<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Naninibob</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Naninibob"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Naninibob"/>
	<updated>2026-09-17T03:40:17Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_concordia&amp;diff=28285</id>
		<title>Tips concordia</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_concordia&amp;diff=28285"/>
		<updated>2026-01-27T20:07:56Z</updated>

		<summary type="html">&lt;p&gt;Naninibob: Points 1 and 2 were on the same line and created confusion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1. Let others Prefect for you.&lt;br /&gt;
&lt;br /&gt;
2. Certain combinations work well:&lt;br /&gt;
   a. Mason, Farmer with Saturnus cards - Works great in two player games&lt;br /&gt;
   b. Farmer, Smith with Colonist/Mars cards&lt;br /&gt;
   c. Farmer with Jupiter(Architect/Consul) cards&lt;br /&gt;
3. Remember some combinations work against each other -&lt;br /&gt;
   a. Jupiter and Mason work against each other since brick cities don&#039;t count for Architect points&lt;br /&gt;
&lt;br /&gt;
4. Remember to use Diplomats wisely - you can copy Colonists, Consul and a host of other cards that you don&#039;t have but anticipate your opponents and plan for resources accordingly.&lt;br /&gt;
&lt;br /&gt;
5. Ending the game gives you 7 bonus points, make sure to capitalise but ensure you are in the lead with the 7 points when you do so since opponents can still make one added move.  So time it well.&lt;br /&gt;
&lt;br /&gt;
6. Maximize Minerva cards. If you purchase a Minerva, make sure you score atleast 12-15 points from it. Early building resource cities helps use Minerva for wealthy generation.&lt;br /&gt;
&lt;br /&gt;
7. Build cities early and plan for cards later.&lt;br /&gt;
&lt;br /&gt;
8. Avoid hate drafting unless one person gets a lopsided advantage. Remember buying cards is expensive so if it does not benefit you and affects a leading opponent, it benefits the remaining players.&lt;br /&gt;
&lt;br /&gt;
9. Ensure you maximize each cards abilities when you play them:&lt;br /&gt;
   a. Buy both cards when playing Senator, not 1.&lt;br /&gt;
   b. Build most cities possible when playing Architect&lt;br /&gt;
   c. Try to place as many Colonists when playing Colonists&lt;br /&gt;
&lt;br /&gt;
10. A great end game strategy is to use a Consul to buy another Consul that is further down in the aisle.&lt;br /&gt;
&lt;br /&gt;
11. Play as many cards as you can before Tribune so you can maximize revenue.&lt;/div&gt;</summary>
		<author><name>Naninibob</name></author>
	</entry>
</feed>