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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Niiiice1</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-31T00:57:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptulipandrose&amp;diff=22050</id>
		<title>Gamehelptulipandrose</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptulipandrose&amp;diff=22050"/>
		<updated>2024-08-05T08:34:29Z</updated>

		<summary type="html">&lt;p&gt;Niiiice1: More typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setup ==&lt;br /&gt;
Each player receives a Merchant card, an initial capital of 25 florins and 3 random Special Orders (if playing with the Special Orders variant).&lt;br /&gt;
&lt;br /&gt;
== Rounds ==&lt;br /&gt;
The game is played over two rounds (days). In each round, all players take their turn as a seller once.&lt;br /&gt;
&lt;br /&gt;
== Turn Order ==&lt;br /&gt;
In each round there is an active player (the seller), starting in the first round with the player with the lowest priority number and continuing in the next round with the player with the next highest, and so on.&lt;br /&gt;
&lt;br /&gt;
== Player&#039;s Turn ==&lt;br /&gt;
A player&#039;s turn is divided into the following steps: &lt;br /&gt;
# &#039;&#039;&#039;Income:&#039;&#039;&#039; All players receive income based on their merchant and the cards they own.&lt;br /&gt;
# &#039;&#039;&#039;New cards:&#039;&#039;&#039; The seller reveals flower cards up until the sum of their initial values is 20 or 21. &lt;br /&gt;
# &#039;&#039;&#039;Create bouquets:&#039;&#039;&#039; The seller splits their flower cards in 3 bouquets and sets each bouquet for auction.&lt;br /&gt;
# &#039;&#039;&#039;Auction:&#039;&#039;&#039; Players bid in any order. At the end the highest bidder gains the cards and pay the seller.&lt;br /&gt;
# &#039;&#039;&#039;Buy or sell:&#039;&#039;&#039; Seller can keep the cards of a bouquet by paying the highest bidder half of the money offered, rounded up.&lt;br /&gt;
&lt;br /&gt;
After all the bouquets have been auctioned, the next player becomes the seller and so on.&lt;br /&gt;
&lt;br /&gt;
== Loans ==&lt;br /&gt;
A player may place a bid for a bouquet but not have enough money to pay for it. In this case, they need to get a loan. Each loan immediately yields 20 florins. Each player can get up to 2 loans during the course of the game. At the end of the game, each player loses 30 points for each loan tile they hold. &lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game ends at the end of the 2nd round after all players have become the seller twice during the game. &lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
Players gain points for sets of same flower cards, different flower cards, money, special cards and special order cards. They also lose points for loans and weeds&lt;br /&gt;
&lt;br /&gt;
=== Money ===&lt;br /&gt;
Players get 1 point for every Florin they have collected.&lt;br /&gt;
&lt;br /&gt;
=== Flower cards ===&lt;br /&gt;
Players get points based on the quantity of same / different flowers:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Qty&lt;br /&gt;
!&lt;br /&gt;
!Points&lt;br /&gt;
!&lt;br /&gt;
!Qty&lt;br /&gt;
!&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1x1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|8x8&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2x2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|9x9&lt;br /&gt;
|81&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3x3&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|10x10&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4x4&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|11x11&lt;br /&gt;
|121&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5x5&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|12x12&lt;br /&gt;
|144&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6x6&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|13&lt;br /&gt;
|13x13&lt;br /&gt;
|169&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7x7&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|14&lt;br /&gt;
|14x14&lt;br /&gt;
|256&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loans ===&lt;br /&gt;
Players lose 30 Points for each loan taken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The player with the most points becomes the most prestigious merchant!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
=== Weeds ===&lt;br /&gt;
Weeds are cards with a negative starting value. Weed cards are not considered flower cards.&lt;br /&gt;
&lt;br /&gt;
Each player at the end of the game loses points depending on the number of weeds in his possession:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weeds&lt;br /&gt;
!Points&lt;br /&gt;
!&lt;br /&gt;
!Weeds&lt;br /&gt;
!Points&lt;br /&gt;
!&lt;br /&gt;
!Weeds&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| -5&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
| -45&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
| -110&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
| -11&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
| -56&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
| -125&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| -18&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
| -68&lt;br /&gt;
|&lt;br /&gt;
|13&lt;br /&gt;
| -140&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| -26&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
| --81&lt;br /&gt;
|&lt;br /&gt;
|14&lt;br /&gt;
| -155&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| -35&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
| -95&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
| -170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
All players receive three special order cards at the beginning of the game, which give them an extra chance to earn points at the end of the game.  &lt;br /&gt;
&lt;br /&gt;
=== 6th Player ===&lt;br /&gt;
* When revealing new cards, the seller reveals flower cards until the sum of their initial values is 17 or 18.&lt;br /&gt;
* Each player receives 2 Special Orders.&lt;/div&gt;</summary>
		<author><name>Niiiice1</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptulipandrose&amp;diff=22049</id>
		<title>Gamehelptulipandrose</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptulipandrose&amp;diff=22049"/>
		<updated>2024-08-05T08:32:28Z</updated>

		<summary type="html">&lt;p&gt;Niiiice1: Mainly typos with a couple of grammar changes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Setup ==&lt;br /&gt;
Each player receives a Merchant card, an initial capital of 25 florins and 3 random Special Orders (if playing with the Special Orders variant).&lt;br /&gt;
&lt;br /&gt;
== Rounds ==&lt;br /&gt;
The game is played over two rounds (days). In each round, all players take their turn as a seller once.&lt;br /&gt;
&lt;br /&gt;
== Turn Order ==&lt;br /&gt;
In each round there is an active player (the seller), starting in the first round with the player with the lowest priority number and continuing in the next round with the player with the next highest, and so on.&lt;br /&gt;
&lt;br /&gt;
== Player&#039;s Turn ==&lt;br /&gt;
A players’ turn is divided in the following steps: &lt;br /&gt;
# &#039;&#039;&#039;Income:&#039;&#039;&#039; All players receive income based on their merchant and the cards they own.&lt;br /&gt;
# &#039;&#039;&#039;New cards:&#039;&#039;&#039; The seller reveals flower cards up until the sum of their initial values is 20 or 21. &lt;br /&gt;
# &#039;&#039;&#039;Crete bouquets:&#039;&#039;&#039; The seller splits their flower cards in 3 bouquets and sets each bouquet for auction.&lt;br /&gt;
# &#039;&#039;&#039;Auction:&#039;&#039;&#039; Players bid in any order. At the end the highest bidder gains the cards and pay the seller.&lt;br /&gt;
# &#039;&#039;&#039;Buy or sell:&#039;&#039;&#039; Seller can keep the cards of a bouquet by paying the highest bidder half of the money offered, rounded up.&lt;br /&gt;
&lt;br /&gt;
After all the bouquets have been auctioned, the next player becomes the seller and so on.&lt;br /&gt;
&lt;br /&gt;
== Loans ==&lt;br /&gt;
A player may place a bid for a bouquet but not have enough money to pay for it. In this case, they need to get a loan. Each loan immediately yields 20 florins. Each player can get up to 2 loans during the course of the game. At the end of the game, each player loses 30 points for each loan tile they hold. &lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
The game ends at the end of the 2nd round after all players have become the seller twice during the game. &lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
Players gain points for sets of same flower cards, different flower cards, money, special cards and special order cards. They also lose points for loans and weeds&lt;br /&gt;
&lt;br /&gt;
=== Money ===&lt;br /&gt;
Players get 1 point for every Florin they have collected.&lt;br /&gt;
&lt;br /&gt;
=== Flower cards ===&lt;br /&gt;
Players get points based on the quantity of same / different flowers:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Qty&lt;br /&gt;
!&lt;br /&gt;
!Points&lt;br /&gt;
!&lt;br /&gt;
!Qty&lt;br /&gt;
!&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1x1&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
|8x8&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2x2&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
|9x9&lt;br /&gt;
|81&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3x3&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
|10x10&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4x4&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
|11x11&lt;br /&gt;
|121&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5x5&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
|12x12&lt;br /&gt;
|144&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6x6&lt;br /&gt;
|36&lt;br /&gt;
|&lt;br /&gt;
|13&lt;br /&gt;
|13x13&lt;br /&gt;
|169&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|7x7&lt;br /&gt;
|49&lt;br /&gt;
|&lt;br /&gt;
|14&lt;br /&gt;
|14x14&lt;br /&gt;
|256&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Loans ===&lt;br /&gt;
Players lose 30 Points for each loan taken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;The player with the most points becomes the most prestigious merchant!&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
=== Weeds ===&lt;br /&gt;
Weeds are cards with a negative starting value. Weed cards are not considered flower cards.&lt;br /&gt;
&lt;br /&gt;
Each player at the end of the game loses points depending on the number of weeds in his possession:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Weeds&lt;br /&gt;
!Points&lt;br /&gt;
!&lt;br /&gt;
!Weeds&lt;br /&gt;
!Points&lt;br /&gt;
!&lt;br /&gt;
!Weeds&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
| -5&lt;br /&gt;
|&lt;br /&gt;
|6&lt;br /&gt;
| -45&lt;br /&gt;
|&lt;br /&gt;
|11&lt;br /&gt;
| -110&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
| -11&lt;br /&gt;
|&lt;br /&gt;
|7&lt;br /&gt;
| -56&lt;br /&gt;
|&lt;br /&gt;
|12&lt;br /&gt;
| -125&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| -18&lt;br /&gt;
|&lt;br /&gt;
|8&lt;br /&gt;
| -68&lt;br /&gt;
|&lt;br /&gt;
|13&lt;br /&gt;
| -140&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
| -26&lt;br /&gt;
|&lt;br /&gt;
|9&lt;br /&gt;
| --81&lt;br /&gt;
|&lt;br /&gt;
|14&lt;br /&gt;
| -155&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
| -35&lt;br /&gt;
|&lt;br /&gt;
|10&lt;br /&gt;
| -95&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
| -170&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Orders ===&lt;br /&gt;
All players receive three special order cards at the beginning of the game, which give them an extra chance to earn points at the end of the game.  &lt;br /&gt;
&lt;br /&gt;
=== 6th Player ===&lt;br /&gt;
* When revealing new cards, the seller reveals flower cards until the sum of their initial values is 17 or 18.&lt;br /&gt;
* Each player receives 2 Special Orders.&lt;/div&gt;</summary>
		<author><name>Niiiice1</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsixtyone&amp;diff=16159</id>
		<title>Gamehelpsixtyone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsixtyone&amp;diff=16159"/>
		<updated>2023-02-23T22:11:51Z</updated>

		<summary type="html">&lt;p&gt;Niiiice1: /* Round structure */ fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has beed designed and sold in aid of Accessijeux, a French non-profit organization dedicated to making board games accessible to visually impaired players.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
Have the most acorns by the end of the 20th round or once someone reaches 61 or more in the leaf row.&lt;br /&gt;
&lt;br /&gt;
== Round structure ==&lt;br /&gt;
3 die are rolled at the start of each round. You will then allocate the die as follow:&lt;br /&gt;
&lt;br /&gt;
# choose a general area corresponding to the value of one dice&lt;br /&gt;
# write the value of another dice in one of the spots in this area&lt;br /&gt;
# add the value of the leftover dice to the previous total in leftmost free spot in the leaf row&lt;br /&gt;
&lt;br /&gt;
If you have no valid spot to use any dice value in your general areas, you skip the steps 1 and 2 and simply choose any of the die for step 3.&lt;br /&gt;
&lt;br /&gt;
== Area effects ==&lt;br /&gt;
If you are the first player to fill an entire area, you also get a 3 acorn bonus (multiple players can score the bonus if they trigger it during the same round)&lt;br /&gt;
&lt;br /&gt;
=== 1 Pumkins (pair) ===&lt;br /&gt;
You can write any dice value in the first spot of each pumkin. The second spot needs to be filled with the same value as the first. You don&#039;t have to finish the first pumkin before starting the second.&lt;br /&gt;
&lt;br /&gt;
Each pair grants 3 acorns.&lt;br /&gt;
&lt;br /&gt;
=== 2 Waterlilies (different) ===&lt;br /&gt;
You have to fill the waterlilies in order (top left to bottom right in clockwise order). Each value must be different from all the previous ones. &lt;br /&gt;
&lt;br /&gt;
Each filled waterlily grants the amount of acorns shown under it (1/1/2/2/3).  &lt;br /&gt;
&lt;br /&gt;
=== 3 Marshmallows (equal) ===&lt;br /&gt;
You can write any dice value in the first spot of each marshmallow skewer. The rest of the marshmallows in that skewer needs to be filled with the same value. You can start with any skewer and don&#039;t have finish one before starting the other.&lt;br /&gt;
&lt;br /&gt;
Skewers grant 3 or 5 acorns.&lt;br /&gt;
&lt;br /&gt;
=== 4 Hot Chocolate Mugs (unique) ===&lt;br /&gt;
Each hot chocolate mug can be filled once with its corresponding value.&lt;br /&gt;
&lt;br /&gt;
Each mug grants 1 acorn (except for the 4th mug which grants 2 acorns).&lt;br /&gt;
&lt;br /&gt;
=== 5 Fox Burrows (pyramid) ===&lt;br /&gt;
You can start to fill the pyramid with any burrow on the lower row. Spots on the middle and top row only become available if both spots underneath them have been filled. You can&#039;t use the same value on adjacent burrows.&lt;br /&gt;
&lt;br /&gt;
Burrows from the lower rows grant 1 acorn each, 2 acorns each for the middle row and 4 acorns for the topmost burrow.&lt;br /&gt;
&lt;br /&gt;
=== 6 Mushrooms (sequence) ===&lt;br /&gt;
You have to fill the mushrooms in order (top left to bottom right in clockwise order). Each new dice value must be either +1 or -1 from the previous value (jumping between 1 and 6 is also allowed).&lt;br /&gt;
&lt;br /&gt;
Each filled mushroom grants the amount of acorns shown under it (1/2/2/2/3). &lt;br /&gt;
&lt;br /&gt;
== Leaf Row (round counter) ==&lt;br /&gt;
Each round, you&#039;ll add your leftover dice value to the previous value in the leaf row (starting from 0 in the first round). Leaves are filled from left to right.&lt;br /&gt;
&lt;br /&gt;
If your new total is equal to one of the values of the left column (11/21/31/41/51/61), you get the corresponding bonus, either acorns or a wild X.&lt;br /&gt;
&lt;br /&gt;
X can be used as a wild value in any valid spot in one of the 6 areas, granting the acorns as if you had filled the spot as usual. If used on a mushroom, the next mushroom can be filled with any value.&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
If someone reaches a value of 61 or more in the leaf row, the game ends after this round. Alternatively, the game ends after the 20th round.&lt;br /&gt;
&lt;br /&gt;
Earned acorns are then tallied per area (including the bonus for first) and adding the bonus acorns from the leaf row, if you got any.&lt;/div&gt;</summary>
		<author><name>Niiiice1</name></author>
	</entry>
</feed>