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	<updated>2026-09-25T04:00:01Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpeminentdomain&amp;diff=4704</id>
		<title>Gamehelpeminentdomain</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpeminentdomain&amp;diff=4704"/>
		<updated>2020-06-11T17:00:48Z</updated>

		<summary type="html">&lt;p&gt;POSIX ME HARDER: /* Game end */ Improves flow of the sentence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aim of the game ==&lt;br /&gt;
&lt;br /&gt;
Gain the most influence&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
You have a hand of cards dealt from your deck of cards.&lt;br /&gt;
&lt;br /&gt;
=== Action phase ===&lt;br /&gt;
&lt;br /&gt;
On your go, you may first take an &#039;&#039;Action&#039;&#039;. &lt;br /&gt;
This must be selected from the cards in your hand.&lt;br /&gt;
&lt;br /&gt;
=== Role phase ===&lt;br /&gt;
&lt;br /&gt;
After your action, you then take a &#039;&#039;Role&#039;&#039;.&lt;br /&gt;
You may always select any role, and this will usually give you a card from the role stacks which is added to your deck.&lt;br /&gt;
When you play a role, its strength can be boosted by also playing the cars in your hand.&lt;br /&gt;
&lt;br /&gt;
Once this is done, every other player may either follow your role or &#039;&#039;dissent&#039;&#039; in which case they are dealt one card from their deck into their hand.&lt;br /&gt;
&lt;br /&gt;
=== Cleanup phase ===&lt;br /&gt;
&lt;br /&gt;
After you have played a role, you must discard your hand down to your current card limit (starts at 5) or below.&lt;br /&gt;
If you have less cards than your hand limit you will be dealt new cards from your deck up to your card limit.&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
&lt;br /&gt;
The game ends after the turn that follows the depletion of a number of role card stacks (1 stack for 2-3 player game, 2 stacks for 4-5 player game), &#039;&#039;or&#039;&#039; when the influence token supply is exhausted.&lt;br /&gt;
&lt;br /&gt;
There is an extended 3 player variant which ends when 2 role stacks (which start smaller) are depleted.&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most influence, in the case of a tie count the total fighters + resources of each player. If this is still a tie an extra round is played.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Survey ===&lt;br /&gt;
&lt;br /&gt;
Draw 2 cards from your deck to your hand.&lt;br /&gt;
&lt;br /&gt;
=== Warfare ===&lt;br /&gt;
&lt;br /&gt;
Collect 1 fighter token &#039;&#039;or&#039;&#039; attack 1 planet (use as many fighters as the planet fighter cost to flip it over).&lt;br /&gt;
&lt;br /&gt;
=== Colonize ===&lt;br /&gt;
&lt;br /&gt;
Place the colonize card on a planet &#039;&#039;or&#039;&#039; settle 1 planet (it must have as many colonies as the planet colonize cost to flip it over).&lt;br /&gt;
&lt;br /&gt;
=== Produce/Trade ===&lt;br /&gt;
&lt;br /&gt;
Once you have flipped planets over you may produce/trade on them.&lt;br /&gt;
Only planets with a resource slot can produce goods.&lt;br /&gt;
&lt;br /&gt;
Add one resource token to an upturned planet of your choice &#039;&#039;or&#039;&#039; trade in one reslurce token from a planet and receive an influence token in return.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
Remove up to 2 cards from your hand.&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
&lt;br /&gt;
When you play a role you may also play cards with that symbol to give more strength to that role.&lt;br /&gt;
&lt;br /&gt;
When you choose a role you also get the &#039;&#039;leader bonus&#039;&#039;.&lt;br /&gt;
The following players just play the normal role.&lt;br /&gt;
&lt;br /&gt;
=== Roles as leader ===&lt;br /&gt;
&lt;br /&gt;
Note that the leader will also get a card from the role stacks which is played on that turn so they gain an additional symbol for the role of their choice.&lt;br /&gt;
For example they only need 2 basic research cards in their hand to buy a 3-cost technology card.&lt;br /&gt;
&lt;br /&gt;
==== Survey ====&lt;br /&gt;
&lt;br /&gt;
Look at one planet card per survey symbol played.&lt;br /&gt;
Choose one planet that will be added face-down to your empire.&lt;br /&gt;
&lt;br /&gt;
==== Warfare ====&lt;br /&gt;
&lt;br /&gt;
Collect one fighter per warfare symbol played &#039;&#039;or&#039;&#039; Attack one planet (in the same way as when done as an action).&lt;br /&gt;
&lt;br /&gt;
==== Colonize ====&lt;br /&gt;
&lt;br /&gt;
Place as many colonize cards as played on a planet &#039;&#039;or&#039;&#039; settle 1 planet (it must have as many colonies as the planet colonize cost to flip it over).&lt;br /&gt;
&lt;br /&gt;
==== Produce/Trade ====&lt;br /&gt;
&lt;br /&gt;
Choose either &#039;&#039;Produce&#039;&#039; or &#039;&#039;Trade&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Produce&#039;&#039; - Add one resource token per production symbol played onto empty resource slots on your planets.&lt;br /&gt;
If the Produce/Trade resource stack is depleted get one extra resource token.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trade&#039;&#039; - Remove one resource token per production symbol in resource slots on your planets and get that many influence tokens in return.&lt;br /&gt;
If the Produce/Trade resource stack is depleted remove one extra resource token.&lt;br /&gt;
&lt;br /&gt;
==== Research ====&lt;br /&gt;
&lt;br /&gt;
Buy a technology card.&lt;br /&gt;
You must have enough research symbols to afford the cost of the technology (3, 5 or 7).&lt;br /&gt;
If the Research stack is depleted get one extra research symbol.&lt;br /&gt;
&lt;br /&gt;
=== Roles for following players ===&lt;br /&gt;
&lt;br /&gt;
==== Survey ====&lt;br /&gt;
&lt;br /&gt;
Look at one planet card per survey symbol played minus one (so you need at least 2 survey symbols to make it worth following a survey role).&lt;br /&gt;
Choose one planet that will be added face-down to your empire.&lt;br /&gt;
&lt;br /&gt;
==== Warfare ====&lt;br /&gt;
&lt;br /&gt;
Collect one fighter per warfare symbol played.&lt;br /&gt;
&lt;br /&gt;
==== Colonize ====&lt;br /&gt;
&lt;br /&gt;
Place as many colonize cards as played on a planet.&lt;br /&gt;
&lt;br /&gt;
==== Produce/Trade ====&lt;br /&gt;
&lt;br /&gt;
You must follow the leaders choice of either &#039;&#039;Produce&#039;&#039; or &#039;&#039;Trade&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Produce&#039;&#039; - Add one resource token per production symbol played onto empty resource slots on your planets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trade&#039;&#039; - Remove one resource token per production symbol in resource slots on your planets and get that many influence tokens in return.&lt;br /&gt;
&lt;br /&gt;
==== Research ====&lt;br /&gt;
&lt;br /&gt;
Buy a technology card.&lt;br /&gt;
You must have enough research symbols to afford the cost of the technology (3, 5 or 7).&lt;br /&gt;
&lt;br /&gt;
== Planet cards ==&lt;br /&gt;
&lt;br /&gt;
Planet cards have a cost in colonies or warfare.&lt;br /&gt;
You can turn the planet over by paying &#039;&#039;either&#039;&#039; of these costs&#039;&lt;br /&gt;
&lt;br /&gt;
Once a planet is turned over, it may have resource slots(s) which allow you to produce on and trade from it.&lt;br /&gt;
It may also have bonus symbols on it that are added to your symbol count when playing the role for that symbol.&lt;br /&gt;
Some planets have a +1 game effect which increases your hand limit by 1 card.&lt;br /&gt;
&lt;br /&gt;
== Technology cards ==&lt;br /&gt;
&lt;br /&gt;
Technology cards have a cost which is paid with research symbols.&lt;br /&gt;
&lt;br /&gt;
They have actions which can be played for the action phase.&lt;br /&gt;
Note that the action is not related to the symbols on teh cards, so read the action carefully before playing a technology during the action phase.&lt;br /&gt;
&lt;br /&gt;
They have symbols which can be used during the role phase.&lt;br /&gt;
&lt;br /&gt;
Technologies usually go into your hand/deck and can only be used when in your hand, but some technologies are permanent and are added to your empire, where they always have their ability.&lt;br /&gt;
&lt;br /&gt;
The level 2 and 3 technologies also give you influence points.&lt;/div&gt;</summary>
		<author><name>POSIX ME HARDER</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpeminentdomain&amp;diff=4703</id>
		<title>Gamehelpeminentdomain</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpeminentdomain&amp;diff=4703"/>
		<updated>2020-06-11T16:59:14Z</updated>

		<summary type="html">&lt;p&gt;POSIX ME HARDER: /* Game end */ Should have checked the language after my last edit, sorry. Still unclear whether the next turn occurs when the influence token supply is exhausted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aim of the game ==&lt;br /&gt;
&lt;br /&gt;
Gain the most influence&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
You have a hand of cards dealt from your deck of cards.&lt;br /&gt;
&lt;br /&gt;
=== Action phase ===&lt;br /&gt;
&lt;br /&gt;
On your go, you may first take an &#039;&#039;Action&#039;&#039;. &lt;br /&gt;
This must be selected from the cards in your hand.&lt;br /&gt;
&lt;br /&gt;
=== Role phase ===&lt;br /&gt;
&lt;br /&gt;
After your action, you then take a &#039;&#039;Role&#039;&#039;.&lt;br /&gt;
You may always select any role, and this will usually give you a card from the role stacks which is added to your deck.&lt;br /&gt;
When you play a role, its strength can be boosted by also playing the cars in your hand.&lt;br /&gt;
&lt;br /&gt;
Once this is done, every other player may either follow your role or &#039;&#039;dissent&#039;&#039; in which case they are dealt one card from their deck into their hand.&lt;br /&gt;
&lt;br /&gt;
=== Cleanup phase ===&lt;br /&gt;
&lt;br /&gt;
After you have played a role, you must discard your hand down to your current card limit (starts at 5) or below.&lt;br /&gt;
If you have less cards than your hand limit you will be dealt new cards from your deck up to your card limit.&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
&lt;br /&gt;
The game ends the turn that follows the depletion of a number of role card stacks (1 stack for 2-3 player game, 2 stacks for 4-5 player game), &#039;&#039;or&#039;&#039; when the influence token supply is exhausted.&lt;br /&gt;
&lt;br /&gt;
There is an extended 3 player variant which ends when 2 role stacks (which start smaller) are depleted.&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most influence, in the case of a tie count the total fighters + resources of each player. If this is still a tie an extra round is played.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Survey ===&lt;br /&gt;
&lt;br /&gt;
Draw 2 cards from your deck to your hand.&lt;br /&gt;
&lt;br /&gt;
=== Warfare ===&lt;br /&gt;
&lt;br /&gt;
Collect 1 fighter token &#039;&#039;or&#039;&#039; attack 1 planet (use as many fighters as the planet fighter cost to flip it over).&lt;br /&gt;
&lt;br /&gt;
=== Colonize ===&lt;br /&gt;
&lt;br /&gt;
Place the colonize card on a planet &#039;&#039;or&#039;&#039; settle 1 planet (it must have as many colonies as the planet colonize cost to flip it over).&lt;br /&gt;
&lt;br /&gt;
=== Produce/Trade ===&lt;br /&gt;
&lt;br /&gt;
Once you have flipped planets over you may produce/trade on them.&lt;br /&gt;
Only planets with a resource slot can produce goods.&lt;br /&gt;
&lt;br /&gt;
Add one resource token to an upturned planet of your choice &#039;&#039;or&#039;&#039; trade in one reslurce token from a planet and receive an influence token in return.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
Remove up to 2 cards from your hand.&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
&lt;br /&gt;
When you play a role you may also play cards with that symbol to give more strength to that role.&lt;br /&gt;
&lt;br /&gt;
When you choose a role you also get the &#039;&#039;leader bonus&#039;&#039;.&lt;br /&gt;
The following players just play the normal role.&lt;br /&gt;
&lt;br /&gt;
=== Roles as leader ===&lt;br /&gt;
&lt;br /&gt;
Note that the leader will also get a card from the role stacks which is played on that turn so they gain an additional symbol for the role of their choice.&lt;br /&gt;
For example they only need 2 basic research cards in their hand to buy a 3-cost technology card.&lt;br /&gt;
&lt;br /&gt;
==== Survey ====&lt;br /&gt;
&lt;br /&gt;
Look at one planet card per survey symbol played.&lt;br /&gt;
Choose one planet that will be added face-down to your empire.&lt;br /&gt;
&lt;br /&gt;
==== Warfare ====&lt;br /&gt;
&lt;br /&gt;
Collect one fighter per warfare symbol played &#039;&#039;or&#039;&#039; Attack one planet (in the same way as when done as an action).&lt;br /&gt;
&lt;br /&gt;
==== Colonize ====&lt;br /&gt;
&lt;br /&gt;
Place as many colonize cards as played on a planet &#039;&#039;or&#039;&#039; settle 1 planet (it must have as many colonies as the planet colonize cost to flip it over).&lt;br /&gt;
&lt;br /&gt;
==== Produce/Trade ====&lt;br /&gt;
&lt;br /&gt;
Choose either &#039;&#039;Produce&#039;&#039; or &#039;&#039;Trade&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Produce&#039;&#039; - Add one resource token per production symbol played onto empty resource slots on your planets.&lt;br /&gt;
If the Produce/Trade resource stack is depleted get one extra resource token.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trade&#039;&#039; - Remove one resource token per production symbol in resource slots on your planets and get that many influence tokens in return.&lt;br /&gt;
If the Produce/Trade resource stack is depleted remove one extra resource token.&lt;br /&gt;
&lt;br /&gt;
==== Research ====&lt;br /&gt;
&lt;br /&gt;
Buy a technology card.&lt;br /&gt;
You must have enough research symbols to afford the cost of the technology (3, 5 or 7).&lt;br /&gt;
If the Research stack is depleted get one extra research symbol.&lt;br /&gt;
&lt;br /&gt;
=== Roles for following players ===&lt;br /&gt;
&lt;br /&gt;
==== Survey ====&lt;br /&gt;
&lt;br /&gt;
Look at one planet card per survey symbol played minus one (so you need at least 2 survey symbols to make it worth following a survey role).&lt;br /&gt;
Choose one planet that will be added face-down to your empire.&lt;br /&gt;
&lt;br /&gt;
==== Warfare ====&lt;br /&gt;
&lt;br /&gt;
Collect one fighter per warfare symbol played.&lt;br /&gt;
&lt;br /&gt;
==== Colonize ====&lt;br /&gt;
&lt;br /&gt;
Place as many colonize cards as played on a planet.&lt;br /&gt;
&lt;br /&gt;
==== Produce/Trade ====&lt;br /&gt;
&lt;br /&gt;
You must follow the leaders choice of either &#039;&#039;Produce&#039;&#039; or &#039;&#039;Trade&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Produce&#039;&#039; - Add one resource token per production symbol played onto empty resource slots on your planets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trade&#039;&#039; - Remove one resource token per production symbol in resource slots on your planets and get that many influence tokens in return.&lt;br /&gt;
&lt;br /&gt;
==== Research ====&lt;br /&gt;
&lt;br /&gt;
Buy a technology card.&lt;br /&gt;
You must have enough research symbols to afford the cost of the technology (3, 5 or 7).&lt;br /&gt;
&lt;br /&gt;
== Planet cards ==&lt;br /&gt;
&lt;br /&gt;
Planet cards have a cost in colonies or warfare.&lt;br /&gt;
You can turn the planet over by paying &#039;&#039;either&#039;&#039; of these costs&#039;&lt;br /&gt;
&lt;br /&gt;
Once a planet is turned over, it may have resource slots(s) which allow you to produce on and trade from it.&lt;br /&gt;
It may also have bonus symbols on it that are added to your symbol count when playing the role for that symbol.&lt;br /&gt;
Some planets have a +1 game effect which increases your hand limit by 1 card.&lt;br /&gt;
&lt;br /&gt;
== Technology cards ==&lt;br /&gt;
&lt;br /&gt;
Technology cards have a cost which is paid with research symbols.&lt;br /&gt;
&lt;br /&gt;
They have actions which can be played for the action phase.&lt;br /&gt;
Note that the action is not related to the symbols on teh cards, so read the action carefully before playing a technology during the action phase.&lt;br /&gt;
&lt;br /&gt;
They have symbols which can be used during the role phase.&lt;br /&gt;
&lt;br /&gt;
Technologies usually go into your hand/deck and can only be used when in your hand, but some technologies are permanent and are added to your empire, where they always have their ability.&lt;br /&gt;
&lt;br /&gt;
The level 2 and 3 technologies also give you influence points.&lt;/div&gt;</summary>
		<author><name>POSIX ME HARDER</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpeminentdomain&amp;diff=4702</id>
		<title>Gamehelpeminentdomain</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpeminentdomain&amp;diff=4702"/>
		<updated>2020-06-11T16:57:09Z</updated>

		<summary type="html">&lt;p&gt;POSIX ME HARDER: /* Game end */ Someone just lost because we thought the game would end instantly. It does not.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aim of the game ==&lt;br /&gt;
&lt;br /&gt;
Gain the most influence&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
You have a hand of cards dealt from your deck of cards.&lt;br /&gt;
&lt;br /&gt;
=== Action phase ===&lt;br /&gt;
&lt;br /&gt;
On your go, you may first take an &#039;&#039;Action&#039;&#039;. &lt;br /&gt;
This must be selected from the cards in your hand.&lt;br /&gt;
&lt;br /&gt;
=== Role phase ===&lt;br /&gt;
&lt;br /&gt;
After your action, you then take a &#039;&#039;Role&#039;&#039;.&lt;br /&gt;
You may always select any role, and this will usually give you a card from the role stacks which is added to your deck.&lt;br /&gt;
When you play a role, its strength can be boosted by also playing the cars in your hand.&lt;br /&gt;
&lt;br /&gt;
Once this is done, every other player may either follow your role or &#039;&#039;dissent&#039;&#039; in which case they are dealt one card from their deck into their hand.&lt;br /&gt;
&lt;br /&gt;
=== Cleanup phase ===&lt;br /&gt;
&lt;br /&gt;
After you have played a role, you must discard your hand down to your current card limit (starts at 5) or below.&lt;br /&gt;
If you have less cards than your hand limit you will be dealt new cards from your deck up to your card limit.&lt;br /&gt;
&lt;br /&gt;
== Game end ==&lt;br /&gt;
&lt;br /&gt;
The game ends the turn following the depletion of a number of role card stacks are depleted (1 stack for 2-3 player game, 2 stacks for 4-5 player game), &#039;&#039;or&#039;&#039; the influence token supply is exhausted.&lt;br /&gt;
&lt;br /&gt;
There is an extended 3 player variant which ends when 2 role stacks (which start smaller) are depleted.&lt;br /&gt;
&lt;br /&gt;
The winner is the player with the most influence, in the case of a tie count the total fighters + resources of each player. If this is still a tie an extra round is played.&lt;br /&gt;
&lt;br /&gt;
== Actions ==&lt;br /&gt;
&lt;br /&gt;
=== Survey ===&lt;br /&gt;
&lt;br /&gt;
Draw 2 cards from your deck to your hand.&lt;br /&gt;
&lt;br /&gt;
=== Warfare ===&lt;br /&gt;
&lt;br /&gt;
Collect 1 fighter token &#039;&#039;or&#039;&#039; attack 1 planet (use as many fighters as the planet fighter cost to flip it over).&lt;br /&gt;
&lt;br /&gt;
=== Colonize ===&lt;br /&gt;
&lt;br /&gt;
Place the colonize card on a planet &#039;&#039;or&#039;&#039; settle 1 planet (it must have as many colonies as the planet colonize cost to flip it over).&lt;br /&gt;
&lt;br /&gt;
=== Produce/Trade ===&lt;br /&gt;
&lt;br /&gt;
Once you have flipped planets over you may produce/trade on them.&lt;br /&gt;
Only planets with a resource slot can produce goods.&lt;br /&gt;
&lt;br /&gt;
Add one resource token to an upturned planet of your choice &#039;&#039;or&#039;&#039; trade in one reslurce token from a planet and receive an influence token in return.&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
Remove up to 2 cards from your hand.&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
&lt;br /&gt;
When you play a role you may also play cards with that symbol to give more strength to that role.&lt;br /&gt;
&lt;br /&gt;
When you choose a role you also get the &#039;&#039;leader bonus&#039;&#039;.&lt;br /&gt;
The following players just play the normal role.&lt;br /&gt;
&lt;br /&gt;
=== Roles as leader ===&lt;br /&gt;
&lt;br /&gt;
Note that the leader will also get a card from the role stacks which is played on that turn so they gain an additional symbol for the role of their choice.&lt;br /&gt;
For example they only need 2 basic research cards in their hand to buy a 3-cost technology card.&lt;br /&gt;
&lt;br /&gt;
==== Survey ====&lt;br /&gt;
&lt;br /&gt;
Look at one planet card per survey symbol played.&lt;br /&gt;
Choose one planet that will be added face-down to your empire.&lt;br /&gt;
&lt;br /&gt;
==== Warfare ====&lt;br /&gt;
&lt;br /&gt;
Collect one fighter per warfare symbol played &#039;&#039;or&#039;&#039; Attack one planet (in the same way as when done as an action).&lt;br /&gt;
&lt;br /&gt;
==== Colonize ====&lt;br /&gt;
&lt;br /&gt;
Place as many colonize cards as played on a planet &#039;&#039;or&#039;&#039; settle 1 planet (it must have as many colonies as the planet colonize cost to flip it over).&lt;br /&gt;
&lt;br /&gt;
==== Produce/Trade ====&lt;br /&gt;
&lt;br /&gt;
Choose either &#039;&#039;Produce&#039;&#039; or &#039;&#039;Trade&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Produce&#039;&#039; - Add one resource token per production symbol played onto empty resource slots on your planets.&lt;br /&gt;
If the Produce/Trade resource stack is depleted get one extra resource token.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trade&#039;&#039; - Remove one resource token per production symbol in resource slots on your planets and get that many influence tokens in return.&lt;br /&gt;
If the Produce/Trade resource stack is depleted remove one extra resource token.&lt;br /&gt;
&lt;br /&gt;
==== Research ====&lt;br /&gt;
&lt;br /&gt;
Buy a technology card.&lt;br /&gt;
You must have enough research symbols to afford the cost of the technology (3, 5 or 7).&lt;br /&gt;
If the Research stack is depleted get one extra research symbol.&lt;br /&gt;
&lt;br /&gt;
=== Roles for following players ===&lt;br /&gt;
&lt;br /&gt;
==== Survey ====&lt;br /&gt;
&lt;br /&gt;
Look at one planet card per survey symbol played minus one (so you need at least 2 survey symbols to make it worth following a survey role).&lt;br /&gt;
Choose one planet that will be added face-down to your empire.&lt;br /&gt;
&lt;br /&gt;
==== Warfare ====&lt;br /&gt;
&lt;br /&gt;
Collect one fighter per warfare symbol played.&lt;br /&gt;
&lt;br /&gt;
==== Colonize ====&lt;br /&gt;
&lt;br /&gt;
Place as many colonize cards as played on a planet.&lt;br /&gt;
&lt;br /&gt;
==== Produce/Trade ====&lt;br /&gt;
&lt;br /&gt;
You must follow the leaders choice of either &#039;&#039;Produce&#039;&#039; or &#039;&#039;Trade&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Produce&#039;&#039; - Add one resource token per production symbol played onto empty resource slots on your planets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Trade&#039;&#039; - Remove one resource token per production symbol in resource slots on your planets and get that many influence tokens in return.&lt;br /&gt;
&lt;br /&gt;
==== Research ====&lt;br /&gt;
&lt;br /&gt;
Buy a technology card.&lt;br /&gt;
You must have enough research symbols to afford the cost of the technology (3, 5 or 7).&lt;br /&gt;
&lt;br /&gt;
== Planet cards ==&lt;br /&gt;
&lt;br /&gt;
Planet cards have a cost in colonies or warfare.&lt;br /&gt;
You can turn the planet over by paying &#039;&#039;either&#039;&#039; of these costs&#039;&lt;br /&gt;
&lt;br /&gt;
Once a planet is turned over, it may have resource slots(s) which allow you to produce on and trade from it.&lt;br /&gt;
It may also have bonus symbols on it that are added to your symbol count when playing the role for that symbol.&lt;br /&gt;
Some planets have a +1 game effect which increases your hand limit by 1 card.&lt;br /&gt;
&lt;br /&gt;
== Technology cards ==&lt;br /&gt;
&lt;br /&gt;
Technology cards have a cost which is paid with research symbols.&lt;br /&gt;
&lt;br /&gt;
They have actions which can be played for the action phase.&lt;br /&gt;
Note that the action is not related to the symbols on teh cards, so read the action carefully before playing a technology during the action phase.&lt;br /&gt;
&lt;br /&gt;
They have symbols which can be used during the role phase.&lt;br /&gt;
&lt;br /&gt;
Technologies usually go into your hand/deck and can only be used when in your hand, but some technologies are permanent and are added to your empire, where they always have their ability.&lt;br /&gt;
&lt;br /&gt;
The level 2 and 3 technologies also give you influence points.&lt;/div&gt;</summary>
		<author><name>POSIX ME HARDER</name></author>
	</entry>
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