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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Otithes</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-13T18:54:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=6483</id>
		<title>Gamehelpcacao</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=6483"/>
		<updated>2020-12-14T02:14:42Z</updated>

		<summary type="html">&lt;p&gt;Otithes: Added line breaks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== RULES ===&lt;br /&gt;
&lt;br /&gt;
==== TURN ACTIONS ====&lt;br /&gt;
1) Place 1 worker tile from your hand of 3 tiles. May rotate freely, but may not place next to another worker tile. &#039;&#039;Note: Once the draw pile and display of jungle tiles are empty, you may choose to spend 1 sun token per turn to overbuild one of your own worker tiles instead. Each worker tile spot may only be overbuilt once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2) For each open spot with 2 adjacent worker tiles: place 1 jungle tile from the face-up display.&lt;br /&gt;
&lt;br /&gt;
3) Activate workers at each shared edge between newly placed tiles (jungle or worker) and their adjacent tiles. For each worker (even those belonging to other players), the action on the adjacent tile is performed once. &#039;&#039;Note: Resources/points are always distributed to the player who owns the worker, even if activated during another player&#039;s turn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4) Draw 1 worker tile to your hand, if possible.&lt;br /&gt;
&lt;br /&gt;
5) Refill jungle tile display, if possible.&lt;br /&gt;
&lt;br /&gt;
==== GAME END ==== &lt;br /&gt;
The game ends when all players have placed their last worker tile.&lt;br /&gt;
&lt;br /&gt;
==== FINAL SCORE ====&lt;br /&gt;
For each temple: the player with the most adjacent workers receives 6 gold. The player with the second-most adjacent workers receives 3 gold. If tied for first place: divide 6 gold between the tied players and do not award second place. If tied for second place: divide 3 gold among the tied players, rounding down. If only one player is at the temple, they earn 6 gold and no one receives second place.&lt;br /&gt;
&lt;br /&gt;
Score 1 point for each gold collected.&lt;br /&gt;
&lt;br /&gt;
Score 1 point for each remaining sun token.&lt;br /&gt;
&lt;br /&gt;
Score points for each player&#039;s water scoring track.&lt;br /&gt;
&lt;br /&gt;
Tiebreaker: most cacao fruit remaining&lt;br /&gt;
&lt;br /&gt;
=== JUNGLE TILE OVERVIEW ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plantations&#039;&#039;&#039;: Take the indicated cacao per worker, up to your maximum storage of 5. (8 total tiles: 6 single, 2 double)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Markets&#039;&#039;&#039;: Sell 1 cacao per worker at the indicated price. (7 total tiles: 2x2 gold, 4x3 gold, 1x4 gold)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Mines&#039;&#039;&#039;: Take the indicated gold per worker. (3 total tiles: 2x1 gold, 1x2 gold) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;: Move your water carrier forward one space per worker. (3 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun Worshipping Sites&#039;&#039;&#039;: Take 1 sun token per worker, up to your maximum of 3. These can be spent to overbuild your own worker tiles late in the game, or are worth 1 point at game end. (2 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temples&#039;&#039;&#039;: No immediate effect. At game end, each temple is scored separately. For each temple, the player with the most adjacent workers receives 6 gold, and second most receives 3 gold. If tied for first place: divide 6 gold between the tied players and do not award second place. If tied for second place: divide 3 gold among the tied players, rounding down. If only one player is at the temple, they earn 6 gold and no one receives second place. (5 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Some tiles are removed in a 2-player game.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=6482</id>
		<title>Gamehelpcacao</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=6482"/>
		<updated>2020-12-14T01:23:38Z</updated>

		<summary type="html">&lt;p&gt;Otithes: /* FINAL SCORE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== RULES ===&lt;br /&gt;
&lt;br /&gt;
==== TURN ACTIONS ====&lt;br /&gt;
1) Place 1 worker tile from your hand of 3 tiles. May rotate freely, but may not place next to another worker tile. &#039;&#039;Note: Once the draw pile and display of jungle tiles are empty, you may choose to spend 1 sun token per turn to overbuild one of your own worker tiles instead. Each worker tile spot may only be overbuilt once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2) For each open spot with 2 adjacent worker tiles: place 1 jungle tile from the face-up display.&lt;br /&gt;
&lt;br /&gt;
3) Activate workers at each shared edge between newly placed tiles (jungle or worker) and their adjacent tiles. For each worker (even those belonging to other players), the action on the adjacent tile is performed once. &#039;&#039;Note: Resources/points are always distributed to the player who owns the worker, even if activated during another player&#039;s turn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4) Draw 1 worker tile to your hand, if possible.&lt;br /&gt;
&lt;br /&gt;
5) Refill jungle tile display, if possible.&lt;br /&gt;
&lt;br /&gt;
==== GAME END ==== &lt;br /&gt;
The game ends when all players have placed their last worker tile.&lt;br /&gt;
&lt;br /&gt;
==== FINAL SCORE ====&lt;br /&gt;
For each temple: the player with the most adjacent workers receives 6 gold. The player with the second-most adjacent workers receives 3 gold. If tied for first place: divide 6 gold between the tied players and do not award second place. If tied for second place: divide 3 gold among the tied players, rounding down. If only one player is at the temple, they earn 6 gold and no one receives second place.&lt;br /&gt;
&lt;br /&gt;
Score 1 point for each gold collected.&lt;br /&gt;
Score 1 point for each remaining sun token.&lt;br /&gt;
Score points for each player&#039;s water scoring track.&lt;br /&gt;
&lt;br /&gt;
Tiebreaker: most cacao fruit remaining&lt;br /&gt;
&lt;br /&gt;
=== JUNGLE TILE OVERVIEW ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plantations&#039;&#039;&#039;: Take the indicated cacao per worker, up to your maximum storage of 5. (8 total tiles: 6 single, 2 double)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Markets&#039;&#039;&#039;: Sell 1 cacao per worker at the indicated price. (7 total tiles: 2x2 gold, 4x3 gold, 1x4 gold)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Mines&#039;&#039;&#039;: Take the indicated gold per worker. (3 total tiles: 2x1 gold, 1x2 gold) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;: Move your water carrier forward one space per worker. (3 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun Worshipping Sites&#039;&#039;&#039;: Take 1 sun token per worker, up to your maximum of 3. These can be spent to overbuild your own worker tiles late in the game, or are worth 1 point at game end. (2 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temples&#039;&#039;&#039;: No immediate effect. At game end, each temple is scored separately. For each temple, the player with the most adjacent workers receives 6 gold, and second most receives 3 gold. If tied for first place: divide 6 gold between the tied players and do not award second place. If tied for second place: divide 3 gold among the tied players, rounding down. If only one player is at the temple, they earn 6 gold and no one receives second place. (5 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Some tiles are removed in a 2-player game.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=6481</id>
		<title>Gamehelpcacao</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=6481"/>
		<updated>2020-12-14T01:13:54Z</updated>

		<summary type="html">&lt;p&gt;Otithes: Changed &amp;quot;2nd&amp;quot; to &amp;quot;second&amp;quot; for consistency and legibility. Removed a word.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== RULES ===&lt;br /&gt;
&lt;br /&gt;
==== TURN ACTIONS ====&lt;br /&gt;
1) Place 1 worker tile from your hand of 3 tiles. May rotate freely, but may not place next to another worker tile. &#039;&#039;Note: Once the draw pile and display of jungle tiles are empty, you may choose to spend 1 sun token per turn to overbuild one of your own worker tiles instead. Each worker tile spot may only be overbuilt once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2) For each open spot with 2 adjacent worker tiles: place 1 jungle tile from the face-up display.&lt;br /&gt;
&lt;br /&gt;
3) Activate workers at each shared edge between newly placed tiles (jungle or worker) and their adjacent tiles. For each worker (even those belonging to other players), the action on the adjacent tile is performed once. &#039;&#039;Note: Resources/points are always distributed to the player who owns the worker, even if activated during another player&#039;s turn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4) Draw 1 worker tile to your hand, if possible.&lt;br /&gt;
&lt;br /&gt;
5) Refill jungle tile display, if possible.&lt;br /&gt;
&lt;br /&gt;
==== GAME END ==== &lt;br /&gt;
The game ends when all players have placed their last worker tile.&lt;br /&gt;
&lt;br /&gt;
==== FINAL SCORE ====&lt;br /&gt;
* For each temple: the player with the most adjacent workers receives 6 gold. The player with the second-most adjacent workers receives 3 gold. If tied for first place: divide 6 gold between the tied players and do not award second place. If tied for second place: divide 3 gold among the tied players, rounding down. If only one player is at the temple, they earn 6 gold and no one receives second place.&lt;br /&gt;
* Score 1 point for each gold collected.&lt;br /&gt;
* Score 1 point for each remaining sun token.&lt;br /&gt;
* Score points for each player&#039;s water scoring track.&lt;br /&gt;
&lt;br /&gt;
Tiebreaker: most cacao fruit remaining&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== JUNGLE TILE OVERVIEW ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plantations&#039;&#039;&#039;: Take the indicated cacao per worker, up to your maximum storage of 5. (8 total tiles: 6 single, 2 double)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Markets&#039;&#039;&#039;: Sell 1 cacao per worker at the indicated price. (7 total tiles: 2x2 gold, 4x3 gold, 1x4 gold)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Mines&#039;&#039;&#039;: Take the indicated gold per worker. (3 total tiles: 2x1 gold, 1x2 gold) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;: Move your water carrier forward one space per worker. (3 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun Worshipping Sites&#039;&#039;&#039;: Take 1 sun token per worker, up to your maximum of 3. These can be spent to overbuild your own worker tiles late in the game, or are worth 1 point at game end. (2 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temples&#039;&#039;&#039;: No immediate effect. At game end, each temple is scored separately. For each temple, the player with the most adjacent workers receives 6 gold, and second most receives 3 gold. If tied for first place: divide 6 gold between the tied players and do not award second place. If tied for second place: divide 3 gold among the tied players, rounding down. If only one player is at the temple, they earn 6 gold and no one receives second place. (5 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Some tiles are removed in a 2-player game.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=6480</id>
		<title>Gamehelpcacao</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=6480"/>
		<updated>2020-12-14T01:09:31Z</updated>

		<summary type="html">&lt;p&gt;Otithes: Manually created a numbered list, because Wiki formatting does not display correctly on BGA.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== RULES ===&lt;br /&gt;
&lt;br /&gt;
==== TURN ACTIONS ====&lt;br /&gt;
1) Place 1 worker tile from your hand of 3 tiles. May rotate freely, but may not place next to another worker tile. &#039;&#039;Note: Once the draw pile and display of jungle tiles are empty, you may choose to spend 1 sun token per turn to overbuild one of your own worker tiles instead. Each worker tile spot may only be overbuilt once.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2) For each open spot with 2 adjacent worker tiles: place 1 jungle tile from the face-up display.&lt;br /&gt;
&lt;br /&gt;
3) Activate workers at each shared edge between newly placed tiles (jungle or worker) and their adjacent tiles. For each worker (even those belonging to other players), the action on the adjacent tile is performed once. &#039;&#039;Note: Resources/points are always distributed to the player who owns the worker, even if activated during another player&#039;s turn.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4) Draw 1 worker tile to your hand, if possible.&lt;br /&gt;
&lt;br /&gt;
5) Refill jungle tile display, if possible.&lt;br /&gt;
&lt;br /&gt;
==== GAME END ==== &lt;br /&gt;
The game ends when all players have placed their last worker tile.&lt;br /&gt;
&lt;br /&gt;
==== FINAL SCORE ====&lt;br /&gt;
* For each temple: the player with the most adjacent workers receives 6 gold. The player with the second-most adjacent workers receives 3 gold. If tied for first place: divide 6 gold between the tied players and do not award 2nd place. If tied for second place: divide 3 gold among the tied players, rounding down. If only one player is at the temple, they earn 6 gold and no one receives second place.&lt;br /&gt;
* Score 1 point for each gold collected.&lt;br /&gt;
* Score 1 point for each remaining sun token.&lt;br /&gt;
* Score points for shown on each player&#039;s water scoring track.&lt;br /&gt;
&lt;br /&gt;
Tiebreaker: most cacao fruit remaining&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== JUNGLE TILE OVERVIEW ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plantations&#039;&#039;&#039;: Take the indicated cacao per worker, up to your maximum storage of 5. (8 total tiles: 6 single, 2 double)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Markets&#039;&#039;&#039;: Sell 1 cacao per worker at the indicated price. (7 total tiles: 2x2 gold, 4x3 gold, 1x4 gold)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Mines&#039;&#039;&#039;: Take the indicated gold per worker. (3 total tiles: 2x1 gold, 1x2 gold) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;: Move your water carrier forward one space per worker. (3 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun Worshipping Sites&#039;&#039;&#039;: Take 1 sun token per worker, up to your maximum of 3. These can be spent to overbuild your own worker tiles late in the game, or are worth 1 point at game end. (2 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temples&#039;&#039;&#039;: No immediate effect. At game end, each temple is scored separately. For each temple: the player with the most adjacent workers receives 6 gold, and 2nd most receives 3 gold. If tied for first place: divide 6 gold between the tied players and do not award 2nd place. If tied for second place: divide 3 gold among the tied players, rounding down. If only one player is at the temple, they earn 6 gold and no one receives second place. (5 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Some tiles are removed in a 2-player game.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=6479</id>
		<title>Gamehelpcacao</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=6479"/>
		<updated>2020-12-13T23:37:18Z</updated>

		<summary type="html">&lt;p&gt;Otithes: Cleaned up headers for consistency.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== RULES ===&lt;br /&gt;
&lt;br /&gt;
==== TURN ACTIONS ====&lt;br /&gt;
# Place 1 worker tile from your hand of 3 tiles. May rotate freely, but may not place next to another worker tile. &#039;&#039;Note: Once the draw pile and display of jungle tiles are empty, you may choose to spend 1 sun token per turn to overbuild one of your own worker tiles instead. Each worker tile spot may only be overbuilt once.&#039;&#039;&lt;br /&gt;
# For each open spot with 2 adjacent worker tiles: place 1 jungle tile from the face-up display.&lt;br /&gt;
# Activate workers at each shared edge between newly placed tiles (jungle or worker) and their adjacent tiles. For each worker (even those belonging to other players), the action on the adjacent tile is performed once. &#039;&#039;Note: Resources/points are always distributed to the player who owns the worker, even if activated during another player&#039;s turn.&#039;&#039;&lt;br /&gt;
# Draw 1 worker tile to your hand, if possible.&lt;br /&gt;
# Refill jungle tile display, if possible.&lt;br /&gt;
&lt;br /&gt;
==== GAME END ==== &lt;br /&gt;
The game ends when all players have placed their last worker tile.&lt;br /&gt;
&lt;br /&gt;
==== FINAL SCORE ====&lt;br /&gt;
* For each temple: the player with the most adjacent workers receives 6 gold. The player with the second-most adjacent workers receives 3 gold. If tied for first place: divide 6 gold between the tied players and do not award 2nd place. If tied for second place: divide 3 gold among the tied players, rounding down. If only one player is at the temple, they earn 6 gold and no one receives second place.&lt;br /&gt;
* Score 1 point for each gold collected.&lt;br /&gt;
* Score 1 point for each remaining sun token.&lt;br /&gt;
* Score points for shown on each player&#039;s water scoring track.&lt;br /&gt;
&lt;br /&gt;
Tiebreaker: most cacao fruit remaining&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== JUNGLE TILE OVERVIEW ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plantations&#039;&#039;&#039;: Take the indicated cacao per worker, up to your maximum storage of 5. (8 total tiles: 6 single, 2 double)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Markets&#039;&#039;&#039;: Sell 1 cacao per worker at the indicated price. (7 total tiles: 2x2 gold, 4x3 gold, 1x4 gold)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Mines&#039;&#039;&#039;: Take the indicated gold per worker. (3 total tiles: 2x1 gold, 1x2 gold) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;: Move your water carrier forward one space per worker. (3 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun Worshipping Sites&#039;&#039;&#039;: Take 1 sun token per worker, up to your maximum of 3. These can be spent to overbuild your own worker tiles late in the game, or are worth 1 point at game end. (2 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temples&#039;&#039;&#039;: No immediate effect. At game end, each temple is scored separately. For each temple: the player with the most adjacent workers receives 6 gold, and 2nd most receives 3 gold. If tied for first place: divide 6 gold between the tied players and do not award 2nd place. If tied for second place: divide 3 gold among the tied players, rounding down. If only one player is at the temple, they earn 6 gold and no one receives second place. (5 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Some tiles are removed in a 2-player game.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=6478</id>
		<title>Gamehelpcacao</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=6478"/>
		<updated>2020-12-13T22:45:11Z</updated>

		<summary type="html">&lt;p&gt;Otithes: Added header. Fixed spelling and punctuation. Fixed numbered/bulleted lists. Changed dollar signs to “gold,” for consistency. Clarified Final Score section. Clarified tile counts and temple scoring rules in Jungle Tile Overview.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== GAME RULES ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME TURN:&#039;&#039;&#039;&lt;br /&gt;
# Place 1 worker tile from your hand of 3 tiles. May rotate freely, but may not place next to another worker tile. &#039;&#039;Note: Once the draw pile and display of jungle tiles are empty, you may choose to spend 1 sun token per turn to overbuild one of your own worker tiles instead. Each worker tile spot may only be overbuilt once.&#039;&#039;&lt;br /&gt;
# For each open spot with 2 adjacent worker tiles: place 1 jungle tile from the face-up display.&lt;br /&gt;
# Activate workers at each shared edge between newly placed tiles (jungle or worker) and their adjacent tiles. For each worker (even those belonging to other players), the action on the adjacent tile is performed once. &#039;&#039;Note: Resources/points are always distributed to the player who owns the worker, even if activated during another player&#039;s turn.&#039;&#039;&lt;br /&gt;
# Draw 1 worker tile to your hand, if possible.&lt;br /&gt;
# Refill jungle tile display, if possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME END:&#039;&#039;&#039; when all players have placed their last worker tile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FINAL SCORE:&#039;&#039;&#039;&lt;br /&gt;
* For each temple: the player with the most adjacent workers receives 6 gold. The player with the second-most adjacent workers receives 3 gold. If tied for first place: divide 6 gold between the tied players and do not award 2nd place. If tied for second place: divide 3 gold among the tied players, rounding down. If only one player is at the temple, they earn 6 gold and no one receives second place.&lt;br /&gt;
* Score 1 point for each gold collected.&lt;br /&gt;
* Score 1 point for each remaining sun token.&lt;br /&gt;
* Score points for shown on each player&#039;s water scoring track.&lt;br /&gt;
&lt;br /&gt;
Tiebreaker: most cacao fruit remaining&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== JUNGLE TILE OVERVIEW ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plantations&#039;&#039;&#039;: Take the indicated cacao per worker, up to your maximum storage of 5. (8 total tiles: 6 single, 2 double)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Markets&#039;&#039;&#039;: Sell 1 cacao per worker at the indicated price. (7 total tiles: 2x2 gold, 4x3 gold, 1x4 gold)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Mines&#039;&#039;&#039;: Take the indicated gold per worker. (3 total tiles: 2x1 gold, 1x2 gold) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;: Move your water carrier forward one space per worker. (3 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun Worshipping Sites&#039;&#039;&#039;: Take 1 sun token per worker, up to your maximum of 3. These can be spent to overbuild your own worker tiles late in the game, or are worth 1 point at game end. (2 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temples&#039;&#039;&#039;: No immediate effect. At game end, each temple is scored separately. For each temple: the player with the most adjacent workers receives 6 gold, and 2nd most receives 3 gold. If tied for first place: divide 6 gold between the tied players and do not award 2nd place. If tied for second place: divide 3 gold among the tied players, rounding down. If only one player is at the temple, they earn 6 gold and no one receives second place. (5 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Some tiles are removed in a 2-player game.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=6477</id>
		<title>Gamehelpcacao</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcacao&amp;diff=6477"/>
		<updated>2020-12-13T21:59:18Z</updated>

		<summary type="html">&lt;p&gt;Otithes: Clarified tile placement/activation rules. Clarified temple scoring and end-game scoring. Fixed inconsistent capitalization and punctuation. Clarified tile numbers in the jungle tile overview.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;GAME TURN:&#039;&#039;&#039;&lt;br /&gt;
# Place 1 worker tile from your hand of 3 tiles. May rotate freely, but may not place next to another worker tile. &#039;&#039;Note:&#039;&#039; Once the draw pile and display of jungle tiles are empty, you may choose to spend 1 sun token per turn to overbuild one of your own worker tiles instead. Each worker tile spot may only be overbuilt once.&lt;br /&gt;
# For each open spot with 2 adjacent worker tiles: place 1 jungle tile from the face-up display.&lt;br /&gt;
# Activate workers at each shared edge between newly placed tiles (jungle or worker) and their adjacent tiles. For each worker (even those belonging to other players), perform the action on the adjacent tile once.&lt;br /&gt;
# Draw 1 worker tile to your hand, if possible.&lt;br /&gt;
# Refill jungle tile display, if possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME END:&#039;&#039;&#039; when all players have placed their last worker tile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FINAL SCORE:&#039;&#039;&#039;&lt;br /&gt;
# 1 point for each gold&lt;br /&gt;
# For each temple: the player with the most adjacent workers receives 6 gold, and the player with the second-most adjacent workers receives 3 gold.&lt;br /&gt;
# 1 point for each sun token&lt;br /&gt;
# Points shown on your water fields&lt;br /&gt;
&lt;br /&gt;
Tiebreaker: most cacao fruit remaining&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== JUNGLE TILE OVERVIEW ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plantations&#039;&#039;&#039; - Take the indicated cacao per worker, up to your maximum of 5. (8 total tiles: 6 single, 2 double)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Markets&#039;&#039;&#039; - Sell 1 cacao per worker at the indicated price. (7 total tiles: 2x$2, 4x$3, 1x$4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gold Mines&#039;&#039;&#039; - Take the indicated gold per worker. (3 total tiles: 2x$1 1x$2) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039; - Move your water carrier clockwise one space per worker. (3 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun Worshiping Sites&#039;&#039;&#039; - Take 1 sun token per worker, up to your maximum of 3. These can be spent to overbuild your own worker tiles late in the game, or are worth 1 point at game end. (2 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temples&#039;&#039;&#039; - No immediate effect. At game end, the player with the most adjacent workers receives 6 gold, and 2nd most receives 3 gold. If tied for first place, divide 6 gold between the tied players and do not award 2nd place. If tied for second place, divide 3 gold among the tied players, rounding down. If only one player is at the temple, they earn 6 gold and no one receives second place. (5 total tiles)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039;&#039;&#039; Some tiles are removed in a 2 player game.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=User_talk:Sagnami2020&amp;diff=5081</id>
		<title>User talk:Sagnami2020</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=User_talk:Sagnami2020&amp;diff=5081"/>
		<updated>2020-07-25T23:44:16Z</updated>

		<summary type="html">&lt;p&gt;Otithes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please stop your disruptive editing. If you continue to vandalize Wikipedia, you may be blocked from editing.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=User_talk:Sagnami2020&amp;diff=5080</id>
		<title>User talk:Sagnami2020</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=User_talk:Sagnami2020&amp;diff=5080"/>
		<updated>2020-07-25T23:43:09Z</updated>

		<summary type="html">&lt;p&gt;Otithes: Created page with &amp;quot;{{subst:Uw-vandalism3}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{subst:Uw-vandalism3}}&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbattleoflits&amp;diff=5077</id>
		<title>Gamehelpbattleoflits</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbattleoflits&amp;diff=5077"/>
		<updated>2020-07-25T21:04:39Z</updated>

		<summary type="html">&lt;p&gt;Otithes: Undo revision 5071 by Sagnami2020 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battle of LITS is an abstract board game for 2 players. Players take turn placing tetrominoes (blocks of 4 squares, like Tetris pieces) onto the grid, following the rules of the puzzle LITS, as they secure their own symbols and cover the opponent&#039;s symbols. When there is no more piece that can be played, the player with more symbols still uncovered wins.&lt;br /&gt;
&lt;br /&gt;
== Start of the game ==&lt;br /&gt;
The board is 10x10 by size. Players can agree to play a predetermined pattern of symbols, or choose a random selection. With random selection, each player will have 30 symbols. (All but one of the patterns also have 30 symbols per player.) One player plays with X, the other O; the X player starts.&lt;br /&gt;
&lt;br /&gt;
== Player&#039;s turn ==&lt;br /&gt;
In a player&#039;s turn, a player must play a piece. Pieces occupy four squares, and are of four different shapes: L, I, T, and S. A piece must be played to follow the following rules:&lt;br /&gt;
* A piece must be played adjacent to a previously played piece (except, obviously, for the first piece played).&lt;br /&gt;
* There can be no 2x2 square completely covered by pieces.&lt;br /&gt;
* Two identical pieces may not be adjacent.&lt;br /&gt;
&lt;br /&gt;
Otherwise, a player is free to play any piece in any position their wish, including rotating and reflecting the piece. The piece may cover any number of symbols of either player; the symbols only affect the scoring, not the legal plays.&lt;br /&gt;
&lt;br /&gt;
There are only five pieces of each shape, and this pool of pieces is shared between both players. If a shape is exhausted, neither player can play more of that shape.&lt;br /&gt;
&lt;br /&gt;
After playing a piece, the turn passes to the opponent.&lt;br /&gt;
&lt;br /&gt;
== The first turn and the pie rule ==&lt;br /&gt;
After the first turn, the second player has the option of switching sides. This switches the symbols of the players, and the second player takes the played move as theirs instead and letting the opponent to go again, effectively making the second player to be the first player. This &amp;quot;pie rule&amp;quot; option only exists in the first turn.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
If either player can no longer play any piece, the game ends. The player with more of their symbols that are still uncovered wins the game. In case of a tie, the player that played the last piece wins.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbattleoflits&amp;diff=5076</id>
		<title>Gamehelpbattleoflits</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbattleoflits&amp;diff=5076"/>
		<updated>2020-07-25T21:04:10Z</updated>

		<summary type="html">&lt;p&gt;Otithes: Undo revision 5072 by Sagnami2020 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Battle of LITS is an abstract board game for 2 players. Players take turn placing tetrominoes (blocks of 4 squares, like Tetris pieces) onto the grid, following the rules of the puzzle LITS, as they secure their own symbols and cover the opponent&#039;s symbols. When there is no more piece that can be played, the player with more symbols still uncovered wins.&lt;br /&gt;
&lt;br /&gt;
== Start of the game ==&lt;br /&gt;
The board is 10x10 by size. Players can agree to play a predetermined pattern of symbols, or choose a random selection. With random selection, each player will have 30 symbols. (All but one of the patterns also have 30 symbols per player.) One player plays with X, the other O; the X player starts.&lt;br /&gt;
&lt;br /&gt;
== Player&#039;s turn ==&lt;br /&gt;
In a player&#039;s turn, a player must play a piece. Pieces occupy four squares, and are of four different shapes: L, I, T, and S. A piece must be played to follow the following rules:&lt;br /&gt;
* A piece must be played adjacent to a previously played piece (except, obviously, for the first piece played).&lt;br /&gt;
* There can be no 2x2 square completFUCKely covered by pieces.&lt;br /&gt;
* Two identical pieces may not be adjacent.&lt;br /&gt;
&lt;br /&gt;
Otherwise, a player is free to play any piece in any position their wish, including rotating and reflecting the piece. The piece may cover any number of symbols of either player; the symbols only affect the scoring, not the legal plays.&lt;br /&gt;
&lt;br /&gt;
There are only five pieces of each shape, and this pool of pieces is shared between both players. If a shape is exhausted, neither player can play more of that shape.&lt;br /&gt;
&lt;br /&gt;
After playing a piece, the turn passes to the opponent.&lt;br /&gt;
&lt;br /&gt;
== The first turn and the pie rule ==&lt;br /&gt;
After the first turn, the second player has the option of switching sides. This switches the symbols of the players, and the second player takes the played move as theirs instead and letting the opponent to go again, effectively making the second player to be the first player. This &amp;quot;pie rule&amp;quot; option only exists in the first turn.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
If either player can no longer play any piece, the game ends. The player with more of their symbols that are still uncovered wins the game. In case of a tie, the player that played the last piece wins.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplostcities&amp;diff=4917</id>
		<title>Gamehelplostcities</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplostcities&amp;diff=4917"/>
		<updated>2020-07-09T09:40:44Z</updated>

		<summary type="html">&lt;p&gt;Otithes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;THE DECK&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
There are 5 suits (yellow, blue, white, green, and red; each corresponding to one of the colored expedition maps on the center board). &lt;br /&gt;
&lt;br /&gt;
Each suit consists of 12 cards: 9 cards numbered 2-10, plus 3 investment cards marked with a handshake symbol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLAY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each player maintains a hand of 8 cards. There is a shared draw deck. You will sort your cards by suit, by tucking them under your side of the center board. Your opponent will do the same on his side of the center board. Each expedition map on the center board represents a discard spot for the corresponding color. Both players use the discard piles jointly.&lt;br /&gt;
&lt;br /&gt;
On your turn, you must:&lt;br /&gt;
&lt;br /&gt;
1. Add one card from your hand to a suit, by placing it &#039;&#039;&#039;below&#039;&#039;&#039; the corresponding color on the center board  &#039;&#039;&#039;OR&#039;&#039;&#039; discard one card to the appropriate discard pile &#039;&#039;&#039;on&#039;&#039;&#039; the center board. &lt;br /&gt;
&lt;br /&gt;
2. Draw the top card from the shared draw pile &#039;&#039;&#039;OR&#039;&#039;&#039; from a discard pile on the center board.&lt;br /&gt;
&lt;br /&gt;
Both actions are mandatory.&lt;br /&gt;
&lt;br /&gt;
Cards must be added in ascending sequence. Number gaps are permitted (for example 3-5-6-9 is allowed). Investment (handshake) cards are played before the corresponding suit cards, ie. in the same position where one would play a card numbered 0. Investment cards can no longer be added to a suit after the player has added any numbered card(s) to the suit.&lt;br /&gt;
&lt;br /&gt;
Players need not embark on all 5 expeditions (colors); only those that are embarked on by a player count toward that player&#039;s score.&lt;br /&gt;
&lt;br /&gt;
The game ends immediately when the last card is picked up from the draw pile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your score is the sum of the points you scored for each of the five expeditions, counted as follows:&lt;br /&gt;
&lt;br /&gt;
1. Take the sum of all numbered cards in the expedition&lt;br /&gt;
&lt;br /&gt;
2. Subtract 20 if you played any cards to it (including investment cards)&lt;br /&gt;
&lt;br /&gt;
3. Multiply by (number of investment cards + 1)&lt;br /&gt;
&lt;br /&gt;
4. Add 20 if the expedition contains 8 or more cards&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplostcities&amp;diff=4916</id>
		<title>Gamehelplostcities</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplostcities&amp;diff=4916"/>
		<updated>2020-07-09T09:39:51Z</updated>

		<summary type="html">&lt;p&gt;Otithes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;THE DECK&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
There are 5 suits (yellow, blue, white, green, and red; each corresponding to one of the colored expedition maps on the center board). &lt;br /&gt;
&lt;br /&gt;
Each suit consists of 12 cards: 9 cards numbered 2-10, plus 3 investment cards marked with a handshake symbol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLAY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each player maintains a hand of 8 cards. There is a shared draw deck. You will sort your cards by suit, by tucking them under your side of the center board. Your opponent will do the same on his side of the center board. Each expedition map on the center board represents a discard spot for the corresponding color. Both players use the discard piles jointly.&lt;br /&gt;
&lt;br /&gt;
On your turn, you must:&lt;br /&gt;
&lt;br /&gt;
1. Add one card from your hand to a suit, by placing it &#039;&#039;&#039;below&#039;&#039;&#039; the corresponding color on the center board  &#039;&#039;&#039;OR&#039;&#039;&#039; discard one card to the appropriate discard pile &#039;&#039;&#039;on&#039;&#039;&#039; the center board. &lt;br /&gt;
&lt;br /&gt;
2. Draw the top card from the shared draw pile &#039;&#039;&#039;OR&#039;&#039;&#039; from a discard pile on the center board.&lt;br /&gt;
&lt;br /&gt;
Both actions are mandatory.&lt;br /&gt;
&lt;br /&gt;
Cards must be added in ascending sequence. Number gaps are permitted (for example 3-5-6-9 is allowed). Investment (handshake) cards are played before the corresponding suit cards, ie. in the same position where one would play a card numbered 0. Investment cards cannot be added to a suit after any numbered card has been added to the suit.&lt;br /&gt;
&lt;br /&gt;
Players need not embark on all 5 expeditions (colors); only those that are embarked on by a player count toward that player&#039;s score.&lt;br /&gt;
&lt;br /&gt;
The game ends immediately when the last card is picked up from the draw pile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your score is the sum of the points you scored for each of the five expeditions, counted as follows:&lt;br /&gt;
&lt;br /&gt;
1. Take the sum of all numbered cards in the expedition&lt;br /&gt;
&lt;br /&gt;
2. Subtract 20 if you played any cards to it (including investment cards)&lt;br /&gt;
&lt;br /&gt;
3. Multiply by (number of investment cards + 1)&lt;br /&gt;
&lt;br /&gt;
4. Add 20 if the expedition contains 8 or more cards&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplostcities&amp;diff=4915</id>
		<title>Gamehelplostcities</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplostcities&amp;diff=4915"/>
		<updated>2020-07-09T08:33:28Z</updated>

		<summary type="html">&lt;p&gt;Otithes: Rewritten for clarity and ease of reading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;THE DECK&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
5 suits (yellow, blue, white, green, red; each corresponding to one of the colored expedition maps on the center board). &lt;br /&gt;
&lt;br /&gt;
Each suit consists of 12 cards: 9 cards numbered 2-10, plus 3 investment cards marked with a handshake symbol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLAY&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Each player maintains a hand of 8 cards. There is a shared draw deck. You will sort your cards by suit, by tucking them under your side of the center board. Your opponent will do the same on his side of the center board. Each expedition map on the center board represents a discard spot for the corresponding color. Both players use the discard piles jointly.&lt;br /&gt;
&lt;br /&gt;
On your turn, you must:&lt;br /&gt;
&lt;br /&gt;
1. Add one card from your hand to a suit, by placing it &#039;&#039;&#039;below&#039;&#039;&#039; the corresponding color on the center board  &#039;&#039;&#039;OR&#039;&#039;&#039; discard one card to the appropriate discard pile &#039;&#039;&#039;on&#039;&#039;&#039; the center board. &lt;br /&gt;
&lt;br /&gt;
2. Draw the top card from the shared draw pile &#039;&#039;&#039;OR&#039;&#039;&#039; from a discard pile on the center board.&lt;br /&gt;
&lt;br /&gt;
Both actions are mandatory.&lt;br /&gt;
&lt;br /&gt;
Cards must be added in ascending sequence. Number gaps are permitted (for example 3-5-6-9 is allowed). Investment (handshake) cards are played before the corresponding suit cards, ie. in the same position where one would play a card numbered 0. Investment cards cannot be added to a suit once any numbered cards have been played.&lt;br /&gt;
&lt;br /&gt;
Players need not embark on all 5 expeditions (colors); only those that are embarked on by a player count toward that player&#039;s score.&lt;br /&gt;
&lt;br /&gt;
The game ends immediately when the last card is picked up from the draw pile.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCORING&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your score is the sum of the points you scored for each of the five expeditions, counted as follows:&lt;br /&gt;
&lt;br /&gt;
1. Take the sum of all numbered cards in the expedition&lt;br /&gt;
&lt;br /&gt;
2. Subtract 20 if you played any cards to it (including investment cards)&lt;br /&gt;
&lt;br /&gt;
3. Multiply by (number of investment cards + 1)&lt;br /&gt;
&lt;br /&gt;
4. Add 20 if the expedition contains 8 or more cards&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4914</id>
		<title>Gamehelpbobail</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4914"/>
		<updated>2020-07-09T06:03:48Z</updated>

		<summary type="html">&lt;p&gt;Otithes: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview &amp;amp; Movement Rules ==&lt;br /&gt;
&lt;br /&gt;
Bobail is a two-player African strategy game. It is played on a square board arranged in a 5x5 grid. &lt;br /&gt;
&lt;br /&gt;
Each player has 5 tokens: one player moves the red tokens, and the other player moves the green tokens.&lt;br /&gt;
&lt;br /&gt;
A neutral yellow token, called the Bobail, is moved around the board by both players.&lt;br /&gt;
&lt;br /&gt;
Tokens can move in a horizontal, vertical, or diagonal direction. Tokens cannot jump over other tokens.&lt;br /&gt;
&lt;br /&gt;
The winner is the player who captures the Bobail by moving it onto their home row, or by surrounding the Bobail on all sides so it cannot move.&lt;br /&gt;
&lt;br /&gt;
== Game Setup == &lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, each player&#039;s tokens are lined up in their home row. &lt;br /&gt;
&lt;br /&gt;
The yellow Bobail is placed in the center of the board.&lt;br /&gt;
&lt;br /&gt;
== Turn Actions == &lt;br /&gt;
&lt;br /&gt;
On the first turn of the game, the first player only performs turn action 2 (Move one of the player tokens).&lt;br /&gt;
&lt;br /&gt;
On every turn thereafter, a player must perform the following two turn actions in this specific order: &lt;br /&gt;
&lt;br /&gt;
;1. &amp;lt;b&amp;gt;Move the Bobail.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The player moves the Bobail one square in any direction. &lt;br /&gt;
&lt;br /&gt;
;2. &amp;lt;b&amp;gt;Move one of the player tokens.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The player moves one of their player tokens, as far as it can go in any one direction. &lt;br /&gt;
: If you surround the Bobail you win the game.&lt;br /&gt;
&lt;br /&gt;
Remember: Tokens can move in a horizontal, vertical, or diagonal direction. Tokens cannot jump over other tokens.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpflamingpyramids&amp;diff=4912</id>
		<title>Gamehelpflamingpyramids</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpflamingpyramids&amp;diff=4912"/>
		<updated>2020-07-09T01:51:50Z</updated>

		<summary type="html">&lt;p&gt;Otithes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
People in your neighbourhood have gathered together to build a pyramid out of straw, wood, and stones!&amp;lt;br&amp;gt;&lt;br /&gt;
You join in happily, but soon you notice there are collapses, fires, and even explosions happening.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out, this may not be a friendly cooperative community project after all...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
Be the first to get rid of all your tiles, no matter how much mayhem you may cause!&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
There are 40 regular tiles, each showing straw, wood, or stone.&amp;lt;br&amp;gt;&lt;br /&gt;
Each tile has a unique colour/symbol/number combination. The number represents the tile’s weight.&amp;lt;br&amp;gt;&lt;br /&gt;
There are also five special tiles: two Coals, two Blowtorches, and one Millstone.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, all tiles are distributed equally among the players. Each player keeps 5 tiles in the hand, and the rest in their personal draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Taking a Turn ==&lt;br /&gt;
Choose one of the five tiles in your hand, and place it on the board.&lt;br /&gt;
&lt;br /&gt;
Placement Rules: &lt;br /&gt;
&lt;br /&gt;
* Tiles are placed in order to form a pyramid.&amp;lt;br /&amp;gt;&lt;br /&gt;
* If there are no tiles or only one on the table, you can play any tile you want.&amp;lt;br /&amp;gt;&lt;br /&gt;
* As soon as there are two tiles next to each other with no tile on top of them, that is the place where you must put your tile.&amp;lt;br /&amp;gt;&lt;br /&gt;
* If all the tiles already form a pyramid shape, you must extend the pyramid&#039;s base on either side.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Sometimes (after mayhem) there will be multiple free spaces on top of two tiles or between tiles in the bottom row, in which case you can choose which space to use.&lt;br /&gt;
&lt;br /&gt;
The black square shows you where this tile is going to be placed in the pyramid.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have multiple places to choose from, they are marked as black squares and you must choose one by clicking on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each turn, you must play exactly one tile. If your chosen tile does not fit with the ones below it, according to the placement rules, then you will cause mayhem.&lt;br /&gt;
&lt;br /&gt;
You can never skip a turn. If you have to cause mayhem, try to keep it small.&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, you draw back up to five tiles (unless your draw pile is empty).&lt;br /&gt;
&lt;br /&gt;
== Triggering Mayhem ==&lt;br /&gt;
=== Collapses ===&lt;br /&gt;
Numbers on the tiles reflect their weight.&amp;lt;br&amp;gt;&lt;br /&gt;
Tiles placed on the pyramid’s base level can be any colour and weight (number).&amp;lt;br&amp;gt;&lt;br /&gt;
Otherwise, when placing a tile on top of two others, it must match at least one of them in colour and/or weight.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, the tile’s weight must be equal to or less than that of the sum of the 2 tiles below.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you do not follow these rules, a collapse will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
The two tiles below the one you just placed are removed from the pyramid and put at the bottom of your draw pile. &amp;lt;br&amp;gt;&lt;br /&gt;
The tile you just placed falls down to the right or the left, your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
Two green boxes will display your two fall options. Click on one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be the end of the mayhem, but it might also not.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will check each row of the pyramid carefully from top to bottom and left to right, to see if any other tiles don’t match or are overweight now.&amp;lt;br&amp;gt;&lt;br /&gt;
If so, another collapse is triggered. This process continues until all of the tiles fit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember that collapses occur when a tile:&amp;lt;br&amp;gt;&lt;br /&gt;
Is overweight (its number is greater than the sum of the two tiles below it)&amp;lt;br&amp;gt;&lt;br /&gt;
OR&amp;lt;br&amp;gt;&lt;br /&gt;
doesn’t match the colour or number of either tile below it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Millstone ===&lt;br /&gt;
The 200 tile has every colour. Like stone tiles, it cannot burn. Due to its extra heavy weight, it easily causes collapses if it cannot be placed low in the pyramid. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Coal causes Straw Fires ===&lt;br /&gt;
The two Coal tiles of weight 1 can start a fire as soon as one is adjacent to a flammable straw tile.&amp;lt;br&amp;gt;&lt;br /&gt;
This can happen if:&amp;lt;br&amp;gt;&lt;br /&gt;
a) Coal is already incorporated into the pyramid (e.g. if Coal is resting on inflammable stone or wood tiles, and a straw tile is placed adjacent to it) or &amp;lt;br&amp;gt;&lt;br /&gt;
b) A Coal tile is placed adjacent to a straw tile.&amp;lt;br&amp;gt;&lt;br /&gt;
The fire can spread quite far because every straw tile that catches on fire spreads the fire to any and every other adjacent straw tile. All burnt tiles go under the fire-starting player’s pile.&amp;lt;br&amp;gt;&lt;br /&gt;
The Coal tile that started the fire is removed from the game.&lt;br /&gt;
&lt;br /&gt;
Please note: the game first checks for collapses before checking for fire.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Blowtorch causes Wood and Straw Fires ===&lt;br /&gt;
The two Blowtorch tiles of weight 7 act in the same way as the Coal tiles, but they are more dangerous because they can ignite both wood and straw tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
Every straw or wood tile that catches on fire spreads the fire to any and every other adjacent straw or wood tile. All burnt tiles go under the fire-starting player’s pile.&amp;lt;br&amp;gt;&lt;br /&gt;
The Blowtorch tile that started the fire is removed from the game.&lt;br /&gt;
&lt;br /&gt;
Please note: the game first checks for collapses before checking for fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Explosions ===&lt;br /&gt;
An explosion occurs whenever two or more Incendiary tiles (Coals and/or Blowtorches) come into direct contact with each other, assuming there has been a legal placement. Every tile, no matter its material, that &#039;&#039;&#039;directly&#039;&#039;&#039; touches one of the Incendiary tiles goes under the active player’s draw pile and the Incendiary tiles are removed from (that round of) the game.&lt;br /&gt;
&lt;br /&gt;
Please note: the game first checks for collapses, then for explosions and then for fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A Tile on One Tile? ===&lt;br /&gt;
After mayhem, players may find they’re left with a pyramid where a tile sits on one single tile and a gap.&amp;lt;br&amp;gt;&lt;br /&gt;
This tile is still legally placed as long as it is the same colour as, and not heavier than, the one beneath.&lt;br /&gt;
&lt;br /&gt;
Such an overhanging tile can never be actively placed by a player, but can result from mayhem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&#039;&#039;An Optional Variant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If three tiles &#039;&#039;&#039;of the same number&#039;&#039;&#039; form a mini-pyramid (two of the tiles next to each other, one on top of them), either via placement or after resolving mayhem, the Curse is activated. The three tiles are removed and go under the draw pile of the &#039;&#039;&#039;previous player&#039;&#039;&#039;. Any tiles coming off the pyramid from follow-on collapses and other mayhem also go under the draw pile of the &#039;&#039;&#039;previous player&#039;&#039;&#039;. That player decides the direction any tiles fall after follow-on collapses.&lt;br /&gt;
&lt;br /&gt;
Please note:  the game checks for the curse after checking for collapses, explosions, and fires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Fire Die ==&lt;br /&gt;
&#039;&#039;An Online-Only, Optional Variant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During game set-up, you may choose to activate the Fire Die option. In this case, the behaviour of Fire changes.&lt;br /&gt;
&lt;br /&gt;
With the Fire Die Variant activated, a collapse will &#039;&#039;&#039;never&#039;&#039;&#039; cause a fire. A fire can only be sparked by placing a Fire tile from your hand next to a flammable tile, or by placing a flammable tile from your hand next to a Fire tile (as described in the rules about Fire, above). When you do this, the fire does not start directly, but instead the Fire Die is rolled.&lt;br /&gt;
&lt;br /&gt;
The Fire Die is a six-sided die (d6). Depending on your die roll, you will cause none to a lot of mayhem. &lt;br /&gt;
&lt;br /&gt;
The Fire Die will produce the following outcomes:&lt;br /&gt;
* In 3 out of 6 cases: FIRE! You will cause a Straw Fire or a Wood Fire (depending on the Fire tile involved). The Fire Tile stays in the pyramid.&lt;br /&gt;
* In 1 out of 6 cases: FIRE! You will cause a Straw Fire or a Wood Fire (depending on the Fire tile involved). The Fire Tile is removed from the game.&lt;br /&gt;
* In 1 out of 6 cases: EXPLOSION! The Fire tile and the flammable tile which caused the dice roll explode, i.e. are taken out of the game. All cards touching the two exploding cards are removed from the pyramid, and put in the active player&#039;s draw pile.&lt;br /&gt;
* In 1 out of 6 cases: SMOKE. Nothing happens. The game continues without triggering any mayhem (for now).&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpflamingpyramids&amp;diff=4911</id>
		<title>Gamehelpflamingpyramids</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpflamingpyramids&amp;diff=4911"/>
		<updated>2020-07-09T01:43:59Z</updated>

		<summary type="html">&lt;p&gt;Otithes: /* Taking a Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
People in your neighbourhood have gathered together to build a pyramid out of straw, wood, and stones!&amp;lt;br&amp;gt;&lt;br /&gt;
You join in happily, but soon you notice there are collapses, fires, and even explosions happening.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out, this may not be a friendly cooperative community project after all...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
Be the first to get rid of all your tiles, no matter how much mayhem you may cause!&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
There are 40 regular tiles, each showing straw, wood, or stone.&amp;lt;br&amp;gt;&lt;br /&gt;
Each tile has a unique colour/symbol/number combination. The number represents the tile’s weight.&amp;lt;br&amp;gt;&lt;br /&gt;
There are also five special tiles: two Coals, two Blowtorches, and one Millstone.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, all tiles are distributed equally among the players. Each player keeps 5 tiles in the hand, and the rest in their personal draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Taking a Turn ==&lt;br /&gt;
Choose one of the five tiles in your hand, and place it on the board.&lt;br /&gt;
&lt;br /&gt;
Placement Rules: &lt;br /&gt;
&lt;br /&gt;
* Tiles are placed in order to form a pyramid.&amp;lt;br /&amp;gt;&lt;br /&gt;
* If there are no tiles or only one on the table, you can play any tile you want.&amp;lt;br /&amp;gt;&lt;br /&gt;
* As soon as there are two tiles next to each other with no tile on top of them, that is the place where you must put your tile.&amp;lt;br /&amp;gt;&lt;br /&gt;
* If all the tiles already form a pyramid shape, you must extend the pyramid&#039;s base on either side.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Sometimes (after mayhem) there will be multiple free spaces on top of two tiles or between tiles in the bottom row, in which case you can choose which space to use.&lt;br /&gt;
&lt;br /&gt;
The black square shows you where this tile is going to be placed in the pyramid.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have multiple places to choose from, they are marked as black squares and you must choose one by clicking on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each turn, you must play exactly one tile. If your chosen tile does not fit with the ones below it, according to the placement rules, then you will cause mayhem.&lt;br /&gt;
&lt;br /&gt;
You can never skip a turn. If you have to cause mayhem, try to keep it small.&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, you draw back up to five tiles (unless your draw pile is empty).&lt;br /&gt;
&lt;br /&gt;
== Triggering Mayhem ==&lt;br /&gt;
=== Collapses ===&lt;br /&gt;
Numbers on the tiles reflect their weight.&amp;lt;br&amp;gt;&lt;br /&gt;
Tiles placed on the pyramid’s base level can be any colour and weight (number).&amp;lt;br&amp;gt;&lt;br /&gt;
Otherwise, when placing a tile on top of two others, it must match at least one of them in colour and/or weight.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, the tile’s weight must be equal to or less than that of the sum of the 2 tiles below.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you do not follow these rules, a collapse will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
The two tiles below the one you just placed are removed from the pyramid and put at the bottom of your draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
The tile you just placed falls down to the right or the left, your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
Two green boxes will display your two fall options. Click on one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be the end of the mayhem, but it might also not.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will check each row of the pyramid carefully from top to bottom and left to right, to see if any other tiles don’t match or are overweight now.&amp;lt;br&amp;gt;&lt;br /&gt;
If so, another collapse is triggered. This process continues until all of the tiles fit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember that collapses occur when a tile:&amp;lt;br&amp;gt;&lt;br /&gt;
Is overweight (its number is greater than the sum of the two tiles below it)&amp;lt;br&amp;gt;&lt;br /&gt;
OR&amp;lt;br&amp;gt;&lt;br /&gt;
doesn’t match the colour or number of either tile below it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Millstone ===&lt;br /&gt;
The 200 tile has every colour. Like stone tiles, it cannot burn. Due to its extra heavy weight, it easily causes collapses if it cannot be placed low in the pyramid. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Straw Fires ===&lt;br /&gt;
The two Coal tiles of weight 1 can start a fire as soon as one is adjacent to a flammable straw tile.&amp;lt;br&amp;gt;&lt;br /&gt;
This can happen if:&amp;lt;br&amp;gt;&lt;br /&gt;
a) Coal is already incorporated into the pyramid (e.g. if Coal is resting on inflammable stone or wood tiles, and a straw tile is placed adjacent to it) or &amp;lt;br&amp;gt;&lt;br /&gt;
b) A Coal tile is placed adjacent to a straw tile.&amp;lt;br&amp;gt;&lt;br /&gt;
The fire can spread quite far because every straw tile that catches on fire spreads the fire to any and every other adjacent straw tile. All burnt tiles go under the fire-starting player’s pile.&amp;lt;br&amp;gt;&lt;br /&gt;
The Coal tile that started the fire is removed from the game.&lt;br /&gt;
&lt;br /&gt;
Please note: the game first checks for collapses before checking for fire.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Fires ===&lt;br /&gt;
The two Blowtorch tiles of weight 7 act in the same way as the Coal tiles, but they are more dangerous because they can ignite both wood and straw tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
Every straw or wood tile that catches on fire spreads the fire to any and every other adjacent straw or wood tile. All burnt tiles go under the fire-starting player’s pile.&amp;lt;br&amp;gt;&lt;br /&gt;
The Blowtorch tile that started the fire is removed from the game.&lt;br /&gt;
&lt;br /&gt;
Please note: the game first checks for collapses before checking for fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Explosions ===&lt;br /&gt;
An explosion occurs whenever two or more Incendiary tiles (Coals and/or Blowtorches) come into direct contact with each other, assuming there has been a legal placement. Every tile, no matter its material, that &#039;&#039;&#039;directly&#039;&#039;&#039; touches one of the Incendiary tiles goes under the active player’s draw pile and the Incendiary tiles are removed from (that round of) the game.&lt;br /&gt;
&lt;br /&gt;
Please note: the game first checks for collapses, then for explosions and then for fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A Tile on One Tile? ===&lt;br /&gt;
After mayhem, players may find they’re left with a pyramid where a tile sits on one signle tile and a gap.&amp;lt;br&amp;gt;&lt;br /&gt;
This tile is still legally placed if it is the same colour and not heavier than the one beneath.&lt;br /&gt;
&lt;br /&gt;
Such a overhanging tile can never be actively placed by a player, but can result from mayhem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&#039;&#039;An Optional Variant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If three tiles &#039;&#039;&#039;of the same number&#039;&#039;&#039; form a mini-pyramid (two of the tiles next to each other, one on top of them), either via placement or after resolving mayhem, the Curse is activated. The three tiles are removed and go under the draw pile of the &#039;&#039;&#039;previous player&#039;&#039;&#039;. Any tiles coming off the pyramid from follow-on collapses and other mayhem also go under the draw pile of the &#039;&#039;&#039;previous player&#039;&#039;&#039;. That player decides the direction any tiles fall after follow-on collapses.&lt;br /&gt;
&lt;br /&gt;
Please note:  the game checks for the curse after checking for collapses, explosions, and fires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Fire Die ==&lt;br /&gt;
&#039;&#039;An Online-Only, Optional Variant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During game set-up, you may choose to activate the Fire Die option. In this case, the behaviour of Fire changes.&lt;br /&gt;
&lt;br /&gt;
With the Fire Die Variant activated, a collapse will &#039;&#039;&#039;never&#039;&#039;&#039; cause a fire. A fire can only be sparked by placing a Fire tile from your hand next to a flammable tile, or by placing a flammable tile from your hand next to a Fire tile (as described in the rules about Fire, above). When you do this, the fire does not start directly, but instead the Fire Die is rolled.&lt;br /&gt;
&lt;br /&gt;
The Fire Die is a six-sided die (d6). Depending on your die roll, you will cause none to a lot of mayhem. &lt;br /&gt;
&lt;br /&gt;
The Fire Die will produce the following outcomes:&lt;br /&gt;
* In 3 out of 6 cases: FIRE! You will cause a Straw Fire or a Wood Fire (depending on the Fire tile involved). The Fire Tile stays in the pyramid.&lt;br /&gt;
* In 1 out of 6 cases: FIRE! You will cause a Straw Fire or a Wood Fire (depending on the Fire tile involved). The Fire Tile is removed from the game.&lt;br /&gt;
* In 1 out of 6 cases: EXPLOSION! The Fire tile and the flammable tile which caused the dice roll explode, i.e. are taken out of the game. All cards touching the two exploding cards are removed from the pyramid, and put in the active player&#039;s draw pile.&lt;br /&gt;
* In 1 out of 6 cases: SMOKE. Nothing happens. The game continues without triggering any mayhem (for now).&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpflamingpyramids&amp;diff=4910</id>
		<title>Gamehelpflamingpyramids</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpflamingpyramids&amp;diff=4910"/>
		<updated>2020-07-09T01:42:39Z</updated>

		<summary type="html">&lt;p&gt;Otithes: Fixed grammar &amp;amp; spelling. Some edits for clarity. Removed redundancy from Fire Die rules.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
People in your neighbourhood have gathered together to build a pyramid out of straw, wood, and stones!&amp;lt;br&amp;gt;&lt;br /&gt;
You join in happily, but soon you notice there are collapses, fires, and even explosions happening.&amp;lt;br&amp;gt;&lt;br /&gt;
Turns out, this may not be a friendly cooperative community project after all...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
Be the first to get rid of all your tiles, no matter how much mayhem you may cause!&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
There are 40 regular tiles, each showing straw, wood, or stone.&amp;lt;br&amp;gt;&lt;br /&gt;
Each tile has a unique colour/symbol/number combination. The number represents the tile’s weight.&amp;lt;br&amp;gt;&lt;br /&gt;
There are also five special tiles: two Coals, two Blowtorches, and one Millstone.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, all tiles are distributed equally among the players. Each player keeps 5 tiles in the hand, and the rest in their personal draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Taking a Turn ==&lt;br /&gt;
Choose one of the five tiles in your hand, and place it on the board.&lt;br /&gt;
&lt;br /&gt;
Placement Rules: &lt;br /&gt;
&lt;br /&gt;
* Tiles are placed in order to form a pyramid.&amp;lt;br /&amp;gt;&lt;br /&gt;
* If there are no tiles or only one on the table, you can play any tile you want.&amp;lt;br /&amp;gt;&lt;br /&gt;
* As soon as there are two tiles next to each other with no tile on top of them, that is the place where you must put your tile.&amp;lt;br /&amp;gt;&lt;br /&gt;
* If all the tiles already form a pyramid shape, you must extend the pyramid&#039;s base on either side.&amp;lt;br /&amp;gt;&lt;br /&gt;
* Sometimes (after mayhem) there will be multiple free spaces on top of two tiles or between tiles in the bottom row, in which case you can choose which space to use.&lt;br /&gt;
&lt;br /&gt;
The black square shows you where this tile is going to be placed in the pyramid.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you have multiple places to choose from, they are marked as black squares and you must choose one by clicking on it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each turn, you must play exactly one tile. If your chosen tile does not fit with the ones below according to the building regulations, then you will cause mayhem.&lt;br /&gt;
&lt;br /&gt;
You can never skip a turn. If you have to cause mayhem, try to keep it small.&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, you draw back up to five tiles (unless your draw pile is empty).&lt;br /&gt;
&lt;br /&gt;
== Triggering Mayhem ==&lt;br /&gt;
=== Collapses ===&lt;br /&gt;
Numbers on the tiles reflect their weight.&amp;lt;br&amp;gt;&lt;br /&gt;
Tiles placed on the pyramid’s base level can be any colour and weight (number).&amp;lt;br&amp;gt;&lt;br /&gt;
Otherwise, when placing a tile on top of two others, it must match at least one of them in colour and/or weight.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, the tile’s weight must be equal to or less than that of the sum of the 2 tiles below.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you do not follow these rules, a collapse will happen.&amp;lt;br&amp;gt;&lt;br /&gt;
The two tiles below the one you just placed are removed from the pyramid and put at the bottom of your draw pile.&amp;lt;br&amp;gt;&lt;br /&gt;
The tile you just placed falls down to the right or the left, your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
Two green boxes will display your two fall options. Click on one of them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This can be the end of the mayhem, but it might also not.&amp;lt;br&amp;gt;&lt;br /&gt;
The game will check each row of the pyramid carefully from top to bottom and left to right, to see if any other tiles don’t match or are overweight now.&amp;lt;br&amp;gt;&lt;br /&gt;
If so, another collapse is triggered. This process continues until all of the tiles fit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Remember that collapses occur when a tile:&amp;lt;br&amp;gt;&lt;br /&gt;
Is overweight (its number is greater than the sum of the two tiles below it)&amp;lt;br&amp;gt;&lt;br /&gt;
OR&amp;lt;br&amp;gt;&lt;br /&gt;
doesn’t match the colour or number of either tile below it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Millstone ===&lt;br /&gt;
The 200 tile has every colour. Like stone tiles, it cannot burn. Due to its extra heavy weight, it easily causes collapses if it cannot be placed low in the pyramid. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Straw Fires ===&lt;br /&gt;
The two Coal tiles of weight 1 can start a fire as soon as one is adjacent to a flammable straw tile.&amp;lt;br&amp;gt;&lt;br /&gt;
This can happen if:&amp;lt;br&amp;gt;&lt;br /&gt;
a) Coal is already incorporated into the pyramid (e.g. if Coal is resting on inflammable stone or wood tiles, and a straw tile is placed adjacent to it) or &amp;lt;br&amp;gt;&lt;br /&gt;
b) A Coal tile is placed adjacent to a straw tile.&amp;lt;br&amp;gt;&lt;br /&gt;
The fire can spread quite far because every straw tile that catches on fire spreads the fire to any and every other adjacent straw tile. All burnt tiles go under the fire-starting player’s pile.&amp;lt;br&amp;gt;&lt;br /&gt;
The Coal tile that started the fire is removed from the game.&lt;br /&gt;
&lt;br /&gt;
Please note: the game first checks for collapses before checking for fire.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wood Fires ===&lt;br /&gt;
The two Blowtorch tiles of weight 7 act in the same way as the Coal tiles, but they are more dangerous because they can ignite both wood and straw tiles.&amp;lt;br&amp;gt;&lt;br /&gt;
Every straw or wood tile that catches on fire spreads the fire to any and every other adjacent straw or wood tile. All burnt tiles go under the fire-starting player’s pile.&amp;lt;br&amp;gt;&lt;br /&gt;
The Blowtorch tile that started the fire is removed from the game.&lt;br /&gt;
&lt;br /&gt;
Please note: the game first checks for collapses before checking for fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Explosions ===&lt;br /&gt;
An explosion occurs whenever two or more Incendiary tiles (Coals and/or Blowtorches) come into direct contact with each other, assuming there has been a legal placement. Every tile, no matter its material, that &#039;&#039;&#039;directly&#039;&#039;&#039; touches one of the Incendiary tiles goes under the active player’s draw pile and the Incendiary tiles are removed from (that round of) the game.&lt;br /&gt;
&lt;br /&gt;
Please note: the game first checks for collapses, then for explosions and then for fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== A Tile on One Tile? ===&lt;br /&gt;
After mayhem, players may find they’re left with a pyramid where a tile sits on one signle tile and a gap.&amp;lt;br&amp;gt;&lt;br /&gt;
This tile is still legally placed if it is the same colour and not heavier than the one beneath.&lt;br /&gt;
&lt;br /&gt;
Such a overhanging tile can never be actively placed by a player, but can result from mayhem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Curse ==&lt;br /&gt;
&#039;&#039;An Optional Variant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If three tiles &#039;&#039;&#039;of the same number&#039;&#039;&#039; form a mini-pyramid (two of the tiles next to each other, one on top of them), either via placement or after resolving mayhem, the Curse is activated. The three tiles are removed and go under the draw pile of the &#039;&#039;&#039;previous player&#039;&#039;&#039;. Any tiles coming off the pyramid from follow-on collapses and other mayhem also go under the draw pile of the &#039;&#039;&#039;previous player&#039;&#039;&#039;. That player decides the direction any tiles fall after follow-on collapses.&lt;br /&gt;
&lt;br /&gt;
Please note:  the game checks for the curse after checking for collapses, explosions, and fires.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Fire Die ==&lt;br /&gt;
&#039;&#039;An Online-Only, Optional Variant&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During game set-up, you may choose to activate the Fire Die option. In this case, the behaviour of Fire changes.&lt;br /&gt;
&lt;br /&gt;
With the Fire Die Variant activated, a collapse will &#039;&#039;&#039;never&#039;&#039;&#039; cause a fire. A fire can only be sparked by placing a Fire tile from your hand next to a flammable tile, or by placing a flammable tile from your hand next to a Fire tile (as described in the rules about Fire, above). When you do this, the fire does not start directly, but instead the Fire Die is rolled.&lt;br /&gt;
&lt;br /&gt;
The Fire Die is a six-sided die (d6). Depending on your die roll, you will cause none to a lot of mayhem. &lt;br /&gt;
&lt;br /&gt;
The Fire Die will produce the following outcomes:&lt;br /&gt;
* In 3 out of 6 cases: FIRE! You will cause a Straw Fire or a Wood Fire (depending on the Fire tile involved). The Fire Tile stays in the pyramid.&lt;br /&gt;
* In 1 out of 6 cases: FIRE! You will cause a Straw Fire or a Wood Fire (depending on the Fire tile involved). The Fire Tile is removed from the game.&lt;br /&gt;
* In 1 out of 6 cases: EXPLOSION! The Fire tile and the flammable tile which caused the dice roll explode, i.e. are taken out of the game. All cards touching the two exploding cards are removed from the pyramid, and put in the active player&#039;s draw pile.&lt;br /&gt;
* In 1 out of 6 cases: SMOKE. Nothing happens. The game continues without triggering any mayhem (for now).&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4896</id>
		<title>Gamehelpbobail</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4896"/>
		<updated>2020-07-07T20:53:55Z</updated>

		<summary type="html">&lt;p&gt;Otithes: /* Turn Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview &amp;amp; Movement Rules ==&lt;br /&gt;
&lt;br /&gt;
Bobail is a two-player African strategy game. It is played on a square board arranged in a 5x5 grid. &lt;br /&gt;
&lt;br /&gt;
Each player has 5 tokens: one player moves the red tokens, and the other player moves the green tokens.&lt;br /&gt;
&lt;br /&gt;
A neutral yellow token, called the Bobail, is moved around the board by both players.&lt;br /&gt;
&lt;br /&gt;
Tokens can move in a horizontal, vertical, or diagonal direction. Tokens cannot jump over other tokens.&lt;br /&gt;
&lt;br /&gt;
The winner is the player who captures the Bobail by moving it onto their home row.&lt;br /&gt;
&lt;br /&gt;
== Game Setup == &lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, each player&#039;s tokens are lined up in their home row. &lt;br /&gt;
&lt;br /&gt;
The yellow Bobail is placed in the center of the board.&lt;br /&gt;
&lt;br /&gt;
== Turn Actions == &lt;br /&gt;
&lt;br /&gt;
On the first turn of the game, the first player only performs turn action 2 (Move one of the player tokens).&lt;br /&gt;
&lt;br /&gt;
On every turn thereafter, a player must perform the following two turn actions in this specific order: &lt;br /&gt;
&lt;br /&gt;
;1. &amp;lt;b&amp;gt;Move the Bobail.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The player moves the Bobail one square in any direction. If the Bobail cannot be moved, the player loses the game.&lt;br /&gt;
&lt;br /&gt;
;2. &amp;lt;b&amp;gt;Move one of the player tokens.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The player moves one of their player tokens, as far as it can go in any one direction. &lt;br /&gt;
&lt;br /&gt;
Remember: Tokens can move in a horizontal, vertical, or diagonal direction. Tokens cannot jump over other tokens.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4895</id>
		<title>Gamehelpbobail</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4895"/>
		<updated>2020-07-07T20:44:10Z</updated>

		<summary type="html">&lt;p&gt;Otithes: /* Game Overview &amp;amp; Movement Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview &amp;amp; Movement Rules ==&lt;br /&gt;
&lt;br /&gt;
Bobail is a two-player African strategy game. It is played on a square board arranged in a 5x5 grid. &lt;br /&gt;
&lt;br /&gt;
Each player has 5 tokens: one player moves the red tokens, and the other player moves the green tokens.&lt;br /&gt;
&lt;br /&gt;
A neutral yellow token, called the Bobail, is moved around the board by both players.&lt;br /&gt;
&lt;br /&gt;
Tokens can move in a horizontal, vertical, or diagonal direction. Tokens cannot jump over other tokens.&lt;br /&gt;
&lt;br /&gt;
The winner is the player who captures the Bobail by moving it onto their home row.&lt;br /&gt;
&lt;br /&gt;
== Game Setup == &lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, each player&#039;s tokens are lined up in their home row. &lt;br /&gt;
&lt;br /&gt;
The yellow Bobail is placed in the center of the board.&lt;br /&gt;
&lt;br /&gt;
== Turn Actions == &lt;br /&gt;
&lt;br /&gt;
On the first turn of the game, the first player only performs turn action 2 (Move one of the player tokens).&lt;br /&gt;
&lt;br /&gt;
On every turn thereafter, a player must perform the following two turn actions in this specific order: &lt;br /&gt;
&lt;br /&gt;
;1. &amp;lt;b&amp;gt;Move the Bobail.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The Bobail moves one square in any direction. If the Bobail cannot be moved, the game is lost by the player.&lt;br /&gt;
&lt;br /&gt;
;2. &amp;lt;b&amp;gt;Move one of the player tokens.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: A token moves in any direction to the furthest square. Tokens cannot leap over other tokens.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4894</id>
		<title>Gamehelpbobail</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4894"/>
		<updated>2020-07-07T20:42:52Z</updated>

		<summary type="html">&lt;p&gt;Otithes: /* Turn Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview &amp;amp; Movement Rules ==&lt;br /&gt;
&lt;br /&gt;
Bobail is a two-player African strategy board game. It is played on a square board arranged in a 5x5 grid. &lt;br /&gt;
&lt;br /&gt;
Each player has 5 tokens: one player moves the red tokens, and the other player moves the green tokens.&lt;br /&gt;
&lt;br /&gt;
A neutral yellow token, called the Bobail, is moved around the board by both players.&lt;br /&gt;
&lt;br /&gt;
Tokens can move in a horizontal, vertical, or diagonal direction. Tokens cannot jump over other tokens.&lt;br /&gt;
&lt;br /&gt;
The winner is the player who captures the Bobail by moving it onto their home row.&lt;br /&gt;
&lt;br /&gt;
== Game Setup == &lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, each player&#039;s tokens are lined up in their home row. &lt;br /&gt;
&lt;br /&gt;
The yellow Bobail is placed in the center of the board.&lt;br /&gt;
&lt;br /&gt;
== Turn Actions == &lt;br /&gt;
&lt;br /&gt;
On the first turn of the game, the first player only performs turn action 2 (Move one of the player tokens).&lt;br /&gt;
&lt;br /&gt;
On every turn thereafter, a player must perform the following two turn actions in this specific order: &lt;br /&gt;
&lt;br /&gt;
;1. &amp;lt;b&amp;gt;Move the Bobail.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: The Bobail moves one square in any direction. If the Bobail cannot be moved, the game is lost by the player.&lt;br /&gt;
&lt;br /&gt;
;2. &amp;lt;b&amp;gt;Move one of the player tokens.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: A token moves in any direction to the furthest square. Tokens cannot leap over other tokens.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4893</id>
		<title>Gamehelpbobail</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4893"/>
		<updated>2020-07-07T20:40:15Z</updated>

		<summary type="html">&lt;p&gt;Otithes: /* About the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Overview &amp;amp; Movement Rules ==&lt;br /&gt;
&lt;br /&gt;
Bobail is a two-player African strategy board game. It is played on a square board arranged in a 5x5 grid. &lt;br /&gt;
&lt;br /&gt;
Each player has 5 tokens: one player moves the red tokens, and the other player moves the green tokens.&lt;br /&gt;
&lt;br /&gt;
A neutral yellow token, called the Bobail, is moved around the board by both players.&lt;br /&gt;
&lt;br /&gt;
Tokens can move in a horizontal, vertical, or diagonal direction. Tokens cannot jump over other tokens.&lt;br /&gt;
&lt;br /&gt;
The winner is the player who captures the Bobail by moving it onto their home row.&lt;br /&gt;
&lt;br /&gt;
== Game Setup == &lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, each player&#039;s tokens are lined up in their home row. &lt;br /&gt;
&lt;br /&gt;
The yellow Bobail is placed in the center of the board.&lt;br /&gt;
&lt;br /&gt;
== Turn Actions == &lt;br /&gt;
&lt;br /&gt;
On the first turn of the game, the first player only performs turn action 2 (Move one of the player tokens).&lt;br /&gt;
&lt;br /&gt;
On every turn thereafter, a player must perform the following two turn actions in this specific order: &lt;br /&gt;
&lt;br /&gt;
;1. Move the Bobail.&lt;br /&gt;
&lt;br /&gt;
: The Bobail moves one square in any direction. If the Bobail cannot be moved, the game is lost by the player.&lt;br /&gt;
&lt;br /&gt;
;2. Move one of the player tokens.&lt;br /&gt;
&lt;br /&gt;
: A token moves in any direction to the furthest square. Tokens cannot leap over other tokens.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4892</id>
		<title>Gamehelpbobail</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4892"/>
		<updated>2020-07-07T20:39:14Z</updated>

		<summary type="html">&lt;p&gt;Otithes: Added clarification about direction of movement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About the Game ==&lt;br /&gt;
&lt;br /&gt;
Bobail is a two-player African strategy board game. It is played on a square board arranged in a 5x5 grid. &lt;br /&gt;
&lt;br /&gt;
Each player has 5 tokens: one player moves the red tokens, and the other player moves the green tokens.&lt;br /&gt;
&lt;br /&gt;
A neutral yellow token, called the Bobail, is moved around the board by both players.&lt;br /&gt;
&lt;br /&gt;
Tokens can move in a horizontal, vertical, or diagonal direction. Tokens cannot jump over other tokens.&lt;br /&gt;
&lt;br /&gt;
The winner is the player who captures the Bobail by moving it onto their home row.&lt;br /&gt;
&lt;br /&gt;
== Game Setup == &lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, each player&#039;s tokens are lined up in their home row. &lt;br /&gt;
&lt;br /&gt;
The yellow Bobail is placed in the center of the board.&lt;br /&gt;
&lt;br /&gt;
== Turn Actions == &lt;br /&gt;
&lt;br /&gt;
On the first turn of the game, the first player only performs turn action 2 (Move one of the player tokens).&lt;br /&gt;
&lt;br /&gt;
On every turn thereafter, a player must perform the following two turn actions in this specific order: &lt;br /&gt;
&lt;br /&gt;
;1. Move the Bobail.&lt;br /&gt;
&lt;br /&gt;
: The Bobail moves one square in any direction. If the Bobail cannot be moved, the game is lost by the player.&lt;br /&gt;
&lt;br /&gt;
;2. Move one of the player tokens.&lt;br /&gt;
&lt;br /&gt;
: A token moves in any direction to the furthest square. Tokens cannot leap over other tokens.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4891</id>
		<title>Gamehelpbobail</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4891"/>
		<updated>2020-07-07T20:21:05Z</updated>

		<summary type="html">&lt;p&gt;Otithes: /* Turn Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About the Game ==&lt;br /&gt;
&lt;br /&gt;
Bobail is a two-player African strategy board game. It is played on a square board arranged in a 5x5 grid. &lt;br /&gt;
&lt;br /&gt;
Each player has 5 tokens: one player moves the red tokens, and the other player moves the green tokens.&lt;br /&gt;
&lt;br /&gt;
A neutral yellow token, called the Bobail, is moved around the board by both players.&lt;br /&gt;
&lt;br /&gt;
The winner is the player who captures the Bobail by moving it onto their home row. &lt;br /&gt;
&lt;br /&gt;
== Game Setup == &lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, each player&#039;s tokens are lined up in their home row. &lt;br /&gt;
&lt;br /&gt;
The yellow Bobail is placed in the center of the board.&lt;br /&gt;
&lt;br /&gt;
== Turn Actions == &lt;br /&gt;
&lt;br /&gt;
On the first turn of the game, the first player only performs turn action 2 (Move one of the player tokens).&lt;br /&gt;
&lt;br /&gt;
On every turn thereafter, a player must perform the following two turn actions in this specific order: &lt;br /&gt;
&lt;br /&gt;
;1. Move the Bobail.&lt;br /&gt;
&lt;br /&gt;
: The Bobail moves one square in any direction. If the Bobail cannot be moved, the game is lost by the player.&lt;br /&gt;
&lt;br /&gt;
;2. Move one of the player tokens.&lt;br /&gt;
&lt;br /&gt;
: A token moves in any direction to the furthest square. Tokens cannot leap over other tokens.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4890</id>
		<title>Gamehelpbobail</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4890"/>
		<updated>2020-07-07T20:18:12Z</updated>

		<summary type="html">&lt;p&gt;Otithes: /* Turn Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About the Game ==&lt;br /&gt;
&lt;br /&gt;
Bobail is a two-player African strategy board game. It is played on a square board arranged in a 5x5 grid. &lt;br /&gt;
&lt;br /&gt;
Each player has 5 tokens: one player moves the red tokens, and the other player moves the green tokens.&lt;br /&gt;
&lt;br /&gt;
A neutral yellow token, called the Bobail, is moved around the board by both players.&lt;br /&gt;
&lt;br /&gt;
The winner is the player who captures the Bobail by moving it onto their home row. &lt;br /&gt;
&lt;br /&gt;
== Game Setup == &lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, each player&#039;s tokens are lined up in their home row. &lt;br /&gt;
&lt;br /&gt;
The yellow Bobail is placed in the center of the board.&lt;br /&gt;
&lt;br /&gt;
== Turn Actions == &lt;br /&gt;
&lt;br /&gt;
On the first turn of the game, the first player only performs Turn Action 2.&lt;br /&gt;
&lt;br /&gt;
On every turn thereafter, a player must perform the following two turn actions in this specific order: &lt;br /&gt;
&lt;br /&gt;
;1. Turn Action 1 Move the Bobail.&lt;br /&gt;
&lt;br /&gt;
: The Bobail moves one square in any direction. If the Bobail cannot be moved, the game is lost by the player.&lt;br /&gt;
&lt;br /&gt;
;2. Turn Action 2 Move one of the player tokens.&lt;br /&gt;
&lt;br /&gt;
: A token moves in any direction to the furthest square. Tokens cannot leap over other tokens.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4889</id>
		<title>Gamehelpbobail</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4889"/>
		<updated>2020-07-07T20:16:22Z</updated>

		<summary type="html">&lt;p&gt;Otithes: Further clarification &amp;amp; grammar. Added formatting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About the Game ==&lt;br /&gt;
&lt;br /&gt;
Bobail is a two-player African strategy board game. It is played on a square board arranged in a 5x5 grid. &lt;br /&gt;
&lt;br /&gt;
Each player has 5 tokens: one player moves the red tokens, and the other player moves the green tokens.&lt;br /&gt;
&lt;br /&gt;
A neutral yellow token, called the Bobail, is moved around the board by both players.&lt;br /&gt;
&lt;br /&gt;
The winner is the player who captures the Bobail by moving it onto their home row. &lt;br /&gt;
&lt;br /&gt;
== Game Setup == &lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, each player&#039;s tokens are lined up in their home row. &lt;br /&gt;
&lt;br /&gt;
The yellow Bobail is placed in the center of the board.&lt;br /&gt;
&lt;br /&gt;
== Turn Actions == &lt;br /&gt;
&lt;br /&gt;
On the first turn of the game, the first player only performs Turn Action 2.&lt;br /&gt;
&lt;br /&gt;
On every turn thereafter, a player must perform the following two turn actions in this specific order: &lt;br /&gt;
&lt;br /&gt;
;1. Turn Action 1: Move the Bobail.&lt;br /&gt;
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: The Bobail moves one square in any direction. If the Bobail cannot be moved, the game is lost by the player.&lt;br /&gt;
&lt;br /&gt;
;2. Turn Action 2: Move one of the player tokens.&lt;br /&gt;
&lt;br /&gt;
: A token moves in any direction to the furthest square. Tokens cannot leap over other tokens.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4887</id>
		<title>Gamehelpbobail</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbobail&amp;diff=4887"/>
		<updated>2020-07-07T17:46:02Z</updated>

		<summary type="html">&lt;p&gt;Otithes: Some grammar edits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bobail is a two-player African strategy board game which is played on a square board arranged in an 5x5 grid. &lt;br /&gt;
&lt;br /&gt;
Each player has 5 tokens. One plays the red tokens, and the other player plays the green tokens. &lt;br /&gt;
There&#039;s also an extra yellow token, called the Bobail, placed in the center of the board.&lt;br /&gt;
&lt;br /&gt;
The winner is the player who capture the Bobail. To do so, the Bobail needs to be moved onto the player&#039;s nearest horizontal row. &lt;br /&gt;
&lt;br /&gt;
On each turn, a player must do the following two actions in this specific order : &lt;br /&gt;
&lt;br /&gt;
1. Move the Bobail (except for the first turn of the first player)&lt;br /&gt;
&lt;br /&gt;
It moves one square in any direction. If the Bobail cannot be moved, the game is lost by the player.&lt;br /&gt;
&lt;br /&gt;
2. Move one of the player&#039;s tokens&lt;br /&gt;
&lt;br /&gt;
A token moves in any direction to the furthest square, but cannot leap over other tokens.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbackgammon&amp;diff=1876</id>
		<title>Gamehelpbackgammon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbackgammon&amp;diff=1876"/>
		<updated>2016-06-21T19:04:48Z</updated>

		<summary type="html">&lt;p&gt;Otithes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Objective&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Players roll dice to advance their pieces into their home base, after completed, resume by rolling dice to remove their pieces from the board. First player to clear all pieces from the board wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The game has a fixed setup, with opponent mirrored arrangement. Each players home row is opposite the other, and each will be moving in only one, opposite direction around the board (either clockwise or counter-clockwise).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each roll of two dice can be played to advance one piece both numbers in sum, or split play as each die to advance one piece respectively. Should any number roll as double, player is able to play that number four times, as board will allow. Pieces cannot be moved to land on any space occupied by two or more opposing pieces. Your own pieces may accumulate in any quantity on your own occupied spaces.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capture&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any piece stacked two or more is safe from capture. Any piece single on a space is vulnerable. Rolling number combination to land your piece on exposed opponent piece is a capture and token must sit out of play until a number roll allows entry into opposing home row (i.e farthest from own). No other piece may be moved until all captured pieces have re-entered the game.&lt;/div&gt;</summary>
		<author><name>Otithes</name></author>
	</entry>
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