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	<updated>2026-11-09T14:31:12Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchroma&amp;diff=31221</id>
		<title>Gamehelpchroma</title>
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		<updated>2026-08-28T14:17:02Z</updated>

		<summary type="html">&lt;p&gt;OncleSnake: Add CHROMA rules help for Alpha review&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
CHROMA is a colour-placement card game. On your turn, place one card next to cards already on the board by following the colour wheel.&lt;br /&gt;
&lt;br /&gt;
The goal is to be the first player to finish your turn with no cards left in hand.&lt;br /&gt;
You can also win immediately with a perfect placement: placing a card so it touches 4 other cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Each player starts with 5 cards.&lt;br /&gt;
&lt;br /&gt;
CHROMA uses a 100-card deck: 5 cards in each of the 20 colours. Some cards have powers.&lt;br /&gt;
&lt;br /&gt;
One random card is placed in the centre of the board. If this starting card has a power symbol, the power is ignored.&lt;br /&gt;
&lt;br /&gt;
The game board on BGA is fixed at 7 x 11 spaces, and the first player is chosen at random.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Your Turn ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must play a card if you have a legal move.&lt;br /&gt;
&lt;br /&gt;
If none of your cards can be played, draw 1 card and pass.&lt;br /&gt;
&lt;br /&gt;
After you place a card, resolve the placement result first. If the card has a power, you may then use that power or skip it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Colour Placement ==&lt;br /&gt;
&lt;br /&gt;
A card must be placed next to at least 1 card already on the board. Cards must share a side; diagonals do not count.&lt;br /&gt;
&lt;br /&gt;
Every card touched by the placed card must be compatible with it on the colour wheel.&lt;br /&gt;
&lt;br /&gt;
A card may not touch another card of the exact same colour.&lt;br /&gt;
&lt;br /&gt;
White connects to light colours.&lt;br /&gt;
&lt;br /&gt;
Black connects to dark colours.&lt;br /&gt;
&lt;br /&gt;
Wild cards connect to every colour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Placement Results ==&lt;br /&gt;
&lt;br /&gt;
Touch 1 card: draw 1 card.&lt;br /&gt;
&lt;br /&gt;
Touch 2 cards: no extra effect.&lt;br /&gt;
&lt;br /&gt;
Touch 3 cards: place 1 card from your hand face down as a wild card, if you still have a card to place.&lt;br /&gt;
&lt;br /&gt;
Touch 4 cards: win immediately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wild Cards ==&lt;br /&gt;
&lt;br /&gt;
When a placement touches 3 cards, you place 1 card from your hand face down as a wild card.&lt;br /&gt;
&lt;br /&gt;
A wild card counts as every colour. Any colour can be placed next to it.&lt;br /&gt;
&lt;br /&gt;
A wild card may be placed on any empty space. It does not trigger placement effects or powers.&lt;br /&gt;
&lt;br /&gt;
If the face-down card has a power symbol, that power is ignored.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Powers ==&lt;br /&gt;
&lt;br /&gt;
Replay: immediately play 1 additional card, if you have a legal move.&lt;br /&gt;
&lt;br /&gt;
Gift: take 1 random card from an opponent, then give 1 card from your hand back to that opponent.&lt;br /&gt;
&lt;br /&gt;
Magnet: until your next turn, other players must play next to this card if they can. Wild cards are not forced by Magnet.&lt;br /&gt;
&lt;br /&gt;
Lock: until your next turn, other players cannot play face-up cards next to this card. Wild cards are not blocked by Lock.&lt;br /&gt;
&lt;br /&gt;
Powers are optional. You may use or skip them when they are available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End Of Game ==&lt;br /&gt;
&lt;br /&gt;
When a player has exactly 1 card left in hand, that card is revealed to opponents. If that player later has more than 1 card again, their hand becomes hidden again.&lt;br /&gt;
&lt;br /&gt;
The game ends immediately if a player has no cards left in hand at the end of their turn.&lt;br /&gt;
&lt;br /&gt;
The game also ends immediately if a player makes a perfect placement by touching 4 other cards.&lt;br /&gt;
&lt;br /&gt;
If the draw pile runs out, the player with the fewest cards in hand wins.&lt;br /&gt;
&lt;br /&gt;
If no remaining card can be played, the player with the fewest cards in hand wins.&lt;br /&gt;
&lt;br /&gt;
If no player can play for two full rounds in a row, the player with the fewest cards in hand wins.&lt;br /&gt;
&lt;br /&gt;
If several players are tied for the fewest cards, they share the win.&lt;/div&gt;</summary>
		<author><name>OncleSnake</name></author>
	</entry>
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