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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nairobiny</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-06T17:36:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplasvegan&amp;diff=11279</id>
		<title>Gamehelplasvegan</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplasvegan&amp;diff=11279"/>
		<updated>2022-01-02T11:38:10Z</updated>

		<summary type="html">&lt;p&gt;Nairobiny: Created page with &amp;quot;== Game objective ==  The objective is to have more cabbages then other players at the end of the game. Unfortunately, this being a casino, it&amp;#039;s easier to lose cabbages than t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game objective ==&lt;br /&gt;
&lt;br /&gt;
The objective is to have more cabbages then other players at the end of the game. Unfortunately, this being a casino, it&#039;s easier to lose cabbages than to win them.&lt;br /&gt;
&lt;br /&gt;
== Game overview ==&lt;br /&gt;
&lt;br /&gt;
There are four &#039;suits&#039; - red, purple, green and blue - each of which contains cards from 0 through 9. &lt;br /&gt;
&lt;br /&gt;
There is one golden casino card and three ordinary casino cards. The ordinary casino cards are replaced each round. Ordinary casino cards can be either a number or a suit.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
Each round comprises a number of tricks. Each player plays a card in turn. Each card must follow the suit of the leading card, unless the player does not have a card of that suit. The trick is won by the highest card of the leading card&#039;s suit, unless a 0 of another suit has been played, in which case the last 0 of a different suit wins the trick.&lt;br /&gt;
&lt;br /&gt;
The winner of the trick becomes the leader for the next trick.&lt;br /&gt;
&lt;br /&gt;
If a trick is won containing a 7, for each 7 the trick winner can place a token on the casino, as follows:&lt;br /&gt;
* the golden token can only be placed on the golden casino card, either designating &#039;min&#039; or &#039;max&#039;.&lt;br /&gt;
* the ordinary tokens can only be placed on the ordinary casino cards, provided they do not already contain a token.&lt;br /&gt;
&lt;br /&gt;
When all cards have been played, the round is scored, as follows:&lt;br /&gt;
* the player who has fulfilled the golden casino card condition (either least or most tricks won) takes the golden casino penalty, designated by the golden token.&lt;br /&gt;
* players who fulfil the ordinary casino card conditions take the corresponding penalty or bonus:&lt;br /&gt;
:- where the condition is a number, for each card of that number in their won tricks.&lt;br /&gt;
:- where the condition is a suit, for each group of three of that suit in their won tricks&lt;br /&gt;
&lt;br /&gt;
The game ends when the agreed number of rounds has been completed or a player has lost all their cabbages. The player with the most remaining cabbages wins.&lt;/div&gt;</summary>
		<author><name>Nairobiny</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_marram&amp;diff=4644</id>
		<title>Tips marram</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_marram&amp;diff=4644"/>
		<updated>2020-06-06T09:59:31Z</updated>

		<summary type="html">&lt;p&gt;Nairobiny: Initial draft - links to the forum strategy guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Links ==&lt;br /&gt;
* [https://boardgamearena.com/forum/viewtopic.php?f=244&amp;amp;t=15903 Strategy tips for Marram Classic short game], written by the game designer.&lt;br /&gt;
* [https://boardgamearena.com/forum/viewtopic.php?f=244&amp;amp;t=15880 Strategy tips for Marram Pitchfork short game], written by the game designer.&lt;/div&gt;</summary>
		<author><name>Nairobiny</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmarram&amp;diff=4643</id>
		<title>Gamehelpmarram</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmarram&amp;diff=4643"/>
		<updated>2020-06-06T08:06:26Z</updated>

		<summary type="html">&lt;p&gt;Nairobiny: /* Flip a tile */ - updated to make it clear you can place a welly boot after flipping.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to play ==&lt;br /&gt;
=== Marram Classic ===&lt;br /&gt;
Each turn, a player must do the following &#039;&#039;&#039;twice&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* place a tile; or&lt;br /&gt;
* flip a tile.&lt;br /&gt;
&lt;br /&gt;
==== Place a tile ====&lt;br /&gt;
When placing a tile, all the features of adjacent tiles must match: grass tufts, sand, orange snakes, blue snakes and worms.&lt;br /&gt;
&lt;br /&gt;
If there are any remaining in their supply, a player may &#039;&#039;&#039;optionally&#039;&#039;&#039; place a welly boot on a feature of the placed tile.&lt;br /&gt;
&lt;br /&gt;
If the tile placement completes a feature, that feature scores for the player with the most welly boots on it. All welly boots from completed features are returned to their respective players.&lt;br /&gt;
&lt;br /&gt;
==== Flip a tile ====&lt;br /&gt;
A player may only flip a tile if they have at least one remaining shovel in their supply. Flipping a tile expends a shovel from the player&#039;s supply.&lt;br /&gt;
&lt;br /&gt;
The player selects a tile with a shovel symbol on it and turns it over in place. If there are any welly boots on the flipped tile itself, they are removed from the game. The tile is then realigned, if necessary, so that its features match with the adjacent tiles. If more than one rotation is possible, the player may choose.&lt;br /&gt;
&lt;br /&gt;
The player may then optionally place a welly boot on a feature on the tile.&lt;br /&gt;
&lt;br /&gt;
Any features completed as a result of the flipping are scored, including those from welly boots just placed. Welly boots from completed features are returned to their owners.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
=== Marram Classic ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Completed features&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Type of feature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Scoring&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Orange snake &lt;br /&gt;
| Must have &#039;&#039;&#039;two ends&#039;&#039;&#039;.&lt;br /&gt;
| 1 point for each end, plus 1 point for each middle segment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Worm&lt;br /&gt;
| Must have &#039;&#039;&#039;two ends&#039;&#039;&#039; and &#039;&#039;&#039;one saddle&#039;&#039;&#039;.&lt;br /&gt;
| 2 points for each end, 2 points for the saddle, plus 2 point for each middle segment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Blue snake&lt;br /&gt;
| Must have &#039;&#039;&#039;one head&#039;&#039;&#039;, &#039;&#039;&#039;one tail&#039;&#039;&#039; and &#039;&#039;&#039;at least one middle segment&#039;&#039;&#039;.&lt;br /&gt;
| 3 points for the head, 3 points for the tail, plus 3 points for each middle segment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Freak beasts&lt;br /&gt;
| Any worm or snake that fails to meet its species criteria&lt;br /&gt;
| 3 points.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grass tufts&lt;br /&gt;
| (Must be completely surrounded by sand)&lt;br /&gt;
| 5 points per bulge, plus 5 points for each gold coin and 3 points for each silver coin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Sand mounds&lt;br /&gt;
| (Must be completely surrounded by grass)&lt;br /&gt;
| 5 points per bulge, plus 4 points for each flower.&lt;/div&gt;</summary>
		<author><name>Nairobiny</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmarram&amp;diff=4625</id>
		<title>Gamehelpmarram</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmarram&amp;diff=4625"/>
		<updated>2020-06-05T15:44:17Z</updated>

		<summary type="html">&lt;p&gt;Nairobiny: Created page with &amp;quot;== How to play == === Marram Classic === Each turn, a player must do the following &amp;#039;&amp;#039;&amp;#039;twice&amp;#039;&amp;#039;&amp;#039;:  * place a tile; or * flip a tile.  ==== Place a tile ==== When placing a tile,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to play ==&lt;br /&gt;
=== Marram Classic ===&lt;br /&gt;
Each turn, a player must do the following &#039;&#039;&#039;twice&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* place a tile; or&lt;br /&gt;
* flip a tile.&lt;br /&gt;
&lt;br /&gt;
==== Place a tile ====&lt;br /&gt;
When placing a tile, all the features of adjacent tiles must match: grass tufts, sand, orange snakes, blue snakes and worms.&lt;br /&gt;
&lt;br /&gt;
If there are any remaining in their supply, a player may &#039;&#039;&#039;optionally&#039;&#039;&#039; place a welly boot on a feature of the placed tile.&lt;br /&gt;
&lt;br /&gt;
If the tile placement completes a feature, that feature scores for the player with the most welly boots on it. All welly boots from completed features are returned to their respective players.&lt;br /&gt;
&lt;br /&gt;
==== Flip a tile ====&lt;br /&gt;
A player may only flip a tile if they have at least one remaining shovel in their supply. Flipping a tile expends a shovel from the player&#039;s supply.&lt;br /&gt;
&lt;br /&gt;
The player selects a tile with a shovel symbol on it and turns it over in place. The tile is then realigned, if necessary, so that its features match with the adjacent tiles. If more than one rotation is possible, the player may choose.&lt;br /&gt;
&lt;br /&gt;
Any completed features are scored, and welly boots returned to their owners.&lt;br /&gt;
&lt;br /&gt;
If there are any welly boots on the flipped tile itself, they are removed from the game.&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
=== Marram Classic ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Completed features&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Type of feature&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Conditions&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;| Scoring&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Orange snake &lt;br /&gt;
| Must have &#039;&#039;&#039;two ends&#039;&#039;&#039;.&lt;br /&gt;
| 1 point for each end, plus 1 point for each middle segment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Worm&lt;br /&gt;
| Must have &#039;&#039;&#039;two ends&#039;&#039;&#039; and &#039;&#039;&#039;one saddle&#039;&#039;&#039;.&lt;br /&gt;
| 2 points for each end, 2 points for the saddle, plus 2 point for each middle segment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Blue snake&lt;br /&gt;
| Must have &#039;&#039;&#039;one head&#039;&#039;&#039;, &#039;&#039;&#039;one tail&#039;&#039;&#039; and &#039;&#039;&#039;at least one middle segment&#039;&#039;&#039;.&lt;br /&gt;
| 3 points for the head, 3 points for the tail, plus 3 points for each middle segment.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Freak beasts&lt;br /&gt;
| Any worm or snake that fails to meet its species criteria&lt;br /&gt;
| 3 points.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Grass tufts&lt;br /&gt;
| (Must be completely surrounded by sand)&lt;br /&gt;
| 5 points per bulge, plus 5 points for each gold coin and 3 points for each silver coin.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | Sand mounds&lt;br /&gt;
| (Must be completely surrounded by grass)&lt;br /&gt;
| 5 points per bulge, plus 4 points for each flower.&lt;/div&gt;</summary>
		<author><name>Nairobiny</name></author>
	</entry>
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