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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nastaa</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Nastaa"/>
	<updated>2026-10-06T18:18:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_eck&amp;diff=20607</id>
		<title>Tips eck</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_eck&amp;diff=20607"/>
		<updated>2024-04-01T12:25:51Z</updated>

		<summary type="html">&lt;p&gt;Nastaa: Initialise page: just basic how many cards are present in the deck to help counting.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &#039;&#039;&#039;Cards in Deck&#039;&#039;&#039; ===&lt;br /&gt;
There are 42 cards in total: 3 black circles, 3 white circles, 6 colors with 6 shapes each.&lt;br /&gt;
&lt;br /&gt;
Counting what already went out can help.&lt;/div&gt;</summary>
		<author><name>Nastaa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpraubbau&amp;diff=19106</id>
		<title>Gamehelpraubbau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpraubbau&amp;diff=19106"/>
		<updated>2023-12-06T15:27:37Z</updated>

		<summary type="html">&lt;p&gt;Nastaa: Update to follow rules update of 20230812&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Gain the most gems and avoid to wake the dragon over the course of 2 or 3 matches&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Have 4 points after 2 matches or the most points after 3 matches.&lt;br /&gt;
&lt;br /&gt;
You get points by getting the most gems and not awaking the dragon!&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Turns ===&lt;br /&gt;
&lt;br /&gt;
This is split into two parts, the first part is all players announce what they will do one after the other, then can change their mind until all players lock in their choices (all players successively pass) and then each player actually tries to do that action. The three actions are: Dig, Blast, Leave&lt;br /&gt;
&lt;br /&gt;
=== Details on actions ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dig&#039;&#039;&#039;: if you are on a treasure, you win it (If it is a Dragon it awakes and the match stops there). Then pick a tunnel card and place it where you are (choose orientation). Then pick and place a treasure card for each end of tunnel.&lt;br /&gt;
* &#039;&#039;&#039;Blast (uses 2 dynamites)&#039;&#039;&#039;: try to win 3 treasures cards in one turn. (Can be less if a dragon comes)&lt;br /&gt;
*  &#039;&#039;&#039;Leave&#039;&#039;&#039;: go out of the mine (on the stairs). You cannot go back in the mine until the end of the match. You are protected if somebody wokes the dragon. &lt;br /&gt;
&lt;br /&gt;
Others:&lt;br /&gt;
* &#039;&#039;&#039;Scare somebody (uses 1 spider)&#039;&#039;&#039;: makes the person run to the hall and you take their spot.&lt;br /&gt;
* You start each match with 3 drift sets. You will use one each time you win a treasure card that you placed on the board. If you have no more drift set you cannot dig or blast on treasure cards that you placed.&lt;br /&gt;
&lt;br /&gt;
=== Distribution of treasure cards ===&lt;br /&gt;
&lt;br /&gt;
Each color (red, green, purple) contains: 6 gems, 2 dragons, 3 dynamites, 1 spider.&lt;br /&gt;
&lt;br /&gt;
=== End of match ===&lt;br /&gt;
&lt;br /&gt;
* If someone wakes the dragon.&lt;br /&gt;
* If there are no more tunnels tiles to draw.&lt;br /&gt;
* If everyone left the mine. (When the first player leaves the mine, the others have maximum 2 action phases before to leave the mine.)&lt;br /&gt;
&lt;br /&gt;
== Points ==&lt;br /&gt;
Of the players out of the mine: 3 points for the player with most gems (4 points if it&#039;s the 3rd match), 1 point if tie.&lt;br /&gt;
* Case where the dragon is not awake, all players are considered to have left the mine.&lt;br /&gt;
* Case where the dragon is awake: -2 points for player who woke the dragon, -1 point for players still in the mine. Except if someone wakes their own dragon (with the border of their color) and no one left the room, then -2 points for the dragon awakner,  +2 points for the others.&lt;br /&gt;
&lt;br /&gt;
== Tiebreaker ==&lt;br /&gt;
&lt;br /&gt;
Draw treasure cards, picking a dragon eliminates you. The last player standing wins.&lt;br /&gt;
&lt;br /&gt;
== Details: Special BGA ==&lt;br /&gt;
&lt;br /&gt;
* The tunnels tiles are bordered with the color of the player who saw and placed them.&lt;br /&gt;
* On top right, there are the number of the current match and the number of remaining tunnels tiles.&lt;/div&gt;</summary>
		<author><name>Nastaa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmighty&amp;diff=18459</id>
		<title>Gamehelpmighty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmighty&amp;diff=18459"/>
		<updated>2023-10-18T07:15:34Z</updated>

		<summary type="html">&lt;p&gt;Nastaa: Add Difference at 3 players&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Cards worth points ==&lt;br /&gt;
&lt;br /&gt;
All Aces (A), Kings (K), Queens (Q), Jacks (J), and 10.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mighty&#039;&#039;&#039;: Ace of spades (unless spades are trumps, then the Ace of diamonds instead). Power: beats anything; you can play it even if it&#039;s not the lead suit; if the Ripper requires the Joker to be played and you have the Mighty and the Joker, you can play the Mighty instead.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Joker&#039;&#039;&#039;. Power: beats anything except the Mighty; you can play it even if it&#039;s not the lead suit since it has no suit. The Joker loses its power if leads the first trick or if the Ripper leads a trick and forces the Joker to be played.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ripper or Joker Hunter&#039;&#039;&#039;: the 3 of clubs (unless clubs are trumps, then the 3 of spades instead). Power: can require the Joker to be played on this trick if the Ripper leads the trick and there cancels the power of the Joker. The Ripper has no effect if it leads the first trick.&lt;br /&gt;
&lt;br /&gt;
== Variation for 3 players ==&lt;br /&gt;
&lt;br /&gt;
Some cards are removed: 2 to 6 of each suit. The declarer is alone. The bidding starts at 11 points.&lt;br /&gt;
&lt;br /&gt;
Joker Hunter is 7 of clubs (if clubs are trumps, then 7 of spades instead).&lt;/div&gt;</summary>
		<author><name>Nastaa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmighty&amp;diff=18455</id>
		<title>Gamehelpmighty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmighty&amp;diff=18455"/>
		<updated>2023-10-17T21:49:53Z</updated>

		<summary type="html">&lt;p&gt;Nastaa: /* Special cards */ format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Cards worth points ==&lt;br /&gt;
&lt;br /&gt;
All Aces (A), Kings (K), Queens (Q), Jacks (J), and 10.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mighty&#039;&#039;&#039;: Ace of spades (unless spades are trumps, then the Ace of diamonds instead). Power: beats anything; you can play it even if it&#039;s not the lead suit; if the Ripper requires the Joker to be played and you have the Mighty and the Joker, you can play the Mighty instead.&lt;br /&gt;
* &#039;&#039;&#039;Joker&#039;&#039;&#039;. Power: beats anything except the might; you can play it even if it&#039;s not the lead suit since it has no suit. Careful, the Joker loses its power if leads the first trick or if the Ripper leads a trick and forces the Joker to be played.&lt;br /&gt;
*&#039;&#039;&#039;Ripper or Joker Hunter&#039;&#039;&#039;: the 3 of clubs (unless clubs are trumps, then the 3 of spades instead). Power: can require the Joker to be played on this trick if the Ripper leads the trick and there cancels the power of the Joker. The Ripper has no effect if it leads the first trick.&lt;/div&gt;</summary>
		<author><name>Nastaa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmighty&amp;diff=18454</id>
		<title>Gamehelpmighty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmighty&amp;diff=18454"/>
		<updated>2023-10-17T21:40:39Z</updated>

		<summary type="html">&lt;p&gt;Nastaa: /* Cards worth points */  Jacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Cards worth points ==&lt;br /&gt;
&lt;br /&gt;
All Aces (A), Kings (K), Queens (Q), Jacks (J), and 10.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
* mighty: spadeA (unless spades are trumps, then diamondA instead). Power: beats anything; you can play it even if it&#039;s not the lead suit; if the joker hunter requires the joker to be played and you have the mighty and the joker, you can play the mighty instead.&lt;br /&gt;
* joker. Power: if the ripper leads a trick the joker can be request to be played and loses; loses its power if leads the first trick; otherwise beats anything except the mighty, and you can play it even if it&#039;s not the lead suit.&lt;br /&gt;
* ripper or joker hunter: the club3 (unless clubs are trumps, then spade3 instead). Power: can require the joker to be played on this trick if the ripper leads the trick and there cancels the power of the joker; has no effect if leads the first trick.&lt;/div&gt;</summary>
		<author><name>Nastaa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmighty&amp;diff=18453</id>
		<title>Gamehelpmighty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmighty&amp;diff=18453"/>
		<updated>2023-10-17T21:39:36Z</updated>

		<summary type="html">&lt;p&gt;Nastaa: /* Cards worth points */ s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Cards worth points ==&lt;br /&gt;
&lt;br /&gt;
All Aces (A), Kings (K), Queens (Q), Valets (V), and 10.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
* mighty: spadeA (unless spades are trumps, then diamondA instead). Power: beats anything; you can play it even if it&#039;s not the lead suit; if the joker hunter requires the joker to be played and you have the mighty and the joker, you can play the mighty instead.&lt;br /&gt;
* joker. Power: if the ripper leads a trick the joker can be request to be played and loses; loses its power if leads the first trick; otherwise beats anything except the mighty, and you can play it even if it&#039;s not the lead suit.&lt;br /&gt;
* ripper or joker hunter: the club3 (unless clubs are trumps, then spade3 instead). Power: can require the joker to be played on this trick if the ripper leads the trick and there cancels the power of the joker; has no effect if leads the first trick.&lt;/div&gt;</summary>
		<author><name>Nastaa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmighty&amp;diff=18371</id>
		<title>Gamehelpmighty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmighty&amp;diff=18371"/>
		<updated>2023-10-13T11:49:38Z</updated>

		<summary type="html">&lt;p&gt;Nastaa: starting the page, trying to put a few useful pieces of info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Cards worth points ==&lt;br /&gt;
&lt;br /&gt;
All Ace (A), King (K), Queen (Q), Valet (V), and 10.&lt;br /&gt;
&lt;br /&gt;
== Special cards ==&lt;br /&gt;
&lt;br /&gt;
* mighty: spadeA (unless spades are trumps, then diamondA instead). Power: beats anything; you can play it even if it&#039;s not the lead suit; if the joker hunter requires the joker to be played and you have the mighty and the joker, you can play the mighty instead.&lt;br /&gt;
* joker. Power: if the ripper leads a trick the joker can be request to be played and loses; loses its power if leads the first trick; otherwise beats anything except the mighty, and you can play it even if it&#039;s not the lead suit.&lt;br /&gt;
* ripper or joker hunter: the club3 (unless clubs are trumps, then spade3 instead). Power: can require the joker to be played on this trick if the ripper leads the trick and there cancels the power of the joker; has no effect if leads the first trick.&lt;/div&gt;</summary>
		<author><name>Nastaa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpraubbau&amp;diff=15779</id>
		<title>Gamehelpraubbau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpraubbau&amp;diff=15779"/>
		<updated>2023-01-22T10:51:48Z</updated>

		<summary type="html">&lt;p&gt;Nastaa: correct English mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Gain the most gems and avoid to wake the dragon over the course of 2 or 3 matches&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Have 4 points after 2 matches or the most points after 3 matches.&lt;br /&gt;
&lt;br /&gt;
You get points by getting the most gems and not awaking the dragon!&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Turns ===&lt;br /&gt;
&lt;br /&gt;
This is split into two parts, the first part is all players announce what they will do one after the other, then can change their mind until all players lock in their choices (all players successively pass) and then each player actually tries to do that action. The three actions are: Dig, Blast, Leave&lt;br /&gt;
&lt;br /&gt;
=== Details on actions ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dig&#039;&#039;&#039;: if you are on a treasure, you win it (If it is a Dragon it awakes and the match stops there). Then pick a tunnel card and place it where you are (choose orientation). Then pick and place a treasure card for each end of tunnel. If there is a cave-in the cave collapses, all players inside escape in the hall and nobody can go back there.&lt;br /&gt;
* &#039;&#039;&#039;Blast (uses 1 sulphur + 1 saltpeter)&#039;&#039;&#039;: try to win 3 treasures cards in one turn. (Can be less if a dragon or cave-in comes)&lt;br /&gt;
*  &#039;&#039;&#039;Leave&#039;&#039;&#039;: go out of the mine (on the stairs). You cannot go back in the mine until the end of the match. You are protected if somebody wokes the dragon. &lt;br /&gt;
&lt;br /&gt;
Others:&lt;br /&gt;
* &#039;&#039;&#039;Scare somebody (uses 1 spider)&#039;&#039;&#039;: makes the person run to the hall and you take their spot.&lt;br /&gt;
* You start each match with 3 drift sets. You will use one each time you win a treasure card that you placed on the board. If you have no more drift set you cannot dig or blast on treasure cards that you placed.&lt;br /&gt;
&lt;br /&gt;
=== Distribution of treasure cards ===&lt;br /&gt;
&lt;br /&gt;
Each color (red, green, purple) contains: 6 gems, 2 dragons, 1 cave-in, 3 sulphur, 3 saltpeters, 1 spider.&lt;br /&gt;
&lt;br /&gt;
=== End of match ===&lt;br /&gt;
&lt;br /&gt;
* If someone wakes the dragon.&lt;br /&gt;
* If there are no more tunnels tiles to draw.&lt;br /&gt;
* If everyone left the mine. (When the first player leaves the mine, the others have maximum 2 action phases before to leave the mine.)&lt;br /&gt;
&lt;br /&gt;
== Points ==&lt;br /&gt;
&lt;br /&gt;
* Case where the dragon is awake: -2 for player who woke the dragon, -1 for players still in the mine&lt;br /&gt;
* Case where the dragon is not awake: 3 points for the player with most gems (4 points if it&#039;s the 3rd match), 1 point if tie.&lt;br /&gt;
&lt;br /&gt;
== Tiebreaker ==&lt;br /&gt;
&lt;br /&gt;
Draw treasure cards, picking a dragon eliminates you. The last player standing wins.&lt;br /&gt;
&lt;br /&gt;
== Details: Special BGA ==&lt;br /&gt;
&lt;br /&gt;
* The tunnels tiles are bordered with the color of the player who saw and placed them.&lt;br /&gt;
* On top right, there are the number of the current match and the number of remaining tunnels tiles.&lt;/div&gt;</summary>
		<author><name>Nastaa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpraubbau&amp;diff=15773</id>
		<title>Gamehelpraubbau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpraubbau&amp;diff=15773"/>
		<updated>2023-01-20T22:00:48Z</updated>

		<summary type="html">&lt;p&gt;Nastaa: add info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Gain the most gems and avoid to wake the dragon over the course of 2 or 3 matches&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Have 4 points after 2 matches or the most points after 3 matches.&lt;br /&gt;
&lt;br /&gt;
You get points by getting the most gems and not awaking the dragon!&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
=== Turns ===&lt;br /&gt;
&lt;br /&gt;
This is split into two parts, the first part is all players announce what they will do one after the other, then can change their mind until all players lock in their choices (all players successively pass) and then each player actually tries to do that action. The three actions are: Dig, Blast, Leave&lt;br /&gt;
&lt;br /&gt;
=== Details on actions ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dig&#039;&#039;&#039;: if you are on a treasure, you win it (If it is a Dragon it awakes and the match stops there). Then pick a tunnel card and place it where you are (choose orientation). Then pick and place a treasure card for each end of tunnel. If there is a cave-in the cave collapses, all players inside escape in the hall and nobody can go back there.&lt;br /&gt;
* &#039;&#039;&#039;Blast (uses 1 sulphur + 1 saltpeter)&#039;&#039;&#039;: try to win 3 treasures cards in one turn. (Can be less if a dragon or cave-in comes)&lt;br /&gt;
*  &#039;&#039;&#039;Leave&#039;&#039;&#039;: go out of the mine (on the scales). You cannot go back in the mine until the end of the match. You are protected if somebody wokes the dragon. &lt;br /&gt;
&lt;br /&gt;
Others:&lt;br /&gt;
* &#039;&#039;&#039;Scare somebody (uses 1 spider)&#039;&#039;&#039;: makes the person run to the hall and you take their spot.&lt;br /&gt;
* You start each match with 3 drift sets. You will use one each time you win a treasure card that you placed on the board. If you have no more drift set you cannot dig or blast on treasure cards that you placed.&lt;br /&gt;
&lt;br /&gt;
=== Distribution of treasure cards ===&lt;br /&gt;
&lt;br /&gt;
Each color (red, green, purple) contains: 6 gems, 2 dragons, 1 cave-in, 3 sulphur, 3 saltpeters, 1 spider.&lt;br /&gt;
&lt;br /&gt;
=== End of match ===&lt;br /&gt;
&lt;br /&gt;
* If someone wakes the dragon.&lt;br /&gt;
* If there are no more tunnels tiles to draw.&lt;br /&gt;
* If everyone left the mine. (When the first player leaves the mine, the others have maximum 2 action phases before to leave the mine.)&lt;br /&gt;
&lt;br /&gt;
== Points ==&lt;br /&gt;
&lt;br /&gt;
* Case where the dragon is awake: -2 for player who woke the dragon, -1 for players still in the mine&lt;br /&gt;
* Case where the dragon is not awake: 3 points for the player with most gems (4 points if it&#039;s the 3rd match), 1 point if tie.&lt;br /&gt;
&lt;br /&gt;
== Tiebreaker ==&lt;br /&gt;
&lt;br /&gt;
Draw treasure cards, picking a dragon eliminates you. The last player standing wins.&lt;br /&gt;
&lt;br /&gt;
== Details: Special BGA ==&lt;br /&gt;
&lt;br /&gt;
* The tunnels tiles are bordered with the color of the player who saw and placed them.&lt;br /&gt;
* On top right, there are the number of the current match and the number of remaining tunnels tiles.&lt;/div&gt;</summary>
		<author><name>Nastaa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbanghighnoon&amp;diff=15440</id>
		<title>Gamehelpbanghighnoon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbanghighnoon&amp;diff=15440"/>
		<updated>2022-11-29T07:46:27Z</updated>

		<summary type="html">&lt;p&gt;Nastaa: /* Rules summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Rules summary ===&lt;br /&gt;
&lt;br /&gt;
Game rules are the same as in BANG!, except event cards. &lt;br /&gt;
Starting from the sheriff second turn, an event card takes effect and lasts until next sheriff&#039;s turn where the next card takes effect. The last event (high moon card) stays till the end of the game.&lt;/div&gt;</summary>
		<author><name>Nastaa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbanghighnoon&amp;diff=15437</id>
		<title>Gamehelpbanghighnoon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbanghighnoon&amp;diff=15437"/>
		<updated>2022-11-28T22:48:06Z</updated>

		<summary type="html">&lt;p&gt;Nastaa: /* Rules summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Rules summary ===&lt;br /&gt;
&lt;br /&gt;
Game rules are the same as in BANG!, except event cards. &lt;br /&gt;
Starting from the sheriff second turn, an event card takes effect and lasts until (next sheriff&#039;s turn where the next card takes effect. The last event (high moon card) stays till the end of the game.&lt;/div&gt;</summary>
		<author><name>Nastaa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbanghighnoon&amp;diff=15318</id>
		<title>Gamehelpbanghighnoon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbanghighnoon&amp;diff=15318"/>
		<updated>2022-11-21T15:58:31Z</updated>

		<summary type="html">&lt;p&gt;Nastaa: /* Rules summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Rules summary ===&lt;br /&gt;
&lt;br /&gt;
Game rules are the same as in BANG!, except event cards. &lt;br /&gt;
Starting from the sheriff second turn, an event card takes effect and lasts until next sheriff&#039;s turn where the next card takes effect.&lt;/div&gt;</summary>
		<author><name>Nastaa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbanghighnoon&amp;diff=15317</id>
		<title>Gamehelpbanghighnoon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbanghighnoon&amp;diff=15317"/>
		<updated>2022-11-21T15:18:25Z</updated>

		<summary type="html">&lt;p&gt;Nastaa: /* Rules summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Rules summary ===&lt;br /&gt;
&lt;br /&gt;
Game rules are the same as in BANG!, except event cards. &lt;br /&gt;
Starting from the sheriff second turn, an event card is picked at random and its effect lasts until next sheriff&#039;s turn where another card is picked.&lt;/div&gt;</summary>
		<author><name>Nastaa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbanghighnoon&amp;diff=15316</id>
		<title>Gamehelpbanghighnoon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbanghighnoon&amp;diff=15316"/>
		<updated>2022-11-21T15:17:56Z</updated>

		<summary type="html">&lt;p&gt;Nastaa: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Rules summary ===&lt;br /&gt;
&lt;br /&gt;
Game rules are the same as in BANG!, except event cards. &lt;br /&gt;
Starting from the sheriff second turn, an event card is picked at random and its effect last until next sheriff&#039;s turn where another card is picked.&lt;/div&gt;</summary>
		<author><name>Nastaa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbanghighnoon&amp;diff=15315</id>
		<title>Gamehelpbanghighnoon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbanghighnoon&amp;diff=15315"/>
		<updated>2022-11-21T15:15:09Z</updated>

		<summary type="html">&lt;p&gt;Nastaa: first draft of summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Summary ===&lt;br /&gt;
&lt;br /&gt;
Game rules are same as in BANG!, except event cards. &lt;br /&gt;
Starting from the sheriff second turn, an event card is picked at random and its effect last until next sheriff&#039;s turn where another card is picked.&lt;/div&gt;</summary>
		<author><name>Nastaa</name></author>
	</entry>
</feed>