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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-25T04:38:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrektwelve&amp;diff=8260</id>
		<title>Gamehelptrektwelve</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrektwelve&amp;diff=8260"/>
		<updated>2021-05-14T11:24:19Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: Created page with &amp;quot;Extra: PhiliTrek - Conquer the PhiliMontain :)  You can use this special sheet in ascension express or expedition during an ascent of &amp;quot;intermediate&amp;quot; level.  You must register...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Extra: PhiliTrek - Conquer the PhiliMontain :)&lt;br /&gt;
&lt;br /&gt;
You can use this special sheet in ascension express or expedition during an ascent of &amp;quot;intermediate&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
You must register your first result on one of the two START circles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The first player to connect the start circle (with arrow) to a circle with a flag (finish circle) scores 5 points. To connect you just fill the circles between the start and finish. Other players cross out this bonus.&lt;br /&gt;
&lt;br /&gt;
The filled circles don&#039;t need to belong to Zones or Fixed Lines.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsnowtime&amp;diff=6413</id>
		<title>Gamehelpsnowtime</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsnowtime&amp;diff=6413"/>
		<updated>2020-12-08T12:29:28Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: /* 1) Place the Fruit Tokens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;Goal of the Game&amp;lt;/pre&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
In Snow Time, players use their cards in the different levels of the tree (from 1 to 7) to challenge each other and collect as many fruits and energy as possible.&lt;br /&gt;
&lt;br /&gt;
There are 3 types of points that can be earned in the game:&lt;br /&gt;
:::::&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;Fruit Points, Combat Points, Energy Points.&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you get 1 point, no matter what kind, you move one square along the scoring track.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first player to reach the last square of the scoring track wins.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;How to play&amp;lt;/pre&amp;gt;==&lt;br /&gt;
===1) Place the Fruit Tokens===&lt;br /&gt;
At the beginning of each round, 2 Fruit tokens appear on the tree: the youngest player rolls the 2 dice. Then place 1 Fruit token on each level indicated by the dice results, taking them from the supply (if you get the same result, place 2 Fruit tokens on the same level).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
* A Fruit token remains on the board until someone takes it.&lt;br /&gt;
* If there is no Fruit token left, do not roll the dice.&lt;br /&gt;
* If there is only one Fruit token left, only 1 die is rolled.&lt;br /&gt;
* No Fruit tokens can be placed at level 7.&lt;br /&gt;
&lt;br /&gt;
===2) Play a Card===&lt;br /&gt;
Each player chooses a card from their hand and places it face down in front of them.&lt;br /&gt;
&lt;br /&gt;
Subsequently, the cards are revealed simultaneously and, after resolving any Special Cards, they are placed next to the corresponding levels on the board.&lt;br /&gt;
&lt;br /&gt;
===3) Resolve the Actions===&lt;br /&gt;
Important: The actions must be solved level after level, starting from the top of the tree to its base. The actions must be resolved in the following order:&lt;br /&gt;
:::::&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;A. Special Cards - B. Combat - C. Fruit Tokens - D. Energy Points - E. Bonus&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;A. Special Cards&amp;lt;/pre&amp;gt;====&lt;br /&gt;
A Special Card must be played face down, just like a Character Card.&lt;br /&gt;
&lt;br /&gt;
It is revealed simultaneously with the other cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Healer (unlimited use)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It allows you to recover up to 2 cards of your own color from the discard area.&lt;br /&gt;
&lt;br /&gt;
Special case: If all the cards have been discarded, the Healer card allows you to recover all of them, not just 2. However, waiting too long to recover your cards greatly restricts the player&#039;s possibilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The Healer card can never be discarded, even if a Blizzard (see below) is played in the same round. Players always recover their Healer card at the end of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Observer (once per game)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After all the cards have been revealed, the player who played the Observer card chooses a new card to play from their hand.&lt;br /&gt;
&lt;br /&gt;
Special case: If two or more players play an Observer card, all these players must choose a new card, place it face down and reveal it simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Blizzard (once per game)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All Character Cards played in this round are discarded. The player who played the Blizzard card scores 1 Battle Point for each Character Card discarded. If that player finishes his move on a Combat Bonus space, he also gets the bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special case:&#039;&#039;&#039; If several players have played the Blizzard card in the same round, everyone gets 1 Battle Point for each Character card discarded.&lt;br /&gt;
The Observer and Blizzard cards are permanently discarded, face up, after use.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;B. Combat&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
A fight takes place if:&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;More than one character occupies the same level.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All these characters fall from the tree: they are all defeated and the cards they played in that round are discarded. Each player earns 1 point&lt;br /&gt;
Fight for each of the other defeated characters.&lt;br /&gt;
&lt;br /&gt;
2) A character is &#039;&#039;&#039;alone&#039;&#039;&#039; in a level and there are one or more characters in the &#039;&#039;&#039;level immediately below&#039;&#039;&#039; him. In this case, that character defeats all the characters found in the level below: they all fall from the tree and the cards they played in that round are discarded.&lt;br /&gt;
&lt;br /&gt;
The character who won the fight earns 1 Battle Point for each defeated character and remains on the tree. Since the actions are resolved from top to bottom, a character can be &amp;quot;saved&amp;quot; if the characters above him are defeated by another character further up the tree!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Character cards are always discarded face up. They must be divided by color and placed so that everyone can see their numbers in any time.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;C. Fruit tokens&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Each character who is still on the board after the fight has taken place takes all the Fruit tokens from his level, gaining 1 Fruit Point for each Fruit token he has taken. Next, place the Fruit tokens in the supply.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;D. Energy points&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the character who is at the lowest level of the tree gains 1 Energy Point.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;E. Bonus&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
There are numerous bonus boxes on the scorecard.&lt;br /&gt;
&lt;br /&gt;
If you finish the movement on a bonus square after scoring points, you immediately advance 1, 2 or 3 extra squares (depending on the square), provided that at least 1 point &#039;&#039;&#039;of the same type&#039;&#039;&#039; has been scored during this round.&lt;br /&gt;
&lt;br /&gt;
- The bonus points are not cumulative, even if the first bonus leads to another bonus box.&lt;br /&gt;
- There can be several pieces in the same square.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;4) End of the Round&amp;lt;/pre&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Players retrieve their characters if they are still on the tree. A new round begins! Follow steps 1 to 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Reminder: Discarded Cards&lt;br /&gt;
* All the discarded &#039;&#039;&#039;Character&#039;&#039;&#039; Cards (1 to 7) can be recovered with the &#039;&#039;&#039;Healer&#039;&#039;&#039; card and must therefore be placed in the discard area at the bottom of the board.&lt;br /&gt;
* The &#039;&#039;&#039;Healer&#039;&#039;&#039; card can never be discarded and always returns to the hand at the end of the round.&lt;br /&gt;
* The &#039;&#039;&#039;Observer&#039;&#039;&#039; and &#039;&#039;&#039;Blizzard&#039;&#039;&#039; cards &#039;&#039;&#039;can only be used once per game&#039;&#039;&#039; and must therefore be placed in the discard area &#039;&#039;&#039;at the top&#039;&#039;&#039; of the board after use.&lt;br /&gt;
* All discarded cards must be placed &#039;&#039;&#039;face up&#039;&#039;&#039; and &#039;&#039;&#039;sorted by color&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;End of the Game &amp;amp; Winner&amp;lt;/pre&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
As soon as a pawn reaches the last square of the scoreboard, its owner instantly wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The other players don&#039;t get their points!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It must be remembered that the actions are resolved from the top down, in this way a player who occupies a level above can win the game before the other players have a chance to react.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsnowtime&amp;diff=6412</id>
		<title>Gamehelpsnowtime</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsnowtime&amp;diff=6412"/>
		<updated>2020-12-08T12:29:04Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: /* 4) End of the Round */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;Goal of the Game&amp;lt;/pre&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
In Snow Time, players use their cards in the different levels of the tree (from 1 to 7) to challenge each other and collect as many fruits and energy as possible.&lt;br /&gt;
&lt;br /&gt;
There are 3 types of points that can be earned in the game:&lt;br /&gt;
:::::&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;Fruit Points, Combat Points, Energy Points.&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you get 1 point, no matter what kind, you move one square along the scoring track.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first player to reach the last square of the scoring track wins.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;How to play&amp;lt;/pre&amp;gt;==&lt;br /&gt;
===1) Place the Fruit Tokens===&lt;br /&gt;
At the beginning of each round, 2 Fruit tokens appear on the tree: the youngest player rolls the 2 dice. Then place 1 Fruit token on each level indicated by the dice results, taking them from the supply (if you get the same result, place 2 Fruit tokens on the same level).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
 * A Fruit token remains on the board until someone takes it.&lt;br /&gt;
 * If there is no Fruit token left, do not roll the dice.&lt;br /&gt;
 * If there is only one Fruit token left, only 1 die is rolled.&lt;br /&gt;
 * No Fruit tokens can be placed at level 7.&lt;br /&gt;
&lt;br /&gt;
===2) Play a Card===&lt;br /&gt;
Each player chooses a card from their hand and places it face down in front of them.&lt;br /&gt;
&lt;br /&gt;
Subsequently, the cards are revealed simultaneously and, after resolving any Special Cards, they are placed next to the corresponding levels on the board.&lt;br /&gt;
&lt;br /&gt;
===3) Resolve the Actions===&lt;br /&gt;
Important: The actions must be solved level after level, starting from the top of the tree to its base. The actions must be resolved in the following order:&lt;br /&gt;
:::::&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;A. Special Cards - B. Combat - C. Fruit Tokens - D. Energy Points - E. Bonus&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;A. Special Cards&amp;lt;/pre&amp;gt;====&lt;br /&gt;
A Special Card must be played face down, just like a Character Card.&lt;br /&gt;
&lt;br /&gt;
It is revealed simultaneously with the other cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Healer (unlimited use)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It allows you to recover up to 2 cards of your own color from the discard area.&lt;br /&gt;
&lt;br /&gt;
Special case: If all the cards have been discarded, the Healer card allows you to recover all of them, not just 2. However, waiting too long to recover your cards greatly restricts the player&#039;s possibilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The Healer card can never be discarded, even if a Blizzard (see below) is played in the same round. Players always recover their Healer card at the end of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Observer (once per game)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After all the cards have been revealed, the player who played the Observer card chooses a new card to play from their hand.&lt;br /&gt;
&lt;br /&gt;
Special case: If two or more players play an Observer card, all these players must choose a new card, place it face down and reveal it simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Blizzard (once per game)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All Character Cards played in this round are discarded. The player who played the Blizzard card scores 1 Battle Point for each Character Card discarded. If that player finishes his move on a Combat Bonus space, he also gets the bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special case:&#039;&#039;&#039; If several players have played the Blizzard card in the same round, everyone gets 1 Battle Point for each Character card discarded.&lt;br /&gt;
The Observer and Blizzard cards are permanently discarded, face up, after use.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;B. Combat&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
A fight takes place if:&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;More than one character occupies the same level.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All these characters fall from the tree: they are all defeated and the cards they played in that round are discarded. Each player earns 1 point&lt;br /&gt;
Fight for each of the other defeated characters.&lt;br /&gt;
&lt;br /&gt;
2) A character is &#039;&#039;&#039;alone&#039;&#039;&#039; in a level and there are one or more characters in the &#039;&#039;&#039;level immediately below&#039;&#039;&#039; him. In this case, that character defeats all the characters found in the level below: they all fall from the tree and the cards they played in that round are discarded.&lt;br /&gt;
&lt;br /&gt;
The character who won the fight earns 1 Battle Point for each defeated character and remains on the tree. Since the actions are resolved from top to bottom, a character can be &amp;quot;saved&amp;quot; if the characters above him are defeated by another character further up the tree!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Character cards are always discarded face up. They must be divided by color and placed so that everyone can see their numbers in any time.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;C. Fruit tokens&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Each character who is still on the board after the fight has taken place takes all the Fruit tokens from his level, gaining 1 Fruit Point for each Fruit token he has taken. Next, place the Fruit tokens in the supply.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;D. Energy points&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the character who is at the lowest level of the tree gains 1 Energy Point.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;E. Bonus&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
There are numerous bonus boxes on the scorecard.&lt;br /&gt;
&lt;br /&gt;
If you finish the movement on a bonus square after scoring points, you immediately advance 1, 2 or 3 extra squares (depending on the square), provided that at least 1 point &#039;&#039;&#039;of the same type&#039;&#039;&#039; has been scored during this round.&lt;br /&gt;
&lt;br /&gt;
- The bonus points are not cumulative, even if the first bonus leads to another bonus box.&lt;br /&gt;
- There can be several pieces in the same square.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;4) End of the Round&amp;lt;/pre&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Players retrieve their characters if they are still on the tree. A new round begins! Follow steps 1 to 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Reminder: Discarded Cards&lt;br /&gt;
* All the discarded &#039;&#039;&#039;Character&#039;&#039;&#039; Cards (1 to 7) can be recovered with the &#039;&#039;&#039;Healer&#039;&#039;&#039; card and must therefore be placed in the discard area at the bottom of the board.&lt;br /&gt;
* The &#039;&#039;&#039;Healer&#039;&#039;&#039; card can never be discarded and always returns to the hand at the end of the round.&lt;br /&gt;
* The &#039;&#039;&#039;Observer&#039;&#039;&#039; and &#039;&#039;&#039;Blizzard&#039;&#039;&#039; cards &#039;&#039;&#039;can only be used once per game&#039;&#039;&#039; and must therefore be placed in the discard area &#039;&#039;&#039;at the top&#039;&#039;&#039; of the board after use.&lt;br /&gt;
* All discarded cards must be placed &#039;&#039;&#039;face up&#039;&#039;&#039; and &#039;&#039;&#039;sorted by color&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;End of the Game &amp;amp; Winner&amp;lt;/pre&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
As soon as a pawn reaches the last square of the scoreboard, its owner instantly wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The other players don&#039;t get their points!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It must be remembered that the actions are resolved from the top down, in this way a player who occupies a level above can win the game before the other players have a chance to react.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsnowtime&amp;diff=6411</id>
		<title>Gamehelpsnowtime</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsnowtime&amp;diff=6411"/>
		<updated>2020-12-08T12:28:05Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: /* 1) Place the Fruit Tokens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;Goal of the Game&amp;lt;/pre&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
In Snow Time, players use their cards in the different levels of the tree (from 1 to 7) to challenge each other and collect as many fruits and energy as possible.&lt;br /&gt;
&lt;br /&gt;
There are 3 types of points that can be earned in the game:&lt;br /&gt;
:::::&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;Fruit Points, Combat Points, Energy Points.&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you get 1 point, no matter what kind, you move one square along the scoring track.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first player to reach the last square of the scoring track wins.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;How to play&amp;lt;/pre&amp;gt;==&lt;br /&gt;
===1) Place the Fruit Tokens===&lt;br /&gt;
At the beginning of each round, 2 Fruit tokens appear on the tree: the youngest player rolls the 2 dice. Then place 1 Fruit token on each level indicated by the dice results, taking them from the supply (if you get the same result, place 2 Fruit tokens on the same level).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
 * A Fruit token remains on the board until someone takes it.&lt;br /&gt;
 * If there is no Fruit token left, do not roll the dice.&lt;br /&gt;
 * If there is only one Fruit token left, only 1 die is rolled.&lt;br /&gt;
 * No Fruit tokens can be placed at level 7.&lt;br /&gt;
&lt;br /&gt;
===2) Play a Card===&lt;br /&gt;
Each player chooses a card from their hand and places it face down in front of them.&lt;br /&gt;
&lt;br /&gt;
Subsequently, the cards are revealed simultaneously and, after resolving any Special Cards, they are placed next to the corresponding levels on the board.&lt;br /&gt;
&lt;br /&gt;
===3) Resolve the Actions===&lt;br /&gt;
Important: The actions must be solved level after level, starting from the top of the tree to its base. The actions must be resolved in the following order:&lt;br /&gt;
:::::&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;A. Special Cards - B. Combat - C. Fruit Tokens - D. Energy Points - E. Bonus&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;A. Special Cards&amp;lt;/pre&amp;gt;====&lt;br /&gt;
A Special Card must be played face down, just like a Character Card.&lt;br /&gt;
&lt;br /&gt;
It is revealed simultaneously with the other cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Healer (unlimited use)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It allows you to recover up to 2 cards of your own color from the discard area.&lt;br /&gt;
&lt;br /&gt;
Special case: If all the cards have been discarded, the Healer card allows you to recover all of them, not just 2. However, waiting too long to recover your cards greatly restricts the player&#039;s possibilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The Healer card can never be discarded, even if a Blizzard (see below) is played in the same round. Players always recover their Healer card at the end of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Observer (once per game)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After all the cards have been revealed, the player who played the Observer card chooses a new card to play from their hand.&lt;br /&gt;
&lt;br /&gt;
Special case: If two or more players play an Observer card, all these players must choose a new card, place it face down and reveal it simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Blizzard (once per game)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All Character Cards played in this round are discarded. The player who played the Blizzard card scores 1 Battle Point for each Character Card discarded. If that player finishes his move on a Combat Bonus space, he also gets the bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special case:&#039;&#039;&#039; If several players have played the Blizzard card in the same round, everyone gets 1 Battle Point for each Character card discarded.&lt;br /&gt;
The Observer and Blizzard cards are permanently discarded, face up, after use.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;B. Combat&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
A fight takes place if:&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;More than one character occupies the same level.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All these characters fall from the tree: they are all defeated and the cards they played in that round are discarded. Each player earns 1 point&lt;br /&gt;
Fight for each of the other defeated characters.&lt;br /&gt;
&lt;br /&gt;
2) A character is &#039;&#039;&#039;alone&#039;&#039;&#039; in a level and there are one or more characters in the &#039;&#039;&#039;level immediately below&#039;&#039;&#039; him. In this case, that character defeats all the characters found in the level below: they all fall from the tree and the cards they played in that round are discarded.&lt;br /&gt;
&lt;br /&gt;
The character who won the fight earns 1 Battle Point for each defeated character and remains on the tree. Since the actions are resolved from top to bottom, a character can be &amp;quot;saved&amp;quot; if the characters above him are defeated by another character further up the tree!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Character cards are always discarded face up. They must be divided by color and placed so that everyone can see their numbers in any time.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;C. Fruit tokens&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Each character who is still on the board after the fight has taken place takes all the Fruit tokens from his level, gaining 1 Fruit Point for each Fruit token he has taken. Next, place the Fruit tokens in the supply.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;D. Energy points&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the character who is at the lowest level of the tree gains 1 Energy Point.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;E. Bonus&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
There are numerous bonus boxes on the scorecard.&lt;br /&gt;
&lt;br /&gt;
If you finish the movement on a bonus square after scoring points, you immediately advance 1, 2 or 3 extra squares (depending on the square), provided that at least 1 point &#039;&#039;&#039;of the same type&#039;&#039;&#039; has been scored during this round.&lt;br /&gt;
&lt;br /&gt;
- The bonus points are not cumulative, even if the first bonus leads to another bonus box.&lt;br /&gt;
- There can be several pieces in the same square.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;4) End of the Round&amp;lt;/pre&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Players retrieve their characters if they are still on the tree. A new round begins! Follow steps 1 to 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Reminder: Discarded Cards&lt;br /&gt;
 * All the discarded &#039;&#039;&#039;Character&#039;&#039;&#039; Cards (1 to 7) can be recovered with the &#039;&#039;&#039;Healer&#039;&#039;&#039; card and must therefore be placed in the discard area at the bottom of the board.&lt;br /&gt;
 * The &#039;&#039;&#039;Healer&#039;&#039;&#039; card can never be discarded and always returns to the hand at the end of the round.&lt;br /&gt;
 * The &#039;&#039;&#039;Observer&#039;&#039;&#039; and &#039;&#039;&#039;Blizzard&#039;&#039;&#039; cards &#039;&#039;&#039;can only be used once per game&#039;&#039;&#039; and must therefore be placed in the discard area &#039;&#039;&#039;at the top&#039;&#039;&#039; of the board after use.&lt;br /&gt;
 * All discarded cards must be placed &#039;&#039;&#039;face up&#039;&#039;&#039; and &#039;&#039;&#039;sorted by color&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;End of the Game &amp;amp; Winner&amp;lt;/pre&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
As soon as a pawn reaches the last square of the scoreboard, its owner instantly wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The other players don&#039;t get their points!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It must be remembered that the actions are resolved from the top down, in this way a player who occupies a level above can win the game before the other players have a chance to react.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsnowtime&amp;diff=6410</id>
		<title>Gamehelpsnowtime</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsnowtime&amp;diff=6410"/>
		<updated>2020-12-08T12:27:19Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: /* 4) End of the Round */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;Goal of the Game&amp;lt;/pre&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
In Snow Time, players use their cards in the different levels of the tree (from 1 to 7) to challenge each other and collect as many fruits and energy as possible.&lt;br /&gt;
&lt;br /&gt;
There are 3 types of points that can be earned in the game:&lt;br /&gt;
:::::&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;Fruit Points, Combat Points, Energy Points.&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you get 1 point, no matter what kind, you move one square along the scoring track.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first player to reach the last square of the scoring track wins.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;How to play&amp;lt;/pre&amp;gt;==&lt;br /&gt;
===1) Place the Fruit Tokens===&lt;br /&gt;
At the beginning of each round, 2 Fruit tokens appear on the tree: the youngest player rolls the 2 dice. Then place 1 Fruit token on each level indicated by the dice results, taking them from the supply (if you get the same result, place 2 Fruit tokens on the same level).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*A Fruit token remains on the board until someone takes it.&lt;br /&gt;
*If there is no Fruit token left, do not roll the dice.&lt;br /&gt;
*If there is only one Fruit token left, only 1 die is rolled.&lt;br /&gt;
*No Fruit tokens can be placed at level 7.&lt;br /&gt;
===2) Play a Card===&lt;br /&gt;
Each player chooses a card from their hand and places it face down in front of them.&lt;br /&gt;
&lt;br /&gt;
Subsequently, the cards are revealed simultaneously and, after resolving any Special Cards, they are placed next to the corresponding levels on the board.&lt;br /&gt;
&lt;br /&gt;
===3) Resolve the Actions===&lt;br /&gt;
Important: The actions must be solved level after level, starting from the top of the tree to its base. The actions must be resolved in the following order:&lt;br /&gt;
:::::&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;A. Special Cards - B. Combat - C. Fruit Tokens - D. Energy Points - E. Bonus&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;A. Special Cards&amp;lt;/pre&amp;gt;====&lt;br /&gt;
A Special Card must be played face down, just like a Character Card.&lt;br /&gt;
&lt;br /&gt;
It is revealed simultaneously with the other cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Healer (unlimited use)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It allows you to recover up to 2 cards of your own color from the discard area.&lt;br /&gt;
&lt;br /&gt;
Special case: If all the cards have been discarded, the Healer card allows you to recover all of them, not just 2. However, waiting too long to recover your cards greatly restricts the player&#039;s possibilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The Healer card can never be discarded, even if a Blizzard (see below) is played in the same round. Players always recover their Healer card at the end of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Observer (once per game)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After all the cards have been revealed, the player who played the Observer card chooses a new card to play from their hand.&lt;br /&gt;
&lt;br /&gt;
Special case: If two or more players play an Observer card, all these players must choose a new card, place it face down and reveal it simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Blizzard (once per game)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All Character Cards played in this round are discarded. The player who played the Blizzard card scores 1 Battle Point for each Character Card discarded. If that player finishes his move on a Combat Bonus space, he also gets the bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special case:&#039;&#039;&#039; If several players have played the Blizzard card in the same round, everyone gets 1 Battle Point for each Character card discarded.&lt;br /&gt;
The Observer and Blizzard cards are permanently discarded, face up, after use.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;B. Combat&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
A fight takes place if:&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;More than one character occupies the same level.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All these characters fall from the tree: they are all defeated and the cards they played in that round are discarded. Each player earns 1 point&lt;br /&gt;
Fight for each of the other defeated characters.&lt;br /&gt;
&lt;br /&gt;
2) A character is &#039;&#039;&#039;alone&#039;&#039;&#039; in a level and there are one or more characters in the &#039;&#039;&#039;level immediately below&#039;&#039;&#039; him. In this case, that character defeats all the characters found in the level below: they all fall from the tree and the cards they played in that round are discarded.&lt;br /&gt;
&lt;br /&gt;
The character who won the fight earns 1 Battle Point for each defeated character and remains on the tree. Since the actions are resolved from top to bottom, a character can be &amp;quot;saved&amp;quot; if the characters above him are defeated by another character further up the tree!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Character cards are always discarded face up. They must be divided by color and placed so that everyone can see their numbers in any time.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;C. Fruit tokens&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Each character who is still on the board after the fight has taken place takes all the Fruit tokens from his level, gaining 1 Fruit Point for each Fruit token he has taken. Next, place the Fruit tokens in the supply.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;D. Energy points&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the character who is at the lowest level of the tree gains 1 Energy Point.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;E. Bonus&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
There are numerous bonus boxes on the scorecard.&lt;br /&gt;
&lt;br /&gt;
If you finish the movement on a bonus square after scoring points, you immediately advance 1, 2 or 3 extra squares (depending on the square), provided that at least 1 point &#039;&#039;&#039;of the same type&#039;&#039;&#039; has been scored during this round.&lt;br /&gt;
&lt;br /&gt;
- The bonus points are not cumulative, even if the first bonus leads to another bonus box.&lt;br /&gt;
- There can be several pieces in the same square.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;4) End of the Round&amp;lt;/pre&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Players retrieve their characters if they are still on the tree. A new round begins! Follow steps 1 to 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Reminder: Discarded Cards&lt;br /&gt;
 * All the discarded &#039;&#039;&#039;Character&#039;&#039;&#039; Cards (1 to 7) can be recovered with the &#039;&#039;&#039;Healer&#039;&#039;&#039; card and must therefore be placed in the discard area at the bottom of the board.&lt;br /&gt;
 * The &#039;&#039;&#039;Healer&#039;&#039;&#039; card can never be discarded and always returns to the hand at the end of the round.&lt;br /&gt;
 * The &#039;&#039;&#039;Observer&#039;&#039;&#039; and &#039;&#039;&#039;Blizzard&#039;&#039;&#039; cards &#039;&#039;&#039;can only be used once per game&#039;&#039;&#039; and must therefore be placed in the discard area &#039;&#039;&#039;at the top&#039;&#039;&#039; of the board after use.&lt;br /&gt;
 * All discarded cards must be placed &#039;&#039;&#039;face up&#039;&#039;&#039; and &#039;&#039;&#039;sorted by color&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;End of the Game &amp;amp; Winner&amp;lt;/pre&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
As soon as a pawn reaches the last square of the scoreboard, its owner instantly wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The other players don&#039;t get their points!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It must be remembered that the actions are resolved from the top down, in this way a player who occupies a level above can win the game before the other players have a chance to react.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsnowtime&amp;diff=6406</id>
		<title>Gamehelpsnowtime</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsnowtime&amp;diff=6406"/>
		<updated>2020-12-08T12:13:02Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: Created page with &amp;quot;==&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;Goal of the Game&amp;lt;/pre&amp;gt;==  In Snow Time, players use their cards in the different levels of the tree (from 1 to 7) to challenge each other and coll...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;Goal of the Game&amp;lt;/pre&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
In Snow Time, players use their cards in the different levels of the tree (from 1 to 7) to challenge each other and collect as many fruits and energy as possible.&lt;br /&gt;
&lt;br /&gt;
There are 3 types of points that can be earned in the game:&lt;br /&gt;
:::::&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;Fruit Points, Combat Points, Energy Points.&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you get 1 point, no matter what kind, you move one square along the scoring track.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The first player to reach the last square of the scoring track wins.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;How to play&amp;lt;/pre&amp;gt;==&lt;br /&gt;
===1) Place the Fruit Tokens===&lt;br /&gt;
At the beginning of each round, 2 Fruit tokens appear on the tree: the youngest player rolls the 2 dice. Then place 1 Fruit token on each level indicated by the dice results, taking them from the supply (if you get the same result, place 2 Fruit tokens on the same level).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039;&lt;br /&gt;
*A Fruit token remains on the board until someone takes it.&lt;br /&gt;
*If there is no Fruit token left, do not roll the dice.&lt;br /&gt;
*If there is only one Fruit token left, only 1 die is rolled.&lt;br /&gt;
*No Fruit tokens can be placed at level 7.&lt;br /&gt;
===2) Play a Card===&lt;br /&gt;
Each player chooses a card from their hand and places it face down in front of them.&lt;br /&gt;
&lt;br /&gt;
Subsequently, the cards are revealed simultaneously and, after resolving any Special Cards, they are placed next to the corresponding levels on the board.&lt;br /&gt;
&lt;br /&gt;
===3) Resolve the Actions===&lt;br /&gt;
Important: The actions must be solved level after level, starting from the top of the tree to its base. The actions must be resolved in the following order:&lt;br /&gt;
:::::&#039;&#039;&#039;&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;A. Special Cards - B. Combat - C. Fruit Tokens - D. Energy Points - E. Bonus&amp;lt;/pre&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;A. Special Cards&amp;lt;/pre&amp;gt;====&lt;br /&gt;
A Special Card must be played face down, just like a Character Card.&lt;br /&gt;
&lt;br /&gt;
It is revealed simultaneously with the other cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Healer (unlimited use)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It allows you to recover up to 2 cards of your own color from the discard area.&lt;br /&gt;
&lt;br /&gt;
Special case: If all the cards have been discarded, the Healer card allows you to recover all of them, not just 2. However, waiting too long to recover your cards greatly restricts the player&#039;s possibilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The Healer card can never be discarded, even if a Blizzard (see below) is played in the same round. Players always recover their Healer card at the end of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Observer (once per game)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After all the cards have been revealed, the player who played the Observer card chooses a new card to play from their hand.&lt;br /&gt;
&lt;br /&gt;
Special case: If two or more players play an Observer card, all these players must choose a new card, place it face down and reveal it simultaneously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Blizzard (once per game)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All Character Cards played in this round are discarded. The player who played the Blizzard card scores 1 Battle Point for each Character Card discarded. If that player finishes his move on a Combat Bonus space, he also gets the bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special case:&#039;&#039;&#039; If several players have played the Blizzard card in the same round, everyone gets 1 Battle Point for each Character card discarded.&lt;br /&gt;
The Observer and Blizzard cards are permanently discarded, face up, after use.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;B. Combat&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
A fight takes place if:&lt;br /&gt;
&lt;br /&gt;
1) &#039;&#039;&#039;More than one character occupies the same level.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All these characters fall from the tree: they are all defeated and the cards they played in that round are discarded. Each player earns 1 point&lt;br /&gt;
Fight for each of the other defeated characters.&lt;br /&gt;
&lt;br /&gt;
2) A character is &#039;&#039;&#039;alone&#039;&#039;&#039; in a level and there are one or more characters in the &#039;&#039;&#039;level immediately below&#039;&#039;&#039; him. In this case, that character defeats all the characters found in the level below: they all fall from the tree and the cards they played in that round are discarded.&lt;br /&gt;
&lt;br /&gt;
The character who won the fight earns 1 Battle Point for each defeated character and remains on the tree. Since the actions are resolved from top to bottom, a character can be &amp;quot;saved&amp;quot; if the characters above him are defeated by another character further up the tree!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important:&#039;&#039;&#039; Character cards are always discarded face up. They must be divided by color and placed so that everyone can see their numbers in any time.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;C. Fruit tokens&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Each character who is still on the board after the fight has taken place takes all the Fruit tokens from his level, gaining 1 Fruit Point for each Fruit token he has taken. Next, place the Fruit tokens in the supply.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;D. Energy points&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the character who is at the lowest level of the tree gains 1 Energy Point.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;E. Bonus&amp;lt;/pre&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
There are numerous bonus boxes on the scorecard.&lt;br /&gt;
&lt;br /&gt;
If you finish the movement on a bonus square after scoring points, you immediately advance 1, 2 or 3 extra squares (depending on the square), provided that at least 1 point &#039;&#039;&#039;of the same type&#039;&#039;&#039; has been scored during this round.&lt;br /&gt;
&lt;br /&gt;
- The bonus points are not cumulative, even if the first bonus leads to another bonus box.&lt;br /&gt;
- There can be several pieces in the same square.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;4) End of the Round&amp;lt;/pre&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
Players retrieve their characters if they are still on the tree. A new round begins! Follow steps 1 to 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Reminder: Discarded Cards&lt;br /&gt;
*All the discarded &#039;&#039;&#039;Character&#039;&#039;&#039; Cards (1 to 7) can be recovered with the &#039;&#039;&#039;Healer&#039;&#039;&#039; card and must therefore be placed in the discard area at the bottom of the board.&lt;br /&gt;
*The &#039;&#039;&#039;Healer&#039;&#039;&#039; card can never be discarded and always returns to the hand at the end of the round.&lt;br /&gt;
*The &#039;&#039;&#039;Observer&#039;&#039;&#039; and &#039;&#039;&#039;Blizzard&#039;&#039;&#039; cards &#039;&#039;&#039;can only be used once per game&#039;&#039;&#039; and must therefore be placed in the discard area &#039;&#039;&#039;at the top&#039;&#039;&#039; of the board after use.&lt;br /&gt;
*All discarded cards must be placed &#039;&#039;&#039;face up&#039;&#039;&#039; and &#039;&#039;&#039;sorted by color&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;pre style=&amp;quot;color: orange&amp;quot;&amp;gt;End of the Game &amp;amp; Winner&amp;lt;/pre&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
As soon as a pawn reaches the last square of the scoreboard, its owner instantly wins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The other players don&#039;t get their points!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It must be remembered that the actions are resolved from the top down, in this way a player who occupies a level above can win the game before the other players have a chance to react.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchakra&amp;diff=5253</id>
		<title>Gamehelpchakra</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchakra&amp;diff=5253"/>
		<updated>2020-08-12T17:00:21Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;.&lt;br /&gt;
----&lt;br /&gt;
= Components &amp;amp; Setup = &lt;br /&gt;
&lt;br /&gt;
• The common &#039;&#039;&#039;Lotus Board&#039;&#039;&#039; has 7 coloured karma spaces for the face down &#039;&#039;&#039;Plenitude Tokens&#039;&#039;&#039;.  Each token shows a &#039;&#039;&#039;value from 1 to 4,&#039;&#039;&#039; which indicates the number of plenitude points that a player&lt;br /&gt;
wins when they have harmonized the corresponding Chakra&lt;br /&gt;
&lt;br /&gt;
• The bottom half of the lotus board has &#039;&#039;&#039;three vertical streams of maya flow&#039;&#039;&#039; holding the energy gems.&lt;br /&gt;
&lt;br /&gt;
• Each player has 5 black inspiration tokens and one randomly allocated coloured meditation token which allows them to see the initial value of one plenitude token.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Goal =&lt;br /&gt;
&lt;br /&gt;
Reach the highest level of plenitude by placing three energy of the right colour on the corresponding Chakras.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Game turn =&lt;br /&gt;
&lt;br /&gt;
During their turn, the player performs &#039;&#039;&#039;one&#039;&#039;&#039; of these 3 actions:&lt;br /&gt;
&lt;br /&gt;
• Receive energy&lt;br /&gt;
&lt;br /&gt;
• Channel energy &lt;br /&gt;
&lt;br /&gt;
• Meditate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Receive Energy Gems ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Step 1 TAKE Energy Gems ===&lt;br /&gt;
&lt;br /&gt;
The player takes 1, 2, or 3 energy of different colours from the same Maya Flow (vertical column).&lt;br /&gt;
&lt;br /&gt;
If a player wants to take energy from a flow that shows at least 1 negative energy (black gem), they must take it, with or without other energy gems of different colours. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Step 2 PLACE Energy ===&lt;br /&gt;
&lt;br /&gt;
All the energy that a player has taken must be placed in the same location:&lt;br /&gt;
&lt;br /&gt;
• either &#039;&#039;&#039;on the Bhagya Bubbles&#039;&#039;&#039;, above the purple Chakra; each bubble can hold only one energy;&lt;br /&gt;
&lt;br /&gt;
• or &#039;&#039;&#039;directly on a Chakra&#039;&#039;&#039;, after having placed an Inspiration token in the notch next to the Chakra; each Chakra can hold up to 3 energy. &#039;&#039;If there is already an Inspiration token in the notch, placing energy directly on this Chakra is no longer allowed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Channel Energy (Movement) ==&lt;br /&gt;
&lt;br /&gt;
The player places one of their Inspiration tokens on one of the 8 Inspiration spaces (movement) of their board, if there is no token on it yet.&lt;br /&gt;
&lt;br /&gt;
Then, they perform the corresponding action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== MOVEMENT RULES ===&lt;br /&gt;
&lt;br /&gt;
• All the moves indicated by the chosen action must be performed. If it is not possible, this action cannot be chosen.&lt;br /&gt;
&lt;br /&gt;
• A move is allowed if there is a free space on each Chakra that you cross and/ or reach.&lt;br /&gt;
&lt;br /&gt;
• The indicated moves are not simultaneous: the player chooses in which order they are performed. &lt;br /&gt;
&lt;br /&gt;
• If a Chakra is harmonized (entirely filled with energy of the same colour), one energy can “skip” this Chakra without counting towards the moves performed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Actions ===&lt;br /&gt;
&lt;br /&gt;
1. Move three energy gems down by one Chakra.&lt;br /&gt;
&lt;br /&gt;
2. One energy down by two Chakras, and another energy by one Chakra.&lt;br /&gt;
&lt;br /&gt;
3. Move down one energy by three Chakras ( ).&lt;br /&gt;
&lt;br /&gt;
4. Move up one energy by two Chakras ( ).&lt;br /&gt;
&lt;br /&gt;
5. Move up two energy by one Chakra ( ).&lt;br /&gt;
&lt;br /&gt;
6. In the desired order, move down one energy and move up another energy by one Chakra ( ).&lt;br /&gt;
&lt;br /&gt;
7. Move one energy up OR down by one Chakra.&lt;br /&gt;
&lt;br /&gt;
8. Discard one alleviated energy (a black negative energy gem at the lowest position), and then &#039;&#039;&#039;choose one energy&#039;&#039;&#039;. You must place it in an available Bhagya Bubble at the top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== HARMONIZE A CHAKRA ===&lt;br /&gt;
&lt;br /&gt;
A Chakra is harmonized when a player has collected 3 energy of its colour on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important!&#039;&#039;&#039; If an Inspiration token was placed in the notch next to the harmonized Chakra, the player immediately takes it back.&lt;br /&gt;
&lt;br /&gt;
=== ALLEVIATE A NEGATIVE ENERGY ===&lt;br /&gt;
&lt;br /&gt;
When a negative energy (black) reaches the “earth” (the area under the red Chakra), this energy is considered as alleviated. The number of alleviated energy that the “earth” can hold is unlimited.  Each one is worth 1 point at the end of the game.&lt;br /&gt;
&lt;br /&gt;
== Meditate ==&lt;br /&gt;
&lt;br /&gt;
When a player meditates, they perform these 2 actions:&lt;br /&gt;
&lt;br /&gt;
• Take Inspiration&lt;br /&gt;
&lt;br /&gt;
• Look&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== TAKE Inspiration ===&lt;br /&gt;
&lt;br /&gt;
They take back all their Inspiration tokens placed on Inspiration spaces.&lt;br /&gt;
&lt;br /&gt;
Important! Meditating does not allow a player to take back the Inspiration tokens placed in the notches next to the Chakras.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== LOOK ===&lt;br /&gt;
&lt;br /&gt;
They choose a new coloured Meditation token, place it on their individual board next to the same-coloured Chakra, and secretly look at the corresponding Plenitude token.&lt;br /&gt;
&lt;br /&gt;
Note: a player can meditate even when all their Inspiration tokens are not used.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= End of the Game =&lt;br /&gt;
&lt;br /&gt;
The end of the game is triggered when a player has at least &#039;&#039;&#039;five harmonized Chakras at the end of their turn.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The current round is finished, allowing all players the same number of turns (check the First player token for a reminder).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Final scoring =&lt;br /&gt;
&lt;br /&gt;
The 7 Plenitude tokens placed on the Lotus board are revealed and each player counts their plenitude level.&lt;br /&gt;
&lt;br /&gt;
The players gain:&lt;br /&gt;
&lt;br /&gt;
• 1 to 4 plenitude points for each harmonized Chakra;&lt;br /&gt;
&lt;br /&gt;
• 1 plenitude point for each alleviated energy; (&#039;&#039;Note: any negative energy still on the player’s board do not count as negative points.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Harmonization bonus:&#039;&#039;&#039; Each player counts, on their board, the number of aligned harmonized Chakras, from the bottom to the top. The player(s) with the most Chakras thus aligned gain(s) 2 plenitude points.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
[[File:Chakra harmonization bonus.png]]&lt;br /&gt;
&lt;br /&gt;
The first player scores:&lt;br /&gt;
&lt;br /&gt;
• For the harmonized chakra - 12 points (blue - 4; light blue - 2; green - 1; yellow - 3; orange - 2)&lt;br /&gt;
&lt;br /&gt;
• For alleviated energy - 2 points (1 point per each)&lt;br /&gt;
&lt;br /&gt;
Total: 14 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second player scores:&lt;br /&gt;
&lt;br /&gt;
• For the harmonized chakra - 10 points (blue - 4; yellow - 3; orange - 2, red - 1)&lt;br /&gt;
&lt;br /&gt;
• For alleviated energy - 0 points&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Harmonization bonus:&#039;&#039;&#039; 2 points (Note: although the first player has formed a sequence of 5 aligned harmonized Chakras, that set doesn&#039;t start from the bottom. The second player starts his sequence from the red Chakra, counting as the player with the most Chakras thus aligned and gain 2 plenitude points)&lt;br /&gt;
&lt;br /&gt;
Total: 12 points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
First player wins.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Plenitude Levels =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &#039;&#039;&#039;Plenitude Points&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Title&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;17 +&#039;&#039;&#039; &lt;br /&gt;
| You are the Wise One&lt;br /&gt;
| You have reached spiritual enlightenment! Now you must inspire your loved ones…&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;15 or 16&#039;&#039;&#039;&lt;br /&gt;
| You are a great disciple&lt;br /&gt;
| The pupil will soon surpass their master!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039; 13 or 14&#039;&#039;&#039; &lt;br /&gt;
| You are the blue butterfly, ready to take flight.&lt;br /&gt;
| You only need a few more flaps of your wings!&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039; 10 to 12&#039;&#039;&#039;&lt;br /&gt;
| You are the chrysalis, ready to emerge.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8 or 9&#039;&#039;&#039;&lt;br /&gt;
| Work in progress… you are the small cocoon.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Less than 8&#039;&#039;&#039;&lt;br /&gt;
| -&lt;br /&gt;
| Run for a lavender and chamomile herbal tea, take a hot bath, and RELAX! Stress will not overcome.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Chakra_harmonization_bonus.png&amp;diff=5252</id>
		<title>File:Chakra harmonization bonus.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Chakra_harmonization_bonus.png&amp;diff=5252"/>
		<updated>2020-08-12T16:32:36Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: Example of scoring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Example of scoring&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwhisttwentytwo&amp;diff=4774</id>
		<title>Gamehelpwhisttwentytwo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwhisttwentytwo&amp;diff=4774"/>
		<updated>2020-06-22T23:11:55Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A card deck with cards from 1 to 21 of the same suit is used. Also, there is a joker that can take a value of zero or 22 (chosen by the player).&lt;br /&gt;
&lt;br /&gt;
The game consists of a series of hands. The first hand is played with 4 to 7 cards dealt to each player, depending on the number of players:&lt;br /&gt;
&lt;br /&gt;
*3 players, 7 cards each;&lt;br /&gt;
&lt;br /&gt;
*4 players, 5 cards each;&lt;br /&gt;
&lt;br /&gt;
*5 players, 4 cards each.&lt;br /&gt;
&lt;br /&gt;
Each successive hand is played with one card fewer, down to a hand of just one card each. In that round, each player only sees the opponent’s cards. Then, the next round starts with the initial number of cards each again.&lt;br /&gt;
&lt;br /&gt;
The object is for each player to bid the number of tricks he thinks he can take from each hand. The total number of tricks bid by the players may not equal the number of tricks available on that hand.&lt;br /&gt;
&lt;br /&gt;
The bidding in each hand begins with the player to the left of the dealer, then continues clockwise, back around to the dealer, who bids last. Each bid is a number representing the number of tricks that player will try to take. Everyone must bid - it is not possible to pass, but you can bid zero, in which case your objective is to take no tricks at all.&lt;br /&gt;
&lt;br /&gt;
Remember: the dealer may not bid the number that would cause the total number of tricks bid to equal the number of tricks available; a hand will always be &amp;quot;over-bid&amp;quot; or &amp;quot;under-bid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The play begins with the player to the dealer&#039;s left, who leads the first card, and follows clockwise. The player who has played the highest card wins the trick. That player then leads to the next trick. Continue until all tricks have been played and won.&lt;br /&gt;
&lt;br /&gt;
The difference between the biding and the actual number of tricks won is subtracted from your score (points are deducted for each missed trick). The game ends when a player reaches zero points.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwhisttwentytwo&amp;diff=4773</id>
		<title>Gamehelpwhisttwentytwo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwhisttwentytwo&amp;diff=4773"/>
		<updated>2020-06-22T22:46:52Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: Created page with &amp;quot;A card deck with cards from 1 to 21 of the same suit is used. Also, there is a joker that can take a value of zero or 22 (chosen by the player).  The game consists of a series...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A card deck with cards from 1 to 21 of the same suit is used. Also, there is a joker that can take a value of zero or 22 (chosen by the player).&lt;br /&gt;
&lt;br /&gt;
The game consists of a series of hands. The first hand is played with 4 to 7 cards dealt to each player, depending on the number of players:&lt;br /&gt;
&lt;br /&gt;
3 players, 7 cards each;&lt;br /&gt;
&lt;br /&gt;
4 players, 5 cards each;&lt;br /&gt;
&lt;br /&gt;
5 players, 4 cards each.&lt;br /&gt;
&lt;br /&gt;
Each successive hand is played with one card fewer, down to a hand of just one card each. In that round, each player only sees the opponent’s cards. Then, the next round starts with the initial number of cards each again.&lt;br /&gt;
&lt;br /&gt;
The object is for each player to bid the number of tricks he thinks he can take from each hand. The total number of tricks bid by the players may not equal the number of tricks available on that hand.&lt;br /&gt;
&lt;br /&gt;
The bidding in each hand begins with the player to the left of the dealer, then continues clockwise, back around to the dealer, who bids last. Each bid is a number representing the number of tricks that player will try to take. Everyone must bid - it is not possible to pass, but you can bid zero, in which case your objective is to take no tricks at all.&lt;br /&gt;
&lt;br /&gt;
Remember: the dealer may not bid the number that would cause the total number of tricks bid to equal the number of tricks available; a hand will always be &amp;quot;over-bid&amp;quot; or &amp;quot;under-bid&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The play begins with the player to the dealer&#039;s left, who leads the first card, and follows clockwise. The player who has played the highest card wins the trick. That player then leads to the next trick. Continue until all tricks have been played and won.&lt;br /&gt;
&lt;br /&gt;
The difference between the biding and the actual number of tricks won is subtracted from your score (points are deducted for each missed trick). The game ends when a player reaches zero points.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppapayoo&amp;diff=4772</id>
		<title>Gamehelppapayoo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppapayoo&amp;diff=4772"/>
		<updated>2020-06-22T22:09:02Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Components&#039;&#039;&#039; – The game represent a set of 40 cards of 4 suits (hearts, diamonds, clubs, spades), numbered from 1 to 10, a set of 20 Payo cards, numbered from 1 to 20, and a one 8-sided die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value of cards&#039;&#039;&#039; - Payo card gives from 1 to 20 points, according to its number. One &amp;quot;seven&amp;quot; of one of four suits is a Papayo card and it changes every round depending on the die roll. Papayo card brings 40 points. Other cards do not bring points.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;goal of the game&#039;&#039;&#039; is to score &#039;&#039;&#039;as few points&#039;&#039;&#039; as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distribution of cards&#039;&#039;&#039; - Players receive cards, according to the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Number of players&lt;br /&gt;
|Cards that you need to remove before the start&lt;br /&gt;
|Number of cards in each player hand&lt;br /&gt;
|To Discard&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|None&lt;br /&gt;
|20 (6x3 + 1x2)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|None&lt;br /&gt;
|15 (5x3)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|12 (4x3)&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|None&lt;br /&gt;
|10 (3x3 + 1x1)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;quot;1&amp;quot; of each suit: clubs, diamonds, hearts and spades&lt;br /&gt;
|8 (2x3 + 1x2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|7 (2x3 + 1x1)&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Example: with three players, the dealer gives to each player three cards six times, and then again on 2 cards each.)&lt;br /&gt;
&lt;br /&gt;
With seven or eight members, from the deck all &amp;quot;one&amp;quot; cards are withdraw before the distribution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discarding&#039;&#039;&#039; - After sorting their cards, players can start discarding them. Each player discards a card of his choice. He takes out the number of cards indicated in the table and puts them in front of the player to his left, face down. This must be done before you look at the cards that the player put to him on the right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Papayo&#039;&#039;&#039; - After the discard, the dealer rolls a die to find out the suit of the Papayo card. (Example: if there are peaks on the dice, the “seven” peak becomes papayo card for this round and brings 40 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round/hand&#039;&#039;&#039; - The dealer takes the first turn, laying out in the centre of the table a card of his choice from his hand. Players, clockwise, lay out cards that are the same in suit with the first (however, the player is not required to play with a card with a number greater than the previous one). Payo cards are considered the 5th suit, along with others. If the player does not have a suitable suit, he puts the card of his choice. The player who plays the card with the highest number of this suit collects the discarded cards and starts another play. If no player has put the card “in suit”, the cards are taken by the player who put the first card.&lt;br /&gt;
After the last card was played, players count the points scored. Each Payo card brings points written on the card. Each Papayo card gives 40 points. The remaining cards do not bring points. The total number of points in the round should be equal to 250. Earned points are added to those received earlier.&lt;br /&gt;
&lt;br /&gt;
(remarks from the rules are in the &amp;quot;Strategy tips&amp;quot; tab present during the game)&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_papayoo&amp;diff=4771</id>
		<title>Tips papayoo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_papayoo&amp;diff=4771"/>
		<updated>2020-06-22T22:02:44Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Remarks from the rules:&amp;#039;&amp;#039;&amp;#039;  When Discarding, players should not forget that discarding a complete suit to have the best discarding possibilities could also mean being left...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Remarks from the rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When Discarding, players should not forget that discarding a complete suit to have the best discarding possibilities could also mean being left with one &amp;quot;lone&amp;quot; 7 and/or one 9 and/or one 10 from another player&#039;s discarded pile!&lt;br /&gt;
&lt;br /&gt;
To avoid winning a trick, players are often tempted to play lower ranking cards than those played by previous players. Players should know to &amp;quot;build up a few points&amp;quot; in the first rounds when the stakes are low to then get rid of their highest ranking cards and keep the lower ranking cards for the following rounds. This can even be an advantage for the last player as he clearly knows the ranking of the cards.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcubirds&amp;diff=4761</id>
		<title>Gamehelpcubirds</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcubirds&amp;diff=4761"/>
		<updated>2020-06-19T20:22:04Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;objective of the game&amp;#039;&amp;#039;&amp;#039; is to get in your collection 7 different species or 2 species of at last 3 birds.  A game plays in several rounds. At the beginning of each rou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;objective of the game&#039;&#039;&#039; is to get in your collection 7 different species or 2 species of at last 3 birds.&lt;br /&gt;
&lt;br /&gt;
A game plays in several rounds. At the beginning of each round, each player starts with 8 cards in their hand and there are 4 rows with three cards faceup at the center of the table. The game starts with the dealer and go clockwise. Also, each player starts with a bird card, faceup, in front of them, which represents the first Bird in their collection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turn of a player&#039;&#039;&#039; - On their turn, a player &amp;lt;u&amp;gt;must lay one or more birds from their hand.&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;All the birds of the chosen specie&amp;lt;/u&amp;gt; that player have in their hand must be played. The player lays these birds (next to each other) on the left or the right side of one of the 4 rows at the center of the table. When a player places a bird in a row that already has one or more Birds of that species, &amp;lt;u&amp;gt;the player must take all the cards between these birds into their hand.&amp;lt;/u&amp;gt; After taking the surrounded cards, remaining birds are put together and new cards are added (placed on the left or the right) from the draw pile to this row until there are two different species in it.&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;u&amp;gt;no cards&amp;lt;/u&amp;gt; were surrounded by birds &amp;lt;u&amp;gt;of the same species&amp;lt;/u&amp;gt;, the player can’t take cards from the center of the table but they have the &amp;lt;u&amp;gt;option to take two first cards from the draw pile&amp;lt;/u&amp;gt; to add them to their hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complete a flock (optional)&#039;&#039;&#039; – a series of birds of the same species (a flock) that the player hold in their hand may be revealed to add one or two of this cards to their collection.&lt;br /&gt;
&lt;br /&gt;
Each card has two numbers, the lower representing the number stated for the small flock and the higher representing the number stated for the big Flock. When the number of revealed cards is higher or equal to:&lt;br /&gt;
&lt;br /&gt;
-    &#039;&#039;&#039;the small flock&#039;&#039;&#039;, the player &amp;lt;u&amp;gt;adds one&amp;lt;/u&amp;gt; of the revealed cards to their collection;&lt;br /&gt;
&lt;br /&gt;
-    &#039;&#039;&#039;the big flock&#039;&#039;&#039;, the player &amp;lt;u&amp;gt;adds two&amp;lt;/u&amp;gt; of the revealed cards to their collection.&lt;br /&gt;
&lt;br /&gt;
The remaining cards are placed into the discard pile. &amp;lt;u&amp;gt;On their turn, a player can only complete a single Flock.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of a round&#039;&#039;&#039; - A round ends when one of the players has no cards left in their hand. The remaining cards that players have in their hand go to the discard pile. The cards laid in rows at the center of the table remain in place. The player who ended the round becomes the new dealer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the game&#039;&#039;&#039; – if a player completes the objective or if it is impossible to deal 8 cards to each player (even with the discard pile), the game ends immediately. In the second case, the player with the most bird cards in their collection wins the game.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppapayoo&amp;diff=4749</id>
		<title>Gamehelppapayoo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppapayoo&amp;diff=4749"/>
		<updated>2020-06-18T01:17:39Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Components&amp;#039;&amp;#039;&amp;#039; – The game represent a set of 40 cards of 4 suits (hearts, diamonds, clubs, spades), numbered from 1 to 10, a set of 20 Payo cards, numbered from 1 to 20, a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Components&#039;&#039;&#039; – The game represent a set of 40 cards of 4 suits (hearts, diamonds, clubs, spades), numbered from 1 to 10, a set of 20 Payo cards, numbered from 1 to 20, and a one 8-sided die.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Value of cards&#039;&#039;&#039; - Payo card gives from 1 to 20 points, according to its number. One &amp;quot;seven&amp;quot; of one of four suits is a Papayo card and it changes every round depending on the die roll. Papayo card brings 40 points. Other cards do not bring points.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;goal of the game&#039;&#039;&#039; is to score &#039;&#039;&#039;as few points&#039;&#039;&#039; as possible.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distribution of cards&#039;&#039;&#039; - Players receive cards, according to the table below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Number of players&lt;br /&gt;
|Cards that you need to remove before the start&lt;br /&gt;
|Number of cards in each player hand&lt;br /&gt;
|To Discard&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|None&lt;br /&gt;
|20 (6x3 + 1x2)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|None&lt;br /&gt;
|15 (5x3)&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|None&lt;br /&gt;
|12 (4x3)&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|None&lt;br /&gt;
|10 (3x3 + 1x1)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|&amp;quot;1&amp;quot; of each suit: clubs, diamonds, hearts and spades&lt;br /&gt;
|8 (2x3 + 1x2)&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|7 (2x3 + 1x1)&lt;br /&gt;
|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Example: with three players, the dealer gives to each player three cards six times, and then again on 2 cards each.)&lt;br /&gt;
&lt;br /&gt;
With seven or eight members, from the deck all &amp;quot;one&amp;quot; cards are withdraw before the distribution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discarding&#039;&#039;&#039; - After sorting their cards, players can start discarding them. Each player discards a card of his choice. He takes out the number of cards indicated in the table and puts them in front of the player to his left, face down. This must be done before you look at the cards that the player put to him on the right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Papayo&#039;&#039;&#039; - After the discard, the dealer rolls a die to find out the suit of the Papayo card. (Example: if there are peaks on the dice, the “seven” peak becomes papayo card for this round and brings 40 points)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Round/hand&#039;&#039;&#039; - The dealer takes the first turn, laying out in the centre of the table a card of his choice from his hand. Players, clockwise, lay out cards that are the same in suit with the first (however, the player is not required to play with a card with a number greater than the previous one). Payo cards are considered the 5th suit, along with others. If the player does not have a suitable suit, he puts the card of his choice. The player who plays the card with the highest number of this suit collects the discarded cards and starts another play. If no player has put the card “in suit”, the cards are taken by the player who put the first card.&lt;br /&gt;
After the last card was played, players count the points scored. Each Payo card brings points written on the card. Each Papayo card gives 40 points. The remaining cards do not bring points. The total number of points in the round should be equal to 250. Earned points are added to those received earlier.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbandido&amp;diff=4725</id>
		<title>Gamehelpbandido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbandido&amp;diff=4725"/>
		<updated>2020-06-14T18:00:06Z</updated>

		<summary type="html">&lt;p&gt;OmegaK: Created page with &amp;quot;Bandido is trying to escape! You need to place your cards so that all tunnels are blocked and Bandido cannot break out of jail.  After choosing the level of difficulty (middle...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bandido is trying to escape! You need to place your cards so that all tunnels are blocked and Bandido cannot break out of jail.&lt;br /&gt;
&lt;br /&gt;
After choosing the level of difficulty (middle card with 5 or 6 exits), each player takes three cards.&lt;br /&gt;
At your turn, place one of your cards to connect it to one or more cards already on the table. After you have placed your card, take a new card from the draw pile. If you can’t play, you can place your cards under the draw pile and take three new cards. Take care not to place a card that makes it impossible to block off a tunnel (in this case, the game ends and you lose).&lt;br /&gt;
&lt;br /&gt;
The game ends when you manage to block off all tunnels (so you have won the game together) or when the draw pile is empty. If one tunnel remains open after all cards have been placed, Bandido escapes and you all lose.&lt;/div&gt;</summary>
		<author><name>OmegaK</name></author>
	</entry>
</feed>