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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-26T00:35:29Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthewhitecastle&amp;diff=24012</id>
		<title>Gamehelpthewhitecastle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthewhitecastle&amp;diff=24012"/>
		<updated>2025-02-09T20:30:20Z</updated>

		<summary type="html">&lt;p&gt;Mumseyb: Clarified the play order (place die &amp;gt; pay/receive coins &amp;gt; lantern bonus &amp;gt; main action)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Rounds ===&lt;br /&gt;
&lt;br /&gt;
Players take turns placing dice, the round ends when each player has placed 3 dice.&lt;br /&gt;
&lt;br /&gt;
=== On Your Turn ===&lt;br /&gt;
&lt;br /&gt;
Play is resolved in this order.&lt;br /&gt;
&lt;br /&gt;
# Choose a dice from either end of any of the bridges and choose the location to activate with that die.&lt;br /&gt;
# If you used a die with a value lower than the space, you will need to pay the difference of pips as coins.  If you used a die with value higher than the space, you will get the difference of pips as coins.  &lt;br /&gt;
# If you took the die from the left (lower die) of a bridge you additionally get to do your lantern action, the cards tucked on your play board.&lt;br /&gt;
# Perform the main action of your die.&lt;br /&gt;
&lt;br /&gt;
=== Placement Areas ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Castle &#039;&#039;&#039; Dice can be places in any of the 5 spaces on the first level and second level of the castle. Perform all actions that match the colour of your selected die. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Outside the Walls &#039;&#039;&#039; Place die of any colour and take the adjacent principal action (Gardner, Courtier, Warrior)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Personal Domain &#039;&#039;&#039; Gain the resources of all revealed spaces, then perform the action on the card that lines up with the row.&lt;br /&gt;
&lt;br /&gt;
=== Principal Actions ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Gardener &#039;&#039;&#039; Choose a garden card without one of your gardeners, pay the cost in food to place and activate the card. This card will activate again if there is a die left above it at the end of the round. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Courtier &#039;&#039;&#039; Either, Pay 2 coins to place a courtier in the courtyard, AND/OR Pay 2 or 5 mother of pearl resources to move a courtier up 1 or 2 levels. If your courtier ends on the top level of the castle gain a lantern award (your player boards tucked cards) and place your courtier on an empty bonus space. Otherwise on level 1 and 2 pick a card to take and do one of the light banner actions, then it will flip over and add to your future lantern actions. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Warrior &#039;&#039;&#039; Choose any yard (top right corner) and pay the iron resource costs to place a warrior and gain the rewards. These will also multiple your score for your courtiers in the castle at the end of the game. &lt;br /&gt;
&lt;br /&gt;
=== Daimyo Actions === &lt;br /&gt;
&lt;br /&gt;
You can spend your Daimyo seals to exchange resources at 2-1, or coins at 1-1.&lt;br /&gt;
&lt;br /&gt;
=== End of Round ===&lt;br /&gt;
&lt;br /&gt;
Turn order will adjust based on who is furthest right and top down on the Passage of Time (Stork) track. &lt;br /&gt;
&lt;br /&gt;
If dice are left on bridges gardeners will reactivate. &lt;br /&gt;
&lt;br /&gt;
Round will advanced, the game ends after round 3.&lt;/div&gt;</summary>
		<author><name>Mumseyb</name></author>
	</entry>
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