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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-30T11:20:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigo&amp;diff=27342</id>
		<title>Gamehelpsushigo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsushigo&amp;diff=27342"/>
		<updated>2025-11-16T01:51:56Z</updated>

		<summary type="html">&lt;p&gt;NiraD: fix missing word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Deck Contents ==&lt;br /&gt;
108 cards:&lt;br /&gt;
* 14 x Tempura&lt;br /&gt;
* 14 x Sashimi&lt;br /&gt;
* 14 x Dumpling&lt;br /&gt;
* 12 x Maki roll with 2 icons&lt;br /&gt;
* 8 x Maki roll with 3 icons&lt;br /&gt;
* 6 x Maki roll with 1 icon&lt;br /&gt;
* 10 x Salmon Nigiri&lt;br /&gt;
* 5 x Squid Nigiri&lt;br /&gt;
* 5 x Egg Nigiri&lt;br /&gt;
* 10 x Pudding&lt;br /&gt;
* 6 x Wasabi&lt;br /&gt;
* 4 x Chopsticks&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
The cards are shuffled and dealt as follows,  depending on the number of players: &lt;br /&gt;
* In a 2 player game, 10 cards are dealt to each player. (48 left over)&lt;br /&gt;
* In a 3 player game, 9 cards are dealt to each player. (27 left over)&lt;br /&gt;
* In a 4 player game, 8 cards are dealt to each player. (12 left over)&lt;br /&gt;
* In a 5 player game, 7 cards are dealt to each player. (3 left over)&lt;br /&gt;
Your hand of cards is kept secret to you initially, and the rest of the cards become the draw pile for future rounds.&lt;br /&gt;
&lt;br /&gt;
== How to play ==&lt;br /&gt;
&lt;br /&gt;
=== Playing a round ===&lt;br /&gt;
The game takes place over 3 rounds, each with multiple turns.&lt;br /&gt;
&lt;br /&gt;
On each turn, all players simultaneously choose any 1 card from their hands that they would like to keep. When each player has done this, the chosen cards are revealed. The cards you chose will remain in front of you on your sushi belt until the end of the round.&lt;br /&gt;
&lt;br /&gt;
Your remaining hand is then passed to the next player, and you receive a new hand from the previous player. When playing &amp;quot;clockwise&amp;quot;, the next player is the player below you. Your next turn begins with fewer cards to choose from.&lt;br /&gt;
&lt;br /&gt;
==== Using Wasabi ====&lt;br /&gt;
If you choose a squid, salmon or egg nigiri card, and already have a wasabi card in front of you, then this nigiri is placed on top of the wasabi. This shows that the nigiri has been dipped in wasabi and has tripled in value!&lt;br /&gt;
&lt;br /&gt;
You may have multiple wasabi cards in front of you but only 1 nigiri card may be placed on each wasabi card. You should play the wasabi before the nigiri, for it to triple the value.&lt;br /&gt;
&lt;br /&gt;
A wasabi without a nigiri scores nothing.&lt;br /&gt;
&lt;br /&gt;
==== Using Chopsticks ====&lt;br /&gt;
If you already have a chopsticks card in front of you, you may take 2 sushi cards on a future turn!&lt;br /&gt;
&lt;br /&gt;
To use it, you just choose two cards instead of one on your turn. When cards are revealed, call out “Sushi Go!!”&lt;br /&gt;
&lt;br /&gt;
The chopsticks card is then put back into your hand. This means it will now be passed to the next player, who may take it to use again.&lt;br /&gt;
&lt;br /&gt;
NOTE: You may have multiple chopsticks cards in front of you but may only use 1 per turn. Any unused chopsticks at the end scores nothing.&lt;br /&gt;
&lt;br /&gt;
=== Ending a round ===&lt;br /&gt;
When there is only one card left in the hand you receive, it will automatically be played with the other cards you have collected. (Often this final card won’t be of much use, but sometimes an unfortunate player will be forced to leave you with something valuable!)&lt;br /&gt;
&lt;br /&gt;
Now the cards you have collected are scored as follows:&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
==== Maki Rolls ====&lt;br /&gt;
The maki roll icons, at the top of each maki card, are totalled for each player. A maki card may have 1 to 3 icons on it.&lt;br /&gt;
&lt;br /&gt;
The player with the most icons scores 6 points. If multiple players tie for the most, they split the 6 points evenly (ignoring any remainder) and no second place points are awarded.&lt;br /&gt;
&lt;br /&gt;
The player with the second most icons scores 3 points. If multiple players tie for second place, they split the points evenly (ignoring any remainder).&lt;br /&gt;
&lt;br /&gt;
Example: Chris has 5 maki roll icons, Phil has 3, Amy has 3 and Lisa has 2. Chris has the most and so scores 6 points. Phil and Amy tie for second place, and so divide the 3 points between them, scoring 1 point each. Lisa scores nothing.&lt;br /&gt;
&lt;br /&gt;
==== Tempura ====&lt;br /&gt;
A set of 2 tempura cards scores 5 points. A single tempura card is worth nothing. You may score multiple sets of tempura in a round.&lt;br /&gt;
&lt;br /&gt;
==== Sashimi ====&lt;br /&gt;
A set of 3 sashimi cards scores 10 points. A single sashimi card or a set of only 2 is worth nothing. You may score multiple sets of sashimi in a round, although this is very hard to do!&lt;br /&gt;
&lt;br /&gt;
==== Dumplings ====&lt;br /&gt;
The more dumpling cards you have, the more points you will score, as follows:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Dumplings:   1    2    3     4     5  or more&lt;br /&gt;
Points:      1    3    6    10    15&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Nigiri and Wasabi ====&lt;br /&gt;
A squid nigiri scores 3 points. If it is on top of a wasabi card it scores 9 points.&lt;br /&gt;
&lt;br /&gt;
A salmon nigiri scores 2 points.If it is on top of a wasabi card it scores 6 points.&lt;br /&gt;
&lt;br /&gt;
An egg nigiri scores 1 point.If it is on top of a wasabi card it scores 3 points.&lt;br /&gt;
&lt;br /&gt;
A wasabi card with no nigiri on it scores nothing.&lt;br /&gt;
&lt;br /&gt;
==== Chopsticks ====&lt;br /&gt;
A chopsticks card scores nothing.&lt;br /&gt;
&lt;br /&gt;
== Starting the next round ==&lt;br /&gt;
Cards from the previous round are discarded, except for puddings cards which are kept in your fridge to be scored at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Players are dealt a new hand of cards from the draw pile.&lt;br /&gt;
&lt;br /&gt;
== Ending the game ==&lt;br /&gt;
The game ends after round 3. Sushi cards are scored the same as in rounds 1 and 2, and the pudding cards are now also scored.&lt;br /&gt;
&lt;br /&gt;
==== Puddings ====&lt;br /&gt;
The player with the most pudding cards scores 6 points. If multiple players tie for the most, they split the points evenly (ignoring any remainder).&lt;br /&gt;
&lt;br /&gt;
The player with the fewest pudding cards (including players with none) loses 6 points. If multiple players tie for the least, they split the lost points evenly (ignoring any remainder).&lt;br /&gt;
&lt;br /&gt;
Example: Chris has 4 pudding cards, Phil has 3 and Lisa and Amy each have 0. Chris has the most and so scores 6 points. Lisa and Amy tie for the least and so divide the lost 6 points between them, each losing 3 points.&lt;br /&gt;
&lt;br /&gt;
On the rare occasion that all players have the same number of pudding cards, no one scores anything for them.&lt;br /&gt;
&lt;br /&gt;
NOTE: In a 2 player game, no one loses any points for puddings. Only the points for most pudding cards are awarded.&lt;br /&gt;
&lt;br /&gt;
== And the winner is... ==&lt;br /&gt;
The player with the most points after 3 rounds is the winner. In case of a tie, whoever has the most pudding cards wins!&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
* Pass both ways: Players pass cards anticlockwise in the second round.&lt;br /&gt;
* Soy sauce: If you have the most colours, you score 4 points. Only 1 soy sauce may be scored each round.&lt;br /&gt;
===TWO-PLAYER VARIANT===&lt;br /&gt;
This variant features a third “dummy” player that alternates between players.&lt;br /&gt;
&lt;br /&gt;
- Deal 3 players worth of cards (3 hands of 9).&lt;br /&gt;
- Put the dummy player’s cards face down between you as a draw pile.&lt;br /&gt;
- Choose one player to be the first to control the dummy player.&lt;br /&gt;
- When you’re in control, draw the top card from the dummy pile and add it to your hand.&lt;br /&gt;
&lt;br /&gt;
then choose 1 card for yourself and 1 for the dummy player.&lt;br /&gt;
&lt;br /&gt;
(Your opponent plays 1 card as normal.)&lt;br /&gt;
&lt;br /&gt;
• Reveal cards and then switch hands, leaving the dummy pile in place.&lt;br /&gt;
• Now your opponent controls the dummy player by drawing from the pile and then choosing 1 for themself and 1 for the dummy.&lt;br /&gt;
• Take turns controlling the dummy pile until all cards are played out.&lt;br /&gt;
• Play 3 rounds as described above, scoring as per normal rules.&lt;/div&gt;</summary>
		<author><name>NiraD</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_tinytowns&amp;diff=26469</id>
		<title>Tips tinytowns</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_tinytowns&amp;diff=26469"/>
		<updated>2025-09-15T19:24:21Z</updated>

		<summary type="html">&lt;p&gt;NiraD: Created page with &amp;quot;* Try to build slowly by starting with the buildings that require more bricks. If your opponents run out of squares on their playerboards first, then you can choose whatever color bricks you want as you finish filling your board. * Look at the scoring combinations offered by the buildings available in the current game, and figure out a strategy for each brick color.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Try to build slowly by starting with the buildings that require more bricks. If your opponents run out of squares on their playerboards first, then you can choose whatever color bricks you want as you finish filling your board.&lt;br /&gt;
* Look at the scoring combinations offered by the buildings available in the current game, and figure out a strategy for each brick color.&lt;/div&gt;</summary>
		<author><name>NiraD</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppresident&amp;diff=23742</id>
		<title>Gamehelppresident</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppresident&amp;diff=23742"/>
		<updated>2025-01-13T21:48:26Z</updated>

		<summary type="html">&lt;p&gt;NiraD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
The goal of President is to accumulate the most points by getting rid of all of the cards in your hand faster than the other players in each round.&lt;br /&gt;
&lt;br /&gt;
=== Playing the game ===&lt;br /&gt;
&lt;br /&gt;
Number of players : 2-8 (no President or Beggar in 2/3-player)&lt;br /&gt;
&lt;br /&gt;
President is played with a standard 52-card deck and 1 Joker. Following this hierarchy (lowest to highest): 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A, 2.&lt;br /&gt;
&lt;br /&gt;
*A Joker can be used as either the highest ranked single card, or a wild which can be used with other cards.&lt;br /&gt;
&lt;br /&gt;
Cards are dealt one at a time clockwise until all cards have been dealt. When cards cannot be evenly distributed, lowest ranked players will receive more cards than others.&lt;br /&gt;
&lt;br /&gt;
In 2 player mode, both players receive 15 cards instead.&lt;br /&gt;
&lt;br /&gt;
A player can play a single card or a set of cards of equal rank :&lt;br /&gt;
*Double – a pair of cards of the same value (ex. 2 Kings).&lt;br /&gt;
*Triple – three cards of the same value (ex. 3 fours).&lt;br /&gt;
*Quadruple – four cards of the same value (ex. 4 sevens).&lt;br /&gt;
*Quintuple - four cards of the same value and the Joker as a wild (ex. 4 nines plus the Joker).&lt;br /&gt;
&lt;br /&gt;
The first player of the round sets how many cards should be played for the entire pile.&lt;br /&gt;
*Player 1 : plays 1 five, then all others players must play one card until this pile is over.&lt;br /&gt;
*Player 1 : plays 2 nines, then all others players must play two cards until this pile is over.&lt;br /&gt;
&lt;br /&gt;
The next player must play a higher ranked combination with the same number of cards or pass and wait until their next turn.&lt;br /&gt;
&lt;br /&gt;
If all players except a single player pass consecutively, remove cards on the table and the player who played last starts a new play.&lt;br /&gt;
&lt;br /&gt;
If a player played their last card, and no other player can play (or pass even if they can play), the next player available clockwise will start next pile.&lt;br /&gt;
&lt;br /&gt;
=== End of the round ===&lt;br /&gt;
&lt;br /&gt;
The game will continue until there is a single player left with at least a card in their hand.&lt;br /&gt;
&lt;br /&gt;
The roles in the next round are:&lt;br /&gt;
*&#039;&#039;President&#039;&#039;: The first player to get rid of all of their cards&lt;br /&gt;
*&#039;&#039;Minister&#039;&#039;: The second player to get rid of all of their cards&lt;br /&gt;
*&#039;&#039;Peasant&#039;&#039;: The second to last player to get rid of all of their cards&lt;br /&gt;
*&#039;&#039;Beggar&#039;&#039;: The last player to get rid of all of their cards&lt;br /&gt;
*&#039;&#039;Citizen(s)&#039;&#039;: Any other players are considered neutral&lt;br /&gt;
&lt;br /&gt;
Before next round starts :&lt;br /&gt;
*The &#039;&#039;Beggar&#039;&#039; must give their two highest cards to the &#039;&#039;President&#039;&#039; and the &#039;&#039;President&#039;&#039; must give back 2 cards of their choice to the &#039;&#039;Beggar&#039;&#039; at the same time.&lt;br /&gt;
*The &#039;&#039;Peasant&#039;&#039; must give their highest card to the &#039;&#039;Minister&#039;&#039; and the &#039;&#039;Minister&#039;&#039; must give back 1 card of their choice to the &#039;&#039;Peasant&#039;&#039; at the same time.&lt;br /&gt;
*&#039;&#039;Citizen(s)&#039;&#039; do not exchange cards.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Beggar&#039;&#039; will be the first player to start the next round.&lt;br /&gt;
&lt;br /&gt;
=== Revolution ===&lt;br /&gt;
&lt;br /&gt;
When a player plays four or more cards, the hierarchy of all the cards is reversed during the same round. The Joker is unaffected by the revolution.&lt;br /&gt;
&lt;br /&gt;
For example, after the first revolution of a round, the order of power is (lowest to highest): Joker, 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3.&lt;br /&gt;
&lt;br /&gt;
If another revolution is played, the order would switch back to normal.&lt;br /&gt;
&lt;br /&gt;
=== Skip ===&lt;br /&gt;
&lt;br /&gt;
When a player plays the same number of cards of the same rank as the previous player, that skips the next person who would have played.&lt;br /&gt;
&lt;br /&gt;
For example, playing a 7 on top of another 7, or a pair of 4s on another pair of 4s, the next player is skipped.&lt;br /&gt;
&lt;br /&gt;
The Joker played alone cannot be skipped.&lt;br /&gt;
&lt;br /&gt;
=== Illegal Finish ===&lt;br /&gt;
&lt;br /&gt;
A player went out by playing 2 when card ranks are normal, 3 when card ranks are reversed, 8 when Ender 8 option is active, or the Joker (even as a wild card), is disqualified and is ranked the lowest.&lt;br /&gt;
&lt;br /&gt;
If several players are disqualified by this rule in the same round, the player who went out later is ranked higher.&lt;br /&gt;
&lt;br /&gt;
Playing illegal finish cards just before the last play is not forbidden.&lt;br /&gt;
&lt;br /&gt;
For example, when a player with Joker and a 4 has the lead, the player can play the Joker to win the trick immediately and then play a 4 and go out legally.&lt;br /&gt;
&lt;br /&gt;
=== Downfall ===&lt;br /&gt;
&lt;br /&gt;
When the President (or the Minister in 3-player) fails to get the first place, that player is automatically eliminated from the round and ranked last unless someone else is disqualified by illegal finish.&lt;br /&gt;
&lt;br /&gt;
== Points ==&lt;br /&gt;
&lt;br /&gt;
For each round, each player receives the points equal to the number of players they beat.&lt;br /&gt;
&lt;br /&gt;
The game ends when a player reaches the target score written in the player panel.&lt;br /&gt;
&lt;br /&gt;
== Variant rules ==&lt;br /&gt;
&lt;br /&gt;
The following additional variants are supported on BGA (as of 2025-01-13).&lt;br /&gt;
&lt;br /&gt;
=== Scoring rule and Game length ===&lt;br /&gt;
The game length option works a little differently depending on whether positive scoring or negative scoring is used.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Game length&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;&#039;Scoring rule&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Short&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Long&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Positive scoring&#039;&#039;&#039;: Each player scores points equal to the number of players they have beaten in the round. The game ends when someone reaches the target score. The target score depends on the game length:&lt;br /&gt;
|2x&amp;amp;nbsp;player&amp;amp;nbsp;count&lt;br /&gt;
|3x&amp;amp;nbsp;player&amp;amp;nbsp;count&lt;br /&gt;
|4x&amp;amp;nbsp;player&amp;amp;nbsp;count&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Negative scoring&#039;&#039;&#039;: President gains 1 point bonus, each Citizen loses 1 point, Peasant loses 2 points, and Beggar loses 3 points. The game ends when someone drops to 0 points or below. The starting points depend on the game length:&lt;br /&gt;
|10&amp;amp;nbsp;starting&amp;amp;nbsp;points&lt;br /&gt;
|15&amp;amp;nbsp;starting&amp;amp;nbsp;points&lt;br /&gt;
|20&amp;amp;nbsp;starting&amp;amp;nbsp;points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rule set ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Moderate variant&#039;&#039;&#039;: Revolution, Joker, Skip, Illegal finish&lt;br /&gt;
* &#039;&#039;&#039;Full variant&#039;&#039;&#039;: All card-related variants and Downfall.&lt;br /&gt;
* &#039;&#039;&#039;No variant&#039;&#039;&#039;: Removes all variants.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039;: Table creator can customize variant options.&lt;br /&gt;
&lt;br /&gt;
=== First player ===&lt;br /&gt;
Determines whether the highest player (president) or lowest player (beggar) will be the first player to start the next round.&lt;br /&gt;
&lt;br /&gt;
=== Automatic turn skip ===&lt;br /&gt;
The game checks only public information to determine whether a player has any chance of beating the current combination regardless of the cards in hand. If all relevant higher cards are discarded already, the turn is skipped automatically.&lt;br /&gt;
&lt;br /&gt;
=== Same suit sequence ===&lt;br /&gt;
Three or more cards of consecutive rank and the same suit can be played as a valid combination. If applicable, all special effects of cards in the combination are applied.&lt;br /&gt;
&lt;br /&gt;
=== Suit lock ===&lt;br /&gt;
If a player plays a combination of the same suit as the previous play, all further plays during the same trick must be the same suit combination. The Joker cannot activate a suit lock, but can be used as the required suit during a locked trick.&lt;br /&gt;
&lt;br /&gt;
=== Ender 8 ===&lt;br /&gt;
Playing one or more 8s ends the trick immediately.&lt;br /&gt;
&lt;br /&gt;
=== Reversing 9 ===&lt;br /&gt;
Playing one or more 9s reverses the turn order permanently.&lt;br /&gt;
&lt;br /&gt;
=== Jack back ===&lt;br /&gt;
Playing one or more Jacks reverses card ranks or cancels the rank reversal during the same trick.&lt;br /&gt;
&lt;br /&gt;
=== Permanent pass ===&lt;br /&gt;
A player passed their turn is completely out of the trick and cannot play cards again during that trick.&lt;br /&gt;
&lt;br /&gt;
=== Unskippable 2/3 ===&lt;br /&gt;
- 2s (or 3s when Revolution is in effect) cannot be beaten by the same rank.&lt;/div&gt;</summary>
		<author><name>NiraD</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppresident&amp;diff=23741</id>
		<title>Gamehelppresident</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppresident&amp;diff=23741"/>
		<updated>2025-01-13T21:44:34Z</updated>

		<summary type="html">&lt;p&gt;NiraD: define variant rules here so they are available during play&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
&lt;br /&gt;
The goal of President is to accumulate the most points by getting rid of all of the cards in your hand faster than the other players in each round.&lt;br /&gt;
&lt;br /&gt;
=== Playing the game ===&lt;br /&gt;
&lt;br /&gt;
Number of players : 2-8 (no President or Beggar in 2/3-player)&lt;br /&gt;
&lt;br /&gt;
President is played with a standard 52-card deck and 1 Joker. Following this hierarchy (lowest to highest): 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A, 2.&lt;br /&gt;
&lt;br /&gt;
*A Joker can be used as either the highest ranked single card, or a wild which can be used with other cards.&lt;br /&gt;
&lt;br /&gt;
Cards are dealt one at a time clockwise until all cards have been dealt. When cards cannot be evenly distributed, lowest ranked players will receive more cards than others.&lt;br /&gt;
&lt;br /&gt;
In 2 player mode, both players receive 15 cards instead.&lt;br /&gt;
&lt;br /&gt;
A player can play a single card or a set of cards of equal rank :&lt;br /&gt;
*Double – a pair of cards of the same value (ex. 2 Kings).&lt;br /&gt;
*Triple – three cards of the same value (ex. 3 fours).&lt;br /&gt;
*Quadruple – four cards of the same value (ex. 4 sevens).&lt;br /&gt;
*Quintuple - four cards of the same value and the Joker as a wild (ex. 4 nines plus the Joker).&lt;br /&gt;
&lt;br /&gt;
The first player of the round sets how many cards should be played for the entire pile.&lt;br /&gt;
*Player 1 : plays 1 five, then all others players must play one card until this pile is over.&lt;br /&gt;
*Player 1 : plays 2 nines, then all others players must play two cards until this pile is over.&lt;br /&gt;
&lt;br /&gt;
The next player must play a higher ranked combination with the same number of cards or pass and wait until their next turn.&lt;br /&gt;
&lt;br /&gt;
If all players except a single player pass consecutively, remove cards on the table and the player who played last starts a new play.&lt;br /&gt;
&lt;br /&gt;
If a player played their last card, and no other player can play (or pass even if they can play), the next player available clockwise will start next pile.&lt;br /&gt;
&lt;br /&gt;
=== End of the round ===&lt;br /&gt;
&lt;br /&gt;
The game will continue until there is a single player left with at least a card in their hand.&lt;br /&gt;
&lt;br /&gt;
The roles in the next round are:&lt;br /&gt;
*&#039;&#039;President&#039;&#039;: The first player to get rid of all of their cards&lt;br /&gt;
*&#039;&#039;Minister&#039;&#039;: The second player to get rid of all of their cards&lt;br /&gt;
*&#039;&#039;Peasant&#039;&#039;: The second to last player to get rid of all of their cards&lt;br /&gt;
*&#039;&#039;Beggar&#039;&#039;: The last player to get rid of all of their cards&lt;br /&gt;
*&#039;&#039;Citizen(s)&#039;&#039;: Any other players are considered neutral&lt;br /&gt;
&lt;br /&gt;
Before next round starts :&lt;br /&gt;
*The &#039;&#039;Beggar&#039;&#039; must give their two highest cards to the &#039;&#039;President&#039;&#039; and the &#039;&#039;President&#039;&#039; must give back 2 cards of their choice to the &#039;&#039;Beggar&#039;&#039; at the same time.&lt;br /&gt;
*The &#039;&#039;Peasant&#039;&#039; must give their highest card to the &#039;&#039;Minister&#039;&#039; and the &#039;&#039;Minister&#039;&#039; must give back 1 card of their choice to the &#039;&#039;Peasant&#039;&#039; at the same time.&lt;br /&gt;
*&#039;&#039;Citizen(s)&#039;&#039; do not exchange cards.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Beggar&#039;&#039; will be the first player to start the next round.&lt;br /&gt;
&lt;br /&gt;
=== Revolution ===&lt;br /&gt;
&lt;br /&gt;
When a player plays four or more cards, the hierarchy of all the cards is reversed during the same round. The Joker is unaffected by the revolution.&lt;br /&gt;
&lt;br /&gt;
For example, after the first revolution of a round, the order of power is (lowest to highest): Joker, 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3.&lt;br /&gt;
&lt;br /&gt;
If another revolution is played, the order would switch back to normal.&lt;br /&gt;
&lt;br /&gt;
=== Skip ===&lt;br /&gt;
&lt;br /&gt;
When a player plays the same number of cards of the same rank as the previous player, that skips the next person who would have played.&lt;br /&gt;
&lt;br /&gt;
For example, playing a 7 on top of another 7, or a pair of 4s on another pair of 4s, the next player is skipped.&lt;br /&gt;
&lt;br /&gt;
The Joker played alone cannot be skipped.&lt;br /&gt;
&lt;br /&gt;
=== Illegal Finish ===&lt;br /&gt;
&lt;br /&gt;
A player went out by playing 2 when card ranks are normal, 3 when card ranks are reversed, 8 when Ender 8 option is active, or the Joker (even as a wild card), is disqualified and is ranked the lowest.&lt;br /&gt;
&lt;br /&gt;
If several players are disqualified by this rule in the same round, the player who went out later is ranked higher.&lt;br /&gt;
&lt;br /&gt;
Playing illegal finish cards just before the last play is not forbidden.&lt;br /&gt;
&lt;br /&gt;
For example, when a player with Joker and a 4 has the lead, the player can play the Joker to win the trick immediately and then play a 4 and go out legally.&lt;br /&gt;
&lt;br /&gt;
=== Downfall ===&lt;br /&gt;
&lt;br /&gt;
When the President (or the Minister in 3-player) fails to get the first place, that player is automatically eliminated from the round and ranked last unless someone else is disqualified by illegal finish.&lt;br /&gt;
&lt;br /&gt;
== Points ==&lt;br /&gt;
&lt;br /&gt;
For each round, each player receives the points equal to the number of players they beat.&lt;br /&gt;
&lt;br /&gt;
The game ends when a player reaches the target score written in the player panel.&lt;br /&gt;
&lt;br /&gt;
== Variant rules ==&lt;br /&gt;
&lt;br /&gt;
The following additional variants are supported on BGA (as of 2025-01-13).&lt;br /&gt;
&lt;br /&gt;
=== Scoring rule and Game length ===&lt;br /&gt;
The game length option works a little differently depending on whether positive scoring or negative scoring is used.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Game length&lt;br /&gt;
|-&lt;br /&gt;
!Scoring rule&lt;br /&gt;
|&#039;&#039;&#039;Short&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Long&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Positive scoring&#039;&#039;&#039;: Each player scores points equal to the number of players they have beaten in the round. The game ends when someone reaches the target score. The target score depends on the game length:&lt;br /&gt;
|2x&amp;amp;nbsp;player&amp;amp;nbsp;count&lt;br /&gt;
|3x&amp;amp;nbsp;player&amp;amp;nbsp;count&lt;br /&gt;
|4x&amp;amp;nbsp;player&amp;amp;nbsp;count&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Negative scoring&#039;&#039;&#039;: President gains 1 point bonus, each Citizen loses 1 point, Peasant loses 2 points, and Beggar loses 3 points. The game ends when someone drops to 0 points or below. The starting points depend on the game length:&lt;br /&gt;
|10&amp;amp;nbsp;starting&amp;amp;nbsp;points&lt;br /&gt;
|15&amp;amp;nbsp;starting&amp;amp;nbsp;points&lt;br /&gt;
|20&amp;amp;nbsp;starting&amp;amp;nbsp;points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rule set ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Moderate variant&#039;&#039;&#039;: Revolution, Joker, Skip, Illegal finish&lt;br /&gt;
* &#039;&#039;&#039;Full variant&#039;&#039;&#039;: All card-related variants and Downfall.&lt;br /&gt;
* &#039;&#039;&#039;No variant&#039;&#039;&#039;: Removes all variants.&lt;br /&gt;
* &#039;&#039;&#039;Custom&#039;&#039;&#039;: Table creator can customize variant options.&lt;br /&gt;
&lt;br /&gt;
=== First player ===&lt;br /&gt;
Determines whether the highest player (president) or lowest player (beggar) will be the first player to start the next round.&lt;br /&gt;
&lt;br /&gt;
=== Automatic turn skip ===&lt;br /&gt;
The game checks only public information to determine whether a player has any chance of beating the current combination regardless of the cards in hand. If all relevant higher cards are discarded already, the turn is skipped automatically.&lt;br /&gt;
&lt;br /&gt;
=== Same suit sequence ===&lt;br /&gt;
Three or more cards of consecutive rank and the same suit can be played as a valid combination. If applicable, all special effects of cards in the combination are applied.&lt;br /&gt;
&lt;br /&gt;
=== Suit lock ===&lt;br /&gt;
If a player plays a combination of the same suit as the previous play, all further plays during the same trick must be the same suit combination. The Joker cannot activate a suit lock, but can be used as the required suit during a locked trick.&lt;br /&gt;
&lt;br /&gt;
=== Ender 8 ===&lt;br /&gt;
Playing one or more 8s ends the trick immediately.&lt;br /&gt;
&lt;br /&gt;
=== Reversing 9 ===&lt;br /&gt;
Playing one or more 9s reverses the turn order permanently.&lt;br /&gt;
&lt;br /&gt;
=== Jack back ===&lt;br /&gt;
Playing one or more Jacks reverses card ranks or cancels the rank reversal during the same trick.&lt;br /&gt;
&lt;br /&gt;
=== Permanent pass ===&lt;br /&gt;
A player passed their turn is completely out of the trick and cannot play cards again during that trick.&lt;br /&gt;
&lt;br /&gt;
=== Unskippable 2/3 ===&lt;br /&gt;
- 2s (or 3s when Revolution is in effect) cannot be beaten by the same rank.&lt;/div&gt;</summary>
		<author><name>NiraD</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphearts&amp;diff=17591</id>
		<title>Gamehelphearts</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphearts&amp;diff=17591"/>
		<updated>2023-07-23T18:36:54Z</updated>

		<summary type="html">&lt;p&gt;NiraD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
* Hearts is a card game for 4 players, every player for themselves.&lt;br /&gt;
* It uses the standard 52-card pack, ranked {{card|=A}} (high) to {{card|=2}} (low), with the figure cards being {{card|=K}}{{card|=Q}}{{card|=J}} high to low.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
The entire deck is dealt, giving each player a hand of 13 cards. After looking at your hand, choose three cards to pass to another player.&lt;br /&gt;
&lt;br /&gt;
The passing rotation is:&lt;br /&gt;
* (1st hand) to the player on your left,&lt;br /&gt;
* (2nd hand) to the player on your right,&lt;br /&gt;
* (3rd hand) to the player across the table,&lt;br /&gt;
* (4th hand) no passing.&lt;br /&gt;
&lt;br /&gt;
The rotation repeats until the game ends.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
* After passing cards, the player holding the {{club|=2}} leads the first trick.&lt;br /&gt;
* Each player must follow suit if possible. If you have no cards of the suit led, you may play a card of any suit.&lt;br /&gt;
** Exception: You may not play a {{heart}} or the {{spade|=Q}} on the first trick, even if you have no clubs.&lt;br /&gt;
* The highest card of the suit led wins the trick. The winner of a trick starts the next trick.&lt;br /&gt;
* Hearts may not be led until a {{heart}} has been played (this is called &amp;quot;breaking hearts&amp;quot;).&lt;br /&gt;
* There is no trump suit.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
* At the end of each hand, each {{heart}} taken by a player counts -1, and the {{spade|=Q}} counts -13.&lt;br /&gt;
* If one player has taken all 13 {{heart}}s &#039;&#039;and&#039;&#039; {{spade|=Q}} (this is known as &amp;quot;shooting the moon&amp;quot;, or &amp;quot;slam&amp;quot;), that player scores 0 and all other players score -26.  Warning other players about an attempt to shoot the moon is team play, and a breach of Hearts etiquette.&lt;br /&gt;
* When one or more players reach zero, the game ends.&lt;br /&gt;
* The player with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
=== Initial points ===&lt;br /&gt;
* Start with 50 points&lt;br /&gt;
* Start with 75 points&lt;br /&gt;
* Start with 100 points&lt;br /&gt;
&lt;br /&gt;
=== Rule set ===&lt;br /&gt;
* Hearts&lt;br /&gt;
* Omnibus Hearts: {{diamond|=J}} is +10; shooting the moon requires ({{diamond|=J}}, ({{spade|=Q}}, and all 13 {{heart}}&lt;br /&gt;
* Black Maria: {{spade|=A}} is -7, {{spade|=K}} is -10, no penalty card play limit, always pass right, no shooting the moon, player left of dealer always starts&lt;br /&gt;
* Spot Hearts: {{heart|=A}} is -14, {{heart|=K}} is -13, {{heart|=Q}} is -12, {{heart|=J}} is -11, and other {{heart}} are negative their face value&lt;br /&gt;
* Custom&lt;br /&gt;
&lt;br /&gt;
=== Jack of Diamonds bonus ===&lt;br /&gt;
* Disabled&lt;br /&gt;
* Enabled ({{diamond|=J}} worth +10)&lt;br /&gt;
&lt;br /&gt;
=== Penalty card play limit ===&lt;br /&gt;
* Default (no points on first trick, cannot lead {{heart}} until they break)&lt;br /&gt;
* Points in the first trick (cannot lead {{heart}} until they break)&lt;br /&gt;
* Disabled&lt;br /&gt;
&lt;br /&gt;
=== Face value scoring ===&lt;br /&gt;
* Disabled&lt;br /&gt;
* Enabled&lt;br /&gt;
&lt;br /&gt;
=== High Spades scoring ===&lt;br /&gt;
* Disabled&lt;br /&gt;
* Enabled&lt;br /&gt;
&lt;br /&gt;
=== Starter card ===&lt;br /&gt;
* Enabled ({{club|=2}} always starts)&lt;br /&gt;
* Disabled (player left of dealer always starts)&lt;br /&gt;
&lt;br /&gt;
=== Shooting the moon ===&lt;br /&gt;
* Default (other players receive -26 points)&lt;br /&gt;
* Positive moon scoring (player receives +26 points)&lt;br /&gt;
* Disabled&lt;br /&gt;
&lt;br /&gt;
=== Pass cycle ===&lt;br /&gt;
* Default&lt;br /&gt;
* Remove no pass hands&lt;br /&gt;
* Always pass right&lt;br /&gt;
&lt;br /&gt;
=== Skip uneventful final tricks ===&lt;br /&gt;
* Yes&lt;br /&gt;
* No&lt;/div&gt;</summary>
		<author><name>NiraD</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphearts&amp;diff=17397</id>
		<title>Gamehelphearts</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphearts&amp;diff=17397"/>
		<updated>2023-07-07T18:38:03Z</updated>

		<summary type="html">&lt;p&gt;NiraD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
* Hearts is a card game for 4 players, every player for themselves.&lt;br /&gt;
* It uses the standard 52-card pack, ranked {{card|=A}} (high) to {{card|=2}} (low), with the figure cards being {{card|=K}}{{card|=Q}}{{card|=J}} high to low.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
The entire deck is dealt, giving each player a hand of 13 cards. After looking at your hand, choose three cards to pass to another player.&lt;br /&gt;
&lt;br /&gt;
The passing rotation is:&lt;br /&gt;
* (1st hand) to the player on your left,&lt;br /&gt;
* (2nd hand) to the player on your right,&lt;br /&gt;
* (3rd hand) to the player across the table,&lt;br /&gt;
* (4th hand) no passing.&lt;br /&gt;
&lt;br /&gt;
The rotation repeats until the game ends.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
* After passing cards, the player holding the {{club|=2}} leads the first trick.&lt;br /&gt;
* Each player must follow suit if possible. If you have no cards of the suit led, you may play a card of any suit.&lt;br /&gt;
** Exception: You may not play a {{heart}} or the {{spade|=Q}} on the first trick, even if you have no clubs.&lt;br /&gt;
* The highest card of the suit led wins the trick. The winner of a trick starts the next trick.&lt;br /&gt;
* Hearts may not be led until a {{heart}} has been played (this is called &amp;quot;breaking hearts&amp;quot;).&lt;br /&gt;
* There is no trump suit.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
* At the end of each hand, each {{heart}} taken by a player counts -1, and the {{spade|=Q}} counts -13.&lt;br /&gt;
* If one player has taken all 13 {{heart}}s &#039;&#039;and&#039;&#039; {{spade|=Q}} (this is known as &amp;quot;shooting the moon&amp;quot;, or &amp;quot;slam&amp;quot;), that player scores 0 and all other players score -26.  Warning other players about an attempt to shoot the moon is team play, and a breach of Hearts etiquette.&lt;br /&gt;
* When one or more players reach zero, the game ends.&lt;br /&gt;
* The player with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
=== Initial points ===&lt;br /&gt;
* Start with 50 points&lt;br /&gt;
* Start with 75 points&lt;br /&gt;
* Start with 100 points&lt;br /&gt;
&lt;br /&gt;
=== Rule set ===&lt;br /&gt;
* Hearts&lt;br /&gt;
* Omnibus Hearts: {{diamond|=10}} is +10; shooting the moon requires ({{diamond|=10}}, ({{spade|=Q}}, and all 13 {{heart}}&lt;br /&gt;
* Black Maria: {{spade|=A}} is -7, {{spade|=K}} is -10, no penalty card play limit, always pass right, no shooting the moon, player left of dealer always starts&lt;br /&gt;
* Spot Hearts: {{heart|=A}} is -14, {{heart|=K}} is -13, {{heart|=Q}} is -12, {{heart|=J}} is -11, and other {{heart}} are negative their face value&lt;br /&gt;
* Custom&lt;br /&gt;
&lt;br /&gt;
=== Jack of Diamonds bonus ===&lt;br /&gt;
* Disabled&lt;br /&gt;
* Enabled ({{diamond|=J}} worth +10)&lt;br /&gt;
&lt;br /&gt;
=== Penalty card play limit ===&lt;br /&gt;
* Default (no points on first trick, cannot lead {{heart}} until they break)&lt;br /&gt;
* Points in the first trick (cannot lead {{heart}} until they break)&lt;br /&gt;
* Disabled&lt;br /&gt;
&lt;br /&gt;
=== Face value scoring ===&lt;br /&gt;
* Disabled&lt;br /&gt;
* Enabled&lt;br /&gt;
&lt;br /&gt;
=== High Spades scoring ===&lt;br /&gt;
* Disabled&lt;br /&gt;
* Enabled&lt;br /&gt;
&lt;br /&gt;
=== Starter card ===&lt;br /&gt;
* Enabled ({{club|=2}} always starts)&lt;br /&gt;
* Disabled (player left of dealer always starts)&lt;br /&gt;
&lt;br /&gt;
=== Shooting the moon ===&lt;br /&gt;
* Default (other players receive -26 points)&lt;br /&gt;
* Positive moon scoring (player receives +26 points)&lt;br /&gt;
* Disabled&lt;br /&gt;
&lt;br /&gt;
=== Pass cycle ===&lt;br /&gt;
* Default&lt;br /&gt;
* Remove no pass hands&lt;br /&gt;
* Always pass right&lt;br /&gt;
&lt;br /&gt;
=== Skip uneventful final tricks ===&lt;br /&gt;
* Yes&lt;br /&gt;
* No&lt;/div&gt;</summary>
		<author><name>NiraD</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphearts&amp;diff=17396</id>
		<title>Gamehelphearts</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphearts&amp;diff=17396"/>
		<updated>2023-07-07T18:32:39Z</updated>

		<summary type="html">&lt;p&gt;NiraD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
* Hearts is a card game for 4 players, every player for themselves.&lt;br /&gt;
* It uses the standard 52-card pack, ranked {{card|=A}} (high) to {{card|=2}} (low), with the figure cards being {{card|=K}}{{card|=Q}}{{card|=J}} high to low.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
The entire deck is dealt, giving each player a hand of 13 cards. After looking at your hand, choose three cards to pass to another player.&lt;br /&gt;
&lt;br /&gt;
The passing rotation is:&lt;br /&gt;
* (1st hand) to the player on your left,&lt;br /&gt;
* (2nd hand) to the player on your right,&lt;br /&gt;
* (3rd hand) to the player across the table,&lt;br /&gt;
* (4th hand) no passing.&lt;br /&gt;
&lt;br /&gt;
The rotation repeats until the game ends.&lt;br /&gt;
&lt;br /&gt;
== Tricks ==&lt;br /&gt;
&lt;br /&gt;
* After passing cards, the player holding the {{club|=2}} leads the first trick.&lt;br /&gt;
* Each player must follow suit if possible. If you have no cards of the suit led, you may play a card of any suit.&lt;br /&gt;
** Exception: You may not play a {{heart}} or the {{spade|=Q}} on the first trick, even if you have no clubs.&lt;br /&gt;
* The highest card of the suit led wins the trick. The winner of a trick starts the next trick.&lt;br /&gt;
* Hearts may not be led until a {{heart}} has been played (this is called &amp;quot;breaking hearts&amp;quot;).&lt;br /&gt;
* There is no trump suit.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
* At the end of each hand, each {{heart}} taken by a player counts -1, and the {{spade|=Q}} counts -13.&lt;br /&gt;
* If one player has taken all 13 {{heart}}s &#039;&#039;and&#039;&#039; {{spade|=Q}} (this is known as &amp;quot;shooting the moon&amp;quot;, or &amp;quot;slam&amp;quot;), that player scores 0 and all other players score -26.  Warning other players about an attempt to shoot the moon is team play, and a breach of Hearts etiquette.&lt;br /&gt;
* When one or more players reach zero, the game ends.&lt;br /&gt;
* The player with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
=== Initial points ===&lt;br /&gt;
* Start with 50 points&lt;br /&gt;
* Start with 75 points&lt;br /&gt;
* Start with 100 points&lt;br /&gt;
&lt;br /&gt;
=== Rule set ===&lt;br /&gt;
* Hearts&lt;br /&gt;
* Omnibus Hearts (({{diamond|=10}} is +10; shooting the moon requires ({{diamond|=10}}, ({{spade|=Q}}, and all 13 {{heart}})&lt;br /&gt;
* Black Maria ({{spade|=A}} is -7, {{spade|=K}} is -10, no penalty card play limit, always pass right, no shooting the moon, player left of dealer always starts)&lt;br /&gt;
* Spot Hearts ({{heart|=A}} is -14, {{heart|=K}} is -13, {{heart|=Q}} is -12, {{heart|=J}} is -11, and other {{heart}} are negative their face value)&lt;br /&gt;
* Custom&lt;br /&gt;
&lt;br /&gt;
=== Jack of Diamonds bonus ===&lt;br /&gt;
* Disabled&lt;br /&gt;
* Enabled ({{diamond|=J}} worth +10)&lt;br /&gt;
&lt;br /&gt;
=== Penalty card play limit ===&lt;br /&gt;
* Default (no points on first trick, cannot lead {{heart}} until they break)&lt;br /&gt;
* Points in the first trick (cannot lead {{heart}} until they break)&lt;br /&gt;
* Disabled&lt;br /&gt;
&lt;br /&gt;
=== Face value scoring ===&lt;br /&gt;
* Disabled&lt;br /&gt;
* Enabled&lt;br /&gt;
&lt;br /&gt;
=== High Spades scoring ===&lt;br /&gt;
* Disabled&lt;br /&gt;
* Enabled&lt;br /&gt;
&lt;br /&gt;
=== Starter card ===&lt;br /&gt;
* Enabled ({{club|=2}} always starts)&lt;br /&gt;
* Disabled (player left of dealer always starts)&lt;br /&gt;
&lt;br /&gt;
=== Shooting the moon ===&lt;br /&gt;
* Default (other players receive -26 points)&lt;br /&gt;
* Positive moon scoring (player receives +26 points)&lt;br /&gt;
* Disabled&lt;br /&gt;
&lt;br /&gt;
=== Pass cycle ===&lt;br /&gt;
* Default&lt;br /&gt;
* Remove no pass hands&lt;br /&gt;
* Always pass right&lt;br /&gt;
&lt;br /&gt;
=== Skip uneventful final tricks ===&lt;br /&gt;
* Yes&lt;br /&gt;
* No&lt;/div&gt;</summary>
		<author><name>NiraD</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprallymangt&amp;diff=4419</id>
		<title>Gamehelprallymangt</title>
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		<updated>2020-05-20T23:31:01Z</updated>

		<summary type="html">&lt;p&gt;NiraD: How do you roll the dice you&amp;#039;ve chosen?&lt;/p&gt;
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&lt;div&gt;== Rounds ==&lt;br /&gt;
In Rallyman: GT, the order of play isn’t constant - it can, and will, change each round, depending on how the race progresses. To help you to keep track of rounds, we’ve split them into “white” rounds and “black” rounds. A game of Rallyman: GT is made up of alternating “white” and “black” rounds. Each player gets one turn each round. The Round marker has a white side and a black side, as do the Gear markers. Gear markers allow you to keep track of the speed of a vehicle in between turns. At the end of their turn each player puts down a Gear marker of the colour of the next round. This allows you to immediately tell who has already played their turn this round. This Round marker is there to remind you which round is in play and therefore which Gear markers indicate if a car has or hasn’t played yet. At the end of a round the Round marker is flipped over and a new one can begin.&lt;br /&gt;
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At the beginning of each round, you must first determine the order of play.&lt;br /&gt;
== Determining order of play ==&lt;br /&gt;
In Rallyman: GT, it’s all about speed! Even the smallest difference in your speed or positioning can mean going first in a round or not.&lt;br /&gt;
Going first gives you the chance to get ahead of your opponents and potentially out manoeuvre them, whereas going last can free up a lot of the track in front of you, giving you more options for your movement. Managing when you want to play in a round can open up some great opportunities during a race!&lt;br /&gt;
Order of play at the start of each round is determined by speed, then by the position of each car in case of a draw.&lt;br /&gt;
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=== Order of priority: ===&lt;br /&gt;
SPEED &amp;gt; DISTANCE &amp;gt; POSITION&lt;br /&gt;
# Speed - Start by identifying the fastest car. The car with the highest Gear marker always plays first, no matter where they are on the track.&lt;br /&gt;
# Distance - If two or more cars are going at the same speed, then order of play is determined by how far along the track they are. The car furthest ahead plays first.&lt;br /&gt;
# Position - In case of a draw in terms of speed and distance, the car situated on the inside lane of the next corner plays first. A “corner” is a section of track with speed limitations&lt;br /&gt;
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== The Turn ==&lt;br /&gt;
During their turns, players will be using the dice available to them to move their car around the track, navigating turns and other drivers whilst pushing themselves as far as possible!&lt;br /&gt;
Once order of play has been established, each player takes their turn one after the other.&lt;br /&gt;
=== During their turn a player will do the following: ===&lt;br /&gt;
# Choose their dice.&lt;br /&gt;
# Roll their dice and move their car.&lt;br /&gt;
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== Choosing your dice ==&lt;br /&gt;
During their turn, players will use dice to accelerate, brake, and coast their way around the track. As long as you follow a few simple rules, you’re free to combine these dice as you please. Getting creative with your dice combinations is the key to getting ahead! During the game, a player can find all the information they need for their car on their Dashboard.&lt;br /&gt;
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== Rolling your dice ==&lt;br /&gt;
&#039;&#039;&#039;In a game with 4 beginners, none of us could figure out how to actually roll the dice after we had chosen them. If you know how to tell the game to roll the dice after you&#039;ve chosen them, then please explain how to do it here.&#039;&#039;&#039;&lt;br /&gt;
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== Overtaking ==&lt;br /&gt;
To enter a space adjacent to another player’s car, you must use a Gear die equal to or higher than the current Gear of the opponent’s car. &lt;br /&gt;
Once your car is beside theirs, the rest of their movement can be at any speed.&lt;/div&gt;</summary>
		<author><name>NiraD</name></author>
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