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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pasko92</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pasko92"/>
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	<updated>2026-09-16T15:01:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvegetablestock&amp;diff=25919</id>
		<title>Gamehelpvegetablestock</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvegetablestock&amp;diff=25919"/>
		<updated>2025-07-28T11:12:59Z</updated>

		<summary type="html">&lt;p&gt;Pasko92: Added dynamic market variant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Manage the market over 6 rounds to hold the most valuable vegetables at end game&lt;br /&gt;
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===Turn===&lt;br /&gt;
&lt;br /&gt;
Form the market by placing X+1 cards, where X is the number of players.&lt;br /&gt;
&lt;br /&gt;
Each player takes a turn taking a card into their hand.&lt;br /&gt;
&lt;br /&gt;
The card not taken will adjust the market values. The price of each vegetable shown on the leftover card is increased.&lt;br /&gt;
&lt;br /&gt;
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===Cards===&lt;br /&gt;
&lt;br /&gt;
The cards show certain vegetables on them, if you hold these vegetables, you gain their worth at end game&lt;br /&gt;
&lt;br /&gt;
If a card isn&#039;t chosen, the vegetables on it increase in value by the number shown (e.g. 2 carrots and 1 corn will cause corn to go up 1 step and carrots to go up 2)&lt;br /&gt;
&lt;br /&gt;
Watch out, if a vegetable reaches the top value, it loops back around to 0 for its next change&lt;br /&gt;
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===Scoring===&lt;br /&gt;
&lt;br /&gt;
At the end of the 6th round, see where the vegetable values are at, then multiply each by the amount of that vegetable you hold, do the same with all the vegetable values to give you your final score, highest score wins&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Dynamic Market Variant&amp;lt;/u&amp;gt; ===&lt;br /&gt;
The dynamic market side of the cards is used when playing with this variant. The difference is that to increase the price from 3 to 5 you will need &#039;&#039;&#039;two&#039;&#039;&#039; of the same symbols to be on the leftover card. &lt;br /&gt;
&lt;br /&gt;
If there is only one, the vegetable price stays at 3. If there are 3 of the same vegetables on the leftover card, the vegetable price would jump from 3 to 0.&lt;/div&gt;</summary>
		<author><name>Pasko92</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmountaingoats&amp;diff=22197</id>
		<title>Gamehelpmountaingoats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmountaingoats&amp;diff=22197"/>
		<updated>2024-08-15T20:12:24Z</updated>

		<summary type="html">&lt;p&gt;Pasko92: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Race your goats up the mountains as many times as you can whilst trying to scale as many different mountains&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
First, roll the 4 dice&lt;br /&gt;
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If more than one dice is a 1, you can turn the extra 1s into any number you wish, but must finish adjustments with at least one 1 showing&lt;br /&gt;
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Sort the dice into groups of your choosing&lt;br /&gt;
&lt;br /&gt;
Each group than sums to the value of 5 to 10 moves your goat on that track, any that sum outside this do not.&lt;br /&gt;
&lt;br /&gt;
Multiple goats can share the same space, except at the top of the mountain.  When a player moves a goat to the top of a mountain, they take a Point Token from that mountain (if available), and return any goat already there to the foot of the mountain. If a player creates a grouping of dice that would move a goat up a mountain, but their goat is already at the top, they instead claim one Point Token from this mountain&#039;s supply (if available).&lt;br /&gt;
&lt;br /&gt;
If you collect a point token for each mountain, you also claim the highest bonus token, this can be done multiple times each time you make a new set of all mountains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
When the Bonus Token pile runs out, or THREE Mountains run out of normal tokens, finish the current round&lt;br /&gt;
&lt;br /&gt;
Count up your Mountain and Bonus Tokens, the player with the most points, wins!&lt;br /&gt;
&lt;br /&gt;
If tied, the tied player with the most goats currently on mountains wins!&lt;br /&gt;
&lt;br /&gt;
If still tied, the tied player with the goat on the highest valued mountain wins!&lt;/div&gt;</summary>
		<author><name>Pasko92</name></author>
	</entry>
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