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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Parsonii</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Parsonii"/>
	<updated>2026-10-18T01:59:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgallerygambit&amp;diff=31237</id>
		<title>Gamehelpgallerygambit</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgallerygambit&amp;diff=31237"/>
		<updated>2026-08-31T02:02:50Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: Scoring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Scoring==&lt;br /&gt;
&lt;br /&gt;
* Cards of same suit scores 2 each&lt;br /&gt;
* Matching suit in runs scores 2 each&lt;br /&gt;
* Plain run scores 1 each&lt;br /&gt;
* Just same suit scores 1 each&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpscripta&amp;diff=31236</id>
		<title>Gamehelpscripta</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpscripta&amp;diff=31236"/>
		<updated>2026-08-31T01:34:03Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: Winning conditions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==End of Game==&lt;br /&gt;
&lt;br /&gt;
● 4 cards of the same number. &lt;br /&gt;
&lt;br /&gt;
● A 5-number straight. &lt;br /&gt;
&lt;br /&gt;
● A total sum of 35 points or more.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchicken&amp;diff=31022</id>
		<title>Gamehelpchicken</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchicken&amp;diff=31022"/>
		<updated>2026-08-10T00:24:33Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Components */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Chicken! =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Welcome to &#039;&#039;&#039;Fox Hollow&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
It is a lovely place, but it has a fox problem. As a farmer, your job is to raise Chickens while avoiding the Foxes.&lt;br /&gt;
&lt;br /&gt;
On your turn, roll dice to collect Chickens and hatch additional dice. You may push your luck for more points, but if you roll &#039;&#039;&#039;3 or more Foxes&#039;&#039;&#039;, you bust and score nothing for the turn.&lt;br /&gt;
&lt;br /&gt;
The first player to reach &#039;&#039;&#039;25 points&#039;&#039;&#039; wins the game.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
* 1 Cloth Board&lt;br /&gt;
* 8 Player Tokens&lt;br /&gt;
* 4 White Dice (2 chickens, 2 eggs, 1 fox, 1 blank)&lt;br /&gt;
* 4 Yellow Dice (3 chickens, 1 egg, 1 fox, 1 blank)&lt;br /&gt;
* 4 Orange Dice (1 chicken, 1 double chicken, 2 foxes, 1 blank)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
# Place the Cloth Board within reach of all players.&lt;br /&gt;
# Each player chooses a Player Token and places it on the starting space.&lt;br /&gt;
# Set aside any unused Player Tokens.&lt;br /&gt;
# Arrange the Yellow Dice and Orange Dice in rows inside the Coop.&lt;br /&gt;
# The player who most recently held a chicken goes first.&lt;br /&gt;
#* If no player has held a chicken, choose the starting player randomly.&lt;br /&gt;
# Give all 4 White Dice to the starting player.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Playing Your Turn ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of your turn, choose one of the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Go For It!&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Chicken Out!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Go For It! ===&lt;br /&gt;
&lt;br /&gt;
Take all the dice passed to you and roll them.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chicken Out! ===&lt;br /&gt;
&lt;br /&gt;
# Return all Yellow and Orange Dice passed to you to the Coop.&lt;br /&gt;
# Lose 1 point.&lt;br /&gt;
# Take the 4 White Dice and roll them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; If you Chicken Out while your Player Token is still on the starting space, you do not lose 1 point.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Resolving a Roll ==&lt;br /&gt;
&lt;br /&gt;
After rolling:&lt;br /&gt;
&lt;br /&gt;
* Place all Chickens you rolled to the right.&lt;br /&gt;
* Place all Foxes you rolled to the left.&lt;br /&gt;
* Leave all Eggs and Blank Dice in the middle.&lt;br /&gt;
&lt;br /&gt;
Chickens can score points at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
Foxes can cause you to bust.&lt;br /&gt;
&lt;br /&gt;
If you ever have &#039;&#039;&#039;3 or more Foxes&#039;&#039;&#039; showing across all your dice, you immediately bust.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Hatching Dice ==&lt;br /&gt;
&lt;br /&gt;
If you did not bust, hatch additional dice for each Egg you rolled.&lt;br /&gt;
&lt;br /&gt;
For each Egg:&lt;br /&gt;
&lt;br /&gt;
# Take 1 die from the Coop.&lt;br /&gt;
# Add it to the dice in the middle.&lt;br /&gt;
&lt;br /&gt;
When adding dice:&lt;br /&gt;
&lt;br /&gt;
# Add Yellow Dice first.&lt;br /&gt;
# Add Orange Dice only when no Yellow Dice remain in the Coop.&lt;br /&gt;
&lt;br /&gt;
Orange Dice are riskier, but they can also provide greater rewards.&lt;br /&gt;
&lt;br /&gt;
If no dice remain in the Coop:&lt;br /&gt;
&lt;br /&gt;
* Do not add a die for that Egg.&lt;br /&gt;
&lt;br /&gt;
Newly added dice are treated as Blank Dice until they are rolled.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Reroll or Stop ==&lt;br /&gt;
&lt;br /&gt;
After hatching dice, choose one of the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Reroll&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Count Your Chickens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Reroll ===&lt;br /&gt;
&lt;br /&gt;
You must reroll &#039;&#039;&#039;all dice remaining in the middle&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
This includes:&lt;br /&gt;
&lt;br /&gt;
* Blank Dice&lt;br /&gt;
* Dice showing Eggs&lt;br /&gt;
* Newly hatched dice&lt;br /&gt;
&lt;br /&gt;
You receive only &#039;&#039;&#039;1 reroll per turn&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
After rerolling:&lt;br /&gt;
&lt;br /&gt;
# Separate the newly rolled Chickens and Foxes.&lt;br /&gt;
# Check whether you busted.&lt;br /&gt;
# If you did not bust, hatch any newly rolled Eggs.&lt;br /&gt;
# Count your Chickens.&lt;br /&gt;
&lt;br /&gt;
You do not roll newly hatched dice after your reroll because you only receive one reroll per turn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Count Your Chickens ===&lt;br /&gt;
&lt;br /&gt;
If your turn ends with fewer than 3 Foxes, score your Chickens.&lt;br /&gt;
&lt;br /&gt;
* Each regular Chicken is worth 1 point.&lt;br /&gt;
* Each Double Chicken on an Orange Die is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
Move your Player Token forward 1 space for each point scored.&lt;br /&gt;
&lt;br /&gt;
Then pass all your dice to the next player clockwise.&lt;br /&gt;
&lt;br /&gt;
It is now that player&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== You Busted! ==&lt;br /&gt;
&lt;br /&gt;
If 3 or more Foxes are showing across all your dice:&lt;br /&gt;
&lt;br /&gt;
# Your turn ends immediately.&lt;br /&gt;
# Score 0 points.&lt;br /&gt;
# Return all Yellow and Orange Dice to the Coop.&lt;br /&gt;
# Pass only the 4 White Dice to the next player clockwise.&lt;br /&gt;
&lt;br /&gt;
It is now that player&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
When a player ends their turn with &#039;&#039;&#039;25 or more points&#039;&#039;&#039;, the game ends immediately.&lt;br /&gt;
&lt;br /&gt;
That player wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Base Game Clarifications ==&lt;br /&gt;
&lt;br /&gt;
* You may reroll only once per turn.&lt;br /&gt;
* You must reroll every die remaining in the middle.&lt;br /&gt;
* Chickens and Foxes that have been set aside are not rerolled.&lt;br /&gt;
* Newly hatched dice count as Blank Dice until rolled.&lt;br /&gt;
* Eggs do nothing if no dice remain in the Coop.&lt;br /&gt;
* A Double Chicken is worth 2 points.&lt;br /&gt;
* Busting causes you to score 0 points for the entire turn.&lt;br /&gt;
* Chickening Out returns all Yellow and Orange Dice to the Coop.&lt;br /&gt;
* Chickening Out does not cost a point while you remain on the starting space.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Eggspansion! ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Eggspansion!&#039;&#039;&#039; adds two new farm friends and the Seed Bag.&lt;br /&gt;
&lt;br /&gt;
With the expansion:&lt;br /&gt;
&lt;br /&gt;
* The dice available in the Coop change throughout the game.&lt;br /&gt;
* Players have new ways to score Chickens.&lt;br /&gt;
* Players have new ways to hatch dice.&lt;br /&gt;
* Blue the Dog can help protect players from Foxes.&lt;br /&gt;
&lt;br /&gt;
Unless specifically changed below, use all normal Chicken! rules.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Eggspansion Components ==&lt;br /&gt;
&lt;br /&gt;
* 1 Cloth Seed Bag&lt;br /&gt;
* 1 Blue the Dog Die&lt;br /&gt;
* 1 Mother Hen Die&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Eggspansion Setup ==&lt;br /&gt;
&lt;br /&gt;
Replace the normal setup for Yellow and Orange Dice with the following:&lt;br /&gt;
&lt;br /&gt;
# Place all non-White Dice into the Seed Bag.&lt;br /&gt;
&lt;br /&gt;
This includes:&lt;br /&gt;
&lt;br /&gt;
* Yellow Dice&lt;br /&gt;
* Orange Dice&lt;br /&gt;
* Blue the Dog Die&lt;br /&gt;
* Mother Hen Die&lt;br /&gt;
&lt;br /&gt;
# Draw 5 random dice from the Seed Bag.&lt;br /&gt;
# Place those 5 dice in the Coop.&lt;br /&gt;
# Place the Seed Bag within reach of all players.&lt;br /&gt;
# Give the starting player the 4 White Dice as normal.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Seed Bag ==&lt;br /&gt;
&lt;br /&gt;
The Seed Bag holds the non-White Dice that are not currently:&lt;br /&gt;
&lt;br /&gt;
* In the Coop&lt;br /&gt;
* In a player&#039;s dice pool&lt;br /&gt;
&lt;br /&gt;
When dice are returned to the Seed Bag, place them inside without looking.&lt;br /&gt;
&lt;br /&gt;
When drawing a random die, draw without looking inside the bag.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Eggspansion Hatching Rule ==&lt;br /&gt;
&lt;br /&gt;
Whenever you hatch a new die, choose one of the following:&lt;br /&gt;
&lt;br /&gt;
* Take any 1 available die from the Coop.&lt;br /&gt;
* Draw 1 random die from the Seed Bag.&lt;br /&gt;
&lt;br /&gt;
Add the selected die to the dice in the middle.&lt;br /&gt;
&lt;br /&gt;
The newly hatched die is treated as blank until it is rolled.&lt;br /&gt;
&lt;br /&gt;
If no dice are available in the Coop or Seed Bag:&lt;br /&gt;
&lt;br /&gt;
* Do not add another die.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Busting with the Eggspansion ==&lt;br /&gt;
&lt;br /&gt;
When you bust:&lt;br /&gt;
&lt;br /&gt;
# Score 0 points.&lt;br /&gt;
# Return all non-White Dice in your current dice pool to the Seed Bag.&lt;br /&gt;
# Leave all dice already in the Coop where they are.&lt;br /&gt;
# Draw random dice from the Seed Bag until the Coop contains 5 dice.&lt;br /&gt;
# Pass the 4 White Dice to the next player clockwise.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Chickening Out with the Eggspansion ==&lt;br /&gt;
&lt;br /&gt;
When you Chicken Out:&lt;br /&gt;
&lt;br /&gt;
# Lose 1 point unless you are still on the starting space.&lt;br /&gt;
# Return all non-White Dice in your current dice pool to the Seed Bag.&lt;br /&gt;
# Leave all dice already in the Coop where they are.&lt;br /&gt;
# Draw random dice from the Seed Bag until the Coop contains 5 dice.&lt;br /&gt;
# Take the 4 White Dice and roll them.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Blue the Dog ==&lt;br /&gt;
&lt;br /&gt;
Blue the Dog has two special results:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Happy Dog&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bark!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Happy Dog ===&lt;br /&gt;
&lt;br /&gt;
Happy Dog is worth:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1 point&#039;&#039;&#039; when Counting Your Chickens&lt;br /&gt;
&lt;br /&gt;
However, Happy Dog remains with the dice in the middle.&lt;br /&gt;
&lt;br /&gt;
If you choose to reroll:&lt;br /&gt;
&lt;br /&gt;
* You must reroll the Happy Dog result with the rest of the dice in the middle.&lt;br /&gt;
&lt;br /&gt;
Happy Dog is not set aside like a regular Chicken.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Bark! ===&lt;br /&gt;
&lt;br /&gt;
Blue comes to the rescue and scares away 1 Fox.&lt;br /&gt;
&lt;br /&gt;
When Bark is rolled:&lt;br /&gt;
&lt;br /&gt;
# Place Blue the Dog to the left near your Fox area.&lt;br /&gt;
# Cancel 1 Fox for the current turn.&lt;br /&gt;
&lt;br /&gt;
Only uncanceled Foxes count when determining whether you bust.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
* You have 3 Foxes and 1 Bark.&lt;br /&gt;
* Bark cancels 1 Fox.&lt;br /&gt;
* You have only 2 uncanceled Foxes, so you do not bust.&lt;br /&gt;
&lt;br /&gt;
Bark does not score points.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mother Hen ==&lt;br /&gt;
&lt;br /&gt;
Mother Hen has two special results:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chick&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Double Chicken&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Chick ===&lt;br /&gt;
&lt;br /&gt;
Chick acts as both:&lt;br /&gt;
&lt;br /&gt;
* 1 Egg&lt;br /&gt;
* 1 point when Counting Your Chickens&lt;br /&gt;
&lt;br /&gt;
When Chick is rolled:&lt;br /&gt;
&lt;br /&gt;
# Hatch 1 new die into your dice pool.&lt;br /&gt;
# Keep the Chick with the dice in the middle.&lt;br /&gt;
&lt;br /&gt;
Because Chick counts as an Egg, it must be rerolled if you choose to reroll your dice.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Double Chicken ===&lt;br /&gt;
&lt;br /&gt;
Mother Hen&#039;s Double Chicken is worth:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;2 points&#039;&#039;&#039; when Counting Your Chickens&lt;br /&gt;
&lt;br /&gt;
Treat it like the Double Chicken result on an Orange Die.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Eggspansion Turn Summary ==&lt;br /&gt;
&lt;br /&gt;
On your turn:&lt;br /&gt;
&lt;br /&gt;
# Choose Go For It! or Chicken Out!&lt;br /&gt;
# Roll your dice.&lt;br /&gt;
# Place regular Chickens to the right.&lt;br /&gt;
# Place Foxes to the left.&lt;br /&gt;
# Resolve Happy Dog, Bark, Chick, and Double Chicken results.&lt;br /&gt;
# Check whether you have 3 or more uncanceled Foxes.&lt;br /&gt;
# Hatch 1 die for each Egg and Chick.&lt;br /&gt;
# Choose whether to reroll all dice remaining in the middle.&lt;br /&gt;
# After rerolling, resolve the new results.&lt;br /&gt;
# Check for a bust again.&lt;br /&gt;
# Hatch any newly rolled Eggs or Chicks.&lt;br /&gt;
# Count your Chickens.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Eggspansion Clarifications ==&lt;br /&gt;
&lt;br /&gt;
* Blue the Dog and Mother Hen are non-White Dice.&lt;br /&gt;
* Happy Dog scores 1 point but must be rerolled if you choose to reroll.&lt;br /&gt;
* Chick scores 1 point and hatches 1 die.&lt;br /&gt;
* Chick must be rerolled if you choose to reroll.&lt;br /&gt;
* Bark cancels 1 Fox for the current turn.&lt;br /&gt;
* Only uncanceled Foxes count toward busting.&lt;br /&gt;
* Regular Chickens and Double Chickens are set aside and are not rerolled.&lt;br /&gt;
* Dice already in the Coop stay there when a player busts or Chickens Out.&lt;br /&gt;
* After busting or Chickening Out, refill the Coop until it contains 5 dice.&lt;br /&gt;
* When hatching, you may choose a visible die from the Coop or draw randomly from the Seed Bag.&lt;br /&gt;
* Newly hatched dice are treated as blank until rolled.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
&lt;br /&gt;
* Game Design: Scott Almes&lt;br /&gt;
* Brand Design: Carpenter Collective&lt;br /&gt;
* Publisher: Keymaster&lt;br /&gt;
* Eggspansion Publisher and Development Team: Keymaster&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppandapanda&amp;diff=30542</id>
		<title>Gamehelppandapanda</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppandapanda&amp;diff=30542"/>
		<updated>2026-07-06T01:07:44Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Objective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective == &lt;br /&gt;
&lt;br /&gt;
Meet one of the 6 winning conditions to win the game. (See Table in upper right)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To win&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	• Cards in your hand must match the winning conditions exactly (cannot have extra cards)&lt;br /&gt;
	&lt;br /&gt;
	• You do not win the round that you achieve the condition. You declare victory the following round.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
On your turn, either&lt;br /&gt;
&lt;br /&gt;
	• Draw a card from deck or from your own or the top card from another player&#039;s discard pile&lt;br /&gt;
	&lt;br /&gt;
	• Discard a card&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special note about &amp;quot;A&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	• If you discard an A, everyone pass a card to the player on their left (total number of cards in your hand does not change).&lt;br /&gt;
	&lt;br /&gt;
	• You cannot draw an A from the discard pile&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
All players are dealt 5 cards to restart a new round when 1 player wins a round.&lt;br /&gt;
&lt;br /&gt;
The player who first wins 2 rounds wins the game.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppandapanda&amp;diff=30541</id>
		<title>Gamehelppandapanda</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppandapanda&amp;diff=30541"/>
		<updated>2026-07-06T01:07:26Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Objective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective == &lt;br /&gt;
&lt;br /&gt;
Meet one of the 6 winning conditions to win the game. (See Table in upper right)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To win&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	• Cards in your hand must match the winning conditions exactly (cannot have extra cards)&lt;br /&gt;
	&lt;br /&gt;
	• You do not win the round that you achieve the condition. You declare victory the following round.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
On your turn, either&lt;br /&gt;
&lt;br /&gt;
	• Draw a card from deck or from your own or the top card from another player&#039;s discard pile&lt;br /&gt;
	&lt;br /&gt;
	• Discard a card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special note about &amp;quot;A&amp;quot;:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
	• If you discard an A, everyone pass a card to the player on their left (total number of cards in your hand does not change).&lt;br /&gt;
	&lt;br /&gt;
	• You cannot draw an A from the discard pile&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
All players are dealt 5 cards to restart a new round when 1 player wins a round.&lt;br /&gt;
&lt;br /&gt;
The player who first wins 2 rounds wins the game.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppandapanda&amp;diff=30540</id>
		<title>Gamehelppandapanda</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppandapanda&amp;diff=30540"/>
		<updated>2026-07-06T01:06:53Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective == &lt;br /&gt;
&lt;br /&gt;
Meet one of the 6 winning conditions to win the game. (See Table in upper right)&lt;br /&gt;
&lt;br /&gt;
To win&lt;br /&gt;
&lt;br /&gt;
	• Cards in your hand must match the winning conditions exactly (cannot have extra cards)&lt;br /&gt;
	&lt;br /&gt;
	• You do not win the round that you achieve the condition. You declare victory the following round.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
On your turn, either&lt;br /&gt;
&lt;br /&gt;
	• Draw a card from deck or from your own or the top card from another player&#039;s discard pile&lt;br /&gt;
	&lt;br /&gt;
	• Discard a card&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special note about &amp;quot;A&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
	• If you discard an A, everyone pass a card to the player on their left (total number of cards in your hand does not change).&lt;br /&gt;
	&lt;br /&gt;
	• You cannot draw an A from the discard pile&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
All players are dealt 5 cards to restart a new round when 1 player wins a round.&lt;br /&gt;
&lt;br /&gt;
The player who first wins 2 rounds wins the game.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeluxecamping&amp;diff=30258</id>
		<title>Gamehelpdeluxecamping</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeluxecamping&amp;diff=30258"/>
		<updated>2026-06-15T01:17:29Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: Created page with &amp;quot;== Set Up ==  Players take turns first placing their bungalow then their 6 trailers.   Bungalows may not be placed immediately next to the pool or next to the another player&amp;#039;s bungalow.  A fence will be placed automatically between the two pieces if a trailer is placed orthogonally adjacent to another player&amp;#039;s piece.  The three mystery tokens (2 ice creams and 1 pain in the neck guy) will be revealed.  == Game Play ==  1. Movements - players have a total 2 movements divi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Set Up ==&lt;br /&gt;
&lt;br /&gt;
Players take turns first placing their bungalow then their 6 trailers. &lt;br /&gt;
&lt;br /&gt;
Bungalows may not be placed immediately next to the pool or next to the another player&#039;s bungalow.&lt;br /&gt;
&lt;br /&gt;
A fence will be placed automatically between the two pieces if a trailer is placed orthogonally adjacent to another player&#039;s piece.&lt;br /&gt;
&lt;br /&gt;
The three mystery tokens (2 ice creams and 1 pain in the neck guy) will be revealed.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
1. Movements - players have a total 2 movements divided between trailers or pain in the neck guy. Fences will be placed automatically when your trailer is moved immediately next to your opponent&#039;s bungalow or trailer.&lt;br /&gt;
&lt;br /&gt;
2. Add a fence - you can add a fence anywhere in the playground.&lt;br /&gt;
&lt;br /&gt;
== Game End &amp;amp; Scoring ==&lt;br /&gt;
&lt;br /&gt;
Game ends when each section only contains one player&#039;s piece.&lt;br /&gt;
&lt;br /&gt;
Player score each square in their areas.&lt;br /&gt;
&lt;br /&gt;
Ice cream = +5 points if in your area&lt;br /&gt;
Pain in the neck guy = -10 points, min 0&lt;br /&gt;
Pool = number of squares in your area x 2&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfivepairs&amp;diff=30054</id>
		<title>Gamehelpfivepairs</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfivepairs&amp;diff=30054"/>
		<updated>2026-05-31T04:24:49Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: Created page with &amp;quot;== Game Play ==  Make pairs by matching a card from your hand with a card from the common card area by their numbers or color.  If you can&amp;#039;t or don&amp;#039;t want to make a pair, you draw two cards then discard one to the common card area.  You get to take a second turn if you match a pair of 3s.  Draw your hand back up to 2 cards if you have less than 2 cards at the end of your turn.  == Scoring ==   You score the numbers on the pair of cards.   If you match both color AND numb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Make pairs by matching a card from your hand with a card from the common card area by their numbers or color.&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t or don&#039;t want to make a pair, you draw two cards then discard one to the common card area.&lt;br /&gt;
&lt;br /&gt;
You get to take a second turn if you match a pair of 3s.&lt;br /&gt;
&lt;br /&gt;
Draw your hand back up to 2 cards if you have less than 2 cards at the end of your turn.&lt;br /&gt;
&lt;br /&gt;
== Scoring == &lt;br /&gt;
&lt;br /&gt;
You score the numbers on the pair of cards. &lt;br /&gt;
&lt;br /&gt;
If you match both color AND number, you get double the points.&lt;br /&gt;
&lt;br /&gt;
The first player who made their fourth pair take the 5/15 token with the 5 side up.&lt;br /&gt;
&lt;br /&gt;
If a player possesses the 5/15 token when they made their fifth pair, they get to flip it to the 15 sides.&lt;br /&gt;
&lt;br /&gt;
These scores are added to their total.&lt;br /&gt;
&lt;br /&gt;
== Round and Game End ==&lt;br /&gt;
&lt;br /&gt;
Round ends when a player made their fifth pairs.&lt;br /&gt;
&lt;br /&gt;
Game ends when one or more players have more than 200 points at the end of a round.&lt;br /&gt;
&lt;br /&gt;
The player with the highest points is the winner.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfirstgiants&amp;diff=29275</id>
		<title>Gamehelpfirstgiants</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfirstgiants&amp;diff=29275"/>
		<updated>2026-04-04T00:12:31Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* End of Game &amp;amp; Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First Giants ==&lt;br /&gt;
&lt;br /&gt;
In this tactical engine-building game for 2-5 players, you lead rival museums striving to curate the most prestigious dinosaur exhibits. The core challenge lies in the dual-use cards: keep them in your workshop for powerful ongoing abilities, or move them to your exhibit for victory points, losing their mechanical benefits forever.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay &amp;amp; Actions ===&lt;br /&gt;
Players take turns clockwise. On your turn, choose from the following strategic actions:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Excavation (Collecting Resources):&#039;&#039;&#039; Visit one of the three specialized dig sites:&lt;br /&gt;
** &#039;&#039;&#039;The Mountains &amp;amp; The Desert:&#039;&#039;&#039; Focus on gathering specific Fossil Tokens (Bones). These are required to &amp;quot;complete&amp;quot; dinosaur cards before they can be displayed.&lt;br /&gt;
** &#039;&#039;&#039;The Jungle:&#039;&#039;&#039; This site provides Amber. Amber is a versatile &amp;quot;wild&amp;quot; resource used to substitute for missing fossils or to trigger special &amp;quot;Breakthrough&amp;quot; actions.&lt;br /&gt;
* &#039;&#039;&#039;The Workshop (Engine Building):&#039;&#039;&#039; When you acquire a Dinosaur Card, place it in your Workspace. While here, the card provides passive buffs:&lt;br /&gt;
** &#039;&#039;&#039;Action Efficiency:&#039;&#039;&#039; Some cards reduce the cost of future excavations.&lt;br /&gt;
** &#039;&#039;&#039;Resource Boosts:&#039;&#039;&#039; Others grant extra tokens whenever you visit a specific dig site.&lt;br /&gt;
* &#039;&#039;&#039;The Exhibit (Scoring):&#039;&#039;&#039; Move a card from your Workspace to your Museum Board.&lt;br /&gt;
** &#039;&#039;&#039;The Trade-off:&#039;&#039;&#039; You immediately score the card&#039;s Prestige Points, but you must flip the card or move it to the display area where its abilities are no longer active.&lt;br /&gt;
&lt;br /&gt;
=== News Tokens &amp;amp; Media Hype ===&lt;br /&gt;
* &#039;&#039;&#039;Earning News Tokens:&#039;&#039;&#039; These represent public interest in your museum. You earn them by completing specific sets (e.g., three carnivores) or being the first to reach certain milestones.&lt;br /&gt;
* &#039;&#039;&#039;Utility:&#039;&#039;&#039; News Tokens can be spent for one-time immediate bonuses (like drawing extra cards) or kept until the end of the game for significant bonus Prestige Points.&lt;br /&gt;
&lt;br /&gt;
=== Strategic Amber Usage ===&lt;br /&gt;
Amber is the most flexible resource in the game. Beyond its use as a wild card, you can spend large quantities of Amber to:&lt;br /&gt;
# &#039;&#039;&#039;Secure Initiative:&#039;&#039;&#039; Move your marker to the first position in the turn order for the next round.&lt;br /&gt;
# &#039;&#039;&#039;Double Action:&#039;&#039;&#039; Perform a second main action during your current turn, which can be a game-winning move.&lt;br /&gt;
&lt;br /&gt;
=== End of Game &amp;amp; Scoring ===&lt;br /&gt;
The game end is triggered when a player takes the last Set token from the supply or when the deck is empty after a player refills a Dig Site.&lt;br /&gt;
* &#039;&#039;&#039;Scoring Checklist:&#039;&#039;&#039; Total your Prestige from displayed Dinosaurs + Bonus points from News Tokens + Points for completed Fossil Sets + Remaining Amber.&lt;br /&gt;
* &#039;&#039;&#039;Winner:&#039;&#039;&#039; The player with the highest total Prestige is declared the master curator.&lt;br /&gt;
&lt;br /&gt;
== Symbol Reference &amp;amp; Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Resources &amp;amp; Tokens ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Symbol &amp;amp; Name !! Meaning / Effect&lt;br /&gt;
|-&lt;br /&gt;
| 💎 &#039;&#039;&#039;Amber&#039;&#039;&#039; || Acts as a wild resource for fossils or to purchase extra actions (e.g., securing initiative).&lt;br /&gt;
|-&lt;br /&gt;
| 🦴 &#039;&#039;&#039;Bone Icon&#039;&#039;&#039; || Represents a fossil fragment. A complete set is required to move a dinosaur to the exhibit.&lt;br /&gt;
|-&lt;br /&gt;
| 📰 &#039;&#039;&#039;News Token&#039;&#039;&#039; || Earned via card effects or majorities. Grants immediate bonuses or end-game points.&lt;br /&gt;
|-&lt;br /&gt;
| 🌿 &#039;&#039;&#039;Victory Laurel&#039;&#039;&#039; || Shows the amount of Prestige Points the card grants once moved to the exhibit.&lt;br /&gt;
|-&lt;br /&gt;
| 🚩 &#039;&#039;&#039;Initiative Marker&#039;&#039;&#039; || Determines the player order for the following round.&lt;br /&gt;
|-&lt;br /&gt;
| 💰 &#039;&#039;&#039;Fossil Set (Bag)&#039;&#039;&#039; || Allows drawing random bone tokens from the supply bag.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Game Areas &amp;amp; Status ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Symbol &amp;amp; Name !! Meaning / Effect&lt;br /&gt;
|-&lt;br /&gt;
| 🦖 &#039;&#039;&#039;Dino Head&#039;&#039;&#039; || Indicates the Workshop area. Cards placed here have active ongoing abilities.&lt;br /&gt;
|-&lt;br /&gt;
| 🏛️ &#039;&#039;&#039;Museum Logo&#039;&#039;&#039; || Indicates the Exhibit area. Cards here provide points but their abilities are disabled.&lt;br /&gt;
|-&lt;br /&gt;
| ⛏️ &#039;&#039;&#039;Dig Site&#039;&#039;&#039; || Symbolizes one of the three locations (Desert, Mountains, Jungle) for resources.&lt;br /&gt;
|-&lt;br /&gt;
| 🎴 &#039;&#039;&#039;Card Deck&#039;&#039;&#039; || Instruction to draw one or more cards from the draw pile.&lt;br /&gt;
|-&lt;br /&gt;
| 🗑️ &#039;&#039;&#039;Trash / Discard&#039;&#039;&#039; || Requires a card or resource to be placed in the discard pile.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Actions &amp;amp; Mechanics ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Symbol &amp;amp; Name !! Meaning / Effect&lt;br /&gt;
|-&lt;br /&gt;
| ➔ &#039;&#039;&#039;Arrow Icon&#039;&#039;&#039; || Instant Effect: Triggered once immediately when the card is played.&lt;br /&gt;
|-&lt;br /&gt;
| ∞ &#039;&#039;&#039;Infinity Symbol&#039;&#039;&#039; || Passive Effect: Active as long as the card remains in the Workshop.&lt;br /&gt;
|-&lt;br /&gt;
| ⚡ &#039;&#039;&#039;Lightning Bolt&#039;&#039;&#039; || Reactive Effect: Triggered whenever a specific condition is met.&lt;br /&gt;
|-&lt;br /&gt;
| 👛 &#039;&#039;&#039;Pouch / Costs&#039;&#039;&#039; || Shows the resource cost required to play or exhibit a card.&lt;br /&gt;
|-&lt;br /&gt;
| 🔍 &#039;&#039;&#039;Magnifying Glass&#039;&#039;&#039; || Allows looking at cards (deck or opponent&#039;s hand).&lt;br /&gt;
|-&lt;br /&gt;
| ↔️ &#039;&#039;&#039;Exchange Symbol&#039;&#039;&#039; || Allows trading resources or cards with the market or other players.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoixantedeuxsoleilsdete&amp;diff=28836</id>
		<title>Gamehelpsoixantedeuxsoleilsdete</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoixantedeuxsoleilsdete&amp;diff=28836"/>
		<updated>2026-03-12T06:03:27Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Carb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
Have the most starfish by the end of the 20th round or once someone reaches 62 points or more in the sun row.&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
Three dice are rolled at the start of each round. Each player allocates the dice as follows:&lt;br /&gt;
&lt;br /&gt;
# Choose an empty slot with a pearl corresponding to the value of one die.&lt;br /&gt;
# Write the value of another dice in the chosen spot.&lt;br /&gt;
# Add the value of the leftover dice to the previous total in the leftmost free spot in the sun row.&lt;br /&gt;
&lt;br /&gt;
If you have no valid spot to use any dice value in your general areas, you skip the steps 1 and 2 and simply choose any of the dice for step 3.&lt;br /&gt;
&lt;br /&gt;
== Suns ==&lt;br /&gt;
After adding the sun die, if a player reach those exact values (12, 22, 32, 42, 52 or 62), he/she have a bonus.&lt;br /&gt;
A shellfish, some points (starfish) or a bonus number (1 to 6) to add in an empty slot of his/her choice.&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
=== Pearls ===&lt;br /&gt;
If the die value used in a slot is the same as the pearl value, the pearl is scribbled and you win 1 point (starfish).&lt;br /&gt;
&lt;br /&gt;
=== Crab ===&lt;br /&gt;
If you fill a slot with a crab at the bottom, you may copy the die value on a valid adjacent top, bottom, left or right slot, even in a different zone. You then gain this new slot bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Shellfish ===&lt;br /&gt;
Player(s) with the most shellfishes at the end of the game wins 5 points (starfish).&lt;br /&gt;
&lt;br /&gt;
=== Froggy: the sun hat ===&lt;br /&gt;
If you fill a slot with a sun hat on the top, you can choose the value you will add to sun during this turn (1 to 6, replace the sun die).&lt;br /&gt;
&lt;br /&gt;
== Zones ==&lt;br /&gt;
Player board is divided in 5 zones, each with it&#039;s own write condition rule.&lt;br /&gt;
If there is no possible slot for a player with current dice, he/she choose witch die he/she add to Sun.&lt;br /&gt;
&lt;br /&gt;
=== 1. Beach cabins ===&lt;br /&gt;
Top and bottom parts of a cabin have to contain the same die value.&lt;br /&gt;
&lt;br /&gt;
=== 2. Giants Koi ===&lt;br /&gt;
There is no priority between Koi, but strict ascending or descending order have to be respected. &lt;br /&gt;
&lt;br /&gt;
=== 3. Seaboats ===&lt;br /&gt;
For each line, adjacent slots can&#039;t contain same die values.&lt;br /&gt;
&lt;br /&gt;
=== 4. Bottles ===&lt;br /&gt;
All values written in this zone have to be the same.&lt;br /&gt;
&lt;br /&gt;
=== 5. Seagulls ===&lt;br /&gt;
All values written in this zone have to be different.&lt;br /&gt;
&lt;br /&gt;
== Complete a zone ==&lt;br /&gt;
If a player write a die in every slot in a zone, he/she immediately win points (starfish) or shellfish in the banner.&lt;br /&gt;
&lt;br /&gt;
== The end ==&lt;br /&gt;
The game ends when the last sun is filled (after 20 turns) or if a player reaches or exceeds 62 suns.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoixantedeuxsoleilsdete&amp;diff=28835</id>
		<title>Gamehelpsoixantedeuxsoleilsdete</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsoixantedeuxsoleilsdete&amp;diff=28835"/>
		<updated>2026-03-12T06:02:39Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Pearls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
Have the most starfish by the end of the 20th round or once someone reaches 62 points or more in the sun row.&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
Three dice are rolled at the start of each round. Each player allocates the dice as follows:&lt;br /&gt;
&lt;br /&gt;
# Choose an empty slot with a pearl corresponding to the value of one die.&lt;br /&gt;
# Write the value of another dice in the chosen spot.&lt;br /&gt;
# Add the value of the leftover dice to the previous total in the leftmost free spot in the sun row.&lt;br /&gt;
&lt;br /&gt;
If you have no valid spot to use any dice value in your general areas, you skip the steps 1 and 2 and simply choose any of the dice for step 3.&lt;br /&gt;
&lt;br /&gt;
== Suns ==&lt;br /&gt;
After adding the sun die, if a player reach those exact values (12, 22, 32, 42, 52 or 62), he/she have a bonus.&lt;br /&gt;
A shellfish, some points (starfish) or a bonus number (1 to 6) to add in an empty slot of his/her choice.&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
=== Pearls ===&lt;br /&gt;
If the die value used in a slot is the same as the pearl value, the pearl is scribbled and you win 1 point (starfish).&lt;br /&gt;
&lt;br /&gt;
=== Carb ===&lt;br /&gt;
If you fill a slot with a crab at the bottom, you may copy the die value on a valid adjacent top, bottom, left or right slot, even in a different zone. You then gain this new slot bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Shellfish ===&lt;br /&gt;
Player(s) with the most shellfishes at the end of the game wins 5 points (starfish).&lt;br /&gt;
&lt;br /&gt;
=== Froggy: the sun hat ===&lt;br /&gt;
If you fill a slot with a sun hat on the top, you can choose the value you will add to sun during this turn (1 to 6, replace the sun die).&lt;br /&gt;
&lt;br /&gt;
== Zones ==&lt;br /&gt;
Player board is divided in 5 zones, each with it&#039;s own write condition rule.&lt;br /&gt;
If there is no possible slot for a player with current dice, he/she choose witch die he/she add to Sun.&lt;br /&gt;
&lt;br /&gt;
=== 1. Beach cabins ===&lt;br /&gt;
Top and bottom parts of a cabin have to contain the same die value.&lt;br /&gt;
&lt;br /&gt;
=== 2. Giants Koi ===&lt;br /&gt;
There is no priority between Koi, but strict ascending or descending order have to be respected. &lt;br /&gt;
&lt;br /&gt;
=== 3. Seaboats ===&lt;br /&gt;
For each line, adjacent slots can&#039;t contain same die values.&lt;br /&gt;
&lt;br /&gt;
=== 4. Bottles ===&lt;br /&gt;
All values written in this zone have to be the same.&lt;br /&gt;
&lt;br /&gt;
=== 5. Seagulls ===&lt;br /&gt;
All values written in this zone have to be different.&lt;br /&gt;
&lt;br /&gt;
== Complete a zone ==&lt;br /&gt;
If a player write a die in every slot in a zone, he/she immediately win points (starfish) or shellfish in the banner.&lt;br /&gt;
&lt;br /&gt;
== The end ==&lt;br /&gt;
The game ends when the last sun is filled (after 20 turns) or if a player reaches or exceeds 62 suns.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvisions&amp;diff=28718</id>
		<title>Gamehelpvisions</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvisions&amp;diff=28718"/>
		<updated>2026-03-01T19:45:45Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: Created page with &amp;quot;== Objective ==  Create up to 2 dreams (each row is a dream) and the player with the highest point at the end wins.  == Game Play ==  Start or add a card to an existing dream. 2 dreams maximum.  You can add a card if it matching the previous card in color (environment) or symbol (category).  Draw back up to 3 cards from the River.  === Reflection ===  When the symbol or color of the card you have just placed matched with the one(s) in your OTHER dream (Reflection), you m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Create up to 2 dreams (each row is a dream) and the player with the highest point at the end wins.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Start or add a card to an existing dream. 2 dreams maximum.&lt;br /&gt;
&lt;br /&gt;
You can add a card if it matching the previous card in color (environment) or symbol (category).&lt;br /&gt;
&lt;br /&gt;
Draw back up to 3 cards from the River.&lt;br /&gt;
&lt;br /&gt;
=== Reflection ===&lt;br /&gt;
&lt;br /&gt;
When the symbol or color of the card you have just placed matched with the one(s) in your OTHER dream (Reflection), you move up the Reflection Track. &lt;br /&gt;
If both color AND symbol are matched, you move up the track by 2.&lt;br /&gt;
&lt;br /&gt;
Moving up the Reflection Track gain you extra points AND, if you get to the end of the track, you instantly win the game.&lt;br /&gt;
&lt;br /&gt;
=== Echo ===&lt;br /&gt;
&lt;br /&gt;
An Echo is when you place a card that matches another card in the same dream EXACTLY (both color AND symbol). They do not need to be next to each other.&lt;br /&gt;
When you triggered an Echo, you can play another card immediately.&lt;br /&gt;
&lt;br /&gt;
=== Nightmare ===&lt;br /&gt;
&lt;br /&gt;
If you cannot place a card, you can play one face down (nightmare). &lt;br /&gt;
&lt;br /&gt;
When you have a nightmare, you steal a card from your opponent instead of refilling your hand from the river. Your opponent will refill their hand from the River.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
When someone reached the end of the track and instantly wins the game; or&lt;br /&gt;
&lt;br /&gt;
When the draw deck runs out and all cards are placed.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Calculate separately for each dream your highest count of one color x highest count of 1 symbol and sum them up.&lt;br /&gt;
&lt;br /&gt;
Player with the higest points wins.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpyokaipagoda&amp;diff=28571</id>
		<title>Gamehelpyokaipagoda</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpyokaipagoda&amp;diff=28571"/>
		<updated>2026-02-16T04:46:53Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: Created page with &amp;quot;File:YokaiPagoda.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:YokaiPagoda.jpg]]&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:YokaiPagoda.jpg&amp;diff=28570</id>
		<title>File:YokaiPagoda.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:YokaiPagoda.jpg&amp;diff=28570"/>
		<updated>2026-02-16T04:46:20Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: Decision Tree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Decision Tree&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthreethirteen&amp;diff=28556</id>
		<title>Gamehelpthreethirteen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthreethirteen&amp;diff=28556"/>
		<updated>2026-02-15T02:20:19Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Going Out */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;3-13&#039;&#039;&#039; is a rummy-style card game played over 11 rounds. The goal is to accumulate the &#039;&#039;&#039;lowest score&#039;&#039;&#039; by going out with a fully melded hand or minimizing unmelded cards when another player goes out.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
2-6 players&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* 2 standard 52-card decks shuffled together&lt;br /&gt;
* 4 jokers (2 from each deck)&lt;br /&gt;
* &#039;&#039;&#039;Total: 108 cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Cards Dealt !! Wild Card&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 3♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || 4♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 || 5♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 || 6♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 || 7♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 8 || 8♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 9 || 9♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 10 || 10♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 11 || Jack♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 12 || Queen♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 13 || King♥♣♦♠&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jokers are always wild&#039;&#039;&#039; in addition to the round&#039;s wild card.&lt;br /&gt;
&lt;br /&gt;
== Setup Each Round ==&lt;br /&gt;
# Shuffle and deal cards equal to the round number + 2&lt;br /&gt;
# Place remaining deck face-down as the draw pile&lt;br /&gt;
# Flip top card face-up to start the discard pile&lt;br /&gt;
# Starting player rotates left each round (first round is random)&lt;br /&gt;
&lt;br /&gt;
== Turn Sequence ==&lt;br /&gt;
# &#039;&#039;&#039;Draw&#039;&#039;&#039; one card from either the draw pile or discard pile&lt;br /&gt;
# &#039;&#039;&#039;Go Out&#039;&#039;&#039; (optional) — lay down your entire hand if fully melded&lt;br /&gt;
# &#039;&#039;&#039;Discard&#039;&#039;&#039; one card face-up to the discard pile&lt;br /&gt;
&lt;br /&gt;
== Melds ==&lt;br /&gt;
Minimum 3 cards per meld:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Set&#039;&#039;&#039;: 3+ cards of the same rank (e.g., 7♠ 7♥ 7♦)&lt;br /&gt;
* &#039;&#039;&#039;Run&#039;&#039;&#039;: 3+ consecutive cards of the same suit (e.g., 4♣ 5♣ 6♣)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild cards&#039;&#039;&#039; (jokers + round wild) substitute for any card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aces&#039;&#039;&#039; are high or low in runs (A-2-3 or Q-K-A) but not both (K-A-2 is invalid).&lt;br /&gt;
&lt;br /&gt;
== Going Out ==&lt;br /&gt;
* You must meld your &#039;&#039;&#039;entire hand&#039;&#039;&#039; in valid combinations&lt;br /&gt;
* You must have a card to discard after drawing&lt;br /&gt;
* &#039;&#039;&#039;No partial melds&#039;&#039;&#039; — you cannot lay down melds until you can go out completely&lt;br /&gt;
* Once a player goes out, all other players get &#039;&#039;&#039;one final turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BGA Interface&#039;&#039;&#039; - Select the set of cards for each meld separately and hit &amp;quot;Meld&amp;quot;. When you have 1 card left, &amp;quot;Go Out&amp;quot; button will become available. Hit &amp;quot;Go Out&amp;quot; and not &amp;quot;Discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
After someone goes out, remaining players score unmelded cards in hand:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 2-10 || Face value&lt;br /&gt;
|-&lt;br /&gt;
| Jack || 11&lt;br /&gt;
|-&lt;br /&gt;
| Queen || 12&lt;br /&gt;
|-&lt;br /&gt;
| King || 13&lt;br /&gt;
|-&lt;br /&gt;
| Ace || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unusable Wild&#039;&#039;&#039; || &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A wild card (joker or round wild) that cannot be used in a meld counts as 50 points. This creates risk/reward tension in early rounds when holding wilds without meld opportunities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The player who goes out scores 0 for the round.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
After 11 rounds, the player with the &#039;&#039;&#039;lowest total score&#039;&#039;&#039; wins.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
* No laying partial melds — only complete hands&lt;br /&gt;
* Wilds: Jokers (always) + rank matching the round number&lt;br /&gt;
* Aces: Flexible in runs, but costly (15 points) if stuck&lt;br /&gt;
* Unusable wilds: 50-point penalty&lt;br /&gt;
* One final turn for all players after someone goes out&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthreethirteen&amp;diff=28546</id>
		<title>Gamehelpthreethirteen</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthreethirteen&amp;diff=28546"/>
		<updated>2026-02-14T18:18:03Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Going Out */ - added blurb on how to go out using the UI.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;3-13&#039;&#039;&#039; is a rummy-style card game played over 11 rounds. The goal is to accumulate the &#039;&#039;&#039;lowest score&#039;&#039;&#039; by going out with a fully melded hand or minimizing unmelded cards when another player goes out.&lt;br /&gt;
&lt;br /&gt;
== Players ==&lt;br /&gt;
2-6 players&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* 2 standard 52-card decks shuffled together&lt;br /&gt;
* 4 jokers (2 from each deck)&lt;br /&gt;
* &#039;&#039;&#039;Total: 108 cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Round !! Cards Dealt !! Wild Card&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 3 || 3♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 4 || 4♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 5 || 5♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6 || 6♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 7 || 7♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 6 || 8 || 8♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 7 || 9 || 9♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 8 || 10 || 10♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 9 || 11 || Jack♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 12 || Queen♥♣♦♠&lt;br /&gt;
|-&lt;br /&gt;
| 11 || 13 || King♥♣♦♠&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jokers are always wild&#039;&#039;&#039; in addition to the round&#039;s wild card.&lt;br /&gt;
&lt;br /&gt;
== Setup Each Round ==&lt;br /&gt;
# Shuffle and deal cards equal to the round number + 2&lt;br /&gt;
# Place remaining deck face-down as the draw pile&lt;br /&gt;
# Flip top card face-up to start the discard pile&lt;br /&gt;
# Starting player rotates left each round (first round is random)&lt;br /&gt;
&lt;br /&gt;
== Turn Sequence ==&lt;br /&gt;
# &#039;&#039;&#039;Draw&#039;&#039;&#039; one card from either the draw pile or discard pile&lt;br /&gt;
# &#039;&#039;&#039;Go Out&#039;&#039;&#039; (optional) — lay down your entire hand if fully melded&lt;br /&gt;
# &#039;&#039;&#039;Discard&#039;&#039;&#039; one card face-up to the discard pile&lt;br /&gt;
&lt;br /&gt;
== Melds ==&lt;br /&gt;
Minimum 3 cards per meld:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Set&#039;&#039;&#039;: 3+ cards of the same rank (e.g., 7♠ 7♥ 7♦)&lt;br /&gt;
* &#039;&#039;&#039;Run&#039;&#039;&#039;: 3+ consecutive cards of the same suit (e.g., 4♣ 5♣ 6♣)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild cards&#039;&#039;&#039; (jokers + round wild) substitute for any card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aces&#039;&#039;&#039; are high or low in runs (A-2-3 or Q-K-A) but not both (K-A-2 is invalid).&lt;br /&gt;
&lt;br /&gt;
== Going Out ==&lt;br /&gt;
* You must meld your &#039;&#039;&#039;entire hand&#039;&#039;&#039; in valid combinations&lt;br /&gt;
* You must have a card to discard after drawing&lt;br /&gt;
* &#039;&#039;&#039;No partial melds&#039;&#039;&#039; — you cannot lay down melds until you can go out completely&lt;br /&gt;
* Once a player goes out, all other players get &#039;&#039;&#039;one final turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BGA Interface&#039;&#039;&#039; - Select the cards for each meld separately and hit &amp;quot;Meld&amp;quot;. When you have 1 card left, &amp;quot;Go Out&amp;quot; button will become available. Hit &amp;quot;Go Out&amp;quot; and not &amp;quot;Discard&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
After someone goes out, remaining players score unmelded cards in hand:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Points&lt;br /&gt;
|-&lt;br /&gt;
| 2-10 || Face value&lt;br /&gt;
|-&lt;br /&gt;
| Jack || 11&lt;br /&gt;
|-&lt;br /&gt;
| Queen || 12&lt;br /&gt;
|-&lt;br /&gt;
| King || 13&lt;br /&gt;
|-&lt;br /&gt;
| Ace || 15&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unusable Wild&#039;&#039;&#039; || &#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A wild card (joker or round wild) that cannot be used in a meld counts as 50 points. This creates risk/reward tension in early rounds when holding wilds without meld opportunities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The player who goes out scores 0 for the round.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
After 11 rounds, the player with the &#039;&#039;&#039;lowest total score&#039;&#039;&#039; wins.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
* No laying partial melds — only complete hands&lt;br /&gt;
* Wilds: Jokers (always) + rank matching the round number&lt;br /&gt;
* Aces: Flexible in runs, but costly (15 points) if stuck&lt;br /&gt;
* Unusable wilds: 50-point penalty&lt;br /&gt;
* One final turn for all players after someone goes out&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=27685</id>
		<title>Gamehelpcarnuta</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=27685"/>
		<updated>2025-12-15T01:27:10Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Perform two of the four possible actions. They can be different or same actions twice.&lt;br /&gt;
&lt;br /&gt;
1) Take a card into your hands. Hand limit is 3.&lt;br /&gt;
&lt;br /&gt;
2) Play a card from your hand. Paying (discarding) or flipping the corresponding runes listed on the top of the card. &lt;br /&gt;
&lt;br /&gt;
A swoosh and an arrow means to flip the rune. “X” means to discard the runes.&lt;br /&gt;
&lt;br /&gt;
3) Take runes from reserve. Can take up to as many runes with the same symbol as available from the reserve up to your limit. &lt;br /&gt;
&lt;br /&gt;
4) Flip as many runes of the same symbol as you like to the other side.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
Placing your 4th card into your tableau will open up your 5th slot for runes and 8th card will open up the 6th slot.&lt;br /&gt;
&lt;br /&gt;
Placing your 6th and 10th card will allow you to pick a token from the reserve. A token adds to your count of that symbol.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
Playing a sickle on your turn allows you to refresh one of the two rows of your choice.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
Game end is triggered by one player adding the 11th card to their tableau. The round is finished and another around is played.&lt;br /&gt;
&lt;br /&gt;
Scores are determined by the scoring condition of each card. Player with the highest score wins the game.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=27683</id>
		<title>Gamehelpcarnuta</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=27683"/>
		<updated>2025-12-14T23:51:19Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Perform two of the four possible actions. They can be different or same actions twice.&lt;br /&gt;
&lt;br /&gt;
Take a card into your hands. Hand limit is 3.&lt;br /&gt;
Play a card from your hand. Paying (discarding) or flipping the corresponding runes listed on the top of the card. &lt;br /&gt;
A swoosh and an arrow means to flip the rune. “X” means to discard the runes.&lt;br /&gt;
Take runes from reserve. Can take up to as many runes with the same symbol as available from the reserve up to your limit. &lt;br /&gt;
Flip as many runes of the same symbol as you like to the other side.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
Placing your 4th card into your tableau will open up your 5th slot for runes and 8th card will open up the 6th slot.&lt;br /&gt;
&lt;br /&gt;
Placing your 6th and 10th card will allow you to pick a token from the reserve. A token adds to your count of that symbol.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
Playing a sickle on your turn allows you to refresh one of the two rows of your choice.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
Game end is triggered by one player adding the 11th card to their tableau. The round is finished and another around is played.&lt;br /&gt;
&lt;br /&gt;
Scores are determined by the scoring condition of each card. Player with the highest score wins the game.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=27682</id>
		<title>Gamehelpcarnuta</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=27682"/>
		<updated>2025-12-14T23:43:15Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Game Board */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Perform two od rhe four possible actions. They can be different or same actions twice.&lt;br /&gt;
&lt;br /&gt;
Take a card into your hands. Hand limit is 3.&lt;br /&gt;
Play a card from your hand. Paying (discarding) or flipping the corresponding runes listed on the top of the card. &lt;br /&gt;
A swoosh and an arrow means to flip the rune. “X” means to discard the runes.&lt;br /&gt;
Take runes from reserve. Can take up to as many runes with the same symbol as available from the reserve up to your limit. &lt;br /&gt;
Flip as many runes of the same symbol as you like to the other side.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
Placing your 4th card into your tableau will open up your 5th slot for runes and 8th card will open up the 6th slot.&lt;br /&gt;
&lt;br /&gt;
Placing your 6th and 10th card will allow you to pick a token from the reserve. A token adds to your count of that symbol.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
Playing a sickle on your turn allows you to refresh one of the two rows of your choice.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
Game end is triggered by one player adding the 11th card to their tableau. The round is finished and another around is played.&lt;br /&gt;
&lt;br /&gt;
Scores are determined by the scoring condition of each card. Player with the highest score wins the game.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=27681</id>
		<title>Gamehelpcarnuta</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarnuta&amp;diff=27681"/>
		<updated>2025-12-14T23:41:05Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: Created page with &amp;quot;== Game Play ==  Perform two od rhe four possible actions. They can be different or same actions twice.  Take a card into your hands. Hand limit is 3. Play a card from your hand. Paying (discarding) or flipping the corresponding runes listed on the top of the card.  A swoosh and an arrow means to flip the rune. “X” means to discard the runes. Take runes from reserve. Can take up to as many runes with the same symbol as available from the reserve up to your limit.  Fl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Perform two od rhe four possible actions. They can be different or same actions twice.&lt;br /&gt;
&lt;br /&gt;
Take a card into your hands. Hand limit is 3.&lt;br /&gt;
Play a card from your hand. Paying (discarding) or flipping the corresponding runes listed on the top of the card. &lt;br /&gt;
A swoosh and an arrow means to flip the rune. “X” means to discard the runes.&lt;br /&gt;
Take runes from reserve. Can take up to as many runes with the same symbol as available from the reserve up to your limit. &lt;br /&gt;
Flip as many runes of the same symbol as you like to the other side.&lt;br /&gt;
&lt;br /&gt;
== Game Board ==&lt;br /&gt;
&lt;br /&gt;
Placing your 4th card into your tableau will open up your 5th slot for runes and 8th card will open up the 6th slot.&lt;br /&gt;
&lt;br /&gt;
Placing your 6th and 11th card will allow you to pick a token from the reserve. A token adds to your count of that symbol.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
Playing a sickle on your turn allows you to refresh one of the two rows of your choice.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
Game end is triggered by one player adding the 11th card to their tableau. The round is finished and another around is played.&lt;br /&gt;
&lt;br /&gt;
Scores are determined by the scoring condition of each card. Player with the highest score wins the game.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeyond&amp;diff=25414</id>
		<title>Gamehelpbeyond</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeyond&amp;diff=25414"/>
		<updated>2025-06-12T04:27:12Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Win by scoring the most energy points&lt;br /&gt;
or by enchanting all 6 Nian Shou cards for an instant victory.&lt;br /&gt;
&lt;br /&gt;
== Game Turn (3 Phases) ==&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Reveal and Collect ===&lt;br /&gt;
&lt;br /&gt;
Reveal cards one by one from the draw pile.&lt;br /&gt;
&lt;br /&gt;
If all are different Spirits: keep going or stop and take all.&lt;br /&gt;
&lt;br /&gt;
If a duplicate is revealed: stop and take only the last card.&lt;br /&gt;
&lt;br /&gt;
If first 2 cards are duplicates: gain a Nian Shou card.&lt;br /&gt;
&lt;br /&gt;
Use Lotus tokens to take extra revealed cards (1 token = 1 card).&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Place Collected Cards ===&lt;br /&gt;
&lt;br /&gt;
Choose how to place each collected card:&lt;br /&gt;
&lt;br /&gt;
• Spirit side up: goes into your play area for patterns.&lt;br /&gt;
&lt;br /&gt;
• Capture side up (Yin/Yang): goes on your Stock card (max 4).&lt;br /&gt;
&lt;br /&gt;
=== Phase 3: Enchant / Capture / Compensate ===&lt;br /&gt;
&lt;br /&gt;
Enchant a Spirit by completing a valid 4-card pattern.&lt;br /&gt;
&lt;br /&gt;
Capture an opponent’s Spirit using:&lt;br /&gt;
• Yin card → captures Yang-protected Spirit&lt;br /&gt;
• Yang card → captures Yin-protected Spirit&lt;br /&gt;
• Yin + Yang → captures Nian Shou card&lt;br /&gt;
&lt;br /&gt;
Captured card goes to your play area; used capture cards are discarded.&lt;br /&gt;
&lt;br /&gt;
Opponent gains 1 token from the supply per card lost.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
Game ends when:&lt;br /&gt;
&lt;br /&gt;
A player enchants 3 Spirits&lt;br /&gt;
&lt;br /&gt;
OR the second draw pile runs out&lt;br /&gt;
&lt;br /&gt;
OR someone enchants all 6 Nian Shou cards (instant win)&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Points from Enchanted Spirit patterns&lt;br /&gt;
&lt;br /&gt;
+1 per extra Spirit-side card not in a pattern&lt;br /&gt;
&lt;br /&gt;
+1 per Nian Shou card&lt;br /&gt;
&lt;br /&gt;
+1 per Capture card&lt;br /&gt;
&lt;br /&gt;
+1 per token in play area&lt;br /&gt;
&lt;br /&gt;
== Tiebreaker ==&lt;br /&gt;
&lt;br /&gt;
Player with fewer Spirit face-up cards wins&lt;br /&gt;
&lt;br /&gt;
== Advanced Mode ==&lt;br /&gt;
&lt;br /&gt;
=== Protection Tokens ===&lt;br /&gt;
&lt;br /&gt;
Place token on Yin/Yang symbol of a Spirit card.&lt;br /&gt;
&lt;br /&gt;
Protects that card from being captured (requires Yin + Yang to take).&lt;br /&gt;
&lt;br /&gt;
Token returns to owner if the card is captured.&lt;br /&gt;
&lt;br /&gt;
Tokens on enchanted patterns return to common supply.&lt;br /&gt;
&lt;br /&gt;
=== Spirit Summoning (Once per Enchanted Spirit) ===&lt;br /&gt;
&lt;br /&gt;
Place a Lotus token on the center of an Enchanted Spirit to activate its effect:&lt;br /&gt;
&lt;br /&gt;
Turtle Snake: Choose 1 of the top 4 cards → add to play area&lt;br /&gt;
&lt;br /&gt;
Vermilion Bird: Take a capture card from discard pile&lt;br /&gt;
&lt;br /&gt;
Double Azure Dragon: Pick 1 of top 2 cards → add to play area&lt;br /&gt;
&lt;br /&gt;
Double Metal Tiger: Take a Nian Shou card (if any left)&lt;br /&gt;
&lt;br /&gt;
Yellow Unicorn: Reclaim a Lotus from another Spirit pattern&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgatsby&amp;diff=25413</id>
		<title>Gamehelpgatsby</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgatsby&amp;diff=25413"/>
		<updated>2025-06-12T04:26:22Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Win by either:&lt;br /&gt;
&lt;br /&gt;
Collecting 3 characters of the same suit, OR&lt;br /&gt;
&lt;br /&gt;
Collecting 1 character from each of the 5 suits&lt;br /&gt;
&lt;br /&gt;
If no one achieves a victory condition, the player with the most Prestige points from characters and special actions wins.&lt;br /&gt;
&lt;br /&gt;
== Turn Overview ==&lt;br /&gt;
&lt;br /&gt;
Players alternate turns. On your turn:&lt;br /&gt;
&lt;br /&gt;
Place the Action token on a different action space (you can&#039;t repeat the last action).&lt;br /&gt;
&lt;br /&gt;
Perform the listed actions in the specified order.&lt;br /&gt;
&lt;br /&gt;
At the end of the turn, check if you&#039;ve rallied any characters.&lt;br /&gt;
&lt;br /&gt;
If a victory condition is met, the game ends immediately.&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
&lt;br /&gt;
Game ends immediately if:&lt;br /&gt;
&lt;br /&gt;
You have 3 characters of the same suit&lt;br /&gt;
&lt;br /&gt;
You have 1 character from each of the 5 suits&lt;br /&gt;
&lt;br /&gt;
Otherwise, the game ends when the last character is rallied.&lt;br /&gt;
&lt;br /&gt;
== End Game Scoring ==&lt;br /&gt;
&lt;br /&gt;
Add up Prestige points on all your characters&lt;br /&gt;
&lt;br /&gt;
+1 for an unused Special Action tile on your board&lt;br /&gt;
&lt;br /&gt;
+1 per discarded Special Action tile during the game&lt;br /&gt;
&lt;br /&gt;
Tiebreakers:&lt;br /&gt;
• Most characters&lt;br /&gt;
• Still tied? Play again&lt;br /&gt;
&lt;br /&gt;
== Location Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Cabaret ===&lt;br /&gt;
&lt;br /&gt;
Place Influence tokens to form a continuous orthogonal path from one edge to the other.&lt;br /&gt;
&lt;br /&gt;
You may also rally a character by occupying all 4 matching circle spaces.&lt;br /&gt;
&lt;br /&gt;
Tokens must always be placed orthogonally adjacent to another token (any color).&lt;br /&gt;
&lt;br /&gt;
=== Finance Center ===&lt;br /&gt;
&lt;br /&gt;
Advance your Ascension token upward.&lt;br /&gt;
&lt;br /&gt;
If you reach or pass a character, you rally it.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re behind your opponent → move 2 spaces&lt;br /&gt;
If tied/ahead → move 1 space&lt;br /&gt;
&lt;br /&gt;
=== Racetrack ===&lt;br /&gt;
&lt;br /&gt;
Place tokens from left to right on available tracks.&lt;br /&gt;
&lt;br /&gt;
When a track fills, the player with the majority takes the character.&lt;br /&gt;
&lt;br /&gt;
Return tokens; that track is now closed (overlay tile).&lt;br /&gt;
&lt;br /&gt;
== Action Options ==&lt;br /&gt;
&lt;br /&gt;
Each main action specifies what to do and in what order:&lt;br /&gt;
&lt;br /&gt;
Place Influence in Cabaret (1 or 2 tokens)&lt;br /&gt;
&lt;br /&gt;
Advance in Finance and/or place in Racetrack&lt;br /&gt;
&lt;br /&gt;
Each turn must use a new action space&lt;br /&gt;
&lt;br /&gt;
== Special Actions ==&lt;br /&gt;
&lt;br /&gt;
Unique, powerful one-time actions&lt;br /&gt;
&lt;br /&gt;
Placed on your player board, replacing any existing special&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
• Place 3 tokens at Cabaret&lt;br /&gt;
• Swap Influence tokens with opponent&lt;br /&gt;
• Advance in Finance and place in Racetrack&lt;br /&gt;
• Draw multiple Special Action tiles and choose one&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Some spaces grant bonuses when you land on or cover them&lt;br /&gt;
&lt;br /&gt;
Bonuses include:&lt;br /&gt;
• Swap characters&lt;br /&gt;
• Extra placement&lt;br /&gt;
• Influence swap&lt;br /&gt;
• Advance Ascension&lt;br /&gt;
• Restrict opponent&#039;s next action&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgatsby&amp;diff=25412</id>
		<title>Gamehelpgatsby</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgatsby&amp;diff=25412"/>
		<updated>2025-06-12T04:21:23Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: Created page with &amp;quot;== Objective ==  Win by either:  Collecting 3 characters of the same suit, OR  Collecting 1 character from each of the 5 suits  If no one achieves a victory condition, the player with the most Prestige points from characters and special actions wins.  == Setup ==  Unfold the board and place it at the center.  Shuffle and place: • 4 Cabaret tiles face up in the Cabaret area • 15 Character tiles randomly across the 3 locations: ◦ 3 in Cabaret ◦ 4 in Finance Center...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Win by either:&lt;br /&gt;
&lt;br /&gt;
Collecting 3 characters of the same suit, OR&lt;br /&gt;
&lt;br /&gt;
Collecting 1 character from each of the 5 suits&lt;br /&gt;
&lt;br /&gt;
If no one achieves a victory condition, the player with the most Prestige points from characters and special actions wins.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Unfold the board and place it at the center.&lt;br /&gt;
&lt;br /&gt;
Shuffle and place:&lt;br /&gt;
• 4 Cabaret tiles face up in the Cabaret area&lt;br /&gt;
• 15 Character tiles randomly across the 3 locations:&lt;br /&gt;
◦ 3 in Cabaret&lt;br /&gt;
◦ 4 in Finance Center&lt;br /&gt;
◦ 5 in Racetrack&lt;br /&gt;
• Reveal edge characters as indicated&lt;br /&gt;
• Swap positions in Finance and Racetrack if bottom character has more stars&lt;br /&gt;
&lt;br /&gt;
Shuffle the 11 Special Action tiles into a face-down pile.&lt;br /&gt;
&lt;br /&gt;
Place the 4 Race Finished overlay tiles nearby.&lt;br /&gt;
&lt;br /&gt;
Each player chooses Dorothy or James:&lt;br /&gt;
• Take 20 Influence tokens&lt;br /&gt;
• Place your Ascension token on the bottom space of the Finance track&lt;br /&gt;
&lt;br /&gt;
Flip the Action token to decide who starts.&lt;br /&gt;
• The second player draws 2 Special Action tiles, keeps 1&lt;br /&gt;
• Places 1 Influence token in the Cabaret&lt;br /&gt;
&lt;br /&gt;
== Turn Overview ==&lt;br /&gt;
&lt;br /&gt;
Players alternate turns. On your turn:&lt;br /&gt;
&lt;br /&gt;
Place the Action token on a different action space (you can&#039;t repeat the last action).&lt;br /&gt;
&lt;br /&gt;
Perform the listed actions in the specified order.&lt;br /&gt;
&lt;br /&gt;
At the end of the turn, check if you&#039;ve rallied any characters.&lt;br /&gt;
&lt;br /&gt;
If a victory condition is met, the game ends immediately.&lt;br /&gt;
&lt;br /&gt;
== Victory Conditions ==&lt;br /&gt;
&lt;br /&gt;
Game ends immediately if:&lt;br /&gt;
&lt;br /&gt;
You have 3 characters of the same suit&lt;br /&gt;
&lt;br /&gt;
You have 1 character from each of the 5 suits&lt;br /&gt;
&lt;br /&gt;
Otherwise, the game ends when the last character is rallied.&lt;br /&gt;
&lt;br /&gt;
== End Game Scoring ==&lt;br /&gt;
&lt;br /&gt;
Add up Prestige points on all your characters&lt;br /&gt;
&lt;br /&gt;
+1 for an unused Special Action tile on your board&lt;br /&gt;
&lt;br /&gt;
+1 per discarded Special Action tile during the game&lt;br /&gt;
&lt;br /&gt;
Tiebreakers:&lt;br /&gt;
• Most characters&lt;br /&gt;
• Still tied? Play again&lt;br /&gt;
&lt;br /&gt;
== Location Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Cabaret ===&lt;br /&gt;
&lt;br /&gt;
Place Influence tokens to form a continuous orthogonal path from one edge to the other.&lt;br /&gt;
&lt;br /&gt;
You may also rally a character by occupying all 4 matching circle spaces.&lt;br /&gt;
&lt;br /&gt;
Tokens must always be placed orthogonally adjacent to another token (any color).&lt;br /&gt;
&lt;br /&gt;
=== Finance Center ===&lt;br /&gt;
&lt;br /&gt;
Advance your Ascension token upward.&lt;br /&gt;
&lt;br /&gt;
If you reach or pass a character, you rally it.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re behind your opponent → move 2 spaces&lt;br /&gt;
If tied/ahead → move 1 space&lt;br /&gt;
&lt;br /&gt;
=== Racetrack ===&lt;br /&gt;
&lt;br /&gt;
Place tokens from left to right on available tracks.&lt;br /&gt;
&lt;br /&gt;
When a track fills, the player with the majority takes the character.&lt;br /&gt;
&lt;br /&gt;
Return tokens; that track is now closed (overlay tile).&lt;br /&gt;
&lt;br /&gt;
== Action Options ==&lt;br /&gt;
&lt;br /&gt;
Each main action specifies what to do and in what order:&lt;br /&gt;
&lt;br /&gt;
Place Influence in Cabaret (1 or 2 tokens)&lt;br /&gt;
&lt;br /&gt;
Advance in Finance and/or place in Racetrack&lt;br /&gt;
&lt;br /&gt;
Each turn must use a new action space&lt;br /&gt;
&lt;br /&gt;
== Special Actions ==&lt;br /&gt;
&lt;br /&gt;
Unique, powerful one-time actions&lt;br /&gt;
&lt;br /&gt;
Placed on your player board, replacing any existing special&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
• Place 3 tokens at Cabaret&lt;br /&gt;
• Swap Influence tokens with opponent&lt;br /&gt;
• Advance in Finance and place in Racetrack&lt;br /&gt;
• Draw multiple Special Action tiles and choose one&lt;br /&gt;
&lt;br /&gt;
== Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Some spaces grant bonuses when you land on or cover them&lt;br /&gt;
&lt;br /&gt;
Bonuses include:&lt;br /&gt;
• Swap characters&lt;br /&gt;
• Extra placement&lt;br /&gt;
• Influence swap&lt;br /&gt;
• Advance Ascension&lt;br /&gt;
• Restrict opponent&#039;s next action&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeyond&amp;diff=25410</id>
		<title>Gamehelpbeyond</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbeyond&amp;diff=25410"/>
		<updated>2025-06-12T04:15:05Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: Created page with &amp;quot;== Objective ==  Win by scoring the most energy points or by enchanting all 6 Nian Shou cards for an instant victory.  == Setup ==  Shuffle all Celestial Spirit cards into a deck, back side visible.  Place the 6 Nian Shou cards in the center of the table.  Each player gets: • 1 Stock card • 2 Lotus tokens • A hand of 4 random cards (from the main deck)  Place the remaining tokens in a common supply.  Determine the first player (the wisest starts).  == Game Turn (3...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
Win by scoring the most energy points&lt;br /&gt;
or by enchanting all 6 Nian Shou cards for an instant victory.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Shuffle all Celestial Spirit cards into a deck, back side visible.&lt;br /&gt;
&lt;br /&gt;
Place the 6 Nian Shou cards in the center of the table.&lt;br /&gt;
&lt;br /&gt;
Each player gets:&lt;br /&gt;
• 1 Stock card&lt;br /&gt;
• 2 Lotus tokens&lt;br /&gt;
• A hand of 4 random cards (from the main deck)&lt;br /&gt;
&lt;br /&gt;
Place the remaining tokens in a common supply.&lt;br /&gt;
&lt;br /&gt;
Determine the first player (the wisest starts).&lt;br /&gt;
&lt;br /&gt;
== Game Turn (3 Phases) ==&lt;br /&gt;
&lt;br /&gt;
=== Phase 1: Reveal and Collect ===&lt;br /&gt;
&lt;br /&gt;
Reveal cards one by one from the draw pile.&lt;br /&gt;
&lt;br /&gt;
If all are different Spirits: keep going or stop and take all.&lt;br /&gt;
&lt;br /&gt;
If a duplicate is revealed: stop and take only the last card.&lt;br /&gt;
&lt;br /&gt;
If first 2 cards are duplicates: gain a Nian Shou card.&lt;br /&gt;
&lt;br /&gt;
Use Lotus tokens to take extra revealed cards (1 token = 1 card).&lt;br /&gt;
&lt;br /&gt;
=== Phase 2: Place Collected Cards ===&lt;br /&gt;
&lt;br /&gt;
Choose how to place each collected card:&lt;br /&gt;
&lt;br /&gt;
• Spirit side up: goes into your play area for patterns.&lt;br /&gt;
&lt;br /&gt;
• Capture side up (Yin/Yang): goes on your Stock card (max 4).&lt;br /&gt;
&lt;br /&gt;
=== Phase 3: Enchant / Capture / Compensate ===&lt;br /&gt;
&lt;br /&gt;
Enchant a Spirit by completing a valid 4-card pattern.&lt;br /&gt;
&lt;br /&gt;
Capture an opponent’s Spirit using:&lt;br /&gt;
• Yin card → captures Yang-protected Spirit&lt;br /&gt;
• Yang card → captures Yin-protected Spirit&lt;br /&gt;
• Yin + Yang → captures Nian Shou card&lt;br /&gt;
&lt;br /&gt;
Captured card goes to your play area; used capture cards are discarded.&lt;br /&gt;
&lt;br /&gt;
Opponent gains 1 token from the supply per card lost.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
Game ends when:&lt;br /&gt;
&lt;br /&gt;
A player enchants 3 Spirits&lt;br /&gt;
&lt;br /&gt;
OR the second draw pile runs out&lt;br /&gt;
&lt;br /&gt;
OR someone enchants all 6 Nian Shou cards (instant win)&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Points from Enchanted Spirit patterns&lt;br /&gt;
&lt;br /&gt;
+1 per extra Spirit-side card not in a pattern&lt;br /&gt;
&lt;br /&gt;
+1 per Nian Shou card&lt;br /&gt;
&lt;br /&gt;
+1 per Capture card&lt;br /&gt;
&lt;br /&gt;
+1 per token in play area&lt;br /&gt;
&lt;br /&gt;
== Tiebreaker ==&lt;br /&gt;
&lt;br /&gt;
Player with fewer Spirit face-up cards wins&lt;br /&gt;
&lt;br /&gt;
== Advanced Mode ==&lt;br /&gt;
&lt;br /&gt;
=== Protection Tokens ===&lt;br /&gt;
&lt;br /&gt;
Place token on Yin/Yang symbol of a Spirit card.&lt;br /&gt;
&lt;br /&gt;
Protects that card from being captured (requires Yin + Yang to take).&lt;br /&gt;
&lt;br /&gt;
Token returns to owner if the card is captured.&lt;br /&gt;
&lt;br /&gt;
Tokens on enchanted patterns return to common supply.&lt;br /&gt;
&lt;br /&gt;
=== Spirit Summoning (Once per Enchanted Spirit) ===&lt;br /&gt;
&lt;br /&gt;
Place a Lotus token on the center of an Enchanted Spirit to activate its effect:&lt;br /&gt;
&lt;br /&gt;
Turtle Snake: Choose 1 of the top 4 cards → add to play area&lt;br /&gt;
&lt;br /&gt;
Vermilion Bird: Take a capture card from discard pile&lt;br /&gt;
&lt;br /&gt;
Double Azure Dragon: Pick 1 of top 2 cards → add to play area&lt;br /&gt;
&lt;br /&gt;
Double Metal Tiger: Take a Nian Shou card (if any left)&lt;br /&gt;
&lt;br /&gt;
Yellow Unicorn: Reclaim a Lotus from another Spirit pattern&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpquinzejoursenfrance&amp;diff=25409</id>
		<title>Gamehelpquinzejoursenfrance</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpquinzejoursenfrance&amp;diff=25409"/>
		<updated>2025-06-12T03:36:36Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: Created page with &amp;quot;== Goal ==  Plays in 15 rounds (1 per day)  Earn the most Victory Points by completing missions and collecting Location cards with smileys.   == Game Play ==  Choose one of the following actions:  1. Voyager – Take 1 Location card, pay steps, gain symbols/reward  2. Rencontrer – Draw 2 Encounter cards, keep 1  3. Récupérer – Gain 4 Step tokens   == Itinerary Change ==  At the start of Days 4, 8, 12 — discard and refresh all 8 Location cards.   == Missions (Renc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal ==&lt;br /&gt;
&lt;br /&gt;
Plays in 15 rounds (1 per day)&lt;br /&gt;
&lt;br /&gt;
Earn the most Victory Points by completing missions and collecting Location cards with smileys.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Choose one of the following actions:&lt;br /&gt;
&lt;br /&gt;
1. Voyager – Take 1 Location card, pay steps, gain symbols/reward&lt;br /&gt;
&lt;br /&gt;
2. Rencontrer – Draw 2 Encounter cards, keep 1&lt;br /&gt;
&lt;br /&gt;
3. Récupérer – Gain 4 Step tokens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Itinerary Change ==&lt;br /&gt;
&lt;br /&gt;
At the start of Days 4, 8, 12 — discard and refresh all 8 Location cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Missions (Rencontre) ==&lt;br /&gt;
&lt;br /&gt;
- Score if condition met (e.g., most of a symbol, 3 smiley cards, 6 Nord cards)&lt;br /&gt;
&lt;br /&gt;
- Fail = 0 pts; Succeed = earn smileys listed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End Game Scoring ==&lt;br /&gt;
&lt;br /&gt;
After Day 15&lt;br /&gt;
&lt;br /&gt;
1. Mission smileys (if completed)&lt;br /&gt;
&lt;br /&gt;
2. Location card smileys&lt;br /&gt;
&lt;br /&gt;
3. +1 bonus per mission if ALL missions are completed&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;br /&gt;
&lt;br /&gt;
Tiebreakers: most step tokens → shared win if still tied&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjewelbox&amp;diff=25311</id>
		<title>Gamehelpjewelbox</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjewelbox&amp;diff=25311"/>
		<updated>2025-06-05T04:35:51Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Game Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Roll die. Collect and place the Beetle matching your die roll into a 4x4 grid.&lt;br /&gt;
&lt;br /&gt;
Rolling a 6 allows you to pick any of the 5 available Beetles.&lt;br /&gt;
&lt;br /&gt;
2-Player variant - 5x5 grid.&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools are single use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Magnifying glass&amp;lt;/b&amp;gt; - choose any face-up OR face-down Beetle instead of rolling the die.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Forceps&amp;lt;/b&amp;gt; - Swap 2 beetles tiles in your Jewel Box. Can be used before or after collecting a Beetle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Either&amp;lt;/b&amp;gt; - Can be used as either Magnifying Glass or Forceps.&lt;br /&gt;
&lt;br /&gt;
Limit to using 1 token per turn.&lt;br /&gt;
&lt;br /&gt;
Each unused token at the end of the game is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
== Scoring Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Scarabs (green)&amp;lt;/b&amp;gt; - Scores individually. A scarab on the edge adjacent to all different family scores 2 points. A scarab in the middle adjacent to all different family scores 3 points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weevils (red)&amp;lt;/b&amp;gt; - Gain points as a set being in a group horizontally or vertically as below:&lt;br /&gt;
&lt;br /&gt;
Group of 2 - 3 points&lt;br /&gt;
&lt;br /&gt;
Group of 3 - 6 points&lt;br /&gt;
&lt;br /&gt;
Group of 4 - 10 points&lt;br /&gt;
&lt;br /&gt;
Each weevil can only be counted once.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ladybug (purple)&amp;lt;/b&amp;gt; - Score number of lady bugs not adjacent to another lady bug as below:&lt;br /&gt;
&lt;br /&gt;
2 ladybugs - 1 point&lt;br /&gt;
&lt;br /&gt;
3 ladybugs - 4 points&lt;br /&gt;
&lt;br /&gt;
4 ladybugs - 8 points&lt;br /&gt;
&lt;br /&gt;
5 ladybugs - 15 points&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Longhorns (yellow)&amp;lt;/b&amp;gt; - &lt;br /&gt;
&lt;br /&gt;
If total number of longhorns is a even number - scores number of longhorn x 2&lt;br /&gt;
&lt;br /&gt;
If total number of longhorns is an odd number - scores number of longhorn x 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Jewels (blue)&amp;lt;/b&amp;gt; - scores when in pairs&lt;br /&gt;
&lt;br /&gt;
Each pair (non-adjacent) - 5 points. &lt;br /&gt;
&lt;br /&gt;
More than 2 adjacent to each other - 0 points for all.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjewelbox&amp;diff=25310</id>
		<title>Gamehelpjewelbox</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjewelbox&amp;diff=25310"/>
		<updated>2025-06-05T04:35:37Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Roll die. Collect and place the Beetle matching your die roll into a 4x4 grid.&lt;br /&gt;
&lt;br /&gt;
Rolling a 6 allows you to pick any of the 5 available Beetles.&lt;br /&gt;
&lt;br /&gt;
2-Player variant - 5x5 grid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools are single use.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Magnifying glass&amp;lt;/b&amp;gt; - choose any face-up OR face-down Beetle instead of rolling the die.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Forceps&amp;lt;/b&amp;gt; - Swap 2 beetles tiles in your Jewel Box. Can be used before or after collecting a Beetle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Either&amp;lt;/b&amp;gt; - Can be used as either Magnifying Glass or Forceps.&lt;br /&gt;
&lt;br /&gt;
Limit to using 1 token per turn.&lt;br /&gt;
&lt;br /&gt;
Each unused token at the end of the game is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
== Scoring Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Scarabs (green)&amp;lt;/b&amp;gt; - Scores individually. A scarab on the edge adjacent to all different family scores 2 points. A scarab in the middle adjacent to all different family scores 3 points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weevils (red)&amp;lt;/b&amp;gt; - Gain points as a set being in a group horizontally or vertically as below:&lt;br /&gt;
&lt;br /&gt;
Group of 2 - 3 points&lt;br /&gt;
&lt;br /&gt;
Group of 3 - 6 points&lt;br /&gt;
&lt;br /&gt;
Group of 4 - 10 points&lt;br /&gt;
&lt;br /&gt;
Each weevil can only be counted once.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ladybug (purple)&amp;lt;/b&amp;gt; - Score number of lady bugs not adjacent to another lady bug as below:&lt;br /&gt;
&lt;br /&gt;
2 ladybugs - 1 point&lt;br /&gt;
&lt;br /&gt;
3 ladybugs - 4 points&lt;br /&gt;
&lt;br /&gt;
4 ladybugs - 8 points&lt;br /&gt;
&lt;br /&gt;
5 ladybugs - 15 points&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Longhorns (yellow)&amp;lt;/b&amp;gt; - &lt;br /&gt;
&lt;br /&gt;
If total number of longhorns is a even number - scores number of longhorn x 2&lt;br /&gt;
&lt;br /&gt;
If total number of longhorns is an odd number - scores number of longhorn x 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Jewels (blue)&amp;lt;/b&amp;gt; - scores when in pairs&lt;br /&gt;
&lt;br /&gt;
Each pair (non-adjacent) - 5 points. &lt;br /&gt;
&lt;br /&gt;
More than 2 adjacent to each other - 0 points for all.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjewelbox&amp;diff=25309</id>
		<title>Gamehelpjewelbox</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjewelbox&amp;diff=25309"/>
		<updated>2025-06-05T04:34:59Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Scoring Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Roll die. Collect and place the Beetle matching your die roll into a 4x4 grid.&lt;br /&gt;
&lt;br /&gt;
Rolling a 6 allows you to pick any of the 5 available Beetles.&lt;br /&gt;
&lt;br /&gt;
2-Player variant - 5x5 grid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
Tools are single use.&lt;br /&gt;
&lt;br /&gt;
Magnifying glass - choose any face-up OR face-down Beetle instead of rolling the die.&lt;br /&gt;
&lt;br /&gt;
Forceps - Swap 2 beetles tiles in your Jewel Box. Can be used before or after collecting a Beetle.&lt;br /&gt;
&lt;br /&gt;
Either - Can be used as either Magnifying Glass or Forceps.&lt;br /&gt;
&lt;br /&gt;
Limit to using 1 token per turn.&lt;br /&gt;
&lt;br /&gt;
Each unused token at the end of the game is worth 2 points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scoring Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Scarabs (green)&amp;lt;/b&amp;gt; - Scores individually. A scarab on the edge adjacent to all different family scores 2 points. A scarab in the middle adjacent to all different family scores 3 points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weevils (red)&amp;lt;/b&amp;gt; - Gain points as a set being in a group horizontally or vertically as below:&lt;br /&gt;
&lt;br /&gt;
Group of 2 - 3 points&lt;br /&gt;
&lt;br /&gt;
Group of 3 - 6 points&lt;br /&gt;
&lt;br /&gt;
Group of 4 - 10 points&lt;br /&gt;
&lt;br /&gt;
Each weevil can only be counted once.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ladybug (purple)&amp;lt;/b&amp;gt; - Score number of lady bugs not adjacent to another lady bug as below:&lt;br /&gt;
&lt;br /&gt;
2 ladybugs - 1 point&lt;br /&gt;
&lt;br /&gt;
3 ladybugs - 4 points&lt;br /&gt;
&lt;br /&gt;
4 ladybugs - 8 points&lt;br /&gt;
&lt;br /&gt;
5 ladybugs - 15 points&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Longhorns (yellow)&amp;lt;/b&amp;gt; - &lt;br /&gt;
&lt;br /&gt;
If total number of longhorns is a even number - scores number of longhorn x 2&lt;br /&gt;
&lt;br /&gt;
If total number of longhorns is an odd number - scores number of longhorn x 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Jewels (blue)&amp;lt;/b&amp;gt; - scores when in pairs&lt;br /&gt;
&lt;br /&gt;
Each pair (non-adjacent) - 5 points. &lt;br /&gt;
&lt;br /&gt;
More than 2 adjacent to each other - 0 points for all.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjewelbox&amp;diff=25308</id>
		<title>Gamehelpjewelbox</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjewelbox&amp;diff=25308"/>
		<updated>2025-06-05T04:12:02Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Scoring Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scoring Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Scarabs (green)&amp;lt;/b&amp;gt; - Scores individually. A scarab on the edge adjacent to all different family scores 2 points. A scarab in the middle adjacent to all different family scores 3 points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Weevils (red)&amp;lt;/b&amp;gt; - Gain points as a set being in a group horizontally or vertically as below:&lt;br /&gt;
&lt;br /&gt;
Group of 2 - 3 points&lt;br /&gt;
&lt;br /&gt;
Group of 3 - 6 points&lt;br /&gt;
&lt;br /&gt;
Group of 4 - 10 points&lt;br /&gt;
&lt;br /&gt;
Each weevil can only be counted once.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ladybug (purple)&amp;lt;/b&amp;gt; - Score number of lady bugs not adjacent to another lady bug as below:&lt;br /&gt;
&lt;br /&gt;
2 ladybugs - 1 point&lt;br /&gt;
&lt;br /&gt;
3 ladybugs - 4 points&lt;br /&gt;
&lt;br /&gt;
4 ladybugs - 8 points&lt;br /&gt;
&lt;br /&gt;
5 ladybugs - 15 points&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Longhorns (yellow)&amp;lt;/b&amp;gt; - &lt;br /&gt;
&lt;br /&gt;
If total number of longhorns is a even number - scores number of longhorn x 2&lt;br /&gt;
&lt;br /&gt;
If total number of longhorns is an odd number - scores number of longhorn x 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Jewels (blue)&amp;lt;/b&amp;gt; - scores when in pairs&lt;br /&gt;
&lt;br /&gt;
Each pair (non-adjacent) - 5 points. &lt;br /&gt;
&lt;br /&gt;
More than 2 adjacent to each other - 0 points for all.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjewelbox&amp;diff=25307</id>
		<title>Gamehelpjewelbox</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjewelbox&amp;diff=25307"/>
		<updated>2025-06-05T04:10:04Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: Created page with &amp;quot;== Scoring Guide ==  Scarabs (green) - Scores individually. A scarab on the edge adjacent to all different family scores 2 points. A scarab in the middle adjacent to all different family scores 3 points.  Weevils (red) - Gain points as a set being in a group horizontally or vertically as below:  Group of 2 - 3 points Group of 3 - 6 points Group of 4 - 10 points  Each weevil can only be counted once.  Ladybug (purple) - Score number of lady bugs not adjacent to another la...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scoring Guide ==&lt;br /&gt;
&lt;br /&gt;
Scarabs (green) - Scores individually. A scarab on the edge adjacent to all different family scores 2 points. A scarab in the middle adjacent to all different family scores 3 points.&lt;br /&gt;
&lt;br /&gt;
Weevils (red) - Gain points as a set being in a group horizontally or vertically as below:&lt;br /&gt;
&lt;br /&gt;
Group of 2 - 3 points&lt;br /&gt;
Group of 3 - 6 points&lt;br /&gt;
Group of 4 - 10 points&lt;br /&gt;
&lt;br /&gt;
Each weevil can only be counted once.&lt;br /&gt;
&lt;br /&gt;
Ladybug (purple) - Score number of lady bugs not adjacent to another lady bug as below:&lt;br /&gt;
&lt;br /&gt;
2 ladybugs - 1 point&lt;br /&gt;
3 ladybugs - 4 points&lt;br /&gt;
4 ladybugs - 8 points&lt;br /&gt;
5 ladybugs - 15 points&lt;br /&gt;
&lt;br /&gt;
Longhorns (yellow) - &lt;br /&gt;
&lt;br /&gt;
If total number of longhorns is a even number - scores number of longhorn x 2&lt;br /&gt;
If total number of longhorns is an odd number - scores number of longhorn x 1&lt;br /&gt;
&lt;br /&gt;
Jewels (blue) - scores when in pairs&lt;br /&gt;
&lt;br /&gt;
Each pair (non-adjacent) - 5 points. &lt;br /&gt;
More than 2 adjacent to each other - 0 points for all.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkokeshi&amp;diff=25008</id>
		<title>Gamehelpkokeshi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkokeshi&amp;diff=25008"/>
		<updated>2025-05-19T05:54:28Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scoring ==&lt;br /&gt;
&lt;br /&gt;
=== End Game Scoring ===&lt;br /&gt;
&lt;br /&gt;
	1. Position of where are you on the each animal track scores the point on top of the track.&lt;br /&gt;
&lt;br /&gt;
	2. For each track that you are ahead of your opponent(s), you score 3 additional points.&lt;br /&gt;
&lt;br /&gt;
	3. Recognition tiles placed on your workshop board score the scores on the tile.&lt;br /&gt;
&lt;br /&gt;
	4. The position of each of your kokeshi doll score the points on the right on the board.&lt;br /&gt;
&lt;br /&gt;
	5. -3 points for each two tiles on your workshop board of the same color that are orthogonally adjacent to each other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== In-Game Scoring ===&lt;br /&gt;
&lt;br /&gt;
1. 3 points each time your kokeshi doll hit the top of the board and returned to the starting point.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpkokeshi&amp;diff=25007</id>
		<title>Gamehelpkokeshi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpkokeshi&amp;diff=25007"/>
		<updated>2025-05-19T05:53:43Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: Created page with &amp;quot;== Scoring ==  End Game Scoring  	1. Position of where are you on the each animal track scores the point on top of the track. 	2. For each track that you are ahead of your opponent(s), you score 3 additional points. 	3. Recognition tiles placed on your workshop board score the scores on the tile. 	4. The position of each of your kokeshi doll score the points on the right on the board. 	5. -3 points for each two tiles on your workshop board of the same color that are orth...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Scoring ==&lt;br /&gt;
&lt;br /&gt;
End Game Scoring&lt;br /&gt;
&lt;br /&gt;
	1. Position of where are you on the each animal track scores the point on top of the track.&lt;br /&gt;
	2. For each track that you are ahead of your opponent(s), you score 3 additional points.&lt;br /&gt;
	3. Recognition tiles placed on your workshop board score the scores on the tile.&lt;br /&gt;
	4. The position of each of your kokeshi doll score the points on the right on the board.&lt;br /&gt;
	5. -3 points for each two tiles on your workshop board of the same color that are orthogonally adjacent to each other.&lt;br /&gt;
&lt;br /&gt;
In-Game Scoring&lt;br /&gt;
&lt;br /&gt;
    1. 3 points each time your kokeshi doll hit the top of the board and returned to the starting point.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpabrachadabra&amp;diff=24839</id>
		<title>Gamehelpabrachadabra</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpabrachadabra&amp;diff=24839"/>
		<updated>2025-05-02T03:33:12Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Winning condition&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The game ends when a player has more than &amp;lt;strong&amp;gt;22 points&amp;lt;/strong&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The player with the most points wins.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Game turn&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each player follows these two steps in turn, until no one is left to play for this exam.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Then start a new exam in the new phase, day or night.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Use a potion (optional)&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Use the capacity of one of your vision potions instead of just drawing a card.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Draw a card&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Draw a single card from the 4 piles of magic cards and place them face-up.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;Validate a Diploma&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you have the exact number of Rabbits corresponding to the value of one of the available diploma, you may take it.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you do so, you will end your exam.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;span class=&amp;quot;mw-headline&amp;quot;&amp;gt;Animals and effects&amp;lt;/span&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;h3&amp;gt;The rabbit&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The number of rabbits you own allows you to obtain a diploma if you have as many rabbits as the value of that diploma.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you have more rabbits than the value of the biggest diploma, you will lose your exam.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The black cat&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Each black cat brings 1 bonus point at the end of the exam.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;If you have 3 or more cats, you will lose your exam.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The wool ball&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The wool ball takes up one cat, so you can have more and keep its bonus points.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The vision potion&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Secretly look at two cards from the top of a stack of magic cards.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Keep one and put the other in its original place.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The grimoire&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;When you draw the grimoire, take the feather.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h3&amp;gt;The feather&amp;lt;/h3&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The feather is the only card that can be stolen from you.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;At the end of an exam, the feather gives 3 bonus points to its owner if he didn&#039;t lose.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpaero&amp;diff=24781</id>
		<title>Gamehelpaero</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpaero&amp;diff=24781"/>
		<updated>2025-04-27T21:03:56Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Game Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective == &lt;br /&gt;
&lt;br /&gt;
Arrest all 6 criminals with the highest score and wins the game.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Each player rolls 8 dice. 4 of the dice have the 6 criminals on them and the other 4 have number vales from 1 (snake eye) to 6.&lt;br /&gt;
&lt;br /&gt;
You must split minimum of 1 die after each roll and re-roll the rest. That split die will not be rerolled again.&lt;br /&gt;
&lt;br /&gt;
At the end of your roll, you pick one of the criminals from your dice roll and arrest them. &lt;br /&gt;
&lt;br /&gt;
Scores are determined by the number of dice you have of that one criminal multiply by the LOWEST number value.&lt;br /&gt;
&lt;br /&gt;
For example, if you rolled Clown, Clown, Clown, Fly, 2, 2, 4, 5. You will score 3 (clowns) x 2 (lowest numeric value) = 6. Or, if you choose Fly, you will score 1 (Fly) x 2 (lowest value) = 2.&lt;br /&gt;
&lt;br /&gt;
Twist: Snake Eye has value of 1 UNLESS you rolled 4 snake eyes, then it has a value of 7.&lt;br /&gt;
&lt;br /&gt;
If, at the end of your roll, you do not have a criminal dice face matching any of your unarrested criminals, you will have to choose any of your unarrested criminals, flipped them over, and score 0 for that turn.&lt;br /&gt;
&lt;br /&gt;
Game ends after 6 turns.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpaero&amp;diff=24780</id>
		<title>Gamehelpaero</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpaero&amp;diff=24780"/>
		<updated>2025-04-27T21:03:23Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Game Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective == &lt;br /&gt;
&lt;br /&gt;
Arrest all 6 criminals with the highest score and wins the game.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Each player rolls 8 dice. 4 of the dice have the 6 criminals on them and the other 4 have number vales from 1 (snake eye) to 6.&lt;br /&gt;
&lt;br /&gt;
You must split minimum of 1 die after each roll and re-roll the rest. That split die will not be rerolled again.&lt;br /&gt;
&lt;br /&gt;
At the end of your roll, you pick one of the criminals from your dice roll and arrest them. &lt;br /&gt;
&lt;br /&gt;
Scores are determined by the number of dice you have of that one criminal multiply by the LOWEST number value.&lt;br /&gt;
&lt;br /&gt;
For example, if you rolled Clown, Clown, Clown, Fly, 2, 2, 4, 5. You will score 3 (clowns) x 2 (lowest numeric value) = 6. Or, if you choose Fly, you will score 1 (Fly) x 2 (lowest value) = 2.&lt;br /&gt;
&lt;br /&gt;
Twist: Snake Eye has value of 1 UNLESS you rolled 4 snake eyes, then it has a value of 7.&lt;br /&gt;
&lt;br /&gt;
If, at the end of your roll, you do not have a criminal dice face matching any of your unarrested criminals, you will have to choose any of your unarrested criminals, flipped them over, and score 0 for that turn.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpaero&amp;diff=24779</id>
		<title>Gamehelpaero</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpaero&amp;diff=24779"/>
		<updated>2025-04-27T21:02:20Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Game Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective == &lt;br /&gt;
&lt;br /&gt;
Arrest all 6 criminals with the highest score and wins the game.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Each player rolls 8 dice. 4 of the dice have the 6 criminals on them and the other 4 have number vales from 1 (snake eye) to 6.&lt;br /&gt;
&lt;br /&gt;
You must split minimum of 1 die after each roll and re-roll the rest. That split die will not be rerolled again.&lt;br /&gt;
&lt;br /&gt;
At the end of your roll, you pick one of the criminals from your dice roll and arrest them. &lt;br /&gt;
&lt;br /&gt;
Scores are determined by the number of dice you have of that one criminal multiply by the LOWEST number value.&lt;br /&gt;
&lt;br /&gt;
For example, if you rolled Clown, Clown, Clown, Fly, 2, 2, 4, 5. You will score 3 (clowns) x 2 (lowest numeric value) = 6. Or, if you choose Fly, you will score 1 (Fly) x 2 (lowest value) = 2.&lt;br /&gt;
&lt;br /&gt;
Twist: Snake Eye has value of 1 UNLESS you rolled 4 snake eyes, then its value is 7.&lt;br /&gt;
&lt;br /&gt;
If, at the end of your roll, you do not have a criminal dice face matching any of your unarrested criminals, you will have to choose any of your unarrested criminals, flipped them over, and score 0 for that turn.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpaero&amp;diff=24778</id>
		<title>Gamehelpaero</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpaero&amp;diff=24778"/>
		<updated>2025-04-27T17:27:13Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: Created page with &amp;quot;== Objective ==   Arrest all 6 criminals with the highest score and wins the game.  == Game Play ==  Each player rolls 8 dice. 4 of the dice have the 6 criminals on them and the 4 have number vales from 1 (snake eye) to 6.  You must split minimum of 1 die after each roll and re-roll the rest. That split die will not be rerolled again.  At the end of your roll, you pick one of the criminals from your dice roll and arrest them.   Scores are determined by the number of dice...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective == &lt;br /&gt;
&lt;br /&gt;
Arrest all 6 criminals with the highest score and wins the game.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
Each player rolls 8 dice. 4 of the dice have the 6 criminals on them and the 4 have number vales from 1 (snake eye) to 6.&lt;br /&gt;
&lt;br /&gt;
You must split minimum of 1 die after each roll and re-roll the rest. That split die will not be rerolled again.&lt;br /&gt;
&lt;br /&gt;
At the end of your roll, you pick one of the criminals from your dice roll and arrest them. &lt;br /&gt;
&lt;br /&gt;
Scores are determined by the number of dice you have of that one criminal multiply by the LOWEST number value.&lt;br /&gt;
&lt;br /&gt;
For example, if you rolled Clown, Clown, Clown, Fly, 2, 2, 4, 5. You will score 3 (clowns) x 2 (lowest numeric value) = 6. Or, if you choose Fly, you will score 1 (Fly) x 2 (lowest value) = 2.&lt;br /&gt;
&lt;br /&gt;
Twist: Snake Eye has value of 1 UNLESS you rolled 4 snake eyes, then its value is 7.&lt;br /&gt;
&lt;br /&gt;
If, at the end of your roll, you do not have a criminal dice face matching any of your unarrested criminals, you will have to choose any of your unarrested criminals, flipped them over, and score 0 for that turn.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpeasypeasy&amp;diff=24253</id>
		<title>Gamehelpeasypeasy</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpeasypeasy&amp;diff=24253"/>
		<updated>2025-03-02T23:05:47Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
This game is easy peasy, pun intended.&lt;br /&gt;
&lt;br /&gt;
The game plays in 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Each person starts with 8 cards &lt;br /&gt;
&lt;br /&gt;
• 4 in the row (2 face up and 2 face down. The face up ones are laid over the face down ones)&lt;br /&gt;
&lt;br /&gt;
• 4 in your hand&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you can perform one of 2 actions:&lt;br /&gt;
&lt;br /&gt;
1) Depending on whether the center card says UP or DOWN, discard a card that is higher than (or equal to) or lower  than (or equal to) the card in the left or right discard pile. &lt;br /&gt;
&lt;br /&gt;
2) Draw 2 cards and flip the UP/DOWN arrow. Then play a card. This card does not have to be one of the 2 you just drew.&lt;br /&gt;
&lt;br /&gt;
You must perform (2) if you are not able to perform (1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bonus Action&amp;lt;/b&amp;gt; -- If the card you played is the same color as the previous card in the discard pile, you may play another card to the same discard pile or flip the UP/DOWN sign.&lt;br /&gt;
&lt;br /&gt;
== Round End ==&lt;br /&gt;
&lt;br /&gt;
A round ends when 1 player discarded all of their cards in their row or hand.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
Game ends after 3 rounds.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Players count up the total scores in their hands and in their rows and score the HIGHER of the 2.&lt;br /&gt;
&lt;br /&gt;
Scoring for the player who triggered the end of the round -- score 0 if their total is lower than everyone else&#039;s. Otherwise, score 2x their own total.&lt;br /&gt;
&lt;br /&gt;
The player with the lowest points after 3 rounds wins the game.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpeasypeasy&amp;diff=24250</id>
		<title>Gamehelpeasypeasy</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpeasypeasy&amp;diff=24250"/>
		<updated>2025-03-02T22:39:04Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Game Play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
This game is easy peasy, pun intended.&lt;br /&gt;
&lt;br /&gt;
The game plays in 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Each person starts with 8 cards &lt;br /&gt;
&lt;br /&gt;
• 4 in the row (2 face up and 2 face down. The face up ones are laid over the face down ones)&lt;br /&gt;
&lt;br /&gt;
• 4 in your hand&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you can perform one of 2 actions:&lt;br /&gt;
&lt;br /&gt;
1) Depending on whether the center card says UP or DOWN, discard a card that is higher or lower than the card in the left or right discard pile. &lt;br /&gt;
&lt;br /&gt;
2) Draw 2 cards and flip the UP/DOWN arrow. Then play a card. This card does not have to be one of the 2 you just drew.&lt;br /&gt;
&lt;br /&gt;
You must perform (2) if you are not able to perform (1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bonus Action&amp;lt;/b&amp;gt; -- If the card you played is the same color as the previous card in the discard pile, you may play another card to the same discard pile or flip the UP/DOWN sign.&lt;br /&gt;
&lt;br /&gt;
== Round End ==&lt;br /&gt;
&lt;br /&gt;
A round ends when 1 player discarded all of their cards in their row or hand.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
Game ends after 3 rounds.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Players count up the total scores in their hands and in their rows and score the HIGHER of the 2.&lt;br /&gt;
&lt;br /&gt;
Scoring for the player who triggered the end of the round -- score 0 if their total is lower than everyone else&#039;s. Otherwise, score 2x their own total.&lt;br /&gt;
&lt;br /&gt;
The player with the lowest points after 3 rounds wins the game.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpeasypeasy&amp;diff=24244</id>
		<title>Gamehelpeasypeasy</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpeasypeasy&amp;diff=24244"/>
		<updated>2025-03-02T20:56:53Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: Created page with &amp;quot;== Overview ==  This game is easy peasy, pun intended.  The game plays in 3 rounds.  Each person starts with 8 cards  	• 4 in the row (2 face up and 2 face down. The face up ones are laid over the face down ones) 	• 4 in your hand  == Game Play ==  On your turn, you can perform one of 2 actions: 	1) Depending on whether the center card says UP or DOWN, discard a card that is higher or lower than the card in the left or right discard pile.  	2) Draw 2 cards and flip t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
This game is easy peasy, pun intended.&lt;br /&gt;
&lt;br /&gt;
The game plays in 3 rounds.&lt;br /&gt;
&lt;br /&gt;
Each person starts with 8 cards &lt;br /&gt;
	• 4 in the row (2 face up and 2 face down. The face up ones are laid over the face down ones)&lt;br /&gt;
	• 4 in your hand&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you can perform one of 2 actions:&lt;br /&gt;
	1) Depending on whether the center card says UP or DOWN, discard a card that is higher or lower than the card in the left or right discard pile. &lt;br /&gt;
	2) Draw 2 cards and flip the UP/DOWN arrow. Then play a card. This card does not have to be one of the 2 you just drew.&lt;br /&gt;
&lt;br /&gt;
You must perform (2) if you are not able to perform (1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Bonus Action&amp;lt;/b&amp;gt; -- If the card you played is the same color as the previous card in the discard pile, you may play another card to the same discard pile or flip the UP/DOWN sign.&lt;br /&gt;
&lt;br /&gt;
== Round End ==&lt;br /&gt;
&lt;br /&gt;
A round ends when 1 player discarded all of their cards in their row or hand.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
Game ends after 3 rounds.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
Players count up the total scores in their hands and in their rows and score the HIGHER of the 2.&lt;br /&gt;
&lt;br /&gt;
Scoring for the player who triggered the end of the round -- score 0 if their total is lower than everyone else&#039;s. Otherwise, score 2x their own total.&lt;br /&gt;
&lt;br /&gt;
The player with the lowest points after 3 rounds wins the game.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24098</id>
		<title>Gamehelpzenith</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24098"/>
		<updated>2025-02-16T05:43:14Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Planets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Game ==&lt;br /&gt;
&lt;br /&gt;
Zenith is tug-of-war style game, where you and your opponent fight for control the 5 planets and compete to be first to achieve one of the three victory conditions:&lt;br /&gt;
&lt;br /&gt;
Absolute Victory: Gain 3 influence tokens from the same planet.&lt;br /&gt;
&lt;br /&gt;
Democratic Victory: Gain 4 influence tokens from different planets.&lt;br /&gt;
&lt;br /&gt;
Popular Victory: Gain 5 influence tokens from any combination of planets.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
Play ends immediately when a player achieves one of these win conditions.&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
&lt;br /&gt;
In the game, gaining influence on a planet means moving that planet&#039;s influence token towards you by the number of spaces equal to the amount of influence gained. If you move a planet&#039;s influence token to your edge of the board you keep that influence token and a new token is placed on the planet. Excess influence when arriving at the edge of the board is lost.&lt;br /&gt;
&lt;br /&gt;
== Planets ==&lt;br /&gt;
The planets and their respective colours are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;zoom:75%&amp;quot;&amp;gt;[[File:Zenith.png]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beginning of the Game ==&lt;br /&gt;
&lt;br /&gt;
Player 1 is decided randomly. Player 2 gains 1 Terra influence. Both players start with a hand of 4 cards.&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
Select a card from your hand to use for one of three actions:&lt;br /&gt;
&lt;br /&gt;
=== 1. Diplomacy Action ===&lt;br /&gt;
&lt;br /&gt;
Discard the card to gain the Leader Badge, plus the diplomacy bonus for the faction of the card you are discarding (Animod, Human or Robot). If gaining the Leader Badge, take it on the silver side. If you already have the Leader Badge on the silver side, turn it to the gold side. Each side of the Leader Badge increases your hand size by one; silver = 5 cards, gold = 6 cards. If you already have the Leader Badge on the gold side you only gain the diplomacy faction bonus, your hand size remains as 6.&lt;br /&gt;
&lt;br /&gt;
=== 2. Influence Action ===&lt;br /&gt;
&lt;br /&gt;
Spend the credit cost of a card (grey resource value shown in the top left) to play that card to your stack and carry out the card&#039;s effects, from left to right. All cards provide 1 influence in its planet, plus some other effects written on the card. Effects range from gaining more influence in the same or other planets, gaining new cards to your stacks, removing cards from your opponent&#039;s stacks or even stealing cards from your opponent&#039;s stacks into your stacks.&lt;br /&gt;
&lt;br /&gt;
==== Credit Discount ====&lt;br /&gt;
&lt;br /&gt;
For each card previously placed in your stack for that planet, you reduce the card&#039;s credit cost by 1. For example, if your Mercury stack has 5 purple cards in it, a purple card with a credit cost of 8 would cost you 3 credits to play (8-5). If you have equal or more cards in your stack than the cost of a card, that card is free to play. You cannot gain credits for a larger stack size then the card&#039;s credit cost.&lt;br /&gt;
&lt;br /&gt;
=== 3. Technology Action ===&lt;br /&gt;
&lt;br /&gt;
Discard the card to progress your technology marker (grey or black) on the technology track for the faction of the card (Animod, Human or Robot). To carry out this action you have to spend the required Zenithium (gold resource) to pay for the next level on the respective technology track (ranging in value from 1 to 5). When your technology marker progresses to the next level you gain the effect of that level PLUS all previous levels on that faction&#039;s track. Markers can only move one level per turn.&lt;br /&gt;
&lt;br /&gt;
==== Technology track row bonus ====&lt;br /&gt;
&lt;br /&gt;
When you develop all three technology tracks to one of the first three levels you gain influence on a planet of your choice. The number of influence gained matches the technology level; developing all three technology tracks to level 1 gains you 1 influence, developing all three technology tracks to level 2 gains you 2 influence and developing all three technology tracks to level 3 gains you 3 influence. This is a one-time bonus and doesn&#039;t apply to levels 4 and 5.&lt;br /&gt;
&lt;br /&gt;
== Bonus tokens ==&lt;br /&gt;
&lt;br /&gt;
There are 16 bonus tokens in the game; 8 face up and 8 face down in a draw pile. The face up tokens are on each planet and on each technology track level 2 space. When a player is first to gain an influence token for a planet, or first to arrive at level 2 on a technology track they gain the effect of the respective face up bonus token. The face down tokens can also be achieved in other ways, giving a random, unknown bonus. These bonus tokens provide a one-time bonus and once they&#039;ve been claimed they are removed and not replaced. These tokens provide a variety of bonus from gaining extra credits, Zenithium or cards, and even stealing resources or cards from your opponent.&lt;br /&gt;
&lt;br /&gt;
There are 8 different kinds of bonus tokens:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Gain 3 credits (2 copies)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Gain 4 credits (2 copies)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Gain 1 influence on any planet (4 copies)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Take the leader badge (2 copies)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Gain 1 Zenithium (3 copies)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Mobilize 2 cards (1 copy)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Exile 2 cards (1 copy)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Transfer 1 card (1 copy)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== End of Turn ==&lt;br /&gt;
&lt;br /&gt;
Draw new cards back up to your current hand size; default hand size of 4, hand size of 5 if you have the Leader Badge on the silver side or hand size of 6 if you have the Leader Badge on the gold side. If you already have a larger hand than your current allowed hand size you will not draw new cards but you will keep all your cards and will not lose any excess. Play then passes to your opponent.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24097</id>
		<title>Gamehelpzenith</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24097"/>
		<updated>2025-02-16T05:42:29Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Bonus tokens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Game ==&lt;br /&gt;
&lt;br /&gt;
Zenith is tug-of-war style game, where you and your opponent fight for control the 5 planets and compete to be first to achieve one of the three victory conditions:&lt;br /&gt;
&lt;br /&gt;
Absolute Victory: Gain 3 influence tokens from the same planet.&lt;br /&gt;
&lt;br /&gt;
Democratic Victory: Gain 4 influence tokens from different planets.&lt;br /&gt;
&lt;br /&gt;
Popular Victory: Gain 5 influence tokens from any combination of planets.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
Play ends immediately when a player achieves one of these win conditions.&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
&lt;br /&gt;
In the game, gaining influence on a planet means moving that planet&#039;s influence token towards you by the number of spaces equal to the amount of influence gained. If you move a planet&#039;s influence token to your edge of the board you keep that influence token and a new token is placed on the planet. Excess influence when arriving at the edge of the board is lost.&lt;br /&gt;
&lt;br /&gt;
== Planets ==&lt;br /&gt;
The planets and their respective colours are:&lt;br /&gt;
&lt;br /&gt;
[[File:Zenith.png]]&lt;br /&gt;
&lt;br /&gt;
== Beginning of the Game ==&lt;br /&gt;
&lt;br /&gt;
Player 1 is decided randomly. Player 2 gains 1 Terra influence. Both players start with a hand of 4 cards.&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
Select a card from your hand to use for one of three actions:&lt;br /&gt;
&lt;br /&gt;
=== 1. Diplomacy Action ===&lt;br /&gt;
&lt;br /&gt;
Discard the card to gain the Leader Badge, plus the diplomacy bonus for the faction of the card you are discarding (Animod, Human or Robot). If gaining the Leader Badge, take it on the silver side. If you already have the Leader Badge on the silver side, turn it to the gold side. Each side of the Leader Badge increases your hand size by one; silver = 5 cards, gold = 6 cards. If you already have the Leader Badge on the gold side you only gain the diplomacy faction bonus, your hand size remains as 6.&lt;br /&gt;
&lt;br /&gt;
=== 2. Influence Action ===&lt;br /&gt;
&lt;br /&gt;
Spend the credit cost of a card (grey resource value shown in the top left) to play that card to your stack and carry out the card&#039;s effects, from left to right. All cards provide 1 influence in its planet, plus some other effects written on the card. Effects range from gaining more influence in the same or other planets, gaining new cards to your stacks, removing cards from your opponent&#039;s stacks or even stealing cards from your opponent&#039;s stacks into your stacks.&lt;br /&gt;
&lt;br /&gt;
==== Credit Discount ====&lt;br /&gt;
&lt;br /&gt;
For each card previously placed in your stack for that planet, you reduce the card&#039;s credit cost by 1. For example, if your Mercury stack has 5 purple cards in it, a purple card with a credit cost of 8 would cost you 3 credits to play (8-5). If you have equal or more cards in your stack than the cost of a card, that card is free to play. You cannot gain credits for a larger stack size then the card&#039;s credit cost.&lt;br /&gt;
&lt;br /&gt;
=== 3. Technology Action ===&lt;br /&gt;
&lt;br /&gt;
Discard the card to progress your technology marker (grey or black) on the technology track for the faction of the card (Animod, Human or Robot). To carry out this action you have to spend the required Zenithium (gold resource) to pay for the next level on the respective technology track (ranging in value from 1 to 5). When your technology marker progresses to the next level you gain the effect of that level PLUS all previous levels on that faction&#039;s track. Markers can only move one level per turn.&lt;br /&gt;
&lt;br /&gt;
==== Technology track row bonus ====&lt;br /&gt;
&lt;br /&gt;
When you develop all three technology tracks to one of the first three levels you gain influence on a planet of your choice. The number of influence gained matches the technology level; developing all three technology tracks to level 1 gains you 1 influence, developing all three technology tracks to level 2 gains you 2 influence and developing all three technology tracks to level 3 gains you 3 influence. This is a one-time bonus and doesn&#039;t apply to levels 4 and 5.&lt;br /&gt;
&lt;br /&gt;
== Bonus tokens ==&lt;br /&gt;
&lt;br /&gt;
There are 16 bonus tokens in the game; 8 face up and 8 face down in a draw pile. The face up tokens are on each planet and on each technology track level 2 space. When a player is first to gain an influence token for a planet, or first to arrive at level 2 on a technology track they gain the effect of the respective face up bonus token. The face down tokens can also be achieved in other ways, giving a random, unknown bonus. These bonus tokens provide a one-time bonus and once they&#039;ve been claimed they are removed and not replaced. These tokens provide a variety of bonus from gaining extra credits, Zenithium or cards, and even stealing resources or cards from your opponent.&lt;br /&gt;
&lt;br /&gt;
There are 8 different kinds of bonus tokens:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Gain 3 credits (2 copies)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Gain 4 credits (2 copies)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Gain 1 influence on any planet (4 copies)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Take the leader badge (2 copies)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Gain 1 Zenithium (3 copies)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Mobilize 2 cards (1 copy)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Exile 2 cards (1 copy)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Transfer 1 card (1 copy)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== End of Turn ==&lt;br /&gt;
&lt;br /&gt;
Draw new cards back up to your current hand size; default hand size of 4, hand size of 5 if you have the Leader Badge on the silver side or hand size of 6 if you have the Leader Badge on the gold side. If you already have a larger hand than your current allowed hand size you will not draw new cards but you will keep all your cards and will not lose any excess. Play then passes to your opponent.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24096</id>
		<title>Gamehelpzenith</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24096"/>
		<updated>2025-02-16T05:42:11Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Bonus tokens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Game ==&lt;br /&gt;
&lt;br /&gt;
Zenith is tug-of-war style game, where you and your opponent fight for control the 5 planets and compete to be first to achieve one of the three victory conditions:&lt;br /&gt;
&lt;br /&gt;
Absolute Victory: Gain 3 influence tokens from the same planet.&lt;br /&gt;
&lt;br /&gt;
Democratic Victory: Gain 4 influence tokens from different planets.&lt;br /&gt;
&lt;br /&gt;
Popular Victory: Gain 5 influence tokens from any combination of planets.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
Play ends immediately when a player achieves one of these win conditions.&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
&lt;br /&gt;
In the game, gaining influence on a planet means moving that planet&#039;s influence token towards you by the number of spaces equal to the amount of influence gained. If you move a planet&#039;s influence token to your edge of the board you keep that influence token and a new token is placed on the planet. Excess influence when arriving at the edge of the board is lost.&lt;br /&gt;
&lt;br /&gt;
== Planets ==&lt;br /&gt;
The planets and their respective colours are:&lt;br /&gt;
&lt;br /&gt;
[[File:Zenith.png]]&lt;br /&gt;
&lt;br /&gt;
== Beginning of the Game ==&lt;br /&gt;
&lt;br /&gt;
Player 1 is decided randomly. Player 2 gains 1 Terra influence. Both players start with a hand of 4 cards.&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
Select a card from your hand to use for one of three actions:&lt;br /&gt;
&lt;br /&gt;
=== 1. Diplomacy Action ===&lt;br /&gt;
&lt;br /&gt;
Discard the card to gain the Leader Badge, plus the diplomacy bonus for the faction of the card you are discarding (Animod, Human or Robot). If gaining the Leader Badge, take it on the silver side. If you already have the Leader Badge on the silver side, turn it to the gold side. Each side of the Leader Badge increases your hand size by one; silver = 5 cards, gold = 6 cards. If you already have the Leader Badge on the gold side you only gain the diplomacy faction bonus, your hand size remains as 6.&lt;br /&gt;
&lt;br /&gt;
=== 2. Influence Action ===&lt;br /&gt;
&lt;br /&gt;
Spend the credit cost of a card (grey resource value shown in the top left) to play that card to your stack and carry out the card&#039;s effects, from left to right. All cards provide 1 influence in its planet, plus some other effects written on the card. Effects range from gaining more influence in the same or other planets, gaining new cards to your stacks, removing cards from your opponent&#039;s stacks or even stealing cards from your opponent&#039;s stacks into your stacks.&lt;br /&gt;
&lt;br /&gt;
==== Credit Discount ====&lt;br /&gt;
&lt;br /&gt;
For each card previously placed in your stack for that planet, you reduce the card&#039;s credit cost by 1. For example, if your Mercury stack has 5 purple cards in it, a purple card with a credit cost of 8 would cost you 3 credits to play (8-5). If you have equal or more cards in your stack than the cost of a card, that card is free to play. You cannot gain credits for a larger stack size then the card&#039;s credit cost.&lt;br /&gt;
&lt;br /&gt;
=== 3. Technology Action ===&lt;br /&gt;
&lt;br /&gt;
Discard the card to progress your technology marker (grey or black) on the technology track for the faction of the card (Animod, Human or Robot). To carry out this action you have to spend the required Zenithium (gold resource) to pay for the next level on the respective technology track (ranging in value from 1 to 5). When your technology marker progresses to the next level you gain the effect of that level PLUS all previous levels on that faction&#039;s track. Markers can only move one level per turn.&lt;br /&gt;
&lt;br /&gt;
==== Technology track row bonus ====&lt;br /&gt;
&lt;br /&gt;
When you develop all three technology tracks to one of the first three levels you gain influence on a planet of your choice. The number of influence gained matches the technology level; developing all three technology tracks to level 1 gains you 1 influence, developing all three technology tracks to level 2 gains you 2 influence and developing all three technology tracks to level 3 gains you 3 influence. This is a one-time bonus and doesn&#039;t apply to levels 4 and 5.&lt;br /&gt;
&lt;br /&gt;
== Bonus tokens ==&lt;br /&gt;
&lt;br /&gt;
There are 16 bonus tokens in the game; 8 face up and 8 face down in a draw pile. The face up tokens are on each planet and on each technology track level 2 space. When a player is first to gain an influence token for a planet, or first to arrive at level 2 on a technology track they gain the effect of the respective face up bonus token. The face down tokens can also be achieved in other ways, giving a random, unknown bonus. These bonus tokens provide a one-time bonus and once they&#039;ve been claimed they are removed and not replaced. These tokens provide a variety of bonus from gaining extra credits, Zenithium or cards, and even stealing resources or cards from your opponent.&lt;br /&gt;
&lt;br /&gt;
There are 8 different kinds of bonus tokens:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Gain 3 credits (2 copies)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Gain 4 credits (2 copies)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Gain 1 influence on any planet (4 copies)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Take the leader badge (2 copies)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Gain 1 Zenithium (3 copies)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Mobilize 2 cards (1 copy)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Exile 2 cards (1 copy)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Transfer 1 card (1 copy)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== End of Turn ==&lt;br /&gt;
&lt;br /&gt;
Draw new cards back up to your current hand size; default hand size of 4, hand size of 5 if you have the Leader Badge on the silver side or hand size of 6 if you have the Leader Badge on the gold side. If you already have a larger hand than your current allowed hand size you will not draw new cards but you will keep all your cards and will not lose any excess. Play then passes to your opponent.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24095</id>
		<title>Gamehelpzenith</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24095"/>
		<updated>2025-02-16T05:40:17Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Game ==&lt;br /&gt;
&lt;br /&gt;
Zenith is tug-of-war style game, where you and your opponent fight for control the 5 planets and compete to be first to achieve one of the three victory conditions:&lt;br /&gt;
&lt;br /&gt;
Absolute Victory: Gain 3 influence tokens from the same planet.&lt;br /&gt;
&lt;br /&gt;
Democratic Victory: Gain 4 influence tokens from different planets.&lt;br /&gt;
&lt;br /&gt;
Popular Victory: Gain 5 influence tokens from any combination of planets.&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
Play ends immediately when a player achieves one of these win conditions.&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
&lt;br /&gt;
In the game, gaining influence on a planet means moving that planet&#039;s influence token towards you by the number of spaces equal to the amount of influence gained. If you move a planet&#039;s influence token to your edge of the board you keep that influence token and a new token is placed on the planet. Excess influence when arriving at the edge of the board is lost.&lt;br /&gt;
&lt;br /&gt;
== Planets ==&lt;br /&gt;
The planets and their respective colours are:&lt;br /&gt;
&lt;br /&gt;
[[File:Zenith.png]]&lt;br /&gt;
&lt;br /&gt;
== Beginning of the Game ==&lt;br /&gt;
&lt;br /&gt;
Player 1 is decided randomly. Player 2 gains 1 Terra influence. Both players start with a hand of 4 cards.&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
Select a card from your hand to use for one of three actions:&lt;br /&gt;
&lt;br /&gt;
=== 1. Diplomacy Action ===&lt;br /&gt;
&lt;br /&gt;
Discard the card to gain the Leader Badge, plus the diplomacy bonus for the faction of the card you are discarding (Animod, Human or Robot). If gaining the Leader Badge, take it on the silver side. If you already have the Leader Badge on the silver side, turn it to the gold side. Each side of the Leader Badge increases your hand size by one; silver = 5 cards, gold = 6 cards. If you already have the Leader Badge on the gold side you only gain the diplomacy faction bonus, your hand size remains as 6.&lt;br /&gt;
&lt;br /&gt;
=== 2. Influence Action ===&lt;br /&gt;
&lt;br /&gt;
Spend the credit cost of a card (grey resource value shown in the top left) to play that card to your stack and carry out the card&#039;s effects, from left to right. All cards provide 1 influence in its planet, plus some other effects written on the card. Effects range from gaining more influence in the same or other planets, gaining new cards to your stacks, removing cards from your opponent&#039;s stacks or even stealing cards from your opponent&#039;s stacks into your stacks.&lt;br /&gt;
&lt;br /&gt;
==== Credit Discount ====&lt;br /&gt;
&lt;br /&gt;
For each card previously placed in your stack for that planet, you reduce the card&#039;s credit cost by 1. For example, if your Mercury stack has 5 purple cards in it, a purple card with a credit cost of 8 would cost you 3 credits to play (8-5). If you have equal or more cards in your stack than the cost of a card, that card is free to play. You cannot gain credits for a larger stack size then the card&#039;s credit cost.&lt;br /&gt;
&lt;br /&gt;
=== 3. Technology Action ===&lt;br /&gt;
&lt;br /&gt;
Discard the card to progress your technology marker (grey or black) on the technology track for the faction of the card (Animod, Human or Robot). To carry out this action you have to spend the required Zenithium (gold resource) to pay for the next level on the respective technology track (ranging in value from 1 to 5). When your technology marker progresses to the next level you gain the effect of that level PLUS all previous levels on that faction&#039;s track. Markers can only move one level per turn.&lt;br /&gt;
&lt;br /&gt;
==== Technology track row bonus ====&lt;br /&gt;
&lt;br /&gt;
When you develop all three technology tracks to one of the first three levels you gain influence on a planet of your choice. The number of influence gained matches the technology level; developing all three technology tracks to level 1 gains you 1 influence, developing all three technology tracks to level 2 gains you 2 influence and developing all three technology tracks to level 3 gains you 3 influence. This is a one-time bonus and doesn&#039;t apply to levels 4 and 5.&lt;br /&gt;
&lt;br /&gt;
== Bonus tokens ==&lt;br /&gt;
&lt;br /&gt;
There are 16 bonus tokens in the game; 8 face up and 8 face down in a draw pile. The face up tokens are on each planet and on each technology track level 2 space. When a player is first to gain an influence token for a planet, or first to arrive at level 2 on a technology track they gain the effect of the respective face up bonus token. The face down tokens can also be achieved in other ways, giving a random, unknown bonus. These bonus tokens provide a one-time bonus and once they&#039;ve been claimed they are removed and not replaced. These tokens provide a variety of bonus from gaining extra credits, Zenithium or cards, and even stealing resources or cards from your opponent.&lt;br /&gt;
&lt;br /&gt;
There are 8 different kinds of bonus tokens:&lt;br /&gt;
&lt;br /&gt;
Gain 3 credits (2 copies)&lt;br /&gt;
&lt;br /&gt;
Gain 4 credits (2 copies)&lt;br /&gt;
&lt;br /&gt;
Gain 1 influence on any planet (4 copies)&lt;br /&gt;
&lt;br /&gt;
Take the leader badge (2 copies)&lt;br /&gt;
&lt;br /&gt;
Gain 1 Zenithium (3 copies)&lt;br /&gt;
&lt;br /&gt;
Mobilize 2 cards (1 copy)&lt;br /&gt;
&lt;br /&gt;
Exile 2 cards (1 copy)&lt;br /&gt;
&lt;br /&gt;
Transfer 1 card (1 copy)&lt;br /&gt;
&lt;br /&gt;
== End of Turn ==&lt;br /&gt;
&lt;br /&gt;
Draw new cards back up to your current hand size; default hand size of 4, hand size of 5 if you have the Leader Badge on the silver side or hand size of 6 if you have the Leader Badge on the gold side. If you already have a larger hand than your current allowed hand size you will not draw new cards but you will keep all your cards and will not lose any excess. Play then passes to your opponent.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24094</id>
		<title>Gamehelpzenith</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24094"/>
		<updated>2025-02-16T05:30:16Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Beginning of the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Game ==&lt;br /&gt;
&lt;br /&gt;
Zenith is tug-of-war style game, where you and your opponent fight for control the 5 planets and compete to be first to achieve one of the three victory conditions:&lt;br /&gt;
&lt;br /&gt;
Absolute Victory: Gain 3 influence tokens from the same planet.&lt;br /&gt;
&lt;br /&gt;
Democratic Victory: Gain 4 influence tokens from different planets.&lt;br /&gt;
&lt;br /&gt;
Popular Victory: Gain 5 influence tokens from any combination of planets.&lt;br /&gt;
&lt;br /&gt;
=== Winning ===&lt;br /&gt;
&lt;br /&gt;
Play ends immediately when a player achieves one of these win conditions.&lt;br /&gt;
&lt;br /&gt;
=== Influence ===&lt;br /&gt;
&lt;br /&gt;
In the game, gaining influence on a planet means moving that planet&#039;s influence token towards you by the number of spaces equal to the amount of influence gained. If you move a planet&#039;s influence token to your edge of the board you keep that influence token and a new token is placed on the planet. Excess influence when arriving at the edge of the board is lost.&lt;br /&gt;
&lt;br /&gt;
=== Planets ===&lt;br /&gt;
&lt;br /&gt;
The planets and their respective colours are:&lt;br /&gt;
&lt;br /&gt;
[[File:Zenith.png]]&lt;br /&gt;
&lt;br /&gt;
== Beginning of the Game ==&lt;br /&gt;
&lt;br /&gt;
Player 1 is decided randomly. Player 2 gains 1 Terra influence. Both players start with a hand of 4 cards.&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
Select a card from your hand to use for one of three actions:&lt;br /&gt;
=== 1. Diplomacy Action ===&lt;br /&gt;
Discard the card to gain the Leader Badge, plus the diplomacy bonus for the faction of the card you are discarding (Animod, Human or Robot). If gaining the Leader Badge, take it on the silver side. If you already have the Leader Badge on the silver side, turn it to the gold side. Each side of the Leader Badge increases your hand size by one; silver = 5 cards, gold = 6 cards. If you already have the Leader Badge on the gold side you only gain the diplomacy faction bonus, your hand size remains as 6.&lt;br /&gt;
&lt;br /&gt;
=== 2. Influence Action ===&lt;br /&gt;
Spend the credit cost of a card (grey resource value shown in the top left) to play that card to your stack and carry out the card&#039;s effects, from left to right. All cards provide 1 influence in its planet, plus some other effects written on the card. Effects range from gaining more influence in the same or other planets, gaining new cards to your stacks, removing cards from your opponent&#039;s stacks or even stealing cards from your opponent&#039;s stacks into your stacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Credit Discount&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For each card previously placed in your stack for that planet, you reduce the card&#039;s credit cost by 1. For example, if your Mercury stack has 5 purple cards in it, a purple card with a credit cost of 8 would cost you 3 credits to play (8-5). If you have equal or more cards in your stack than the cost of a card, that card is free to play. You cannot gain credits for a larger stack size then the card&#039;s credit cost.&lt;br /&gt;
&lt;br /&gt;
=== 3. Technology Action ===&lt;br /&gt;
&lt;br /&gt;
Discard the card to progress your technology marker (grey or black) on the technology track for the faction of the card (Animod, Human or Robot). To carry out this action you have to spend the required Zenithium (gold resource) to pay for the next level on the respective technology track (ranging in value from 1 to 5). When your technology marker progresses to the next level you gain the effect of that level PLUS all previous levels on that faction&#039;s track. Markers can only move one level per turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Technology track row bonus&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you develop all three technology tracks to one of the first three levels you gain influence on a planet of your choice. The number of influence gained matches the technology level; developing all three technology tracks to level 1 gains you 1 influence, developing all three technology tracks to level 2 gains you 2 influence and developing all three technology tracks to level 3 gains you 3 influence. This is a one-time bonus and doesn&#039;t apply to levels 4 and 5.&lt;br /&gt;
&lt;br /&gt;
== Bonus tokens ==&lt;br /&gt;
&lt;br /&gt;
There are 16 bonus tokens in the game; 8 face up and 8 face down in a draw pile. The face up tokens are on each planet and on each technology track level 2 space. When a player is first to gain an influence token for a planet, or first to arrive at level 2 on a technology track they gain the effect of the respective face up bonus token. The face down tokens can also be achieved in other ways, giving a random, unknown bonus. These bonus tokens provide a one-time bonus and once they&#039;ve been claimed they are removed and not replaced. These tokens provide a variety of bonus from gaining extra credits, Zenithium or cards, and even stealing resources or cards from your opponent.&lt;br /&gt;
&lt;br /&gt;
There are 8 different kinds of bonus tokens:&lt;br /&gt;
&lt;br /&gt;
* Gain 3 credits (2 copies)&lt;br /&gt;
* Gain 4 credits (2 copies)&lt;br /&gt;
* Gain 1 influence on any planet (4 copies)&lt;br /&gt;
* Take the leader badge (2 copies)&lt;br /&gt;
* Gain 1 Zenithium (3 copies)&lt;br /&gt;
* Mobilize 2 cards (1 copy)&lt;br /&gt;
* Exile 2 cards (1 copy)&lt;br /&gt;
* Transfer 1 card (1 copy)&lt;br /&gt;
&lt;br /&gt;
== End of Turn ==&lt;br /&gt;
Draw new cards back up to your current hand size; default hand size of 4, hand size of 5 if you have the Leader Badge on the silver side or hand size of 6 if you have the Leader Badge on the gold side. &lt;br /&gt;
If you already have a larger hand than your current allowed hand size you will not draw new cards but you will keep all your cards and will not lose any excess. Play then passes to your opponent.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24093</id>
		<title>Gamehelpzenith</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24093"/>
		<updated>2025-02-16T05:29:56Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Influence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Game ==&lt;br /&gt;
&lt;br /&gt;
Zenith is tug-of-war style game, where you and your opponent fight for control the 5 planets and compete to be first to achieve one of the three victory conditions:&lt;br /&gt;
&lt;br /&gt;
Absolute Victory: Gain 3 influence tokens from the same planet.&lt;br /&gt;
&lt;br /&gt;
Democratic Victory: Gain 4 influence tokens from different planets.&lt;br /&gt;
&lt;br /&gt;
Popular Victory: Gain 5 influence tokens from any combination of planets.&lt;br /&gt;
&lt;br /&gt;
=== Winning ===&lt;br /&gt;
&lt;br /&gt;
Play ends immediately when a player achieves one of these win conditions.&lt;br /&gt;
&lt;br /&gt;
=== Influence ===&lt;br /&gt;
&lt;br /&gt;
In the game, gaining influence on a planet means moving that planet&#039;s influence token towards you by the number of spaces equal to the amount of influence gained. If you move a planet&#039;s influence token to your edge of the board you keep that influence token and a new token is placed on the planet. Excess influence when arriving at the edge of the board is lost.&lt;br /&gt;
&lt;br /&gt;
=== Planets ===&lt;br /&gt;
&lt;br /&gt;
The planets and their respective colours are:&lt;br /&gt;
&lt;br /&gt;
[[File:Zenith.png]]&lt;br /&gt;
&lt;br /&gt;
== Beginning of the Game ==&lt;br /&gt;
Player 1 is decided randomly. Player 2 gains 1 Terra influence. Both players start with a hand of 4 cards.&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
Select a card from your hand to use for one of three actions:&lt;br /&gt;
=== 1. Diplomacy Action ===&lt;br /&gt;
Discard the card to gain the Leader Badge, plus the diplomacy bonus for the faction of the card you are discarding (Animod, Human or Robot). If gaining the Leader Badge, take it on the silver side. If you already have the Leader Badge on the silver side, turn it to the gold side. Each side of the Leader Badge increases your hand size by one; silver = 5 cards, gold = 6 cards. If you already have the Leader Badge on the gold side you only gain the diplomacy faction bonus, your hand size remains as 6.&lt;br /&gt;
&lt;br /&gt;
=== 2. Influence Action ===&lt;br /&gt;
Spend the credit cost of a card (grey resource value shown in the top left) to play that card to your stack and carry out the card&#039;s effects, from left to right. All cards provide 1 influence in its planet, plus some other effects written on the card. Effects range from gaining more influence in the same or other planets, gaining new cards to your stacks, removing cards from your opponent&#039;s stacks or even stealing cards from your opponent&#039;s stacks into your stacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Credit Discount&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For each card previously placed in your stack for that planet, you reduce the card&#039;s credit cost by 1. For example, if your Mercury stack has 5 purple cards in it, a purple card with a credit cost of 8 would cost you 3 credits to play (8-5). If you have equal or more cards in your stack than the cost of a card, that card is free to play. You cannot gain credits for a larger stack size then the card&#039;s credit cost.&lt;br /&gt;
&lt;br /&gt;
=== 3. Technology Action ===&lt;br /&gt;
&lt;br /&gt;
Discard the card to progress your technology marker (grey or black) on the technology track for the faction of the card (Animod, Human or Robot). To carry out this action you have to spend the required Zenithium (gold resource) to pay for the next level on the respective technology track (ranging in value from 1 to 5). When your technology marker progresses to the next level you gain the effect of that level PLUS all previous levels on that faction&#039;s track. Markers can only move one level per turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Technology track row bonus&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you develop all three technology tracks to one of the first three levels you gain influence on a planet of your choice. The number of influence gained matches the technology level; developing all three technology tracks to level 1 gains you 1 influence, developing all three technology tracks to level 2 gains you 2 influence and developing all three technology tracks to level 3 gains you 3 influence. This is a one-time bonus and doesn&#039;t apply to levels 4 and 5.&lt;br /&gt;
&lt;br /&gt;
== Bonus tokens ==&lt;br /&gt;
&lt;br /&gt;
There are 16 bonus tokens in the game; 8 face up and 8 face down in a draw pile. The face up tokens are on each planet and on each technology track level 2 space. When a player is first to gain an influence token for a planet, or first to arrive at level 2 on a technology track they gain the effect of the respective face up bonus token. The face down tokens can also be achieved in other ways, giving a random, unknown bonus. These bonus tokens provide a one-time bonus and once they&#039;ve been claimed they are removed and not replaced. These tokens provide a variety of bonus from gaining extra credits, Zenithium or cards, and even stealing resources or cards from your opponent.&lt;br /&gt;
&lt;br /&gt;
There are 8 different kinds of bonus tokens:&lt;br /&gt;
&lt;br /&gt;
* Gain 3 credits (2 copies)&lt;br /&gt;
* Gain 4 credits (2 copies)&lt;br /&gt;
* Gain 1 influence on any planet (4 copies)&lt;br /&gt;
* Take the leader badge (2 copies)&lt;br /&gt;
* Gain 1 Zenithium (3 copies)&lt;br /&gt;
* Mobilize 2 cards (1 copy)&lt;br /&gt;
* Exile 2 cards (1 copy)&lt;br /&gt;
* Transfer 1 card (1 copy)&lt;br /&gt;
&lt;br /&gt;
== End of Turn ==&lt;br /&gt;
Draw new cards back up to your current hand size; default hand size of 4, hand size of 5 if you have the Leader Badge on the silver side or hand size of 6 if you have the Leader Badge on the gold side. &lt;br /&gt;
If you already have a larger hand than your current allowed hand size you will not draw new cards but you will keep all your cards and will not lose any excess. Play then passes to your opponent.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24092</id>
		<title>Gamehelpzenith</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24092"/>
		<updated>2025-02-16T05:29:26Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Influence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Game ==&lt;br /&gt;
&lt;br /&gt;
Zenith is tug-of-war style game, where you and your opponent fight for control the 5 planets and compete to be first to achieve one of the three victory conditions:&lt;br /&gt;
&lt;br /&gt;
Absolute Victory: Gain 3 influence tokens from the same planet.&lt;br /&gt;
&lt;br /&gt;
Democratic Victory: Gain 4 influence tokens from different planets.&lt;br /&gt;
&lt;br /&gt;
Popular Victory: Gain 5 influence tokens from any combination of planets.&lt;br /&gt;
&lt;br /&gt;
=== Winning ===&lt;br /&gt;
&lt;br /&gt;
Play ends immediately when a player achieves one of these win conditions.&lt;br /&gt;
&lt;br /&gt;
== Influence ==&lt;br /&gt;
&lt;br /&gt;
In the game, gaining influence on a planet means moving that planet&#039;s influence token towards you by the number of spaces equal to the amount of influence gained. If you move a planet&#039;s influence token to your edge of the board you keep that influence token and a new token is placed on the planet. Excess influence when arriving at the edge of the board is lost.&lt;br /&gt;
&lt;br /&gt;
=== Planets ===&lt;br /&gt;
&lt;br /&gt;
The planets and their respective colours are:&lt;br /&gt;
&lt;br /&gt;
[[File:Zenith.png]]&lt;br /&gt;
&lt;br /&gt;
== Beginning of the Game ==&lt;br /&gt;
Player 1 is decided randomly. Player 2 gains 1 Terra influence. Both players start with a hand of 4 cards.&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
Select a card from your hand to use for one of three actions:&lt;br /&gt;
=== 1. Diplomacy Action ===&lt;br /&gt;
Discard the card to gain the Leader Badge, plus the diplomacy bonus for the faction of the card you are discarding (Animod, Human or Robot). If gaining the Leader Badge, take it on the silver side. If you already have the Leader Badge on the silver side, turn it to the gold side. Each side of the Leader Badge increases your hand size by one; silver = 5 cards, gold = 6 cards. If you already have the Leader Badge on the gold side you only gain the diplomacy faction bonus, your hand size remains as 6.&lt;br /&gt;
&lt;br /&gt;
=== 2. Influence Action ===&lt;br /&gt;
Spend the credit cost of a card (grey resource value shown in the top left) to play that card to your stack and carry out the card&#039;s effects, from left to right. All cards provide 1 influence in its planet, plus some other effects written on the card. Effects range from gaining more influence in the same or other planets, gaining new cards to your stacks, removing cards from your opponent&#039;s stacks or even stealing cards from your opponent&#039;s stacks into your stacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Credit Discount&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For each card previously placed in your stack for that planet, you reduce the card&#039;s credit cost by 1. For example, if your Mercury stack has 5 purple cards in it, a purple card with a credit cost of 8 would cost you 3 credits to play (8-5). If you have equal or more cards in your stack than the cost of a card, that card is free to play. You cannot gain credits for a larger stack size then the card&#039;s credit cost.&lt;br /&gt;
&lt;br /&gt;
=== 3. Technology Action ===&lt;br /&gt;
&lt;br /&gt;
Discard the card to progress your technology marker (grey or black) on the technology track for the faction of the card (Animod, Human or Robot). To carry out this action you have to spend the required Zenithium (gold resource) to pay for the next level on the respective technology track (ranging in value from 1 to 5). When your technology marker progresses to the next level you gain the effect of that level PLUS all previous levels on that faction&#039;s track. Markers can only move one level per turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Technology track row bonus&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you develop all three technology tracks to one of the first three levels you gain influence on a planet of your choice. The number of influence gained matches the technology level; developing all three technology tracks to level 1 gains you 1 influence, developing all three technology tracks to level 2 gains you 2 influence and developing all three technology tracks to level 3 gains you 3 influence. This is a one-time bonus and doesn&#039;t apply to levels 4 and 5.&lt;br /&gt;
&lt;br /&gt;
== Bonus tokens ==&lt;br /&gt;
&lt;br /&gt;
There are 16 bonus tokens in the game; 8 face up and 8 face down in a draw pile. The face up tokens are on each planet and on each technology track level 2 space. When a player is first to gain an influence token for a planet, or first to arrive at level 2 on a technology track they gain the effect of the respective face up bonus token. The face down tokens can also be achieved in other ways, giving a random, unknown bonus. These bonus tokens provide a one-time bonus and once they&#039;ve been claimed they are removed and not replaced. These tokens provide a variety of bonus from gaining extra credits, Zenithium or cards, and even stealing resources or cards from your opponent.&lt;br /&gt;
&lt;br /&gt;
There are 8 different kinds of bonus tokens:&lt;br /&gt;
&lt;br /&gt;
* Gain 3 credits (2 copies)&lt;br /&gt;
* Gain 4 credits (2 copies)&lt;br /&gt;
* Gain 1 influence on any planet (4 copies)&lt;br /&gt;
* Take the leader badge (2 copies)&lt;br /&gt;
* Gain 1 Zenithium (3 copies)&lt;br /&gt;
* Mobilize 2 cards (1 copy)&lt;br /&gt;
* Exile 2 cards (1 copy)&lt;br /&gt;
* Transfer 1 card (1 copy)&lt;br /&gt;
&lt;br /&gt;
== End of Turn ==&lt;br /&gt;
Draw new cards back up to your current hand size; default hand size of 4, hand size of 5 if you have the Leader Badge on the silver side or hand size of 6 if you have the Leader Badge on the gold side. &lt;br /&gt;
If you already have a larger hand than your current allowed hand size you will not draw new cards but you will keep all your cards and will not lose any excess. Play then passes to your opponent.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24090</id>
		<title>Gamehelpzenith</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24090"/>
		<updated>2025-02-16T03:08:27Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* Bonus tokens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Game ==&lt;br /&gt;
&lt;br /&gt;
Zenith is tug-of-war style game, where you and your opponent fight for control the 5 planets and compete to be first to achieve one of the three victory conditions:&lt;br /&gt;
&lt;br /&gt;
Absolute Victory: Gain 3 influence tokens from the same planet.&lt;br /&gt;
&lt;br /&gt;
Democratic Victory: Gain 4 influence tokens from different planets.&lt;br /&gt;
&lt;br /&gt;
Popular Victory: Gain 5 influence tokens from any combination of planets.&lt;br /&gt;
&lt;br /&gt;
=== Winning ===&lt;br /&gt;
&lt;br /&gt;
Play ends immediately when a player achieves one of these win conditions.&lt;br /&gt;
&lt;br /&gt;
=== Influence ===&lt;br /&gt;
&lt;br /&gt;
In the game, gaining influence on a planet means moving that planet&#039;s influence token towards you by the number of spaces equal to the amount of influence gained. If you move a planet&#039;s influence token to your edge of the board you keep that influence token and a new token is placed on the planet. Excess influence when arriving at the edge of the board is lost.&lt;br /&gt;
&lt;br /&gt;
=== Planets ===&lt;br /&gt;
&lt;br /&gt;
The planets and their respective colours are:&lt;br /&gt;
&lt;br /&gt;
[[File:Zenith.png]]&lt;br /&gt;
&lt;br /&gt;
== Beginning of the Game ==&lt;br /&gt;
Player 1 is decided randomly. Player 2 gains 1 Terra influence. Both players start with a hand of 4 cards.&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
Select a card from your hand to use for one of three actions:&lt;br /&gt;
=== 1. Diplomacy Action ===&lt;br /&gt;
Discard the card to gain the Leader Badge, plus the diplomacy bonus for the faction of the card you are discarding (Animod, Human or Robot). If gaining the Leader Badge, take it on the silver side. If you already have the Leader Badge on the silver side, turn it to the gold side. Each side of the Leader Badge increases your hand size by one; silver = 5 cards, gold = 6 cards. If you already have the Leader Badge on the gold side you only gain the diplomacy faction bonus, your hand size remains as 6.&lt;br /&gt;
&lt;br /&gt;
=== 2. Influence Action ===&lt;br /&gt;
Spend the credit cost of a card (grey resource value shown in the top left) to play that card to your stack and carry out the card&#039;s effects, from left to right. All cards provide 1 influence in its planet, plus some other effects written on the card. Effects range from gaining more influence in the same or other planets, gaining new cards to your stacks, removing cards from your opponent&#039;s stacks or even stealing cards from your opponent&#039;s stacks into your stacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Credit Discount&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For each card previously placed in your stack for that planet, you reduce the card&#039;s credit cost by 1. For example, if your Mercury stack has 5 purple cards in it, a purple card with a credit cost of 8 would cost you 3 credits to play (8-5). If you have equal or more cards in your stack than the cost of a card, that card is free to play. You cannot gain credits for a larger stack size then the card&#039;s credit cost.&lt;br /&gt;
&lt;br /&gt;
=== 3. Technology Action ===&lt;br /&gt;
&lt;br /&gt;
Discard the card to progress your technology marker (grey or black) on the technology track for the faction of the card (Animod, Human or Robot). To carry out this action you have to spend the required Zenithium (gold resource) to pay for the next level on the respective technology track (ranging in value from 1 to 5). When your technology marker progresses to the next level you gain the effect of that level PLUS all previous levels on that faction&#039;s track. Markers can only move one level per turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Technology track row bonus&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you develop all three technology tracks to one of the first three levels you gain influence on a planet of your choice. The number of influence gained matches the technology level; developing all three technology tracks to level 1 gains you 1 influence, developing all three technology tracks to level 2 gains you 2 influence and developing all three technology tracks to level 3 gains you 3 influence. This is a one-time bonus and doesn&#039;t apply to levels 4 and 5.&lt;br /&gt;
&lt;br /&gt;
== Bonus tokens ==&lt;br /&gt;
&lt;br /&gt;
There are 16 bonus tokens in the game; 8 face up and 8 face down in a draw pile. The face up tokens are on each planet and on each technology track level 2 space. When a player is first to gain an influence token for a planet, or first to arrive at level 2 on a technology track they gain the effect of the respective face up bonus token. The face down tokens can also be achieved in other ways, giving a random, unknown bonus. These bonus tokens provide a one-time bonus and once they&#039;ve been claimed they are removed and not replaced. These tokens provide a variety of bonus from gaining extra credits, Zenithium or cards, and even stealing resources or cards from your opponent.&lt;br /&gt;
&lt;br /&gt;
There are 8 different kinds of bonus tokens:&lt;br /&gt;
&lt;br /&gt;
* Gain 3 credits (2 copies)&lt;br /&gt;
* Gain 4 credits (2 copies)&lt;br /&gt;
* Gain 1 influence on any planet (4 copies)&lt;br /&gt;
* Take the leader badge (2 copies)&lt;br /&gt;
* Gain 1 Zenithium (3 copies)&lt;br /&gt;
* Mobilize 2 cards (1 copy)&lt;br /&gt;
* Exile 2 cards (1 copy)&lt;br /&gt;
* Transfer 1 card (1 copy)&lt;br /&gt;
&lt;br /&gt;
== End of Turn ==&lt;br /&gt;
Draw new cards back up to your current hand size; default hand size of 4, hand size of 5 if you have the Leader Badge on the silver side or hand size of 6 if you have the Leader Badge on the gold side. &lt;br /&gt;
If you already have a larger hand than your current allowed hand size you will not draw new cards but you will keep all your cards and will not lose any excess. Play then passes to your opponent.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24089</id>
		<title>Gamehelpzenith</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24089"/>
		<updated>2025-02-16T03:08:11Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* 2. Influence Action */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Game ==&lt;br /&gt;
&lt;br /&gt;
Zenith is tug-of-war style game, where you and your opponent fight for control the 5 planets and compete to be first to achieve one of the three victory conditions:&lt;br /&gt;
&lt;br /&gt;
Absolute Victory: Gain 3 influence tokens from the same planet.&lt;br /&gt;
&lt;br /&gt;
Democratic Victory: Gain 4 influence tokens from different planets.&lt;br /&gt;
&lt;br /&gt;
Popular Victory: Gain 5 influence tokens from any combination of planets.&lt;br /&gt;
&lt;br /&gt;
=== Winning ===&lt;br /&gt;
&lt;br /&gt;
Play ends immediately when a player achieves one of these win conditions.&lt;br /&gt;
&lt;br /&gt;
=== Influence ===&lt;br /&gt;
&lt;br /&gt;
In the game, gaining influence on a planet means moving that planet&#039;s influence token towards you by the number of spaces equal to the amount of influence gained. If you move a planet&#039;s influence token to your edge of the board you keep that influence token and a new token is placed on the planet. Excess influence when arriving at the edge of the board is lost.&lt;br /&gt;
&lt;br /&gt;
=== Planets ===&lt;br /&gt;
&lt;br /&gt;
The planets and their respective colours are:&lt;br /&gt;
&lt;br /&gt;
[[File:Zenith.png]]&lt;br /&gt;
&lt;br /&gt;
== Beginning of the Game ==&lt;br /&gt;
Player 1 is decided randomly. Player 2 gains 1 Terra influence. Both players start with a hand of 4 cards.&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
Select a card from your hand to use for one of three actions:&lt;br /&gt;
=== 1. Diplomacy Action ===&lt;br /&gt;
Discard the card to gain the Leader Badge, plus the diplomacy bonus for the faction of the card you are discarding (Animod, Human or Robot). If gaining the Leader Badge, take it on the silver side. If you already have the Leader Badge on the silver side, turn it to the gold side. Each side of the Leader Badge increases your hand size by one; silver = 5 cards, gold = 6 cards. If you already have the Leader Badge on the gold side you only gain the diplomacy faction bonus, your hand size remains as 6.&lt;br /&gt;
&lt;br /&gt;
=== 2. Influence Action ===&lt;br /&gt;
Spend the credit cost of a card (grey resource value shown in the top left) to play that card to your stack and carry out the card&#039;s effects, from left to right. All cards provide 1 influence in its planet, plus some other effects written on the card. Effects range from gaining more influence in the same or other planets, gaining new cards to your stacks, removing cards from your opponent&#039;s stacks or even stealing cards from your opponent&#039;s stacks into your stacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Credit Discount&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For each card previously placed in your stack for that planet, you reduce the card&#039;s credit cost by 1. For example, if your Mercury stack has 5 purple cards in it, a purple card with a credit cost of 8 would cost you 3 credits to play (8-5). If you have equal or more cards in your stack than the cost of a card, that card is free to play. You cannot gain credits for a larger stack size then the card&#039;s credit cost.&lt;br /&gt;
&lt;br /&gt;
=== 3. Technology Action ===&lt;br /&gt;
&lt;br /&gt;
Discard the card to progress your technology marker (grey or black) on the technology track for the faction of the card (Animod, Human or Robot). To carry out this action you have to spend the required Zenithium (gold resource) to pay for the next level on the respective technology track (ranging in value from 1 to 5). When your technology marker progresses to the next level you gain the effect of that level PLUS all previous levels on that faction&#039;s track. Markers can only move one level per turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Technology track row bonus&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you develop all three technology tracks to one of the first three levels you gain influence on a planet of your choice. The number of influence gained matches the technology level; developing all three technology tracks to level 1 gains you 1 influence, developing all three technology tracks to level 2 gains you 2 influence and developing all three technology tracks to level 3 gains you 3 influence. This is a one-time bonus and doesn&#039;t apply to levels 4 and 5.&lt;br /&gt;
&lt;br /&gt;
== Bonus tokens ==&lt;br /&gt;
There are 16 bonus tokens in the game; 8 face up and 8 face down in a draw pile. The face up tokens are on each planet and on each technology track level 2 space. When a player is first to gain an influence token for a planet, or first to arrive at level 2 on a technology track they gain the effect of the respective face up bonus token. The face down tokens can also be achieved in other ways, giving a random, unknown bonus. These bonus tokens provide a one-time bonus and once they&#039;ve been claimed they are removed and not replaced. These tokens provide a variety of bonus from gaining extra credits, Zenithium or cards, and even stealing resources or cards from your opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 8 different kinds of bonus tokens:&lt;br /&gt;
&lt;br /&gt;
* Gain 3 credits (2 copies)&lt;br /&gt;
* Gain 4 credits (2 copies)&lt;br /&gt;
* Gain 1 influence on any planet (4 copies)&lt;br /&gt;
* Take the leader badge (2 copies)&lt;br /&gt;
* Gain 1 Zenithium (3 copies)&lt;br /&gt;
* Mobilize 2 cards (1 copy)&lt;br /&gt;
* Exile 2 cards (1 copy)&lt;br /&gt;
* Transfer 1 card (1 copy)&lt;br /&gt;
&lt;br /&gt;
== End of Turn ==&lt;br /&gt;
Draw new cards back up to your current hand size; default hand size of 4, hand size of 5 if you have the Leader Badge on the silver side or hand size of 6 if you have the Leader Badge on the gold side. &lt;br /&gt;
If you already have a larger hand than your current allowed hand size you will not draw new cards but you will keep all your cards and will not lose any excess. Play then passes to your opponent.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24088</id>
		<title>Gamehelpzenith</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpzenith&amp;diff=24088"/>
		<updated>2025-02-16T03:08:03Z</updated>

		<summary type="html">&lt;p&gt;Parsonii: /* 3. Technology Action */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Game ==&lt;br /&gt;
&lt;br /&gt;
Zenith is tug-of-war style game, where you and your opponent fight for control the 5 planets and compete to be first to achieve one of the three victory conditions:&lt;br /&gt;
&lt;br /&gt;
Absolute Victory: Gain 3 influence tokens from the same planet.&lt;br /&gt;
&lt;br /&gt;
Democratic Victory: Gain 4 influence tokens from different planets.&lt;br /&gt;
&lt;br /&gt;
Popular Victory: Gain 5 influence tokens from any combination of planets.&lt;br /&gt;
&lt;br /&gt;
=== Winning ===&lt;br /&gt;
&lt;br /&gt;
Play ends immediately when a player achieves one of these win conditions.&lt;br /&gt;
&lt;br /&gt;
=== Influence ===&lt;br /&gt;
&lt;br /&gt;
In the game, gaining influence on a planet means moving that planet&#039;s influence token towards you by the number of spaces equal to the amount of influence gained. If you move a planet&#039;s influence token to your edge of the board you keep that influence token and a new token is placed on the planet. Excess influence when arriving at the edge of the board is lost.&lt;br /&gt;
&lt;br /&gt;
=== Planets ===&lt;br /&gt;
&lt;br /&gt;
The planets and their respective colours are:&lt;br /&gt;
&lt;br /&gt;
[[File:Zenith.png]]&lt;br /&gt;
&lt;br /&gt;
== Beginning of the Game ==&lt;br /&gt;
Player 1 is decided randomly. Player 2 gains 1 Terra influence. Both players start with a hand of 4 cards.&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
Select a card from your hand to use for one of three actions:&lt;br /&gt;
=== 1. Diplomacy Action ===&lt;br /&gt;
Discard the card to gain the Leader Badge, plus the diplomacy bonus for the faction of the card you are discarding (Animod, Human or Robot). If gaining the Leader Badge, take it on the silver side. If you already have the Leader Badge on the silver side, turn it to the gold side. Each side of the Leader Badge increases your hand size by one; silver = 5 cards, gold = 6 cards. If you already have the Leader Badge on the gold side you only gain the diplomacy faction bonus, your hand size remains as 6.&lt;br /&gt;
&lt;br /&gt;
=== 2. Influence Action ===&lt;br /&gt;
Spend the credit cost of a card (grey resource value shown in the top left) to play that card to your stack and carry out the card&#039;s effects, from left to right. All cards provide 1 influence in its planet, plus some other effects written on the card. Effects range from gaining more influence in the same or other planets, gaining new cards to your stacks, removing cards from your opponent&#039;s stacks or even stealing cards from your opponent&#039;s stacks into your stacks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Credit Discount&amp;lt;/b&amp;gt;&lt;br /&gt;
For each card previously placed in your stack for that planet, you reduce the card&#039;s credit cost by 1. For example, if your Mercury stack has 5 purple cards in it, a purple card with a credit cost of 8 would cost you 3 credits to play (8-5). If you have equal or more cards in your stack than the cost of a card, that card is free to play. You cannot gain credits for a larger stack size then the card&#039;s credit cost.&lt;br /&gt;
&lt;br /&gt;
=== 3. Technology Action ===&lt;br /&gt;
&lt;br /&gt;
Discard the card to progress your technology marker (grey or black) on the technology track for the faction of the card (Animod, Human or Robot). To carry out this action you have to spend the required Zenithium (gold resource) to pay for the next level on the respective technology track (ranging in value from 1 to 5). When your technology marker progresses to the next level you gain the effect of that level PLUS all previous levels on that faction&#039;s track. Markers can only move one level per turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Technology track row bonus&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you develop all three technology tracks to one of the first three levels you gain influence on a planet of your choice. The number of influence gained matches the technology level; developing all three technology tracks to level 1 gains you 1 influence, developing all three technology tracks to level 2 gains you 2 influence and developing all three technology tracks to level 3 gains you 3 influence. This is a one-time bonus and doesn&#039;t apply to levels 4 and 5.&lt;br /&gt;
&lt;br /&gt;
== Bonus tokens ==&lt;br /&gt;
There are 16 bonus tokens in the game; 8 face up and 8 face down in a draw pile. The face up tokens are on each planet and on each technology track level 2 space. When a player is first to gain an influence token for a planet, or first to arrive at level 2 on a technology track they gain the effect of the respective face up bonus token. The face down tokens can also be achieved in other ways, giving a random, unknown bonus. These bonus tokens provide a one-time bonus and once they&#039;ve been claimed they are removed and not replaced. These tokens provide a variety of bonus from gaining extra credits, Zenithium or cards, and even stealing resources or cards from your opponent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are 8 different kinds of bonus tokens:&lt;br /&gt;
&lt;br /&gt;
* Gain 3 credits (2 copies)&lt;br /&gt;
* Gain 4 credits (2 copies)&lt;br /&gt;
* Gain 1 influence on any planet (4 copies)&lt;br /&gt;
* Take the leader badge (2 copies)&lt;br /&gt;
* Gain 1 Zenithium (3 copies)&lt;br /&gt;
* Mobilize 2 cards (1 copy)&lt;br /&gt;
* Exile 2 cards (1 copy)&lt;br /&gt;
* Transfer 1 card (1 copy)&lt;br /&gt;
&lt;br /&gt;
== End of Turn ==&lt;br /&gt;
Draw new cards back up to your current hand size; default hand size of 4, hand size of 5 if you have the Leader Badge on the silver side or hand size of 6 if you have the Leader Badge on the gold side. &lt;br /&gt;
If you already have a larger hand than your current allowed hand size you will not draw new cards but you will keep all your cards and will not lose any excess. Play then passes to your opponent.&lt;/div&gt;</summary>
		<author><name>Parsonii</name></author>
	</entry>
</feed>