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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Oli+via</id>
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	<updated>2026-10-30T07:02:24Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcastleofmadkingludwig&amp;diff=26204</id>
		<title>Gamehelpcastleofmadkingludwig</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcastleofmadkingludwig&amp;diff=26204"/>
		<updated>2025-08-13T21:24:48Z</updated>

		<summary type="html">&lt;p&gt;Oli via: Room Placement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Set up ==&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&#039;&#039;&#039;1. Upkeep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Place a coin (from the bank) on each room left in the market from the previous round.&lt;br /&gt;
&lt;br /&gt;
- Refill empty spaces in the market by drawing cards from the room deck and taking a room from the indicated pile.&lt;br /&gt;
&lt;br /&gt;
- Pass the Master Builder marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The new Master Builder rearranges the rooms in the market in any way they like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Other players may each buy one room, &#039;&#039;paying the Master Builder&#039;&#039;. The room must be placed immediately in a legal position in the player&#039;s castle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A player may buy a stairs or hallway from the supply instead of buying a room. The cost is always 3000 and is still paid to the Master Builder.&lt;br /&gt;
&lt;br /&gt;
- A player may pass to take 5000 from the bank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Finally, the Master Builder may buy a room from whatever is left in the market. The Master Builder pays the bank. They may buy a corridor or pass, as usual.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Room Placement ==&lt;br /&gt;
&#039;&#039;&#039;All rooms:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Each new room must connect to the entrance of a room already placed. &lt;br /&gt;
&lt;br /&gt;
- Rooms cannot overlap&lt;br /&gt;
&lt;br /&gt;
- There must always be at least 1 external entrance to the castle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downstairs Rooms:&#039;&#039;&#039; Downstairs Rooms can only connect to the bottom of stairs, other downstairs rooms or a downstairs hallway. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outdoor Rooms:&#039;&#039;&#039; The fenced edge of an Outdoor Room cannot touch another room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activity Rooms:&#039;&#039;&#039; Activity Rooms give penalties if they touch certain types of rooms, as indicated on the room. &lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&#039;&#039;&#039;Rooms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rooms are scored as they are played. This includes points for the new room (top left corner), connection bonuses/penalties of the new room, surrounding rooms, and downstairs room (center of room), as well as completion rewards. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King&#039;s Favours&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
King&#039;s Favours are scored at the end of game. &lt;br /&gt;
&lt;br /&gt;
1st ⇒ 8 VPs&lt;br /&gt;
&lt;br /&gt;
2nd ⇒ 4 VPs&lt;br /&gt;
&lt;br /&gt;
3rd ⇒ 2 VPs&lt;br /&gt;
&lt;br /&gt;
4th ⇒ 1 VPs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depleted Stacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 VP for each 10 000 of money leftover&lt;br /&gt;
&lt;br /&gt;
== Completion Rewards ==&lt;br /&gt;
Each room type offers different completion rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activity Rooms:&#039;&#039;&#039; 5 VPs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corridors:&#039;&#039;&#039; Gain and place a free Hallway or Stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downstairs Rooms:&#039;&#039;&#039; Your choice of one of the other completion reward for every 2nd completed Downstairs Room. (Maximum once per turn)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food Rooms:&#039;&#039;&#039; Extra turn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Rooms:&#039;&#039;&#039; Re-score the completed room, including connection bonuses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outdoor Rooms:&#039;&#039;&#039; 10 000 in coins from the supply&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleeping Rooms:&#039;&#039;&#039; Choose 0, 1, or 2 rooms from a stack of your choice to be placed on top of the room deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utility Rooms:&#039;&#039;&#039; Draw 2 new bonus cards and keep 1 of them.&lt;/div&gt;</summary>
		<author><name>Oli via</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcastleofmadkingludwig&amp;diff=26202</id>
		<title>Gamehelpcastleofmadkingludwig</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcastleofmadkingludwig&amp;diff=26202"/>
		<updated>2025-08-13T21:07:46Z</updated>

		<summary type="html">&lt;p&gt;Oli via: /* Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Set up ==&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&#039;&#039;&#039;1. Upkeep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Place a coin (from the bank) on each room left in the market from the previous round.&lt;br /&gt;
&lt;br /&gt;
- Refill empty spaces in the market by drawing cards from the room deck and taking a room from the indicated pile.&lt;br /&gt;
&lt;br /&gt;
- Pass the Master Builder marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The new Master Builder rearranges the rooms in the market in any way they like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Other players may each buy one room, &#039;&#039;paying the Master Builder&#039;&#039;. The room must be placed immediately in a legal position in the player&#039;s castle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A player may buy a stairs or hallway from the supply instead of buying a room. The cost is always 3000 and is still paid to the Master Builder.&lt;br /&gt;
&lt;br /&gt;
- A player may pass to take 5000 from the bank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Finally, the Master Builder may buy a room from whatever is left in the market. The Master Builder pays the bank. They may buy a corridor or pass, as usual.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&#039;&#039;&#039;Rooms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rooms are scored as they are played. This includes points for the new room (top left corner), connection bonuses/penalties of the new room and surrounding rooms and downstairs room (center of room), as well as completion rewards. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King&#039;s Favours&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
King&#039;s Favours are scored at the end of game. &lt;br /&gt;
&lt;br /&gt;
1st ⇒ 8 VPs&lt;br /&gt;
&lt;br /&gt;
2nd ⇒ 4 VPs&lt;br /&gt;
&lt;br /&gt;
3rd ⇒ 2 VPs&lt;br /&gt;
&lt;br /&gt;
4th ⇒ 1 VPs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depleted Stacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 VP for each 10 000 of money leftover&lt;br /&gt;
&lt;br /&gt;
== Completion Rewards ==&lt;br /&gt;
Each room type offers different completion rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activity Rooms:&#039;&#039;&#039; 5 VPs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corridors:&#039;&#039;&#039; Gain and place a free Hallway or Stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downstairs Rooms:&#039;&#039;&#039; Your choice of one of the other completion reward for every 2nd completed Downstairs Room. (Maximum once per turn)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food Rooms:&#039;&#039;&#039; Extra turn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Rooms:&#039;&#039;&#039; Re-score the completed room, including connection bonuses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outdoor Rooms:&#039;&#039;&#039; 10 000 in coins from the supply&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleeping Rooms:&#039;&#039;&#039; Choose 0, 1, or 2 rooms from a stack of your choice to be placed on top of the room deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utility Rooms:&#039;&#039;&#039; Draw 2 new bonus cards and keep 1 of them.&lt;/div&gt;</summary>
		<author><name>Oli via</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcastleofmadkingludwig&amp;diff=26201</id>
		<title>Gamehelpcastleofmadkingludwig</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcastleofmadkingludwig&amp;diff=26201"/>
		<updated>2025-08-13T21:06:02Z</updated>

		<summary type="html">&lt;p&gt;Oli via: /* Completion Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Set up ==&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&#039;&#039;&#039;1. Upkeep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Place a coin (from the bank) on each room left in the market from the previous round.&lt;br /&gt;
&lt;br /&gt;
- Refill empty spaces in the market by drawing cards from the room deck and taking a room from the indicated pile.&lt;br /&gt;
&lt;br /&gt;
- Pass the Master Builder marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The new Master Builder rearranges the rooms in the market in any way they like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Other players may each buy one room, &#039;&#039;paying the Master Builder&#039;&#039;. The room must be placed immediately in a legal position in the player&#039;s castle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A player may buy a stairs or hallway from the supply instead of buying a room. The cost is always 3000 and is still paid to the Master Builder.&lt;br /&gt;
&lt;br /&gt;
- A player may pass to take 5000 from the bank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Finally, the Master Builder may buy a room from whatever is left in the market. The Master Builder pays the bank. They may buy a corridor or pass, as usual.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&#039;&#039;&#039;Rooms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rooms are scored as they are played. This includes points for the new room (top left corner), connection bonuses/penalties of the new room and surrounding rooms and downstairs room (center of room), as well as completion rewards. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King&#039;s Favours&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
King&#039;s Favours are scored at the end of game. &lt;br /&gt;
&lt;br /&gt;
1st ⇒ 8 VPs&lt;br /&gt;
&lt;br /&gt;
2nd ⇒ 4 VPs&lt;br /&gt;
&lt;br /&gt;
3rd ⇒ 2 VPs&lt;br /&gt;
&lt;br /&gt;
4th ⇒ 1 VPs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depleted Stacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Completion Rewards ==&lt;br /&gt;
Each room type offers different completion rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activity Rooms:&#039;&#039;&#039; 5 VPs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corridors:&#039;&#039;&#039; Gain and place a free Hallway or Stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downstairs Rooms:&#039;&#039;&#039; Your choice of one of the other completion reward for every 2nd completed Downstairs Room. (Maximum once per turn)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food Rooms:&#039;&#039;&#039; Extra turn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Rooms:&#039;&#039;&#039; Re-score the completed room, including connection bonuses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outdoor Rooms:&#039;&#039;&#039; 10 000 in coins from the supply&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleeping Rooms:&#039;&#039;&#039; Choose 0, 1, or 2 rooms from a stack of your choice to be placed on top of the room deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utility Rooms:&#039;&#039;&#039; Draw 2 new bonus cards and keep 1 of them.&lt;/div&gt;</summary>
		<author><name>Oli via</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcastleofmadkingludwig&amp;diff=26200</id>
		<title>Gamehelpcastleofmadkingludwig</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcastleofmadkingludwig&amp;diff=26200"/>
		<updated>2025-08-13T20:56:12Z</updated>

		<summary type="html">&lt;p&gt;Oli via: /* Round Structure */ Added Scoring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Set up ==&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&#039;&#039;&#039;1. Upkeep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Place a coin (from the bank) on each room left in the market from the previous round.&lt;br /&gt;
&lt;br /&gt;
- Refill empty spaces in the market by drawing cards from the room deck and taking a room from the indicated pile.&lt;br /&gt;
&lt;br /&gt;
- Pass the Master Builder marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The new Master Builder rearranges the rooms in the market in any way they like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Other players may each buy one room, &#039;&#039;paying the Master Builder&#039;&#039;. The room must be placed immediately in a legal position in the player&#039;s castle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A player may buy a stairs or hallway from the supply instead of buying a room. The cost is always 3000 and is still paid to the Master Builder.&lt;br /&gt;
&lt;br /&gt;
- A player may pass to take 5000 from the bank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Finally, the Master Builder may buy a room from whatever is left in the market. The Master Builder pays the bank. They may buy a corridor or pass, as usual.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&#039;&#039;&#039;Rooms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rooms are scored as they are played. This includes points for the new room (top left corner), connection bonuses/penalties of the new room and surrounding rooms and downstairs room (center of room), as well as completion rewards. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King&#039;s Favours&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
King&#039;s Favours are scored at the end of game. &lt;br /&gt;
&lt;br /&gt;
1st ⇒ 8 VPs&lt;br /&gt;
&lt;br /&gt;
2nd ⇒ 4 VPs&lt;br /&gt;
&lt;br /&gt;
3rd ⇒ 2 VPs&lt;br /&gt;
&lt;br /&gt;
4th ⇒ 1 VPs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depleted Stacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Completion Rewards ==&lt;br /&gt;
Each room type offers different completion rewards.&lt;/div&gt;</summary>
		<author><name>Oli via</name></author>
	</entry>
</feed>