#039;&#039;&#039;One-Off&#039;&#039;&#039; effects. Permanent effects stay active as long as the effect card is in-play. One-off effects are executed, and the effect card is then moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Effect Type&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Ace   &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active points &lt;br /&gt;
|-&lt;br /&gt;
| 2     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard one active permanent effect or block a one-off effect &lt;br /&gt;
|-&lt;br /&gt;
| 3     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Choose any 1 card from the discard pile and add it to your hand &lt;br /&gt;
|-&lt;br /&gt;
| 4     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to discard 2 cards &lt;br /&gt;
|-&lt;br /&gt;
| 5     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard 1 card, then draw 3 new cards into your hand &lt;br /&gt;
|-&lt;br /&gt;
| 6     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active permanent effects &lt;br /&gt;
|-&lt;br /&gt;
| 7     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Reveal top 2 cards from the deck, play one and return the other to the top of the deck &lt;br /&gt;
|-&lt;br /&gt;
| 8     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to play where you can see their hand&lt;br /&gt;
|-&lt;br /&gt;
| 9     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Return an active permanent effect to its owner&#039;s hand, it cannot be played on their next turn &lt;br /&gt;
|-&lt;br /&gt;
| 10    &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -           &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| Jack  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active point card &lt;br /&gt;
|-&lt;br /&gt;
| Queen &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Protect your other active cards from targeted attacks (2, 9, Jack) &lt;br /&gt;
|-&lt;br /&gt;
| King  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | With 1/2/3/4 Kings in-play, the points you need to win the round is reduced to 14/10/5/0 &lt;br /&gt;
|-&lt;br /&gt;
| Joker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active permanent effect (3-Player Battle only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Card Explanations ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twos&#039;&#039;&#039; can be played on your turn to discard a single active Permanent effect that your opponent has in-play. Twos _cannot_ be used to block point cards or scuttling. On your opponent&#039;s turn, you may use a 2 from your hand to block a One-Off effect they are playing, preventing it from taking effect. Both cards are discarded. Since playing a 2 this way is a One-Off effect, it can also be blocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fours&#039;&#039;&#039; can be played to force your opponent to discard 2 cards from their hand immediately. If they have 2 or fewer cards in their hand, they simply discard their entire hand. By default, the player may choose which 2 cards to discard from their own hand. For more aggressive gameplay, there is a game option to randomly choose which cards are discarded, instead of letting the player choose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fives&#039;&#039;&#039; can still be played, even if it is the last card in your hand. In that case, you have no cards to discard and you will still draw 3 new cards from the deck. You may not draw more cards than will fit within the 8-card hand limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sevens&#039;&#039;&#039; cause you to reveal the top two cards from the deck to all players. You choose how to play one of the cards before returning the other card to the top of the draw pile. If neither card is playable, then you choose one to discard and the other is returned to the top of the draw pile. If there is only one card left in the deck, then you must reveal this one card and play it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eights&#039;&#039;&#039; can be played as a permanent effect. When doing this, it is played sideways (to resemble glasses), and your opponent(s) must play with the cards in their hand visible to you. This is a Permanent effect, so it cannot be blocked with a 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nines&#039;&#039;&#039; can be used to return one active permanent effect to its owner&#039;s hand. The player may not play this card on their next turn (for points, scuttling or effect).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens&#039;&#039;&#039; can be played for points or scuttling only. They have no Permanent or One-Off effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jacks&#039;&#039;&#039; attach to the point card they are played against. Jacks may be stacked. If the point card is scuttled or discarded for any reason, then the attached Jacks are discarded. If the attached Jack is removed or discarded, then the point card (and any remaining Jacks that are still attached) return to its previous or original owner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queens&#039;&#039;&#039; protect your other cards from single-target attacks only (2, 9, Jack). The Queen does _not_ protect itself from these attacks, nor does it protect your other cards from scuttling or other attacks that affect multiple cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kings&#039;&#039;&#039; reduce the number of points you need to win a round. With 1 King in-play, you only need to control 14 points to win, with 2/3/4 Kings in-play, your target winning points becomes 10/5/0. With 4 Kings in-play, your target score becomes 0 causing you to win the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jokers&#039;&#039;&#039; can be used like Jacks. They attach to a target permanent effect. Jokers may be stacked. If the target effect card is discarded for any reason, then the attached Jokers are also discarded. If the Joker is removed or discarded, control of the target effect (any any remaining Jokers that are still attached) return to its previous or original owner. Jokers can not be played against Jacks attached to point cards. NOTE: Jokers are not included in Balanced or Traditional game modes, only 3-Player Battles.&lt;br /&gt;
&lt;br /&gt;
== Traditional Rules ==&lt;br /&gt;
&lt;br /&gt;
Because of their popularity, you may choose to play a game variant with the earliest documented rules for the game. The rules are nearly identical to the more common &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* There is &#039;&#039;&#039;no hand limit&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;5 One-Off Effect&#039;&#039;&#039; causes you to draw 2 cards. You do not discard and draw 3.&lt;br /&gt;
* &#039;&#039;&#039;7 One-Off Effect&#039;&#039;&#039; becomes a simple &amp;quot;top-deck&amp;quot;, where you reveal the top card from the deck and play it, instead of revealing 2 cards.&lt;br /&gt;
* &#039;&#039;&#039;9 One-Off Effect&#039;&#039;&#039; does not block the player from playing the returned card on their next turn.&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; is less powerful, reducing the points required for you to win to 14/10/7/4 with 1/2/3/4 Kings instead of 14/10/5/0.&lt;br /&gt;
&lt;br /&gt;
== 3-Player Battle ==&lt;br /&gt;
&lt;br /&gt;
The rules for three-player battles are nearly identical to the &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Round End&#039;&#039;&#039; occurs when a player reaches 14 points, instead of the normal 21&lt;br /&gt;
* &#039;&#039;&#039;Hand limit&#039;&#039;&#039; is reduced to 7&lt;br /&gt;
* Each player &#039;&#039;&#039;starts with 5 cards, even the dealer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;8 Permanent Effect&#039;&#039;&#039; allows the controlling player to see all opponent&#039;s hands, but does not reveal cards to the rest of the table&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; reduces the points required for you to win to 9/5/0 with 1/2/3 Kings (3 Kings wins the round immediately)&lt;br /&gt;
* Two &#039;&#039;&#039;Jokers&#039;&#039;&#039; are shuffled into the deck. These behave like Jacks, but are used to steal permanent effects instead of points&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23764</id>
		<title>Gamehelpcuttle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23764"/>
		<updated>2025-01-15T16:41:58Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cuttle is a combat card game played with a standard deck of 52 playing cards. Players take turns playing cards to build their layout.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The first player to control 21 points or more in-play at one time is the winner.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
The first player is the &amp;quot;Dealer&amp;quot; and starts with a hand of 6 cards. The dealer&#039;s opponent starts with 5 cards and gets to go first.&lt;br /&gt;
&lt;br /&gt;
On your turn you may take one of these actions:&lt;br /&gt;
&lt;br /&gt;
# Draw a card from the deck, adding it to your hand&lt;br /&gt;
# Play a card from your hand for points&lt;br /&gt;
# Scuttle an opponent&#039;s point card&lt;br /&gt;
# Play a card from your hand for an effect&lt;br /&gt;
# Pass (only when the draw pile is empty)&lt;br /&gt;
&lt;br /&gt;
=== Round End ===&lt;br /&gt;
&lt;br /&gt;
A round ends immediately when one player controls 21 points in-play. The player to do this is the winner of that round.&lt;br /&gt;
&lt;br /&gt;
It is rare, but a round may also end when there are 3 passed turns in a row. When this happens, the round ends in a tie. There is no winner, regardless of any points in-play or any active effects.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&lt;br /&gt;
Duration of a game (number of rounds) can be changed in the game setup.&lt;br /&gt;
&lt;br /&gt;
==== Quick Play (1 round only) ====&lt;br /&gt;
&lt;br /&gt;
In a quick play game, only 1 round is played, regardless of the outcome. If the round ends in a tie, then the game ends in a tie.&lt;br /&gt;
&lt;br /&gt;
==== Short (first winner) ====&lt;br /&gt;
&lt;br /&gt;
In a short-length game, players will continue to play until one player wins a round. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Normal (best of 3) ====&lt;br /&gt;
&lt;br /&gt;
In a normal-length game, players will continue to play until one player has won 2 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Extended (best of 5) ====&lt;br /&gt;
&lt;br /&gt;
In an extended-length game, players will continue to play until one player has won 3 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
=== Hand Limit ===&lt;br /&gt;
&lt;br /&gt;
There is a hand limit of 8 that a player cannot exceed. If you have 8 cards in your hand, then you cannot draw a card on your turn. Likewise, if you play a 5 One-Off effect, you may only draw enough cards to bring your hand up to the hand limit. This does _not_ prevent your opponents from placing more than 8 cards into your hand by playing a 9 One-Off effect.&lt;br /&gt;
&lt;br /&gt;
=== Drawing a card ===&lt;br /&gt;
&lt;br /&gt;
On your turn, instead of playing a card from your hand, you may choose to draw one card from the top of the draw pile and add it to your hand. This ends your turn.&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
&lt;br /&gt;
When the draw pile is empty, then a player may choose to pass on their turn, taking no action. Three passes in a row ends the round immediately in a tie (no winner, regardless of points).&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Points ===&lt;br /&gt;
&lt;br /&gt;
To play a card for points, you place it face-up on the table in front of you. All non-face cards can be played for points. Aces are worth 1 point each, all other number cards are worth their face value.&lt;br /&gt;
&lt;br /&gt;
=== Scuttling ===&lt;br /&gt;
&lt;br /&gt;
You may use a point card from your hand to scuttle a point card that your opponent has in-play. The card you play from your hand MUST have a higher point value than the card you are scuttling. Both cards are moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
In the event that two cards have the same point value, the ability to scuttle another card is determined alphabetically by the name of the suit: Clubs (lowest) &amp;lt; Diamonds &amp;lt; Hearts &amp;lt; Spades (highest). For example, the 5 of Diamonds can scuttle the 5 of Clubs. The 10 of Spades can scuttle any other point card.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Effect ===&lt;br /&gt;
&lt;br /&gt;
Instead of playing a card for points, you may play it for an effect. There are two types of effects: &#039;&#039;&#039;Permanent&#039;&#039;&#039; effects and &#039;&#039;&#039;One-Off&#039;&#039;&#039; effects. Permanent effects stay active as long as the effect card is in-play. One-off effects are executed, and the effect card is then moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Effect Type&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Ace   &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active points &lt;br /&gt;
|-&lt;br /&gt;
| 2     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard one active permanent effect or block a one-off effect &lt;br /&gt;
|-&lt;br /&gt;
| 3     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Choose any 1 card from the discard pile and add it to your hand &lt;br /&gt;
|-&lt;br /&gt;
| 4     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to discard 2 cards &lt;br /&gt;
|-&lt;br /&gt;
| 5     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard 1 card, then draw 3 new cards into your hand &lt;br /&gt;
|-&lt;br /&gt;
| 6     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active permanent effects &lt;br /&gt;
|-&lt;br /&gt;
| 7     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Reveal top 2 cards from the deck, play one and return the other to the top of the deck &lt;br /&gt;
|-&lt;br /&gt;
| 8     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to play with their hand visible &lt;br /&gt;
|-&lt;br /&gt;
| 9     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Return an active permanent effect to its owner&#039;s hand, it cannot be played on their next turn &lt;br /&gt;
|-&lt;br /&gt;
| 10    &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -           &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| Jack  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active point card &lt;br /&gt;
|-&lt;br /&gt;
| Queen &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Protect your other active cards from targeted attacks (2, 9, Jack) &lt;br /&gt;
|-&lt;br /&gt;
| King  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | With 1/2/3/4 Kings in-play, the points you need to win the round is reduced to 14/10/5/0 &lt;br /&gt;
|-&lt;br /&gt;
| Joker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active permanent effect (3-Player Battle only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Card Explanations ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twos&#039;&#039;&#039; can be played on your turn to discard a single active Permanent effect that your opponent has in-play. Twos _cannot_ be used to block point cards or scuttling. On your opponent&#039;s turn, you may use a 2 from your hand to block a One-Off effect they are playing, preventing it from taking effect. Both cards are discarded. Since playing a 2 this way is a One-Off effect, it can also be blocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fours&#039;&#039;&#039; can be played to force your opponent to discard 2 cards from their hand immediately. If they have 2 or fewer cards in their hand, they simply discard their entire hand. By default, the player may choose which 2 cards to discard from their own hand. For more aggressive gameplay, there is a game option to randomly choose which cards are discarded, instead of letting the player choose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fives&#039;&#039;&#039; can still be played, even if it is the last card in your hand. In that case, you have no cards to discard and you will still draw 3 new cards from the deck. You may not draw more cards than will fit within the 8-card hand limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sevens&#039;&#039;&#039; cause you to reveal the top two cards from the deck to all players. You choose how to play one of the cards before returning the other card to the top of the draw pile. If neither card is playable, then you choose one to discard and the other is returned to the top of the draw pile. If there is only one card left in the deck, then you must reveal this one card and play it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eights&#039;&#039;&#039; can be played as a permanent effect. When doing this, it is played sideways (to resemble glasses), and your opponent must play with the cards in their hand visible to the table. This is a Permanent effect, so it cannot be blocked with a 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nines&#039;&#039;&#039; can be used to return one active permanent effect to its owner&#039;s hand. The player may not play this card on their next turn (for points, scuttling or effect).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens&#039;&#039;&#039; can be played for points or scuttling only. They have no Permanent or One-Off effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jacks&#039;&#039;&#039; attach to the point card they are played against. Jacks may be stacked. If the point card is scuttled or discarded for any reason, then the attached Jacks are discarded. If the attached Jack is removed or discarded, then the point card (and any remaining Jacks that are still attached) return to its previous or original owner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queens&#039;&#039;&#039; protect your other cards from single-target attacks only (2, 9, Jack). The Queen does _not_ protect itself from these attacks, nor does it protect your other cards from scuttling or other attacks that affect multiple cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kings&#039;&#039;&#039; reduce the number of points you need to win a round. With 1 King in-play, you only need to control 14 points to win, with 2/3/4 Kings in-play, your target winning points becomes 10/5/0. With 4 Kings in-play, your target score becomes 0 causing you to win the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jokers&#039;&#039;&#039; can be used like Jacks. They attach to a target permanent effect. Jokers may be stacked. If the target effect card is discarded for any reason, then the attached Jokers are also discarded. If the Joker is removed or discarded, control of the target effect (any any remaining Jokers that are still attached) return to its previous or original owner. Jokers can not be played against Jacks attached to point cards. NOTE: Jokers are not included in Balanced or Traditional game modes, only 3-Player Battles.&lt;br /&gt;
&lt;br /&gt;
== Traditional Rules ==&lt;br /&gt;
&lt;br /&gt;
Because of their popularity, you may choose to play a game variant with the earliest documented rules for the game. The rules are nearly identical to the more common &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* There is &#039;&#039;&#039;no hand limit&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;5 One-Off Effect&#039;&#039;&#039; causes you to draw 2 cards. You do not discard and draw 3.&lt;br /&gt;
* &#039;&#039;&#039;7 One-Off Effect&#039;&#039;&#039; becomes a simple &amp;quot;top-deck&amp;quot;, where you reveal the top card from the deck and play it, instead of revealing 2 cards.&lt;br /&gt;
* &#039;&#039;&#039;9 One-Off Effect&#039;&#039;&#039; does not block the player from playing the returned card on their next turn.&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; is less powerful, reducing the points required for you to win to 14/10/7/4 with 1/2/3/4 Kings instead of 14/10/5/0.&lt;br /&gt;
&lt;br /&gt;
== 3-Player Battle ==&lt;br /&gt;
&lt;br /&gt;
The rules for three-player battles are nearly identical to the &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Round End&#039;&#039;&#039; occurs when a player reaches 14 points, instead of the normal 21&lt;br /&gt;
* &#039;&#039;&#039;Hand limit&#039;&#039;&#039; is reduced to 7&lt;br /&gt;
* Each player &#039;&#039;&#039;starts with 5 cards, even the dealer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;8 Permanent Effect&#039;&#039;&#039; allows the controlling player to see all opponent&#039;s hands, but does not reveal cards to the rest of the table&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; reduces the points required for you to win to 9/5/0 with 1/2/3 Kings (3 Kings wins the round immediately)&lt;br /&gt;
* Two &#039;&#039;&#039;Jokers&#039;&#039;&#039; are shuffled into the deck. These behave like Jacks, but are used to steal permanent effects instead of points&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23637</id>
		<title>Gamehelpcuttle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23637"/>
		<updated>2025-01-05T21:17:30Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cuttle is a combat card game played with a standard deck of 52 playing cards. Players take turns playing cards to build their layout.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The first player to control 21 points or more in-play at one time is the winner.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
The first player is the &amp;quot;Dealer&amp;quot; and starts with a hand of 6 cards. The dealer&#039;s opponent starts with 5 cards and gets to go first.&lt;br /&gt;
&lt;br /&gt;
On your turn you may take one of these actions:&lt;br /&gt;
&lt;br /&gt;
# Draw a card from the deck, adding it to your hand&lt;br /&gt;
# Play a card from your hand for points&lt;br /&gt;
# Scuttle an opponent&#039;s point card&lt;br /&gt;
# Play a card from your hand for an effect&lt;br /&gt;
# Pass (only when the draw pile is empty)&lt;br /&gt;
&lt;br /&gt;
=== Round End ===&lt;br /&gt;
&lt;br /&gt;
A round ends immediately when one player controls 21 points in-play. The player to do this is the winner of that round.&lt;br /&gt;
&lt;br /&gt;
It is rare, but a round may also end when there are 3 passed turns in a row. When this happens, the round ends in a tie. There is no winner, regardless of any points in-play or any active effects.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&lt;br /&gt;
Duration of a game (number of rounds) can be changed in the game setup.&lt;br /&gt;
&lt;br /&gt;
==== Quick Play (1 round only) ====&lt;br /&gt;
&lt;br /&gt;
In a quick play game, only 1 round is played, regardless of the outcome. If the round ends in a tie, then the game ends in a tie.&lt;br /&gt;
&lt;br /&gt;
==== Short (first winner) ====&lt;br /&gt;
&lt;br /&gt;
In a short-length game, players will continue to play until one player wins a round. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Normal (best of 3) ====&lt;br /&gt;
&lt;br /&gt;
In a normal-length game, players will continue to play until one player has won 2 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Extended (best of 5) ====&lt;br /&gt;
&lt;br /&gt;
In an extended-length game, players will continue to play until one player has won 3 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
=== Hand Limit ===&lt;br /&gt;
&lt;br /&gt;
There is a hand limit of 8 that a player cannot exceed. If you have 8 cards in your hand, then you cannot draw a card on your turn. Likewise, if you play a 5 One-Off effect, you may only draw enough cards to bring your hand up to the hand limit. This does _not_ prevent your opponents from placing more than 8 cards into your hand by playing a 9 One-Off effect.&lt;br /&gt;
&lt;br /&gt;
=== Drawing a card ===&lt;br /&gt;
&lt;br /&gt;
On your turn, instead of playing a card from your hand, you may choose to draw one card from the top of the draw pile and add it to your hand. This ends your turn.&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
&lt;br /&gt;
When the draw pile is empty, then a player may choose to pass on their turn, taking no action. Three passes in a row ends the round immediately in a tie (no winner, regardless of points).&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Points ===&lt;br /&gt;
&lt;br /&gt;
To play a card for points, you place it face-up on the table in front of you. All non-face cards can be played for points. Aces are worth 1 point each, all other number cards are worth their face value.&lt;br /&gt;
&lt;br /&gt;
=== Scuttling ===&lt;br /&gt;
&lt;br /&gt;
You may use a point card from your hand to scuttle a point card that your opponent has in-play. The card you play from your hand MUST have a higher point value than the card you are scuttling. Both cards are moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
In the event that two cards have the same point value, the ability to scuttle another card is determined alphabetically by the name of the suit: Clubs (lowest) &amp;lt; Diamonds &amp;lt; Hearts &amp;lt; Spades (highest). For example, the 5 of Diamonds can scuttle the 5 of Clubs. The 10 of Spades can scuttle any other point card.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Effect ===&lt;br /&gt;
&lt;br /&gt;
Instead of playing a card for points, you may play it for an effect. There are two types of effects: &#039;&#039;&#039;Permanent&#039;&#039;&#039; effects and &#039;&#039;&#039;One-Off&#039;&#039;&#039; effects. Permanent effects stay active as long as the effect card is in-play. One-off effects are executed, and the effect card is then moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Effect Type&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Ace   &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active points &lt;br /&gt;
|-&lt;br /&gt;
| 2     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard one active permanent effect or block a one-off effect &lt;br /&gt;
|-&lt;br /&gt;
| 3     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Choose any 1 card from the discard pile and add it to your hand &lt;br /&gt;
|-&lt;br /&gt;
| 4     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to discard 2 cards &lt;br /&gt;
|-&lt;br /&gt;
| 5     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard 1 card, then draw 3 new cards into your hand &lt;br /&gt;
|-&lt;br /&gt;
| 6     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active permanent effects &lt;br /&gt;
|-&lt;br /&gt;
| 7     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Reveal top 2 cards from the deck, play one and return the other to the top of the deck &lt;br /&gt;
|-&lt;br /&gt;
| 8     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to play with their hand visible &lt;br /&gt;
|-&lt;br /&gt;
| 9     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Return an active permanent effect to its owner&#039;s hand, it cannot be played on their next turn &lt;br /&gt;
|-&lt;br /&gt;
| 10    &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -           &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| Jack  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active point card &lt;br /&gt;
|-&lt;br /&gt;
| Queen &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Protect your other active cards from targeted attacks (2, 9, Jack) &lt;br /&gt;
|-&lt;br /&gt;
| King  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | With 1/2/3/4 Kings in-play, the points you need to win the round is reduced to 14/10/5/0 &lt;br /&gt;
|-&lt;br /&gt;
| Joker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active permanent effect &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Card Explanations ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twos&#039;&#039;&#039; can be played on your turn to discard a single active Permanent effect that your opponent has in-play. Twos _cannot_ be used to block point cards or scuttling. On your opponent&#039;s turn, you may use a 2 from your hand to block a One-Off effect they are playing, preventing it from taking effect. Both cards are discarded. Since playing a 2 this way is a One-Off effect, it can also be blocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fours&#039;&#039;&#039; can be played to force your opponent to discard 2 cards from their hand immediately. If they have 2 or fewer cards in their hand, they simply discard their entire hand. By default, the player may choose which 2 cards to discard from their own hand. For more aggressive gameplay, there is a game option to randomly choose which cards are discarded, instead of letting the player choose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fives&#039;&#039;&#039; can still be played, even if it is the last card in your hand. In that case, you have no cards to discard and you will still draw 3 new cards from the deck. You may not draw more cards than will fit within the 8-card hand limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sevens&#039;&#039;&#039; cause you to reveal the top two cards from the deck to all players. You choose how to play one of the cards before returning the other card to the top of the draw pile. If neither card is playable, then you choose one to discard and the other is returned to the top of the draw pile. If there is only one card left in the deck, then you must reveal this one card and play it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eights&#039;&#039;&#039; can be played as a permanent effect. When doing this, it is played sideways (to resemble glasses), and your opponent must play with the cards in their hand visible to the table. This is a Permanent effect, so it cannot be blocked with a 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nines&#039;&#039;&#039; can be used to return one active permanent effect to its owner&#039;s hand. The player may not play this card on their next turn (for points, scuttling or effect).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens&#039;&#039;&#039; can be played for points or scuttling only. They have no Permanent or One-Off effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jacks&#039;&#039;&#039; attach to the point card they are played against. Jacks may be stacked. If the point card is scuttled or discarded for any reason, then the attached Jacks are discarded. If the attached Jack is removed or discarded, then the point card (and any remaining Jacks that are still attached) return to its previous or original owner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queens&#039;&#039;&#039; protect your other cards from single-target attacks only (2, 9, Jack). The Queen does _not_ protect itself from these attacks, nor does it protect your other cards from scuttling or other attacks that affect multiple cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kings&#039;&#039;&#039; reduce the number of points you need to win a round. With 1 King in-play, you only need to control 14 points to win, with 2/3/4 Kings in-play, your target winning points becomes 10/5/0. With 4 Kings in-play, your target score becomes 0 causing you to win the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jokers&#039;&#039;&#039; can be used like Jacks. They attach to a target permanent effect. Jokers may be stacked. If the target effect card is discarded for any reason, then the attached Jokers are also discarded. If the Joker is removed or discarded, control of the target effect (any any remaining Jokers that are still attached) return to its previous or original owner. Jokers can not be played against Jacks attached to point cards. NOTE: Jokers are not included in Balanced or Traditional game modes, only 3-Player Battles.&lt;br /&gt;
&lt;br /&gt;
== Traditional Rules ==&lt;br /&gt;
&lt;br /&gt;
Because of their popularity, you may choose to play a game variant with the earliest documented rules for the game. The rules are nearly identical to the more common &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* There is &#039;&#039;&#039;no hand limit&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;5 One-Off Effect&#039;&#039;&#039; causes you to draw 2 cards. You do not discard and draw 3.&lt;br /&gt;
* &#039;&#039;&#039;7 One-Off Effect&#039;&#039;&#039; becomes a simple &amp;quot;top-deck&amp;quot;, where you reveal the top card from the deck and play it, instead of revealing 2 cards.&lt;br /&gt;
* &#039;&#039;&#039;9 One-Off Effect&#039;&#039;&#039; does not block the player from playing the returned card on their next turn.&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; is less powerful, reducing the points required for you to win to 14/10/7/4 with 1/2/3/4 Kings instead of 14/10/5/0.&lt;br /&gt;
&lt;br /&gt;
== 3-Player Battle ==&lt;br /&gt;
&lt;br /&gt;
The rules for three-player battles are nearly identical to the &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Round End&#039;&#039;&#039; occurs when a player reaches 14 points, instead of the normal 21&lt;br /&gt;
* &#039;&#039;&#039;Hand limit&#039;&#039;&#039; is reduced to 7&lt;br /&gt;
* Each player &#039;&#039;&#039;starts with 5 cards, even the dealer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;8 Permanent Effect&#039;&#039;&#039; allows the controlling player to see all opponent&#039;s hands, but does not reveal cards to the rest of the table&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; reduces the points required for you to win to 9/5/0 with 1/2/3 Kings (3 Kings wins the round immediately)&lt;br /&gt;
* Two &#039;&#039;&#039;Jokers&#039;&#039;&#039; are shuffled into the deck. These behave like Jacks, but are used to steal permanent effects instead of points&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23636</id>
		<title>Gamehelpcuttle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23636"/>
		<updated>2025-01-05T21:12:57Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: Clarification about rules for Jokers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cuttle is a combat card game played with a standard deck of 52 playing cards. Players take turns playing cards to build their layout.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The first player to control 21 points or more in-play at one time is the winner.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
The first player is the &amp;quot;Dealer&amp;quot; and starts with a hand of 6 cards. The dealer&#039;s opponent starts with 5 cards and gets to go first.&lt;br /&gt;
&lt;br /&gt;
On your turn you may take one of these actions:&lt;br /&gt;
&lt;br /&gt;
# Draw a card from the deck, adding it to your hand&lt;br /&gt;
# Play a card from your hand for points&lt;br /&gt;
# Scuttle an opponent&#039;s point card&lt;br /&gt;
# Play a card from your hand for an effect&lt;br /&gt;
# Pass (only when the draw pile is empty)&lt;br /&gt;
&lt;br /&gt;
=== Round End ===&lt;br /&gt;
&lt;br /&gt;
A round ends immediately when one player controls 21 points in-play. The player to do this is the winner of that round.&lt;br /&gt;
&lt;br /&gt;
It is rare, but a round may also end when there are 3 passed turns in a row. When this happens, the round ends in a tie. There is no winner, regardless of any points in-play or any active effects.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&lt;br /&gt;
Duration of a game (number of rounds) can be changed in the game setup.&lt;br /&gt;
&lt;br /&gt;
==== Quick Play (1 round only) ====&lt;br /&gt;
&lt;br /&gt;
In a quick play game, only 1 round is played, regardless of the outcome. If the round ends in a tie, then the game ends in a tie.&lt;br /&gt;
&lt;br /&gt;
==== Short (first winner) ====&lt;br /&gt;
&lt;br /&gt;
In a short-length game, players will continue to play until one player wins a round. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Normal (best of 3) ====&lt;br /&gt;
&lt;br /&gt;
In a normal-length game, players will continue to play until one player has won 2 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Extended (best of 5) ====&lt;br /&gt;
&lt;br /&gt;
In an extended-length game, players will continue to play until one player has won 3 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
=== Hand Limit ===&lt;br /&gt;
&lt;br /&gt;
There is a hand limit of 8 that a player cannot exceed. If you have 8 cards in your hand, then you cannot draw a card on your turn. Likewise, if you play a 5 One-Off effect, you may only draw enough cards to bring your hand up to the hand limit. This does _not_ prevent your opponents from placing more than 8 cards into your hand by playing a 9 One-Off effect.&lt;br /&gt;
&lt;br /&gt;
=== Drawing a card ===&lt;br /&gt;
&lt;br /&gt;
On your turn, instead of playing a card from your hand, you may choose to draw one card from the top of the draw pile and add it to your hand. This ends your turn.&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
&lt;br /&gt;
When the draw pile is empty, then a player may choose to pass on their turn, taking no action. Three passes in a row ends the round immediately in a tie (no winner, regardless of points).&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Points ===&lt;br /&gt;
&lt;br /&gt;
To play a card for points, you place it face-up on the table in front of you. All non-face cards can be played for points. Aces are worth 1 point each, all other number cards are worth their face value.&lt;br /&gt;
&lt;br /&gt;
=== Scuttling ===&lt;br /&gt;
&lt;br /&gt;
You may use a point card from your hand to scuttle a point card that your opponent has in-play. The card you play from your hand MUST have a higher point value than the card you are scuttling. Both cards are moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
In the event that two cards have the same point value, the ability to scuttle another card is determined alphabetically by the name of the suit: Clubs (lowest) &amp;lt; Diamonds &amp;lt; Hearts &amp;lt; Spades (highest). For example, the 5 of Diamonds can scuttle the 5 of Clubs. The 10 of Spades can scuttle any other point card.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Effect ===&lt;br /&gt;
&lt;br /&gt;
Instead of playing a card for points, you may play it for an effect. There are two types of effects: &#039;&#039;&#039;Permanent&#039;&#039;&#039; effects and &#039;&#039;&#039;One-Off&#039;&#039;&#039; effects. Permanent effects stay active as long as the effect card is in-play. One-off effects are executed, and the effect card is then moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Effect Type&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Ace   &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active points &lt;br /&gt;
|-&lt;br /&gt;
| 2     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard one active permanent effect or block a one-off effect &lt;br /&gt;
|-&lt;br /&gt;
| 3     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Choose any 1 card from the discard pile and add it to your hand &lt;br /&gt;
|-&lt;br /&gt;
| 4     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to discard 2 cards &lt;br /&gt;
|-&lt;br /&gt;
| 5     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard 1 card, then draw 3 new cards into your hand &lt;br /&gt;
|-&lt;br /&gt;
| 6     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active permanent effects &lt;br /&gt;
|-&lt;br /&gt;
| 7     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Reveal top 2 cards from the deck, play one and return the other to the top of the deck &lt;br /&gt;
|-&lt;br /&gt;
| 8     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to play with their hand visible &lt;br /&gt;
|-&lt;br /&gt;
| 9     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Return an active permanent effect to its owner&#039;s hand, it cannot be played on their next turn &lt;br /&gt;
|-&lt;br /&gt;
| 10    &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -           &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| Jack  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active point card &lt;br /&gt;
|-&lt;br /&gt;
| Queen &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Protect your other active cards from targeted attacks (2, 9, Jack) &lt;br /&gt;
|-&lt;br /&gt;
| King  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | With 1/2/3/4 Kings in-play, your winning points target is reduced to 14/10/5/0 &lt;br /&gt;
|-&lt;br /&gt;
| Joker&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active permanent effect &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Card Explanations ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twos&#039;&#039;&#039; can be played on your turn to discard a single active Permanent effect that your opponent has in-play. Twos _cannot_ be used to block point cards or scuttling. On your opponent&#039;s turn, you may use a 2 from your hand to block a One-Off effect they are playing, preventing it from taking effect. Both cards are discarded. Since playing a 2 this way is a One-Off effect, it can also be blocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fours&#039;&#039;&#039; can be played to force your opponent to discard 2 cards from their hand immediately. If they have 2 or fewer cards in their hand, they simply discard their entire hand. By default, the player may choose which 2 cards to discard from their own hand. For more aggressive gameplay, there is a game option to randomly choose which cards are discarded, instead of letting the player choose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fives&#039;&#039;&#039; can still be played, even if it is the last card in your hand. In that case, you have no cards to discard and you will still draw 3 new cards from the deck. You may not draw more cards than will fit within the 8-card hand limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sevens&#039;&#039;&#039; cause you to reveal the top two cards from the deck to all players. You choose how to play one of the cards before returning the other card to the top of the draw pile. If neither card is playable, then you choose one to discard and the other is returned to the top of the draw pile. If there is only one card left in the deck, then you must reveal this one card and play it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eights&#039;&#039;&#039; can be played as a permanent effect. When doing this, it is played sideways (to resemble glasses), and your opponent must play with the cards in their hand visible to the table. This is a Permanent effect, so it cannot be blocked with a 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nines&#039;&#039;&#039; can be used to return one active permanent effect to its owner&#039;s hand. The player may not play this card on their next turn (for points, scuttling or effect).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens&#039;&#039;&#039; can be played for points or scuttling only. They have no Permanent or One-Off effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jacks&#039;&#039;&#039; attach to the point card they are played against. Jacks may be stacked. If the point card is scuttled or discarded for any reason, then the attached Jacks are discarded. If the attached Jack is removed or discarded, then the point card (and any remaining Jacks that are still attached) return to its previous or original owner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queens&#039;&#039;&#039; protect your other cards from single-target attacks only (2, 9, Jack). The Queen does _not_ protect itself from these attacks, nor does it protect your other cards from scuttling or other attacks that affect multiple cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kings&#039;&#039;&#039; reduce the number of points you need to win a round. With 1 King in-play, you only need to control 14 points to win, with 2/3/4 Kings in-play, your target winning points becomes 10/5/0. With 4 Kings in-play, your target score becomes 0 causing you to win the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jokers&#039;&#039;&#039; can be used like Jacks. They attach to a target permanent effect. Jokers may be stacked. If the target effect card is discarded for any reason, then the attached Jokers are also discarded. If the Joker is removed or discarded, control of the target effect (any any remaining Jokers that are still attached) return to its previous or original owner. Jokers can not be played against Jacks attached to point cards. NOTE: Jokers are not included in Balanced or Traditional game modes, only 3-Player Battles.&lt;br /&gt;
&lt;br /&gt;
== Traditional Rules ==&lt;br /&gt;
&lt;br /&gt;
Because of their popularity, you may choose to play a game variant with the earliest documented rules for the game. The rules are nearly identical to the more common &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* There is &#039;&#039;&#039;no hand limit&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;5 One-Off Effect&#039;&#039;&#039; causes you to draw 2 cards. You do not discard and draw 3.&lt;br /&gt;
* &#039;&#039;&#039;7 One-Off Effect&#039;&#039;&#039; becomes a simple &amp;quot;top-deck&amp;quot;, where you reveal the top card from the deck and play it, instead of revealing 2 cards.&lt;br /&gt;
* &#039;&#039;&#039;9 One-Off Effect&#039;&#039;&#039; does not block the player from playing the returned card on their next turn.&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; is less powerful, reducing the points required for you to win to 14/10/7/4 with 1/2/3/4 Kings instead of 14/10/5/0.&lt;br /&gt;
&lt;br /&gt;
== 3-Player Battle ==&lt;br /&gt;
&lt;br /&gt;
The rules for three-player battles are nearly identical to the &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Round End&#039;&#039;&#039; occurs when a player reaches 14 points, instead of the normal 21&lt;br /&gt;
* &#039;&#039;&#039;Hand limit&#039;&#039;&#039; is reduced to 7&lt;br /&gt;
* Each player &#039;&#039;&#039;starts with 5 cards, even the dealer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;8 Permanent Effect&#039;&#039;&#039; allows the controlling player to see all opponent&#039;s hands, but does not reveal cards to the rest of the table&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; reduces the points required for you to win to 9/5/0 with 1/2/3 Kings (3 Kings wins the round immediately)&lt;br /&gt;
* Two &#039;&#039;&#039;Jokers&#039;&#039;&#039; are shuffled into the deck. These behave like Jacks, but are used to steal permanent effects instead of points&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23628</id>
		<title>Gamehelpcuttle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23628"/>
		<updated>2025-01-05T02:40:06Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cuttle is a combat card game played with a standard deck of 52 playing cards. Players take turns playing cards to build their layout.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The first player to control 21 points or more in their layout wins the round.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
The first player is the &amp;quot;Dealer&amp;quot; and starts with a hand of 6 cards. The dealer&#039;s opponent starts with 5 cards and gets to go first.&lt;br /&gt;
&lt;br /&gt;
On your turn you may take one of these actions:&lt;br /&gt;
&lt;br /&gt;
* Draw a card from the deck, adding it to your hand&lt;br /&gt;
* Play a card from your hand for points&lt;br /&gt;
* Scuttle an opponent&#039;s point card&lt;br /&gt;
* Play a card from your hand for an effect&lt;br /&gt;
* Pass (only when the draw pile is empty)&lt;br /&gt;
&lt;br /&gt;
=== Round End ===&lt;br /&gt;
&lt;br /&gt;
A round ends immediately when one player controls 21 points in-play. The player to do this is the winner of that round.&lt;br /&gt;
&lt;br /&gt;
It is rare, but a round may also end when there are 3 passed turns in a row. When this happens, the round ends in a tie. There is no winner, regardless of any points in-play or any active effects.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&lt;br /&gt;
Duration of a game (number of rounds) can be changed in the game setup.&lt;br /&gt;
&lt;br /&gt;
==== Quick Play (1 round only) ====&lt;br /&gt;
&lt;br /&gt;
In a quick play game, only 1 round is played, regardless of the outcome. If the round ends in a tie, then the game ends in a tie.&lt;br /&gt;
&lt;br /&gt;
==== Short (first winner) ====&lt;br /&gt;
&lt;br /&gt;
In a short-length game, players will continue to play until one player wins a round. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Normal (best of 3) ====&lt;br /&gt;
&lt;br /&gt;
In a normal-length game, players will continue to play until one player has won 2 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Extended (best of 5) ====&lt;br /&gt;
&lt;br /&gt;
In an extended-length game, players will continue to play until one player has won 3 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
=== Hand Limit ===&lt;br /&gt;
&lt;br /&gt;
There is a hand limit of 8 that a player cannot exceed. If you have 8 cards in your hand, then you cannot draw a card on your turn. Likewise, if you play a 5 One-Off effect, you may only draw enough cards to bring your hand up to the hand limit. This does _not_ prevent your opponents from placing more than 8 cards into your hand by playing a 9 One-Off effect.&lt;br /&gt;
&lt;br /&gt;
=== Drawing a card ===&lt;br /&gt;
&lt;br /&gt;
On your turn, instead of playing a card from your hand, you may choose to draw one card from the top of the draw pile and add it to your hand. This ends your turn.&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
&lt;br /&gt;
When the draw pile is empty, then a player may choose to pass on their turn, taking no action. Three passes in a row ends the round immediately in a tie (no winner, regardless of points).&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Points ===&lt;br /&gt;
&lt;br /&gt;
To play a card for points, you place it face-up on the table in front of you. All non-face cards can be played for points. Aces are worth 1 point each, all other number cards are worth their face value.&lt;br /&gt;
&lt;br /&gt;
=== Scuttling ===&lt;br /&gt;
&lt;br /&gt;
You may use a point card from your hand to scuttle a point card that your opponent has in-play. The card you play from your hand MUST have a higher point value than the card you are scuttling. Both cards are moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
In the event that two cards have the same point value, the ability to scuttle another card is determined alphabetically by the name of the suit: Clubs (lowest) &amp;lt; Diamonds &amp;lt; Hearts &amp;lt; Spades (highest). For example, the 5 of Diamonds can scuttle the 5 of Clubs. The 10 of Spades can scuttle any other point card.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Effect ===&lt;br /&gt;
&lt;br /&gt;
Instead of playing a card for points, you may play it for an effect. There are two types of effects: &#039;&#039;&#039;Permanent&#039;&#039;&#039; effects and &#039;&#039;&#039;One-Off&#039;&#039;&#039; effects. Permanent effects stay active as long as the effect card is in-play. One-off effects are executed, and the effect card is then moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Effect Type&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Ace   &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active points &lt;br /&gt;
|-&lt;br /&gt;
| 2     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard one active permanent effect or block a one-off effect &lt;br /&gt;
|-&lt;br /&gt;
| 3     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Choose any 1 card from the discard pile and add it to your hand &lt;br /&gt;
|-&lt;br /&gt;
| 4     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to discard 2 cards &lt;br /&gt;
|-&lt;br /&gt;
| 5     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard 1 card, then draw 3 new cards into your hand &lt;br /&gt;
|-&lt;br /&gt;
| 6     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active permanent effects &lt;br /&gt;
|-&lt;br /&gt;
| 7     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Reveal top 2 cards from the deck, play one and return the other to the top of the deck &lt;br /&gt;
|-&lt;br /&gt;
| 8     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to play with their hand visible &lt;br /&gt;
|-&lt;br /&gt;
| 9     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Return an active permanent effect to its owner&#039;s hand, it cannot be played on their next turn &lt;br /&gt;
|-&lt;br /&gt;
| 10    &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -           &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| Jack  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active point card &lt;br /&gt;
|-&lt;br /&gt;
| Queen &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Protect your other active cards from targeted attacks (2, 9, Jack) &lt;br /&gt;
|-&lt;br /&gt;
| King  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | With 1/2/3/4 Kings in-play, your winning points target is reduced to 14/10/5/0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Card Explanations ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twos&#039;&#039;&#039; can be played on your turn to discard a single active Permanent effect that your opponent has in-play. Twos _cannot_ be used to block point cards or scuttling. On your opponent&#039;s turn, you may use a 2 from your hand to block a One-Off effect they are playing, preventing it from taking effect. Both cards are discarded. Since playing a 2 this way is a One-Off effect, it can also be blocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fours&#039;&#039;&#039; can be played to force your opponent to discard 2 cards from their hand immediately. If they have 2 or fewer cards in their hand, they simply discard their entire hand. By default, the player may choose which 2 cards to discard from their own hand. For more aggressive gameplay, there is a game option to randomly choose which cards are discarded, instead of letting the player choose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fives&#039;&#039;&#039; can still be played, even if it is the last card in your hand. In that case, you have no cards to discard and you will still draw 3 new cards from the deck. You may not draw more cards than will fit within the 8-card hand limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sevens&#039;&#039;&#039; cause you to reveal the top two cards from the deck to all players. You choose how to play one of the cards before returning the other card to the top of the draw pile. If neither card is playable, then you choose one to discard and the other is returned to the top of the draw pile. If there is only one card left in the deck, then you must reveal this one card and play it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eights&#039;&#039;&#039; can be played as a permanent effect. When doing this, it is played sideways (to resemble glasses), and your opponent must play with the cards in their hand visible to the table. This is a Permanent effect, so it cannot be blocked with a 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nines&#039;&#039;&#039; can be used to return one active permanent effect to its owner&#039;s hand. The player may not play this card on their next turn (for points, scuttling or effect).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens&#039;&#039;&#039; can be played for points or scuttling only. They have no Permanent or One-Off effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jacks&#039;&#039;&#039; attach to the point card they are played against. Jacks may be stacked. If the point card is scuttled or discarded for any reason, then the attached Jacks are discarded. If the attached Jack is removed or discarded, then the point card (and any remaining Jacks that are still attached) return to its previous or original owner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queens&#039;&#039;&#039; protect your other cards from single-target attacks only (2, 9, Jack). The Queen does _not_ protect itself from these attacks, nor does it protect your other cards from scuttling or other attacks that affect multiple cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kings&#039;&#039;&#039; reduce the number of points you need to win a round. With 1 King in-play, you only need to control 14 points to win, with 2/3/4 Kings in-play, your target winning points becomes 10/5/0. With 4 Kings in-play, your target score becomes 0 causing you to win the round.&lt;br /&gt;
&lt;br /&gt;
== Traditional Rules ==&lt;br /&gt;
&lt;br /&gt;
Because of their popularity, you may choose to play a game variant with the earliest documented rules for the game. The rules are nearly identical to the more common &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* There is &#039;&#039;&#039;no hand limit&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;5 One-Off Effect&#039;&#039;&#039; causes you to draw 2 cards. You do not discard and draw 3.&lt;br /&gt;
* &#039;&#039;&#039;7 One-Off Effect&#039;&#039;&#039; becomes a simple &amp;quot;top-deck&amp;quot;, where you reveal the top card from the deck and play it, instead of revealing 2 cards.&lt;br /&gt;
* &#039;&#039;&#039;9 One-Off Effect&#039;&#039;&#039; does not block the player from playing the returned card on their next turn.&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; is less powerful, reducing the points required for you to win to 14/10/7/4 with 1/2/3/4 Kings instead of 14/10/5/0.&lt;br /&gt;
&lt;br /&gt;
== 3-Player Battle ==&lt;br /&gt;
&lt;br /&gt;
The rules for three-player battles are nearly identical to the &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Round End&#039;&#039;&#039; occurs when a player reaches 14 points, instead of the normal 21&lt;br /&gt;
* &#039;&#039;&#039;Hand limit&#039;&#039;&#039; is reduced to 7&lt;br /&gt;
* Each player &#039;&#039;&#039;starts with 5 cards, even the dealer&#039;&#039;&#039; for that round&lt;br /&gt;
* &#039;&#039;&#039;8 Permanent Effect&#039;&#039;&#039; allows the controlling player to see all opponent&#039;s hands, but does not reveal cards to the rest of the table&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; reduces the points required for you to win to 9/5/0 with 1/2/3 Kings (3 Kings wins the round immediately)&lt;br /&gt;
* Two &#039;&#039;&#039;Jokers&#039;&#039;&#039; are shuffled into the deck. These behave like Jacks, but are used to steal permanent effects instead of points&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23627</id>
		<title>Gamehelpcuttle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23627"/>
		<updated>2025-01-05T02:38:33Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cuttle is a combat card game played with a standard deck of 52 playing cards. Players take turns playing cards to build their layout.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The first player to control 21 points or more in their layout wins the round.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
The first player is the &amp;quot;Dealer&amp;quot; and starts with a hand of 6 cards. The dealer&#039;s opponent starts with 5 cards and gets to go first.&lt;br /&gt;
&lt;br /&gt;
On your turn you may take one of these actions:&lt;br /&gt;
&lt;br /&gt;
* Draw a card from the deck, adding it to your hand&lt;br /&gt;
* Play a card from your hand for points&lt;br /&gt;
* Scuttle an opponent&#039;s point card&lt;br /&gt;
* Play a card from your hand for an effect&lt;br /&gt;
* Pass (only when the draw pile is empty)&lt;br /&gt;
&lt;br /&gt;
=== Round End ===&lt;br /&gt;
&lt;br /&gt;
A round ends immediately when one player controls 21 points in-play. The player to do this is the winner of that round.&lt;br /&gt;
&lt;br /&gt;
It is rare, but a round may also end when there are 3 passed turns in a row. When this happens, the round ends in a tie. There is no winner, regardless of any points in-play or any active effects.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&lt;br /&gt;
Duration of a game (number of rounds) can be changed in the game setup.&lt;br /&gt;
&lt;br /&gt;
==== Quick Play (1 round only) ====&lt;br /&gt;
&lt;br /&gt;
In a quick play game, only 1 round is played, regardless of the outcome. If the round ends in a tie, then the game ends in a tie.&lt;br /&gt;
&lt;br /&gt;
==== Short (first winner) ====&lt;br /&gt;
&lt;br /&gt;
In a short-length game, players will continue to play until one player wins a round. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Normal (best of 3) ====&lt;br /&gt;
&lt;br /&gt;
In a normal-length game, players will continue to play until one player has won 2 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Extended (best of 5) ====&lt;br /&gt;
&lt;br /&gt;
In an extended-length game, players will continue to play until one player has won 3 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
=== Hand Limit ===&lt;br /&gt;
&lt;br /&gt;
There is a hand limit of 8 that a player cannot exceed. If you have 8 cards in your hand, then you cannot draw a card on your turn. Likewise, if you play a 5 One-Off effect, you may only draw enough cards to bring your hand up to the hand limit. This does _not_ prevent your opponents from placing more than 8 cards into your hand by playing a 9 One-Off effect.&lt;br /&gt;
&lt;br /&gt;
=== Drawing a card ===&lt;br /&gt;
&lt;br /&gt;
On your turn, instead of playing a card from your hand, you may choose to draw one card from the top of the draw pile and add it to your hand. This ends your turn.&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
&lt;br /&gt;
When the draw pile is empty, then a player may choose to pass on their turn, taking no action. Three passes in a row ends the round immediately in a tie (no winner, regardless of points).&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Points ===&lt;br /&gt;
&lt;br /&gt;
To play a card for points, you place it face-up on the table in front of you. All non-face cards can be played for points. Aces are worth 1 point each, all other number cards are worth their face value.&lt;br /&gt;
&lt;br /&gt;
=== Scuttling ===&lt;br /&gt;
&lt;br /&gt;
You may use a point card from your hand to scuttle a point card that your opponent has in-play. The card you play from your hand MUST have a higher point value than the card you are scuttling. Both cards are moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
In the event that two cards have the same point value, the ability to scuttle another card is determined alphabetically by the name of the suit: Clubs (lowest) &amp;lt; Diamonds &amp;lt; Hearts &amp;lt; Spades (highest). For example, the 5 of Diamonds can scuttle the 5 of Clubs. The 10 of Spades can scuttle any other point card.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Effect ===&lt;br /&gt;
&lt;br /&gt;
Instead of playing a card for points, you may play it for an effect. There are two types of effects: &#039;&#039;&#039;Permanent&#039;&#039;&#039; effects and &#039;&#039;&#039;One-Off&#039;&#039;&#039; effects. Permanent effects stay active as long as the effect card is in-play. One-off effects are executed, and the effect card is then moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Effect Type&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Ace   &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active points &lt;br /&gt;
|-&lt;br /&gt;
| 2     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard one active permanent effect or block a one-off effect &lt;br /&gt;
|-&lt;br /&gt;
| 3     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Choose any 1 card from the discard pile and add it to your hand &lt;br /&gt;
|-&lt;br /&gt;
| 4     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to discard 2 cards &lt;br /&gt;
|-&lt;br /&gt;
| 5     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard 1 card, then draw 3 new cards into your hand &lt;br /&gt;
|-&lt;br /&gt;
| 6     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active permanent effects &lt;br /&gt;
|-&lt;br /&gt;
| 7     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Reveal top 2 cards from the deck, play one and return the other to the top of the deck &lt;br /&gt;
|-&lt;br /&gt;
| 8     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to play with their hand visible &lt;br /&gt;
|-&lt;br /&gt;
| 9     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Return an active permanent effect to its owner&#039;s hand, it cannot be played on their next turn &lt;br /&gt;
|-&lt;br /&gt;
| 10    &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -           &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| Jack  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active point card &lt;br /&gt;
|-&lt;br /&gt;
| Queen &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Protect your other active cards from targeted attacks (2, 9, Jack) &lt;br /&gt;
|-&lt;br /&gt;
| King  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | With 1/2/3/4 Kings in-play, your winning points target is reduced to 14/10/5/0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Card Explanations ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twos&#039;&#039;&#039; can be played on your turn to discard a single active Permanent effect that your opponent has in-play. Twos _cannot_ be used to block point cards or scuttling. On your opponent&#039;s turn, you may use a 2 from your hand to block a One-Off effect they are playing, preventing it from taking effect. Both cards are discarded. Since playing a 2 this way is a One-Off effect, it can also be blocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fours&#039;&#039;&#039; can be played to force your opponent to discard 2 cards from their hand immediately. If they have 2 or fewer cards in their hand, they simply discard their entire hand. By default, the player may choose which 2 cards to discard from their own hand. For more aggressive gameplay, there is a game option to randomly choose which cards are discarded, instead of letting the player choose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fives&#039;&#039;&#039; can still be played, even if it is the last card in your hand. In that case, you have no cards to discard and you will still draw 3 new cards from the deck. You may not draw more cards than will fit within the 8-card hand limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sevens&#039;&#039;&#039; cause you to reveal the top two cards from the deck to all players. You choose how to play one of the cards before returning the other card to the top of the draw pile. If neither card is playable, then you choose one to discard and the other is returned to the top of the draw pile. If there is only one card left in the deck, then you must reveal this one card and play it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eights&#039;&#039;&#039; can be played as a permanent effect. When doing this, it is played sideways (to resemble glasses), and your opponent must play with the cards in their hand visible to the table. This is a Permanent effect, so it cannot be blocked with a 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nines&#039;&#039;&#039; can be used to return one active permanent effect to its owner&#039;s hand. The player may not play this card on their next turn (for points, scuttling or effect).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens&#039;&#039;&#039; can be played for points or scuttling only. They have no Permanent or One-Off effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jacks&#039;&#039;&#039; attach to the point card they are played against. Jacks may be stacked. If the point card is scuttled or discarded for any reason, then the attached Jacks are discarded. If the attached Jack is removed or discarded, then the point card (and any remaining Jacks that are still attached) return to its previous or original owner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queens&#039;&#039;&#039; protect your other cards from single-target attacks only (2, 9, Jack). The Queen does _not_ protect itself from these attacks, nor does it protect your other cards from scuttling or other attacks that affect multiple cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kings&#039;&#039;&#039; reduce the number of points you need to win a round. With 1 King in-play, you only need to control 14 points to win, with 2/3/4 Kings in-play, your target winning points becomes 10/5/0. With 4 Kings in-play, your target score becomes 0 causing you to win the round.&lt;br /&gt;
&lt;br /&gt;
== Traditional Rules ==&lt;br /&gt;
&lt;br /&gt;
Because of their popularity, you may choose to play a game variant with the earliest documented rules for the game. The rules are nearly identical to the more common &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* There is &#039;&#039;&#039;no hand limit&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;5 One-Off Effect&#039;&#039;&#039; causes you to draw 2 cards. You do not discard and draw 3.&lt;br /&gt;
* &#039;&#039;&#039;7 One-Off Effect&#039;&#039;&#039; becomes a simple &amp;quot;top-deck&amp;quot;, where you reveal the top card from the deck and play it, instead of revealing 2 cards.&lt;br /&gt;
* &#039;&#039;&#039;9 One-Off Effect&#039;&#039;&#039; does not block the player from playing the returned card on their next turn.&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; is less powerful, reducing the points required for you to win to 14/10/7/4 with 1/2/3/4 Kings instead of 14/10/5/0.&lt;br /&gt;
&lt;br /&gt;
== 3-Player Battle ==&lt;br /&gt;
&lt;br /&gt;
Three-player battle variant are nearly identical to the &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Round End&#039;&#039;&#039; occurs when a player reaches 14 points, instead of the normal 21&lt;br /&gt;
* &#039;&#039;&#039;Hand limit&#039;&#039;&#039; is reduced to 7&lt;br /&gt;
* Each player &#039;&#039;&#039;starts with 5 cards, even the dealer&#039;&#039;&#039; for that round&lt;br /&gt;
* &#039;&#039;&#039;8 Permanent Effect&#039;&#039;&#039; allows the controlling player to see all opponent&#039;s hands, but does not reveal cards to the rest of the table&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; reduces the points required for you to win to 9/5/0 with 1/2/3 Kings (3 Kings wins the round immediately)&lt;br /&gt;
* Two &#039;&#039;&#039;Jokers&#039;&#039;&#039; are shuffled into the deck. These behave like Jacks, but are used to steal permanent effects instead of points&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23592</id>
		<title>Gamehelpcuttle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23592"/>
		<updated>2024-12-31T09:50:46Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cuttle is a combat card game played with a standard deck of 52 playing cards. Players take turns playing cards to build their layout.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The first player to control 21 points or more in their layout wins the round.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
The first player is the &amp;quot;Dealer&amp;quot; and starts with a hand of 6 cards. The dealer&#039;s opponent starts with 5 cards and gets to go first.&lt;br /&gt;
&lt;br /&gt;
On your turn you may take one of these actions:&lt;br /&gt;
&lt;br /&gt;
* Draw a card from the deck, adding it to your hand&lt;br /&gt;
* Play a card from your hand for points&lt;br /&gt;
* Scuttle an opponent&#039;s point card&lt;br /&gt;
* Play a card from your hand for an effect&lt;br /&gt;
* Pass (only when the draw pile is empty)&lt;br /&gt;
&lt;br /&gt;
=== Round End ===&lt;br /&gt;
&lt;br /&gt;
A round ends immediately when one player controls 21 points in-play. The player to do this is the winner of that round.&lt;br /&gt;
&lt;br /&gt;
It is rare, but a round may also end when there are 3 passed turns in a row. When this happens, the round ends in a tie. There is no winner, regardless of any points in-play or any active effects.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&lt;br /&gt;
Duration of a game (number of rounds) can be changed in the game setup.&lt;br /&gt;
&lt;br /&gt;
==== Quick Play (1 round only) ====&lt;br /&gt;
&lt;br /&gt;
In a quick play game, only 1 round is played, regardless of the outcome. If the round ends in a tie, then the game ends in a tie.&lt;br /&gt;
&lt;br /&gt;
==== Short (first winner) ====&lt;br /&gt;
&lt;br /&gt;
In a short-length game, players will continue to play until one player wins a round. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Normal (best of 3) ====&lt;br /&gt;
&lt;br /&gt;
In a normal-length game, players will continue to play until one player has won 2 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Extended (best of 5) ====&lt;br /&gt;
&lt;br /&gt;
In an extended-length game, players will continue to play until one player has won 3 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
=== Hand Limit ===&lt;br /&gt;
&lt;br /&gt;
There is a hand limit of 8 that a player cannot exceed. If you have 8 cards in your hand, then you cannot draw a card on your turn. Likewise, if you play a 5 One-Off effect, you may only draw enough cards to bring your hand up to the hand limit. This does _not_ prevent your opponents from placing more than 8 cards into your hand by playing a 9 One-Off effect.&lt;br /&gt;
&lt;br /&gt;
=== Drawing a card ===&lt;br /&gt;
&lt;br /&gt;
On your turn, instead of playing a card from your hand, you may choose to draw one card from the top of the draw pile and add it to your hand. This ends your turn.&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
&lt;br /&gt;
When the draw pile is empty, then a player may choose to pass on their turn, taking no action. Three passes in a row ends the round immediately in a tie (no winner, regardless of points).&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Points ===&lt;br /&gt;
&lt;br /&gt;
To play a card for points, you place it face-up on the table in front of you. All non-face cards can be played for points. Aces are worth 1 point each, all other number cards are worth their face value.&lt;br /&gt;
&lt;br /&gt;
=== Scuttling ===&lt;br /&gt;
&lt;br /&gt;
You may use a point card from your hand to scuttle a point card that your opponent has in-play. The card you play from your hand MUST have a higher point value than the card you are scuttling. Both cards are moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
In the event that two cards have the same point value, the ability to scuttle another card is determined alphabetically by the name of the suit: Clubs (lowest) &amp;lt; Diamonds &amp;lt; Hearts &amp;lt; Spades (highest). For example, the 5 of Diamonds can scuttle the 5 of Clubs. The 10 of Spades can scuttle any other point card.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Effect ===&lt;br /&gt;
&lt;br /&gt;
Instead of playing a card for points, you may play it for an effect. There are two types of effects: &#039;&#039;&#039;Permanent&#039;&#039;&#039; effects and &#039;&#039;&#039;One-Off&#039;&#039;&#039; effects. Permanent effects stay active as long as the effect card is in-play. One-off effects are executed, and the effect card is then moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Effect Type&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Ace   &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active points &lt;br /&gt;
|-&lt;br /&gt;
| 2     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard one active permanent effect or block a one-off effect &lt;br /&gt;
|-&lt;br /&gt;
| 3     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Choose any 1 card from the discard pile and add it to your hand &lt;br /&gt;
|-&lt;br /&gt;
| 4     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to discard 2 cards &lt;br /&gt;
|-&lt;br /&gt;
| 5     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard 1 card, then draw 3 new cards into your hand &lt;br /&gt;
|-&lt;br /&gt;
| 6     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active permanent effects &lt;br /&gt;
|-&lt;br /&gt;
| 7     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Reveal top 2 cards from the deck, play one and return the other to the top of the deck &lt;br /&gt;
|-&lt;br /&gt;
| 8     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to play with their hand visible &lt;br /&gt;
|-&lt;br /&gt;
| 9     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Return an active permanent effect to its owner&#039;s hand, it cannot be played on their next turn &lt;br /&gt;
|-&lt;br /&gt;
| 10    &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -           &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| Jack  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active point card &lt;br /&gt;
|-&lt;br /&gt;
| Queen &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Protect your other active cards from targeted attacks (2, 9, Jack) &lt;br /&gt;
|-&lt;br /&gt;
| King  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | With 1/2/3/4 Kings in-play, your winning points target is reduced to 14/10/5/0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Card Explanations ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twos&#039;&#039;&#039; can be played on your turn to discard a single active Permanent effect that your opponent has in-play. Twos _cannot_ be used to block point cards or scuttling. On your opponent&#039;s turn, you may use a 2 from your hand to block a One-Off effect they are playing, preventing it from taking effect. Both cards are discarded. Since playing a 2 this way is a One-Off effect, it can also be blocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fours&#039;&#039;&#039; can be played to force your opponent to discard 2 cards from their hand immediately. If they have 2 or fewer cards in their hand, they simply discard their entire hand. By default, the player may choose which 2 cards to discard from their own hand. For more aggressive gameplay, there is a game option to randomly choose which cards are discarded, instead of letting the player choose.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fives&#039;&#039;&#039; can still be played, even if it is the last card in your hand. In that case, you have no cards to discard and you will still draw 3 new cards from the deck. You may not draw more cards than will fit within the 8-card hand limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sevens&#039;&#039;&#039; cause you to reveal the top two cards from the deck to all players. You choose how to play one of the cards before returning the other card to the top of the draw pile. If neither card is playable, then you choose one to discard and the other is returned to the top of the draw pile. If there is only one card left in the deck, then you must reveal this one card and play it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eights&#039;&#039;&#039; can be played as a permanent effect. When doing this, it is played sideways (to resemble glasses), and your opponent must play with the cards in their hand visible to the table. This is a Permanent effect, so it cannot be blocked with a 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nines&#039;&#039;&#039; can be used to return one active permanent effect to its owner&#039;s hand. The player may not play this card on their next turn (for points, scuttling or effect).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens&#039;&#039;&#039; can be played for points or scuttling only. They have no Permanent or One-Off effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jacks&#039;&#039;&#039; attach to the point card they are played against. Jacks may be stacked. If the point card is scuttled or discarded for any reason, then the attached Jacks are discarded. If the attached Jack is removed or discarded, then the point card (and any remaining Jacks that are still attached) return to its previous or original owner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queens&#039;&#039;&#039; protect your other cards from single-target attacks only (2, 9, Jack). The Queen does _not_ protect itself from these attacks, nor does it protect your other cards from scuttling or other attacks that affect multiple cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kings&#039;&#039;&#039; reduce the number of points you need to win a round. With 1 King in-play, you only need to control 14 points to win, with 2/3/4 Kings in-play, your target winning points becomes 10/5/0. With 4 Kings in-play, your target score becomes 0 causing you to win the round.&lt;br /&gt;
&lt;br /&gt;
== Traditional Rules ==&lt;br /&gt;
&lt;br /&gt;
Because of their popularity, you may choose to play a game variant with the earliest documented rules for the game. The rules are nearly identical to the more common &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* There is &#039;&#039;&#039;no hand limit&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;5 One-Off Effect&#039;&#039;&#039; causes you to draw 2 cards. You do not discard and draw 3.&lt;br /&gt;
* &#039;&#039;&#039;7 One-Off Effect&#039;&#039;&#039; becomes a simple &amp;quot;top-deck&amp;quot;, where you reveal the top card from the deck and play it, instead of revealing 2 cards.&lt;br /&gt;
* &#039;&#039;&#039;9 One-Off Effect&#039;&#039;&#039; does not block the player from playing the returned card on their next turn.&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; is less powerful, reducing the points required for you to win to 14/10/7/4 with 1/2/3/4 Kings instead of 14/10/5/0.&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23591</id>
		<title>Gamehelpcuttle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23591"/>
		<updated>2024-12-31T04:51:57Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cuttle is a combat card game played with a standard deck of 52 playing cards. Players take turns playing cards to build their layout.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The first player to control 21 points or more in their layout wins the round.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
The first player is the &amp;quot;Dealer&amp;quot; and starts with a hand of 6 cards. The dealer&#039;s opponent starts with 5 cards and gets to go first.&lt;br /&gt;
&lt;br /&gt;
On your turn you may take one of these actions:&lt;br /&gt;
&lt;br /&gt;
* Draw a card from the deck, adding it to your hand&lt;br /&gt;
* Play a card from your hand for points&lt;br /&gt;
* Scuttle an opponent&#039;s point card&lt;br /&gt;
* Play a card from your hand for an effect&lt;br /&gt;
* Pass (only when the draw pile is empty)&lt;br /&gt;
&lt;br /&gt;
=== Round End ===&lt;br /&gt;
&lt;br /&gt;
A round ends immediately when one player controls 21 points in-play. The player to do this is the winner of that round.&lt;br /&gt;
&lt;br /&gt;
It is rare, but a round may also end when there are 3 passed turns in a row. When this happens, the round ends in a tie. There is no winner, regardless of any points in-play or any active effects.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&lt;br /&gt;
Duration of a game (number of rounds) can be changed in the game setup.&lt;br /&gt;
&lt;br /&gt;
==== Quick Play (1 round only) ====&lt;br /&gt;
&lt;br /&gt;
In a quick play game, only 1 round is played, regardless of the outcome. If the round ends in a tie, then the game ends in a tie.&lt;br /&gt;
&lt;br /&gt;
==== Short (first winner) ====&lt;br /&gt;
&lt;br /&gt;
In a short-length game, players will continue to play until one player wins a round. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Normal (best of 3) ====&lt;br /&gt;
&lt;br /&gt;
In a normal-length game, players will continue to play until one player has won 2 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Extended (best of 5) ====&lt;br /&gt;
&lt;br /&gt;
In an extended-length game, players will continue to play until one player has won 3 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
=== Hand Limit ===&lt;br /&gt;
&lt;br /&gt;
There is a hand limit of 8 that a player cannot exceed. If you have 8 cards in your hand, then you cannot draw a card on your turn. Likewise, if you play a 5 One-Off effect, you may only draw enough cards to bring your hand up to the hand limit. This does _not_ prevent your opponents from placing more than 8 cards into your hand by playing a 9 One-Off effect.&lt;br /&gt;
&lt;br /&gt;
=== Drawing a card ===&lt;br /&gt;
&lt;br /&gt;
On your turn, instead of playing a card from your hand, you may choose to draw one card from the top of the draw pile and add it to your hand. This ends your turn.&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
&lt;br /&gt;
When the draw pile is empty, then a player may choose to pass on their turn, taking no action. Three passes in a row ends the round immediately in a tie (no winner, regardless of points).&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Points ===&lt;br /&gt;
&lt;br /&gt;
To play a card for points, you place it face-up on the table in front of you. All non-face cards can be played for points. Aces are worth 1 point each, all other number cards are worth their face value.&lt;br /&gt;
&lt;br /&gt;
=== Scuttling ===&lt;br /&gt;
&lt;br /&gt;
You may use a point card from your hand to scuttle a point card that your opponent has in-play. The card you play from your hand MUST have a higher point value than the card you are scuttling. Both cards are moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
In the event that two cards have the same point value, the ability to scuttle another card is determined alphabetically by the name of the suit: Clubs (lowest) &amp;lt; Diamonds &amp;lt; Hearts &amp;lt; Spades (highest). For example, the 5 of Diamonds can scuttle the 5 of Clubs. The 10 of Spades can scuttle any other point card.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Effect ===&lt;br /&gt;
&lt;br /&gt;
Instead of playing a card for points, you may play it for an effect. There are two types of effects: &#039;&#039;&#039;Permanent&#039;&#039;&#039; effects and &#039;&#039;&#039;One-Off&#039;&#039;&#039; effects. Permanent effects stay active as long as the effect card is in-play. One-off effects are executed, and the effect card is then moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Points&lt;br /&gt;
! style=&amp;quot;text-align: center;&amp;quot; | Effect Type&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
| Ace   &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active points &lt;br /&gt;
|-&lt;br /&gt;
| 2     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard one active permanent effect or block a one-off effect &lt;br /&gt;
|-&lt;br /&gt;
| 3     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Choose any 1 card from the discard pile and add it to your hand &lt;br /&gt;
|-&lt;br /&gt;
| 4     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to discard 2 cards &lt;br /&gt;
|-&lt;br /&gt;
| 5     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard 1 card, then draw 3 new cards into your hand &lt;br /&gt;
|-&lt;br /&gt;
| 6     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Discard all active permanent effects &lt;br /&gt;
|-&lt;br /&gt;
| 7     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Reveal top 2 cards from the deck, play one and return the other to the top of the deck &lt;br /&gt;
|-&lt;br /&gt;
| 8     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Force opponent to play with their hand visible &lt;br /&gt;
|-&lt;br /&gt;
| 9     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Return an active permanent effect to its owner&#039;s hand, it cannot be played on their next turn &lt;br /&gt;
|-&lt;br /&gt;
| 10    &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -           &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | - &lt;br /&gt;
|-&lt;br /&gt;
| Jack  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Attach to and steal an opponent&#039;s active point card &lt;br /&gt;
|-&lt;br /&gt;
| Queen &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | Protect your other active cards from targeted attacks (2, 9, Jack) &lt;br /&gt;
|-&lt;br /&gt;
| King  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | With 1/2/3/4 Kings in-play, your winning points target is reduced to 14/10/5/0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Card Explanations ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twos&#039;&#039;&#039; can be played on your turn to discard a single active Permanent effect that your opponent has in-play. Twos _cannot_ be used to block point cards or scuttling. On your opponent&#039;s turn, you may use a 2 from your hand to block a One-Off effect they are playing, preventing it from taking effect. Both cards are discarded. Since playing a 2 this way is a One-Off effect, it can also be blocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fours&#039;&#039;&#039; can be played to force your opponent to discard 2 cards from their hand immediately. If they have 2 or fewer cards in their hand, they simply discard their entire hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fives&#039;&#039;&#039; can still be played, even if it is the last card in your hand. In that case, you have no cards to discard and you will still draw 3 new cards from the deck. You may not draw more cards than will fit within the 8-card hand limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sevens&#039;&#039;&#039; cause you to reveal the top two cards from the deck to all players. You choose how to play one of the cards before returning the other card to the top of the draw pile. If neither card is playable, then you choose one to discard and the other is returned to the top of the draw pile. If there is only one card left in the deck, then you must reveal this one card and play it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eights&#039;&#039;&#039; can be played as a permanent effect. When doing this, it is played sideways (to resemble glasses), and your opponent must play with the cards in their hand visible to the table. This is a Permanent effect, so it cannot be blocked with a 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nines&#039;&#039;&#039; can be used to return one active permanent effect to its owner&#039;s hand. The player may not play this card on their next turn (for points, scuttling or effect).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens&#039;&#039;&#039; can be played for points or scuttling only. They have no Permanent or One-Off effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jacks&#039;&#039;&#039; attach to the point card they are played against. Jacks may be stacked. If the point card is scuttled or discarded for any reason, then the attached Jacks are discarded. If the attached Jack is removed or discarded, then the point card (and any remaining Jacks that are still attached) return to its previous or original owner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queens&#039;&#039;&#039; protect your other cards from single-target attacks only (2, 9, Jack). The Queen does _not_ protect itself from these attacks, nor does it protect your other cards from scuttling or other attacks that affect multiple cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kings&#039;&#039;&#039; reduce the number of points you need to win a round. With 1 King in-play, you only need to control 14 points to win, with 2/3/4 Kings in-play, your target winning points becomes 10/5/0. With 4 Kings in-play, your target score becomes 0 causing you to win the round.&lt;br /&gt;
&lt;br /&gt;
== Traditional Rules ==&lt;br /&gt;
&lt;br /&gt;
Because of their popularity, you may choose to play a game variant with the earliest documented rules for the game. The rules are nearly identical to the more common &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* There is &#039;&#039;&#039;no hand limit&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;5 One-Off Effect&#039;&#039;&#039; causes you to draw 2 cards. You do not discard and draw 3.&lt;br /&gt;
* &#039;&#039;&#039;7 One-Off Effect&#039;&#039;&#039; becomes a simple &amp;quot;top-deck&amp;quot;, where you reveal the top card from the deck and play it, instead of revealing 2 cards.&lt;br /&gt;
* &#039;&#039;&#039;9 One-Off Effect&#039;&#039;&#039; does not block the player from playing the returned card on their next turn.&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; is less powerful, reducing the points required for you to win to 14/10/7/4 with 1/2/3/4 Kings instead of 14/10/5/0.&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23590</id>
		<title>Gamehelpcuttle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcuttle&amp;diff=23590"/>
		<updated>2024-12-31T04:49:20Z</updated>

		<summary type="html">&lt;p&gt;PatrickDNerd: Created page with &amp;quot;== Overview ==  Cuttle is a combat card game played with a standard deck of 52 playing cards. Players take turns playing cards to build their layout.  == Objective ==  The first player to control 21 points or more in their layout wins the round.  == Game play ==  The first player is the &amp;quot;Dealer&amp;quot; and starts with a hand of 6 cards. The dealer&amp;#039;s opponent starts with 5 cards and gets to go first.  On your turn you may take one of these actions:  * Draw a card from the deck,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cuttle is a combat card game played with a standard deck of 52 playing cards. Players take turns playing cards to build their layout.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
The first player to control 21 points or more in their layout wins the round.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
The first player is the &amp;quot;Dealer&amp;quot; and starts with a hand of 6 cards. The dealer&#039;s opponent starts with 5 cards and gets to go first.&lt;br /&gt;
&lt;br /&gt;
On your turn you may take one of these actions:&lt;br /&gt;
&lt;br /&gt;
* Draw a card from the deck, adding it to your hand&lt;br /&gt;
* Play a card from your hand for points&lt;br /&gt;
* Scuttle an opponent&#039;s point card&lt;br /&gt;
* Play a card from your hand for an effect&lt;br /&gt;
* Pass (only when the draw pile is empty)&lt;br /&gt;
&lt;br /&gt;
=== Round End ===&lt;br /&gt;
&lt;br /&gt;
A round ends immediately when one player controls 21 points in-play. The player to do this is the winner of that round.&lt;br /&gt;
&lt;br /&gt;
It is rare, but a round may also end when there are 3 passed turns in a row. When this happens, the round ends in a tie. There is no winner, regardless of any points in-play or any active effects.&lt;br /&gt;
&lt;br /&gt;
=== Game End ===&lt;br /&gt;
&lt;br /&gt;
Duration of a game (number of rounds) can be changed in the game setup.&lt;br /&gt;
&lt;br /&gt;
==== Quick Play (1 round only) ====&lt;br /&gt;
&lt;br /&gt;
In a quick play game, only 1 round is played, regardless of the outcome. If the round ends in a tie, then the game ends in a tie.&lt;br /&gt;
&lt;br /&gt;
==== Short (first winner) ====&lt;br /&gt;
&lt;br /&gt;
In a short-length game, players will continue to play until one player wins a round. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Normal (best of 3) ====&lt;br /&gt;
&lt;br /&gt;
In a normal-length game, players will continue to play until one player has won 2 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
==== Extended (best of 5) ====&lt;br /&gt;
&lt;br /&gt;
In an extended-length game, players will continue to play until one player has won 3 rounds. Rounds that end in a tie are ignored for the purpose of determining a game winner.&lt;br /&gt;
&lt;br /&gt;
=== Hand Limit ===&lt;br /&gt;
&lt;br /&gt;
There is a hand limit of 8 that a player cannot exceed. If you have 8 cards in your hand, then you cannot draw a card on your turn. Likewise, if you play a 5 One-Off effect, you may only draw enough cards to bring your hand up to the hand limit. This does _not_ prevent your opponents from placing more than 8 cards into your hand by playing a 9 One-Off effect.&lt;br /&gt;
&lt;br /&gt;
=== Drawing a card ===&lt;br /&gt;
&lt;br /&gt;
On your turn, instead of playing a card from your hand, you may choose to draw one card from the top of the draw pile and add it to your hand. This ends your turn.&lt;br /&gt;
&lt;br /&gt;
=== Passing ===&lt;br /&gt;
&lt;br /&gt;
When the draw pile is empty, then a player may choose to pass on their turn, taking no action. Three passes in a row ends the round immediately in a tie (no winner, regardless of points).&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Points ===&lt;br /&gt;
&lt;br /&gt;
To play a card for points, you place it face-up on the table in front of you. All non-face cards can be played for points. Aces are worth 1 point each, all other number cards are worth their face value.&lt;br /&gt;
&lt;br /&gt;
=== Scuttling ===&lt;br /&gt;
&lt;br /&gt;
You may use a point card from your hand to scuttle a point card that your opponent has in-play. The card you play from your hand MUST have a higher point value than the card you are scuttling. Both cards are moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
In the event that two cards have the same point value, the ability to scuttle another card is determined alphabetically by the name of the suit: Clubs (lowest) &amp;lt; Diamonds &amp;lt; Hearts &amp;lt; Spades (highest). For example, the 5 of Diamonds can scuttle the 5 of Clubs. The 10 of Spades can scuttle any other point card.&lt;br /&gt;
&lt;br /&gt;
=== Playing a Card for Effect ===&lt;br /&gt;
&lt;br /&gt;
Instead of playing a card for points, you may play it for an effect. There are two types of effects: &#039;&#039;&#039;Permanent&#039;&#039;&#039; effects and &#039;&#039;&#039;One-Off&#039;&#039;&#039; effects. Permanent effects stay active as long as the effect card is in-play. One-off effects are executed, and the effect card is then moved to the discard pile.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Points&lt;br /&gt;
! Effect Type&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Ace   &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 1      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| Discard all active points &lt;br /&gt;
|-&lt;br /&gt;
| 2     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 2      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| Discard one active permanent effect or block a one-off effect &lt;br /&gt;
|-&lt;br /&gt;
| 3     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 3      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| Choose any 1 card from the discard pile and add it to your hand &lt;br /&gt;
|-&lt;br /&gt;
| 4     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 4      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| Force opponent to discard 2 cards &lt;br /&gt;
|-&lt;br /&gt;
| 5     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 5      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| Discard 1 card, then draw 3 new cards into your hand &lt;br /&gt;
|-&lt;br /&gt;
| 6     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 6      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| Discard all active permanent effects &lt;br /&gt;
|-&lt;br /&gt;
| 7     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 7      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| Reveal top 2 cards from the deck, play one and return the other to the top of the deck &lt;br /&gt;
|-&lt;br /&gt;
| 8     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 8      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| Force opponent to play with their hand visible &lt;br /&gt;
|-&lt;br /&gt;
| 9     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 9      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | One-Off     &lt;br /&gt;
| Return an active permanent effect to its owner&#039;s hand, it cannot be played on their next turn &lt;br /&gt;
|-&lt;br /&gt;
| 10    &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | 10     &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -           &lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| Jack  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| Attach to and steal an opponent&#039;s active point card &lt;br /&gt;
|-&lt;br /&gt;
| Queen &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| Protect your other active cards from targeted attacks (2, 9, Jack) &lt;br /&gt;
|-&lt;br /&gt;
| King  &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | -      &lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | Permanent   &lt;br /&gt;
| With 1/2/3/4 Kings in-play, your winning points target is reduced to 14/10/5/0 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Card Explanations ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Twos&#039;&#039;&#039; can be played on your turn to discard a single active Permanent effect that your opponent has in-play. Twos _cannot_ be used to block point cards or scuttling. On your opponent&#039;s turn, you may use a 2 from your hand to block a One-Off effect they are playing, preventing it from taking effect. Both cards are discarded. Since playing a 2 this way is a One-Off effect, it can also be blocked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fours&#039;&#039;&#039; can be played to force your opponent to discard 2 cards from their hand immediately. If they have 2 or fewer cards in their hand, they simply discard their entire hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fives&#039;&#039;&#039; can still be played, even if it is the last card in your hand. In that case, you have no cards to discard and you will still draw 3 new cards from the deck. You may not draw more cards than will fit within the 8-card hand limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sevens&#039;&#039;&#039; cause you to reveal the top two cards from the deck to all players. You choose how to play one of the cards before returning the other card to the top of the draw pile. If neither card is playable, then you choose one to discard and the other is returned to the top of the draw pile. If there is only one card left in the deck, then you must reveal this one card and play it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eights&#039;&#039;&#039; can be played as a permanent effect. When doing this, it is played sideways (to resemble glasses), and your opponent must play with the cards in their hand visible to the table. This is a Permanent effect, so it cannot be blocked with a 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nines&#039;&#039;&#039; can be used to return one active permanent effect to its owner&#039;s hand. The player may not play this card on their next turn (for points, scuttling or effect).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tens&#039;&#039;&#039; can be played for points or scuttling only. They have no Permanent or One-Off effect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jacks&#039;&#039;&#039; attach to the point card they are played against. Jacks may be stacked. If the point card is scuttled or discarded for any reason, then the attached Jacks are discarded. If the attached Jack is removed or discarded, then the point card (and any remaining Jacks that are still attached) return to its previous or original owner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queens&#039;&#039;&#039; protect your other cards from single-target attacks only (2, 9, Jack). The Queen does _not_ protect itself from these attacks, nor does it protect your other cards from scuttling or other attacks that affect multiple cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kings&#039;&#039;&#039; reduce the number of points you need to win a round. With 1 King in-play, you only need to control 14 points to win, with 2/3/4 Kings in-play, your target winning points becomes 10/5/0. With 4 Kings in-play, your target score becomes 0 causing you to win the round.&lt;br /&gt;
&lt;br /&gt;
== Traditional Rules ==&lt;br /&gt;
&lt;br /&gt;
Because of their popularity, you may choose to play a game variant with the earliest documented rules for the game. The rules are nearly identical to the more common &amp;quot;Balanced&amp;quot; rule set, with the following differences.&lt;br /&gt;
&lt;br /&gt;
* There is &#039;&#039;&#039;no hand limit&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;5 One-Off Effect&#039;&#039;&#039; causes you to draw 2 cards. You do not discard and draw 3.&lt;br /&gt;
* &#039;&#039;&#039;7 One-Off Effect&#039;&#039;&#039; becomes a simple &amp;quot;top-deck&amp;quot;, where you reveal the top card from the deck and play it, instead of revealing 2 cards.&lt;br /&gt;
* &#039;&#039;&#039;9 One-Off Effect&#039;&#039;&#039; does not block the player from playing the returned card on their next turn.&lt;br /&gt;
* &#039;&#039;&#039;King Permanent Effect&#039;&#039;&#039; is less powerful, reducing the points required for you to win to 14/10/7/4 with 1/2/3/4 Kings instead of 14/10/5/0.&lt;/div&gt;</summary>
		<author><name>PatrickDNerd</name></author>
	</entry>
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