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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PCfromNYC</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-11-01T15:11:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpluxor&amp;diff=14236</id>
		<title>Gamehelpluxor</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpluxor&amp;diff=14236"/>
		<updated>2022-08-01T20:45:05Z</updated>

		<summary type="html">&lt;p&gt;PCfromNYC: /* 1) Play a Card and Move */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
For tips on how to play luxor, see &amp;lt;b&amp;gt;[[Tips_luxor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: &#039;&#039;&#039;The order of cards in players&#039; hands cannot be rearranged during the game!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 1) Play a Card and Move ===&lt;br /&gt;
&lt;br /&gt;
* On their turn, a player may play the leftmost or rightmost card from their hand and perform the card’s action (e.g. move one of their adventurers the indicated number of steps).&lt;br /&gt;
** If the card has a die, roll the die and move the rolled number of steps.&lt;br /&gt;
* When moving, skip over any spaces that are completely empty (have no tiles anymore).&lt;br /&gt;
* When moving past one of your inactive adventurers on an Anubis tile, immediately move them to the entrance of the tomb. That adventurer can now be moved on future turns.&lt;br /&gt;
** You cannot land on an Anubis tile.&lt;br /&gt;
* If a player cannot move, they discard a leftmost or rightmost card instead and draw a new one.&lt;br /&gt;
&lt;br /&gt;
==== Horus Cards ====&lt;br /&gt;
&lt;br /&gt;
* 1-X: Move an adventurer any number of steps between 1 and X.&lt;br /&gt;
* 1-dice: Roll the dice, then move an adventurer any number of steps between 1 and the die roll.&lt;br /&gt;
* Move all: Move all active adventurers the indicated number of steps forward.&lt;br /&gt;
* Last to second last: Move the last adventurer to the second-to-last adventurer.&lt;br /&gt;
* Minus one required: First move an adventurer the indicated number of steps, then you may loot a treasure tile with one less adventurer than required.&lt;br /&gt;
&lt;br /&gt;
=== 2) Perform an Action ===&lt;br /&gt;
&lt;br /&gt;
Based on the type of tile the player stopped on, they perform an action:&lt;br /&gt;
&lt;br /&gt;
==== Treasure tile ====&lt;br /&gt;
&lt;br /&gt;
* If the player has at least as many adventurers on this tile as indicated on the tile, they loot the tile and score the indicated number of victory points immediately.&lt;br /&gt;
**If there is an icon below the looted tile, take the corresponding temple tile and place it on this spot. Adventurers stay on this spot without interacting with the temple tile.&lt;br /&gt;
**If there is no icon, then the adventurer stays on this spot.&lt;br /&gt;
&lt;br /&gt;
==== Temple tile ====&lt;br /&gt;
&lt;br /&gt;
* Perform the indicated action.&lt;br /&gt;
**&#039;&#039;Scarab&#039;&#039;: take a scarab token and put it face down in front of you. VP at end of the game. 22 tiles (4: 1 point, 8: 2 points, 6: 3 points, 4: 4 points)&lt;br /&gt;
**&#039;&#039;Wild card treasure tile&#039;&#039;: take on wild card tile and keep it for set collection scoring at end of the game.&lt;br /&gt;
**&#039;&#039;Scarab or Wild card treasure tile&#039;&#039;: chose either a Scarab or Wild card tile.&lt;br /&gt;
**&#039;&#039;Favour of Horus&#039;&#039;: take the top card from the corresponding Horus card stack.&lt;br /&gt;
**&#039;&#039;Tunnel&#039;&#039;: Immediately advance this adventurer to the next tunnel. If there is none, don’t move. If passing sleeping adventurers, move them to the entrance.&lt;br /&gt;
&lt;br /&gt;
==== Horus tile ====&lt;br /&gt;
&lt;br /&gt;
* Take either one key or the top card from the matching stack.&lt;br /&gt;
**New cards always go in the middle of your hand cards.&lt;br /&gt;
**If the card stack is empty, nothing happens.&lt;br /&gt;
&lt;br /&gt;
==== Osiris tile ====&lt;br /&gt;
&lt;br /&gt;
* Immediately move adventurer forward by the shown number on the tile.&lt;br /&gt;
&lt;br /&gt;
=== 3) Draw a Card ===&lt;br /&gt;
&lt;br /&gt;
* If you didn’t draw a Horus card during step 2, draw one basic card from the deck.&lt;br /&gt;
* New cards always go into the middle of your hand cards.&lt;br /&gt;
* If the draw deck is empty, reshuffle the discard pile.&lt;br /&gt;
&lt;br /&gt;
== Entering the tomb chamber ==&lt;br /&gt;
&lt;br /&gt;
* To get into the chamber, a player needs to discard one key for each adventurer entering the tomb AND their adventurer must reach the tomb by exact step count.&lt;br /&gt;
* The first adventurer to enter gains the 5VP sarcophagus, the second the 3VP sarcophagus.&lt;br /&gt;
* After the second adventurer enters the chamber, the round is completed a usual, then the game ends&lt;br /&gt;
&lt;br /&gt;
== End game scoring ==&lt;br /&gt;
&lt;br /&gt;
==== Current location of adventurers ====&lt;br /&gt;
&lt;br /&gt;
* Score the number of VP displayed on the scarab on the wall next to where the adventurer is standing.&lt;br /&gt;
&lt;br /&gt;
==== Sarcophagi ====&lt;br /&gt;
&lt;br /&gt;
* Get indicated number of VP.&lt;br /&gt;
&lt;br /&gt;
==== Key ====&lt;br /&gt;
&lt;br /&gt;
* Reveal keys and get indicated number of VP.&lt;br /&gt;
&lt;br /&gt;
==== Treasure tile sets ====&lt;br /&gt;
&lt;br /&gt;
* Get number of VP according to number of sets collected.&lt;br /&gt;
* One set consists of one vase, one jewelry, and one statue.&lt;br /&gt;
* Wildcards may be used as substitutes for any of the three treasures, but a set cannot contain more than 2 wild card tiles.&lt;br /&gt;
* By themselves wildcards aren&#039;t worth any points&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Completed Set Scoring&lt;br /&gt;
|-&lt;br /&gt;
|Sets&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8+&lt;br /&gt;
|-&lt;br /&gt;
|Points&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|42&lt;br /&gt;
|52&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Scarabs ====&lt;br /&gt;
&lt;br /&gt;
* Reveal scarabs and gain indicated number of points.&lt;br /&gt;
&lt;br /&gt;
==== Tie breaker ====&lt;br /&gt;
&lt;br /&gt;
* Player who has sarcophagus wins&lt;/div&gt;</summary>
		<author><name>PCfromNYC</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpluxor&amp;diff=14235</id>
		<title>Gamehelpluxor</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpluxor&amp;diff=14235"/>
		<updated>2022-08-01T20:36:34Z</updated>

		<summary type="html">&lt;p&gt;PCfromNYC: /* End game scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
For tips on how to play luxor, see &amp;lt;b&amp;gt;[[Tips_luxor]]&amp;lt;/b&amp;gt;&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: &#039;&#039;&#039;The order of cards in players&#039; hands cannot be rearranged during the game!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 1) Play a Card and Move ===&lt;br /&gt;
&lt;br /&gt;
* On their turn, a player may play the leftmost or rightmost card from their hand and perform the card’s action (e.g. move one of their adventurers the indicated number of steps).&lt;br /&gt;
** If the card has a die, roll the die and move the rolled number of steps.&lt;br /&gt;
* When moving, skip over any spaces that are completely empty (have no tiles anymore).&lt;br /&gt;
* When moving past your sleeping adventurers on the Anubis tiles, immediately move them to the entrance of the tomb.&lt;br /&gt;
** You cannot stop on the Anubis tile.&lt;br /&gt;
* If a player cannot move, they discard a leftmost or rightmost card instead and draw a new one.&lt;br /&gt;
&lt;br /&gt;
==== Horus Cards ====&lt;br /&gt;
&lt;br /&gt;
* 1-X: Move an adventurer any number of steps between 1 and X.&lt;br /&gt;
* 1-dice: Roll the dice, then move an adventurer any number of steps between 1 and the die roll.&lt;br /&gt;
* Move all: Move all active adventurers the indicated number of steps forward.&lt;br /&gt;
* Last to second last: Move the last adventurer to the second-to-last adventurer.&lt;br /&gt;
* Minus one required: First move an adventurer the indicated number of steps, then you may loot a treasure tile with one less adventurer than required.&lt;br /&gt;
&lt;br /&gt;
=== 2) Perform an Action ===&lt;br /&gt;
&lt;br /&gt;
Based on the type of tile the player stopped on, they perform an action:&lt;br /&gt;
&lt;br /&gt;
==== Treasure tile ====&lt;br /&gt;
&lt;br /&gt;
* If the player has at least as many adventurers on this tile as indicated on the tile, they loot the tile and score the indicated number of victory points immediately.&lt;br /&gt;
**If there is an icon below the looted tile, take the corresponding temple tile and place it on this spot. Adventurers stay on this spot without interacting with the temple tile.&lt;br /&gt;
**If there is no icon, then the adventurer stays on this spot.&lt;br /&gt;
&lt;br /&gt;
==== Temple tile ====&lt;br /&gt;
&lt;br /&gt;
* Perform the indicated action.&lt;br /&gt;
**&#039;&#039;Scarab&#039;&#039;: take a scarab token and put it face down in front of you. VP at end of the game. 22 tiles (4: 1 point, 8: 2 points, 6: 3 points, 4: 4 points)&lt;br /&gt;
**&#039;&#039;Wild card treasure tile&#039;&#039;: take on wild card tile and keep it for set collection scoring at end of the game.&lt;br /&gt;
**&#039;&#039;Scarab or Wild card treasure tile&#039;&#039;: chose either a Scarab or Wild card tile.&lt;br /&gt;
**&#039;&#039;Favour of Horus&#039;&#039;: take the top card from the corresponding Horus card stack.&lt;br /&gt;
**&#039;&#039;Tunnel&#039;&#039;: Immediately advance this adventurer to the next tunnel. If there is none, don’t move. If passing sleeping adventurers, move them to the entrance.&lt;br /&gt;
&lt;br /&gt;
==== Horus tile ====&lt;br /&gt;
&lt;br /&gt;
* Take either one key or the top card from the matching stack.&lt;br /&gt;
**New cards always go in the middle of your hand cards.&lt;br /&gt;
**If the card stack is empty, nothing happens.&lt;br /&gt;
&lt;br /&gt;
==== Osiris tile ====&lt;br /&gt;
&lt;br /&gt;
* Immediately move adventurer forward by the shown number on the tile.&lt;br /&gt;
&lt;br /&gt;
=== 3) Draw a Card ===&lt;br /&gt;
&lt;br /&gt;
* If you didn’t draw a Horus card during step 2, draw one basic card from the deck.&lt;br /&gt;
* New cards always go into the middle of your hand cards.&lt;br /&gt;
* If the draw deck is empty, reshuffle the discard pile.&lt;br /&gt;
&lt;br /&gt;
== Entering the tomb chamber ==&lt;br /&gt;
&lt;br /&gt;
* To get into the chamber, a player needs to discard one key for each adventurer entering the tomb AND their adventurer must reach the tomb by exact step count.&lt;br /&gt;
* The first adventurer to enter gains the 5VP sarcophagus, the second the 3VP sarcophagus.&lt;br /&gt;
* After the second adventurer enters the chamber, the round is completed a usual, then the game ends&lt;br /&gt;
&lt;br /&gt;
== End game scoring ==&lt;br /&gt;
&lt;br /&gt;
==== Current location of adventurers ====&lt;br /&gt;
&lt;br /&gt;
* Score the number of VP displayed on the scarab on the wall next to where the adventurer is standing.&lt;br /&gt;
&lt;br /&gt;
==== Sarcophagi ====&lt;br /&gt;
&lt;br /&gt;
* Get indicated number of VP.&lt;br /&gt;
&lt;br /&gt;
==== Key ====&lt;br /&gt;
&lt;br /&gt;
* Reveal keys and get indicated number of VP.&lt;br /&gt;
&lt;br /&gt;
==== Treasure tile sets ====&lt;br /&gt;
&lt;br /&gt;
* Get number of VP according to number of sets collected.&lt;br /&gt;
* One set consists of one vase, one jewelry, and one statue.&lt;br /&gt;
* Wildcards may be used as substitutes for any of the three treasures, but a set cannot contain more than 2 wild card tiles.&lt;br /&gt;
* By themselves wildcards aren&#039;t worth any points&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Completed Set Scoring&lt;br /&gt;
|-&lt;br /&gt;
|Sets&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8+&lt;br /&gt;
|-&lt;br /&gt;
|Points&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|12&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|33&lt;br /&gt;
|42&lt;br /&gt;
|52&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Scarabs ====&lt;br /&gt;
&lt;br /&gt;
* Reveal scarabs and gain indicated number of points.&lt;br /&gt;
&lt;br /&gt;
==== Tie breaker ====&lt;br /&gt;
&lt;br /&gt;
* Player who has sarcophagus wins&lt;/div&gt;</summary>
		<author><name>PCfromNYC</name></author>
	</entry>
</feed>