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	<updated>2026-11-09T03:34:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptangramcity&amp;diff=30591</id>
		<title>Gamehelptangramcity</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptangramcity&amp;diff=30591"/>
		<updated>2026-07-07T14:57:16Z</updated>

		<summary type="html">&lt;p&gt;Nixie4605: Tangram City Board Game Rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following rules apply to placing City and Fountain Tiles:&lt;br /&gt;
&lt;br /&gt;
Players may:&lt;br /&gt;
* Place the Tiles on empty squares&lt;br /&gt;
* Rotate and flip the Tiles before placing them&lt;br /&gt;
* Place the Tiles exclusively on your own City Board&lt;br /&gt;
Players may not:&lt;br /&gt;
* Overlap or stack the Tiles&lt;br /&gt;
* Extend them beyond the edge of your City Board&lt;br /&gt;
* Move them once the next Card has been revealed&lt;br /&gt;
&lt;br /&gt;
It is not mandatory to place the Tiles adjacent to each other. However, the importance of&lt;br /&gt;
doing so will become evident during the round scoring.&lt;br /&gt;
Additionally, players are allowed to refrain from placing Tiles. In that case, they simply&lt;br /&gt;
set the corresponding Tile aside. They may not play it at a later time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game consists of 5 regular rounds and a 6th Final round, which has slightly different rules.&lt;br /&gt;
The process for the 5 regular rounds is always the same:&lt;br /&gt;
&lt;br /&gt;
1. DEAL CARDS&lt;br /&gt;
In each round, 4 Cards are dealt to all players, regardless of the number of players.&lt;br /&gt;
However, the distribution varies depending on the number of players:&lt;br /&gt;
&lt;br /&gt;
If you are playing alone, lay out the 4 Cards in a row in front of you. The first 2 Cards are&lt;br /&gt;
face-up, while the last 2 Cards are face-down.&lt;br /&gt;
&lt;br /&gt;
If you are playing with 2 players, each player receives 1 Card face-down in their hand.&lt;br /&gt;
The other 2 Cards are placed in the middle of the table, with 1 Card face-up and 1 Card&lt;br /&gt;
face-down.&lt;br /&gt;
&lt;br /&gt;
If you are playing with 3 players, each player receives 1 Card face-down in their hand.&lt;br /&gt;
The last Card is placed face-up in the middle of the table.&lt;br /&gt;
&lt;br /&gt;
If you are playing with 4 players, the player with the Start Marker and the player to their left&lt;br /&gt;
each receive 1 Card face-down in their hand. The remaining 2 players receive 1 shared&lt;br /&gt;
Card. The last Card is placed face-up in the middle of the table.&lt;br /&gt;
&lt;br /&gt;
If you are playing with 5 players, the player with the Start Marker receives 1 Card facedown in their hand. The next 2 players to the left of the Start player receive 1 shared Card,&lt;br /&gt;
as do the remaining 2 players. The last Card is placed face-up in the middle of the table.&lt;br /&gt;
You are allowed to look at the Card in your hand or the Card you are sharing with someone&lt;br /&gt;
&lt;br /&gt;
2. PLAY CARDS&lt;br /&gt;
The Cards are played starting with the face-up Card in the middle. If you have any facedown Cards in the middle (depending on your player count), play them next. Then, play the&lt;br /&gt;
Card of the player with the Start Marker, and continue clockwise until all Cards are played.&lt;br /&gt;
&lt;br /&gt;
To play a Card, each player selects the corresponding City Tile from their set and places it&lt;br /&gt;
on their City Board according to the puzzle rules.&lt;br /&gt;
&lt;br /&gt;
Once everyone has placed the corresponding Tile, the next Card is played.&lt;br /&gt;
Note that all Cards, disregarding their position, must be played by all players. &lt;br /&gt;
&lt;br /&gt;
You are allowed to refrain from placing Tiles, but you may not place it at a later time.&lt;br /&gt;
Cards with an exclamation mark on them are very similar to others. Be careful to&lt;br /&gt;
place the correct City Tile.&lt;br /&gt;
&lt;br /&gt;
3. PLACING FOUNTAIN TILES&lt;br /&gt;
After all 4 Cards of a round have been played, each player takes one of their Fountain Tiles&lt;br /&gt;
and places it according to the puzzle rules.&lt;br /&gt;
&lt;br /&gt;
4. ROUND SCORING&lt;br /&gt;
After placing the Fountain Tiles, it’s time for a round scoring. Each&lt;br /&gt;
player looks at their City Board and finds the largest fully built&lt;br /&gt;
rectangle. Players earn as many points as the rectangle has&lt;br /&gt;
squares. For example, if you have a rectangle of 3x4 squares in&lt;br /&gt;
your City, you earn 12 .&lt;br /&gt;
&lt;br /&gt;
Scoring example: A City built as depicted would score you 16 ,&lt;br /&gt;
as the biggest rectangle is 4x4 squares. Anything outside of the&lt;br /&gt;
biggest rectangle is not counted.&lt;br /&gt;
Note that for the round scoring, the color of the City Tiles is irrelevant. Only the fact that the squares are fully built matters.&lt;br /&gt;
&lt;br /&gt;
5. ROUND END&lt;br /&gt;
Before moving on to the next round, there are a few steps to be taken.&lt;br /&gt;
&lt;br /&gt;
Each player counts the number of squares in their City that are fully built with Red Tiles and&lt;br /&gt;
adjusts their Red Balance Marker accordingly on their Balance Scale. Do the same with the&lt;br /&gt;
Green Tiles and the Green Balance Marker (see the scoring example above).&lt;br /&gt;
&lt;br /&gt;
Squares that are fully built with both a Red and a Green Triangle do not count for either&lt;br /&gt;
color. However, if a Red or Green Triangle is combined with a Fountain Tile on a square, that&lt;br /&gt;
square counts for the corresponding color. If there are two Fountain Tiles on one square,&lt;br /&gt;
it does not correspond to any color, and, therefore, has no influence on your Balance.&lt;br /&gt;
&lt;br /&gt;
Once everyone has finished this, place the 4 Cards of this round on a shared discard pile.&lt;br /&gt;
Pass the Start Marker to the person who currently has the highest score. If multiple players&lt;br /&gt;
have the highest score, the Start Marker must be given to the next player with the highest&lt;br /&gt;
score in clockwise direction of the previous starting player. This rule also applies when the&lt;br /&gt;
previous starting player has the highest score as well.&lt;br /&gt;
&lt;br /&gt;
FINAL ROUND (ROUND 6)&lt;br /&gt;
After playing 5 regular rounds, there are only 3 Cards left in the deck.&lt;br /&gt;
Reveal these Cards in the middle of the table. Now, all players simultaneously place&lt;br /&gt;
these last 3 City Tiles on their City Boards according to the puzzle rules.&lt;br /&gt;
Once everyone is done, each player receives their final Fountain Tile, and performs one&lt;br /&gt;
last round scoring before reaching the end of the game. Adjust your Balance before&lt;br /&gt;
reaching the end of the game &lt;br /&gt;
&lt;br /&gt;
The game ends after the Final Round (Round 6). In addition to the points players have&lt;br /&gt;
collected at the end of each round, they may receive bonus points.&lt;br /&gt;
&lt;br /&gt;
PLANNING BONUS&lt;br /&gt;
If a player has fully built the entire 7x7 grid of their City Board&lt;br /&gt;
by the end of the game, they receive an additional 15 .&lt;br /&gt;
&lt;br /&gt;
BALANCE BONUS&lt;br /&gt;
Now, each player checks the distance between their Red and&lt;br /&gt;
Green Balance Markers. Depending on the distance between&lt;br /&gt;
the two Markers, players receive additional bonus points:&lt;br /&gt;
Distance = Bonus Points&lt;br /&gt;
O = 2O points&lt;br /&gt;
1-2 = 1O points&lt;br /&gt;
3-4 = 5 points&lt;br /&gt;
5+ = O points&lt;br /&gt;
After the bonus points (  ) have been awarded, compare your&lt;br /&gt;
final scores. The player with the highest score wins the game. If&lt;br /&gt;
players tie for first place, they share the victory.&lt;/div&gt;</summary>
		<author><name>Nixie4605</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcathood&amp;diff=26709</id>
		<title>Gamehelpcathood</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcathood&amp;diff=26709"/>
		<updated>2025-10-02T11:59:09Z</updated>

		<summary type="html">&lt;p&gt;Nixie4605: Cathood Rules (English)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cathood is &amp;quot;the period of time you spend as a cat.&amp;quot; And right now... you&lt;br /&gt;
are one! Spend this time as you please, walking around the neighborhood,&lt;br /&gt;
looking for food accompanied by... other cats?! Mark your territory by visiting&lt;br /&gt;
parks, meeting other animals, and collecting toys to gain affection points.&lt;br /&gt;
Become the most-loved cat of the town.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Goal of the Game - &lt;br /&gt;
&lt;br /&gt;
Combine your actions and optimize your placements in the neighborhood.&lt;br /&gt;
Occupy key spaces and gain as many resources as possible. The cat with the&lt;br /&gt;
most affection points at the end of the game wins.&lt;br /&gt;
&lt;br /&gt;
Gameplay Overview&lt;br /&gt;
&lt;br /&gt;
The player with the Starting Cat card, François, starts and play continues clockwise. The game ends after one player has&lt;br /&gt;
placed all of their Statues and Houses. When this happens, finish the current round and then continue to final scoring.&lt;br /&gt;
&lt;br /&gt;
Each turn has 2 phases:&lt;br /&gt;
&lt;br /&gt;
Phase 1: Do Cat Things&lt;br /&gt;
&lt;br /&gt;
Take 1 action for each disc next to your board. Take 1 of your discs and place it on the action you want to take.&lt;br /&gt;
Immediately activate its effect. After taking the action, you may take another action by placing another disc on any available&lt;br /&gt;
action. Since you can unlock a maximum of 3 discs, you may take up to 3 actions on your turn.&lt;br /&gt;
&lt;br /&gt;
There are 8 different actions:&lt;br /&gt;
&lt;br /&gt;
1) Linear Movement&lt;br /&gt;
Move 1 or 2 spaces in a straight line. Your cat can never&lt;br /&gt;
leave the neighborhood; it must use secret passages to&lt;br /&gt;
move. (&amp;quot;Teleport&amp;quot; tip: If you leave the neighborhood on one&lt;br /&gt;
side, you will re-enter on the opposite side.)&lt;br /&gt;
&lt;br /&gt;
2) Diagonal Movement&lt;br /&gt;
Move 1, 2, or 3 spaces in a diagonal line.&lt;br /&gt;
(&amp;quot;Rebound&amp;quot; tip: You can rebound 90&#039; against the&lt;br /&gt;
border of the neighborhood.)&lt;br /&gt;
&lt;br /&gt;
When you move over or stop on certain spaces, you will activate&lt;br /&gt;
different effects.&lt;br /&gt;
Shops provide resources that you&#039;ll need to gain Toys, Buildings, or&lt;br /&gt;
Parks. Each time you move over or stop on a space adjacent to a Shop,&lt;br /&gt;
immediately gain a resource cube of the corresponding color. Place&lt;br /&gt;
resources on the resource zone of your board. They are worth affection&lt;br /&gt;
points at the end of the game.&lt;br /&gt;
Note: You can only have 12 resources maximum. Ifyou gain more than this amount,&lt;br /&gt;
return the excess to the reserve.&lt;br /&gt;
&lt;br /&gt;
Special Locations - &lt;br /&gt;
Coffee, Dog, and Bее&lt;br /&gt;
Activate these effects automatically when your cat stops on an adjacent space. Always activate the Coffee, Dog, and&lt;br /&gt;
Bee effects before Shop effects. If there are multiple adjacent effects, you choose the order to activate them.&lt;br /&gt;
&lt;br /&gt;
Coffee: Exchange 1 resource with a different resource, up to 2 times.&lt;br /&gt;
Pay 1 resource on your board to the reserve and exchange it with any&lt;br /&gt;
other resource. You can make this exchange 0, 1, or 2 times.&lt;br /&gt;
&lt;br /&gt;
Dog: Mandatory The dog barks at you! Move your cat to an&lt;br /&gt;
adjacent space. Gain resources or activate effects from the new&lt;br /&gt;
space, unless it is adjacent to another dog. In this case, ignore the&lt;br /&gt;
second dog.&lt;br /&gt;
&lt;br /&gt;
Bee: Mandatory Choose 1 card from the visible Toyand&lt;br /&gt;
Building cards. Take it, then place it face down in your play&lt;br /&gt;
area; it is now reserved. Place the other cards on the bottom of&lt;br /&gt;
the deck. Then refill the row with new cards. Instead of one of the&lt;br /&gt;
available face-up cards, you may gain your reserved card by taking&lt;br /&gt;
the corresponding action (Pet Shop or Building). If you do not gain the&lt;br /&gt;
reserved card by the end of the game, it is worth negative affection&lt;br /&gt;
points. You can only have 1 reserved card at a time.&lt;br /&gt;
&lt;br /&gt;
Fighting Other Felines&lt;br /&gt;
Cats are fiercely territorial animals. If you end your movement on a space already&lt;br /&gt;
occupied by another cat, you are invading its territory. This triggers a fight over&lt;br /&gt;
resources. Fights are resolved by a round of rock-paper-scissors.The winning cat steals a&lt;br /&gt;
resource from the losing cat. Choose any resource on the losing cat&#039;s board and add it to&lt;br /&gt;
your own. In case of tie, nothing happens and the cats can cohabitate on the same space.&lt;br /&gt;
&lt;br /&gt;
Note: If you end your movement on a space with multiple cats, you must trigger a fight over&lt;br /&gt;
resources with each cat present.&lt;br /&gt;
&lt;br /&gt;
3) Rotate a Tile&lt;br /&gt;
Rotate any tile in the neighborhood&lt;br /&gt;
by 90&#039; to the left or right. If you rotate&lt;br /&gt;
a tile adjacent to your cat, only your&lt;br /&gt;
cat activates the effect&lt;br /&gt;
&lt;br /&gt;
4) Swap&lt;br /&gt;
Swap any 2 orthogonally-adjacent tiles in the&lt;br /&gt;
neighborhood. There cannot be any cats between&lt;br /&gt;
the tiles. If you swap a tile adjacent to your cat,&lt;br /&gt;
only your cat activates the effect.&lt;br /&gt;
&lt;br /&gt;
5) Pet Shop&lt;br /&gt;
To take this action, you must be adjacent to a Pet Shop. You may gain 1 of&lt;br /&gt;
the 3 visible Toy cards by paying the resources shown on the chosen card&lt;br /&gt;
to the reserve. Slide the card below your board so you can see the new&lt;br /&gt;
Toys. Each of the 3 types of Toys are worth different points at the end of&lt;br /&gt;
the game&lt;br /&gt;
Finally, place the leftmost House on your board on the Pet Shop you just&lt;br /&gt;
activated. No other cat may activate it again.&lt;br /&gt;
&lt;br /&gt;
6) Building&lt;br /&gt;
To take this action, you must be adjacent to a Building.&lt;br /&gt;
You may gain 1 of the 3 visible Building cards by paying the resources shown on the chosen card to the&lt;br /&gt;
reserve. Slide the card below your board so you can see the affection points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7) Park&lt;br /&gt;
To take this action, you must be adjacent to 1 of the 2 entrances on a tile with&lt;br /&gt;
a Park.&lt;br /&gt;
&lt;br /&gt;
You must pay 2 identical resources to the&lt;br /&gt;
reserve depending on the color of the tree:&lt;br /&gt;
Jacaranda: 2 purple resources.&lt;br /&gt;
Maple: 2 orange resources.&lt;br /&gt;
Birch: 2 green resources&lt;br /&gt;
&lt;br /&gt;
8) Repeat&lt;br /&gt;
Repeat an action you have already taken. This is the only way to take the same action twice on the&lt;br /&gt;
same turn. This action is locked by a disc. After placing your 4th House, you will unlock the Repeat action&lt;br /&gt;
and an additional disc for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
Phase 2: Sleep&lt;br /&gt;
Cats can spend around two-thirds of their day sleeping; it&#039;s an essential activity in their routine. After taking your actions,&lt;br /&gt;
take all the Action discs used during your turn and place them next to your board. They will be available on your&lt;br /&gt;
next turn.&lt;br /&gt;
Refill the Toy and Building card rows. Now the cat to your left can take their turn.&lt;br /&gt;
&lt;br /&gt;
The game end is triggered when one cat has placed all of their Houses and Statues in the neighborhood. Finish the&lt;br /&gt;
current round so all cats have played the same number of turns. Once the game is over, continue to final scoring. Add&lt;br /&gt;
up all your affection points. The cat with the most affection points wins the game.&lt;/div&gt;</summary>
		<author><name>Nixie4605</name></author>
	</entry>
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