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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NohoPasser</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NohoPasser"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/NohoPasser"/>
	<updated>2026-09-23T23:57:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmedu&amp;diff=27615</id>
		<title>Gamehelpmedu</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmedu&amp;diff=27615"/>
		<updated>2025-12-11T07:44:03Z</updated>

		<summary type="html">&lt;p&gt;NohoPasser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Place a single pyramid block each turn until you create one of the winning formations or&lt;br /&gt;
your opponent has no valid move. Once the blocks are placed on the game board, they are&lt;br /&gt;
shared pieces and not owned by any players&lt;br /&gt;
&lt;br /&gt;
First Player:&lt;br /&gt;
- Pick a size from 1 to 4&lt;br /&gt;
Second Player&lt;br /&gt;
- Place a pyramid block (any color) with the size picked by first player, on any square&lt;br /&gt;
&lt;br /&gt;
Subsequent Turns:&lt;br /&gt;
- Pick a pyramid block, either with same color or same size (or both) with the latest&lt;br /&gt;
pyramid block placed by opponent&lt;br /&gt;
- Place the pyramid block on an empty square, or place on any pyramid block with a&lt;br /&gt;
larger size (e.g. size 2 block can be placed on size 3,4 block, but not on size 1,2&lt;br /&gt;
blocks)&lt;br /&gt;
- Move the marker/frame to indicate the latest move&lt;br /&gt;
- You lose immediately if there is no valid move&lt;br /&gt;
- Your opponent then takes his/her turn in the same way &lt;br /&gt;
&lt;br /&gt;
Game End:&lt;br /&gt;
You win immediately if after your move, either one of the following conditions is met&lt;br /&gt;
- Your opponent has no valid move&lt;br /&gt;
- You completed 4 in a row (orthogonally and diagonally) with pieces having all same&lt;br /&gt;
or all different colors, only top piece counts &lt;br /&gt;
- You completed a 4-level pyramid (with size 1 - 4), with pieces having all same or all&lt;br /&gt;
different colors&lt;/div&gt;</summary>
		<author><name>NohoPasser</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_smallworld&amp;diff=23669</id>
		<title>Tips smallworld</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_smallworld&amp;diff=23669"/>
		<updated>2025-01-08T05:53:34Z</updated>

		<summary type="html">&lt;p&gt;NohoPasser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of the game isn’t to hold the most territory or even stay on the board the longest, it’s to make the most points. When picking a race, consider sleeping on one you know others won’t pick, so you can collect the VP for picking it later. Consequently, pillaging and orcs aren’t going to be as effective in the final terms when your opponents have scored the majority of their points. &#039;&#039;&#039;Will your pick help you for the rest of the game?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It takes one unit to hold a territory but usually two or three to seize a new one. It’s better to try and retain what you have, especially above two players. Nevertheless, you might want to remove yourself from the board so you can start again somewhere else, especially if you’re playing aggressively and want to attack opponents from multiple angles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Ghouls:&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When playing as the ghouls, consider declining on the turn after getting them. They can still conquest after declining so you could effectively have two races at once after gaining your next one.&lt;/div&gt;</summary>
		<author><name>NohoPasser</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_smallworld&amp;diff=23668</id>
		<title>Tips smallworld</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_smallworld&amp;diff=23668"/>
		<updated>2025-01-08T05:52:55Z</updated>

		<summary type="html">&lt;p&gt;NohoPasser: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of the game isn’t to hold the most territory or even stay on the board the longest, it’s to make the most points. When picking a race, consider sleeping on a one you know others won’t pick, so you can collect the VP for picking it later. Consequently, pillaging and orcs aren’t going to be as effective in the final terms when your opponents have scored the majority of their points. Will your pick help you for the rest of the game, or make you a target?&lt;br /&gt;
&lt;br /&gt;
It takes one unit to hold a territory but usually two or three to seize a new one. It’s better to try and retain what you have, especially above two players. Nevertheless, you might want to remove yourself from the board so you can start again somewhere else, especially if you’re playing aggressively and want to attack opponents from multiple angles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Ghouls:&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When playing as the ghouls, consider declining on the turn after getting them. They can still conquest after declining so you could effectively have two races at once after gaining your next one.&lt;/div&gt;</summary>
		<author><name>NohoPasser</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_smallworld&amp;diff=23667</id>
		<title>Tips smallworld</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_smallworld&amp;diff=23667"/>
		<updated>2025-01-08T05:52:34Z</updated>

		<summary type="html">&lt;p&gt;NohoPasser: Added strats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The goal of the game isn’t to hold the most territory or even stay on the board the longest, it’s to make the most points. When picking a race, consider sleeping on a one you know others won’t pick, so you can collect the VP for picking it later. Consequently, pillaging and orcs aren’t going to be as effective in the final terms when your opponents have scored the majority of their points. Will your pick help you for the rest of the game, or make you a target?&lt;br /&gt;
&lt;br /&gt;
It takes one unit to hold a territory but usually two or three to a new one. It’s better to try and retain what you have, especially above two players. Nevertheless, you might want to remove yourself from the board so you can start again somewhere else, especially if you’re playing aggressively and want to attack opponents from multiple angles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Ghouls:&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When playing as the ghouls, consider declining on the turn after getting them. They can still conquest after declining so you could effectively have two races at once after gaining your next one.&lt;/div&gt;</summary>
		<author><name>NohoPasser</name></author>
	</entry>
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