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	<updated>2026-11-06T20:15:55Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=9798</id>
		<title>Gamehelptheninedomains</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=9798"/>
		<updated>2021-10-18T21:09:58Z</updated>

		<summary type="html">&lt;p&gt;Nierin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal : ==&lt;br /&gt;
&lt;br /&gt;
Obtain all elements (colors) or have the most victory points at the end of the game&lt;br /&gt;
&lt;br /&gt;
== How to play : ==&lt;br /&gt;
&lt;br /&gt;
The game takes place in three rounds, with each round players can obtain the domains visible at the top of the three piles on the table. The players place one of their cards face down in front of each three domains. Once all the cards are placed, they are revealed and each domains is won by the player who put the best card in front of it. The domains won are placed face up in front of the players, there values are the victory points. The cards that have been played are left aside on the table face up (each card is therefore played only once, so the 9 cards will be used during the game). If a player has all 4 elements present on his domains, he wins the game immediately, otherwise the next round can begin.&lt;br /&gt;
&lt;br /&gt;
If neither player gets all the elements, the player with the most points at the end of the third round wins.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics : ==&lt;br /&gt;
=== Cards and combat : ===&lt;br /&gt;
&lt;br /&gt;
When two cards fight each other the higher value card wins. Base card combat values range from 0 to 5.&lt;br /&gt;
&lt;br /&gt;
If a card has a special effect that changes the outcome of combat, then combat values and bonuses are ignored, only the effect count. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example: card zero has a special ability allowing it to win against card 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In case of equality in combat values:&lt;br /&gt;
&lt;br /&gt;
- the card with the greatest combat bonus wins the tie &#039;&#039;(combat bonuses come from the effects of some special cards) &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
if there is no combat bonus (or equal bonuses) :&lt;br /&gt;
&lt;br /&gt;
- if they are two identical cards: no one obtains the domain, it is removed from the game.&lt;br /&gt;
&lt;br /&gt;
- otherwise, the ties are broken by the symbols of the special cards, the &amp;quot;+&amp;quot; win the ties and the &amp;quot;-&amp;quot; lose the ties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elements: ===&lt;br /&gt;
&lt;br /&gt;
There are 4 elements (colors) present on the domains. If a player posses domains that present all 4 elements, he immediately wins the game.&lt;br /&gt;
&lt;br /&gt;
Domains that display a purple element half must both be obtained in order for their owner to obtain the purple element&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(In the extremely rare case where the two players manage to both obtain the 4 elements at the same turn, the game continues and elements are ignored)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specials cards: ==&lt;br /&gt;
&lt;br /&gt;
Specials cards powers are writen on them (or show on tooltips for BGA // BGA card visual will be improved in the futur)&lt;br /&gt;
&lt;br /&gt;
Specials cards powers :&lt;br /&gt;
&lt;br /&gt;
1-:&lt;br /&gt;
This card increases the strength of adjacent cards by +1 (or by +2 if only one card is adjacent)&lt;br /&gt;
&lt;br /&gt;
1+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +2&lt;br /&gt;
&lt;br /&gt;
2-:&lt;br /&gt;
If this card wins its fight, its owner can exchange one of his lands for one of his opponent&#039;s lands. (this effect acts before a color win is verified)&lt;br /&gt;
&lt;br /&gt;
2+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +1&lt;br /&gt;
&lt;br /&gt;
3-:&lt;br /&gt;
If this card wins his fight, its owner can exchange one of his cards in hand for one of the cards he has already used.&lt;br /&gt;
&lt;br /&gt;
3+:&lt;br /&gt;
If this card wins its fight with an advantage of 2 or more, its owner gains 7 Victory Points&lt;br /&gt;
&lt;br /&gt;
4-:&lt;br /&gt;
This card loses against the base card &amp;quot;1&amp;quot; as well as against the card &amp;quot;*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4+:&lt;br /&gt;
This card reduces the strength of the next card played at the same location by -1 (if played on the third turn this card has -2 in strength)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;:&lt;br /&gt;
This card wins against base cards &amp;quot;3&amp;quot;, &amp;quot;4&amp;quot;, &amp;quot;5&amp;quot; (as well as card 4-), but loses against other cards (force modifiers do not count). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page was not written by an English speaker. Any correction is welcome.&lt;/div&gt;</summary>
		<author><name>Nierin</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=9797</id>
		<title>Gamehelptheninedomains</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=9797"/>
		<updated>2021-10-18T21:06:02Z</updated>

		<summary type="html">&lt;p&gt;Nierin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal : ==&lt;br /&gt;
&lt;br /&gt;
Obtain all elements (colors) or have the most victory points at the end of the game&lt;br /&gt;
&lt;br /&gt;
== How to play : ==&lt;br /&gt;
&lt;br /&gt;
The game takes place in three rounds, with each round players can obtain the domains visible at the top of the three piles on the table. The players place one of their cards face down in front of each three domains. Once all the cards are placed, they are revealed and each domains is won by the player who put the best card in front of it. The domains won are placed face up in front of the players, there values are the victory points. The cards that have been played are left aside on the table face up (each card is therefore played only once, so the 9 cards will be used during the game). If a player has all 4 elements present on his domains, he wins the game immediately, otherwise the next round can begin.&lt;br /&gt;
&lt;br /&gt;
If neither player gets all the elements, the player with the most points at the end of the third round wins.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics : ==&lt;br /&gt;
=== Cards and combat : ===&lt;br /&gt;
&lt;br /&gt;
When two cards fight each other the higher value card wins. Base card combat values range from 0 to 5.&lt;br /&gt;
&lt;br /&gt;
If a card has a special effect that changes the outcome of combat, then combat values and bonuses are ignored, only the effect count. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example: card zero has a special ability allowing it to win against card 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In case of equality in combat values:&lt;br /&gt;
&lt;br /&gt;
- the card with the greatest combat bonus (effect of special cards) wins the tie&lt;br /&gt;
&lt;br /&gt;
if there is no combat bonus (or equal bonuses) :&lt;br /&gt;
&lt;br /&gt;
- if they are two identical cards: no one obtains the domain, it is removed from the game.&lt;br /&gt;
&lt;br /&gt;
- otherwise, the ties are broken by the symbols of the special cards, the &amp;quot;+&amp;quot; win the ties and the &amp;quot;-&amp;quot; lose the ties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elements: ===&lt;br /&gt;
&lt;br /&gt;
There are 4 elements (colors) present on the domains. If a player posses domains that present all 4 elements, he immediately wins the game.&lt;br /&gt;
&lt;br /&gt;
Domains that display a purple element half must both be obtained in order for their owner to obtain the purple element&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(In the extremely rare case where the two players manage to both obtain the 4 elements at the same turn, the game continues and elements are ignored)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specials cards: ==&lt;br /&gt;
&lt;br /&gt;
Specials cards powers are writen on them (or show on tooltips for BGA // BGA card visual will be improved in the futur)&lt;br /&gt;
&lt;br /&gt;
Specials cards powers :&lt;br /&gt;
&lt;br /&gt;
1-:&lt;br /&gt;
This card increases the strength of adjacent cards by +1 (or by +2 if only one card is adjacent)&lt;br /&gt;
&lt;br /&gt;
1+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +2&lt;br /&gt;
&lt;br /&gt;
2-:&lt;br /&gt;
If this card wins its fight, its owner can exchange one of his lands for one of his opponent&#039;s lands. (this effect acts before a color win is verified)&lt;br /&gt;
&lt;br /&gt;
2+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +1&lt;br /&gt;
&lt;br /&gt;
3-:&lt;br /&gt;
If this card wins his fight, its owner can exchange one of his cards in hand for one of the cards he has already used.&lt;br /&gt;
&lt;br /&gt;
3+:&lt;br /&gt;
If this card wins its fight with an advantage of 2 or more, its owner gains 7 Victory Points&lt;br /&gt;
&lt;br /&gt;
4-:&lt;br /&gt;
This card loses against the base card &amp;quot;1&amp;quot; as well as against the card &amp;quot;*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4+:&lt;br /&gt;
This card reduces the strength of the next card played at the same location by -1 (if played on the third turn this card has -2 in strength)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;:&lt;br /&gt;
This card wins against base cards &amp;quot;3&amp;quot;, &amp;quot;4&amp;quot;, &amp;quot;5&amp;quot; (as well as card 4-), but loses against other cards (force modifiers do not count). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page was not written by an English speaker. Any correction is welcome.&lt;/div&gt;</summary>
		<author><name>Nierin</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=9796</id>
		<title>Gamehelptheninedomains</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=9796"/>
		<updated>2021-10-18T20:56:38Z</updated>

		<summary type="html">&lt;p&gt;Nierin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal : ==&lt;br /&gt;
&lt;br /&gt;
Obtain all elements (colors) or have the most victory points at the end of the game&lt;br /&gt;
&lt;br /&gt;
== How to play : ==&lt;br /&gt;
&lt;br /&gt;
The game takes place in three rounds, with each round players can obtain the domains visible at the top of the three piles on the table. The players place one of their cards face down in front of each three domains. Once all the cards are placed, they are revealed and each domains is won by the player who put the best card in front of it. The domains won are placed face up in front of the players, there values are the victory points. The cards that have been played are left aside on the table face up (each card is therefore played only once, so the 9 cards will be used during the game). If a player has all 4 elements present on his domains, he wins the game immediately, otherwise the next round can begin.&lt;br /&gt;
&lt;br /&gt;
If neither player gets all the elements, the player with the most points at the end of the third round wins.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics : ==&lt;br /&gt;
=== Cards and combat : ===&lt;br /&gt;
&lt;br /&gt;
When two cards fight each other the higher value card wins. &lt;br /&gt;
Base card combat values range from 0 to 5. &#039;&#039;(the 0 has a special ability that allows it to win against the 5)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In case of equality in combat values:&lt;br /&gt;
&lt;br /&gt;
- the card with the greatest combat bonus (effect of special cards) wins the tie&lt;br /&gt;
&lt;br /&gt;
if there is no combat bonus (or equal bonuses) :&lt;br /&gt;
&lt;br /&gt;
- if they are two identical cards: no one obtains the domain, it is removed from the game.&lt;br /&gt;
&lt;br /&gt;
- otherwise, the ties are broken by the symbols of the special cards, the &amp;quot;+&amp;quot; win the ties and the &amp;quot;-&amp;quot; lose the ties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elements: ===&lt;br /&gt;
&lt;br /&gt;
There are 4 elements (colors) present on the domains. If a player posses domains that present all 4 elements, he immediately wins the game.&lt;br /&gt;
&lt;br /&gt;
Domains that display a purple element half must both be obtained in order for their owner to obtain the purple element&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(In the extremely rare case where the two players manage to both obtain the 4 elements at the same turn, the game continues and elements are ignored)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specials cards: ==&lt;br /&gt;
&lt;br /&gt;
Specials cards powers are writen on them (or show on tooltips for BGA // BGA card visual will be improved in the futur)&lt;br /&gt;
&lt;br /&gt;
Specials cards powers :&lt;br /&gt;
&lt;br /&gt;
1-:&lt;br /&gt;
This card increases the strength of adjacent cards by +1 (or by +2 if only one card is adjacent)&lt;br /&gt;
&lt;br /&gt;
1+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +2&lt;br /&gt;
&lt;br /&gt;
2-:&lt;br /&gt;
If this card wins its fight, its owner can exchange one of his lands for one of his opponent&#039;s lands. (this effect acts before a color win is verified)&lt;br /&gt;
&lt;br /&gt;
2+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +1&lt;br /&gt;
&lt;br /&gt;
3-:&lt;br /&gt;
If this card wins his fight, its owner can exchange one of his cards in hand for one of the cards he has already used.&lt;br /&gt;
&lt;br /&gt;
3+:&lt;br /&gt;
If this card wins its fight with an advantage of 2 or more, its owner gains 7 Victory Points&lt;br /&gt;
&lt;br /&gt;
4-:&lt;br /&gt;
This card loses against the base card &amp;quot;1&amp;quot; as well as against the card &amp;quot;*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4+:&lt;br /&gt;
This card reduces the strength of the next card played at the same location by -1 (if played on the third turn this card has -2 in strength)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;:&lt;br /&gt;
This card wins against base cards &amp;quot;3&amp;quot;, &amp;quot;4&amp;quot;, &amp;quot;5&amp;quot; (as well as card 4-), but loses against other cards (force modifiers do not count). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page was not written by an English speaker. Any correction is welcome.&lt;/div&gt;</summary>
		<author><name>Nierin</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=9794</id>
		<title>Gamehelptheninedomains</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=9794"/>
		<updated>2021-10-18T20:50:01Z</updated>

		<summary type="html">&lt;p&gt;Nierin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal : ==&lt;br /&gt;
&lt;br /&gt;
Obtain all elements (colors) or have the most victory points at the end of the game&lt;br /&gt;
&lt;br /&gt;
== How to play : ==&lt;br /&gt;
&lt;br /&gt;
The game takes place in three rounds, with each round players can obtain the domains visible at the top of the three piles on the table. The players place one of their cards face down in front of each three domains. Once all the cards are placed, they are revealed and each domains is won by the player who put the best card in front of it. The domains won are placed face up in front of the players, there values are the victory points. The cards that have been played are left aside on the table face up (each card is therefore played only once, so the 9 cards will be used during the game). If a player has all 4 elements present on his domains, he wins the game immediately, otherwise the next round can begin.&lt;br /&gt;
&lt;br /&gt;
If neither player gets all the elements, the player with the most points at the end of the third round wins.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics : ==&lt;br /&gt;
=== Cards and combat : ===&lt;br /&gt;
&lt;br /&gt;
When two cards fight each other the higher value card wins. &lt;br /&gt;
Base card combat values range from 0 to 5. &#039;&#039;(the 0 has a special ability that allows it to win against the 5)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In case of equality in combat values:&lt;br /&gt;
&lt;br /&gt;
- if they are two identical cards: no one obtains the domain, it is removed from the game.&lt;br /&gt;
&lt;br /&gt;
- otherwise, the card with the greatest combat bonus (effect of special cards) wins the tie.&lt;br /&gt;
&lt;br /&gt;
- if there is no combat bonus (or equal bonuses), then the ties are broken by the symbols of the special cards, the &amp;quot;+&amp;quot; win the ties and the &amp;quot;-&amp;quot; lose the ties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elements: ===&lt;br /&gt;
&lt;br /&gt;
There are 4 elements (colors) present on the domains. If a player posses domains that present all 4 elements, he immediately wins the game.&lt;br /&gt;
&lt;br /&gt;
Domains that display a purple element half must both be obtained in order for their owner to obtain the purple element&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(In the extremely rare case where the two players manage to both obtain the 4 elements at the same turn, the game continues and elements are ignored)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specials cards: ==&lt;br /&gt;
&lt;br /&gt;
Specials cards powers are writen on them (or show on tooltips for BGA // BGA card visual will be improved in the futur)&lt;br /&gt;
&lt;br /&gt;
Specials cards powers :&lt;br /&gt;
&lt;br /&gt;
1-:&lt;br /&gt;
This card increases the strength of adjacent cards by +1 (or by +2 if only one card is adjacent)&lt;br /&gt;
&lt;br /&gt;
1+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +2&lt;br /&gt;
&lt;br /&gt;
2-:&lt;br /&gt;
If this card wins its fight, its owner can exchange one of his lands for one of his opponent&#039;s lands. (this effect acts before a color win is verified)&lt;br /&gt;
&lt;br /&gt;
2+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +1&lt;br /&gt;
&lt;br /&gt;
3-:&lt;br /&gt;
If this card wins his fight, its owner can exchange one of his cards in hand for one of the cards he has already used.&lt;br /&gt;
&lt;br /&gt;
3+:&lt;br /&gt;
If this card wins its fight with an advantage of 2 or more, its owner gains 7 Victory Points&lt;br /&gt;
&lt;br /&gt;
4-:&lt;br /&gt;
This card loses against the base card &amp;quot;1&amp;quot; as well as against the card &amp;quot;*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4+:&lt;br /&gt;
This card reduces the strength of the next card played at the same location by -1 (if played on the third turn this card has -2 in strength)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;:&lt;br /&gt;
This card wins against base cards &amp;quot;3&amp;quot;, &amp;quot;4&amp;quot;, &amp;quot;5&amp;quot; (as well as card 4-), but loses against other cards (force modifiers do not count). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page was not written by an English speaker. Any correction is welcome.&lt;/div&gt;</summary>
		<author><name>Nierin</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6972</id>
		<title>Gamehelptheninedomains</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6972"/>
		<updated>2021-01-21T12:16:52Z</updated>

		<summary type="html">&lt;p&gt;Nierin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal : ==&lt;br /&gt;
&lt;br /&gt;
Obtain all elements (colors) or have the most victory points at the end of the game&lt;br /&gt;
&lt;br /&gt;
== How to play : ==&lt;br /&gt;
&lt;br /&gt;
The game takes place in three rounds, with each round players can obtain the domains visible at the top of the three piles on the table. The players place one of their cards face down in front of each three domains. Once all the cards are placed, they are revealed and each domains is won by the player who put the best card in front of it. The domains won are placed face up in front of the players, there values are the victory points. The cards that have been played are left aside on the table face up (each card is therefore played only once, so the 9 cards will be used during the game). If a player has all 4 elements present on his domains, he wins the game immediately, otherwise the next round can begin.&lt;br /&gt;
&lt;br /&gt;
If neither player gets all the elements, the player with the most points at the end of the third round wins.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics : ==&lt;br /&gt;
=== Cards and combat : ===&lt;br /&gt;
&lt;br /&gt;
When two cards fight each other the higher value card wins. &lt;br /&gt;
Base card combat values range from 0 to 5. &#039;&#039;(the 0 has a special ability that allows it to win against the 5)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In case of equality in combat values:&lt;br /&gt;
&lt;br /&gt;
- if they are two identical cards: no one obtains the domain, it is removed from the game.&lt;br /&gt;
&lt;br /&gt;
- otherwise, ties are first broken by combat bonuses (effect of special cards), if a card has a greater combat bonus it wins the ties. Then if there is no combat bonus (or equal bonuses), then the ties are broken by the symbols of the special cards, the &amp;quot;+&amp;quot; win the ties and the &amp;quot;-&amp;quot; lose the ties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elements: ===&lt;br /&gt;
&lt;br /&gt;
There are 4 elements (colors) present on the domains. If a player posses domains that present all 4 elements, he immediately wins the game.&lt;br /&gt;
&lt;br /&gt;
Domains that display a purple element half must both be obtained in order for their owner to obtain the purple element&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(In the extremely rare case where the two players manage to both obtain the 4 elements at the same turn, the game continues and elements are ignored)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specials cards: ==&lt;br /&gt;
&lt;br /&gt;
Specials cards powers are writen on them (or show on tooltips for BGA // BGA card visual will be improved in the futur)&lt;br /&gt;
&lt;br /&gt;
Specials cards powers :&lt;br /&gt;
&lt;br /&gt;
1-:&lt;br /&gt;
This card increases the strength of adjacent cards by +1 (or by +2 if only one card is adjacent)&lt;br /&gt;
&lt;br /&gt;
1+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +2&lt;br /&gt;
&lt;br /&gt;
2-:&lt;br /&gt;
If this card wins its fight, its owner can exchange one of his lands for one of his opponent&#039;s lands. (this effect acts before a color win is verified)&lt;br /&gt;
&lt;br /&gt;
2+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +1&lt;br /&gt;
&lt;br /&gt;
3-:&lt;br /&gt;
If this card wins his fight, its owner can exchange one of his cards in hand for one of the cards he has already used.&lt;br /&gt;
&lt;br /&gt;
3+:&lt;br /&gt;
If this card wins its fight with an advantage of 2 or more, its owner gains 7 Victory Points&lt;br /&gt;
&lt;br /&gt;
4-:&lt;br /&gt;
This card loses against the base card &amp;quot;1&amp;quot; as well as against the card &amp;quot;*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4+:&lt;br /&gt;
This card reduces the strength of the next card played at the same location by -1 (if played on the third turn this card has -2 in strength)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;:&lt;br /&gt;
This card wins against base cards &amp;quot;3&amp;quot;, &amp;quot;4&amp;quot;, &amp;quot;5&amp;quot; (as well as card 4-), but loses against other cards (force modifiers do not count). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page was not written by an English speaker. Any correction is welcome.&lt;/div&gt;</summary>
		<author><name>Nierin</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6617</id>
		<title>Gamehelptheninedomains</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6617"/>
		<updated>2020-12-25T17:36:12Z</updated>

		<summary type="html">&lt;p&gt;Nierin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal : ==&lt;br /&gt;
&lt;br /&gt;
Obtain all elements (colors) or have the most victory points at the end of the game&lt;br /&gt;
&lt;br /&gt;
== How to play : ==&lt;br /&gt;
&lt;br /&gt;
The game takes place in three rounds, with each round players can obtain the domains visible at the top of the three piles on the table. The players place one of their cards face down in front of each three domains. Once all the cards are placed, they are revealed and each domains is won by the player who put the best card in front of it. The domains won are placed face up in front of the players, there values are the victory points. The cards that have been played are left aside on the table face up (each card is therefore played only once, so the 9 cards will be used during the game). If a player has all 4 elements present on his domains, he wins the game immediately, otherwise the next round can begin.&lt;br /&gt;
&lt;br /&gt;
If neither player gets all the elements, the player with the most points at the end of the third round wins.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics : ==&lt;br /&gt;
=== Cards and combat : ===&lt;br /&gt;
&lt;br /&gt;
When two cards fight each other the higher value card wins. &lt;br /&gt;
Base card combat values range from 0 to 5. &#039;&#039;(the 0 has a special ability that allows it to win against the 5)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In case of equality in combat values:&lt;br /&gt;
&lt;br /&gt;
- if they are two identical cards: no one obtains the domain, it is removed from the game.&lt;br /&gt;
&lt;br /&gt;
- otherwise, ties are first broken by combat bonuses (effect of special cards), if a card has a greater combat bonus it wins the ties. Then if there is no combat bonus (or equal bonuses), then the ties are broken by the symbols of the special cards, the &amp;quot;+&amp;quot; win the ties and the &amp;quot;-&amp;quot; lose the ties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elements: ===&lt;br /&gt;
&lt;br /&gt;
There are 4 elements (colors) present on the domains. If a player posses domains that present all 4 elements, he immediately wins the game.&lt;br /&gt;
&lt;br /&gt;
Domains that display a purple element half must both be obtained in order for their owner to obtain the purple element&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(In the extremely rare case where the two players manage to both obtain the 4 elements at the same turn, the game continues and elements are ignored)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specials cards: ==&lt;br /&gt;
&lt;br /&gt;
Specials cards powers are writen on them (or show on tooltips for BGA // BGA card visual will be improved in the futur)&lt;br /&gt;
&lt;br /&gt;
Specials cards powers :&lt;br /&gt;
&lt;br /&gt;
1-:&lt;br /&gt;
This card increases the strength of adjacent cards by +1 (or by +2 if only one card is adjacent)&lt;br /&gt;
&lt;br /&gt;
1+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +2&lt;br /&gt;
&lt;br /&gt;
2-:&lt;br /&gt;
If this card wins its fight, its owner can exchange one of his lands for one of his opponent&#039;s lands.&lt;br /&gt;
&lt;br /&gt;
2+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +1&lt;br /&gt;
&lt;br /&gt;
3-:&lt;br /&gt;
If this card wins his fight, its owner can exchange one of his cards in hand for one of the cards he has already used.&lt;br /&gt;
&lt;br /&gt;
3+:&lt;br /&gt;
If this card wins its fight with an advantage of 2 or more, its owner gains 7 Victory Points&lt;br /&gt;
&lt;br /&gt;
4-:&lt;br /&gt;
This card loses against the base card &amp;quot;1&amp;quot; as well as against the card &amp;quot;*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4+:&lt;br /&gt;
This card reduces the strength of the next card played at the same location by -1 (if played on the third turn this card has -2 in strength)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;:&lt;br /&gt;
This card wins against base cards &amp;quot;3&amp;quot;, &amp;quot;4&amp;quot;, &amp;quot;5&amp;quot; (as well as card 4-), but loses against other cards (force modifiers do not count). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page was not written by an English speaker. Any correction is welcome.&lt;/div&gt;</summary>
		<author><name>Nierin</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6616</id>
		<title>Gamehelptheninedomains</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6616"/>
		<updated>2020-12-25T17:33:07Z</updated>

		<summary type="html">&lt;p&gt;Nierin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal : ==&lt;br /&gt;
&lt;br /&gt;
Obtain all elements (colors) or have the most victory points at the end of the game&lt;br /&gt;
&lt;br /&gt;
== How to play : ==&lt;br /&gt;
&lt;br /&gt;
The game takes place in three rounds, with each round players can obtain the domains visible at the top of the three piles on the table. The players place one of their cards face down in front of each three domains. Once all the cards are placed, they are revealed and each domains is won by the player who put the best card in front of it. The domains won are placed face up in front of the players, there values are the victory points. The cards that have been played are left aside on the table face up (each card is therefore played only once, so the 9 cards will be used during the game). If a player has all 4 elements present on his domains, he wins the game immediately, otherwise the next round can begin.&lt;br /&gt;
&lt;br /&gt;
If neither player gets all the elements, the player with the most points at the end of the third round wins.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics : ==&lt;br /&gt;
=== Cards and combat : ===&lt;br /&gt;
&lt;br /&gt;
When two cards fight each other the higher value card wins. &lt;br /&gt;
Base card combat values range from 0 to 5. &#039;&#039;(the 0 has a special ability that allows it to win against the 5)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In case of equality in combat values:&lt;br /&gt;
&lt;br /&gt;
- if they are two identical cards: no one obtains the domain, it is removed from the game.&lt;br /&gt;
&lt;br /&gt;
- otherwise, ties are first broken by combat bonuses (effect of special cards), if a card has a greater combat bonus it wins the ties. Then if there is no combat bonus (or equal bonuses), then the ties are broken by the symbols of the special cards, the &amp;quot;+&amp;quot; win the ties and the &amp;quot;-&amp;quot; lose the ties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elements: ===&lt;br /&gt;
&lt;br /&gt;
There are 4 elements (colors) present on the domains. If a player posses domains that present all 4 elements, he immediately wins the game.&lt;br /&gt;
&lt;br /&gt;
Domains that display a purple element half must both be obtained in order for their owner to obtain the purple element&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(In the extremely rare case where the two players manage to both obtain the 4 elements at the same turn, the game continues and elements are ignored)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specials cards: ==&lt;br /&gt;
&lt;br /&gt;
Specials cards powers are writen on them (or show on tooltips for BGA // BGA card visual will be improved in the futur)&lt;br /&gt;
&lt;br /&gt;
Specials cards powers :&lt;br /&gt;
&lt;br /&gt;
1-:&lt;br /&gt;
This card increases the strength of adjacent cards by +1 (or by +2 if only one card is adjacent)&lt;br /&gt;
&lt;br /&gt;
1+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +2&lt;br /&gt;
&lt;br /&gt;
2-:&lt;br /&gt;
If this card wins its fight, its owner can exchange one of his lands for one of his opponent&#039;s lands.&lt;br /&gt;
&lt;br /&gt;
2+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +1&lt;br /&gt;
&lt;br /&gt;
3-:&lt;br /&gt;
If this card wins his fight, its owner can exchange one of his cards in hand for one of the cards he has already used.&lt;br /&gt;
&lt;br /&gt;
3+:&lt;br /&gt;
If this card wins its fight with an advantage of 2 or more, its owner gains 7 Victory Points&lt;br /&gt;
&lt;br /&gt;
4-:&lt;br /&gt;
This card loses against the base card &amp;quot;1&amp;quot; as well as against the card &amp;quot;*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4+:&lt;br /&gt;
This card reduces the strength of the next card played at the same location by -1 (if played on the third turn this card has -2 in strength)&lt;br /&gt;
&lt;br /&gt;
\*:&lt;br /&gt;
This card wins against base cards &amp;quot;3&amp;quot;, &amp;quot;4&amp;quot;, &amp;quot;5&amp;quot; (as well as card 4-), but loses against other cards (force modifiers do not count). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page was not written by an English speaker. Any correction is welcome.&lt;/div&gt;</summary>
		<author><name>Nierin</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6598</id>
		<title>Gamehelptheninedomains</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6598"/>
		<updated>2020-12-23T18:50:14Z</updated>

		<summary type="html">&lt;p&gt;Nierin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal : ==&lt;br /&gt;
&lt;br /&gt;
Obtain all elements (colors) or have the most victory points at the end of the game&lt;br /&gt;
&lt;br /&gt;
== How to play : ==&lt;br /&gt;
&lt;br /&gt;
The game takes place in three rounds, with each round players can obtain the domains visible at the top of the three piles on the table. The players place one of their cards face down in front of each three domains. Once all the cards are placed, they are revealed and each domains is won by the player who put the best card in front of it. The domains won are placed face up in front of the players, there values are the victory points. The cards that have been played are left aside on the table face up (each card is therefore played only once, so the 9 cards will be used during the game). If a player has all 4 elements present on his domains, he wins the game immediately, otherwise the next round can begin.&lt;br /&gt;
&lt;br /&gt;
If neither player gets all the elements, the player with the most points at the end of the third round wins.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics : ==&lt;br /&gt;
=== Cards and combat : ===&lt;br /&gt;
&lt;br /&gt;
When two cards fight each other the higher value card wins. &lt;br /&gt;
Base card combat values range from 0 to 5. &#039;&#039;(the 0 has a special ability that allows it to win against the 5)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In case of equality in combat values:&lt;br /&gt;
&lt;br /&gt;
- if they are two identical cards: no one obtains the domain, it is removed from the game.&lt;br /&gt;
&lt;br /&gt;
- otherwise, ties are first broken by combat bonuses (effect of special cards), if a card has a greater combat bonus it wins the ties. Then if there is no combat bonus (or equal bonuses), then the ties are broken by the symbols of the special cards, the &amp;quot;+&amp;quot; win the ties and the &amp;quot;-&amp;quot; lose the ties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elements: ===&lt;br /&gt;
&lt;br /&gt;
There are 4 elements (colors) present on the domains. If a player posses domains that present all 4 elements, he immediately wins the game.&lt;br /&gt;
&lt;br /&gt;
Domains that display a purple element half must both be obtained in order for their owner to obtain the purple element&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(In the extremely rare case where the two players manage to both obtain the 4 elements at the same turn, the game continues and elements are ignored)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specials cards: ==&lt;br /&gt;
&lt;br /&gt;
Specials cards powers are writen on them (or show on tooltips for BGA // BGA card visual will be improved in the futur)&lt;br /&gt;
&lt;br /&gt;
Specials cards powers :&lt;br /&gt;
&lt;br /&gt;
1-:&lt;br /&gt;
This card increases the strength of adjacent cards by +1.5 (or by +2.5 if only one card is adjacent)&lt;br /&gt;
&lt;br /&gt;
1+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +2.5&lt;br /&gt;
&lt;br /&gt;
2-:&lt;br /&gt;
If this card wins its fight, its owner can exchange one of his lands for one of his opponent&#039;s lands.&lt;br /&gt;
&lt;br /&gt;
2+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +1.5&lt;br /&gt;
&lt;br /&gt;
3-:&lt;br /&gt;
If this card wins his fight, its owner can exchange one of his cards in hand for one of the cards he has already used.&lt;br /&gt;
&lt;br /&gt;
3+:&lt;br /&gt;
If this card wins its fight with an advantage of 2 or more, its owner gains 7 Victory Points&lt;br /&gt;
&lt;br /&gt;
4-:&lt;br /&gt;
This card loses against the base card &amp;quot;1&amp;quot; as well as against the card &amp;quot;*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4+:&lt;br /&gt;
This card reduces the strength of the next card played at the same location by -1.5 (if played on the third turn this card has -2.5 in strength)&lt;br /&gt;
&lt;br /&gt;
\*:&lt;br /&gt;
This card wins against base cards &amp;quot;3&amp;quot;, &amp;quot;4&amp;quot;, &amp;quot;5&amp;quot; (as well as card 4-), but loses against other cards (force modifiers do not count). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page was not written by an English speaker. Any correction is welcome.&lt;/div&gt;</summary>
		<author><name>Nierin</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6597</id>
		<title>Gamehelptheninedomains</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6597"/>
		<updated>2020-12-23T18:48:56Z</updated>

		<summary type="html">&lt;p&gt;Nierin: add  Specials cards power&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal : ==&lt;br /&gt;
&lt;br /&gt;
Obtain all elements (colors) or have the most victory points at the end of the game&lt;br /&gt;
&lt;br /&gt;
== How to play : ==&lt;br /&gt;
&lt;br /&gt;
The game takes place in three rounds, with each round players can obtain the domains visible at the top of the three piles on the table. The players place one of their cards face down in front of each three domains. Once all the cards are placed, they are revealed and each domains is won by the player who put the best card in front of it. The domains won are placed face up in front of the players, there values are the victory points. The cards that have been played are left aside on the table face up (each card is therefore played only once, so the 9 cards will be used during the game). If a player has all 4 elements present on his domains, he wins the game immediately, otherwise the next round can begin.&lt;br /&gt;
&lt;br /&gt;
If neither player gets all the elements, the player with the most points at the end of the third round wins.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics : ==&lt;br /&gt;
=== Cards and combat : ===&lt;br /&gt;
&lt;br /&gt;
When two cards fight each other the higher value card wins. &lt;br /&gt;
Base card combat values range from 0 to 5. &#039;&#039;(the 0 has a special ability that allows it to win against the 5)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In case of equality in combat values:&lt;br /&gt;
&lt;br /&gt;
- if they are two identical cards: no one obtains the domain, it is removed from the game.&lt;br /&gt;
&lt;br /&gt;
- otherwise, ties are first broken by combat bonuses (effect of special cards), if a card has a greater combat bonus it wins the ties. Then if there is no combat bonus (or equal bonuses), then the ties are broken by the symbols of the special cards, the &amp;quot;+&amp;quot; win the ties and the &amp;quot;-&amp;quot; lose the ties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elements: ===&lt;br /&gt;
&lt;br /&gt;
There are 4 elements (colors) present on the domains. If a player posses domains that present all 4 elements, he immediately wins the game.&lt;br /&gt;
&lt;br /&gt;
Domains that display a purple element half must both be obtained in order for their owner to obtain the purple element&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(In the extremely rare case where the two players manage to both obtain the 4 elements at the same turn, the game continues and elements are ignored)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specials cards: ==&lt;br /&gt;
&lt;br /&gt;
Specials cards powers are writen on them (or show on tooltips for BGA // BGA card visual will be improved in the futur)&lt;br /&gt;
&lt;br /&gt;
Specials cards powers :&lt;br /&gt;
&lt;br /&gt;
1-:&lt;br /&gt;
This card increases the strength of adjacent cards by +1.5 (or by +2.5 if only one card is adjacent)&lt;br /&gt;
&lt;br /&gt;
1+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +2.5&lt;br /&gt;
&lt;br /&gt;
2-:&lt;br /&gt;
If this card wins its fight, its owner can exchange one of his lands for one of his opponent&#039;s lands.&lt;br /&gt;
&lt;br /&gt;
2+:&lt;br /&gt;
This card increases the strength of the next card played in the same slot by +1.5&lt;br /&gt;
&lt;br /&gt;
3-:&lt;br /&gt;
If this card wins his fight, its owner can exchange one of his cards in hand for one of the cards he has already used.&lt;br /&gt;
&lt;br /&gt;
3+:&lt;br /&gt;
If this card wins its fight with an advantage of 2 or more, its owner gains 7 Victory Points&lt;br /&gt;
&lt;br /&gt;
4-:&lt;br /&gt;
This card loses against the base card &amp;quot;1&amp;quot; as well as against the card &amp;quot;*&amp;quot;&lt;br /&gt;
&lt;br /&gt;
4+:&lt;br /&gt;
This card reduces the strength of the next card played at the same location by -1.5 (if played on the third turn this card has -2.5 in strength)&lt;br /&gt;
&lt;br /&gt;
*:&lt;br /&gt;
This card wins against base cards &amp;quot;3&amp;quot;, &amp;quot;4&amp;quot;, &amp;quot;5&amp;quot; (as well as card 4-), but loses against other cards (force modifiers do not count). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page was not written by an English speaker. Any correction is welcome.&lt;/div&gt;</summary>
		<author><name>Nierin</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6596</id>
		<title>Gamehelptheninedomains</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6596"/>
		<updated>2020-12-23T18:43:28Z</updated>

		<summary type="html">&lt;p&gt;Nierin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal : ==&lt;br /&gt;
&lt;br /&gt;
Obtain all elements (colors) or have the most victory points at the end of the game&lt;br /&gt;
&lt;br /&gt;
== How to play : ==&lt;br /&gt;
&lt;br /&gt;
The game takes place in three rounds, with each round players can obtain the domains visible at the top of the three piles on the table. The players place one of their cards face down in front of each three domains. Once all the cards are placed, they are revealed and each domains is won by the player who put the best card in front of it. The domains won are placed face up in front of the players, there values are the victory points. The cards that have been played are left aside on the table face up (each card is therefore played only once, so the 9 cards will be used during the game). If a player has all 4 elements present on his domains, he wins the game immediately, otherwise the next round can begin.&lt;br /&gt;
&lt;br /&gt;
If neither player gets all the elements, the player with the most points at the end of the third round wins.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics : ==&lt;br /&gt;
=== Cards and combat : ===&lt;br /&gt;
&lt;br /&gt;
When two cards fight each other the higher value card wins. &lt;br /&gt;
Base card combat values range from 0 to 5. &#039;&#039;(the 0 has a special ability that allows it to win against the 5)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In case of equality in combat values:&lt;br /&gt;
&lt;br /&gt;
- if they are two identical cards: no one obtains the domain, it is removed from the game.&lt;br /&gt;
&lt;br /&gt;
- otherwise, ties are first broken by combat bonuses (effect of special cards), if a card has a greater combat bonus it wins the ties. Then if there is no combat bonus (or equal bonuses), then the ties are broken by the symbols of the special cards, the &amp;quot;+&amp;quot; win the ties and the &amp;quot;-&amp;quot; lose the ties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elements: ===&lt;br /&gt;
&lt;br /&gt;
There are 4 elements (colors) present on the domains. If a player posses domains that present all 4 elements, he immediately wins the game.&lt;br /&gt;
&lt;br /&gt;
Domains that display a purple element half must both be obtained in order for their owner to obtain the purple element&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(In the extremely rare case where the two players manage to both obtain the 4 elements at the same turn, the game continues and elements are ignored)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page was not written by an English speaker. Any correction is welcome.&lt;/div&gt;</summary>
		<author><name>Nierin</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6595</id>
		<title>Gamehelptheninedomains</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6595"/>
		<updated>2020-12-23T18:43:05Z</updated>

		<summary type="html">&lt;p&gt;Nierin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal : ==&lt;br /&gt;
&lt;br /&gt;
Obtain all elements (colors) or have the most victory points at the end of the game&lt;br /&gt;
&lt;br /&gt;
== How to play : ==&lt;br /&gt;
&lt;br /&gt;
The game takes place in three rounds, with each round players can obtain the domains visible at the top of the three piles on the table. The players place one of their cards face down in front of each three domains. Once all the cards are placed, they are revealed and each domains is won by the player who put the best card in front of it. The domains won are placed face up in front of the players, there values are the victory points. The cards that have been played are left aside on the table face up (each card is therefore played only once, so the 9 cards will be used during the game). If a player has all 4 elements present on his domains, he wins the game immediately, otherwise the next round can begin.&lt;br /&gt;
&lt;br /&gt;
If neither player gets all the elements, the player with the most points at the end of the third round wins.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics : ==&lt;br /&gt;
=== Cards and combat : ===&lt;br /&gt;
&lt;br /&gt;
When two cards fight each other the higher value card wins. &lt;br /&gt;
Base card combat values range from 0 to 5. &#039;&#039;(the 0 has a special ability that allows it to win against the 5)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In case of equality in combat values:&lt;br /&gt;
&lt;br /&gt;
 - if they are two identical cards: no one obtains the domain, it is removed from the game.&lt;br /&gt;
&lt;br /&gt;
 - otherwise, ties are first broken by combat bonuses (effect of special cards), if a card has a greater combat bonus it wins the ties. Then if there is no combat bonus (or equal bonuses), then the ties are broken by the symbols of the special cards, the &amp;quot;+&amp;quot; win the ties and the &amp;quot;-&amp;quot; lose the ties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elements: ===&lt;br /&gt;
&lt;br /&gt;
There are 4 elements (colors) present on the domains. If a player posses domains that present all 4 elements, he immediately wins the game.&lt;br /&gt;
&lt;br /&gt;
Domains that display a purple element half must both be obtained in order for their owner to obtain the purple element&lt;br /&gt;
&lt;br /&gt;
(In the extremely rare case where the two players manage to both obtain the 4 elements at the same turn, the game continues and elements are ignored)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page was not written by an English speaker. Any correction is welcome.&lt;/div&gt;</summary>
		<author><name>Nierin</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6594</id>
		<title>Gamehelptheninedomains</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6594"/>
		<updated>2020-12-23T18:32:08Z</updated>

		<summary type="html">&lt;p&gt;Nierin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal : ==&lt;br /&gt;
&lt;br /&gt;
obtain all elements (colors)&lt;br /&gt;
or&lt;br /&gt;
have the most victory points at the end of the game&lt;br /&gt;
&lt;br /&gt;
== How to play : ==&lt;br /&gt;
&lt;br /&gt;
The game takes place in three rounds, with each round players can obtain the domains visible at the top of the three piles on the table. The players place one of their cards face down in front of each three domains. Once all the cards are placed, they are revealed and each domains is won by the player who put the best card in front of it. The domains won are placed face up in front of the players, there values are the victory points. The cards that have been played are left aside on the table face up (each card is therefore played only once, so the 9 cards will be used during the game). If a player has all 4 elements present on his domains, he wins the game immediately, otherwise the next round can begin.&lt;br /&gt;
&lt;br /&gt;
If neither player gets all the elements, the player with the most points at the end of the third round wins.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics : ==&lt;br /&gt;
=== Cards and combat : ===&lt;br /&gt;
&lt;br /&gt;
When two cards fight each other the higher value card wins. &lt;br /&gt;
Base card combat values range from 0 to 5. &#039;&#039;(the 0 has a special ability that allows it to win against the 5)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In case of equality in combat values:&lt;br /&gt;
&lt;br /&gt;
 - if they are two identical cards: no one obtains the domain, it is removed from the game.&lt;br /&gt;
&lt;br /&gt;
 - otherwise, ties are first broken by combat bonuses (effect of special cards), if a card has a greater combat bonus it wins the ties. Then if there is no combat bonus (or equal bonuses), then the ties are broken by the symbols of the special cards, the &amp;quot;+&amp;quot; win the ties and the &amp;quot;-&amp;quot; lose the ties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elements: ===&lt;br /&gt;
&lt;br /&gt;
there are 4 elements (colors) present on the domains. If a player posses domains that present all 4 elements, he immediately wins the game.&lt;br /&gt;
&lt;br /&gt;
Domains that display a purple element half must both be obtained in order for their owner to obtain the purple element&lt;br /&gt;
&lt;br /&gt;
(In the extremely rare case where the two players manage to both obtain the 4 elements at the same turn, the game continues and elements are ignored)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page was not written by an English speaker. Any correction is welcome.&lt;/div&gt;</summary>
		<author><name>Nierin</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6593</id>
		<title>Gamehelptheninedomains</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptheninedomains&amp;diff=6593"/>
		<updated>2020-12-23T18:30:17Z</updated>

		<summary type="html">&lt;p&gt;Nierin: english version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal : ==&lt;br /&gt;
&lt;br /&gt;
obtain all elements (colors)&lt;br /&gt;
or&lt;br /&gt;
have the most victory points at the end of the game&lt;br /&gt;
&lt;br /&gt;
== How to play : ==&lt;br /&gt;
&lt;br /&gt;
The game takes place in three rounds, with each round players can obtain the domains visible at the top of the three piles on the table. The players place one of their cards face down in front of each three domains. Once all the cards are placed, they are revealed and each domains is won by the player who put the best card in front of it. The domains won are placed face up in front of the players, there values are the victory points. The cards that have been played are left aside on the table face up (each card is therefore played only once, so the 9 cards will be used during the game). If a player has all 4 elements present on his domains, he wins the game immediately, otherwise the next round can begin.&lt;br /&gt;
&lt;br /&gt;
If neither player gets all the elements, the player with the most points at the end of the third round wins.&lt;br /&gt;
&lt;br /&gt;
== Game mechanics : ==&lt;br /&gt;
=== Cards and combat : ===&lt;br /&gt;
&lt;br /&gt;
When two cards fight each other the higher value card wins. &lt;br /&gt;
Base card combat values range from 0 to 5. &#039;&#039;(the 0 has a special ability that allows it to win against the 5)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In case of equality in combat values:&lt;br /&gt;
&lt;br /&gt;
 - if they are two identical cards: no one obtains the domain, it is removed from the game.&lt;br /&gt;
&lt;br /&gt;
 - otherwise, ties are first broken by combat bonuses (effect of special cards), if a card has a greater combat bonus it wins the ties. Then if there is no combat bonus (or equal bonuses), then the ties are broken by the symbols of the special cards, the &amp;quot;+&amp;quot; win the ties and the &amp;quot;-&amp;quot; lose the ties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Elements: ===&lt;br /&gt;
&lt;br /&gt;
there are 4 elements (colors) present on the domains. If a player posses domains that present all 4 elements, he immediately wins the game.&lt;br /&gt;
&lt;br /&gt;
Domains that display a purple element half must both be obtained in order for their owner to obtain the purple element&lt;br /&gt;
&lt;br /&gt;
(In the extremely rare case where the two players manage to both obtain the 4 elements at the same turn, the game continues and elements are ignored)&lt;/div&gt;</summary>
		<author><name>Nierin</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthenineland&amp;diff=6587</id>
		<title>Gamehelpthenineland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthenineland&amp;diff=6587"/>
		<updated>2020-12-22T19:09:56Z</updated>

		<summary type="html">&lt;p&gt;Nierin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== But du jeu : ==&lt;br /&gt;
&lt;br /&gt;
obtenir tous les éléments &lt;br /&gt;
ou&lt;br /&gt;
avoir le plus de point de victoire à la fin de la partie&lt;br /&gt;
&lt;br /&gt;
== Déroulement du jeu : ==&lt;br /&gt;
&lt;br /&gt;
Le jeu se déroule en trois tours, à chaque tour les joueurs peuvent obtenir les domaines visibles en haut des trois tas. Les joueurs placent une de leurs cartes face cachée devant chaque domaine. Une fois toutes les cartes placées, elles sont révélées et chaque domaine est remporté par le joueur qui a mis la meilleure carte devant celui-ci. Les domaines gagnés sont placées faces visibles devant les joueurs, ils rapportent des points en fin de partie. Les cartes qui ont été jouées sont laissées de coté sur la table face visible (chaque carte n&#039;est donc jouée qu&#039;une seule fois, ainsi les 9 cartes seront utilisées durant la partie). Si un joueur a les 4 éléments présents sur ses domaines, il gagne la partie immédiatement, sinon le tour suivant peut commencer.&lt;br /&gt;
&lt;br /&gt;
Si aucun joueur n&#039;obtient tous les éléments, le joueur qui a obtenu le plus de points à la fin du troisième tour gagne.  &lt;br /&gt;
&lt;br /&gt;
== Précisions : ==&lt;br /&gt;
=== Cartes et combat : ===&lt;br /&gt;
&lt;br /&gt;
Lorsque deux cartes se combattent la carte de plus haute valeur gagne. Les cartes de base vont de 0 à 5, un numéro plus élevé est plus fort. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(la carte zéro a une capacité spéciale lui permettant de gagner contre la carte 5 )&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
En cas d&#039;égalité des valeurs de combat : &lt;br /&gt;
 - si ce sont deux cartes identiques : personne n&#039;obtient le domaine, il est écarté du jeu. &lt;br /&gt;
&lt;br /&gt;
 - sinon, les égalités sont départagées d&#039;abord par les bonus de combat (effet des cartes spéciales), si une carte a un bonus de combat plus important elle remporte les égalités. Puis s&#039;il n&#039;y a pas de bonus de combat (ou des bonus égaux), alors les égalités sont départagées les symboles des cartes spéciales, les &amp;quot;+&amp;quot; remportent les égalités et les &amp;quot;-&amp;quot;  perdent les égalités.&lt;br /&gt;
&lt;br /&gt;
=== Éléments : ===&lt;br /&gt;
&lt;br /&gt;
il y a 4 éléments (couleurs) présents sur les domaines. Si un joueur possède des domaines présentent les 4 éléments, il gagne immédiatement la partie. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Attention : Les domaines qui affichent une moitié d’élément violet doivent être obtenue toutes les deux pour que leur propriétaire obtienne l’élément violet. &lt;br /&gt;
(Dans le cas, rarissime, où les deux joueurs parviennent à obtenir tous les deux les 4 éléments durent même tour, la partie continue et les éléments sont ignorés)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Nierin</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthenineland&amp;diff=6586</id>
		<title>Gamehelpthenineland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthenineland&amp;diff=6586"/>
		<updated>2020-12-22T19:09:39Z</updated>

		<summary type="html">&lt;p&gt;Nierin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== But du jeu : ==&lt;br /&gt;
&lt;br /&gt;
obtenir tous les éléments &lt;br /&gt;
ou&lt;br /&gt;
avoir le plus de point de victoire à la fin de la partie&lt;br /&gt;
&lt;br /&gt;
== Déroulement du jeu : ==&lt;br /&gt;
&lt;br /&gt;
Le jeu se déroule en trois tours, à chaque tour les joueurs peuvent obtenir les domaines visibles en haut des trois tas. Les joueurs placent une de leurs cartes face cachée devant chaque domaine. Une fois toutes les cartes placées, elles sont révélées et chaque domaine est remporté par le joueur qui a mis la meilleure carte devant celui-ci. Les domaines gagnés sont placées faces visibles devant les joueurs, ils rapportent des points en fin de partie. Les cartes qui ont été jouées sont laissées de coté sur la table face visible (chaque carte n&#039;est donc jouée qu&#039;une seule fois, ainsi les 9 cartes seront utilisées durant la partie). Si un joueur a les 4 éléments présents sur ses domaines, il gagne la partie immédiatement, sinon le tour suivant peut commencer.&lt;br /&gt;
&lt;br /&gt;
Si aucun joueur n&#039;obtient tous les éléments, le joueur qui a obtenu le plus de points à la fin du troisième tour gagne.  &lt;br /&gt;
&lt;br /&gt;
== Précisions : ==&lt;br /&gt;
=== Cartes et combat : ===&lt;br /&gt;
&lt;br /&gt;
Lorsque deux cartes se combattent la carte de plus haute valeur gagne. Les cartes de base vont de 0 à 5, un numéro plus élevé est plus fort. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(la carte zéro a une capacité spéciale lui permettant de gagner contre la carte 5 )&#039;&#039;&lt;br /&gt;
En cas d&#039;égalité des valeurs de combat : &lt;br /&gt;
 - si ce sont deux cartes identiques : personne n&#039;obtient le domaine, il est écarté du jeu. &lt;br /&gt;
&lt;br /&gt;
 - sinon, les égalités sont départagées d&#039;abord par les bonus de combat (effet des cartes spéciales), si une carte a un bonus de combat plus important elle remporte les égalités. Puis s&#039;il n&#039;y a pas de bonus de combat (ou des bonus égaux), alors les égalités sont départagées les symboles des cartes spéciales, les &amp;quot;+&amp;quot; remportent les égalités et les &amp;quot;-&amp;quot;  perdent les égalités.&lt;br /&gt;
&lt;br /&gt;
=== Éléments : ===&lt;br /&gt;
&lt;br /&gt;
il y a 4 éléments (couleurs) présents sur les domaines. Si un joueur possède des domaines présentent les 4 éléments, il gagne immédiatement la partie. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Attention : Les domaines qui affichent une moitié d’élément violet doivent être obtenue toutes les deux pour que leur propriétaire obtienne l’élément violet. &lt;br /&gt;
(Dans le cas, rarissime, où les deux joueurs parviennent à obtenir tous les deux les 4 éléments durent même tour, la partie continue et les éléments sont ignorés)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Nierin</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthenineland&amp;diff=6585</id>
		<title>Gamehelpthenineland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthenineland&amp;diff=6585"/>
		<updated>2020-12-22T19:09:00Z</updated>

		<summary type="html">&lt;p&gt;Nierin: change &amp;quot;translate&amp;quot; test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== But du jeu : ==&lt;br /&gt;
&lt;br /&gt;
obtenir tous les éléments &lt;br /&gt;
ou&lt;br /&gt;
avoir le plus de point de victoire à la fin de la partie&lt;br /&gt;
&lt;br /&gt;
== Déroulement du jeu : ==&lt;br /&gt;
&lt;br /&gt;
Le jeu se déroule en trois tours, à chaque tour les joueurs peuvent obtenir les domaines visibles en haut des trois tas. Les joueurs placent une de leurs cartes face cachée devant chaque domaine. Une fois toutes les cartes placées, elles sont révélées et chaque domaine est remporté par le joueur qui a mis la meilleure carte devant celui-ci. Les domaines gagnés sont placées faces visibles devant les joueurs, ils rapportent des points en fin de partie. Les cartes qui ont été jouées sont laissées de coté sur la table face visible (chaque carte n&#039;est donc jouée qu&#039;une seule fois, ainsi les 9 cartes seront utilisées durant la partie). Si un joueur a les 4 éléments présents sur ses domaines, il gagne la partie immédiatement, sinon le tour suivant peut commencer.&lt;br /&gt;
&lt;br /&gt;
Si aucun joueur n&#039;obtient tous les éléments, le joueur qui a obtenu le plus de points à la fin du troisième tour gagne.  &lt;br /&gt;
&lt;br /&gt;
== Précisions : ==&lt;br /&gt;
=== Cartes et combat : ===&lt;br /&gt;
&lt;br /&gt;
Lorsque deux cartes se combattent la carte de plus haute valeur gagne. Les cartes de base vont de 0 à 5, un numéro plus élevé est plus fort. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;(la carte zéro a une capacité spéciale lui permettant de gagner contre la carte 5 )&#039;&#039;&amp;quot;&lt;br /&gt;
En cas d&#039;égalité des valeurs de combat : &lt;br /&gt;
 - si ce sont deux cartes identiques : personne n&#039;obtient le domaine, il est écarté du jeu. &lt;br /&gt;
&lt;br /&gt;
 - sinon, les égalités sont départagées d&#039;abord par les bonus de combat (effet des cartes spéciales), si une carte a un bonus de combat plus important elle remporte les égalités. Puis s&#039;il n&#039;y a pas de bonus de combat (ou des bonus égaux), alors les égalités sont départagées les symboles des cartes spéciales, les &amp;quot;+&amp;quot; remportent les égalités et les &amp;quot;-&amp;quot;  perdent les égalités.&lt;br /&gt;
&lt;br /&gt;
=== Éléments : ===&lt;br /&gt;
&lt;br /&gt;
il y a 4 éléments (couleurs) présents sur les domaines. Si un joueur possède des domaines présentent les 4 éléments, il gagne immédiatement la partie. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Attention : Les domaines qui affichent une moitié d’élément violet doivent être obtenue toutes les deux pour que leur propriétaire obtienne l’élément violet. &lt;br /&gt;
(Dans le cas, rarissime, où les deux joueurs parviennent à obtenir tous les deux les 4 éléments durent même tour, la partie continue et les éléments sont ignorés)&#039;&#039;&amp;quot;&lt;/div&gt;</summary>
		<author><name>Nierin</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthenineland&amp;diff=6584</id>
		<title>Gamehelpthenineland</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthenineland&amp;diff=6584"/>
		<updated>2020-12-22T19:07:58Z</updated>

		<summary type="html">&lt;p&gt;Nierin: Les 9 domaines : Rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== But du jeu : ==&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
obtenir tous les éléments &lt;br /&gt;
ou&lt;br /&gt;
avoir le plus de point de victoire à la fin de la partie&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
== Déroulement du jeu : ==&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
Le jeu se déroule en trois tours, à chaque tour les joueurs peuvent obtenir les domaines visibles en haut des trois tas. Les joueurs placent une de leurs cartes face cachée devant chaque domaine. Une fois toutes les cartes placées, elles sont révélées et chaque domaine est remporté par le joueur qui a mis la meilleure carte devant celui-ci. Les domaines gagnés sont placées faces visibles devant les joueurs, ils rapportent des points en fin de partie. Les cartes qui ont été jouées sont laissées de coté sur la table face visible (chaque carte n&#039;est donc jouée qu&#039;une seule fois, ainsi les 9 cartes seront utilisées durant la partie). Si un joueur a les 4 éléments présents sur ses domaines, il gagne la partie immédiatement, sinon le tour suivant peut commencer.&lt;br /&gt;
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Si aucun joueur n&#039;obtient tous les éléments, le joueur qui a obtenu le plus de points à la fin du troisième tour gagne.  &lt;br /&gt;
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== Précisions : ==&lt;br /&gt;
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=== Cartes et combat : ===&lt;br /&gt;
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Lorsque deux cartes se combattent la carte de plus haute valeur gagne. Les cartes de base vont de 0 à 5, un numéro plus élevé est plus fort. &lt;br /&gt;
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&amp;quot;&#039;&#039;(la carte zéro a une capacité spéciale lui permettant de gagner contre la carte 5 )&#039;&#039;&amp;quot;&lt;br /&gt;
En cas d&#039;égalité des valeurs de combat : &lt;br /&gt;
 - si ce sont deux cartes identiques : personne n&#039;obtient le domaine, il est écarté du jeu. &lt;br /&gt;
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 - sinon, les égalités sont départagées d&#039;abord par les bonus de combat (effet des cartes spéciales), si une carte a un bonus de combat plus important elle remporte les égalités. Puis s&#039;il n&#039;y a pas de bonus de combat (ou des bonus égaux), alors les égalités sont départagées les symboles des cartes spéciales, les &amp;quot;+&amp;quot; remportent les égalités et les &amp;quot;-&amp;quot;  perdent les égalités.&lt;br /&gt;
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=== Éléments : ===&lt;br /&gt;
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il y a 4 éléments (couleurs) présents sur les domaines. Si un joueur possède des domaines présentent les 4 éléments, il gagne immédiatement la partie. &lt;br /&gt;
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&amp;quot;&#039;&#039;Attention : Les domaines qui affichent une moitié d’élément violet doivent être obtenue toutes les deux pour que leur propriétaire obtienne l’élément violet. &lt;br /&gt;
(Dans le cas, rarissime, où les deux joueurs parviennent à obtenir tous les deux les 4 éléments durent même tour, la partie continue et les éléments sont ignorés)&#039;&#039;&amp;quot;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nierin</name></author>
	</entry>
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