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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PandaHuggles</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PandaHuggles"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/PandaHuggles"/>
	<updated>2026-11-07T00:20:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpyinsh&amp;diff=26070</id>
		<title>Gamehelpyinsh</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpyinsh&amp;diff=26070"/>
		<updated>2025-08-06T15:33:15Z</updated>

		<summary type="html">&lt;p&gt;PandaHuggles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard:&#039;&#039;&#039; First to remove 3 rings wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blitz:&#039;&#039;&#039; First to remove 1 ring wins.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Each player gets 5 rings (black or white).&lt;br /&gt;
&lt;br /&gt;
* Players alternate placing their rings on empty intersections.&lt;br /&gt;
&lt;br /&gt;
== Turns (after setup) ==&lt;br /&gt;
&lt;br /&gt;
* Place a marker of your color inside one of your rings.&lt;br /&gt;
* Move that ring in a straight line (any distance) to an empty space.&lt;br /&gt;
** If you jump over a series of markers (any color), the ring must land in the first empty space of that line.&lt;br /&gt;
** All jumped-over markers are flipped to the opposite color.&lt;br /&gt;
** You may not jump over other rings regardless of their color.&lt;br /&gt;
&lt;br /&gt;
== Scoring == &lt;br /&gt;
&lt;br /&gt;
* If you create a row of 5 markers of your color:&lt;br /&gt;
** Remove those 5 markers from the board.&lt;br /&gt;
** Remove one of your rings from the board.&lt;br /&gt;
* If the pool of 51 markers runs out:&lt;br /&gt;
** The player with the most rings removed wins.&lt;br /&gt;
** If both players have removed the same number of rings, the game ends in a draw.&lt;/div&gt;</summary>
		<author><name>PandaHuggles</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpyinshrules&amp;diff=26056</id>
		<title>Gamehelpyinshrules</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpyinshrules&amp;diff=26056"/>
		<updated>2025-08-06T13:08:25Z</updated>

		<summary type="html">&lt;p&gt;PandaHuggles: Created a summary of the rules to YINSH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard:&#039;&#039;&#039; First to remove 3 rings wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blitz:&#039;&#039;&#039; First to remove 1 ring wins.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Each player gets 5 rings (black or white).&lt;br /&gt;
&lt;br /&gt;
* Players alternate placing their rings on empty intersections.&lt;br /&gt;
&lt;br /&gt;
== Turns (after setup) ==&lt;br /&gt;
&lt;br /&gt;
* Place a marker of your color inside one of your rings.&lt;br /&gt;
* Move that ring in a straight line (any distance) to an empty space.&lt;br /&gt;
** If you jump over a series of markers (any color), the ring must land in the first empty space of that line.&lt;br /&gt;
** All jumped-over markers are flipped to the opposite color.&lt;br /&gt;
** You may not cross over other rings regardless of their color.&lt;br /&gt;
&lt;br /&gt;
== Scoring == &lt;br /&gt;
&lt;br /&gt;
* If you create a row of 5 markers of your color:&lt;br /&gt;
** Remove those 5 markers from the board.&lt;br /&gt;
** Remove one of your rings from the board.&lt;br /&gt;
* If the pool of 51 markers runs out:&lt;br /&gt;
** The player with the most rings removed wins.&lt;br /&gt;
** If both players have removed the same number of rings, the game ends in a draw.&lt;/div&gt;</summary>
		<author><name>PandaHuggles</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpyinsh&amp;diff=26055</id>
		<title>Gamehelpyinsh</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpyinsh&amp;diff=26055"/>
		<updated>2025-08-06T13:04:05Z</updated>

		<summary type="html">&lt;p&gt;PandaHuggles: Created a summary of the rules to YINSH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard:&#039;&#039;&#039; First to remove 3 rings wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blitz:&#039;&#039;&#039; First to remove 1 ring wins.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
* Each player gets 5 rings (black or white).&lt;br /&gt;
&lt;br /&gt;
* Players alternate placing their rings on empty intersections.&lt;br /&gt;
&lt;br /&gt;
== Turns (after setup) ==&lt;br /&gt;
&lt;br /&gt;
* Place a marker of your color inside one of your rings.&lt;br /&gt;
* Move that ring in a straight line (any distance) to an empty space.&lt;br /&gt;
** If you jump over a series of markers (any color), the ring must land in the first empty space of that line.&lt;br /&gt;
** All jumped-over markers are flipped to the opposite color.&lt;br /&gt;
** You may not cross over other rings regardless of their color.&lt;br /&gt;
&lt;br /&gt;
== Scoring == &lt;br /&gt;
&lt;br /&gt;
* If you create a row of 5 markers of your color:&lt;br /&gt;
** Remove those 5 markers from the board.&lt;br /&gt;
** Remove one of your rings from the board.&lt;br /&gt;
* If the pool of 51 markers runs out:&lt;br /&gt;
** The player with the most rings removed wins.&lt;br /&gt;
** If both players have removed the same number of rings, the game ends in a draw.&lt;/div&gt;</summary>
		<author><name>PandaHuggles</name></author>
	</entry>
</feed>