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	<updated>2026-10-09T05:08:48Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&amp;diff=5257</id>
		<title>Gamehelpk2</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&amp;diff=5257"/>
		<updated>2020-08-12T21:20:27Z</updated>

		<summary type="html">&lt;p&gt;Murp: /* Turn Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rules Overview==&lt;br /&gt;
&lt;br /&gt;
===General Summary===&lt;br /&gt;
* You have two climbers (a smooth one and a squiggly one, to keep them straight). You win by getting them both as high as possible, and back down without dying, over 18 turns.&lt;br /&gt;
* Each card you play either lets you MOVE (self explanatory) or ACCLIMATIZE (increase the buffer between you and icy death) one climber.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
* Each space on the mountain either has a gold number on its upper right, or is blank (implying a gold number of 1). This is the amount of movement points you need to move onto that space.&lt;br /&gt;
* Cards in your hand with GREEN numbers (no idea why they didn&#039;t make it gold as well) give your climbers these movement points. Some have a single, all-purpose number, others have a smaller number you can use to move any direction and a larger number you can ONLY use to move down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can combine movement cards but not divide them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For example, if you have a two cards of value 1, you CAN combine them to give one of your climbers 2 movement points.&lt;br /&gt;
* However, if you have a card of value 3, you CANNOT split it to give one climber 1 point and the other one 2. &lt;br /&gt;
&lt;br /&gt;
===Acclimatization===&lt;br /&gt;
* Each of your climbers has an acclimatization value, which you can see next to your figures at the top right of the screen&lt;br /&gt;
* Many spaces on the mountain have a BLUE (good) or RED (bad) number on their bottom left. These increase or decrease your acclimatization if you end movement on those spaces.&lt;br /&gt;
* You can also play cards with BLUE numbers to increase a climber&#039;s acclimatization.&lt;br /&gt;
* This is important because if your acclimatization drops to zero, that climber dies and loses all his/her points&lt;br /&gt;
&lt;br /&gt;
===Other Stuff: Risk, Tents, and Weather===&lt;br /&gt;
* &#039;&#039;&#039;Risk:&#039;&#039;&#039; Each turn, whoever chooses movement cards with the highest sum has to take a Risk token. You get to choose which token, from a pool of three, so it is sometimes minimal. But these tokens will reduce your movement or acclimatization.&lt;br /&gt;
** The penalty can only be applied to a climber who was moved/acclimatized by a card this turn.&lt;br /&gt;
** Moral of the story, you want to move fast, but not faster than everyone else.&lt;br /&gt;
* &#039;&#039;&#039;Tents:&#039;&#039;&#039; Each climber has one tent (so, two per team). You can pitch this tent on any space by re-paying the movement point cost on that space (e.g., a space with a Gold 2 requires 2 movement points to pitch a tent). Tents give their climber +1 acclimatization at the end of each turn in which they are on that space.&lt;br /&gt;
* &#039;&#039;&#039;Weather:&#039;&#039;&#039; Across the top of the board you can see the weather and the forecast, a little way out.&lt;br /&gt;
** Good weather has no effect&lt;br /&gt;
** Bad weather reduces acclimatization and/or movement, but only if you are at a certain elevation on the mountain. &lt;br /&gt;
** Hover the mouse to see the important details, you can&#039;t read the elevation just from the picture.&lt;br /&gt;
&lt;br /&gt;
==Turn Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card Selection&#039;&#039;&#039;&lt;br /&gt;
# Each player selects three cards for the round, which they will use during the action phase&lt;br /&gt;
# Choices are made secretly and then revealed simultaneously&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mechanics:&#039;&#039; Highlight 3 of your 6 cards, then confirm at top of page&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Risk Tokens&#039;&#039;&#039;&lt;br /&gt;
# The player with the most movement points (summed) must take a risk token&lt;br /&gt;
# In case of a tie, no one takes a risk token&lt;br /&gt;
# A new risk token will then be revealed, so three are always available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mechanics:&#039;&#039; The game will automatically assign the most favorable token to the correct player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action Phase&#039;&#039;&#039;&lt;br /&gt;
# Select cards, one at a time or multiple at a time, and which climber to apply them to&lt;br /&gt;
:::* Acclimatization cards will be applied automatically, and will raise the selected climbers acclimatization level&lt;br /&gt;
:::* Movement cards will allow you to move (click on a highlighted space on the mountain), apply risk penalties, or pitch a tent (buttons at top of screen)&lt;br /&gt;
# If they gained elevation, each climber&#039;s newly gained victory points are marked on the victory point track&lt;br /&gt;
# Note the influence of weather on movement (only in winter weather)!&lt;br /&gt;
# There are stacking limits (number of climbers a space can hold) at each elevation based upon the number of players.  See the diagrams on the right.  &lt;br /&gt;
:::* These limits only apply at the END of your move. In other words, you can move through a space that is full, but cannot stop there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acclimatization Check&#039;&#039;&#039;&lt;br /&gt;
# Add/subtract acclimatization:&lt;br /&gt;
::* Add/Subtract for blue or red acclimatization numbers on each climber&#039;s current space&lt;br /&gt;
::* A tent of the player&#039;s color adds +1 to acclimatization&lt;br /&gt;
::* Subtract acclimatization resulting from the current weather, if in the affected altitude zone&lt;br /&gt;
::* If acclimatization exceeds 6, it is reduced back to 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If acclimatization drops below 1, the climber dies, losing any VP gained&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Turn&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
# The starting player marker passes to the left (on BGA, down)&lt;br /&gt;
# The weather marker moves to the next space. If this puts the marker onto the second tile, a new forecast is added.&lt;br /&gt;
# Draw 3 cards to have 6 again. If draw pile is empty, players will play their final three cards before reshuffling and drawing to 6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cardlist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Total: 18 cards&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Acclimatization cards (Blue)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Points&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Quantity&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Total: 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;li&amp;gt;Movement cards (Green)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Points&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Quantity&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Total: 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;li&amp;gt;Rope cards (Green)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Points&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2|3&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1|3&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1|2&lt;br /&gt;
| style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Quantity&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Total: 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Murp</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&amp;diff=5256</id>
		<title>Gamehelpk2</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&amp;diff=5256"/>
		<updated>2020-08-12T21:19:28Z</updated>

		<summary type="html">&lt;p&gt;Murp: /* General Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rules Overview==&lt;br /&gt;
&lt;br /&gt;
===General Summary===&lt;br /&gt;
* You have two climbers (a smooth one and a squiggly one, to keep them straight). You win by getting them both as high as possible, and back down without dying, over 18 turns.&lt;br /&gt;
* Each card you play either lets you MOVE (self explanatory) or ACCLIMATIZE (increase the buffer between you and icy death) one climber.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
* Each space on the mountain either has a gold number on its upper right, or is blank (implying a gold number of 1). This is the amount of movement points you need to move onto that space.&lt;br /&gt;
* Cards in your hand with GREEN numbers (no idea why they didn&#039;t make it gold as well) give your climbers these movement points. Some have a single, all-purpose number, others have a smaller number you can use to move any direction and a larger number you can ONLY use to move down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can combine movement cards but not divide them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For example, if you have a two cards of value 1, you CAN combine them to give one of your climbers 2 movement points.&lt;br /&gt;
* However, if you have a card of value 3, you CANNOT split it to give one climber 1 point and the other one 2. &lt;br /&gt;
&lt;br /&gt;
===Acclimatization===&lt;br /&gt;
* Each of your climbers has an acclimatization value, which you can see next to your figures at the top right of the screen&lt;br /&gt;
* Many spaces on the mountain have a BLUE (good) or RED (bad) number on their bottom left. These increase or decrease your acclimatization if you end movement on those spaces.&lt;br /&gt;
* You can also play cards with BLUE numbers to increase a climber&#039;s acclimatization.&lt;br /&gt;
* This is important because if your acclimatization drops to zero, that climber dies and loses all his/her points&lt;br /&gt;
&lt;br /&gt;
===Other Stuff: Risk, Tents, and Weather===&lt;br /&gt;
* &#039;&#039;&#039;Risk:&#039;&#039;&#039; Each turn, whoever chooses movement cards with the highest sum has to take a Risk token. You get to choose which token, from a pool of three, so it is sometimes minimal. But these tokens will reduce your movement or acclimatization.&lt;br /&gt;
** The penalty can only be applied to a climber who was moved/acclimatized by a card this turn.&lt;br /&gt;
** Moral of the story, you want to move fast, but not faster than everyone else.&lt;br /&gt;
* &#039;&#039;&#039;Tents:&#039;&#039;&#039; Each climber has one tent (so, two per team). You can pitch this tent on any space by re-paying the movement point cost on that space (e.g., a space with a Gold 2 requires 2 movement points to pitch a tent). Tents give their climber +1 acclimatization at the end of each turn in which they are on that space.&lt;br /&gt;
* &#039;&#039;&#039;Weather:&#039;&#039;&#039; Across the top of the board you can see the weather and the forecast, a little way out.&lt;br /&gt;
** Good weather has no effect&lt;br /&gt;
** Bad weather reduces acclimatization and/or movement, but only if you are at a certain elevation on the mountain. &lt;br /&gt;
** Hover the mouse to see the important details, you can&#039;t read the elevation just from the picture.&lt;br /&gt;
&lt;br /&gt;
==Turn Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card Selection&#039;&#039;&#039;&lt;br /&gt;
# Each player selects three cards for the round, which they will use during the action phase&lt;br /&gt;
# Choices are made secretly and then revealed simultaneously&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mechanics:&#039;&#039; Highlight 3 of your 6 cards, then confirm at top of page&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Risk Tokens&#039;&#039;&#039;&lt;br /&gt;
# The player with the most movement points (summed) must take a risk token&lt;br /&gt;
# In case of a tie, no one takes a risk token&lt;br /&gt;
# A new risk token will then be revealed, so three are always available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mechanics:&#039;&#039; The game will automatically assign the most favorable token to the correct player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action Phase&#039;&#039;&#039;&lt;br /&gt;
# Select cards, one at a time or multiple at a time, and which climber to apply them to&lt;br /&gt;
:::* Acclimatization cards will be applied automatically, and will raise the selected climbers acclimatization level&lt;br /&gt;
:::* Movement cards will allow you to move (click on a highlighted space on the mountain), apply risk penalties, or pitch a tent (buttons at top of screen)&lt;br /&gt;
# Each climber&#039;s newly gained victory points are marked on the victory point track&lt;br /&gt;
# Note the influence of weather on movement (only in winter weather)!&lt;br /&gt;
# There are stacking limits (number of climbers a space can hold) at each elevation based upon the number of players.  See the diagrams on the right.  &lt;br /&gt;
:::* These limits only apply at the END of your move. In other words, you can move through a space that is full, but cannot stop there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acclimatization Check&#039;&#039;&#039;&lt;br /&gt;
# Add/subtract acclimatization:&lt;br /&gt;
::* Add/Subtract for blue or red acclimatization numbers on each climber&#039;s current space&lt;br /&gt;
::* A tent of the player&#039;s color adds +1 to acclimatization&lt;br /&gt;
::* Subtract acclimatization resulting from the current weather, if in the affected altitude zone&lt;br /&gt;
::* If acclimatization exceeds 6, it is reduced back to 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If acclimatization drops below 1, the climber dies, losing any VP gained&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Turn&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
# The starting player marker passes to the left (on BGA, down)&lt;br /&gt;
# The weather marker moves to the next space. If this puts the marker onto the second tile, a new forecast is added.&lt;br /&gt;
# Draw 3 cards to have 6 again. If draw pile is empty, players will play their final three cards before reshuffling and drawing to 6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cardlist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Total: 18 cards&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Acclimatization cards (Blue)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Points&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Quantity&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Total: 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;li&amp;gt;Movement cards (Green)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Points&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Quantity&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Total: 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;li&amp;gt;Rope cards (Green)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Points&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2|3&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1|3&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1|2&lt;br /&gt;
| style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Quantity&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Total: 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Murp</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&amp;diff=5255</id>
		<title>Gamehelpk2</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&amp;diff=5255"/>
		<updated>2020-08-12T21:18:55Z</updated>

		<summary type="html">&lt;p&gt;Murp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rules Overview==&lt;br /&gt;
&lt;br /&gt;
===General Summary===&lt;br /&gt;
* You have two climbers (a smooth one and a squiggly one, to keep them straight). You win by getting them both as high as possible, and back down without them dying over 18 turns.&lt;br /&gt;
* Each card you play either lets you MOVE (self explanatory) or ACCLIMATIZE (increase the buffer between you and icy death) one climber.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
* Each space on the mountain either has a gold number on its upper right, or is blank (implying a gold number of 1). This is the amount of movement points you need to move onto that space.&lt;br /&gt;
* Cards in your hand with GREEN numbers (no idea why they didn&#039;t make it gold as well) give your climbers these movement points. Some have a single, all-purpose number, others have a smaller number you can use to move any direction and a larger number you can ONLY use to move down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can combine movement cards but not divide them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For example, if you have a two cards of value 1, you CAN combine them to give one of your climbers 2 movement points.&lt;br /&gt;
* However, if you have a card of value 3, you CANNOT split it to give one climber 1 point and the other one 2. &lt;br /&gt;
&lt;br /&gt;
===Acclimatization===&lt;br /&gt;
* Each of your climbers has an acclimatization value, which you can see next to your figures at the top right of the screen&lt;br /&gt;
* Many spaces on the mountain have a BLUE (good) or RED (bad) number on their bottom left. These increase or decrease your acclimatization if you end movement on those spaces.&lt;br /&gt;
* You can also play cards with BLUE numbers to increase a climber&#039;s acclimatization.&lt;br /&gt;
* This is important because if your acclimatization drops to zero, that climber dies and loses all his/her points&lt;br /&gt;
&lt;br /&gt;
===Other Stuff: Risk, Tents, and Weather===&lt;br /&gt;
* &#039;&#039;&#039;Risk:&#039;&#039;&#039; Each turn, whoever chooses movement cards with the highest sum has to take a Risk token. You get to choose which token, from a pool of three, so it is sometimes minimal. But these tokens will reduce your movement or acclimatization.&lt;br /&gt;
** The penalty can only be applied to a climber who was moved/acclimatized by a card this turn.&lt;br /&gt;
** Moral of the story, you want to move fast, but not faster than everyone else.&lt;br /&gt;
* &#039;&#039;&#039;Tents:&#039;&#039;&#039; Each climber has one tent (so, two per team). You can pitch this tent on any space by re-paying the movement point cost on that space (e.g., a space with a Gold 2 requires 2 movement points to pitch a tent). Tents give their climber +1 acclimatization at the end of each turn in which they are on that space.&lt;br /&gt;
* &#039;&#039;&#039;Weather:&#039;&#039;&#039; Across the top of the board you can see the weather and the forecast, a little way out.&lt;br /&gt;
** Good weather has no effect&lt;br /&gt;
** Bad weather reduces acclimatization and/or movement, but only if you are at a certain elevation on the mountain. &lt;br /&gt;
** Hover the mouse to see the important details, you can&#039;t read the elevation just from the picture.&lt;br /&gt;
&lt;br /&gt;
==Turn Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card Selection&#039;&#039;&#039;&lt;br /&gt;
# Each player selects three cards for the round, which they will use during the action phase&lt;br /&gt;
# Choices are made secretly and then revealed simultaneously&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mechanics:&#039;&#039; Highlight 3 of your 6 cards, then confirm at top of page&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Risk Tokens&#039;&#039;&#039;&lt;br /&gt;
# The player with the most movement points (summed) must take a risk token&lt;br /&gt;
# In case of a tie, no one takes a risk token&lt;br /&gt;
# A new risk token will then be revealed, so three are always available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mechanics:&#039;&#039; The game will automatically assign the most favorable token to the correct player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action Phase&#039;&#039;&#039;&lt;br /&gt;
# Select cards, one at a time or multiple at a time, and which climber to apply them to&lt;br /&gt;
:::* Acclimatization cards will be applied automatically, and will raise the selected climbers acclimatization level&lt;br /&gt;
:::* Movement cards will allow you to move (click on a highlighted space on the mountain), apply risk penalties, or pitch a tent (buttons at top of screen)&lt;br /&gt;
# Each climber&#039;s newly gained victory points are marked on the victory point track&lt;br /&gt;
# Note the influence of weather on movement (only in winter weather)!&lt;br /&gt;
# There are stacking limits (number of climbers a space can hold) at each elevation based upon the number of players.  See the diagrams on the right.  &lt;br /&gt;
:::* These limits only apply at the END of your move. In other words, you can move through a space that is full, but cannot stop there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acclimatization Check&#039;&#039;&#039;&lt;br /&gt;
# Add/subtract acclimatization:&lt;br /&gt;
::* Add/Subtract for blue or red acclimatization numbers on each climber&#039;s current space&lt;br /&gt;
::* A tent of the player&#039;s color adds +1 to acclimatization&lt;br /&gt;
::* Subtract acclimatization resulting from the current weather, if in the affected altitude zone&lt;br /&gt;
::* If acclimatization exceeds 6, it is reduced back to 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If acclimatization drops below 1, the climber dies, losing any VP gained&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Turn&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
# The starting player marker passes to the left (on BGA, down)&lt;br /&gt;
# The weather marker moves to the next space. If this puts the marker onto the second tile, a new forecast is added.&lt;br /&gt;
# Draw 3 cards to have 6 again. If draw pile is empty, players will play their final three cards before reshuffling and drawing to 6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cardlist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Total: 18 cards&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Acclimatization cards (Blue)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Points&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Quantity&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Total: 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;li&amp;gt;Movement cards (Green)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Points&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Quantity&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Total: 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;li&amp;gt;Rope cards (Green)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Points&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2|3&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1|3&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1|2&lt;br /&gt;
| style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Quantity&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Total: 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Murp</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&amp;diff=5254</id>
		<title>Gamehelpk2</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpk2&amp;diff=5254"/>
		<updated>2020-08-12T21:18:28Z</updated>

		<summary type="html">&lt;p&gt;Murp: Added a more conceptual rules summary to orient new players. Reformatted and reworded the older turn mechanics list on the page for clarity and consistency.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rules Overview==&lt;br /&gt;
&lt;br /&gt;
===General Summary===&lt;br /&gt;
* You have two climbers (a smooth one and a squiggly one, to keep them straight). You win by getting them both as high as possible, and back down without them dying over 18 turns.&lt;br /&gt;
* Each card you play either lets you MOVE (self explanatory) or ACCLIMATIZE (increase the buffer between you and icy death) one climber.&lt;br /&gt;
&lt;br /&gt;
===Moving===&lt;br /&gt;
* Each space on the mountain either has a gold number on its upper right, or is blank (implying a gold number of 1). This is the amount of movement points you need to move onto that space.&lt;br /&gt;
* Cards in your hand with GREEN numbers (no idea why they didn&#039;t make it gold as well) give your climbers these movement points. Some have a single, all-purpose number, others have a smaller number you can use to move any direction and a larger number you can ONLY use to move down.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can combine movement cards but not divide them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* For example, if you have a two cards of value 1, you CAN combine them to give one of your climbers 2 movement points.&lt;br /&gt;
* However, if you have a card of value 3, you CANNOT split it to give one climber 1 point and the other one 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Acclimatization===&lt;br /&gt;
* Each of your climbers has an acclimatization value, which you can see next to your figures at the top right of the screen&lt;br /&gt;
* Many spaces on the mountain have a BLUE (good) or RED (bad) number on their bottom left. These increase or decrease your acclimatization if you end movement on those spaces.&lt;br /&gt;
* You can also play cards with BLUE numbers to increase a climber&#039;s acclimatization.&lt;br /&gt;
* This is important because if your acclimatization drops to zero, that climber dies and loses all his/her points&lt;br /&gt;
&lt;br /&gt;
===Other Stuff: Risk, Tents, and Weather===&lt;br /&gt;
* &#039;&#039;&#039;Risk:&#039;&#039;&#039; Each turn, whoever chooses movement cards with the highest sum has to take a Risk token. You get to choose which token, from a pool of three, so it is sometimes minimal. But these tokens will reduce your movement or acclimatization.&lt;br /&gt;
** The penalty can only be applied to a climber who was moved/acclimatized by a card this turn.&lt;br /&gt;
** Moral of the story, you want to move fast, but not faster than everyone else.&lt;br /&gt;
* &#039;&#039;&#039;Tents:&#039;&#039;&#039; Each climber has one tent (so, two per team). You can pitch this tent on any space by re-paying the movement point cost on that space (e.g., a space with a Gold 2 requires 2 movement points to pitch a tent). Tents give their climber +1 acclimatization at the end of each turn in which they are on that space.&lt;br /&gt;
* &#039;&#039;&#039;Weather:&#039;&#039;&#039; Across the top of the board you can see the weather and the forecast, a little way out.&lt;br /&gt;
** Good weather has no effect&lt;br /&gt;
** Bad weather reduces acclimatization and/or movement, but only if you are at a certain elevation on the mountain. &lt;br /&gt;
** Hover the mouse to see the important details, you can&#039;t read the elevation just from the picture.&lt;br /&gt;
&lt;br /&gt;
==Turn Summary==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card Selection&#039;&#039;&#039;&lt;br /&gt;
# Each player selects three cards for the round, which they will use during the action phase&lt;br /&gt;
# Choices are made secretly and then revealed simultaneously&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mechanics:&#039;&#039; Highlight 3 of your 6 cards, then confirm at top of page&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Risk Tokens&#039;&#039;&#039;&lt;br /&gt;
# The player with the most movement points (summed) must take a risk token&lt;br /&gt;
# In case of a tie, no one takes a risk token&lt;br /&gt;
# A new risk token will then be revealed, so three are always available&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mechanics:&#039;&#039; The game will automatically assign the most favorable token to the correct player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action Phase&#039;&#039;&#039;&lt;br /&gt;
# Select cards, one at a time or multiple at a time, and which climber to apply them to&lt;br /&gt;
:::* Acclimatization cards will be applied automatically, and will raise the selected climbers acclimatization level&lt;br /&gt;
:::* Movement cards will allow you to move (click on a highlighted space on the mountain), apply risk penalties, or pitch a tent (buttons at top of screen)&lt;br /&gt;
# Each climber&#039;s newly gained victory points are marked on the victory point track&lt;br /&gt;
# Note the influence of weather on movement (only in winter weather)!&lt;br /&gt;
# There are stacking limits (number of climbers a space can hold) at each elevation based upon the number of players.  See the diagrams on the right.  &lt;br /&gt;
:::* These limits only apply at the END of your move. In other words, you can move through a space that is full, but cannot stop there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acclimatization Check&#039;&#039;&#039;&lt;br /&gt;
# Add/subtract acclimatization:&lt;br /&gt;
::* Add/Subtract for blue or red acclimatization numbers on each climber&#039;s current space&lt;br /&gt;
::* A tent of the player&#039;s color adds +1 to acclimatization&lt;br /&gt;
::* Subtract acclimatization resulting from the current weather, if in the affected altitude zone&lt;br /&gt;
::* If acclimatization exceeds 6, it is reduced back to 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If acclimatization drops below 1, the climber dies, losing any VP gained&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of Turn&#039;&#039;&#039;&amp;lt;/li&amp;gt;&lt;br /&gt;
# The starting player marker passes to the left (on BGA, down)&lt;br /&gt;
# The weather marker moves to the next space. If this puts the marker onto the second tile, a new forecast is added.&lt;br /&gt;
# Draw 3 cards to have 6 again. If draw pile is empty, players will play their final three cards before reshuffling and drawing to 6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cardlist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Total: 18 cards&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Acclimatization cards (Blue)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Points&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 0&lt;br /&gt;
| style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Quantity&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Total: 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;li&amp;gt;Movement cards (Green)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Points&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Quantity&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Total: 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;li&amp;gt;Rope cards (Green)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border-spacing: 2px; border: 1px solid darkgray;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Points&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 2|3&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1|3&lt;br /&gt;
| style=&amp;quot;width: 20pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1|2&lt;br /&gt;
| style=&amp;quot;width: 50pt; text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Quantity&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;text-align: center; border-spacing: 2px; border: 1px solid darkgray;&amp;quot; | Total: 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>Murp</name></author>
	</entry>
</feed>